Henrik Wann Jensen
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Henrik Wann Jensen's AcademicInfluence.com Rankings
Henrik Wann Jensencomputer-science Degrees
Computer Science
#10623
World Rank
#11167
Historical Rank
Computer Graphics
#191
World Rank
#196
Historical Rank
Database
#7609
World Rank
#7902
Historical Rank

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Computer Science
Henrik Wann Jensen's Degrees
- PhD Computer Science University of California, Berkeley
- Masters Computer Science Technical University of Denmark
- Bachelors Computer Science Technical University of Denmark
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Why Is Henrik Wann Jensen Influential?
(Suggest an Edit or Addition)Henrik Wann Jensen's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Visual simulation of smoke (2001) (1030)
- A practical model for subsurface light transport (2001) (957)
- Realistic Image Synthesis Using Photon Mapping (2001) (951)
- Global Illumination using Photon Maps (1996) (835)
- Efficient simulation of light transport in scenes with participating media using photon maps (1998) (508)
- Photon mapping on programmable graphics hardware (2003) (392)
- Physically based modeling and animation of fire (2002) (389)
- Light diffusion in multi-layered translucent materials (2005) (310)
- Light scattering from human hair fibers (2003) (306)
- Progressive photon mapping (2008) (285)
- Analysis of human faces using a measurement-based skin reflectance model (2006) (242)
- Structured importance sampling of environment maps (2003) (224)
- A rapid hierarchical rendering technique for translucent materials (2005) (214)
- Stochastic progressive photon mapping (2009) (212)
- Importance Driven Path Tracing using the Photon Map (1995) (205)
- Multidimensional adaptive sampling and reconstruction for ray tracing (2008) (191)
- Wavelet importance sampling: efficiently evaluating products of complex functions (2005) (179)
- Photon maps in bidirectional Monte Carlo ray tracing of complex objects (1995) (167)
- A path space extension for robust light transport simulation (2012) (164)
- Modeling and rendering of weathered stone (2005) (163)
- A rapid hierarchical rendering technique for translucent materials (2002) (153)
- Acquiring scattering properties of participating media by dilution (2006) (151)
- Modeling and rendering of weathered stone (1999) (131)
- The Beam Radiance Estimate for Volumetric Photon Mapping (2008) (124)
- On optimal, minimal BRDF sampling for reflectance acquisition (2015) (121)
- Ray Tracing Point Sampled Geometry (2000) (118)
- Computing the scattering properties of participating media using Lorenz-Mie theory (2007) (117)
- A spectral BSSRDF for shading human skin (2006) (117)
- A comprehensive theory of volumetric radiance estimation using photon points and beams (2011) (111)
- Analysis of human faces using a measurement-based skin reflectance model (2006) (108)
- Rendering of Wet Materials (1999) (108)
- Precomputed local radiance transfer for real-time lighting design (2005) (104)
- Rendering Caustics on Non‐Lambertian Surfaces (1996) (90)
- A practical guide to global illumination using photon mapping (2000) (89)
- A physically-based night sky model (2001) (87)
- Physically-based simulation of rainbows (2012) (73)
- Robust adaptive photon tracing using photon path visibility (2011) (71)
- An empirical BSSRDF model (2009) (69)
- Radiance caching for participating media (2008) (65)
- A practical microcylinder appearance model for cloth rendering (2013) (60)
- Interactive rendering of caustics using interpolated warped volumes (2005) (57)
- Minimal BRDF sampling for two-shot near-field reflectance acquisition (2016) (54)
- Rendering translucent materials using photon diffusion (2007) (54)
- An artist friendly hair shading system (2010) (53)
- Noninvasive measurement of scattering anisotropy in turbid materials by nonnormal incident illumination. (2006) (52)
- Time Dependent Photon Mapping (2002) (51)
- A progressive error estimation framework for photon density estimation (2010) (48)
- Importance Sampling Spherical Harmonics (2009) (48)
- Adaptive Smpling and Bias Estimation in Path Tracing (1997) (46)
- State of the Art in Monte Carlo Ray Tracing for Realistic Image Synthesis (2001) (42)
- Parallel progressive photon mapping on GPUs (2010) (42)
- Modeling hairy plants (2004) (39)
- Practical Hessian-based error control for irradiance caching (2012) (38)
- High quality rendering using ray tracing and photon mapping (2007) (37)
- Perceiving translucent materials (2004) (37)
- Connecting measured BRDFs to analytic BRDFs by data-driven diffuse-specular separation (2018) (34)
- A practical guide to global illumination using ray tracing and photon mapping (2004) (34)
- Theory, analysis and applications of 2D global illumination (2012) (31)
- Physically-accurate fur reflectance (2015) (27)
- A spectral shading model for human skin (2006) (25)
- Irradiance Gradients in the Presence of Participating Media and Occlusions (2008) (25)
- Advanced global illumination using photon mapping (2008) (24)
- Night Rendering (2000) (21)
- Digital face cloning (2003) (21)
- Global Illumination Test Scenes (2000) (21)
- A BSSRDF model for efficient rendering of fur with global illumination (2017) (20)
- VALIDATION OF VELUX DAYLIGHT VISUALIZER 2 AGAINST CIE 171 : 2006 TEST CASES (2009) (20)
- Practical global illumination with irradiance caching (2008) (19)
- State of the art in Monte Carlo global illumination (2004) (18)
- Radiance caching for participating media (2007) (17)
- An efficient and practical near and far field fur reflectance model (2017) (16)
- Rapid simulation of steady-state spatially resolved reflectance and transmittance profiles of multilayered turbid materials. (2006) (15)
- Predicting the Appearance of Materials Using Lorenz–Mie Theory (2012) (14)
- A Physically‐Based BSDF for Modeling the Appearance of Paper (2014) (14)
- Practical Parallel Processing for Realistic Rendering (2000) (13)
- Digital face cloning (2003) (13)
- A Measurement-Based Skin Reflectance Model for Face Rendering and Editing (2005) (12)
- Deep Kernel Density Estimation for Photon Mapping (2020) (11)
- Sparse Sampling for Image-Based SVBRDF Acquisition (2016) (10)
- Modeling and rendering of weathered stone (1999) (9)
- Article 1 A. M. Bronstein Shape Google: Geometric Words and Expressions for (20 pages) M. M. Bronstein Invariant Shape Retrieval (2011) (9)
- Realistic rendering in architecture and product visualization (2018) (7)
- The race for real-time photorealism (2010) (6)
- Noise reduction for progressive photon mapping (2012) (6)
- Towards realistic image synthesis of scattering materials (2006) (6)
- A practical ply-based appearance model of woven fabrics (2020) (5)
- Coherent Path Tracing (2009) (5)
- Monte Carlo Ray Tracing Course Notes (2003) (4)
- Faster GPU computations using adaptive refinement (2004) (4)
- State of the art in photon density estimation (2012) (4)
- Scattering (2008) (4)
- Photon-Driven Neural Reconstruction for Path Guiding (2021) (3)
- Progressive Denoising of Monte Carlo Rendered Images (2022) (3)
- DAYLIGHT VISUALIZER AND ENERGY & INDOOR CLIMATE VISUALIZER, A SUITE OF SIMULATION TOOLS FOR RESIDENTIAL BUILDINGS (2012) (3)
- Hierarchical neural reconstruction for path guiding using hybrid path and photon samples (2021) (3)
- Proceedings of the Fifteenth Eurographics conference on Rendering Techniques (2004) (3)
- Deep Photon Mapping (2020) (3)
- Processing and editing of faces using a measurement-based skin reflectance model (2006) (2)
- Reverse Engineering Nature (2007) (2)
- Non-linear kernel-based precomputed light transport (2004) (1)
- Fundamentals of Global Illumination (2001) (1)
- A Photon Map Implementation in C (2001) (1)
- Hierarchical neural reconstruction for path guiding using hybrid path and photon samples (2021) (1)
- Rendering Translucent Materials (2001) (1)
- Photorealistic Rendering using the PhotonMap (1999) (1)
- Photon-Driven Neural Path Guiding (2020) (1)
- Irradiance caching and photon mapping (2008) (0)
- An error estimation framework for photon density estimation (2010) (0)
- The Photon-Mapping Concept (2001) (0)
- The Photon Map Data Structure (2001) (0)
- Proceedings of the 15th Eurographics Workshop on Rendering Techniques, Norköping, Sweden, June 21-23, 2004 (2004) (0)
- Interactive motion planning with motion capture data (2012) (0)
- A Practical Two-Pass Algorithm (2001) (0)
- A Lixel for every Pixel (2004) (0)
- Stochastic Progressive Photon Mapping Toshiya Hachisuka (2009) (0)
- The Radiance Estimate (2001) (0)
- Rendering scattering materials: simulating the appearance of natural materials (2008) (0)
- Recent Advances in Monte Carlo Offline Rendering (2009) (0)
- Session details: Precomputed radiance transfer (2003) (0)
- Session details: Course 8: High-quality rendering using ray tracing and photon mapping (2007) (0)
- Workshop on Volumetric Scattering in Vision and Graphics PI : Srinivasa (2009) (0)
- A Cognac Glass Model (2001) (0)
- Single Image Appearance Measurement (2017) (0)
- Underwater sunbeams (1998) (0)
- Visualizing the Photon Map (2001) (0)
- Session details: Precomputed radiance transfer (2003) (0)
- A Practical Ply-Based Appearance Modeling for Knitted Fabrics (2021) (0)
- Basic Monte Carlo Integration (2001) (0)
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What Schools Are Affiliated With Henrik Wann Jensen?
Henrik Wann Jensen is affiliated with the following schools: