Henry Fuchs
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American computer scientist
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Computer Science
Henry Fuchs's Degrees
- PhD Computer Science University of Utah
- Masters Computer Science University of Utah
- Bachelors Mathematics California Institute of Technology
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Why Is Henry Fuchs Influential?
(Suggest an Edit or Addition)According to Wikipedia, Henry Fuchs is a fellow of the American Academy of Arts and Sciences and the Association for Computing Machinery and the Federico Gil Professor of Computer Science at the University of North Carolina at Chapel Hill . He is also an adjunct professor in biomedical engineering.
Henry Fuchs's Published Works
Published Works
- The office of the future: a unified approach to image-based modeling and spatially immersive displays (1998) (953)
- On visible surface generation by a priori tree structures (1980) (940)
- Merging virtual objects with the real world: seeing ultrasound imagery within the patient (1992) (687)
- Optimal surface reconstruction from planar contours (1977) (682)
- A sorting classification of parallel rendering (1994) (671)
- Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories (1989) (421)
- Multi-projector displays using camera-based registration (1999) (394)
- Augmented Reality Visualization for Laparoscopic Surgery (1998) (379)
- Optimal surface reconstruction from planar contours (1977) (347)
- Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization (2000) (333)
- Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies (1996) (306)
- Visualization and computer graphics (2007) (300)
- Encumbrance-free telepresence system with real-time 3D capture and display using commodity depth cameras (2011) (237)
- Spatially augmented reality (1999) (220)
- Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes (1985) (216)
- Dynamic shader lamps : painting on movable objects (2001) (208)
- Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture (1997) (188)
- Near real-time shaded display of rigid objects (1983) (183)
- Enhancing transparent skin surfaces with ridge and valley lines (1995) (163)
- Comparison of optical and video see-through, head-mounted displays (1995) (155)
- 3D scanning deformable objects with a single RGBD sensor (2015) (154)
- Image rendering by adaptive refinement (1986) (151)
- Frameless rendering: double buffering considered harmful (1994) (148)
- Embedding imperceptible patterns into projected images for simultaneous acquisition and display (2004) (147)
- A demonstrated optical tracker with scalable work area for head-mounted display systems (1992) (145)
- Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors (2017) (140)
- Reducing interference between multiple structured light depth sensors using motion (2012) (135)
- Observing a volume rendered fetus within a pregnant patient (1994) (135)
- Augmented reality guidance for needle biopsies: An initial randomized, controlled trial in phantoms (2002) (135)
- 3D Imaging in Medicine (1990) (126)
- Evaluation of Reorientation Techniques and Distractors for Walking in Large Virtual Environments (2009) (121)
- Fast constructive-solid geometry display in the pixel-powers graphics system (1986) (120)
- Near real-time CSG rendering using tree normalization and geometric pruning (1989) (117)
- Interactive visualization of 3D medical data (1989) (116)
- Virtual Space Teleconferencing Using a Sea of Cameras (1994) (110)
- Research directions in virtual environments: report of an NSF Invitational Workshop, March 23-24, 1992, University of North Carolina at Chapel Hill (1992) (110)
- Computational augmented reality eyeglasses (2013) (110)
- Combining passive haptics with redirected walking (2005) (109)
- Optical versus Video See-Through Head-Mounted Displays (2001) (103)
- Exploring Virtual Worlds With Head-Mounted Displays (1989) (102)
- Life-sized projector-based dioramas (2001) (100)
- An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces (2011) (98)
- Pinlight displays (2014) (96)
- Temporally Consistent Reconstruction from Multiple Video Streams Using Enhanced Belief Propagation (2007) (93)
- Parallel processing for computer vision and display (1989) (91)
- Direct visualization of volume data (1992) (88)
- Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources (2014) (87)
- Incremental volume reconstruction and rendering for 3-D ultrasound imaging (1992) (84)
- Animatronic shader lamps avatars (2009) (82)
- General-purpose telepresence with head-worn optical see-through displays and projector-based lighting (2013) (82)
- 3D imaging in medicine : algorithms, systems, applications (1990) (82)
- Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office (2000) (81)
- Focus 3D: Compressive accommodation display (2013) (81)
- Towards Performing Ultrasound-Guided Needle Biopsies from within a Head-Mounted Display (1996) (79)
- Enhanced personal autostereoscopic telepresence system using commodity depth cameras (2012) (78)
- From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality (2016) (77)
- Scanning and tracking dynamic objects with commodity depth cameras (2013) (76)
- Wirtinger holography for near-eye displays (2019) (76)
- Illustrating transparent surfaces with curvature-directed strokes (1996) (76)
- Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments (2010) (75)
- StereoDRNet: Dilated Residual StereoNet (2019) (74)
- An implicit finite element method for elastic solids in contact (2001) (74)
- PixelFlex 2 : A Comprehensive , Automatic , Casually-Aligned Multi-Projector Display (2003) (71)
- Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering (2021) (69)
- Immersive 3D Telepresence (2014) (68)
- Augmented Reality Guidance for Needle Biopsies: A Randomized, Controlled Trial in Phantoms (2001) (68)
- Evaluation of Reorientation Techniques for Walking in Large Virtual Environments (2008) (67)
- Simulation-based design and rapid prototyping of a parallax-free, orthoscopic video see-through head-mounted display (2005) (64)
- FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery (2018) (63)
- 3D Tele-Collaboration Over Internet2 (2002) (60)
- Immersive teleconferencing: a new algorithm to generate seamless panoramic video imagery (1999) (59)
- The Design and Evaluation of a Large-Scale Real-Walking Locomotion Interface (2012) (59)
- An Extended Depth-at-Field Volumetric Near-Eye Augmented Reality Display (2018) (58)
- Exploring High-Level Plane Primitives for Indoor 3D Reconstruction with a Hand-held RGB-D Camera (2012) (58)
- Real-Time Projector Tracking on Complex Geometry Using Ordinary Imagery (2007) (54)
- DEVELOPING PIXEL-PLANES, A SMART MEMORY-BASED RASTER GRAPHICS SYSTEM. (1982) (54)
- Minimizing latency for augmented reality displays: Frames considered harmful (2014) (52)
- A real-time optical 3D tracker for head-mounted display systems (1990) (47)
- Learned hardware-in-the-loop phase retrieval for holographic near-eye displays (2020) (47)
- Manufacturing Application-Driven Foveated Near-Eye Displays (2019) (46)
- Distributing a visible surface algorithm over multiple processors (1977) (46)
- Tracking a head-mounted display in a room-sized environment with head-mounted cameras (1990) (46)
- Combining Head-Mounted and Projector-Based Displays for Surgical Training (2003) (45)
- Projected Imagery in Your "Office of the Future" (2000) (44)
- Head Mounted Displays for Medical Use (2008) (43)
- Adaptive Instant Displays: Continuously Calibrated Projections Using Per‐Pixel Light Control (2005) (43)
- Dynamic Shader Lamps: Painting on Real Objects (2001) (42)
- SKETCH-N-MAKE: AUTOMATED MACHINING OF CAD SKETCHES (1998) (40)
- The Delta Tree: An Object-Centered Approach to Image-Based Rendering (1996) (40)
- Virtual-worlds research at the University of North Carolina at Chapel Hill as of February 1992 (1992) (39)
- Real-time volumetric 3D capture of room-sized scenes for telepresence (2012) (38)
- The impact of dense range data on computer graphics (1999) (38)
- PIXEL-PLANES: BUILDING A VLSI-BASED GRAPHIC SYSTEM. (1985) (37)
- Dynamic virtual convergence for video see-through head-mounted displays: maintaining maximum stereo overlap throughout a close-range work space (2001) (36)
- Remote 3D medical consultation (2005) (36)
- Varifocal Occlusion-Capable Optical See-through Augmented Reality Display based on Focus-tunable Optics (2019) (33)
- Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth cameras (2014) (33)
- A First Look at a Telepresence System with Room-Sized Real-Time 3 D Capture and Life-Sized Tracked Display Wall (2011) (33)
- Development of augmented‐reality applications in otolaryngology–head and neck surgery (2019) (32)
- Quadratic Surface Rendering on a Logic-Enhanced Frame-Buffer Memory (1986) (32)
- A practical multi-viewer tabletop autostereoscopic display (2010) (32)
- Real-time incremental visualization of dynamic ultrasound volumes using parallel BSP trees (1996) (32)
- INTERACTIVE VISUALIZATION OF 3 D MEDICAL DATA (31)
- Pixel-Planes 4: A Summary (1987) (31)
- Achieving direct volume visualization with interactive semantic region selection (1991) (30)
- A Distributed Cooperative Framework for Continuous Multi-Projector Pose Estimation (2009) (29)
- Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras (2018) (28)
- Surface reconstruction of abdominal organs using laparoscopic structured light for augmented reality (2002) (28)
- 3D ultrasound display using optical tracking (1990) (27)
- A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings (2018) (27)
- Real-Time Terascale Implementation of Tele-immersion (2003) (26)
- Real-time compression for dynamic 3D environments (2003) (25)
- Immersive electronic books for surgical training (2005) (25)
- Predetermining visibility priority in 3-D scenes (Preliminary Report) (1979) (25)
- Capturing, processing, and rendering real-world scenes (2000) (24)
- Towards a Switchable AR/VR Near-eye Display with Accommodation-Vergence and Eyeglass Prescription Support (2019) (24)
- Displays for Augmented Reality: Historical Remarks and Future Prospects (1999) (22)
- Breaking the frame-buffer bottleneck with logic-enhanced memories (1992) (22)
- Incremental 3D ultrasound imaging from a 2D scanner (1990) (22)
- Three‐dimensional high‐resolution volume rendering (HRVR) of computed tomography data: Applications to otolaryngology—head and neck surgery (1991) (21)
- Exploring the potential of video technologies for collaboration in emergency medical care: Part I. Information sharing (2008) (20)
- Generating smooth 2-D monocolor line drawings on video displays (1979) (20)
- An expandable multiprocessor architecture for video graphics (Preliminary Report) (1979) (20)
- Wide field of view compressive light field display using a multilayer architecture and tracked viewers (2014) (19)
- IMEX: A Tool For Image Display And Contour Management In A Windowing Environment (1989) (19)
- Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays (2021) (19)
- Room-sized informal telepresence system (2012) (18)
- High-Speed Interaction On A Vibrating-Mirror 3D Display (1984) (18)
- VLSI-Architectures for Computer Graphics (1986) (18)
- The potential impact of 3d telepresence technology on task performance in emergency trauma care (2007) (18)
- Scene-adaptive high dynamic range display for low latency augmented reality (2017) (18)
- White Paper: Challenges and Opportunities in Computer-Assisted Interventions: January 2001 (2001) (18)
- Random Hole Display: A non-uniform barrier autostereoscopic display (2009) (18)
- Interactive volume visualization on a heterogeneous message-passing multicomputer (1995) (17)
- Supporting free walking in a large virtual environment: imperceptible redirected walking with an immersive distractor (2017) (17)
- Multi-view lenticular display for group teleconferencing (2009) (17)
- Incremental Volume Rendering Algorithm for Interactive 3D Ultrasound Imaging (1991) (17)
- Rotationally-Temporally Consistent Novel View Synthesis of Human Performance Video (2020) (16)
- RANSAC-Assisted Display Model Reconstruction for Projective Display (2006) (16)
- Geometrically correct imagery for teleconferencing (1999) (16)
- A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion (2007) (16)
- Shader Lamps Virtual Patients: the Physical Manifestation of Virtual Patients (2012) (15)
- An Expanded Multiprocessor Architecture for Video Graphics. (1979) (15)
- Mitigating vergence-accommodation conflict for near-eye displays via deformable beamsplitters (2018) (15)
- Put on your 3D glasses now: the past, present, and future of virtual and augmented reality (2014) (14)
- Continual surface-based multi-projector blending for moving objects (2011) (14)
- View-Dependent Pixel Coloring-A Physically-Based Approach for 2 D View Synthesis (2003) (14)
- Virtual environments technology to aid needle biopsies of the breast. An example of real-time data fusion. (1996) (14)
- Development of an animal model for radiofrequency ablation of primary, virally induced hepatocellular carcinoma in the woodchuck. (2011) (14)
- Beyond the Desktop Metaphor: Toward More Effective Display, Interaction, and Telecollaboration in the Office of the Future via a Multitude of Sensors and Displays (1998) (13)
- Polygon rendering for interactive visualization on multicomputers (1996) (13)
- Design Of And Image Editing With A Space-Filling Three-Dimensional Display Based On A Standard Raster Graphics System (1983) (13)
- Illuminating collaboration in emergency health care situations: paramedic-physician collaboration and 3D telepresence technology (2014) (13)
- Projector-based three dimensional graphics (2002) (13)
- Exploring the potential of video technologies for collaboration in emergency medical care: Part II. Task performance (2008) (13)
- New Generation of Instrumented Ranges: Enabling Automated Performance Analysis (2009) (13)
- An Immersive Tool for Wide-Area Collaborative Design (1998) (12)
- Improved vergence and accommodation via Purkinje Image tracking with multiple cameras for AR glasses (2020) (12)
- Real-time anatomical 3D image extraction for laparoscopic surgery. (2001) (12)
- Deva: A coherent operating environment for large scale virtual reality applications (1997) (12)
- Creating Adaptive Views for Group Video Teleconferencing – An Image-Based Approach (2002) (12)
- Optimizing a Head-Tracked Stereo Display System to Guide Hepatic Tumor Ablation (2008) (11)
- 3D Medical Collaboration Technology to Enhance Emergency Healthcare (2009) (11)
- Dynamic Spatially Augmented 3D Painting (2001) (11)
- Smart instrumented training ranges: bringing automated system solutions to support critical domain needs (2013) (11)
- Simplified Belief Propagation for Multiple View Reconstruction (2006) (11)
- Systems for Display of Three-Dimensional Medical Image Data (1990) (11)
- Vision-based tracking with dynamic structured light for video see-through augmented reality (1998) (10)
- Stereo imagery from the UNC augmented reality system for breast biopsy guidance. (2003) (10)
- An Introduction to Pixel-planes and other VLSI-Intensive Graphics Systems (1988) (10)
- ON FINDING SEVERAL SHORTEST PATHS IN CERTAIN GRAPHS. (9)
- Three Dimensional Image Presentation Techniques in Medical Imaging (1987) (9)
- Membrane AR: varifocal, wide field of view augmented reality display from deformable membranes (2017) (9)
- Kinect Shadow Detection and Classification (2013) (9)
- Exploring gender differences in perceptions of 3D telepresence collaboration technology: an example from emergency medical care (2006) (9)
- Real-world occlusion in optical see-through AR displays (2017) (9)
- 3D Talking Heads: Image Based Modeling at Interactive rates using Structured Light Projection (1998) (9)
- Conveying the 3D Shape of Transparent Surfaces via Texture (1997) (8)
- Immersive Learning Experiences for Surgical Procedures (2016) (8)
- A Unified Multi-Surface, Multi-ResolutionWorkspace with Camera-Based Scanning and Projector-Based Illumination (2007) (8)
- Interactive, Richly Cued Shaded Display Of Multiple 3D Objects In Medical Images (1988) (8)
- Mixed reality: where real and virtual worlds meet (1999) (8)
- Computing high quality phase-only holograms for holographic displays (2020) (7)
- 3D Display with Minimal Predefinition (1989) (7)
- 10‐1: Towards Varifocal Augmented Reality Displays using Deformable Beamsplitter Membranes (2018) (7)
- Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors (2021) (7)
- 3D Telepresence for off-line surgical training and on-line remote consultation (2004) (7)
- Towards Eyeglass-style Holographic Near-eye Displays with Statically (2020) (7)
- Literature ReviewThree-Dimensional Display Techniques in Radiation Therapy Treatment Planning (1989) (6)
- Optimizing placement of commodity depth cameras for known 3D dynamic scene capture (2017) (6)
- Hardware Enhancements for Raster Graphics (1985) (6)
- A Projector-based Physical Sand Table for Tactical Planning and Review (2009) (6)
- SYSTEMS FOR THREE-DIMENSIONAL DISPLAY OF MEDICAL IMAGES. (1984) (6)
- 1985 Chapel Hill Conference on Very Large Scale Integration (1985) (6)
- Interactive Multimodal Volume Visualization for a Distributed Radiation- Treatment Planning Simulator (1994) (5)
- Towards imperceptible redirected walking: integrating a distractor into the immersive experience (2017) (5)
- VISTAnet: radiation therapy treatment planning through rapid dose calculation and interactive 3D volume visualization (1994) (5)
- Bunker view: limited-range head-motion-parallax visualization for complex data sets (1994) (5)
- Intravenous Carotid Imaging Utilizing the 3Rd Dimension (1980) (5)
- Enhancing A Laparoscopy Training System with Augmented Reality Visualization (2019) (5)
- Hogel-Free Holography (2022) (5)
- Real-time 3D Face-Eye Performance Capture of a Person Wearing VR Headset (2018) (5)
- Light field mapping: efficient representation of surface light fields (2002) (4)
- Towards the Holodeck : An Initial Testbed for Real-Time 3 D-Teleimmersion (2007) (4)
- VLSI for Graphics (1987) (4)
- Redirected free exploration with distractors: a large-scale real-walking locomotion interface (2010) (4)
- Improving, expanding and extending 3D telepresence (2005) (4)
- Distributing a visible surface algorithm over multiple processors (1998) (4)
- Rotationally-Consistent Novel View Synthesis for Humans (2020) (4)
- Enhancement of 3D Capture of Room-Sized Dynamic Scenes with Pan-Tilt-Zoom Cameras (2014) (4)
- Intraoperative Tracking of Anatomical Structures Using Fluoroscopy and a Vascular Balloon Catheter (2001) (4)
- Small Marker Tracking with Low-Cost, Unsynchronized, Movable Consumer Cameras For Augmented Reality Surgical Training (2020) (4)
- Multi-Projector Image Correction on the GPU (2006) (4)
- Trends in high performance graphic systems(Panel Session) (1980) (3)
- Remote 3 D Medical Consultation (2005) (3)
- Steerable application-adaptive near eye displays (2018) (3)
- Advances in Shader Lamps Avatars for telepresence (2012) (3)
- Interactive 3D Display of Medical Images (1984) (3)
- Guest Editor's Introduction (1982) (3)
- Faster feedback for remote scene viewing with pan-tilt stereo camera (2016) (3)
- Volume Rendering For Display Of Multiple Organs, Treatment Objects, And Image Intensities (1989) (3)
- Proceedings of the 8th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1981, Dallas, Texas, USA, August 3-7, 1981 (1981) (3)
- Building Telepresence Systems: Translating Science Fiction Ideas into Reality (1997) (2)
- An Easy-to-Use Pipeline for an RGBD Camera and an AR Headset (2018) (2)
- A New VE Challenge : Immersive Experiences for Team Training (2005) (2)
- Tailor Me: An Editing Network for Fashion Attribute Shape Manipulation (2022) (2)
- The automatic sensing and analysis of three-dimensional surface points from visual scenes. (1975) (2)
- Contextually Enhanced 3 D Visualization for Multi-burn Tumor Ablation Guidance (2008) (2)
- Switched pattern laser projection for real-time depth extraction and visualization through endoscopes (2002) (2)
- Solid Modeling Near Real . : fime CSG Rendering Using Tree Normalization and Geometric Pruning (1998) (2)
- Towards a continuous, unified calibration of projectors and cameras (2007) (2)
- SPECIALIZED COMPUTER ORGANIZATION FOR RASTER GRAPHICS DISPLAY. (1985) (2)
- Acquisition And Modeling Of Human Body Form Data (1980) (2)
- Exploring Virtual Worlds with Head-Mounted Displays TR 89-009 February 1989 (2)
- Advanced Technology for Portable Personal Visualization (1991) (2)
- The Effects of 3D Audio on Hologram Localization in Augmented Reality Environments (2017) (2)
- The A-Desk: A Unified Workspace of the Future (2020) (2)
- Towards Efficient 3D Calibration for Different Types of Multi-view Autostereoscopic 3D Displays (2018) (2)
- Experimental Comparison of 2D and 3D Technology Mediated Paramedic-Physician Collaboration in Remote Emergency Medical Situations (2007) (2)
- Merging Live and pre-Captured Data to support Full 3D Head Reconstruction for Telepresence (2014) (1)
- Near Real-Time CSG (Constructive Solid Geometry) Rendering Using Tree Normalization and Geometric Pruning (1988) (1)
- Imperceptible Patterns for Reliable Acquisition of Mixed Reality Environments (2005) (1)
- FUTURE OF COMPUTER GRAPHICS WITH VERY LARGE SCALE INTEGRATION. (1985) (1)
- PARALLEL PROCESSING IN PIXEL-PLANES, A VLSI LOGIC-ENHANCED MEMORY FOR RASTER GRAPHICS. (1985) (1)
- Neural 3D Gaze: 3D Pupil Localization and Gaze Tracking based on Anatomical Eye Model and Neural Refraction Correction (2022) (1)
- Augmenting reality for medicine, training, presence and telepresence (2010) (1)
- ″HIGHLY INTELLIGENT″ TABLET AS AN EFFICIENT POINTING DEVICE FOR INTERACTIVE GRAPHICS. (1978) (1)
- PIXEL-PLANES: A VLSI-ORIENTED DESIGN FOR 3-D RASTER GRAPHICS. (2017) (1)
- Parallel processing for computer vision and display (panel session) (1988) (1)
- Learning Dynamic View Synthesis With Few RGBD Cameras (2022) (1)
- CHAPTER 6 – Display Methods for Gray-Scale, Voxel-Based Data Sets (1994) (1)
- Acquisition of large-scale surface light fields (2003) (1)
- Incremental 3 D Ultrasound Imaging from a 2 D scanner Ryutarou (1998) (1)
- The “highly intelligent” tablet as an efficient pointing device for interactive graphics (Preliminary Report) (1978) (1)
- Echo-Reconstruction: Audio-Augmented 3D Scene Reconstruction (2021) (1)
- An Interactive Display for the 21st Century: Beyond the Desktop Metaphor (1989) (1)
- Building Telepresence Systems: TranslatingScience Fiction into Reality (1997) (1)
- 미국에서의 공학설계교육 ( Engineering Design Education in the United States ) (1974) (1)
- The value of three-dimensional display techniques in radiation therapy treatment planning (1987) (1)
- Implementation and Evaluation of a 50 kHz, $28\mu\mathrm{s}$ Motion-to-Pose Latency Head Tracking Instrument (2019) (1)
- Selected reprints on VLSI technologies and computer graphics (1983) (1)
- Harnessing Parallelism for High-Performance Interactive Computer Graphics (1996) (1)
- VLSI-Intensive Graphics Systems (1988) (1)
- BREAKING THE FRAMEBUFFER BOTTLENECK : THE CASE FOR LOGIC-ENHANCED MEMORIES (1998) (1)
- Immersive Displays for the Individual, the Group, and for Networked Collaboration (2000) (1)
- Electronic Books for Surgical Training (2005) (1)
- VR@50: celebrating ivan sutherland's 1968 head-mounted 3D display system (2018) (0)
- Three-dimensional reconstruction from a set of video cameras of environments for virtual collaboration (1998) (0)
- Fast C onstructive S olid G eometry D isplay in the P ixel-Powers G raphics S ystem (1986) (0)
- VLSI Technologies and Computer Graphics: Selected Reprints On (1983) (0)
- Immersive Books for Surgical Training (2005) (0)
- Virtual Environment Training for Dismounted Teams - Technical Challenges (2006) (0)
- A Study on the Effectiveness of Using Telepresence and Multiple Cameras in Remote Physical Therapy (2022) (0)
- Geometry-Aware Eye Image-To-Image Translation (2022) (0)
- SIGGRAPH 81 Conference Proceedings, August 3-7, 1981, Dallas, Texas (1981) (0)
- PIXEL-PLANES : BUILDING A VLSI-BASED RASTER GRAPIDCS SYSTEM Technical Report 85-001 ; Revised March 14 , 1985 (1985) (0)
- Chapter 8 Remote 3 D Medical Consultation (2010) (0)
- 3D Telepresence for Medical Consultation: Extending Medical Expertise Throughout, Between and Beyond Hospitals (2007) (0)
- Outside Reality in the Classroom. (1970) (0)
- Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling (2023) (0)
- INV: Towards Streaming Incremental Neural Videos (2023) (0)
- Remote Training for Medical Staff in Low-Resource Environments Using Augmented Reality (2022) (0)
- Supercomputing power for interactive visualization. Progress report, Oct 90-Mar 91 (1991) (0)
- Immersive Integration of Physical and Virtual Environments (2004) (0)
- The 2013 Virtual Reality Career Award (2013) (0)
- , needs Smart instrumented training ranges : bringing automated system solutions to support critical domain (2013) (0)
- 5GCONGUU 2TQLGEVKQP 1XGTNCRU WUKPI +OCIG 9CTRKPI CPF +PVGPUKV[ $NGPFKPI (1998) (0)
- The automatic sensing and analysis of 3-D surface points from visual scenes (1975) (0)
- Fast Scene Generation on General Purpose Raster Systems (2010) (0)
- A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings (2018) (0)
- 3D Telepresence for Medical Consultation : Extending Expertise throughout, Between and Beyond Hospitals (2007) (0)
- Three-dimensional registration and tracking of vascular structures using calibrated biplane fluoroscopy (2005) (0)
- Trends in semiconductor hardware for graphics systems (Panel) (1984) (0)
- Coarse-Grain and Fine-Grain Parallelism in the Next Generation Pixel-Planes Graphics System TRBS-014 (2008) (0)
- Informal Technical Report Current Status of Avatar Project and Potential Improvement Directions (2013) (0)
- PARALLEL PROCESSING IN PIXEL-PLANES, (1985) (0)
- Course Notes Programming Virtual Worlds (1997) (0)
- Immersive Integration for Virtual and Human-Centered Environments (2005) (0)
- Reconstruction of Human Body Pose and Appearance Using Body-Worn IMUs and a Nearby Camera View for Collaborative Egocentric Telepresence (2023) (0)
- An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy (2022) (0)
- An Expandable T1ul Tiprocessor Architecture for Video Graphics an Expandable Multiprocessor Architecture for Video Graphics (prelimina Ry Repor T) (2010) (0)
- Interactive Shape Metamorphosis (1995) (0)
- The future is here: augmented and virtual reality (full text not available) (2014) (0)
- Building Telepresence Systems: Translating Science Fiction Ideas into Reality (1997) (0)
- Methods for Direct Visualization of 3 D Volume Data TR 91-011 February , 1991 (2010) (0)
- Wirtinger Gradient Based Optimization for High-Quality Computer Generated Holography (2020) (0)
- VGTC Virtual Reality Awards Program Chair Message (2022) (0)
- Toward virtual teleconferencing for telemedical applications. (1996) (0)
- Simultaneous Two-View Calibration of Biplane Fluoroscopic Imaging Systems (2004) (0)
- Qualitative Changes in the Future of Interactive Graphics (1985) (0)
- A VLSI-Based High-Performance Raster Image System. (1986) (0)
- VLSI AND GRAPHICS AT THE PIXEL LEVEL. (1986) (0)
- 3D Scanning for Biometric Identification and Verification (2010) (0)
- Telepresence: Soon not just a dream and a promise (2014) (0)
- Optical calibration and distortion correction for a volumetric augmented reality display (2020) (0)
- ADA 24 2 048 Incremental Volume Rendering Algorithm for Interactive 3 D Ultrasound Imaging (0)
- Maximizing the efficiency of 2D X-ray imaging in surgical procedures: Tracking and 3D visualization for enhanced control, awareness and improved patient safety (2011) (0)
- Bringing Telepresence to Every Desk (2023) (0)
- Supercomputing Power for Interactive Visualization (1991) (0)
- Interactive Visualization of 3D Medical Data. Revision (1989) (0)
- Issues from the 1986 workshop on interactive 3D graphics (panel) (1986) (0)
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