Holly Rushmeier
#55,891
Most Influential Person Now
American computer scientist
Holly Rushmeier's AcademicInfluence.com Rankings
Holly Rushmeiercomputer-science Degrees
Computer Science
#2363
World Rank
#2468
Historical Rank
#1050
USA Rank
Computer Graphics
#47
World Rank
#49
Historical Rank
#27
USA Rank
Database
#7340
World Rank
#7605
Historical Rank
#887
USA Rank
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Computer Science
Holly Rushmeier's Degrees
- PhD Computer Science University of North Carolina at Chapel Hill
- Masters Computer Science University of North Carolina at Chapel Hill
- Bachelors Mathematics University of North Carolina at Chapel Hill
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Why Is Holly Rushmeier Influential?
(Suggest an Edit or Addition)According to Wikipedia, Holly Rushmeier is an American computer scientist and is the John C. Malone Professor of Computer Science at Yale University. She is known for her contributions to the field of computer graphics. Biography Rushmeier has received three degrees in mechanical engineering from Cornell University: the B.S. in 1977, the M.S. in 1986, and the Ph.D. in 1988. Before returning to graduate school in 1983, she worked in Seattle as an engineer at Boeing Commercial Airplanes and Washington Natural Gas.
Holly Rushmeier's Published Works
Published Works
- The ball-pivoting algorithm for surface reconstruction (1999) (1279)
- A visibility matching tone reproduction operator for high dynamic range scenes (1997) (892)
- The 3D Model Acquisition Pipeline (2002) (575)
- Tone reproduction for realistic images (1993) (562)
- The zonal method for calculating light intensities in the presence of a participating medium (1987) (298)
- Building a Digital Model of Michelangelo's Florentine Pietà (2002) (295)
- High-Quality Texture Reconstruction from Multiple Scans (2001) (242)
- A progressive multi-pass method for global illumination (1991) (219)
- An experimental evaluation of computer graphics imagery (1986) (192)
- Digital Modeling of Material Appearance (2007) (188)
- Comparing Real and Synthetic Images: Some Ideas about Metrics (1995) (176)
- Appying Shape from Lighting Variation to Bump Map Capture (1997) (164)
- Two-Dimensional Liquid Phase and the px.sqroot.3 Phase of Alkanethiol Self-Assembled Monolayers on Au(111) (1994) (144)
- A Scalable Parallel Algorithm for Self-Organizing Maps with Applications to Sparse Data Mining Problems (1999) (120)
- Understanding and improving the realism of image composites (2012) (115)
- 3D imaging spectroscopy for measuring hyperspectral patterns on solid objects (2012) (110)
- Context-aware textures (2007) (107)
- Parameterization of triangle meshes over quadrilateral domains (2004) (96)
- Realistic image synthesis for scenes with radiatively participating media (1988) (94)
- Are image quality metrics adequate to evaluate the quality of geometric objects? (2001) (93)
- Energy preserving non-linear filters (1994) (87)
- Extending the radiosity method to include specularly reflecting and translucent materials (1990) (85)
- Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Tietà (1998) (83)
- The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis (2007) (79)
- Computing consistent normals and colors from photometric data (1999) (77)
- Stereological techniques for solid textures (2004) (75)
- What will be the Next Big Thing? (1996) (72)
- 3D Reconstruction by Shadow Carving: Theory and Practical Evaluation (2007) (70)
- Perceptual issues in substituting texture for geometry (2000) (66)
- A Survey of Geometric Analysis in Cultural Heritage (2016) (62)
- Tactile mesh saliency (2016) (53)
- A 3D Steganalytic Algorithm and Steganalysis-Resistant Watermarking (2017) (51)
- Insitu: sketching architectural designs in context (2011) (47)
- Tone Reproduction for Realistic Computer Generated Images (1991) (47)
- A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering (2011) (46)
- Physically-based interactive bi-scale material design (2011) (45)
- Rendering Participating Media: Problems and Solutions from Application Areas (1995) (45)
- Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments (1996) (43)
- Shadow carving (2001) (43)
- Synthesis of material drying history: phenomenon modeling, transferring and rendering (2005) (40)
- A novel framework for inverse procedural texture modeling (2019) (36)
- Using digital images to reconstruct three‐dimensional biological forms: a new tool for morphological studies (2008) (36)
- Revisiting the Need for Formal Education in Visualization (2007) (33)
- Hyper3D: 3D graphics software for examining cultural artifacts (2014) (32)
- Simultaneous optical measurement of soot volume fraction, temperature, and CO2 in heptane pool fire (1994) (31)
- Volume rendering of pool fire data (1994) (31)
- Scanning and processing 3D objects for Web display (2003) (30)
- Image-guided weathering: A new approach applied to flow phenomena (2011) (30)
- Effects of Approximate Filtering on the Appearance of Bidirectional Texture Functions (2014) (29)
- Example‐Based Fractured Appearance (2012) (28)
- Theory of anisotropic growth rates in the ordering of an f.c.c. alloy (1998) (27)
- Multi-scale label-map extraction for texture synthesis (2016) (24)
- Paper3D: bringing casual 3D modeling to a multi-touch interface (2014) (24)
- CHER-Ob: A Tool for Shared Analysis in Cultural Heritage (2016) (23)
- Characteristic Point Maps (2009) (22)
- Dominant Texture and Diffusion Distance Manifolds (2009) (22)
- A steganalytic algorithm for 3D polygonal meshes (2014) (22)
- Strategies for registering range images from unknown camera positions (2000) (21)
- ATHENA: Automatic Text Height Extraction for the Analysis of Text Lines in Old Handwritten Manuscripts (2015) (20)
- Inverse bi-scale material design (2013) (20)
- Image Guided Geometry Inference (2006) (19)
- How Visualization Courses Have Changed over the Past 10 Years (2013) (19)
- Learning and Applying Color Styles From Feature Films (2013) (19)
- A Framework for Global Illumination in Animated Environments (1995) (18)
- Design and Use of an In-Museum System for Artifact Capture (2003) (17)
- Eternal Egypt: Experiences and Research Directions (2006) (17)
- Advanced material appearance modeling (2008) (16)
- An Inverse Procedural Modeling Pipeline for SVBRDF Maps (2021) (16)
- Stone Weathering in a Photograph (2011) (15)
- Perceptual Measures For Effective Visualizations (1997) (15)
- Evaluation of methods for approximating shapes used to synthesize 3D solid textures (2008) (14)
- A System for Reconstructing Integrated Texture Maps for Large Structures (2006) (14)
- Computer graphics in art history and archaeology (2002) (14)
- Case study: visualizing customer segmentations produced by self organizing maps (1997) (13)
- Building a Digital Model of Michelangelo's (2002) (12)
- Input for participating media (2008) (12)
- Digital modeling of the appearance of materials (2005) (11)
- Image-based object editing (2003) (11)
- An integrated image and sketching environment for archaeological sites (2010) (11)
- CHER-Ob (2018) (11)
- Digital modeling of the appearance of materials (Author video presentations are available from the citation page) (2006) (11)
- Geometric Analysis in Cultural Heritage (2014) (10)
- Observing and Transferring Material Histories (2005) (10)
- Incorporating the BRDF into an infrared scene generation system (1990) (10)
- Implementation of a shadow carving system for shape capture (2002) (10)
- Accelerating the Hemi-Cube Algorithm for Calculating Radiation Form Factors (1991) (10)
- Evaluating physical and rendered material appearance (2018) (10)
- Rendering Techniques 2000: Proceedings of the Eurographics Workshop in Brno, Czech Republic, June 26–28, 2000 (2000) (9)
- Experiments with a low-cost system for computer graphics material model acquisition (2015) (9)
- Implementation and Analysis of a Global Illumination Framework for Animated Environments (1996) (9)
- Automatic Single Page-Based Algorithms for Medieval Manuscript Analysis (2017) (9)
- The Perception of Lighting Inconsistencies in Composite Outdoor Scenes (2015) (9)
- Exploring the use of memory colors for image enhancement (2014) (9)
- Tracing versus freehand for evaluating computer-generated drawings (2021) (8)
- Camera culture. (2011) (8)
- Computer Graphics Techniques for Capturing and Rendering the Appearance of Aging Materials (2009) (8)
- Radiometric Characterization of Spectral Imaging for Textual Pigment Identification (2011) (8)
- The Role of Subsurface Scattering in Glossiness Perception (2021) (8)
- The perception of simulated materials (2008) (8)
- A TaLISMAN: Automatic Text and LIne Segmentation of historical MANuscripts (2014) (8)
- 3D reconstruction and visualization [Guest Editors¿ Introduction] (2003) (7)
- Visualizing customer segmentations produce by self organizing maps (case study) (1997) (7)
- PaperCraft3D: Paper-Based 3D Modeling and Scene Fabrication (2019) (7)
- NeMF: Neural Motion Fields for Kinematic Animation (2022) (6)
- Creating Texture Exemplars from Unconstrained Images (2013) (6)
- An automatic word-spotting framework for medieval manuscripts (2015) (6)
- Horizon Map Capture (2001) (6)
- Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004, Los Angeles, California, USA, August 7-8, 2004 (2004) (6)
- The MAM2014 Sample Set (2014) (5)
- CHER-ish: A Sketch- and Image-based System for 3D Representation and Documentation of Cultural Heritage Sites (2017) (5)
- Visualization Curriculum Panel - or The Changes We Have Made to Our Visualization Courses Over the Last 10 Years (2012) (5)
- Case study: volume rendering of pool fire data (1994) (5)
- Node Graph Optimization Using Differentiable Proxies (2022) (5)
- Examples of challenges and opportunities in visual analysis in the digital humanities (2015) (5)
- ATHENA: Automatic text height extraction for the analysis of old handwritten manuscripts (2013) (5)
- Countering Racial Bias in Computer Graphics Research (2021) (5)
- Learning a human-perceived softness measure of virtual 3D objects (2016) (5)
- Automated color clustering for medieval manuscript analysis (2015) (5)
- Developing Open-Source Software for Art Conservators (2012) (5)
- Studying sculpture with a digital model: understanding Michelangelo's Pieta´ of the cathedral (1998) (5)
- 3D capture for computer graphics (2001) (5)
- Evolving the ACM journal distribution program (2007) (5)
- Geometric Simplification for Indirect Illumination Calculations (2015) (4)
- Project Anqa: Digitizing and Documenting Cultural Heritage in the Middle East (2017) (4)
- ATHENA (2015) (4)
- Material Design in Augmented Reality with In-Situ Visual Feedback (2017) (4)
- Shape Capture Assisted by Traditional Tools (2007) (4)
- Aging and weathering (2008) (4)
- Tracing versus freehand for evaluating computer-generated drawings (2021) (3)
- A psychophysical study of dominant texture detection (2009) (3)
- Cultural heritage and computer graphics: what are the issues? (2004) (3)
- Content Generation for Workforce Training (2019) (3)
- Printed Patterns for Enhanced Shape Perception of Papercraft Models (2010) (3)
- Crowd sourcing memory colors for image enhancement (2012) (3)
- Geometric Simplification for Indirect Illumination Calculation (1992) (3)
- Controlling Material Appearance by Examples (2022) (3)
- AniCode: authoring coded artifacts for network-free personalized animations (2018) (3)
- Art and Cultural Heritage (2020) (2)
- A system for measuring surface facet orientation from atomic force microscope data (1996) (2)
- Determination of human skin optical properties from hyper spectral data with deep-learning neural networks (Conference Presentation) (2018) (2)
- An Introductory Video Generator for Disseminating Cultural Heritage Projects (2017) (2)
- Towards Semi-Automatic Scaling Detection on Flat Stones (2017) (2)
- Observation and classification (2008) (2)
- Light and materials in virtual cities (2008) (2)
- Advanced Cyberinfrastructure for Science, Engineering, and Public Policy (2017) (2)
- A Low-Dimensional Perceptual Space for Intuitive BRDF Editing (2021) (2)
- Learning-Based Inverse Bi-Scale Material Fitting From Tabular BRDFs (2020) (2)
- Proceedings of the Eurographics Workshop on Rendering Techniques 2000, Brno, Czech Republic, June 26-28, 2000 (2000) (2)
- A Human-Perceived Softness Measure of Virtual 3D Objects (2018) (2)
- Design and Fabrication of a UV-Visible Coded Aperture Spectral Imager (CASI) (2011) (2)
- Reverse Engineering Methods for Digital Restoration Applications (2006) (2)
- Edge-based procedural textures (2021) (2)
- Evaluating physical and rendered material appearance (2018) (1)
- Acquiring the shape and appearance of physical scenes (2011) (1)
- Generic models for rapid calculation of target signatures (1991) (1)
- Physically Accurate Synthetic Images for Computer Vision System Design (1991) (1)
- A compact representation for scanned 3D objects (2009) (1)
- SIGGRAPH 96 : conference proceedings, August 4-9, 1996 (1996) (1)
- Visual Quality Assessment (2015) (1)
- Computational Aspects of Fabrication (Dagstuhl Seminar 14361) (2014) (1)
- Special object extraction from medieval books using superpixels and bag-of-features (2016) (1)
- Capturing Appearance (2004) (1)
- Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage (2011) (1)
- Guest Editorial: Special Section on Visualization 2005 (2006) (1)
- Proceedings of the 29th Spring Conference on Computer Graphics (2013) (1)
- Testing spatial patterns for acquiring shape and subsurface scattering properties (2016) (1)
- Scanning Michelangelos Florentine Pieta: Making the Results Usable (1999) (1)
- Simultaneous Optical Measurement of Soot Volume Fraction and Temperature in Heptane Pool Fires | NIST (1993) (1)
- Panel: What Can We Gain from Transdisciplinary Visualization Courses? (2008) (1)
- New Haven Building Archive: A Database for the Collection, Study, and Communication of Local Built Heritage (2018) (0)
- A Review of Digital Terrain Modeling (2019) (0)
- Volume rendering of pool fire data : Visualization case studies (1995) (0)
- ABOUT THE SPEAKERS Fausto Bernardini 30 (1999) (0)
- Visualization Viewpoints Editor (2007) (0)
- Generating Architectural Drawings from Photographs (2018) (0)
- REPORT OF THE STATUTORY AUDITORS TO THE GENERAL MEETING OF THE MEMBERS OF EUROGRAPHICS ASSOCIATION GENEVA (2011) (0)
- A User Interface for Procedurally Generated Images (0)
- Specialized material models (2008) (0)
- Improved explicit radiosity method for calculating non-Lambertian reflections (1993) (0)
- Image-Based BRDF Design (2019) (0)
- Session details: Perception and manipulation (2003) (0)
- Tactile mesh saliency via deep ranking (2016) (0)
- Proceedings of the Eurographics 2013 Workshop on Material Appearance Modeling: Issues and Acquisition (2013) (0)
- Perceptually-Based Rendering (2017) (0)
- Moonscape : Realtime Procedural Planetary Terrain Rendering Using Quadtrees and Discrete Levels of Detail (2013) (0)
- Radiosity Methods for Volume Rendering (1991) (0)
- IEEE visualization 2004, October 10-15, 2004, Austin, Texas : proceedings (2004) (0)
- The Next Big Thing [Guest editors' introduction] (2014) (0)
- Reviewers for Research Papers (2004) (0)
- Frontmatter: Eurographics 2015 Workshop on Material Appearance Modeling (2015) (0)
- Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction (2021) (0)
- Countering Racial Bias in Computer Graphics Research (Supplement) (2021) (0)
- Input : user site survey , photos , map , GPS Import an aerial map / elevation data Import bundle photographs Create pop-ups Stroke-based sketching in context Output : conceptual sketch design (2011) (0)
- New EUROGRAPHICS Fellows (2011) (0)
- Profile: Holly Rushmeier (2002) (0)
- Editorial (2011) (0)
- Cloud-based Monte Carlo modelling of BSSRDF for the rendering of human skin appearance (Conference Presentation) (2016) (0)
- Advanced Material Appearance Models (2008) (0)
- Modeling Volume Textures - Keynote (2005) (0)
- Automatic Algorithms for Medieval Manuscript Analysis (2017) (0)
- Challenges in 3-D Capture and Rendering for Cultural Heritage Applications (2001) (0)
- Guest Editorial (2005) (0)
- 10 – Rendering appearance (2008) (0)
- Advanced material appearance modeling (2009) (0)
- MAM 2017: Frontmatter (2017) (0)
- Specifying and encoding appearance descriptions (2008) (0)
- Reverse Engineering Methods for Digital Restoration (2013) (0)
- MAM 2016: Frontmatter (2016) (0)
- Salt : An infinite , real-time , procedurally-generated island world in Unity CS 490 Term Report (2017) (0)
- Session details: Rendering volumes (2017) (0)
- Development of an inverse approach for the characterization of in-vivo optical properties of human skin based on artificial neural networks (Conference Presentation) (2018) (0)
- Session details: Appearance representation (2006) (0)
- Session details: Digital modeling of the appearances of materials (2005) (0)
- 4 – Mathematical terms (2008) (0)
- The Development of the Virtual Model of Michelangelo's Florence Pietà (2003) (0)
- An Introductory Video Generator (2017) (0)
- Digital Modeling of Appearance (2007) (0)
- Guest Editor's Introduction: Special Section on Visualization (1999) (0)
- Guest Editors' Introduction: Special Section on IEEE Visualization (2005) (0)
- Order-Randomized Laplacian Mesh Smoothing (2016) (0)
- Rendering: Input and Output (2001) (0)
- 2.2 Psychophysical Experiments................... 5 (2009) (0)
- Generating Procedural Materials from Text or Image Prompts (2023) (0)
- CPSC 490 Spring 2017 : Extended Path Tracing Exploration (2017) (0)
- Spring Conference on Computer Graphics SCCG 2013 (2013) (0)
- Proceedings of the Third Workshop on Material Appearance Modeling: Issues and Acquisition (2015) (0)
- Volume Rendering of Pool Fire Data | NIST (1995) (0)
- 32nd EUROGRAPHICS General Assembly (2011) (0)
- Guest Editors' Introduction: 3D Reconstruction and Visualization (2003) (0)
- General material models (2008) (0)
- Editorial (2013) (0)
- Session details: Perception and manipulation (2003) (0)
- Proceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004: Preface (2004) (0)
- A Methodology for the Physically Accurate Visualisation of Roman Polychrome Statuary (2011) (0)
- Frontmatter: Eurographics 2018 Workshop on Material Appearance Modeling (2018) (0)
- Physically based radiative transfer framework for hyperspectral modelling of light interaction with volumetrically inhomogeneous scattering tissue-like media (Conference Presentation) (2017) (0)
- Tones in Vogue An Analysis of Skin Color in Vogue Fashion Photography (2015) (0)
- Editorial (2014) (0)
- Editorial (2014) (0)
- PYI (Presidential Young Investigator) award (1990) (0)
- A Course on the Digital Humanities for the Premodern World (2022) (0)
- Ray-Tracing as a Gameplay Element in Interactive Media (0)
- Acm Siggraph and Eurographics Campfires: Synergies for the Future Perceptually Adaptive Graphics Campfire Co-chairs Campfires: Synergies for the Future Acm Siggraph and Eurographics (2001) (0)
- Project Anqa: Digitally Documenting At-Risk Heritage Sites in Syria and Iraq (2018) (0)
- Using statistical topic models to organize and visualize large-scale architectural image databases (2011) (0)
- ACM publications: access and sustainability (2008) (0)
- Problems Revealed by Applications in Art History and Archaeology (2004) (0)
- Constrained segmentation of complex models for image-based texture editing (2004) (0)
- Session details: Advanced rendering (2013) (0)
- Introduction to the Special Issue : Camera Culture (2011) (0)
- Yale Administrators Panel (2013) (0)
- AniCode: authoring coded artifacts for network-free personalized animations (2019) (0)
- Network-Free and In-Context Animations through Printed Codes (2019) (0)
- Editorial (2012) (0)
- Material Appearance (2012) (0)
- Showcasing Yale Projects (2013) (0)
- Using Abstract Model Representations to Complete Three Dimensional Scans of Architectural Space (2010) (0)
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What Schools Are Affiliated With Holly Rushmeier?
Holly Rushmeier is affiliated with the following schools: