Hugues H. Hoppe
#133,708
Most Influential Person Now
Hugues H. Hoppe's AcademicInfluence.com Rankings
Hugues H. Hoppecomputer-science Degrees
Computer Science
#6020
World Rank
#6348
Historical Rank
Computer Graphics
#127
World Rank
#130
Historical Rank
Database
#3144
World Rank
#3276
Historical Rank

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Computer Science
Hugues H. Hoppe's Degrees
- PhD Computer Science University of Washington
- Masters Computer Science Stanford University
- Bachelors Computer Science Stanford University
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(Suggest an Edit or Addition)Hugues H. Hoppe's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Progressive meshes (1996) (3328)
- Surface reconstruction from unorganized points (1992) (3102)
- Poisson surface reconstruction (2006) (2775)
- Screened poisson surface reconstruction (2013) (1541)
- Mesh optimization (1993) (1496)
- Multiresolution analysis of arbitrary meshes (1995) (1472)
- Digital photography with flash and no-flash image pairs (2004) (1146)
- View-dependent refinement of progressive meshes (1997) (1011)
- Geometry images (2002) (881)
- Piecewise smooth surface reconstruction (1994) (835)
- Multi-View Stereo for Community Photo Collections (2007) (748)
- Texture mapping progressive meshes (2001) (726)
- Smooth view-dependent level-of-detail control and its application to terrain rendering (1998) (658)
- Fast exact and approximate geodesics on meshes (2005) (525)
- Geometry clipmaps: terrain rendering using nested regular grids (2004) (509)
- Automatic reconstruction of B-spline surfaces of arbitrary topological type (1996) (496)
- Spherical parametrization and remeshing (2003) (493)
- New quadric metric for simplifying meshes with appearance attributes (1999) (455)
- High-quality streamable free-viewpoint video (2015) (437)
- Progressive simplicial complexes (1997) (408)
- Lapped textures (2000) (402)
- Real-time hatching (2001) (368)
- Displaced subdivision surfaces (2000) (365)
- Robust mesh watermarking (1999) (361)
- Real-time classification of dance gestures from skeleton animation (2011) (342)
- Parallel controllable texture synthesis (2005) (322)
- Multi-Chart Geometry Images (2003) (317)
- Appearance-space texture synthesis (2006) (315)
- Efficient implementation of progressive meshes (1998) (310)
- Inter-surface mapping (2004) (307)
- Removing excess topology from isosurfaces (2004) (243)
- Silhouette clipping (2000) (223)
- Perfect spatial hashing (2006) (211)
- View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data (1997) (207)
- Optimization of mesh locality for transparent vertex caching (1999) (187)
- Signal-Specialized Parametrization (2002) (183)
- Geometry videos: a new representation for 3D animations (2003) (176)
- Design of tangent vector fields (2007) (167)
- Neural Rerendering in the Wild (2019) (163)
- Real-time fur over arbitrary surfaces (2001) (156)
- Terrain Rendering Using GPU-Based Geometry Clipmaps (2005) (143)
- Seamless Montage for Texturing Models (2010) (141)
- Streaming multigrid for gradient-domain operations on large images (2008) (135)
- Multilevel streaming for out-of-core surface reconstruction (2007) (113)
- Unconstrained isosurface extraction on arbitrary octrees (2007) (102)
- Robust meshes from multiple range maps (1997) (96)
- Smooth Geometry Images (2003) (88)
- Parallel Poisson Surface Reconstruction (2009) (86)
- Fine tone control in hardware hatching (2002) (78)
- Freeform vector graphics with controlled thin-plate splines (2011) (76)
- Shape Compression using Spherical Geometry Images (2005) (68)
- Parallel view-dependent refinement of progressive meshes (2009) (67)
- Surface Reconstruction from Unorganized Points (PhD Thesis) (1994) (65)
- Automating Image Morphing Using Structural Similarity on a Halfway Domain (2014) (61)
- GPU-efficient recursive filtering and summed-area tables (2011) (61)
- Amortized supersampling (2009) (59)
- Compressed Random-Access Trees for Spatially Coherent Data (2007) (58)
- Factoring repeated content within and among images (2008) (58)
- Random-access rendering of general vector graphics (2008) (56)
- Cliplets: juxtaposing still and dynamic imagery (2012) (55)
- A Subdivision-Based Representation for Vector Image Editing (2012) (50)
- Image-based bidirectional scene reprojection (2011) (50)
- Efficient traversal of mesh edges using adjacency primitives (2008) (48)
- Poisson surface reconstruction and its applications (2008) (47)
- Montage4D: interactive seamless fusion of multiview video textures (2018) (46)
- Parallel View-Dependent Level-of-Detail Control (2010) (46)
- Automated video looping with progressive dynamism (2013) (46)
- Isosurface Topology Simplification (2002) (40)
- Signal-Specialized Parameterization (2002) (38)
- Poisson Surface Reconstruction with Envelope Constraints (2020) (36)
- Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing (2003) (36)
- Consistent Spherical Parameterization (2005) (34)
- Motion graphs for unstructured textured meshes (2016) (32)
- Distributed gradient-domain processing of planar and spherical images (2010) (31)
- Spatiotemporal atlas parameterization for evolving meshes (2017) (31)
- Signal-specialized parameterization for piecewise linear reconstruction (2004) (28)
- Antialiasing recovery (2011) (26)
- Discontinuity edge overdraw (2001) (25)
- Project Starline: A high-fidelity telepresence system (2021) (25)
- Surface Modeling and Display from Range and Color Data (1997) (22)
- Fast computation of seamless video loops (2015) (20)
- A Fresh Look at Generalized Sampling (2014) (19)
- Gradient-domain processing within a texture atlas (2018) (19)
- Surface reconstruction from misregistered data (1995) (18)
- An Adaptive Multi‐Grid Solver for Applications in Computer Graphics (2019) (17)
- Semi‐Automated Video Morphing (2014) (17)
- Project starline (2021) (17)
- Optimizing continuity in multiscale imagery (2010) (16)
- Metric-aware processing of spherical imagery (2010) (15)
- Errata for GPU-Efficient Recursive Filtering and Summed-Area Tables (2014) (14)
- Continuous Flash (2003) (13)
- Fitting of surfaces to scattered data (1992) (13)
- Gigapixel Panorama Video Loops (2017) (12)
- Sandwiched Image Compression: Wrapping Neural Networks Around A Standard Codec (2021) (11)
- Symposium on Geometry Processing (2004) (9)
- Generalized Sampling in Computer Graphics (2011) (9)
- ACM SIGGRAPH 2011 papers (2011) (6)
- Fast Exact and Approximate Geodesic Paths on Meshes (2004) (6)
- Texel programs for random-access antialiased vector graphics (2007) (5)
- Overview of recent work on geometry images (2004) (4)
- RECONSTRUCTING TWO-DIMENSIONAL MANIFOLDS FROM SCATTERED DATA : MOTIVATION AND BACKGROUND (1991) (3)
- Sandwiched Image Compression: Increasing the resolution and dynamic range of standard codecs (2022) (3)
- An Out-of-core Algorithm for Isosurface Topology Simplification (2003) (3)
- Generation of 3D geometric models from unstructured 3D points (1995) (2)
- Irregular to Completely Regular Meshing in Computer Graphics (2002) (1)
- New Controls for Combining Images in Correspondence (2016) (1)
- Career (2020) (0)
- Session details: Reconstructing and editing geometry (2010) (0)
- Terrain rendering with nested regular grids (2005) (0)
- Computer Graphics Achievement Award (2012) (0)
- Silhouette clipping The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters (2009) (0)
- Supplementary material-Neural Rerendering in the Wild (2019) (0)
- Session details: Shading and shadows (2011) (0)
- Session details: Reconstructing and editing geometry (2010) (0)
- First Eurographics Symposium on Geometry Processing, Aachen, Germany, June 23-25, 2003 (2003) (0)
- High-Quality Streamable Free-Viewpoint Video : Supplemental Material (2015) (0)
- Signal-specialized parameterization for piecewise linear reconstruction Please share how this access benefits you. Your story matters (2019) (0)
- Motion Graphs for Unstructured Textured Meshes : Supplemental Material (2016) (0)
- Terrain reproduction with nested regular grids (2005) (0)
- Reverse Engineering using B-splines (1996) (0)
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