Hu-jun Bao
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Computer Graphics
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Computer Science
Hu-jun Bao's Degrees
- PhD Computer Science Zhejiang University
- Masters Computer Science Zhejiang University
- Bachelors Computer Science Zhejiang University
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(Suggest an Edit or Addition)Hu-jun Bao's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Mesh editing with poisson-based gradient field manipulation (2004) (619)
- PVNet: Pixel-Wise Voting Network for 6DoF Pose Estimation (2018) (551)
- Locality Sensitive Discriminant Analysis (2007) (519)
- Large mesh deformation using the volumetric graph Laplacian (2005) (355)
- Subspace gradient domain mesh deformation (2006) (301)
- Consistent Depth Maps Recovery from a Video Sequence (2009) (293)
- Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans (2020) (291)
- LoFTR: Detector-Free Local Feature Matching with Transformers (2021) (271)
- Robust monocular SLAM in dynamic environments (2013) (224)
- Laplacian Regularized Gaussian Mixture Model for Data Clustering (2011) (205)
- Locality Preserving Nonnegative Matrix Factorization (2009) (182)
- Deep Snake for Real-Time Instance Segmentation (2020) (171)
- Poisson shape interpolation (2005) (147)
- Spectral quadrangulation with orientation and alignment control (2008) (143)
- Depth Completion From Sparse LiDAR Data With Depth-Normal Constraints (2019) (142)
- Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation (2006) (141)
- An efficient GPU-based approach for interactive global illumination (2009) (135)
- Real-time voxelization for complex polygonal models (2004) (134)
- Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies (2021) (132)
- Inverse texture synthesis (2008) (114)
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAM (2021) (112)
- Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views (2019) (109)
- Boundary aligned smooth 3D cross-frame field (2011) (109)
- Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics (2007) (108)
- Totally positive bases and progressive iteration approximation (2005) (107)
- Real-time smoke rendering using compensated ray marching (2008) (105)
- AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis (2021) (101)
- NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video (2021) (101)
- ℓ1-Based Construction of Polycube Maps from Complex Shapes (2014) (101)
- Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering (2021) (99)
- Appearance manifolds for modeling time-variant appearance of materials (2006) (97)
- A Late Fusion CNN for Digital Matting (2019) (95)
- ICE-BA: Incremental, Consistent and Efficient Bundle Adjustment for Visual-Inertial SLAM (2018) (93)
- A wave-based anisotropic quadrangulation method (2010) (92)
- A Variance Minimization Criterion to Feature Selection Using Laplacian Regularization (2011) (88)
- Fast example-based surface texture synthesis via discrete optimization (2006) (87)
- Robust Bilayer Segmentation and Motion/Depth Estimation with a Handheld Camera (2011) (87)
- Keyframe-based real-time camera tracking (2009) (83)
- BCNet: Learning Body and Cloth Shape from A Single Image (2020) (79)
- Visual simulation of weathering by γ-ton tracing (2005) (77)
- Multi-Viewpoint Panorama Construction With Wide-Baseline Images (2016) (77)
- All-hex meshing using closed-form induced polycube (2016) (72)
- Interactive Shape Interpolation through Controllable Dynamic Deformation (2011) (71)
- 3D surface filtering using spherical harmonics (2004) (69)
- Disp R-CNN: Stereo 3D Object Detection via Shape Prior Guided Instance Disparity Estimation (2020) (68)
- UlTraMan: A Unified Platform for Big Trajectory Data Management and Analytics (2018) (68)
- Moving Object Extraction with a Hand-held Camera (2007) (67)
- Frame Field Singularity Correctionfor Automatic Hexahedralization (2014) (66)
- A Robust Tracking System for Low Frame Rate Video (2015) (66)
- Robust Keyframe-Based Monocular SLAM for Augmented Reality (2016) (65)
- Video stabilization based on a 3D perspective camera model (2009) (65)
- Space-time editing of elastic motion through material optimization and reduction (2014) (64)
- Recovering consistent video depth maps via bundle optimization (2008) (64)
- Example-based dynamic skinning in real time (2008) (63)
- Interactive localized liquid motion editing (2013) (62)
- Robust Metric Reconstruction from Challenging Video Sequences (2007) (60)
- GPU-based out-of-core many-lights rendering (2013) (59)
- Audio-driven Talking Face Video Generation with Learning-based Personalized Head Pose (2020) (57)
- A unified active and semi-supervised learning framework for image compression (2009) (56)
- Practical super-resolution from dynamic video sequences (2003) (56)
- Variational sphere set approximation for solid objects (2006) (56)
- Efficient Non-Consecutive Feature Tracking for Robust Structure-From-Motion (2015) (54)
- Spatio-Temporal Video Segmentation of Static Scenes and Its Applications (2015) (53)
- Sparse concept coding for visual analysis (2011) (52)
- A visual reasoning approach for data-driven transport assessment on urban roads (2014) (52)
- GIFT: Learning Transformation-Invariant Dense Visual Descriptors via Group CNNs (2019) (50)
- A Novel Volume Constrained Smoothing Method for Meshes (2002) (50)
- Animatable Neural Radiance Fields for Human Body Modeling (2021) (49)
- CPT: A Pre-Trained Unbalanced Transformer for Both Chinese Language Understanding and Generation (2021) (49)
- Stereoscopic Video Synthesis from a Monocular Video (2007) (48)
- Semi‐supervised Mesh Segmentation and Labeling (2012) (47)
- Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality (2019) (47)
- A matrix sampling-and-recovery approach for many-lights rendering (2015) (44)
- SMAP: Single-Shot Multi-Person Absolute 3D Pose Estimation (2020) (44)
- Efficient Non-consecutive Feature Tracking for Structure-from-Motion (2010) (42)
- Adaptive patch-based mesh fitting for reverse engineering (2007) (40)
- √2 Subdivision for quadrilateral meshes (2004) (40)
- Frame field generation through metric customization (2015) (38)
- Refilming with Depth-Inferred Videos (2009) (38)
- Graph Embedding with Constraints (2009) (38)
- SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video (2022) (37)
- Automatic shader simplification using surface signal approximation (2014) (37)
- Spectral Quadrangulation with Feature Curve Alignment and Element Size Control (2014) (37)
- Motion Capture from Internet Videos (2020) (37)
- Robust 3D Reconstruction With an RGB-D Camera (2014) (36)
- Efficient mesh deformation using tetrahedron control mesh (2008) (35)
- Prior Guided Dropout for Robust Visual Localization in Dynamic Environments (2019) (33)
- Subspace dynamic simulation using rotation-strain coordinates (2015) (33)
- A New Interpolatory Subdivision for Quadrilateral Meshes (2005) (32)
- An efficient large deformation method using domain decomposition (2006) (31)
- Quadrangulation through morse-parameterization hybridization (2018) (31)
- Cage-based deformation transfer (2010) (31)
- NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing (2022) (30)
- 3D Reconstruction of Dynamic Scenes with Multiple Handheld Cameras (2012) (29)
- Numerical coarsening using discontinuous shape functions (2018) (29)
- Fast and Robust Multi-Person 3D Pose Estimation and Tracking From Multiple Views (2021) (29)
- Reconstructing 3D Human Pose by Watching Humans in the Mirror (2021) (29)
- Neural 3D Scene Reconstruction with the Manhattan-world Assumption (2022) (29)
- Simultaneous multi-body stereo and segmentation (2011) (28)
- Geometrically Exact Simulation of Inextensible Ribbon (2015) (28)
- Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning (2020) (27)
- StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision (2021) (27)
- Graph-based Asynchronous Event Processing for Rapid Object Recognition (2021) (26)
- Real-time editing and relighting of homogeneous translucent materials (2008) (26)
- Fast, Sub‐pixel Antialiased Shadow Maps (2009) (26)
- Symmetry and Orbit Detection via Lie‐Algebra Voting (2016) (25)
- Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification (1998) (25)
- PVNet: Pixel-Wise Voting Network for 6DoF Object Pose Estimation (2020) (25)
- Adaptive matrix column sampling and completion for rendering participating media (2016) (24)
- Structure-aware viewpoint selection for volume visualization (2009) (24)
- Constrained Fairing for Meshes (2001) (23)
- Mobile3DRecon: Real-time Monocular 3D Reconstruction on a Mobile Phone (2020) (23)
- Real-time rendering on a power budget (2016) (23)
- Interactive 3D Morphing (1998) (22)
- CAM system for filament winding on elbows (2005) (22)
- RBF-based constrained texture mapping (2003) (22)
- Video object matching across multiple non-overlapping camera views based on multi-feature fusion and incremental learning (2014) (22)
- Recurrent Multi-view Alignment Network for Unsupervised Surface Registration (2020) (21)
- Robust Keyframe-based Monocular SLAM for Augmented Reality (2016) (21)
- Consistent depth maps recovery from a trinocular video sequence (2012) (21)
- Splines in the parameter domain of surfaces and their application in filament winding (2007) (21)
- Adaptively Exploring Population Mobility Patterns in Flow Visualization (2017) (21)
- Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes (2007) (20)
- Efficient keyframe-based real-time camera tracking (2014) (19)
- Location-aware Single Image Reflection Removal (2020) (18)
- Audio-driven Talking Face Video Generation with Natural Head Pose (2020) (18)
- An Efficient Direct Volume Rendering Approach for Dichromats (2011) (18)
- Geometrically based potential energy for simulating deformable objects (2006) (18)
- Huge texture mapping for real-time visualization of large-scale terrain (2004) (18)
- Robust stereo matching with surface normal prediction (2017) (17)
- Active Boundary Loss for Semantic Segmentation (2021) (17)
- Robust Head Tracking Based on Multiple Cues Fusion in the Kernel-Bayesian Framework (2013) (17)
- Shading models for linear and area light sources (1993) (17)
- Real‐time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network (2021) (17)
- Feature enhancement by volumetric unsharp masking (2009) (16)
- Interactive collision detection for complex and deformable models using programmable graphics hardware (2004) (16)
- Semi-supervised topic modeling for image annotation (2009) (15)
- Variational Tree Synthesis (2014) (15)
- Real‐Time Linear BRDF MIP‐Mapping (2017) (15)
- Semantic annotation for complex video street views based on 2D-3D multi-feature fusion and aggregated boosting decision forests (2017) (15)
- Output-coherent image-space LIC for surface flow visualization (2012) (15)
- A Regularized Approach for Geodesic-Based Semisupervised Multimanifold Learning (2014) (15)
- Image-Based Walkthrough over Internet on Mobile Devices (2004) (14)
- Sketching MLS Image Deformations On the GPU (2008) (14)
- Multi-resolution terrain rendering using summed-area tables (2021) (14)
- Animatable Neural Implicit Surfaces for Creating Avatars from Videos (2022) (13)
- NIID-Net: Adapting Surface Normal Knowledge for Intrinsic Image Decomposition in Indoor Scenes (2020) (13)
- Automatic Frame Field Guided Hexahedral Mesh Generation (2012) (13)
- Pedestrian recognition in multi-camera networks using multilevel important salient feature and multicategory incremental learning (2017) (13)
- An accelerated rendering algorithm for stereoscopic display (1996) (13)
- As‐consistent‐As‐possible compositing of virtual objects and video sequences (2006) (13)
- Building Chinese Ancient Architectures in Seconds (2005) (13)
- Interpolatory v2-Subdivision Surfaces (2004) (13)
- VS-Net: Voting with Segmentation for Visual Localization (2021) (13)
- Scalable neural indoor scene rendering (2022) (12)
- Structure-Aware Lighting Design for Volume Visualization (2012) (12)
- Efficient Neural Radiance Fields with Learned Depth-Guided Sampling (2021) (12)
- A Divide-and-Conquer Approach to Quad Remeshing (2013) (12)
- Spherical Gaussian‐based Lightcuts for Glossy Interreflections (2020) (12)
- Video‐driven state‐aware facial animation (2012) (12)
- PowerNet: Learning-Based Real-Time Power-Budget Rendering (2021) (12)
- Feature correspondences using Morse Smale complex (2012) (12)
- Material-adapted refinable basis functions for elasticity simulation (2019) (11)
- Simplified and tessellated mesh for realtime high quality rendering (2016) (11)
- Robust Keyframe-based Dense SLAM with an RGB-D Camera (2017) (11)
- SelfVoxeLO: Self-supervised LiDAR Odometry with Voxel-based Deep Neural Networks (2020) (11)
- Shape Prior Guided Instance Disparity Estimation for 3D Object Detection (2021) (11)
- Synthesizing trees by plantons (2006) (11)
- Dynamic human body reconstruction and motion tracking with low-cost depth cameras (2020) (11)
- Automatic Band‐Limited Approximation of Shaders Using Mean‐Variance Statistics in Clamped Domain (2020) (11)
- Continuous field based free-form surface modeling and morphing (2001) (11)
- Analytic Double Product Integrals for All-Frequency Relighting (2013) (10)
- Automatic image-based pencil sketch rendering (2008) (10)
- Out-of-core multigrid solver for streaming meshes (2009) (10)
- DeepPanoContext: Panoramic 3D Scene Understanding with Holistic Scene Context Graph and Relation-based Optimization (2021) (10)
- Dimension estimation of image manifolds by minimal cover approximation (2013) (10)
- Scalable image-based indoor scene rendering with reflections (2021) (10)
- Interactive texture mapping for polygonal models (2000) (10)
- Interactive mesh deformation with pseudo material effects (2006) (9)
- Generating strictly non-self-overlapping structured quadrilateral grids (2007) (9)
- Geodesic Based Semi-supervised Multi-manifold Feature Extraction (2012) (9)
- Image-Space Texture-Based Output-Coherent Surface Flow Visualization (2013) (9)
- Adaptive voxels: interactive rendering of massive 3D models (2010) (9)
- A Compact Representation of Measured BRDFs Using Neural Processes (2021) (8)
- Intersection fields for interactive global illumination (2005) (8)
- Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays (2021) (8)
- Scalable image-based indoor scene rendering with reflections (2021) (8)
- Generalized NURBS curves and surfaces (2004) (7)
- Shadow Removal in Sole Outdoor Image (2006) (7)
- The global occlusion map: a new occlusion culling approach (2002) (7)
- A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces (1993) (7)
- RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes (2021) (7)
- Real-Time Graphics Rendering Engine (2011) (7)
- Modelling Developable Ribbons Using Ruling Bending Coordinates (2016) (7)
- Vox-Surf: Voxel-based Implicit Surface Representation (2022) (7)
- Fast display of large‐scale forest with fidelity (2006) (7)
- Harmonic coordinates for real-time image cloning (2010) (7)
- Controllable highly regular triangulation (2011) (7)
- Attention-guided Temporally Coherent Video Object Matting (2021) (6)
- Shadow Removal in Gradient Domain (2005) (6)
- Mesh Editing with Gradient Field Manipulation (2004) (6)
- MRStudio: A mixed reality display system for aircraft cockpit (2011) (6)
- Live Video Montage with a Rotating Camera (2009) (6)
- A unified approach for fairing arbitrary polygonal meshes (2004) (6)
- GPU-based dynamic quad stream for forest rendering (2010) (6)
- You Don’t Only Look Once: Constructing Spatial-Temporal Memory for Integrated 3D Object Detection and Tracking (2021) (6)
- Clustering method for fast deformation with constraints (2005) (6)
- VOLUMETRIC MESHFREE FRAMEWORK FOR JOINT SEGMENTATION AND MOTION TRACKING OF THE LEFT VENTRICLE (2007) (6)
- Oriented Poisson matting (2005) (6)
- Robust and Efficient Visual-Inertial Odometry with Multi-plane Priors (2019) (6)
- Compressing repeated content within large-scale remote sensing images (2012) (6)
- BRDC: binary representation of displacement code for line (2002) (6)
- Importance-driven texture encoding based on samples (2005) (6)
- Cloth compression using local cylindrical coordinates (2017) (6)
- Interactive Browsing of Large Images on Multi-projector Display Wall System (2007) (5)
- Non-uniform Differential Mesh Deformation (2006) (5)
- A Hybrid Mesh-neural Representation for 3D Transparent Object Reconstruction (2022) (5)
- Interpolatory -Subdivision Surfaces (2004) (5)
- OnePose++: Keypoint-Free One-Shot Object Pose Estimation without CAD Models (2023) (5)
- IGA-suitable planar parameterization with patch structure simplification of closed-form polysquare (2022) (5)
- Space-Time Curve Analogies for Motion Editing (2008) (5)
- Rapid and Robust Monocular Visual-Inertial Initialization with Gravity Estimation via Vertical Edges (2019) (5)
- Rigidity Constraints for Large Mesh Deformation (2009) (5)
- Wake Synthesis For Shallow Water Equation (2012) (5)
- Real-time ray casting rendering of volume clipping in medical visualization (2003) (5)
- IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis (2022) (5)
- 42.4L: Late‐News Paper: Footprint of Scalable 3D Telecommunication: Using Integral Light Field Display and Kinect‐based Capture (2013) (5)
- Efficient Neural Radiance Fields for Interactive Free-viewpoint Video (2021) (5)
- On‐the‐Fly Power‐Aware Rendering (2018) (5)
- Geometric signal compression (2004) (5)
- An efficient form-factor evaluation algorithm for environments with curved surfaces (1994) (5)
- 3D Shapes from Speckle (2013) (5)
- PVO: Panoptic Visual Odometry (2022) (5)
- Deformable Objects Collision Handling with Fast Convergence (2015) (5)
- DP-MVS: Detail Preserving Multi-View Surface Reconstruction of Large-Scale Scenes (2021) (5)
- Learning Bipartite Graph Matching for Robust Visual Localization (2020) (4)
- Novel View Synthesis of Human Interactions from Sparse Multi-view Videos (2022) (4)
- Harmonic Functions for Rotational Symmetry Vector Fields (2016) (4)
- Locally Developable Constraint for Document Surface Reconstruction (2009) (4)
- A new progressive radiosity algorithm through the use of accurate form-factors (1992) (4)
- Rendering of virtual environments based on polygonal & point-based models (2002) (4)
- Gradient‐based shell generation and deformation (2007) (4)
- Regular Bezier curve: some geometric conditions and a necessary and sufficient condition (2005) (4)
- Caustic spot light for rendering caustics (2008) (4)
- Computing variation modes for point set surfaces (2005) (4)
- Online Global Non‐rigid Registration for 3D Object Reconstruction Using Consumer‐level Depth Cameras (2018) (4)
- Visualizing the Scripts of Data Wrangling with SOMNUS (2022) (4)
- Digital Differential Geometry Processing (2006) (4)
- Interactive task planning in virtual assembly (1999) (4)
- Factorized and Controllable Neural Re-Rendering of Outdoor Scene for Photo Extrapolation (2022) (4)
- Progressive geometry compression for meshes (2000) (4)
- Interpolatory /spl radic/2-subdivision surfaces (2004) (3)
- Saliency Guided Subdivision for Single-View Mesh Reconstruction (2020) (3)
- Efficient Covisibility-based Image Matching for Large-Scale SfM (2020) (3)
- DeFlowSLAM: Self-Supervised Scene Motion Decomposition for Dynamic Dense SLAM (2022) (3)
- DELTAR: Depth Estimation from a Light-weight ToF Sensor and RGB Image (2022) (3)
- Interactive 3D Editing on Tiled Display Wall (2005) (3)
- Multi-level differential surface representation based on local transformations (2006) (3)
- Synthesis of infrared ground target and its background (2001) (3)
- LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies (2021) (3)
- Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance (2014) (3)
- PanoWalk: A Remote Image-Based Rendering System for Mobile Devices (2006) (3)
- Automatic and robust classification of independent motions in video sequences (2006) (3)
- SuperPlane: 3D Plane Detection and Description from a Single Image (2021) (3)
- Image-Space Texture-Based Output-Coherent Surface Flow Visualization. (2013) (3)
- Coxgraph: Multi-Robot Collaborative, Globally Consistent, Online Dense Reconstruction System (2021) (3)
- A Two-Phase Approach of Progressive Mesh Reconstruction from Unorganized Point Clouds (2007) (3)
- Erratum to: A Robust Tracking System for Low Frame Rate Video (2015) (3)
- Procedural modeling of urban zone by optimization (2008) (3)
- Meshless simulation for skeleton driven elastic deformation (2006) (2)
- Learning Neural Volumetric Representations of Dynamic Humans in Minutes (2023) (2)
- Material-aware differential mesh deformation using sketching interface (2008) (2)
- Cutting and Fracturing Models without Remeshing (2008) (2)
- Robust Tightly-Coupled Visual-Inertial Odometry with Pre-built Maps in High Latency Situations (2022) (2)
- TopoCut: fast and robust planar cutting of arbitrary domains (2022) (2)
- Shading with Curve Light Sources 1 (1995) (2)
- Simultaneous Segmentation and Motion Recovery in 3D Cardiac Image Analysis (2005) (2)
- Architecture of Real-Time Rendering Engine (2011) (2)
- Real-Time Rendering of Stereo-Consistent Contours (2019) (2)
- Non-linear view interpolation (1999) (2)
- Nonlinear view interpolation (1998) (2)
- A survey on fast simulation of elastic objects (2019) (2)
- An algorithm for LOD by merging near coplanar faces based on gauss sphere (2001) (2)
- Realtime Rendering Glossy to Glossy Reflections in Screen Space (2015) (2)
- VIP-SLAM: An Efficient Tightly-Coupled RGB-D Visual Inertial Planar SLAM (2022) (2)
- Neural rendering in a room (2022) (2)
- Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing (2022) (2)
- A morphing with geometric continuity between two arbitrary planar polygons (2002) (2)
- The present and future of mixed reality in China (2021) (2)
- Cubic algebraic curves based on geometric constraints (2001) (2)
- Metric-Driven 3D Frame Field Generation (2021) (2)
- Multi-Scale Hybrid Micro-Appearance Modeling and Realtime Rendering of Thin Fabrics (2019) (2)
- Non‐linear view interpolation (1999) (2)
- Mobile3DScanner: An Online 3D Scanner for High-quality Object Reconstruction with a Mobile Device (2021) (2)
- Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis (2007) (2)
- iMoCap: Motion Capture from Internet Videos (2022) (2)
- Runtime Shader Simplification via Instant Search in Reduced Optimization Space (2018) (2)
- ExploreTree: Interactive tree modeling in semantic trait space with online intent learning (2017) (2)
- Computational Design of Skinned Quad-Robots (2019) (2)
- A Dissertation Submitted to Zhejiang University in partial fulfillment of the requirements for the degree of Master of Engineering TITLE Manifold Learning on Probabilistic Graphical Models (2010) (2)
- Interactive weathering of depth-inferred videos (2011) (2)
- Tile Pair-Based Adaptive Multi-Rate Stereo Shading (2020) (2)
- Hybrid Tracker with Pixel and Instance for Video Panoptic Segmentation (2022) (1)
- MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis (2021) (1)
- Three-Dimensional Image Warping on Programmable Graphics Hardware (2011) (1)
- Repairing topological inconsistency of mesh sequences (2010) (1)
- Procedural Modeling of Residential Zone Subject to Urban Planning Constraints (2007) (1)
- TopoCut (2022) (1)
- Spatio-Temporal Segmentation with Depth-Inferred Videos of Static Scenes (2010) (1)
- Real‐time dynamics for geometric textures in shell (2009) (1)
- Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos (2022) (1)
- Optimal Representation and Rendering for Large-Scale Terrain (2011) (1)
- BlinkFlow: A Dataset to Push the Limits of Event-based Optical Flow Estimation (2023) (1)
- Procedural generation and real-time rendering of a marine ecosystem (2014) (1)
- Synthesizing trees from samples (2005) (1)
- Semiautomatic Rule Assist Architecture Modeling (2007) (1)
- LSFB: A Low-cost and Scalable Framework for Building Large-Scale Localization Benchmark (2020) (1)
- Depth Image Sequences Compression Using Programmable Graphics Hardware (2003) (1)
- Cosserat Rod with rh‐Adaptive Discretization (2020) (1)
- A Causal Convolutional Neural Network for Motion Modeling and Synthesis (2021) (1)
- Human Sensitivity to Slopes of Slanted Paths (2019) (1)
- Keynote Abstracts (2018) (1)
- TotalSelfScan: Learning Full-body Avatars from Self-Portrait Videos of Faces, Hands, and Bodies (2022) (1)
- A Simultaneous Framework for Recovering Three Dimensional Shape and Nonrigid Motion from Cardiac Image Sequences (2005) (1)
- Compressing repeated content within large-scale remote sensing images (2012) (1)
- SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field (2023) (1)
- Crossview Mapping with Graph-based Geolocalization on City-Scale Street Maps (2022) (1)
- BDLoc: Global Localization from 2.5D Building Map (2021) (1)
- Mesh Deformation (2008) (1)
- A progressive radiosity algorithm based on piecewise polynomial intensity distribution (1997) (1)
- Variational Hierarchical Directed Bounding Box Construction for Solid Mesh Models (2022) (0)
- Layer-Based Surface Editing (2005) (0)
- Semi-Dense Feature Matching With Transformers and its Applications in Multiple-View Geometry (2022) (0)
- METHOD FOR AUTOMATICALLY GENERATING GRID AND MULTI-LEVEL OF DETAIL OF SHADER (2018) (0)
- Variational OBB-Tree Approximation for Solid Objects (2011) (0)
- Total Scale: Face-to-Body Detail Reconstruction from Sparse RGBD Sensors (2021) (0)
- Feature correspondences using Morse Smale complex (2012) (0)
- A survey on fast simulation of elastic objects (2019) (0)
- SCREEN TILE PAIR-BASED BINOCULAR RENDERING FLOW LINE PROCESS AND METHOD (2018) (0)
- 2014 IEEE Conference on Visual Analytics Science and Technology, VAST 2014, Paris, France, October 25-31, 2014 (2014) (0)
- Salience-Preserving Image Composition with Luminance Consistency (2006) (0)
- Efficient and Stable Simulation of Inextensible Cosserat Rods by a Compact Representation (2022) (0)
- CoLi-BA: Compact Linearization based Solver for Bundle Adjustment (2022) (0)
- Contour Based Automatic Scene Segmentation in Image Sequences (2005) (0)
- Shading with linear light sources (1996) (0)
- CF-Font: Content Fusion for Few-shot Font Generation (2023) (0)
- MFSPFA: An Enhanced Filter based Feature Selection Algorithm (2020) (0)
- Efficient Texture Parameterization Driven by Perceptual‐Loss‐on‐Screen (2022) (0)
- A Robust Tracking System for Low Frame Rate Video (2015) (0)
- 3D mesh cutting for high quality atlas packing (2022) (0)
- Global Non-rigid Registration for 3 D Object Reconstruction Using Consumer-level Depth Cameras (2018) (0)
- Index (2007) (0)
- Self-Distillation Hashing for Efficient Hamming Space Retrieval (2023) (0)
- Optical neural network via loose neuron array and functional learning (2023) (0)
- TalkingFlow: Talking Facial Landmark Generation with Multi-Scale Normalizing Flow Network (2022) (0)
- Point reconstruction for differential mesh deformation (2007) (0)
- ImTooth: Neural Implicit Tooth for Dental Augmented Reality (2023) (0)
- High-Quality Depth Recovery via Interactive MultiView Stereo Supplementary Document (2014) (0)
- EC-SfM: Efficient Covisibility-based Structure-from-Motion for Both Sequential and Unordered Images (2023) (0)
- I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs (2023) (0)
- A super-resolution method with EWA (2003) (0)
- Basics of Real-Time Rendering (2011) (0)
- Motion Imitation with a Handheld Camera (2011) (0)
- Geometry-aware Two-scale PIFu Representation for Human Reconstruction (2021) (0)
- High-Quality Depth Recovery via Interactive Multi-view Stereo (2014) (0)
- Data-driven Digital Lighting Design for Residential Indoor Spaces (2023) (0)
- A Two-part Transformer Network for Controllable Motion Synthesis (2023) (0)
- Surface Flow Visualization (2013) (0)
- Economic Upper Bound Estimation in Hausdorff Distance Computation for Triangle Meshes (2021) (0)
- A streaming-based approach for remote interaction of the multi-channel display system for group users (2008) (0)
- supp1-3106491.mp4 (0)
- Dynamic human body reconstruction and motion tracking with low-cost depth cameras (2020) (0)
- Foreword (2010) (0)
- QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes (2022) (0)
- Multirate Shading with Piecewise Interpolatory Approximation (2022) (0)
- Bernoulli Embedding Model and Its Application in Texture Mapping (2006) (0)
- Animating and Rendering One Million Trees in Real Time (2012) (0)
- PATS: Patch Area Transportation with Subdivision for Local Feature Matching (2023) (0)
- Predicting Personalized Head Movement From Short Video and Speech Signal (2022) (0)
- Interactive mesh deformation with pseudo material effects: Research Articles (2006) (0)
- CNN LEGO: Disassembling and Assembling Convolutional Neural Network (2022) (0)
- Sparse Sampling and Completion for Light Transport in VPL-based Rendering (2022) (0)
- ROBUST CAMERA MOTION ESTIMATION IN VIDEO SEQUENCES (2018) (0)
- Title : RBF-based Constrained Texture Mapping (2003) (0)
- Texture mapping based on Bernoulli embedding model (2005) (0)
- Representing Volumetric Videos as Dynamic MLP Maps (2023) (0)
- Rendering System for Multichannel Display (2011) (0)
- Improving Feature-based Visual Localization by Geometry-Aided Matching (2022) (0)
- Perceiving Unseen 3D Objects by Poking the Objects (2023) (0)
- Real-time dynamics for geometric textures in shell (2009) (0)
- As-consistent-As-possible compositing of virtual objects and video sequences: Research Articles (2006) (0)
- Normal and Visibility Estimation of Human Face from a Single Image (2022) (0)
- A distributed hybrid rendering algorithm for highly complex scenes (1999) (0)
- Erratum to: A Robust Tracking System for Low Frame Rate Video (2015) (0)
- Adaptive sampling for mesh spectrum editing (2006) (0)
- Location-aware Single Image Reflection Removal Supplementary Material (2021) (0)
- Implicit Neural Representations with Structured Latent Codes for Human Body Modeling. (2023) (0)
- ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification (2022) (0)
- Noise Removal Algorithm for Polygonal Meshes (2006) (0)
- Influence of the Non-Uniqueness of Logarithm A note on “ Symmetry and Orbit Detection via Lie-Algebra Voting ” ( SGP 2016 ) (2017) (0)
- Automatic detection of surface defects (2017) (0)
- Preface (2014) (0)
- Descriptor Distillation for Efficient Multi-Robot SLAM (2023) (0)
- Automatic Mesh and Shader Level of Detail. (2022) (0)
- Controllable curl-correction of 3D frame fields (2021) (0)
- Real-time Rendering and Editing of Scattering Effects for Translucent Objects (2022) (0)
- Editorial (2018) (0)
- P‐51: Student Poster: Color Contrast Enhanced Rendering for Optical See‐Through Head‐Mounted Displays with Optimized Display Power (2021) (0)
- Cloth compression using local cylindrical coordinates (2017) (0)
- Non-distorted texture mapping using variational interpolation (2000) (0)
- A Smart Voxelization Algorithm Zhao Dong Wei Chen Hujun Bao Hongxin Zhang Qunsheng Peng State Key (2004) (0)
- RLP‐VIO: Robust and lightweight plane‐based visual‐inertial odometry for augmented reality (2022) (0)
- Direct 3D painting with a metaball-based paintbrush (2008) (0)
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What Schools Are Affiliated With Hu-jun Bao?
Hu-jun Bao is affiliated with the following schools: