Ian Bogost
#141,329
Most Influential Person Now
American philosopher, video game designer
Ian Bogost's AcademicInfluence.com Rankings
Ian Bogostphilosophy Degrees
Philosophy
#10360
World Rank
#14195
Historical Rank
#1905
USA Rank
Aesthetics
#48
World Rank
#65
Historical Rank
#18
USA Rank
Logic
#7865
World Rank
#9779
Historical Rank
#1238
USA Rank

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Philosophy
Ian Bogost's Degrees
- Bachelors English University of Southern California
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Why Is Ian Bogost Influential?
(Suggest an Edit or Addition)According to Wikipedia, Ian Bogost is an American academic and video game designer, most known for the game Cow Clicker. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. He previously held a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he was the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.
Ian Bogost's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Persuasive Games: The Expressive Power of Videogames (2007) (1636)
- Alien Phenomenology, or What It’s Like to Be a Thing (2012) (773)
- Unit Operations: An Approach to Videogame Criticism (2006) (466)
- Racing the Beam: The Atari Video Computer System (2009) (341)
- The Rhetoric of Video Games (2007) (231)
- Newsgames: Journalism at Play (2010) (137)
- How to Do Things with Videogames (2011) (114)
- Platform Studies: Frequently Questioned Answers (2009) (103)
- Game-O-Matic: Generating Videogames that Represent Ideas (2012) (93)
- Games of Empire: Global Capitalism and Video Games (2010) (74)
- The Rhetoric of Exergaming (2005) (67)
- Facebook and Philosophy: What's on Your Mind? (2010) (52)
- Proceduralist readings: how to find meaning in games with graphical logics (2011) (51)
- Videogames and Ideological Frames (2006) (46)
- The micro-rhetorics of Game-o-Matic (2012) (38)
- NEW MEDIA AS MATERIAL CONSTRAINT An Introduction to Platform Studies (2007) (36)
- Procedural Literacy : Problem Solving with Programming , Systems , & Play (28)
- Playing Politics: Videogames for Politics, Activism, and Advocacy (2006) (28)
- 1 Asynchronous Multiplay Futures for Casual Multiplayer Experience (2004) (23)
- Can Games Get Real? A Closer Look at ‘Documentary’ Digital Games (2008) (21)
- How to Play (2017) (21)
- Game design education: integrating computation and culture (2006) (21)
- Escaping the Sandbox: Making and Its Future (2015) (21)
- Videogames and the future of education (2005) (20)
- Designing for the internet of things: prototyping material interactions (2014) (20)
- Comparative Video Game Criticism (2006) (19)
- Debates in the Digital Humanities (2012) (18)
- Frame and Metaphor in Political Games (2005) (17)
- How to Talk about Videogames (2015) (17)
- Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games (2016) (16)
- The Art of Video Games: From Pac-Man to Mass Effect (2012) (14)
- 10 Print Chr$(205.5+rnd(1)); : Goto 10 (2012) (13)
- You Played That? Game Studies Meets Game Criticism (2009) (11)
- Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework (2007) (8)
- What is fun? (2012) (6)
- Random and Raster: Display Technologies and the Development of Videogames (2009) (6)
- The Phenomenology of Videogames (2009) (6)
- Star Wars: The Empire Strikes Back (2009) (5)
- On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences (2008) (5)
- Fine Processing (2008) (4)
- Free Speech Is Not a Marketing Plan (2015) (4)
- Pretty Hate Machines: A Review of Gameplay Mode (2012) (4)
- Reviewing Games of Empire: Global Capitalism and Video Games (2013) (3)
- Curiosity Journalism, or the First Decades of Newsgames (2020) (3)
- On the use of Computational Models of Influence for Interactive Virtual Experience Management (2008) (3)
- The Squalid Grace of Flappy Bird (2015) (2)
- Rage Against the Machines:The real danger of videogames isn't violence; it's swindling (2013) (2)
- The Turtlenecked Hairshirt (2012) (2)
- Storytelling 2.0: Playing the news (2010) (2)
- The Geek's Chihuahua: Living with Apple (2015) (2)
- Current Key Perspectives in Video Gaming and Religion: Theses by Jason Anthony. (2015) (1)
- Puzzling the Sublime (2015) (1)
- Current Key Perspectives in Video Gaming and Religion: Theses by Ian Bogost. (2015) (1)
- Newsgames: an introduction (2011) (1)
- Rhetoric and Digital Media (2014) (1)
- MAKING IT DIFFICULT : MODERNIST POETRY AS APPLIED TO GAME DESIGN ANALYSIS (2011) (1)
- A Portrait of the Artist as a Game Studio (2015) (1)
- Ontography Revealing the Rich Variety of Being (2012) (1)
- REM One-Liners (2012) (0)
- The Blue Shell Is Everything That’s Wrong with America (2015) (0)
- REM Variations in Processing (2012) (0)
- Persuasive Games, A Decade Later (2021) (0)
- REM Ports To Other Platforms (2012) (0)
- A Bridge Between Bodies : Puppetry-Based Interfaces for Virtual Reality (0)
- A fenomenologia do videogame (2018) (0)
- REM Variations in Basic (2012) (0)
- Benjamin H. Bratton. The Stack: On Software and Sovereignty. Cambridge, Mass.: MIT Press, 2016. 502 pp. (2018) (0)
- 17. The Secret Lives of MOOCs (2019) (0)
- The Commodore 64 (2012) (0)
- Faculty Panel: Open Access and the Digital Humanities (2013) (0)
- The Long Shot (2015) (0)
- Aliens, but not as we know them (2012) (0)
- Playing the news (2010) (0)
- Little Black Sambo, I’m Going to Eat You Up! (2015) (0)
- Can the Other Come Out and Play (2015) (0)
- The Haute Couture of Videogames (2015) (0)
- Afterword on Platform Studies (2009) (0)
- The Philospphy opf Computher Games 2011 (2011) (0)
- A Trio of Artisanal Reviews (2015) (0)
- Shaking the Holocaust Train (2015) (0)
- REM A Port To The Atari VCS (2012) (0)
- Cakes, Chips, and Calculus (2010) (0)
- Foreword (2014) (0)
- What Is a Sports Videogame (2015) (0)
- Variants Of 10 Print (2012) (0)
- BOOK REVIEW (2017) (0)
- Introduction Media Microecology (2011) (0)
- Book Review: Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca, Understanding Video Games: The Essential Introduction. New York and London: Routledge, 2008. 293 pp. ISBN 978—0415977210, $35.00 (pbk) (2009) (0)
- Virtual World Weariness: On Delaying the Experiential Erosion of Digital Environments (2020) (0)
- Production versus Studies Game Design Education: Integrating Computation and Culture (2006) (0)
- The Agony of Mastery (2015) (0)
- A Way of Looking (2015) (0)
- Current and Future Trends in Digital Media Theory and Practice (2012) (0)
- Book review: How to do things with video games (review by Daniel Allington) (2012) (0)
- Word Games Last Forever (2015) (0)
- Can a Gobbler Have It All (2015) (0)
- REM Maze Walker in Basic (2012) (0)
- Work Is the Best Place to Goof Off (2015) (0)
- UC Irvine Plenaries : After Media — Embodiment and Context (2009) (0)
- The Abyss between the Human and the Alpine (2015) (0)
- The Future of Media (2011) (0)
- Computing Makes the “Man”: Programmer Creativity and the Platform Technology of the Atari Video Computer System (2008) (0)
- Digital Culture & Education (dce) Digital Culture E Education (dce) Please Scroll down for Review (2009) (0)
- Keynote Panel Discussion: John Romero, Christiane Paul, Harvey Smith, Richard Lemarchand; Moderator, Ian Bogost (2010) (0)
- After the Crash (2009) (0)
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