I-Chen Wu
#18,483
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Taiwanese artificial intelligence researcher
I-Chen Wu's AcademicInfluence.com Rankings
I-Chen Wucomputer-science Degrees
Computer Science
#1496
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#1549
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Algorithms
#507
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#513
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Computational Linguistics
#3127
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#3164
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Machine Learning
#5733
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#5812
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Computer Science
I-Chen Wu's Degrees
- PhD Computer Science National Taiwan University
- Masters Computer Science National Taiwan University
- Bachelors Computer Science National Taiwan University
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Why Is I-Chen Wu Influential?
(Suggest an Edit or Addition)According to Wikipedia, I-Chen Wu is a professor at Department of Computer Science, National Chiao Tung University. He received his B.S. in Electronic Engineering from National Taiwan University , M.S. in computer science from NTU, and Ph.D. in computer science from Carnegie-Mellon University, in 1982, 1984 and 1993, respectively.
I-Chen Wu's Published Works
Published Works
- Communication complexity for parallel divide-and-conquer (1991) (68)
- A New Family of k-in-a-Row Games (2006) (67)
- Relevance-Zone-Oriented Proof Search for Connect6 (2010) (50)
- An architecture independent programming language for low-level vision (1989) (50)
- Low-level autonomous control and tracking of quadrotor using reinforcement learning (2020) (42)
- Job-Level Proof-Number Search for Connect6 (2010) (37)
- Low-level vision on Warp and the apply programming model. Technical report (1987) (30)
- Human vs. Computer Go: Review and Prospect [Discussion Forum] (2016) (30)
- Job-Level Proof Number Search (2013) (28)
- A Fast 1-D Serial-Parallel Systolic Multiplier (1987) (24)
- Multistage Temporal Difference Learning for 2048-Like Games (2016) (22)
- Multi-Stage Temporal Difference Learning for 2048 (2014) (21)
- Machine-independent image processing: Performance of apply on diverse architectures (1989) (19)
- Achieving high and consistent rendering performance of Java AWT/Swing on multiple platforms (2009) (19)
- A Volunteer-Computing-Based Grid Environment for Connect6 Applications (2009) (19)
- Multilabeled Value Networks for Computer Go (2017) (17)
- Design and Implementation of Chinese Dark Chess Programs (2015) (17)
- NCTU6-LITE WINS CONNECT6 TOURNAMENT (2008) (16)
- NCTU6 WINS CONNECT6 TOURNAMENT (2006) (16)
- Efficient Parallel Divide-and-Conquer for a Class of Interconnection Topologies (1991) (15)
- The TCGA 2011 Computer-Games Tournament (2011) (14)
- Broadcast Normalization in Systolic Design (1988) (14)
- Solving the Minimum Sudoku Poblem (2010) (14)
- Human vs. Computer Go: Review and Prospect (2016) (13)
- Multilist Scheduling. A New Parallel Programming Model. (1993) (13)
- Job-Level Alpha-Beta Search (2015) (12)
- Multi-objective Flexible Job Shop Scheduling Problem Based on Monte-Carlo Tree Search (2013) (12)
- TAAI 2011 Computer-Game Tournaments (2011) (12)
- MODARK wins the Chinese Dark Chess Tournament (2010) (12)
- THE 2010 TAAI COMPUTER-GAME TOURNAMENTS (2011) (11)
- NCTU6 Wins Man-Machine Connect6 Championship 2009 (2009) (11)
- An Efficient Approach to Solving Nonograms (2013) (11)
- ON DESIGN OF BROWSER-ORIENTED DATA EXTRACTION SYSTEM AND THE PLUG-INS (2010) (10)
- Accelerating and Improving AlphaZero Using Population Based Training (2020) (10)
- The Art of the Chinese Dark Chess Program DIABLE (2013) (10)
- On Strength Adjustment for MCTS-Based Programs (2019) (10)
- Incentive Learning in Monte Carlo Tree Search (2013) (8)
- Multiple Policy Value Monte Carlo Tree Search (2019) (8)
- Tournament Framework for Computer Mahjong Competitions (2011) (8)
- An Agent for EinStein Würfelt Nicht! Using N-Tuple Networks (2017) (7)
- On Detection of Bounded Global Predicates (1998) (7)
- An Efficient Approach to Solving the Minimum Sudoku Problem (2011) (7)
- A new MCTS-based algorithm for multi-objective flexible job shop scheduling problem (2015) (7)
- Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program (2015) (6)
- Belief-state Monte-Carlo tree search for Phantom games (2015) (6)
- Job-Level Algorithms for Connect6 Opening Position Analysis (2014) (6)
- An analysis for strength improvement of an MCTS-based program playing Chinese dark chess (2016) (6)
- An event-driven framework for inter-user communication applications (2006) (6)
- Temporal Difference Learning for Connect6 (2011) (6)
- Detection of summative global predicates (1997) (6)
- TCGA 2012 Computer Games Tournament (2012) (5)
- A special issue on artificial intelligence in computer games: AICG (2012) (5)
- Plugging Versus Logging: Adaptive Buffer Management for Hybrid-Mapping SSDs (2015) (5)
- A Web data extraction description language and its implementation (2005) (5)
- On Drawn K-In-A-Row Games (2009) (5)
- Generalization performance analysis of flow-based peer-to-peer traffic identification (2008) (4)
- An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess (2019) (4)
- Optimistic Temporal Difference Learning for 2048 (2021) (4)
- The Man-Machine Connect6 Championship 2011 (2011) (4)
- TCGA 2013 Computer Game Tournaments (2013) (4)
- TAAI 2011 Computer-Go Tournaments (2011) (4)
- Solving the Slitherlink Problem (2012) (4)
- Strength Adjustment and Assessment for MCTS-Based Programs [Research Frontier] (2020) (4)
- Solving 7, 7, 5-game and 8, 8, 5-game (2019) (4)
- AlphaZero for a Non-Deterministic Game (2018) (4)
- Belief-State Monte Carlo Tree Search for Phantom Go (2018) (3)
- Guest Editorial Special Issue on Deep/Reinforcement Learning and Games (2018) (3)
- Job-level UCT search for solving Hex (2015) (3)
- Drawn k-in-a-row games (2011) (3)
- TAAI 2012 Computer Game Tournaments (2014) (3)
- Depth, balancing, and limits of the Elo model (2015) (3)
- Incremental Digital Content Object Delivering in Distributed Systems (2010) (3)
- Sim-To-Real Transfer for Miniature Autonomous Car Racing (2020) (3)
- MORETHANFIVE WINS CONNECT6 TOURNAMENT (2010) (3)
- Software Framework for Generic Game Development in CGDG (2013) (3)
- 2048-like Games for Teaching Reinforcement Learning (2020) (3)
- Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search (2020) (3)
- An improved differential evolution algorithm with priority calculation for unit commitment problem (2014) (3)
- Software Development Framework for Job-Level Algorithms (2015) (3)
- A Framework for Computer Mahjong Competitions (2014) (3)
- System Demonstration for Generic Game Development Framework (2012) (3)
- A Loosely Coupled Interactive Web Data Extraction System (2010) (2)
- Job-Level Algorithms for Connect6 Opening Book Construction (2015) (2)
- The Computer Olympiad 2020 (2021) (2)
- Selection Search for Mean and Temperature of Multi-Branch Combinatorial Games (2012) (2)
- HAPPYNURI wins the Nurikabe Tournament (2010) (2)
- Using 2048-like games as a pedagogical tool for reinforcement learning (2019) (2)
- An Efficient Distributed Online Algorithm to Detect Strong Conjunctive Predicates (2002) (2)
- Chimo wins Chinese chess tournament (2019) (2)
- Nonogram Tournaments in TAAI 2011 (2012) (2)
- X6 wins Connect6 tournament (2007) (2)
- DARKKNIGHT wins Chinese Dark Chess Tournament (2015) (2)
- MOBILE6 Wins Connect6 Tournament (2013) (2)
- A portable AWT/Swing architecture for Java game development (2007) (2)
- Analyses of Tabular AlphaZero on NoGo (2020) (2)
- Monte-Carlo Simulation for Mahjong (2022) (2)
- XT Domineering: A new combinatorial game (2012) (2)
- Benchmarking: Performance on ALPS and Formosa Clusters (2012) (2)
- On the Web Data Extraction Model (2005) (2)
- Dependency-Based Search for Connect6 (2013) (2)
- Comparison Training for Computer Chinese Chess (2018) (2)
- Reinforcement Learning based Fragment-Aware Scheduling for High Utilization HPC Platforms (2019) (2)
- AlphaZero-based Proof Cost Network to Aid Game Solving (2022) (1)
- Solving Hex Openings Using Job-Level UCT Search (2015) (1)
- A Novel Approach to Solving Goal-Achieving Problems for Board Games (2021) (1)
- Connect6 Programs on Mobile Devices (2012) (1)
- A Desktop Grid Computing Service for Connect6 (2009) (1)
- Towards Combining On-Off-Policy Methods for Real-World Applications (2019) (1)
- On the Time Complexity of Minimum and Maximum Global Snapshot Problems (1998) (1)
- Chilled Domineering (2010) (1)
- On Specific 17-clue Sudoku Puzzles (2013) (1)
- 2017 "CITIC Securities Cup" - The 1st World AI Go Open (2019) (1)
- Applying hueristic algorithms to portfolio selection problem (2015) (1)
- LONGCATMJ Wins Mahjong Tournament in TCGA 2011 (2011) (1)
- Solving 9 Layer Triangular Nim (2010) (1)
- The 2010 World Computer Chinese-Chess Championship (2011) (1)
- Area-Period Tradeoffs for Multiplication of Rectangular Matrices (1985) (1)
- Only-One-Victor Pattern Learning in Computer Go (2017) (1)
- 2048-Bot Tournament in Taiwan (2014) (1)
- Job-level computing with BOINC support (2016) (1)
- The Model and Systems for Play-on-Table Games (2004) (1)
- An Unsupervised Video Game Playstyle Metric via State Discretization (2021) (1)
- BIT wins Connect6 Tournament (2009) (1)
- Solving Nine Layer Triangular Nim (2012) (1)
- A Study of Software Framework for Parallel Monte Carlo Tree Search (2014) (0)
- On solving the 7, 7, 5-game and the 8, 8, 5-game (2020) (0)
- On the complexity of the minimum and maximum global snapshot problems (1997) (0)
- LONGCAT Wins Mahjong Tournament (2013) (0)
- Merging Metrics of Special Rules in Chinese Chess Endgame Databases (2019) (0)
- 以Pattern-Based XML雙向轉換器和Web Service技術建置一個具擴展性的數位內容系統 (2006) (0)
- Proceedings - International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2010: Messages from conference chairs and program chairs (2010) (0)
- A Local-Pattern Related Look-Up Table (2022) (0)
- Net2Net Extension for the AlphaGo Zero Algorithm (2019) (0)
- On the Efficiency of Executing Diverse Game Tree Search Applications in a Volunteer Computing Federation (2013) (0)
- Enhancing parallel game-tree searches by using idle resources of a high performance render farm (2015) (0)
- General chairs and program chairs message (2015) (0)
- An efficient incremental algorithm for identifying consistent checkpoints (1998) (0)
- TCGA 2014 Computer Game Tournament (2014) (0)
- 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015 (2015) (0)
- Drawn kina-row games (2011) (0)
- MOBILE6 WINS CONNECT6 TOURNAMENT Yokohama, Japan (2013) (0)
- The Development of the Resource Broker of Desktop Grid Federation for Tree Search Applications (2013) (0)
- Analyses of Tabular AlphaZero on Strongly-Solved Stochastic Games (2023) (0)
- VeryLongCat won the Mahjong tournament (2023) (0)
- Entropy-Based Two-Phase Optimization Algorithm for Solving Wordle-like Games (2022) (0)
- A Design for Multi-Pricing High-Performance Computing System (2014) (0)
- The ACG 2019 Conference (2020) (0)
- Special Issue on Technologies and Applications of Artificial Intelligence Foreword (2012) (0)
- Database caching for job-level computing (2016) (0)
- Conference Report on 2015 IEEE Conference on Computational Intelligence and Games (IEEE CIG 2015) [Conference Reports] (2016) (0)
- HAPPYNOGO Wins NOGO Tournament (2013) (0)
- Solving Nine Layer Triangular Nim in Mobile Ad Hoc Networks (2012) (0)
- Advances in Computer Games: 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers (2020) (0)
- ICGA's activities in Taiwan (2018) (0)
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What Schools Are Affiliated With I-Chen Wu?
I-Chen Wu is affiliated with the following schools: