Jacob O. Wobbrock
#150,780
Most Influential Person Now
Jacob O. Wobbrock's AcademicInfluence.com Rankings
Jacob O. Wobbrockcomputer-science Degrees
Computer Science
#7915
World Rank
#8330
Historical Rank
Database
#4973
World Rank
#5166
Historical Rank

Download Badge
Computer Science
Jacob O. Wobbrock's Degrees
- PhD Computer Science Carnegie Mellon University
- Masters Computer Science Carnegie Mellon University
Similar Degrees You Can Earn
Why Is Jacob O. Wobbrock Influential?
(Suggest an Edit or Addition)Jacob O. Wobbrock's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- The aligned rank transform for nonparametric factorial analyses using only anova procedures (2011) (1528)
- User-defined gestures for surface computing (2009) (1196)
- Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes (2007) (876)
- Ability-Based Design: Concept, Principles and Examples (2011) (396)
- In the shadow of misperception: assistive technology use and social interactions (2011) (395)
- Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques (2008) (393)
- Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities (2009) (375)
- EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion (2003) (346)
- Maximizing the guessability of symbolic input (2005) (344)
- Usable gestures for blind people: understanding preference and performance (2011) (307)
- Automatically generating personalized user interfaces with Supple (2010) (283)
- Understanding users' preferences for surface gestures (2010) (278)
- Gestures as point clouds: a $P recognizer for user interface prototypes (2012) (217)
- WalkType: using accelerometer data to accomodate situational impairments in mobile touch screen text entry (2012) (205)
- Reducing legacy bias in gesture elicitation studies (2014) (204)
- A lightweight multistroke recognizer for user interface prototypes (2010) (203)
- Improving the performance of motor-impaired users with automatically-generated, ability-based interfaces (2008) (200)
- Formalizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit (2015) (197)
- GripSense: using built-in sensors to detect hand posture and pressure on commodity mobile phones (2012) (190)
- Automatically generating user interfaces adapted to users' motor and vision capabilities (2007) (184)
- Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces (2008) (168)
- Longitudinal evaluation of discrete consecutive gaze gestures for text entry (2008) (164)
- Age-related differences in performance with touchscreens compared to traditional mouse input (2013) (164)
- Analyzing the input stream for character- level errors in unconstrained text entry evaluations (2006) (162)
- The performance of hand postures in front- and back-of-device interaction for mobile computing (2008) (159)
- WebinSitu: a comparative analysis of blind and sighted browsing behavior (2007) (158)
- Research contributions in human-computer interaction (2016) (141)
- An error model for pointing based on Fitts' law (2008) (138)
- $N-protractor: a fast and accurate multistroke recognizer (2012) (138)
- Bonfire: a nomadic system for hybrid laptop-tabletop interaction (2009) (137)
- The angle mouse: target-agnostic dynamic gain adjustment based on angular deviation (2009) (134)
- Input finger detection for nonvisual touch screen text entry in Perkinput (2012) (134)
- Typing on flat glass: examining ten-finger expert typing patterns on touch surfaces (2011) (133)
- An Aligned Rank Transform Procedure for Multifactor Contrast Tests (2021) (131)
- Enhancing independence and safety for blind and deaf-blind public transit riders (2011) (127)
- Access overlays: improving non-visual access to large touch screens for blind users (2011) (121)
- Personalized input: improving ten-finger touchscreen typing through automatic adaptation (2012) (113)
- WebThumb: interaction techniques for small-screen browsers (2002) (112)
- Self-Conscious or Self-Confident? A Diary Study Conceptualizing the Social Accessibility of Assistive Technology (2016) (105)
- Touchplates: low-cost tactile overlays for visually impaired touch screen users (2013) (104)
- ContextType: using hand posture information to improve mobile touch screen text entry (2013) (103)
- PassChords: secure multi-touch authentication for blind people (2012) (102)
- Ability-based design (2018) (101)
- Enhanced area cursors: reducing fine pointing demands for people with motor impairments (2010) (99)
- “Suddenly, we got to become therapists for each other”: Designing Peer Support Chats for Mental Health (2018) (97)
- Understanding usability practices in complex domains (2010) (93)
- Design Opportunities for Mental Health Peer Support Technologies (2017) (91)
- Improving Dwell-Based Gaze Typing with Dynamic, Cascading Dwell Times (2017) (91)
- Barrier pointing: using physical edges to assist target acquisition on mobile device touch screens (2007) (88)
- The Future of Mobile Device Research in HCI (2006) (87)
- Taking handheld devices to the next level (2004) (86)
- The effects of task dimensionality, endpoint deviation, throughput calculation, and experiment design on pointing measures and models (2011) (84)
- LemonAid: selection-based crowdsourced contextual help for web applications (2012) (84)
- Trackball text entry for people with motor impairments (2006) (84)
- Voicedraw: a hands-free voice-driven drawing application for people with motor impairments (2007) (83)
- Text entry from power wheelchairs: edgewrite for joysticks and touchpads (2004) (83)
- Speech Is 3x Faster than Typing for English and Mandarin Text Entry on Mobile Devices (2016) (78)
- Measures of Text Entry Performance (2007) (77)
- Goal Crossing with Mice and Trackballs for People with Motor Impairments: Performance, Submovements, and Design Directions (2008) (73)
- A Systematic Review of Gesture Elicitation Studies: What Can We Learn from 216 Studies? (2020) (73)
- Between-Subjects Elicitation Studies: Formalization and Tool Support (2016) (72)
- Beyond QWERTY: augmenting touch screen keyboards with multi-touch gestures for non-alphanumeric input (2012) (71)
- Understanding the consistency of users' pen and finger stroke gesture articulation (2013) (70)
- The effects of mindfulness meditation training on multitasking in a high-stress information environment (2012) (68)
- Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching (2016) (65)
- Eyes on the road, hands on the wheel: thumb-based interaction techniques for input on steering wheels (2007) (64)
- Portico: tangible interaction on and around a tablet (2011) (62)
- Comparing Speech and Keyboard Text Entry for Short Messages in Two Languages on Touchscreen Phones (2018) (62)
- TapSongs: tapping rhythm-based passwords on a single binary sensor (2009) (62)
- Access lens: a gesture-based screen reader for real-world documents (2013) (58)
- Longitudinal study of people learning to use continuous voice-based cursor control (2009) (56)
- An alternative to push, press, and tap-tap-tap: gesturing on an isometric joystick for mobile phone text entry (2007) (56)
- Mouse pointing endpoint prediction using kinematic template matching (2014) (55)
- PVT-touch: Adapting a reaction time test for touchscreen devices (2013) (53)
- Relative accuracy measures for stroke gestures (2013) (50)
- From User-Centered to Adoption-Centered Design: A Case Study of an HCI Research Innovation Becoming a Product (2015) (50)
- SwitchBack: Using Focus and Saccade Tracking to Guide Users' Attention for Mobile Task Resumption (2015) (49)
- Interaction Proxies for Runtime Repair and Enhancement of Mobile Application Accessibility (2017) (49)
- Taming wild behavior: the input observer for obtaining text entry and mouse pointing measures from everyday computer use (2012) (49)
- Smartphone haptic feedback for nonvisual wayfinding (2011) (46)
- Q-methodology as a research and design tool for HCI (2013) (44)
- Few-key text entry revisited: mnemonic gestures on four keys (2006) (44)
- Put your best face forward: anthropomorphic agents, e-commerce consumers, and the law (2000) (43)
- Epidemiology as a Framework for Large-Scale Mobile Application Accessibility Assessment (2017) (43)
- Using handhelds to help people with motor impairments (2002) (43)
- A comparison of area pointing and goal crossing for people with and without motor impairments (2007) (41)
- Examining Image-Based Button Labeling for Accessibility in Android Apps through Large-Scale Analysis (2018) (41)
- Decision-Theoretic User Interface Generation (2008) (41)
- Gesture Heatmaps: Understanding Gesture Performance with Colorful Visualizations (2014) (38)
- Post-deployment usability: a survey of current practices (2011) (37)
- Not Typing but Writing: Eye-based Text Entry Using Letter-like Gestures (2007) (35)
- Writing with a Joystick: A Comparison of Date Stamp, Selection Keyboard, and Edge Write (2004) (35)
- Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible (2011) (34)
- TrueKeys: identifying and correcting typing errors for people with motor impairments (2008) (34)
- How Designing for People With and Without Disabilities Shapes Student Design Thinking (2016) (33)
- Tenets for Social Accessibility (2018) (33)
- From letters to words: efficient stroke-based word completion for trackball text entry (2006) (33)
- Drunk User Interfaces: Determining Blood Alcohol Level through Everyday Smartphone Tasks (2018) (33)
- $Q: a super-quick, articulation-invariant stroke-gesture recognizer for low-resource devices (2018) (33)
- Modeling and predicting pointing errors in two dimensions (2011) (32)
- Modeling Collaboration Patterns on an Interactive Tabletop in a Classroom Setting (2016) (32)
- Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets (2014) (32)
- Crowdsourcing Similarity Judgments for Agreement Analysis in End-User Elicitation Studies (2018) (29)
- Understanding Screen-Reader Users’ Experiences with Online Data Visualizations (2021) (28)
- Incorporating Social Factors in Accessible Design (2018) (28)
- Liability for Autonomous Agent Design (1998) (28)
- Joystick text entry with date stamp, selection keyboard, and EdgeWrite (2004) (27)
- In-stroke word completion (2006) (27)
- Mediator and medium: doors as interruption gateways and aesthetic displays (2002) (27)
- Aligned Rank Transform (2016) (27)
- A general-purpose target-aware pointing enhancement using pixel-level analysis of graphical interfaces (2012) (26)
- Input/Output Devices and Interaction Techniques (2014) (26)
- Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments (2019) (25)
- From the lab to the world: lessons from extending a pointing technique for real-world use (2011) (24)
- Crowdlicit: A System for Conducting Distributed End-User Elicitation and Identification Studies (2019) (24)
- Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science Center (2016) (23)
- A web-based user survey for evaluating power saving strategies for deaf users of mobileASL (2010) (23)
- Nonparametric Statistics in Human–Computer Interaction (2016) (23)
- Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails (2010) (22)
- Type, Then Correct: Intelligent Text Correction Techniques for Mobile Text Entry Using Neural Networks (2019) (22)
- Situationally-Induced Impairments and Disabilities (2019) (21)
- Activity analysis enabling real-time video communication on mobile phones for deaf users (2009) (21)
- The benefits of physical edges in gesture-making: empirical support for an edge-based unistroke alphabet (2003) (20)
- An Epidemiology-inspired Large-scale Analysis of Android App Accessibility (2020) (20)
- Situationally aware mobile devices for overcoming situational impairments (2019) (19)
- VoiceLabel: using speech to label mobile sensor data (2008) (19)
- From plastic to pixels: in search of touch-typing touchscreen keyboards (2012) (19)
- A multi-site field study of crowdsourced contextual help: usage and perspectives of end users and software teams (2013) (18)
- Gestural text entry on multiple devices (2005) (18)
- Evaluating quality and comprehension of real-time sign language video on mobile phones (2011) (17)
- Text Entry Throughput: Towards Unifying Speed and Accuracy in a Single Performance Metric (2019) (17)
- Integrating isometric joysticks into mobile phones for text entry (2006) (17)
- Exploring edge-based input techniques for handheld text entry (2003) (16)
- Improving Pointing in Graphical User Interfaces for People with Motor Impairments Through Ability-Based Design (2013) (15)
- Understanding Blind Screen-Reader Users’ Experiences of Digital Artboards (2021) (15)
- Initial results from a study of the effects of meditation on multitasking performance (2011) (15)
- Integrated text entry from power wheelchairs (2005) (15)
- RainCheck: Overcoming Capacitive Interference Caused by Rainwater on Smartphones (2018) (14)
- VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In (2022) (14)
- Teaching Accessibility in a Technology Design Course (2017) (14)
- Analyzing the intelligibility of real-time mobile sign language video transmitted below recommended standards (2014) (14)
- Perception and Adoption of Mobile Accessibility Features by Older Adults Experiencing Ability Changes (2019) (13)
- Exploring the design of accessible goal crossing desktop widgets (2009) (12)
- TIMELINESReflections on the future of iSchools from inspired junior faculty (2009) (12)
- Traffic Analysis in a Smart City (2019) (12)
- Voicemoji: Emoji Entry Using Voice for Visually Impaired People (2021) (12)
- Edgewrite: a versatile design for text entry and control (2006) (11)
- FULLY ACCESSIBLE TOUCH SCREENS FOR THE BLIND AND VISUALLY IMPAIRED (2009) (11)
- Designing and evaluating text entry methods (2012) (11)
- Design for Social Accessibility Method Cards: Engaging Users and Reflecting on Social Scenarios for Accessible Design (2020) (11)
- Group Touch: Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch Pairs (2017) (10)
- Understanding Expressions of Unwanted Behaviors in Open Bug Reporting (2010) (9)
- Effect of MobileASL on communication among deaf users (2011) (9)
- Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies (2022) (9)
- Enabling devices, empowering people: The design and evaluation of Trackball EdgeWrite (2008) (9)
- Beyond the Input Stream: Making Text Entry Evaluations More Flexible with Transcription Sequences (2019) (9)
- Improving form-based data entry with image snippets (2013) (9)
- JustCorrect: Intelligent Post Hoc Text Correction Techniques on Smartphones (2020) (9)
- A robust design for accessible text entry (2006) (9)
- Cleanroom: Edit-Time Error Detection with the Uniqueness Heuristic (2010) (9)
- Evaluating Intelligibility and Battery Drain of Mobile Sign Language Video Transmitted at Low Frame Rates and Bit Rates (2015) (8)
- Design for Social Accessibility Method Cards (2020) (8)
- “I Am Iron Man”: Priming Improves the Learnability and Memorability of User-Elicited Gestures (2021) (8)
- Aligned Rank Transform [R package ARTool version 0.10.8] (2020) (8)
- A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates (2013) (8)
- SIGCHI Social Impact Award Talk -- Ability-Based Design: Elevating Ability over Disability in Accessible Computing (2017) (8)
- Addressing the Challenges of Situationally-Induced Impairments and Disabilities in Mobile Interaction (2019) (8)
- Why and How Think-Alouds with Older Adults Fail: Recommendations from a Study and Expert Interviews (2019) (7)
- Isolating the Effects of Web Page Visual Appearance on the Perceived Credibility of Online News among College Students (2019) (7)
- Gender and Help Seeking by Older Adults When Learning New Technologies (2019) (7)
- Text Input to Handheld Devices for People with Physical Disabilities (2005) (7)
- Target Acquisition and the Crowd Actor (2015) (6)
- Gedit: Keyboard Gestures for Mobile Text Editing (2019) (6)
- Dynamic accessibility: accommodating differences in ability and situation (2011) (6)
- Artificial Intelligence for Human Computer Interaction: A Modern Approach (2021) (6)
- Input observer: measuring text entry and pointing performance from naturalistic everyday computer use (2011) (5)
- The Goldilocks zone: young adults’ credibility perceptions of online news articles based on visual appearance (2021) (5)
- GestureCalc: An Eyes-Free Calculator for Touch Screens (2019) (4)
- A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps (2022) (4)
- Filling in the Gaps: Capturing Social Regulation in an Interactive Tabletop Learning Environment (2014) (4)
- The Reliability of Fitts’s Law as a Movement Model for People with and without Limited Fine Motor Function (2020) (3)
- Reject me: peer review and SIGCHI (2012) (3)
- Ga11y: An Automated GIF Annotation System for Visually Impaired Users (2022) (3)
- Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology (2016) (3)
- Design goals for a system for enhancing AAC with personalized video (2012) (3)
- A Comparative Study of Lexical and Semantic Emoji Suggestion Systems (2021) (3)
- Anachronism by Design: Understanding Young Adults' Perceptions of Computer Iconography (2021) (3)
- Understanding and Improving Information Extraction From Online Geospatial Data Visualizations for Screen-Reader Users (2022) (3)
- TypeAnywhere: A QWERTY-Based Text Entry Solution for Ubiquitous Computing (2022) (3)
- EdgeWrite: A New Text Entry Technique Designed for Stability (2005) (3)
- Distributed interaction design (2021) (3)
- Modeling user behavior and attention in search (2013) (2)
- New Metrics for Understanding Touch by People with and without Limited Fine Motor Function (2021) (2)
- Increasing Mobile Sign Language Video Accessibility by Relaxing Video Transmission Standards (2013) (2)
- Dynamic Accessibility: Detecting and Accommodating Differences in Ability and Situation (2011) (1)
- Integrating Users into Product Development (2004) (1)
- MobileASL : Overcoming the technical challenges of mobile video conversation in sign language (2010) (1)
- Adaptive Support for Collaboration on Tabletop Computers (2019) (1)
- Freedom to Roam : Mobile Device Opportunities and Challenges for People with Visual and Motor Impairments (2009) (1)
- Automatically Correcting Typing Errors for People with Motor Impairments (2007) (1)
- Handheld Devices for Control (2003) (1)
- Designing software for unfamiliar domains (2009) (1)
- Filling the Gaps (2014) (1)
- AI-Driven Intelligent Text Correction Techniques for Mobile Text Entry (2021) (1)
- OneView: Enabling Collaboration Between Blind and Sighted Students (2015) (1)
- How we Guide, Write, and Cite at CHI (2019) (1)
- In your own words: using full sentences as feedback (2002) (1)
- Proceedings of the 29th Annual Symposium on User Interface Software and Technology (2016) (1)
- Demonstration of GestureCalc: An Eyes-Free Calculator for Touch Screens (2019) (1)
- Implementing Ability-Based Design: A Systematic Approach to Conceptual User Modeling (2022) (1)
- Session details: Memory Impairments & Motor Impairments (2017) (0)
- Session details: Session 2B: Interaction Techniques (2016) (0)
- The center for research and education on accessible technology and experiences (CREATE) (2021) (0)
- The Need for Research on Mobile Technologies for People with Low-Vision (2013) (0)
- Session details: Mobile magic (2009) (0)
- A11yBoard: Making Digital Artboards Accessible to Blind and Low-Vision Users (2023) (0)
- Human-Centered Approach Evaluating Mobile Sign Language Video Communication (2013) (0)
- Session details: Tangibles: Input & Output (2008) (0)
- Assignment 3 – Extending the $ N Recognizer CAP 6105 Due : 10 / 14 / 11 11 : 59 pm (2010) (0)
- Quantifying Touch: New Metrics for Characterizing What Happens During a Touch (2022) (0)
- FUTURE DIRECTIONS FOR SITUATIONALLY INDUCED IMPAIRMENTS AND DISABILITIES RESEARCH (2020) (0)
- HANDS-FREE VOICE-DRIVEN DRAWING AND DIAGRAM CREATION METHOD FOR PEOPLE WITH MOTOR IMPAIRMENTS (2008) (0)
- A11yBoard: Using Multimodal Input and Output to Make Digital Artboards Accessible to Blind Users (2022) (0)
- Understanding and Improving Drilled-Down Information Extraction from Online Data Visualizations for Screen-Reader Users (2023) (0)
- Just Ask Me: Comparing Older and Younger Individuals' Knowledge of Their Optimal Touchscreen Target Sizes (2019) (0)
- Session details: Pointing (2011) (0)
- Hypertext, Social Media, and Civic Engagement: How Hypertext is Ruining the World, and Might Just Save It (2020) (0)
- Understanding and Improving Drilled-Down Information Extraction from Online Data Visualizations for Screen-Reader Users (2023) (0)
- Session details: Phones & Watches (2017) (0)
- Reclaiming attention (2020) (0)
- Accessible Handheld And Desktop Text Entry For People With Motor Impairments (2005) (0)
- Beyond Speech Recognition : Improving Voice-driven Access to Computers (2009) (0)
This paper list is powered by the following services:
What Schools Are Affiliated With Jacob O. Wobbrock?
Jacob O. Wobbrock is affiliated with the following schools: