James C. Lester
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James C. Lestercomputer-science Degrees
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Artificial Intelligence
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Computer Science
James C. Lester's Degrees
- PhD Computer Science University of Colorado Boulder
- Masters Computer Science University of Colorado Boulder
- Bachelors Computer Science University of Colorado Boulder
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(Suggest an Edit or Addition)James C. Lester's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments (2000) (1139)
- The persona effect: affective impact of animated pedagogical agents (1997) (958)
- The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents? (2001) (864)
- Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments (2011) (292)
- Deictic and emotive communication in animated pedagogical agents (2001) (251)
- Narrative prose generation (2001) (228)
- Lifelike Pedagogical Agents for Mixed-initiative Problem Solving in Constructivist Learning Environments (2004) (220)
- Increasing believability in animated pedagogical agents (1997) (207)
- Automatically Recognizing Facial Expression: Predicting Engagement and Frustration (2013) (195)
- Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents (1999) (192)
- Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning (2011) (190)
- Lifelike Pedagogical Agents and Affective Computing: An Exploratory Synthesis (1999) (175)
- Modeling self-efficacy in intelligent tutoring systems: An inductive approach (2008) (175)
- Achieving Affective Impact: Visual Emotive Communication in Lifelike Pedagogical Agents (1999) (158)
- Affect and Engagement in Game-BasedLearning Environments (2014) (158)
- Animated pedagogical agents and problem-solving effectiveness: a large-scale empirical evaluation (1997) (154)
- Modeling and evaluating empathy in embodied companion agents (2007) (153)
- Problem Solving and Game-Based Learning: Effects of Middle Grade Students' Hypothesis Testing Strategies on Learning Outcomes (2011) (141)
- Face-to-Face Interaction with Pedagogical Agents, Twenty Years Later (2016) (140)
- Life-Like Pedagogical Agents in Constructivist Multimedia Environments: Cognitive Consequences of their Interaction (2000) (138)
- Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes (2008) (137)
- Evaluating the consequences of affective feedback in intelligent tutoring systems (2009) (127)
- Beyond cold technology: A systematic review and meta-analysis on emotions in technology-based learning environments (2018) (125)
- Designing game-based learning environments for elementary science education: A narrative-centered learning perspective (2014) (118)
- Developing and Empirically Evaluating Robust Explanation Generators: The KNIGHT Experiments (1997) (114)
- Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks (2011) (110)
- U-director: a decision-theoretic narrative planning architecture for storytelling environments (2006) (105)
- Towards Narrative-Centered Learning Environments (1999) (104)
- Affective Transitions in Narrative-Centered Learning Environments (2008) (103)
- Balancing Cognitive and Motivational Scaffolding in Tutorial Dialogue (2008) (92)
- When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments (2011) (91)
- Dynamically Sequencing an Animated Pedagogical Agent (1997) (91)
- Early Prediction of Student Frustration (2007) (87)
- Intelligent multi-shot visualization interfaces for dynamic 3D worlds (1998) (86)
- Integrating Learning and Engagement in Narrative-Centered Learning Environments (2010) (84)
- Conversational Agents (2004) (83)
- Detecting and Addressing Frustration in a Serious Game for Military Training (2017) (79)
- Off-Task Behavior in Narrative-Centered Learning Environments (2009) (78)
- Realtime Constraint-Based Cinematography for Complex Interactive 3D Worlds (1998) (75)
- Automatically Recognizing Facial Indicators of Frustration: A Learning-centric Analysis (2013) (73)
- Integrating Affective Computing Into Animated Tutoring Agents (1997) (73)
- Using sequence mining to reveal the efficiency in scientific reasoning during STEM learning with a game-based learning environment (2017) (71)
- The effects of empathetic virtual characters on presence in narrative-centered learning environments (2008) (71)
- The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment (2020) (71)
- A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School (2015) (68)
- Modeling parallel and reactive empathy in virtual agents: an inductive approach (2008) (67)
- Goal Recognition with Markov Logic Networks for Player-Adaptive Games (2011) (66)
- A development environment for distributed synchronous collaborative programming (2008) (65)
- Serious Games Get Smart: Intelligent Game-Based Learning Environments (2013) (64)
- Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments (2013) (62)
- Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments (2010) (61)
- Predicting Learning and Affect from Multimodal Data Streams in Task-Oriented Tutorial Dialogue (2014) (61)
- Probabilistic Goal Recognition in Interactive Narrative Environments (2006) (60)
- Narrative-Centered Tutorial Planning for Inquiry-Based Learning Environments (2006) (60)
- Cinematographic User Models for Automated Realtime Camera Control in Dynamic 3D Environments (1997) (59)
- Investigating the Relationship Between Dialogue Structure and Tutoring Effectiveness: A Hidden Markov Modeling Approach (2011) (59)
- The Additive Value of Multimodal Features for Predicting Engagement, Frustration, and Learning during Tutoring (2014) (58)
- Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks (2016) (57)
- Predicting User Physiological Response for Interactive Environments: An Inductive Approach (2006) (54)
- Enhancing Student Models in Game-based Learning with Facial Expression Recognition (2017) (51)
- Deep Learning-Based Goal Recognition in Open-Ended Digital Games (2014) (51)
- Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island (2017) (49)
- Multimodal analysis of the implicit affective channel in computer-mediated textual communication (2012) (47)
- Diagnosing Self-efficacy in Intelligent Tutoring Systems: An Empirical Study (2006) (47)
- Learning empathy: a data-driven framework for modeling empathetic companion agents (2006) (47)
- Multimodal learning analytics for game-based learning (2020) (47)
- Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students (2016) (47)
- Explanatory lifelike avatars: performing user-centered tasks in 3D learning environments (1999) (46)
- Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework (2015) (45)
- Embodied Affect in Tutorial Dialogue: Student Gesture and Posture (2013) (44)
- Analyzing Posture and Affect in Task-Oriented Tutoring (2012) (44)
- Developing Empirically Based Student Personality Profiles for Affective Feedback Models (2010) (43)
- Habitable 3D Learning Environments for Situated Learning (1998) (42)
- Coherent gestures, locomotion, and speech in life-like pedagogical agents (1998) (41)
- Characterizing the Effectiveness of Tutorial Dialogue with Hidden Markov Models (2010) (41)
- Dialogue Act Modeling in a Complex Task-Oriented Domain (2010) (39)
- Interactive Narrative Personalization with Deep Reinforcement Learning (2017) (38)
- NCSU: Modeling Temporal Relations with Markov Logic and Lexical Ontology (2010) (38)
- Pronominalization in Generated Discourse and Dialogue (2002) (38)
- Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students (2019) (37)
- Predicting Facial Indicators of Confusion with Hidden Markov Models (2011) (37)
- Predicting Learning from Student Affective Response to Tutor Questions (2016) (36)
- Archetype-Driven Character Dialogue Generation for Interactive Narrative (2008) (35)
- The pedagogical design studio: exploiting artifact-based task models for constructivist learning (1997) (35)
- Individual differences in gameplay and learning: a narrative-centered learning perspective (2010) (34)
- Discovering Tutorial Dialogue Strategies with Hidden Markov Models (2009) (34)
- Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection (2015) (34)
- Task-sensitive cinematography interfaces for interactive 3D learning environments (1998) (34)
- Dialogue Management for Conversational Case-Based Reasoning (2004) (33)
- Modeling Task-Based vs. Affect-based Feedback Behavior in Pedagogical Agents: An Inductive Approach (2009) (33)
- Generating Coordinated Natural Language and 3D Animations for Complex Spatial Explanations (1998) (32)
- Considering Alternate Futures to Classify Off-Task Behavior as Emotion Self-Regulation: A Supervised Learning Approach (2013) (32)
- Predicting Student Self-regulation Strategies in Game-Based Learning Environments (2012) (32)
- Animated pedagogical agents in knowledge-based learning environments (2001) (31)
- An Affect-Enriched Dialogue Act Classification Model for Task-Oriented Dialogue (2011) (31)
- A framework for narrative adaptation in interactive story-based learning environments (2010) (31)
- JavaTutor: An Intelligent Tutoring System that Adapts to Cognitive and Affective States during Computer Programming (2015) (31)
- Realtime Generation of Customized 3D Animated Explanations for Knowledge-Based Learning Environments (1997) (31)
- Modeling Dialogue Structure with Adjacency Pair Analysis and Hidden Markov Models (2009) (30)
- DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks (2020) (29)
- STORYEVAL: An Empirical Evaluation Framework for Narrative Generation (2009) (29)
- Narrative Presence in Intelligent Learning Environments (2007) (29)
- Modelling affect expression and recognition in an interactive learning environment (2009) (29)
- Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks (2019) (28)
- Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics (2018) (27)
- DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments (2015) (27)
- Generating Natural Language Explanations from Large-Scale Knowledge Bases (1994) (27)
- Mixed Initiative Problem Solving with Animated Pedagogical Agents (1997) (27)
- Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment (2013) (27)
- Classifying student dialogue acts with multimodal learning analytics (2015) (27)
- Multimodal Goal Recognition in Open-World Digital Games (2021) (27)
- Justification Structures for Document Reuse (1996) (27)
- Visual Emotive Communication in Lifelike Pedagogical Agents (1998) (27)
- Automated drafting of self-explaining documents (1997) (26)
- Physiological Responses to Events during Training (2013) (26)
- Dynamically Imroving Explanations: A Revision-Based Approach to Explanation Generation (1997) (26)
- Learner Characteristics and Feedback in Tutorial Dialogue (2008) (25)
- The Influence of Learner Characteristics on Task-Oriented Tutorial Dialogue (2007) (25)
- Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach (2014) (25)
- Assessing elementary students' science competency with text analytics (2014) (25)
- Pedagogical Agents: Back to the Future (2018) (24)
- The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment (2019) (24)
- Modeling Confusion: Facial Expression, Task, and Discourse in Task-Oriented Tutorial Dialogue (2011) (23)
- Is More Agency Better? The Impact of Student Agency on Game-Based Learning (2017) (23)
- Special Issue on the Generalized Intelligent Framework for Tutoring (GIFT): Creating a Stable and Flexible Platform for Innovations in AIED Research (2018) (22)
- Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments (2019) (22)
- The Mars and Venus Effect: The Influence of User Gender on the Effectiveness of Adaptive Task Support (2015) (21)
- Artificial Intelligence for Personalized Preventive Adolescent Healthcare. (2020) (21)
- Use of theory in computer-based interventions to reduce alcohol use among adolescents and young adults: a systematic review (2016) (21)
- Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection (2020) (21)
- A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative (2014) (21)
- Motivation in Narrative-Centered Learning Environments (2007) (21)
- Narrative-Centered Learning Environments: A Story-Centric Approach to Educational Games (2013) (21)
- Workshop on Social and Emotional Intelligence in Learning Environments (2004) (21)
- Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science (2016) (21)
- Infusing computational thinking into middle grade science classrooms: lessons learned (2018) (20)
- Integrating discourse and domain knowledge for document drafting (1999) (20)
- Combining Verbal and Nonverbal Features to Overcome the “Information Gap” in Task-Oriented Dialogue (2012) (20)
- Evaluating the Effects of Natural Language Generation Techniques on Reader Satisfaction (2001) (19)
- The Affective Impact of Tutor Questions: Predicting Frustration and Engagement (2016) (19)
- Supporting Self-Regulated Science Learning in Narrative-Centered Learning Environments (2013) (19)
- NCSU_SAS_SAM: Deep Encoding and Reconstruction for Normalization of Noisy Text (2015) (19)
- Cosmo-a life-like animated agent with deictic believability (1997) (18)
- Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education (2017) (18)
- Principles of asking effective questions during student problem solving (2010) (18)
- Focusing Problem Solving in Design-Centered Learning Environments (1996) (18)
- Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models (2012) (17)
- An Empirically-Derived Question Taxonomy for Task-Oriented Tutorial Dialogue (2009) (17)
- From Strangers to Partners: Examining Convergence within a Longitudinal Study of Task-Oriented Dialogue (2012) (17)
- Investigating the role of student motivation in computer science education through one-on-one tutoring (2009) (17)
- Inducing Stealth Assessors from Game Interaction Data (2017) (17)
- Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments (2012) (16)
- Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science (2017) (16)
- Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion (2020) (16)
- Development and Validation of the Middle Grades Computer Science Concept Inventory (MG-CSCI) Assessment (2020) (16)
- Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects (2008) (16)
- Student-Sensitive Multimodal Explanation Generation for 3D Learning Environments (1999) (16)
- Drawing and Writing in Digital Science Notebooks: Sources of Formative Assessment Data (2016) (15)
- Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning (2017) (15)
- Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning (2015) (15)
- Learner characteristics and dialogue: recognising effective and student-adaptive tutorial strategies (2013) (15)
- Automating Judicial Document Drafting: A Discourse-Based Approach (2004) (15)
- Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion (2017) (15)
- Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning (2018) (15)
- Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning (2013) (15)
- Scaling Up Explanation Generation: Large-Scale Knowledge Bases and Empirical Studies (1996) (15)
- The impact of instructor initiative on student learning: a tutoring study (2009) (14)
- Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles (2010) (14)
- Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach (2016) (14)
- Multilingual Natural Language Generation for 3D Learning Environments (1999) (14)
- A Generalized Multidimensional Evaluation Framework for Player Goal Recognition (2016) (14)
- Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming (2020) (14)
- Affect Recognition and Expression in Narrative-Centered Learning Environments (2011) (13)
- Negative Evidence (2001) (13)
- 4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion (2019) (13)
- Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics (2020) (13)
- Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach (2013) (13)
- Inducing User Affect Recognition Models for Task-Oriented Environments (2007) (13)
- Toward a Machine Learning Framework for Understanding Affective Tutorial Interaction (2012) (13)
- Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with Crystal Island (2016) (12)
- The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science (2020) (12)
- The 2nd Workshop on Question Generation (2009) (12)
- Leveraging collaboration to improve gender equity in a game-based learning environment for middle school computer science (2015) (12)
- Predicting Learning and Engagement in Tutorial Dialogue: A Personality-Based Model (2014) (12)
- Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning (2020) (11)
- Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments (2011) (11)
- Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data (2016) (11)
- Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning (2012) (11)
- Gender Differences in Facial Expressions of Affect During Learning (2016) (11)
- Predictive Student Modeling in Educational Games with Multi-Task Learning (2020) (11)
- A Markov Decision Process Model of Tutorial Intervention in Task-Oriented Dialogue (2013) (11)
- Recognizing Player Goals in Open-Ended Digital Games with Markov Logic Networks (2014) (11)
- Play in the museum: Designing game-based learning environments for informal education settings (2014) (11)
- "Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions (2017) (11)
- Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models (2020) (10)
- Development and validation of the Computer Science Attitudes Scale for middle school students (MG-CS attitudes) (2020) (10)
- High-Fidelity Simulated Players for Interactive Narrative Planning (2018) (10)
- Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions (2015) (10)
- Learning Dialogue Management Models for Task-Oriented Dialogue with Parallel Dialogue and Task Streams (2013) (10)
- Intelligent multi-shot 3D visualization interfaces (1999) (10)
- Director Agent Intervention Strategies for Interactive Narrative Environments (2011) (10)
- Automated Analysis of Middle School Students’ Written Reflections During Game-Based Learning (2020) (10)
- AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach (2021) (10)
- Enhancing Writing Achievement Through a Digital Learning Environment: Case Studies of Three Struggling Adolescent Male Writers (2017) (10)
- Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment (2021) (10)
- Generating Context-Sensitive Explanations in Interactive Knowledge-BasedSystems (1991) (10)
- Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion (2017) (10)
- Explanatory lifelike avatars (1999) (10)
- Narrative-centered tutorial planning with concurrent markov decision processes (2013) (9)
- Gaze-Enhanced Student Modeling for Game-based Learning (2018) (9)
- A Framework for Self-Explaining Legal Documents (2004) (9)
- Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression (2015) (9)
- Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework (2020) (9)
- Coordinating scaffolds for collaborative inquiry in a game‐based learning environment (2020) (9)
- Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning (2011) (8)
- Game-Based Learning Analytics for Supporting Adolescents' Reflection (2021) (8)
- A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning (2019) (8)
- Game-based learning: creating a multidisciplinary community of inquiry (2016) (8)
- Towards a Computational Model of Narrative Visualization (2011) (8)
- Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents (2009) (8)
- Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms (2020) (8)
- Modeling Player Engagement with Bayesian Hierarchical Models (2018) (8)
- Leveraging Hidden Dialogue State to Select Tutorial Moves (2010) (8)
- New measurement paradigms (2012) (8)
- Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services (2020) (8)
- Introducing the Computer Science Concept of Variables in Middle School Science Classrooms (2018) (7)
- Robust Natural Language Generation from Large-Scale Knowledge Bases 1 (2001) (7)
- Position: IntelliBlox: A Toolkit for Integrating Block-Based Programming into Game-Based Learning Environments (2019) (7)
- Exploring Individual Differences in Student Writing with a Narrative Composition Support Environment (2010) (7)
- Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis (2019) (7)
- Evaluating State Representations for Reinforcement Learning of Turn-Taking Policies in Tutorial Dialogue (2013) (7)
- Collaborative inquiry play (2019) (7)
- Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective (2009) (7)
- Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments (2018) (7)
- Simulating Player Behavior for Data-Driven Interactive Narrative Personalization (2021) (7)
- The Role of Syntactic Analysis in Textual Case Retrieval (2005) (7)
- Modeling Secondary Students’ Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory (2021) (7)
- Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments (2014) (7)
- Workshop on Developing a Generalized Intelligent Framework for Tutoring ( GIFT ) : Informing Design through a Community of Practice (2015) (7)
- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning (2019) (6)
- Design Recommendations for Adaptive Intelligent Tutoring Systems : Authoring Tools ( Volume 3 ) 1 Design Principles for Pedagogical Agent Authoring Tools (2016) (6)
- Leveraging Affect for Narrative-Centered Guided Discovery Learning Environments (2007) (6)
- Deep LSTM-Based Goal Recognition Models for Open-World Digital Games (2017) (6)
- Exploring Affect and Inquiry in Open-Ended Game-based Learning Environments (2012) (6)
- The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning (2019) (6)
- Construction and Validation of an Anticipatory Thinking Assessment (2019) (6)
- Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs (2019) (6)
- It ’ s All About the Process : Building Sensor-Driven Emotion Detectors with GIFT (2014) (6)
- Differential Affective Experiences in Narrative-Centered Learning Environments (2009) (6)
- How do Elementary Students Conceptualize Artificial Intelligence? (2021) (6)
- The Twenty-First Century Learner and Game-Based Learning (2012) (6)
- Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay (2020) (6)
- SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction (2014) (6)
- Inferring Tutorial Dialogue Structure with Hidden Markov Modeling (2009) (6)
- Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments (2014) (5)
- The relationship between task difficulty and emotion in online computer programming tutoring (abstract only) (2014) (5)
- Toward Automated Scenario Generation with Deep Reinforcement Learning in GIFT (2018) (5)
- Self-Regulated Learning in a Narrative Centered Learning Environment (2008) (5)
- Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies (2018) (5)
- Investigating a Virtual Reality-based Emergency Response Scenario and Intelligent User Interface for First Responders (2020) (5)
- Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events (2021) (5)
- Generating Game Levels for Multiple Distinct Games with a Common Latent Space (2020) (5)
- When to Intervene: Toward a Markov Decision Process Dialogue Policy for Computer Science Tutoring (2013) (5)
- Computational Thinking Integration into Middle Grades Science Classrooms: Strategies for Meeting the Challenges (2018) (5)
- A Modular Reinforcement Learning Framework for Interactive Narrative Planning (2021) (5)
- Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games (2018) (5)
- Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression (2020) (5)
- Generalizing Models of Student Affect in Game-Based Learning Environments (2011) (5)
- Improving Sensor-Based Affect Detection with Multimodal Data Imputation (2019) (4)
- Introduction to the Special Issue on Intelligent User Interfaces (2001) (4)
- Intelligent Virtual Agents, 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008. Proceedings (2008) (4)
- Narrative-Centered Learning Environments (2006) (4)
- Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks (2021) (4)
- Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing (2015) (4)
- Intelligent Cognitive Assistants to Support Orchestration in CSCL (2019) (4)
- Effect of Intelligent Instruction on Students' Mental Models and Performance (2000) (4)
- Recognizing Effective and Student-Adaptive Tutor Moves in Task-Oriented Tutorial Dialogue (2012) (4)
- Motivational Feedback Designs for Frustration in a Simulation-based Combat Medic Training Environment (2015) (4)
- Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents (2011) (4)
- Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments (2021) (4)
- Reflections on the KVL Tutoring Framework: Past, Present, and Future (2006) (4)
- Intelligent tutoring systems : 7th International Conference, ITS 2004, Maceió, Alagoas, Brazil, August 30 - September 3, 2004 : proceedings (2004) (3)
- The Role of Sub-problems: Supporting Problem Solving in Narrative-Centered Learning Environments (2012) (3)
- Investigating Student Reflection during Game-Based Learning in Middle Grades Science (2021) (3)
- ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking (2015) (3)
- Development of a Self-Adaptive Personalized Behavior Change System for Adolescent Preventive Healthcare (2016) (3)
- Enhancing Learning Outcomes Through Adaptive Remediation with GIFT (2019) (3)
- Affect, Learning, and Delight (2011) (3)
- A Conceptual Assessment Framework for K-12 Computer Science Rubric Design (2020) (3)
- Student Reflections on Pair Programming in Middle School: A Thematic Analysis (2020) (3)
- The Impact of Task-Oriented Feature Sets on HMMs for Dialogue Modeling (2011) (3)
- A Preliminary Investigation of Hierarchical Hidden Markov Models for Tutorial Planning (2010) (3)
- Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment (2016) (3)
- Learner Modeling to Predict Real-Time Affect in Serious Games (2013) (3)
- Question generation : papers from the AAAI Fall Symposium (2011) (3)
- Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms (2020) (3)
- Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study (2010) (3)
- Play in the Museum (2020) (3)
- Proceedings of the 4th international conference on Interactive Digital Storytelling (2011) (3)
- Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring (2013) (3)
- Toward a Responsive Interface to Support Novices in Block-Based Programming (2019) (3)
- Emotions and the Comprehension of Single versus Multiple Texts during Game-based Learning (2022) (3)
- Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models (2020) (3)
- Identifying How Metacognitive Judgments Influence Student Performance During Learning with MetaTutorIVH (2018) (3)
- Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation (2021) (3)
- Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments (2019) (3)
- Decision-theoretic narrative planning for guided exploratory learning environments (2006) (3)
- Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning (2014) (3)
- Girls and Games : Examining the Performance and Self-Regulation of Girls in a Science Gaming Environment (2012) (2)
- Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments (2021) (2)
- Twenty-First Century Skills and Game-Based Learning (2008) (2)
- Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling (2021) (2)
- Toward a Modular Reinforcement Learning Framework for Tutorial Planning in GIFT (2015) (2)
- Perspectives on learning with multimodal technology (2017) (2)
- Exploration of Team Communication Behaviors from a Live Training Event (2021) (2)
- Towards Adaptive Support for Anticipatory Thinking (2018) (2)
- FLARE: An open source toolkit for creating expressive user interfaces for serious games (2014) (2)
- The KNIGHT Experiments: Empirically Evaluating an Explanation Generation System* (1995) (2)
- Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning (2015) (2)
- IUI 2001 : 2001 International Conference on Intelligent User Interfaces, Santa Fe, New Mexico, USA, January 14-17, 2001 (2001) (2)
- Designing Story-Centric Games for Player Emotion: A Theoretical Perspective (2015) (2)
- Exploiting Stereotypes to Eliminate Strategic Bias (1996) (2)
- Examining Self-Regulated Learning in a Narrative-Centered Learning Environment : An Inductive Approach to Modeling Metacognitive Monitoring (2008) (2)
- Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments (2019) (2)
- Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments (2020) (2)
- Exploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic (2010) (2)
- Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework (2021) (2)
- Assessing Collaborative Problem Solving in the Context of a Game-based Learning Environment (2019) (2)
- Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks (2021) (2)
- Modeling student programming with multimodal learning analytics (abstract only) (2013) (2)
- A reinforcement learning approach to adaptive remediation in online training (2021) (2)
- Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework (2021) (1)
- Detecting and Correcting Misconceptions with Lifelike Avatars in 3 D Learning Environments (1999) (1)
- A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment (2022) (1)
- Scaling Up Explanation Generation: Large-Scale Knowledge irical St ies* (1996) (1)
- Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments (2013) (1)
- Supporting Collaboration: From Learning Analytics to Teacher Dashboards (2020) (1)
- Enhancing Writing Achievement through an Intelligent Narrative-Centered Learning Environment (2011) (1)
- Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning (2022) (1)
- Natural Language Generation Journeys to Interactive 3D Worlds Invited Talk Extended Abstract (1998) (1)
- Structural and dialogue act modeling in task-oriented tutorial dialogue (2010) (1)
- Board 144: PRIME: Engaging STEM Undergraduates in Computer Science with Intelligent Tutoring Systems (2019) (1)
- Proceedings of the 18th International Conference on Intelligent Virtual Agents (2008) (1)
- Utilizing Cognitive Load Theory and Evidence-Centered Design to Inform the Design of Game-Based Learning Environments (2020) (1)
- Innovative Digital Technologies to Improve Adolescent and Young Adult Health (2020) (1)
- Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning (2020) (1)
- Expressive NLG for Next-Generation Learning Environments: Language, Affect, and Narrative (2012) (1)
- Towards ITS Authoring Tools for Domain Experts (2014) (1)
- A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs (2020) (1)
- Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics (2019) (1)
- Animated Pedagogical Agents for Intelligent Edutainment (1996) (1)
- Learning a Tutorial Dialogue Policy for Delayed Feedback (2011) (1)
- User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression (2018) (1)
- An inductive framework for affect recognition and expression in interactive learning environments (2009) (1)
- Exploring the Relationship between Self-Efficacy and the Effectiveness of Tutorial Interactions (2014) (1)
- Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning (2021) (1)
- Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning (2016) (1)
- Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling (2020) (1)
- \ Interruption Handling " : Using Dynamic Replanning and Partially Re nedPlans to Deal with Users ' Interruptions (2007) (1)
- Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning (2022) (1)
- Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks (2020) (1)
- Developing Adaptive Team Coaching in GIFT: A Data-Driven Approach (2021) (0)
- What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention (2021) (0)
- Supporting Collaborative Problem Solving in a Game-Based Learning Environment (2019) (0)
- Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science (2016) (0)
- Leveraging Game-Based Learning Technologies to Introduce Adolescents to Health Science Careers During the COVID-19 Pandemic (2021) (0)
- Interactive Storytelling: Proceedings of the 4th International Conference on Interactive Digital Sto (2011) (0)
- Neural Network Models of Human Learning (0)
- Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry (2020) (0)
- AI and Ed: A Happy Open Marriage (2015) (0)
- Conversations (oral history interviews) with members of North Carolina State University Computer Science Department by Carol Lee and Carolyn Miller (2017) (0)
- The Power of Emotional Intelligence (2014) (0)
- Modeling director agents' decision-making strategies in guided discovery learning environments (2012) (0)
- Real-time generation of user- and context-sensitive three-dimensional animated explanations (1998) (0)
- Interactive Storytelling: 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28-1 December, ... Applications, incl. Internet/Web, and HCI) (2011) (0)
- Achieving Generality in Natural LanguageGeneration : A Functional Approach toTransforming Representations 1 (2007) (0)
- Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits (2021) (0)
- Toward the Application of Anticipatory Thinking in Support of Risk Identification (2019) (0)
- Use of Theory in Computer-Based Interventions to Reduce Alcohol Use Among Adolescents and Young Adults (2016) (0)
- Reports of the AAAI 2011 Fall Symposia (2012) (0)
- Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments (2013) (0)
- Workshop on Computational Linguistics and Writing: Writing Processes and Authoring Aids (cl&w 2010) Grammaticality Judgement in a Word Completion Task Exploring Individual Differences in Student Writing with a Narrative Composition Support Environment Workshop Program Exploring Individual Difference (2010) (0)
- Modeling discourse structure and temporal event relations for automated document summarization with markov logic networks (2010) (0)
- Empirical Studies of Coordination in Decentralized Multiagent Systems (1999) (0)
- Early prediction of student goals and affect in narrative-centered learning environments (2008) (0)
- Toward Computational Models of Team Effectiveness with Natural Language Processing (2019) (0)
- Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design (2022) (0)
- Towards Domain-Independent Assessment of Elementary Students’ Science Competency using Soft Cardinality (2014) (0)
- 258. Adolescent Engagement in a Narrative-Centered Behavior Change System for Preventive Health: Differences by Sex and Alcohol Use (2020) (0)
- Workshop on Computational Linguistics and Writing: Writing Processes and Authoring Aids (cl&w 2010) Grammaticality Judgement in a Word Completion Task Exploring Individual Differences in Student Writing with a Narrative Composition Support Environment Workshop Program Exploring Individual Difference (2010) (0)
- 262. Health Quest: Promoting Adolescents’ Health Science Career Interests Through Technology-Rich Learning Experiences (2019) (0)
- Redtime Generation of Customize Animated Explanations for nowledge-Based Learning Environments* (1997) (0)
- 116. Engaging Adolescents In A Self-Adaptive Personalized Behavior Change System For Adolescent Preventive Healthcare (2019) (0)
- Multimodal Predictive Student Modeling with Multi-Task Transfer Learning (2023) (0)
- Multimodal pedagogical planning for three-dimensional learning environments: a unified framework (2004) (0)
- Face-to-Face Interaction with Pedagogical Agents, Twenty Years Later (2015) (0)
- Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface (2008) (0)
- Reinforcement Learning-Based Scenario Adaptation in Call for Fire Training (2019) (0)
- Investigating Student Interest and Engagement in Game-Based Learning Environments (2022) (0)
- Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science (2021) (0)
- Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning (2022) (0)
- AI and the Future of Education (2021) (0)
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