James F. Blinn
#124,768
Most Influential Person Now
James F. Blinn's AcademicInfluence.com Rankings
James F. Blinncomputer-science Degrees
Computer Science
#5184
World Rank
#5478
Historical Rank
Computer Graphics
#111
World Rank
#114
Historical Rank
Database
#2331
World Rank
#2446
Historical Rank

Download Badge
Computer Science Physics
James F. Blinn's Degrees
- PhD Computer Science University of Utah
Similar Degrees You Can Earn
Why Is James F. Blinn Influential?
(Suggest an Edit or Addition)James F. Blinn's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Models of light reflection for computer synthesized pictures (1977) (1437)
- A Generalization of Algebraic Surface Drawing (1982) (1011)
- Simulation of wrinkled surfaces (1978) (1002)
- Texture and reflection in computer generated images (1976) (802)
- Light reflection functions for simulation of clouds and dusty surfaces (1982) (550)
- Blue screen matting (1996) (479)
- A generalization of algebraic surface drawing (1982) (219)
- Scan line methods for displaying parametrically defined surfaces (1988) (205)
- Texture and reflection in computer generated images (1998) (160)
- Where am I? What am I looking at? (cinematography) (1988) (149)
- Resolution independent curve rendering using programmable graphics hardware (2005) (122)
- Real-time GPU rendering of piecewise algebraic surfaces (2006) (115)
- Me and My (Fake) Shadow (1988) (108)
- Displaced Filtering for Patterned Displays (2000) (92)
- What's that deal with the DCT? (1993) (86)
- Compositing. 1. Theory (1994) (55)
- 20.4: Displaced Filtering for Patterned Displays (2000) (55)
- Clipping using homogeneous coordinates (1978) (51)
- Jim Blinn's corner - A trip down the graphics pipeline: line clipping (1991) (49)
- Computer display of curved surfaces. (1978) (47)
- Models of light reflection for computer synthesized pictures (1998) (46)
- Floating-point tricks (1997) (43)
- Jim Blinn's corner: dirty pixels (1998) (41)
- Hyperbolic Interpolation (1992) (37)
- How Many Ways Can You Draw a Circle? (1987) (36)
- Texture and reflection in computer generated images (1976) (35)
- Jim Blinn's corner-return of the Jaggy (high frequency filtering) (1989) (34)
- A homogeneous formulation for lines in 3 space (1977) (34)
- Physically-based modeling: past, present, and future (1989) (29)
- What we need around here is more aliasing (computer graphics) (1989) (27)
- The progression of realism in computer generated images (1977) (27)
- What is a pixel? (2005) (24)
- How to Solve a Cubic Equation, Part 5: Back to Numerics (2007) (22)
- NTSC: nice technology, super color (1993) (21)
- Jim Blinn's Corner: Notation, Notation, Notation (2002) (20)
- A scan line algorithm for displaying parametrically defined surfaces (1978) (19)
- A trip down the graphics pipeline (2004) (19)
- A trip down the graphics pipeline: the homogeneous perspective transform (1993) (18)
- Jim Blinn's Corner-a trip down the graphics pipeline: subpixelic particles (1991) (18)
- The truth about texture mapping (1990) (17)
- Ten More Unsolved Problems in Computer Graphics (1998) (17)
- Jim Blinn's Corner (1987) (16)
- Consider the lowly 2 x 2 matrix (1996) (15)
- How to draw a sphere. 3. The hyperbolic horizon (1995) (14)
- Quantization error and dithering (1994) (13)
- The simulation of natural phenomena (Panel Session) (1983) (13)
- Quartic Discriminants and Tensor Invariants (2002) (10)
- The making of The Mechanical Universe (1991) (10)
- How to solve a cubic equation. Part 1. The shape of the discriminant (2006) (10)
- Composting, part 2: practice (1994) (9)
- Fugue for MMX [parallel programming] (1997) (9)
- A Ghost in a Snowstorm (1998) (9)
- Lines in Space: Part 2 - The Line Formulation (2003) (8)
- How to Solve a Cubic Equation, Part 2: The 11 Case (2006) (8)
- A scan line algorithm for displaying parametrically defined surfaces (1978) (8)
- Triage tables (1990) (8)
- Lines in space (2004) (7)
- The world of digital video (1992) (7)
- Lines in space: Part 1: The 4D cross product [Jim Blinn's Corner] (2003) (7)
- Three wrongs make a right (1995) (6)
- Jim Blinn's corner-wonderful world of video [animation] (1990) (6)
- Fun with premultiplied alpha (1996) (6)
- Simulation of wrinkled surfaces (1998) (6)
- Lines in Space: Part 5 - A Tale of Two Lines (2003) (6)
- Polynomial Discriminants Part 2: Tensor Diagrams (2001) (6)
- How to Solve a Cubic Equation, Part 4: The 111 Case (2006) (6)
- How to solve a quadratic equation. Part 2 (2006) (6)
- Lines In Space - Part 6: Our Friend the Hyperbolic Paraboloid (2004) (5)
- Using Tensor Diagrams to Represent and Solve Geometric Problems (2002) (5)
- Optimal tubes [spacecraft modelling] (1989) (5)
- How Many Rational Parametric Cubic Curves Are There? Part 1: Inflection Points (1999) (5)
- Polynomial Discriminants-Part 1: Matrix Magic (2000) (4)
- Calculating screen coverage (1996) (4)
- Optimizing C++ Vector Expressions (2000) (4)
- Designing effective pictures: is photographic realism the only answer? (1988) (4)
- The ultimate design tool (1990) (4)
- Lines in Space: Part 3 - The Two Matrices (2003) (4)
- W Pleasure, W Fun (1998) (4)
- Vectors and Geometry and Objects, Oh My! (2005) (4)
- Keynote address: SIGGRAPH 1998 keynote address (1999) (4)
- Lines in space. Part 8. Line(s) through four lines (2004) (4)
- Lines in Space: Part 4--Back to the Diagrams (2003) (4)
- Jim Blinn's Corner-uppers and downers. 2. [graphics] (1992) (4)
- How to Solve a Cubic Equation, Part 3: General Depression and a New Covariant (2006) (4)
- Backface culling snags (rendering algorithm) (1993) (4)
- A trip down the graphics pipeline: pixel coordinates (1991) (4)
- Inferring Transforms (1999) (3)
- Chapter Seven – Fugue for MMX: MARCH-APRIL 1997 (2003) (3)
- The world's largest easter egg and what came out of it (1988) (3)
- Jim Blinn's corner-how many different cubic curves are there? (1989) (3)
- How Many Different Parametric Cubic Curves Are There? Part 2: The "Same" Game (1999) (3)
- How to draw a sphere. 1 (1995) (2)
- Resolving Non-Binary Cyclic Occlusions with Image Compositing (1997) (2)
- Lines in space. Part 7: The algebra of tinkertoys. (2004) (2)
- Cubic curve update (1989) (2)
- Composting. II: Practice (1994) (2)
- Designing effective pictures: is photographic realism the only answer? (panel session) (1988) (2)
- How To Draw a Sphere-Part 1 (1995) (1)
- Chapter Zero – Notation: April 2002 (2003) (1)
- Computer graphics techniques and computer-generated movies (1988) (1)
- The Cross Ratio (1998) (1)
- Chapter Five – Consider the Lowly 2 × 2 Matrix: March 1996 (2003) (1)
- The 3D kaleidoscope (1988) (1)
- A trip down the graphics pipeline: grandpa, what does 'viewport' mean? (1992) (1)
- How Many Different Rational Parametric Cubic Curves Are There? Part 3: The Catalog (2000) (1)
- 20.1: Invited Paper: What Is A Pixel? (2000) (1)
- User interface stories from the real world (2005) (1)
- Lines in space: Part 4: Back to the diagrams [Jim Blinn's Corner] (2003) (1)
- Visualize Whirled 2 x 2 Matrices (2002) (1)
- What I Like and Don't Like About the State of Visualization Today (2003) (1)
- Jim Blinn's Corner - WYSBOAVRTWYG (1991) (1)
- Tensor Contraction in C++ (2001) (1)
- How to draw a sphere.2. Coordinate systems (1995) (1)
- Beyond scientific visualization (panel session): mapping information (1990) (0)
- Upon Further Consideration (1998) (0)
- How Many Different Rational Parametric Cubic Curves Are There? Part II, The “Same” Game (2003) (0)
- Chapter One – How to Draw a Sphere Part I, Basic Math: January 1995 (2003) (0)
- Correction from Last Issue (2000) (0)
- Chapter Ten – W Pleasure, W Fun: May – June 1998 (2003) (0)
- Special section: SIGGRAPH bowl (1990) (0)
- A foreword by Jim Blinn (2003) (0)
- Chapter Seventeen – A Bright, Shiny Future: January 2000 (2003) (0)
- SIGGRAPH 2007 papers preview (2007) (0)
- Visualization: contributions and disclaimers. (1991) (0)
- Four paths to computer animation: entertainment, broadcast, education and science - will their future converge? (panel session) (1988) (0)
- Chapter Eighteen – Optimizing C++ Vector Expressions: July-August 2000 (2003) (0)
- Bloopers, outtakes, and horror stories of SIGGRAPH films (1989) (0)
- How to attend a Siggraph conference (1995) (0)
- Table of Contents (2008) (0)
- Farewell to Fortran (1994) (0)
- How to Draw a Sphere Part I, Basic Math (2003) (0)
- A Generalization Drawing (1982) (0)
- Chapter Three – How to Draw a Sphere Part III, The Hyperbolic Horizon: September 1995 (2003) (0)
- Bump Mapping (2004) (0)
- Paper 20.1:Invited Paper:what is pixel(Session 20:Pixel Design)(3 Applied Vision/Human Factors)(Report on SID'00) (2000) (0)
- Beyond scientific visualization: mapping information (panel session). (1990) (0)
- Computer Graphics Achievement Award: Michael Kass (2009) (0)
- " A Fast Shaded-Polygon Renderer ' , Computer Graph (2017) (0)
- How many different rational parametric cubic curves are there? 3. The catalog (2000) (0)
- Chapter Eleven – Ten More Unsolved Problems in Computer Graphics: September-October 1998 (2003) (0)
- An implementation of the queue analyzer systems (QAS) on the IBM 360/67 (1970) (0)
- Chapter Twenty-one – Tensor Contraction in C++: March–April 2001 (2003) (0)
- A Bright, Shiny Future (2000) (0)
- patterns of filtering image data for generation of pixel on some components shown a display device (2000) (0)
- Chapter Sixteen – How Many Different Rational Parametric Cubic Curves Are There? Part III, The Catalog: March-April 2000 (2003) (0)
- How Many Different Rational Parametric Cubic Curves Are There? Part I, Inflection Points (2003) (0)
- Chapter Eight – Floating-Point Tricks: July–August 1997 (2003) (0)
- Chapter Six – Calculating Screen Coverage: May 1996 (2003) (0)
- Modifications to the SEL executive system (1970) (0)
- Four paths to computer animation: entertainment, broadcast, education, and science: will their futures converge? (1988) (0)
- SELCIR: SYSTEMS ENGINEERING LABORATORY CIRCUIT-DRAWING PROGRAM (1970) (0)
- Chapter Two – How to Draw a Sphere Part II, Coordinate Systems: March 1995 (2003) (0)
This paper list is powered by the following services:
What Schools Are Affiliated With James F. Blinn?
James F. Blinn is affiliated with the following schools: