James Landay
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Computer Science
James Landay's Degrees
- Bachelors Computer Science Cornell University
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Why Is James Landay Influential?
(Suggest an Edit or Addition)According to Wikipedia, James Landay is professor of computer science at Stanford University, He specializes in human–computer interaction. He was formerly professor of information science at Cornell Tech in New York City and before that professor of computer science and engineering at the University of Washington. He received his BS in EECS from UC Berkeley, and his MS and PhD in Computer Science from Carnegie Mellon University.
James Landay's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Activity sensing in the wild: a field trial of ubifit garden (2008) (1263)
- prefuse: a toolkit for interactive information visualization (2005) (1035)
- Design requirements for technologies that encourage physical activity (2006) (891)
- The design of eco-feedback technology (2010) (827)
- An architecture for privacy-sensitive ubiquitous computing (2004) (681)
- The Mobile Sensing Platform: An Embedded Activity Recognition System (2008) (641)
- UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits (2009) (639)
- Interactive sketching for the early stages of user interface design (1995) (595)
- MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones (2007) (590)
- Theory-driven design strategies for technologies that support behavior change in everyday life (2009) (580)
- Sketching Interfaces: Toward More Human Interface Design (2001) (568)
- Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays (2008) (481)
- An Infrastructure Approach to Context-Aware Computing (2001) (447)
- Designing the User Interface for Multimodal Speech and Pen-Based Gesture Applications: State-of-the-Art Systems and Future Research Directions (2000) (387)
- DENIM: finding a tighter fit between tools and practice for Web site design (2000) (376)
- The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience (2002) (368)
- Personal privacy through understanding and action: five pitfalls for designers (2004) (341)
- Enabling always-available input with muscle-computer interfaces (2009) (321)
- Privacy risk models for designing privacy-sensitive ubiquitous computing systems (2004) (290)
- Sitemaps, storyboards, and specifications: a sketch of Web site design practice (2000) (274)
- Drone & me: an exploration into natural human-drone interaction (2015) (261)
- Suede: a Wizard of Oz prototyping tool for speech user interfaces (2000) (256)
- The designers' outpost: a tangible interface for collaborative web site (2001) (254)
- Cascade: crowdsourcing taxonomy creation (2013) (253)
- High-Fidelity or Low-Fidelity, Paper or Computer? Choosing Attributes when Testing Web Prototypes (2002) (252)
- Papier-Mache: toolkit support for tangible input (2004) (240)
- NotePals: lightweight note sharing by the group, for the group (1999) (238)
- Goal-setting considerations for persuasive technologies that encourage physical activity (2009) (238)
- DENIM: An Informal Web Site Design Tool Inspired by Observations of Practice (2003) (217)
- SATIN: a toolkit for informal ink-based applications (2000) (210)
- Approximate Information Flows: Socially-Based Modeling of Privacy in Ubiquitous Computing (2002) (197)
- Experimental analysis of mode switching techniques in pen-based user interfaces (2005) (197)
- Development and evaluation of emerging design patterns for ubiquitous computing (2004) (197)
- Visual similarity of pen gestures (2000) (196)
- Topiary: a tool for prototyping location-enhanced applications (2004) (182)
- Where do web sites come from?: capturing and interacting with design history (2002) (180)
- Modeling Privacy Control in Context-Aware Systems (2002) (178)
- Siren: Context-aware Computing for Firefighting (2004) (172)
- The design and evaluation of prototype eco-feedback displays for fixture-level water usage data (2012) (170)
- WebQuilt: A proxy-based approach to remote web usability testing (2001) (157)
- Implications for a gesture design tool (1999) (154)
- MicroMandarin: mobile language learning in context (2011) (147)
- Making muscle-computer interfaces more practical (2010) (143)
- Emotion encoding in Human-Drone Interaction (2016) (134)
- Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration (2003) (131)
- K-sketch: a 'kinetic' sketch pad for novice animators (2008) (126)
- Ubiquitous computing for firefighters: field studies and prototypes of large displays for incident command (2004) (126)
- SILK: sketching interfaces like krazy (1996) (123)
- Using Mobile & Personal Sensing Technologies to Support Health Behavior Change in Everyday Life: Lessons Learned (2009) (121)
- Investigating statistical machine learning as a tool for software development (2008) (120)
- The vocal joystick:: evaluation of voice-based cursor control techniques (2006) (117)
- In the lab and out in the wild: remote web usability testing for mobile devices (2002) (116)
- Gestalt: integrated support for implementation and analysis in machine learning (2010) (115)
- Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces (2008) (114)
- WebQuilt: a framework for capturing and visualizing the web experience (2001) (108)
- iLearn on the iPhone: Real-Time Human Activity Classification on Commodity Mobile Phones (2008) (103)
- Designing for Healthy Lifestyles: Design Considerations for Mobile Technologies to Encourage Consumer Health and Wellness (2014) (102)
- The Vocal Joystick: A Voice-Based Human-Computer Interface for Individuals with Motor Impairments (2005) (101)
- Supporting children's collaboration across handheld computers (2001) (99)
- Conducting In Situ Evaluations for and With Ubiquitous Computing Technologies (2007) (98)
- Books with voices: paper transcripts as a physical interface to oral histories (2003) (95)
- Personalized Online Education - A Crowdsourcing Challenge (2012) (92)
- Constant information density in zoomable interfaces (1998) (86)
- Activity-based prototyping of ubicomp applications for long-lived, everyday human activities (2008) (84)
- Voicedraw: a hands-free voice-driven drawing application for people with motor impairments (2007) (83)
- Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf (2003) (81)
- Sketching storyboards to illustrate interface behaviors (1996) (79)
- SketchWizard: Wizard of Oz prototyping of pen-based user interfaces (2007) (78)
- Speech Is 3x Faster than Typing for English and Mandarin Text Entry on Mobile Devices (2016) (78)
- Drone & Wo: Cultural Influences on Human-Drone Interaction Techniques (2017) (77)
- Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality (2019) (77)
- Utility of human-computer interactions: toward a science of preference measurement (2011) (77)
- Design Patterns for Ubiquitous Computing (2003) (77)
- A study of blind drawing practice: creating graphical information without the visual channel (2000) (76)
- QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge (2019) (76)
- Personal identifiability of user tracking data during observation of 360-degree VR video (2020) (74)
- Towards a Drone Cinematographer: Guiding Quadrotor Cameras using Visual Composition Principles (2016) (72)
- A visual language for sketching large and complex interactive designs (2002) (71)
- Quill: a gesture design tool for pen-based user interfaces (2001) (71)
- User interface issues in mobile computing (1993) (67)
- Damask: A Tool for Early-Stage Design and Prototyping of Multi-Device User Interfaces (2002) (66)
- Personalizing routes (2006) (65)
- ActiVibe: Design and Evaluation of Vibrations for Progress Monitoring (2016) (64)
- The Design of Sites: Patterns for Creating Winning Web Sites (2nd Edition) (2006) (63)
- MemReflex: adaptive flashcards for mobile microlearning (2012) (63)
- Sketching images eyes-free: a grid-based dynamic drawing tool for the blind (2002) (62)
- Comparing Speech and Keyboard Text Entry for Short Messages in Two Languages on Touchscreen Phones (2018) (62)
- External representations in ubiquitous computing design and the implications for design tools (2006) (60)
- Guest Editors' Introduction: Cross-Reality Environments (2009) (59)
- Inferring graphical constraints with Rockit (1993) (59)
- The Design of Sites - Patterns for Creating Winning Web Sites (2. ed.) (2007) (58)
- Designing for Behavior Change in Everyday Life (2009) (57)
- Constant density visualizations of non-uniform distributions of data (1998) (56)
- Longitudinal study of people learning to use continuous voice-based cursor control (2009) (56)
- Books with Voices: Paper Transcripts as a Tangible Interface to Oral Histories (2002) (51)
- Making Sharing Pervasive: Ubiquitous Computing for Shared Note Taking (1999) (50)
- What did they do? understanding clickstreams with the WebQuilt visualization system (2002) (49)
- Just Breathe (2018) (47)
- Frenzy: collaborative data organization for creating conference sessions (2014) (47)
- Extending an existing user interface toolkit to support gesture recognition (1993) (47)
- PDA and Gesture Use in Practice: Insights for Designers of Pen-based User Interfaces (1997) (46)
- FlyMap: Interacting with Maps Projected from a Drone (2018) (46)
- The impact of pre-patterns on the design of digital home applications (2006) (46)
- Drone Near Me (2017) (46)
- Design Challenges and Principles for Wizard of Oz Testing of Location-Enhanced Applications (2007) (45)
- Privacy and Security in the Location-enhanced World Wide Web (2003) (45)
- Fast & Furious: Detecting Stress with a Car Steering Wheel (2018) (45)
- Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces (2018) (42)
- The Vocal Joystick (2006) (42)
- Capturing user tests in a multimodal, multidevice informal prototyping tool (2003) (41)
- Guest Editors' Introduction: Rapid Prototyping for Ubiquitous Computing (2005) (40)
- Drone.io: A Gestural and Visual Interface for Human-Drone Interaction (2019) (40)
- The Vocal Joystick: Evaluation of voice-based cursor control techniques for assistive technology (2008) (38)
- Examining Difficulties Software Developers Encounter in the Adoption of Statistical Machine Learning (2008) (37)
- The integrated communication 2 draw (IC2D): a drawing program for the visually impaired (1999) (35)
- Integrating Physical and Digital Interactions on Walls for Fluid Design Collaboration (2008) (35)
- Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity (2020) (34)
- Attaching UI enhancements to websites with end users (2009) (34)
- Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible (2011) (34)
- Evaluating Speech-Based Smart Devices Using New Usability Heuristics (2018) (33)
- A Context/Communication Information Agent (2001) (32)
- DENIM: an informal tool for early stage web site design (2001) (32)
- Sketching informal presentations (2003) (31)
- Sketch Recognizers from the End-User's, the Designer's, and the Programmer's Perspective (2002) (31)
- Sensing and feedback of everyday activities to promote environmental behaviors (2011) (31)
- "Those look similar!" issues in automating gesture design advice (2001) (30)
- Access control by testing for shared knowledge (2008) (29)
- VoicePen: augmenting pen input with simultaneous non-linguisitic vocalization (2007) (29)
- Toolkit Support for Integrating Physical and Digital Interactions (2009) (28)
- Driving with the Fishes (2018) (28)
- BookBuddy: Turning Digital Materials Into Interactive Foreign Language Lessons Through a Voice Chatbot (2019) (27)
- Informal Animation Sketching: Requirements and Design (2004) (27)
- Evaluating In-Car Movements in the Design of Mindful Commute Interventions: Exploratory Study (2017) (27)
- The Design Space of 3D Printable Interactivity (2018) (25)
- Informal prototyping of continuous graphical interactions by demonstration (2005) (25)
- End-user perceptions of formal and informal representations of web sites (2001) (25)
- Shared remote control of a video conferencing application: motivation, design, and implementation (1998) (25)
- Goal-directed zoom (1998) (25)
- Breath Booster!: Exploring In-Car, Fast-Paced Breathing Interventions to Enhance Driver Arousal State (2018) (25)
- - 1-Sensing and Modeling Activities to Support Physical Fitness (2005) (25)
- A framework for sharing handwritten notes (1998) (23)
- FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests (2010) (23)
- BrushTouch: Exploring an Alternative Tactile Method for Wearable Haptics (2017) (23)
- Towards Everyday Privacy for Ubiquitous Computing (2003) (23)
- Issues for Location-Independent Interfaces (1992) (22)
- Key Phrase Extraction for Generating Educational Question-Answer Pairs (2019) (20)
- Informal PUIs: No Recognition Required (2002) (19)
- Supporting children's math learning with feedback-augmented narrative technology (2020) (19)
- Technical perspectiveDesign tools for the rest of us (2009) (19)
- Understanding Physical Practices and the Role of Technology in Manual Self-Tracking (2020) (19)
- PDA and Gesture Uses in Practice: Insights for Designers of Pen-Based (1998) (19)
- VoiceLabel: using speech to label mobile sensor data (2008) (19)
- Visually prototyping perceptual user interfaces through multimodal storyboarding (2001) (17)
- Proceedings of the 3rd international conference on Ubiquitous Computing (2011) (17)
- Sensing Opportunities for Personalized Feedback Technology to Reduce Consumption (2009) (16)
- VIDA: (Visual Information Density Adjuster) (1999) (16)
- Using note-taking appliances for student to student collaboration (1999) (15)
- SATIN: a toolkit for informal ink-based applications (2006) (15)
- Aeroquake: Drone Augmented Dance (2018) (14)
- Using design patterns and layers to support the early-stage design and prototyping of cross-device user interfaces (2005) (14)
- QUIP: Quantitative User Interface Profiling (1999) (14)
- Embarking on Spoken-Language NL Interface Design (2002) (13)
- The integrated communication 2 draw (2003) (12)
- Interactive sketching for user interface design (1995) (12)
- From Data to Display: the Design and Evaluation of a Peripheral Sound Display for the Deaf (2002) (12)
- StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children (2021) (12)
- Embarking on multimodal interface design (2002) (12)
- The Positive Impact of Push vs Pull Progress Feedback (2019) (11)
- A Tangible Evolution: System Architecture and Participatory Design (2002) (11)
- Redefining Natural User Interface (2018) (11)
- Sitemaps, storyboards, and specifications (2000) (11)
- Tangible user interface input: tools and techniques (2004) (11)
- Adaptive Photographic Composition Guidance (2020) (10)
- Calm Commute (2020) (10)
- Soundr: Head Position and Orientation Prediction Using a Microphone Array (2020) (10)
- Exploring a New Interaction Paradigm for Collaborating on Handheld (2002) (10)
- Informal User Interface For Natural Human-Computer Interaction (1998) (10)
- An Image of Society: Gender and Racial Representation and Impact in Image Search Results for Occupations (2021) (10)
- Disambiguating speech commands using physical context (2007) (10)
- SUEDE: iterative, informal prototyping for speech interfaces (2001) (10)
- Supporting Collaborative Teams in Engineering Education (2001) (9)
- EnglishBot: An AI-Powered Conversational System for Second Language Learning (2021) (9)
- An online adaptive filtering algorithm for the vocal joystick (2006) (9)
- Context Fabric: Infrastructure Support for Context-Aware Systems (2001) (9)
- Building blocks of computational thinking: Young children's developing capacities for problem decomposition (2019) (9)
- QuizBot (2019) (9)
- Search Media and Elections (2019) (9)
- Design and experimental analysis of continuous location tracking techniques for Wizard of Oz testing (2006) (9)
- The Vocal Joystick Engine v1.0 (2011) (9)
- FlyMap (2018) (8)
- ContextMap: Modeling Scenes of the Real World for Context-Aware Computing (2003) (8)
- Just Draw It! Programming by Sketching Storyboards, (1995) (8)
- SearchMedia and Elections : A Longitudinal Investigation of Political Search Results in the 2018 U . S . Elections (2019) (8)
- Constructing moving pictures eyes-free: an animation tool for the blind (2002) (8)
- InfoLED: Augmenting LED Indicator Lights for Device Positioning and Communication (2019) (8)
- Into the Wild: Low-Cost Ubicomp Prototype Testing (2008) (7)
- Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality (2022) (6)
- Exploring Activity-Based Ubiquitous Computing : Interaction Styles , Models and Tool Support (2006) (6)
- HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam (2022) (6)
- Guest Editors' Introduction: Smarter Phones (2009) (6)
- On-road Guided Slow Breathing Interventions for Car Commuters (2019) (6)
- An Image of Society (2021) (6)
- Grounding Open-Domain Instructions to Automate Web Support Tasks (2021) (6)
- Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology (2004) (5)
- Measuring utility of human-computer interaction (2010) (5)
- The use of labeling to communicate detailed graphics in a non-visual environment (2001) (5)
- Rapid Prototyping Tools for Context-Aware Applications (2005) (5)
- A study of early stage game design and prototyping (2008) (5)
- A Tangible Difference : Participatory Design Studies Informing a Designers ’ Outpost (2000) (4)
- Poirot: A Web Inspector for Designers (2019) (4)
- End-User Audits: A System Empowering Communities to Lead Large-Scale Investigations of Harmful Algorithmic Behavior (2022) (4)
- MyExperience (2007) (4)
- Design considerations of a wearable electronic-skin for mental health and wellness: balancing biosignals and human factors (2021) (4)
- Informal prototyping of continuous graphical interactions by demonstration (2005) (4)
- Hero: designing learning tools to increase parental involvement in elementary education in china (2013) (4)
- DENIM : An Informal Sketch-based Tool for Early Stage Web Design (2002) (4)
- Sketch understanding : papers from the 2002 AAAI Symposium, March 25-27, Stanford, California (2002) (4)
- Understanding the Socio-Technical Impact of Automated (Aerial) Vehicles on Casual Bystanders (2019) (4)
- Aeroquake (2018) (4)
- Supporting everyday activities through always-available mobile computing (2010) (4)
- Helping designers create recognition-enabled interfaces (2002) (4)
- Increasing the breadth: applying sensors, inference and self-report in field studies with the MyExperience tool (2007) (4)
- An Exploration of Lightweight Meeting Capture (2000) (4)
- Digital Simplicity : Usable Personal Ubicomp (2008) (3)
- End-user Interaction with Clutter Reduction Techniques (2000) (3)
- Audio cues for graphic design (1992) (3)
- DoThisHere: Multimodal Interaction to Improve Cross-Application Tasks on Mobile Devices (2020) (3)
- Automatic capture, representation, and analysis of user behavior (2002) (3)
- Using Peripheral Displays to Provide the Deaf with Awareness of Environmental Audio (2003) (3)
- Tools for Rapidly Prototyping Mobile Interactions (2008) (3)
- Use of Crowdsourced Online Surveys to Study the Impact of Architectural and Design Choices on Wellbeing (2022) (3)
- WebQuilt and Mobile Devices: A Web Usability Testing Analysis Tool for the Mobile Internet (2002) (3)
- BookBuddy (2019) (3)
- Conversational User Interfaces and Interactions (2019) (3)
- Informally prototyping multimodal, multidevice user interfaces (2003) (3)
- Variational Deep Knowledge Tracing for Language Learning (2021) (2)
- “I Know It When I See It”: How Experts and Novices Recognize Good Design (2018) (2)
- The Demonstrational Interfaces Project at CMU (2002) (2)
- A Visual Language for Animating Sketches (2004) (2)
- Toolkit support for vision-based tangible interfaces (2003) (2)
- Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design (2023) (2)
- Frenzy: A Platform for Friendsourcing (2013) (2)
- UbiComp'11 - Proceedings of the 2011 ACM Conference on Ubiquitous Computing (2011) (2)
- Tools review: Serius - a visual programming environment (1991) (2)
- Design Guidelines for Early Childhood Computer Science Education Tools (2020) (2)
- Dynamic Guidance for Decluttering Photographic Compositions (2021) (2)
- The garnet user interface development environment (1994) (2)
- Informal Tools for Designing Anywhere, Anytime, Anydevice User Interfaces (2002) (2)
- SATIN: a toolkit for informal ink-based applications (2007) (2)
- NetRaker suite: a demonstration (2002) (2)
- GroupEnergyTable: An Interactive Tabletop for Energy Conservation (2012) (1)
- Four Technological Challenges in Ubiquitous Computing and their Influence on Interaction Design (2002) (1)
- Using Electronic Tools in the Iterative Design of a Context-Aware Tour Guide : A Case Study (2005) (1)
- A Toolkit Supporting Pen-Based Interfaces (2002) (1)
- Activity-based pen computing (2007) (1)
- DoThisHere (2020) (1)
- Human wellbeing responses to real and simulated workplaces: A comparison of in-person, online, and virtual environments: poster abstract (2022) (1)
- Effects of Wearable Fitness Trackers and Activity Adequacy Mindsets on Affect, Behavior, and Health: Longitudinal Randomized Controlled Trial (2022) (1)
- INQUIRE Tool: Early Insight Discovery for Qualitative Research (2017) (1)
- Physical workplaces and human well-being: A mixed-methods study to quantify the effects of materials, windows, and representation on biobehavioral outcomes (2022) (1)
- Pen-based computing (2005) (1)
- UbiComp 2011: Ubiquitous Computing, 13th International Conference, UbiComp 2011, Beijing, China, September 17-21, 2011, Proceedings (2011) (1)
- Interaction-based Rendering Optimization in Sketch- based User Interfaces (2003) (1)
- Leveraging Mobile Technology for Public Health Promotion: A Multidisciplinary Perspective. (2022) (1)
- Beyond Speech Recognition : Improving Voice-driven Access to Computers (2009) (0)
- Activity-based Ubicomp: a new research basis for the future of human-computer interaction (2010) (0)
- AD-A 285 339 11111111 Jlln 1111 ! II ! H ! II ! ! ! hll Interactive Sketching for the Early Stages of User Interface Design (0)
- Natural Human-D rone Interaction (2015) (0)
- DEEP REINFORCEMENT LEARNING FOR DRONE-BASED RADIO LOCALIZATION (2020) (0)
- Sketching informal animations with K-Sketch (2007) (0)
- Reinforcement Learning Tutor Better Supported Lower Performers in a Math Task (2023) (0)
- Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, Santa Fe, NM, USA, October 24-27, 2004 (2004) (0)
- Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning (2023) (0)
- Reports on the 2004 AAAI Fall Symposia (2005) (0)
- Designing Photography Guidance for Rapid In-Camera Iteration (2021) (0)
- Empathetic conversations in the car (2019) (0)
- Forms of Expression for Designing Visual Languages for Animation (2005) (0)
- Narrative-Based Visual Feedback to Encourage Sustained Physical Activity (2022) (0)
- Presenting and Exploring Challenges in Human-Robot Interaction Design Through Bodystorming (2020) (0)
- Balancing design and technology to tackle global grand challenges (2014) (0)
- Session details: Sensing and recognition (2007) (0)
- Session details: Tactile and Haptic User Interfaces (2008) (0)
- The 2002 AAAI Spring Symposium Series (2002) (0)
- HomeView: Automatically Building Smart Home Digital Twins With Augmented Reality Headsets (2022) (0)
- End-user service composition in ubiquitous computing environments (2007) (0)
- Chapter XXI Tools for Rapidly Prototyping Mobile Interactions (2019) (0)
- The Desmgners A Tangmble Interface for Collab eb Site Design (2001) (0)
- Proceedings of the 2015 Workshop on Future Mobile User Interfaces (2015) (0)
- Poirot (2019) (0)
- Inspiring Others : Related Work (2017) (0)
- From on Body to Out of Body User Experience (2018) (0)
- HANDS-FREE VOICE-DRIVEN DRAWING AND DIAGRAM CREATION METHOD FOR PEOPLE WITH MOTOR IMPAIRMENTS (2008) (0)
- Visual StoryCoder: A Multimodal Programming Environment for Children’s Creation of Stories (2023) (0)
- Session details: Sketching, drawing and painting (2008) (0)
- The Vocal Joystick Demo at UIST 05 : A Voice-Based Human-Computer Interface (2005) (0)
- The Shadow : A Personal Experience Capture System Smart Spaces , Information Visualization (2012) (0)
- An Online Adaptive Filtering Algor (2006) (0)
- Sketching Interfaces: toward More Human Interface Design an Interactive User-interface Design Tool Supports Electronic Sketching, Giving Designers More Freedom to Change Sketches and More Flexibility in Creating and Evaluating a Design Prototype (2001) (0)
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