Jay David Bolter
American academic
Jay David Bolter's AcademicInfluence.com Rankings

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Philosophy
Jay David Bolter's Degrees
- Bachelors English University of South Carolina
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Why Is Jay David Bolter Influential?
(Suggest an Edit or Addition)According to Wikipedia, Jay David Bolter is the Wesley Chair of New Media and a professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology. His areas of study include the evolution of media, the use of technology in education, and the role of computers in the writing process. More recently, he has conducted research in the area of augmented reality and mixed media. Bolter collaborates with researchers in the Augmented Environments Lab, co-directed with Blair MacIntyre, to create apps for entertainment, cultural heritage and education for smart phones and tablets. This supports his theory regarding remediation where he discusses "all media functions as remediators and that remediation offers us a means of interpreting the work of earlier media as well" .
Jay David Bolter's Published Works
Published Works
- Remediation: Understanding New Media (1999) (2532)
- : Hypertext: The Convergence of Contemporary Critical Theory and Technology (1993) (548)
- Writing Space: the Computer, Hypertext, and the History of Writing (1990) (513)
- Writing Space: Computers, HyperText, and the Remediation of Print (2001) (419)
- DART: a toolkit for rapid design exploration of augmented reality experiences (2005) (256)
- Windows and Mirrors - Interaction Design, Digital Art, and the Myth of Transparency (2003) (241)
- Wizard of Oz support throughout an iterative design process (2005) (167)
- EatWell: sharing nutrition-related memories in a low-income community (2008) (147)
- DART: a toolkit for rapid design exploration of augmented reality experiences (2004) (118)
- Exploring spatial narratives and mixed reality experiences in Oakland Cemetery (2005) (110)
- Hypertext and creative writing (1987) (93)
- The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments (1998) (88)
- Architectures for volatile hypertext (1991) (77)
- Wizard of Oz interfaces for mixed reality applications (2005) (75)
- New Media and the Permanent Crisis of Aura (2006) (68)
- Augmented reality as a new media experience (2001) (64)
- Media studies, mobile augmented reality, and interaction design (2013) (62)
- Integrating perceptual and symbolic information in VR (1995) (59)
- Presence and the Aura of Meaningful Places (2004) (59)
- Visualization and analysis using virtual reality (1994) (55)
- DART: the Designer's Augmented Reality Toolkit (2003) (53)
- BragFish: exploring physical and social interaction in co-located handheld augmented reality games (2008) (51)
- WE: A Writing Environment for Professionals, (1986) (48)
- Remediation and the Desire for Immediacy (2000) (47)
- The virtual annotation system (1996) (47)
- Interaction criticism: three readings of an interaction design, and what they get us (2010) (44)
- Transparency and Reflectivity : Digital Art and the Aesthetics of Interface Design. (2006) (34)
- Theory and practice in new media studies (2003) (31)
- The Desire for Transparency in an Era of Hybridity (2006) (31)
- Socrates in the Labyrinth Hypertext, Argument, Philosophy (1994) (30)
- The Digital Plenitude (2019) (30)
- Virtual Environments Research at the Georgia Tech GVU Center (1993) (27)
- Aesthetic Computing Manifesto (2003) (23)
- Three angry men: dramatizing point-of-view using augmented reality (2002) (21)
- Alice's Adventure's in New Media: An Exploration of Interactive Narratives in Augmented Reality (2001) (20)
- Beyond word processing: The computer as a new writing space (1989) (20)
- MRX: an interdisciplinary framework for mixed reality experience design and criticism (2015) (20)
- Transference and Transparency: Digital Technology and the Remediation of Cinema (2005) (20)
- AR Karaoke: acting in your favorite scenes (2005) (19)
- Formal Analysis and Cultural Critique in Digital Media Theory (2002) (19)
- Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama (2003) (18)
- The aesthetics of reality media (2020) (18)
- The control revolution: Technological and economic origins of the information society: James R. Beniger (Harvard University Press, Cambridge, MA, 1986) pp. x+493, $25.00 (1988) (17)
- Is It Live or Is It AR? (2007) (17)
- Remediation and the language of new media (2007) (16)
- Integrating 2-D Video Actors into 3-D Augmented-Reality Systems (2002) (15)
- The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications (2015) (15)
- Cultural expression in augmented and mixed reality (2014) (14)
- Thinking inside the box: Making meaning in a Handheld AR experience (2010) (14)
- On the design of hyper “spaces” (1995) (13)
- Single-narrative, multiple point-of-view dramatic experiences in augmented reality (2003) (13)
- Virtual Annotation: Verbal Communication in Virtual Reality (1993) (12)
- The Dickens web (1992) (11)
- Alone and together in the electronic bazaar (1993) (10)
- Ubiquitous Computing, Complexity and Culture (2015) (10)
- Text and Technology: Reading and Writing in the Electronic Age. (1987) (10)
- RealityMedia: An Experimental Digital Book in WebXR (2018) (9)
- MRx design and criticism: the confluence of media studies, performance and social interaction (2015) (8)
- The computer as a defining technology (1989) (8)
- Collaborative Pre-Writing with a Video-Based Group Working Memory (1993) (8)
- Virtual Reality and the Future of Hypertext. (1992) (7)
- Virtual reality and the future of hypertext (abstract) (1992) (7)
- The World Processor: An Interface for Textual Display and Manipulation in Virtual Reality (1993) (7)
- MRx and the aesthetics of locative writing (2015) (6)
- Augmenting Creative Realities: The Second Life Performance Project (2009) (6)
- Prototyping Applications For the Physical World Using Integrated Capture / Playback Facilities (2004) (6)
- Film informing design for contemplative gameplay (2008) (6)
- Supporting Early Design Activities for AR Experiences. (2007) (6)
- Reality Media (2021) (5)
- Digital Media and Art: Always Already Complicit? (2008) (5)
- Hybridity: Arts, Sciences and Cultural Effects (2006) (5)
- Digital Literature and the Modernist Problem (2011) (5)
- From STEAM research to education: An integrated art and engineering course at Georgia Tech (2012) (5)
- YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning (2021) (4)
- Writing on the world: the role of symbolic communication in graphic computer environments (1993) (4)
- The Computer, Hypertext, and Classical Studies (1991) (4)
- The Shapes of WOE. (1991) (4)
- Sherry Turkle, Life on the Screen: Identity in the Age of the Internet (London: Weidenfeld & Nicholson, 1996), 347pp. ISBN 0 297 81514 8 (1997) (3)
- Group I Report: Authoring Systems (1994) (3)
- Cyberphobia: Digital Technology and the Intermediality of Cinema at the End of the Millennium (2008) (3)
- Friedrich August Wolf and the Scientific Study of Antiquity (1980) (3)
- Creative strategies in artists' and engineers' approaches to technology development: first results of a case study (2011) (3)
- Digital Media and the Future of Filmic Narrative (2008) (3)
- The in memoriam web (1992) (3)
- Articulating creative practice: teleological and stochastic strategies in a case study of an artist and an engineering team developing similar technologies (2012) (3)
- McLuhan and the Legacy of Popular Modernism (2014) (2)
- (in)box with Malcom (2009) (2)
- Getting Your Hands on Electronic Literature: Exploring Tactile Fictions with the Reading Glove (2013) (2)
- "Imediace, hypermediace, remediace." (2005) (2)
- What is the sound of a headache? Using digital media to represent inner experiences (1997) (2)
- Plants and zombies: Two use cases for on-location panorama viewing in handheld mobile AR (2012) (2)
- From Book to Screen: Four Recent Studies (1992) (2)
- Special Section Introduction: Hybridity: Arts, Sciences and Cultural Effects (2006) (2)
- Negotiating uncertainty: process, artifact, and discourse in a case study of technologies to address SIDS (2011) (2)
- The Rhetoric of Interactive Fiction (2018) (1)
- Humaniora i den digitala era (2005) (1)
- The Acropolis on the Immersive Web (2021) (1)
- The computer in a finite world (1985) (1)
- Culture and Computers@@@Turing's Man: Western Culture in the Computer Age@@@The Second Self: Computers and the Human Spirit (1985) (1)
- Authors and readers in an age of electronic texts (1994) (1)
- Ethical Considerations for AR Experiences at Dark Tourism Sites (2018) (1)
- Digital Technology and the Remediation of Cinema. (2006) (1)
- Transference and Transparency: Digital Technology and the Remediation of Cinema ["Remédier / Remediation", no 6 automne 2005] (2013) (1)
- Word and Image in Multimedia (1994) (1)
- Tutorial 2: Integrating and using panoramas and photographic images in AR experiences (2012) (0)
- in an Age of Electronic Texts (0)
- Public Spaces and Augmented Perspectives (2007) (0)
- From writing space to designing mirrors (2016) (0)
- Hypermedia Prototype for Demonstration (1999) (0)
- Situating: Contextuality And Context-Awareness (2015) (0)
- Book review: Rita Raley, Tactical Media. Minneapolis: University of Minnesota Press, 2009. 208pp. ISBN 13 978 0816651511 (pbk), ISBN 13 978 0816651504 (hbk) (2011) (0)
- Hiding In Plain Sight—Interview With Hasan Elahi (2015) (0)
- How Is Digital Poetry Avant-Garde? (2008) (0)
- AMH-preface (2012) (0)
- A multi-disciplinary course on augmented reality design (2000) (0)
- "It's Messy but It Works": Talking About New Media (2001) (0)
- Avatars of the Word: From Papyrus to Cyberspace (review) (2000) (0)
- On the design of hyper 'spaces' : Designing hypermedia applications (1995) (0)
- The World Wide Web (2018) (0)
- Machine Poetics and Reading Machines : William Poundstone ’ s Electronic Literature (2011) (0)
- Tutorial 2: Integrating and using panoramas and photographic images in AR experiences (2012) (0)
- An Overview of the Architecture for WE 1.0 (1988) (0)
- An Invitation to Think Again: Digital Media Revisited@@@Digital Media Revisited: Theoretical and Conceptual Innovation in Digital Domains (2004) (0)
- Hypermedia Interface Interim Prototype. (1996) (0)
- Interface, Bodies, And Process— Interview With Teri Rueb (2015) (0)
- A Comparative Study of Matching Algorithms for Natural Markers (2014) (0)
- Videogames & the two avant-gardes (2010) (0)
- A Concordance to Arrian (1979) (0)
- Panel Discussion: Jay David Bolter, Celia Pearce, Henry Lowood ; Moderator, Michael Nitsche (2010) (0)
- Remediation (1996) (0)
- Theorizing Technology While Courting Credibility: Emerging Rhetorics in CAI Scholarship (1994) (0)
- Book Review:Machines and Intelligence: A Critique of Arguments against the Possibility of Artificial Intelligence Stuart Goldkind (1987) (0)
- In the Late Age of Print@@@Hypertext: The Convergence of Contemporary Critical Theory and Technology.@@@Writing Space: The Computer, Hypertext, and the History of Writing.@@@Hypertext and Hypermedia. (1993) (0)
- J. David Bolter and Richard A. Grusin - Remediation - Configurations 4:3 (2007) (0)
- Introduction: Complex Ubiquity-Effects, Ulrik Ekman (2015) (0)
- The Computer in a Finite World, 6 Computer L.J. 349 (1985) (1985) (0)
- Text block "'DEEP' MEDIA TIME" "DEEP" MEDIA TEMPORALITIES AS ARCHAEOLOGIES OF THE RECENT PRESENT (2019) (0)
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