Jennifer Mankoff
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American computer scientist
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Jennifer Mankoffcomputer-science Degrees
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Computer Science
Jennifer Mankoff's Degrees
- PhD Computer Science Georgia Tech
- Masters Computer Science Georgia Tech
- Bachelors Computer Science Georgia Tech
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Why Is Jennifer Mankoff Influential?
(Suggest an Edit or Addition)According to Wikipedia, Jennifer Mankoff is the Richard E. Ladner Endowed Professor and Associate Director for Diversity and Inclusion in the Paul G. Allen School of Computer Science & Engineering at the University of Washington, in Seattle, where she joined the faculty in 2017.
Jennifer Mankoff's Published Works
Published Works
- UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits (2009) (639)
- Heuristic evaluation of ambient displays (2003) (623)
- Environmental Sustainability (2009) (378)
- Who wants to know what when? privacy preference determinants in ubiquitous computing (2003) (341)
- When participants do the capturing: the role of media in diary studies (2005) (322)
- A toolkit for managing user attention in peripheral displays (2004) (229)
- Is your web page accessible?: a comparative study of methods for assessing web page accessibility for the blind (2005) (222)
- Leveraging Social Networks To Motivate Individuals to Reduce their Ecological Footprints (2007) (217)
- Disability studies as a source of critical inquiry for the field of assistive technology (2010) (205)
- Environmental sustainability and interaction (2007) (185)
- Cirrin: a word-level unistroke keyboard for pen input (1998) (173)
- Designing mediation for context-aware applications (2005) (151)
- Modeling and Understanding Human Routine Behavior (2016) (143)
- Sensr: evaluating a flexible framework for authoring mobile data-collection tools for citizen science (2013) (124)
- Distributed mediation of ambiguous context in aware environments (2002) (121)
- Momento: support for situated ubicomp experimentation (2007) (119)
- Air+touch: interweaving touch & in-air gestures (2014) (118)
- Next steps for sustainable HCI (2014) (118)
- Exiting the Cleanroom: On Ecological Validity and Ubiquitous Computing (2008) (109)
- Using Low-Cost Sensing to Support Nutritional Awareness (2002) (109)
- It's not all about "Green": energy use in low-income communities (2009) (103)
- A compiler for 3D machine knitting (2016) (103)
- A Layered Fabric 3D Printer for Soft Interactive Objects (2015) (101)
- Stretching the Bounds of 3D Printing with Embedded Textiles (2017) (97)
- Rapid construction of functioning physical interfaces from cardboard, thumbtacks, tin foil and masking tape (2006) (95)
- StepGreen.org: Increasing Energy Saving Behaviors via Social Networks (2010) (95)
- Severity of chronic Lyme disease compared to other chronic conditions: a quality of life survey (2014) (86)
- Dynamic detection of novice vs. skilled use without a task model (2007) (82)
- Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf (2003) (81)
- Reprise: A Design Tool for Specifying, Generating, and Customizing 3D Printable Adaptations on Everyday Objects (2016) (79)
- Providing integrated toolkit-level support for ambiguity in recognition-based interfaces (2000) (78)
- Identifying Behavioral Phenotypes of Loneliness and Social Isolation with Passive Sensing: Statistical Analysis, Data Mining and Machine Learning of Smartphone and Fitbit Data (2019) (76)
- TherML: occupancy prediction for thermostat control (2013) (76)
- Interaction techniques for ambiguity resolution in recognition-based interfaces (2006) (74)
- ProactiveTasks: the short of mobile device use sessions (2014) (72)
- Managing Personal Information Disclosure in Ubiquitous Computing Environments (2003) (70)
- OOPS: a toolkit supporting mediation techniques for resolving ambiguity in recognition-based interfaces (2000) (70)
- Some Computer Science Issues in Creating a Sustainable World (2008) (67)
- Providing integrated toolkit-level support for ambiguity in recognition-based interfaces (2000) (66)
- Encore: 3D printed augmentation of everyday objects with printed-over, affixed and interlocked attachments (2015) (64)
- Design and Evaluation of a Social Visualization Aimed at Encouraging Sustainable Behavior (2010) (63)
- Automatically identifying targets users interact with during real world tasks (2010) (62)
- Using Automated Tools to Improve Web Site Usage by Users with Diverse Abilities (2003) (62)
- Competing online viewpoints and models of chronic illness (2011) (61)
- Visualizing non-speech sounds for the deaf (2005) (61)
- Living Disability Theory: Reflections on Access, Research, and Design (2020) (61)
- Uncovering information needs for independent spatial learning for users who are visually impaired (2013) (60)
- Helping Hands: Requirements for a Prototyping Methodology for Upper-limb Prosthetics Users (2016) (58)
- Web accessibility for low bandwidth input (2002) (58)
- A framework for robust and flexible handling of inputs with uncertainty (2010) (58)
- RapID: A Framework for Fabricating Low-Latency Interactive Objects with RFID Tags (2016) (58)
- Leveraging Routine Behavior and Contextually-Filtered Features for Depression Detection among College Students (2019) (56)
- EarBuddy: Enabling On-Face Interaction via Wireless Earbuds (2020) (54)
- Automatically detecting pointing performance (2008) (54)
- Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI (2020) (54)
- Scribe4Me: Evaluating a Mobile Sound Transcription Tool for the Deaf (2006) (54)
- Understanding factors of successful engagement around energy consumption between and among households (2014) (53)
- Looking past yesterday's tomorrow: using futures studies methods to extend the research horizon (2013) (51)
- Who Gets to Future?: Race, Representation, and Design Methods in Africatown (2019) (51)
- Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices (2010) (51)
- A Peripheral Display Toolkit (2003) (49)
- GymCam: Detecting, Recognizing and Tracking Simultaneous Exercises in Unconstrained Scenes (2018) (49)
- Understanding conflict between landlords and tenants: implications for energy sensing and feedback (2010) (49)
- A Conceptual Model and a Metaphor of Everyday Privacy in Ubiquitous Computing Environments (2002) (49)
- inAir: a longitudinal study of indoor air quality measurements and visualizations (2013) (49)
- "Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication (2019) (48)
- Greater than the Sum of its PARTs: Expressing and Reusing Design Intent in 3D Models (2018) (47)
- Understanding Volunteer AT Fabricators: Opportunities and Challenges in DIY-AT for Others in e-NABLE (2017) (46)
- Evaluating non-speech sound visualizations for the deaf (2006) (46)
- Interaction techniques for ambiguity resolution in recognition-based interfaces (2000) (45)
- Supporting interspecies social awareness: using peripheral displays for distributed pack awareness (2005) (45)
- Facade: Auto-generating Tactile Interfaces to Appliances (2016) (45)
- Clinical and Maker Perspectives on the Design of Assistive Technology with Rapid Prototyping Technologies (2016) (43)
- Error Correction Techniques for Handwriting, Speech, and Other Ambiguous or Error Prone Systems (1999) (43)
- Understanding pointing problems in real world computing environments (2008) (42)
- Prototypes in the wild lessons from three ubicomp systems (2005) (39)
- A technology probe of wearable in-home computer-assisted physical therapy (2014) (39)
- Combining body pose, gaze, and gesture to determine intention to interact in vision-based interfaces (2014) (38)
- Evaluating accessibility by simulating the experiences of users with vision or motor impairments (2005) (38)
- Understanding Uncertainty in Measurement and Accommodating its Impact in 3D Modeling and Printing (2017) (38)
- KnitPicking Textures: Programming and Modifying Complex Knitted Textures for Machine and Hand Knitting (2019) (38)
- Building Connections among Loosely Coupled Groups: Hebb’s Rule at Work (2004) (37)
- Monte carlo methods for managing interactive state, action and feedback under uncertainty (2011) (37)
- Dirty desktops: using a patina of magnetic mouse dust to make common interactor targets easier to select (2007) (37)
- Dynamically adapting GUIs to diverse input devices (2006) (36)
- Distributed Mediation of Imperfectly Sensed Context in Aware Environments (2000) (34)
- Facade: Auto-generating Tactile Interfaces to Appliances (2017) (34)
- Extensible input handling in the subArctic toolkit (2005) (33)
- Defining the role of HCI in the challenges of sustainability (2009) (33)
- Everyday Privacy in Ubiquitous Computing Environments (2002) (32)
- Challenges for Ubicomp Evaluation (2004) (32)
- How Does COVID-19 impact Students with Disabilities/Health Concerns? (2020) (32)
- Deep conservation in urban India and its implications for the design of conservation technologies (2013) (32)
- Detecting Depression and Predicting its Onset Using Longitudinal Symptoms Captured by Passive Sensing (2021) (31)
- Sketch Recognizers from the End-User's, the Designer's, and the Programmer's Perspective (2002) (31)
- HCI and sustainability: a tale of two motivations (2012) (30)
- Indoor-ALPS: an adaptive indoor location prediction system (2014) (30)
- Probabilistic palm rejection using spatiotemporal touch features and iterative classification (2014) (29)
- Automated recognition of hypertension through overnight continuous HRV monitoring (2018) (29)
- Towards a Deconstruction of the Privacy Space (2003) (29)
- Concepts, Values, and Methods for Technical Human-Computer Interaction Research (2014) (27)
- Theoretical and architectural support for input device adaptation (2002) (26)
- The Tangible Desktop: A Multimodal Approach to Nonvisual Computing (2017) (25)
- The book as user interface: lowering the entry cost to email for elders (2005) (25)
- Quantifying Aversion to Costly Typing Errors in Expert Mobile Text Entry (2017) (25)
- Reflections of everyday activities in spending data (2009) (24)
- Clench Interface: Novel Biting Input Techniques (2019) (24)
- Distinguishing Users By Pointing Performance in Laboratory and Real-World Tasks (2013) (23)
- Removing the Mask of Average Treatment Effects in Chronic Lyme Disease Research Using Big Data and Subgroup Analysis (2018) (23)
- Leveraging Collaborative-Filtering for Personalized Behavior Modeling (2021) (23)
- The Limits of Expert Text Entry Speed on Mobile Keyboards with Autocorrect (2019) (23)
- Towards Everyday Privacy for Ubiquitous Computing (2003) (23)
- A Conceptual Model and a Metaphor of Everyday Privacy in Ubiquitous (2002) (23)
- Supporting knowledge workers beyond the desktop with Palplates (1997) (22)
- Interactiles: 3D Printed Tactile Interfaces to Enhance Mobile Touchscreen Accessibility (2018) (22)
- Presiding over accidents: system direction of human action (2004) (22)
- Threadsteading: Playful Interaction for Textile Fabrication Devices (2016) (22)
- FROM CONCEPTION TO DESIGN, A Practical Guide to Designing Ambient Displays (2003) (21)
- Nonvisual Interaction Techniques at the Keyboard Surface (2018) (21)
- Around-body interaction: sensing & interaction techniques for proprioception-enhanced input with mobile devices (2014) (21)
- Test time feature ordering with FOCUS: interactive predictions with minimal user burden (2016) (21)
- Practical service learning issues in HCI (2006) (21)
- Leveraging Human Routine Models to Detect and Generate Human Behaviors (2017) (20)
- Motivating Sustainable Behavior through Social Comparison on Online Social Visualization (2008) (19)
- Exploring Barriers to the Adoption of Mobile Technologies for Volunteer Data Collection Campaigns (2015) (19)
- Nudge and shove: frequency thresholding for navigation in direct brain-computer interfaces (2001) (18)
- College from home during COVID-19: A mixed-methods study of heterogeneous experiences (2021) (17)
- Perceptions of the Design Process: An Examination of Gendered Aspects of New Product Development* (2004) (16)
- Passively-sensed Behavioral Correlates of Discrimination Events in College Students (2019) (16)
- Prototypes in the Wild: Lessons Learned from Evaluating Three Ubicomp Systems (2005) (16)
- Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users (2021) (16)
- Anticipate and Adjust: Cultivating Access in Human-Centered Methods (2022) (16)
- Curation, provocation, and digital identity: risks and motivations for sharing provocative images online (2012) (15)
- An Architecture for Generating Interactive Feedback in Probabilistic User Interfaces (2015) (14)
- Energy Usage Attitudes of Urban India (2014) (14)
- Domisilica: Providing Ubiquitous Access to the Home (1997) (14)
- GymCam (2018) (13)
- Dynamic Question Ordering in Online Surveys (2016) (13)
- Making the field of computing more inclusive (2017) (12)
- From Data to Display: the Design and Evaluation of a Peripheral Sound Display for the Deaf (2002) (12)
- Bringing People and Places Together with Dual Augmentation (1998) (12)
- An architecture and interaction techniques for handling ambiguity in recognition-based input (2001) (12)
- Design in the Public Square (2019) (12)
- Evaluating Glanceable Visuals for Multitasking (2006) (11)
- Gender, Soft Skills, and Patient Experience in Online Physician Reviews: A Large-Scale Text Analysis (2020) (11)
- Wireless Analytics for 3D Printed Objects (2018) (11)
- In the dark, out in the cold (2011) (10)
- Crossing Qualitative and Quantitative Evaluation in the domain of Ubiquitous Computing (2005) (10)
- Evaluating Peripheral Displays (2009) (10)
- A Multi-Modal Approach for Blind and Visually Impaired Developers to Edit Webpage Designs (2019) (10)
- Keyboard Surface Interaction: Making the keyboard into a pointing device (2016) (10)
- KnitGIST: A Programming Synthesis Toolkit for Generating Functional Machine-Knitting Textures (2020) (9)
- Accessible online content creation by end users (2013) (9)
- Understanding Gender Equity in Author Order Assignment (2018) (9)
- From Conception to Design (2003) (9)
- Interactiles (2018) (9)
- Interacting with Multiple Alternatives Generated by Recognition Technologies (1999) (8)
- Consumer-Grade Fabrication and Its Potential to Revolutionize Accessibility (2018) (8)
- Momento : Early-Stage Prototyping and Evaluation for Mobile Applications ( in submission ) (2005) (7)
- Augmenting home and office environments (1998) (7)
- TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction (2022) (7)
- Evaluating HCI Research beyond Usability (2018) (7)
- Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stopgap Protective Equipment (2021) (7)
- Computational Design of Knit Templates (2021) (6)
- The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 (2021) (6)
- Bringing People and Places Together (1998) (6)
- HulaMove: Using Commodity IMU for Waist Interaction (2021) (6)
- Consumer-grade fabrication and its potential to revolutionize accessibility (2019) (6)
- Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs (2022) (6)
- A Compiler for 3 D Machine Knitting (2016) (6)
- Understanding practices and needs of researchers in human state modeling by passive mobile sensing (2021) (6)
- Motivate Environmentally Sustainable Thermostat-Use through Goal-Setting , Just-InTime Recommendations , and Behavior Reflection (2010) (5)
- Tangible Interfaces (2019) (5)
- Cost-Effective Feature Selection and Ordering for Personalized Energy Estimates (2016) (5)
- Distress among undergraduates: Marginality, stressors and resilience resources. (2021) (5)
- "Point-of-Care Manufacturing" (2019) (5)
- Exploring the opportunities of mobile technology use in nonprofit organizations (2014) (4)
- EASE: A Simulation Tool for Accessible Design (1970) (4)
- An Activity Centered Approach to Nonvisual Computer Interaction (2020) (4)
- Is it a question of trust?: how search preferences influence forum use (2014) (4)
- SIG on the State of Accessibility at CHI (2016) (4)
- Representing and supporting action on buried relationships in smart environments (4)
- Healthy Cities Ambient Displays (2003) (4)
- Navigating Illness, Finding Place: Enhancing the Experience of Place for People Living with Chronic Illness (2021) (4)
- Ambient Displays : A Designer ’ s Synopsis (2000) (4)
- Perspectives of Women with Disabilities in Computing (2019) (4)
- Twist 'n' Knock: A One-handed Gesture for Smart Watches (2016) (3)
- Stitching Together the Experiences of Disabled Knitters (2021) (3)
- Making a Medical Maker's Playbook: An Ethnographic Study of Safety-Critical Collective Design by Makers in Response to COVID-19 (2022) (3)
- Impact of Online Learning in the Context of COVID-19 on Undergraduates with Disabilities and Mental Health Concerns (2022) (3)
- Soft printing with fabric (2016) (3)
- Using Peripheral Displays to Provide the Deaf with Awareness of Environmental Audio (2003) (3)
- Understanding the Needs of Prospective Tenants (2018) (3)
- hebb: An Infrastructure for Conveying Shared Interests (2003) (2)
- KnitGIST (2020) (2)
- The wicked problem of making SIGCHI accessible (2016) (2)
- Adjunct Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (2017) (2)
- PSST: Enabling Blind or Visually Impaired Developers to Author Sonifications of Streaming Sensor Data (2022) (2)
- Who Wants to Know? (2019) (2)
- Examining Needs and Opportunities for Supporting Students Who Experience Discrimination (2021) (2)
- A Systematic Approach for Exploring Tradeoffs in Predictive HVAC Control Systems for Buildings (2017) (2)
- Lack of Belonging Predicts Depressive Symptomatology in College Students (2022) (1)
- Ten Inch Pixels: Ambient Art for Remote Awareness (2001) (1)
- Areas of Strategic Visibility: Disability Bias in Biometrics (2022) (1)
- inAir (2013) (1)
- Computational Model of Human Routine Behaviours (2018) (1)
- Uncertainty in Chronic Illness and Patientsʼ Online Experiences (2010) (1)
- Multisensory Physical Computing for the Blind and Visually Impaired (2021) (1)
- 2021 SIG on Access in SIGCHI (2021) (1)
- CoRhythMo: A Computational Framework for Modeling Biobehavioral Rhythms from Mobile and Wearable Data Streams (2020) (1)
- Design implications for social-energy applications (2012) (1)
- “I’m Just Overwhelmed”: Investigating Physical Therapy Accessibility and Technology Interventions for People with Disabilities and/or Chronic Conditions (2022) (1)
- A Computational Framework for Modeling Biobehavioral Rhythms from Mobile and Wearable Data Streams (2022) (1)
- Title Evaluating accessibility through simulating the experiences of user users with vision or motor impairments Authors (2005) (1)
- USER EXPERIENCES WITH TRADITIONAL AND 3D-PRINTED UPPER EXTREMITY PROSTHESES, DEVELOPMENT OF A COMPREHENSIVE SURVEY INSTRUMENT (2018) (1)
- Enhancing access to high quality tangible information through machine embroidered tactile graphics (2022) (1)
- Clench Interaction: Novel Biting Input Techniques (2019) (1)
- Rapid Convergence: The Outcomes of Making PPE During a Healthcare Crisis (2021) (1)
- GLOBEM Dataset: Multi-Year Datasets for Longitudinal Human Behavior Modeling Generalization (2022) (1)
- 2019 Access SIGCHI report (2020) (1)
- Suffering Warriors: Uncertainty in Chronic Illness and Patients’ Online Experience (2009) (0)
- “I Just Wanted to Triple Check... They were all Vaccinated”: Supporting Risk Negotiation in the Context of COVID-19 (2022) (0)
- Human-Computer Interaction Institute School of Computer Science 2009 Reflections of Everyday Activities in Spending Data (2015) (0)
- sPrintr: Towards In-Situ Personal Fabrication using a Mobile 3D Printer (2022) (0)
- Hardware is Hard—is it Worth it? (2023) (0)
- Understanding health and behavioral trends of successful students through machine learning models (2021) (0)
- IIC: Information in Context (2003) (0)
- SIGCHI and SIGACCESS working together to improve accessibility (2017) (0)
- Session details: Assisted communication (2009) (0)
- Understanding and Enhancing The Role of Speechreading in Online d/DHH Communication Accessibility (2023) (0)
- Demo hour (2016) (0)
- Building a toolkit for fabricating interactive objects (2016) (0)
- Applications of a Machine Embroidered Metamaterial (2022) (0)
- Centering Accessibility for Person-Centered Care Planning for MCC (2022) (0)
- Gender, Soft Skills, and Patient Experience in Online Physician Reviews: A Large-Scale Text Analysis (Preprint) (2019) (0)
- Automated recognition of hypertension through overnight continuous HRV monitoring (2017) (0)
- Identifying Behavioral Phenotypes of Loneliness and Social Isolation with Passive Sensing: 3-Fold Analysis (2019) (0)
- GLOBEM (2022) (0)
- The center for research and education on accessible technology and experiences (CREATE) (2021) (0)
- The Global Care Ecosystems of 3D Printed Assistive Devices (2022) (0)
- Reducing the Need for Human-Labeled Sensor Data By Automatically Applying Domain Knowledge (2010) (0)
- End-user moderation of cognitive accessibility in online communities: case study of brain fog in the lyme community (2009) (0)
- Adaptive Assistance : Dynamically tailoring assistive technologies for interactive computer users (2006) (0)
- OPTIMISM: Enabling Collaborative Implementation of Domain Specific Metaheuristic Optimization (2023) (0)
- 0258 Early Semester Sleep Variability Predicts Depression Among College Students (2020) (0)
- Increasing Data Equity Through Accessibility (2022) (0)
- Fabricating Pervasive Computing Systems (2019) (0)
- Technologies for Green Values (2007) (0)
- Fabricating Accessible Designs with Knitting Machines (2022) (0)
- Nightly sleep duration predicts grade point average in the first year of college. (2023) (0)
- THE CASE FOR BROAD-RANGE OUTCOME ASSESSMENT ACROSS UPPER LIMB DEVICE CLASSES (2018) (0)
- Chapter 19 Evaluating Peripheral Displays (2009) (0)
- Using social technologies to increase sharing and communication around household energy consumption in low-income and rental communities (2012) (0)
- Proposal of a Model and Architecture for Handling Ambiguity in Recognition-Based Input (1999) (0)
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What Schools Are Affiliated With Jennifer Mankoff?
Jennifer Mankoff is affiliated with the following schools: