Jesper Juul
#43,579
Most Influential Person Now
Danish games researcher
Jesper Juul 's AcademicInfluence.com Rankings
Jesper Juul philosophy Degrees
Philosophy
#9013
World Rank
#12503
Historical Rank
Logic
#8340
World Rank
#10428
Historical Rank
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Computer Science Philosophy
Jesper Juul 's Degrees
- PhD Computer Science IT University of Copenhagen
- Masters Media Studies University of Copenhagen
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Why Is Jesper Juul Influential?
(Suggest an Edit or Addition)According to Wikipedia, Jesper Juul is a Danish game designer, educator, and theorist in the field of video game studies. He is an associate professor at the Danish Design School. Juul is co-editor, with William Uricchio and Geoffrey Long, of the MIT Press Playful Thinking series.
Jesper Juul 's Published Works
Published Works
- Half-Real: Video Games between Real Rules and Fictional Worlds (2005) (1704)
- A Casual Revolution: Reinventing Video Games and Their Players (2009) (717)
- The game, the player, the world: looking for a heart of gameness (2010) (607)
- Games Telling stories? - A brief note on games and narratives (2001) (339)
- The Open and the Closed: Games of Emergence and Games of Progression (2002) (189)
- A Clash between Game and Narrative (2011) (145)
- The Art of Failure: An Essay on the Pain of Playing Video Games (2013) (119)
- Fear of Failing ? The Many Meanings of Difficulty in Video Games (2011) (110)
- The Magic Circle and the Puzzle Piece (2009) (72)
- A Certain Level of Abstraction (2007) (55)
- Easy to use and incredibly difficult: on the mythical border between interface and gameplay (2009) (51)
- The repeatedly lost art of studying games (2001) (36)
- SWAP ADJACENT GEMS TO MAKE SETS OF THREE: A HISTORY OF MATCHING TILE GAMES (2007) (33)
- Introduction to Game Time / Time to play – An examination of game temporality (2015) (30)
- Games Telling Stories (2020) (29)
- High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival (2014) (25)
- Zero-Player Games - What We Talk about When We Talk about Players (2012) (25)
- Handmade Pixels: Independent Video Games and the Quest for Authenticity (2019) (21)
- Works of Game: On the Aesthetics of Games and Art (2015) (18)
- Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback (2016) (16)
- In search of lost time: on game goals and failure costs (2010) (14)
- Virtual Reality: Fictional all the Way Down (and that’s OK) (2019) (9)
- The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul Moderated by Bonnie Ruberg (2017) (8)
- PLAYING WITH AN OTHER: ETHICS IN THE MAGIC CIRCLE (2007) (8)
- The Aesthetics of the Aesthetics of the Aesthetics of Video Games : Walking Simulators as Response to the problem of Optimization (2018) (8)
- The Phenomenology of Videogames (2009) (6)
- Depth in one minute: a conversation about Bejeweled Blitz (2010) (4)
- Where the Action is (2005) (3)
- Fact, Fiction, and Virtual Worlds (2021) (2)
- The Game of Video Game Objects: A Minimal Theory of when we see Pixels as Objects rather than Pictures (2021) (2)
- 3 What Is (Artificial) Intelligence (2018) (1)
- Predicting Success Factors of Video Game Titles and Companies (2022) (1)
- 2 Reclaiming Fun: What If We Consider Fun as the Anchor of an Aesthetics of Play? (2019) (1)
- Electronic Games for Facilitating Social Interaction Between Parents With Cancer and Their Children During Hospitalization: Interdisciplinary Game Development (Preprint) (2019) (1)
- The Pure Game: A Short History of Video Game Aesthetics (2010) (1)
- The Counterfactual Nostalgia of Indie Games (2015) (1)
- Anti-inspiration in Independent Games (2016) (1)
- The Independent Mode: A Functionalist Account of Independent Games and Game History (2020) (1)
- Do You Need to Be Intelligent to Play Games? (2019) (0)
- Panel Discussion: Jesper Juul, Frank Lantz, John Sharp ; Moderator, Christoph Kluetsch (2010) (0)
- A Mobile Army of Ontologies (2015) (0)
- The Plague of Optimization:: Art and the Problem of the rational Video Game Player (2019) (0)
- 4 Do Video Games Have Artificial Intelligence (2018) (0)
- 7 Automating Creativity (2018) (0)
- Half-Real: The Interplay between Game Rules and Game Fiction (2005) (0)
- Bad Games Panel [Abstracts] (2009) (0)
- The Games We Didn’t Predict (2019) (0)
- In the Beginning of AI, There Were Games (2019) (0)
- Review: Alexander R. Galloway Gaming: Essays on Algorithmic Culture. Minneapolis, MN: University of Minnesota Press, 2006. 143 pp. (paper) 9780816648504 (2007) (0)
- Video Games: A Paradoxically Painful Art Form? (2018) (0)
- The Philosophical Problem of the Sore Loser: Video games as a Paradox of Failure (2013) (0)
- Speaking intelligently?” What do we understand about narratives in video games (and what not)? (2016) (0)
- 5 Growing a Mind and Learning to Play (2018) (0)
- Electronic Games for Facilitating Social Interaction Between Parents With Cancer and Their Children During Hospitalization: Interdisciplinary Game Development (2021) (0)
- The Hopelessly Compromised: Independent Games as a Movement against Mainstream AAA Video Games (2016) (0)
- Financial, Aesthetic and Cultural Independence: A Selective History of Independent Games (2018) (0)
- 6 Electric Kool—Aid Playground: What Happens When an Art Museum Plays with Beauty? (2019) (0)
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Other Resources About Jesper Juul
What Schools Are Affiliated With Jesper Juul ?
Jesper Juul is affiliated with the following schools:
What Are Jesper Juul 's Academic Contributions?
Jesper Juul is most known for their academic work in the field of computer science. They are also known for their academic work in the fields of and philosophy.
Jesper Juul has made the following academic contributions: