Jesse Schell
#22,819
Most Influential Person Now
American video game designer
Jesse Schell's AcademicInfluence.com Rankings
Jesse Schellcomputer-science Degrees
Computer Science
#1049
World Rank
#1087
Historical Rank
#555
USA Rank
Algorithms
#453
World Rank
#459
Historical Rank
#47
USA Rank
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Computer Science
Jesse Schell's Degrees
- PhD Information Networking Carnegie Mellon University
- Bachelors Computer Science Rensselaer Polytechnic Institute
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Why Is Jesse Schell Influential?
(Suggest an Edit or Addition)According to Wikipedia, Jesse N. Schell is an American video game designer and author, as well as the CEO of Schell Games, and a distinguished professor of the practice of entertainment technology at CMU's Entertainment Technology Center , a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania.
Jesse Schell's Published Works
Published Works
- The Art of Game Design: A book of lenses (2019) (1999)
- The Art of Game Design: A Book of Lenses, Second Edition (2014) (121)
- Understanding entertainment: story and gameplay are one (2005) (71)
- Designing Interactive Theme Park Rides (2001) (37)
- Stories in Games for Health: More Pros or Cons? (2013) (22)
- Not Thinking Clearly? Play a Game, Seriously! (2016) (13)
- Shaping an Entertaining Future at Carnegie Mellon (2003) (8)
- Serious Games for Health: Features, Challenges, Next Steps. (2014) (7)
- Health Games Come of Age: An Expert Panel Discussion. (2012) (4)
- Chapter Eleven – Game Mechanics Must be in Balance (2008) (4)
- Tunnel Tail: A New Approach to Prevention (2014) (3)
- Chapter Twenty-Five – Good Games Are Created Through Playtesting (2008) (3)
- Tenth Anniversary: The Art of Game Design (2019) (2)
- The Game Improves through Iteration (2019) (2)
- Chapter Seven – The Game Improves Through Iteration (2008) (2)
- Chapter Twelve – Game Mechanics Support Puzzles (2008) (2)
- Chapter Thirteen – Players Play Games Through an Interface (2008) (1)
- Chapter Nine – The Experience is in the Player's Mind (2008) (1)
- Worlds Contain Spaces (2019) (1)
- One Kind of Experience Is the Story (2019) (1)
- The Designer Creates an Experience (2019) (1)
- Experiences Can Be Judged by Their Interest Curves (2019) (1)
- Building Virtual Worlds Carrying on the Legacy of Randy Pausch's "Head Fake" (2013) (1)
- Chapter Thirty – Games Transform Their Players (2008) (1)
- The Experience Is in the Player’s Mind (2019) (0)
- Chapter Twenty – The Look and Feel of a World Is Defined by Its Aesthetics (2008) (0)
- Chapter Ten – Some Elements are Game Mechanics (2008) (0)
- The Player’s Mind Is Driven by the Player’s Motivation (2019) (0)
- Players Play Games through an Interface (2019) (0)
- The Designer and Client Want the Game to Make a Profit (2019) (0)
- Chapter Sixteen – Story and Game Structures can be Artfully Merged with Indirect Control (2008) (0)
- Chapter Twenty-Two – Other Players Sometimes Form Communities (2008) (0)
- Story and Game Structures Can Be Artfully Merged with Indirect Control (2019) (0)
- Some Elements Are Game Mechanics (2019) (0)
- Chapter Three – The Experience Rises Out of a Game (2008) (0)
- Chapter Thirty-Three – Goodbye (2008) (0)
- Chapter Twenty-Nine – The Designer and Client Want the Game to Make a Profit (2008) (0)
- The Designer Usually Works with a Team (2019) (0)
- In the Beginning, There Is the Designer (2019) (0)
- Well Played--Vol. 1, No. 1 (2015) (0)
- Networking issues in entertainment computing - Editorial (2005) (0)
- I <3 Mines of Minos (2009) (0)
- Some Games Are Played with Other Players (2019) (0)
- The Game Begins with an Idea (2019) (0)
- The Team Builds a Game with Technology (2019) (0)
- Guest editorial: Networking issues in entertainment computing (2005) (0)
- Chapter Twenty-Four – The Team Sometimes Communicates Through Documents (2008) (0)
- Chapter Fourteen – Experiences Can be Judged by Their Interest Curves (2008) (0)
- The Designer Gives the Client a Pitch (2019) (0)
- Chapter Six – The Game Begins with an Idea (2008) (0)
- Chapter One – In the Beginning, There Is the Designer (2008) (0)
- Other Players Sometimes Form Communities (2019) (0)
- Game Mechanics Must Be in Balance (2019) (0)
- Designers Have Certain Responsibilities (2019) (0)
- Chapter Five – The Elements Support a Theme (2008) (0)
- Chapter Twenty-Eight – The Designer Gives the Client a Pitch (2008) (0)
- Chapter Twenty-One – Some Games are Played with Other Players (2008) (0)
- Chapter Eighteen – Worlds Contain Characters (2008) (0)
- Chapter Thirty-Two – Each Designer has a Motivation (2008) (0)
- Chapter Thirty-One – Designers Have Certain Responsibilities (2008) (0)
- Good Games Are Created through Playtesting (2019) (0)
- Games Transform Their Players (2019) (0)
- Chapter Twenty-Six – The Team Builds a Game with Technology (2008) (0)
- Chapter Twenty-Seven – Your Game Will Probably Have a Client (2008) (0)
- Chapter Four – The Game Consists of Elements (2008) (0)
- The Experience Takes Place in a Venue (2019) (0)
- Stories and Games Take Place in Worlds (2019) (0)
- Game Mechanics Support Puzzles (2019) (0)
- Chapter Twenty-Three – The Designer Usually Works with a Team (2008) (0)
- The Experience Rises Out of a Game (2019) (0)
- Chapter Seventeen – Stories and Games Take Place in Worlds (2008) (0)
- Some Interfaces Create a Feeling of Presence (2019) (0)
- Worlds Contain Characters (2019) (0)
- Chapter Nineteen – Worlds Contain Spaces (2008) (0)
- Chapter Eight – The Game is Made for a Player (2008) (0)
- Grassroots Organizing and Data Rescue (2017) (0)
- The Game Consists of Elements (2019) (0)
- Your Game Will Probably Have a Client (2019) (0)
- Chapter Fifteen – One Kind of Experience Is the Story (2008) (0)
- Each Designer Has a Purpose (2019) (0)
- The Look and Feel of a World Is Defined by Its Aesthetics (2019) (0)
- The Team Sometimes Communicates through Documents (2019) (0)
- The Elements Support a Theme (2019) (0)
- Chapter Two – The Designer Creates an Experience (2008) (0)
- The Game Is Made for a Player (2019) (0)
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What Schools Are Affiliated With Jesse Schell?
Jesse Schell is affiliated with the following schools: