Jessica Hodgins
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Why Is Jessica Hodgins Influential?
(Suggest an Edit or Addition)According to Wikipedia, Jessica K. Hodgins is an American roboticist and researcher who is a professor at Carnegie Mellon's Robotics Institute and School of Computer Science. Hodgins is currently also Research Director at the Facebook AI Research lab in Pittsburgh next to Carnegie Mellon. She was elected the president of ACM SIGGRAPH in 2017. Until 2016, she was Vice President of Research at Disney Research and was the Director of the Disney Research labs in Pittsburgh and Los Angeles.
Jessica Hodgins's Published Works
Published Works
- Interactive control of avatars animated with human motion data (2002) (1055)
- Animating human athletics (1995) (741)
- Design galleries: a general approach to setting parameters for computer graphics and animation (1997) (646)
- Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces (2004) (520)
- Graphical modeling and animation of brittle fracture (2023) (491)
- Segmenting Motion Capture Data into Distinct Behaviors (2004) (480)
- Footstep Planning for the Honda ASIMO Humanoid (2005) (424)
- Animation of dynamic legged locomotion (1991) (389)
- Performance animation from low-dimensional control signals (2005) (371)
- A Storytelling Robot: Modeling and Evaluation of Human-like Gaze Behavior (2006) (364)
- Adapting human motion for the control of a humanoid robot (2002) (360)
- Hierarchical Aligned Cluster Analysis for Temporal Clustering of Human Motion (2013) (343)
- Motion capture-driven simulations that hit and react (2002) (324)
- Social interactions: A first-person perspective (2012) (319)
- Construction and optimal search of interpolated motion graphs (2007) (310)
- Adjusting step length for rough terrain locomotion (1991) (283)
- Synthesizing animations of human manipulation tasks (2004) (272)
- Adapting simulated behaviors for new characters (1997) (270)
- Two methods for display of high contrast images (1999) (250)
- Capturing and animating skin deformation in human motion (2006) (243)
- Automatic Joint Parameter Estimation from Magnetic Motion Capture Data (2023) (242)
- Guide to the Carnegie Mellon University Multimodal Activity (CMU-MMAC) Database (2008) (241)
- Group Behaviors for Systems with Significant Dynamics (1995) (233)
- A deep learning approach for generalized speech animation (2017) (225)
- Estimating cloth simulation parameters from video (2003) (218)
- Training for physical tasks in virtual environments: Tai Chi (2003) (215)
- Graphical modeling and animation of ductile fracture (2002) (206)
- Dynamic simulation of splashing fluids (1995) (196)
- Vision-based control of 3D facial animation (2003) (195)
- A data-driven approach to quantifying natural human motion (2005) (190)
- Perception of Human Motion With Different Geometric Models (1998) (183)
- Tangible interaction + graphical interpretation: a new approach to 3D modeling (2000) (182)
- Animating explosions (2000) (179)
- Anthropomorphism influences perception of computer-animated characters' actions. (2007) (179)
- Aligned Cluster Analysis for temporal segmentation of human motion (2008) (176)
- Biped Gymnastics (1988) (168)
- Action capture with accelerometers (2008) (168)
- A finite element method for animating large viscoplastic flow (2007) (167)
- Conversational gaze mechanisms for humanlike robots (2012) (162)
- Dynamically simulated characters in virtual environments (1998) (157)
- Animating Sand, Mud, and Snow (1999) (156)
- Constraint-based motion optimization using a statistical dynamic model (2007) (148)
- Accelerometer-based user interfaces for the control of a physically simulated character (2008) (145)
- Simulating leaping, tumbling, landing and balancing humans (2000) (141)
- Motion capture from body-mounted cameras (2011) (139)
- Automatic editing of footage from multiple social cameras (2014) (135)
- Realtime style transfer for unlabeled heterogeneous human motion (2015) (135)
- Learning silhouette features for control of human motion (2004) (134)
- Dynamically Stable Legged Locomotion (1983) (131)
- Semantic shape editing using deformation handles (2015) (126)
- Robust, low-cost, non-intrusive sensing and recognition of seated postures (2007) (125)
- Stable spaces for real-time clothing (2010) (124)
- Learning to Schedule Control Fragments for Physics-Based Characters Using Deep Q-Learning (2017) (119)
- Simulation Levels of Detail for Real-time Animation (1997) (119)
- Data-driven modeling of skin and muscle deformation (2008) (115)
- Reactive pedestrian path following from examples (2003) (115)
- Style and abstraction in portrait sketching (2013) (113)
- Flow-based video synthesis and editing (2004) (113)
- Learning basketball dribbling skills using trajectory optimization and deep reinforcement learning (2018) (113)
- Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulation (1999) (110)
- A compiler for 3D machine knitting (2016) (103)
- Simultaneous tracking and balancing of humanoid robots for imitating human motion capture data (2009) (101)
- Analyzing the physical correctness of interpolated human motion (2005) (99)
- Three-dimensional human running (1996) (98)
- Task Structure and User Attributes as Elements of Human-Robot Interaction Design (2006) (98)
- Animating non-humanoid characters with human motion data (2010) (96)
- Control systems for human running using an inverted pendulum model and a reference motion capture sequence (2010) (94)
- Temporal notions of synchronization and consistency in Beehive (1997) (90)
- Automatic Machine Knitting of 3D Meshes (2018) (86)
- Motion fields to predict play evolution in dynamic sport scenes (2010) (85)
- A scalable approach to control diverse behaviors for physically simulated characters (2020) (83)
- Quantitative measurement of motor symptoms in Parkinson's disease: A study with full-body motion capture data (2011) (81)
- A point-based method for animating incompressible flow (2009) (80)
- Powered bipeds based on passive dynamic principles (2005) (76)
- Classifying human motion quality for knee osteoarthritis using accelerometers (2010) (76)
- The saliency of anomalies in animated human characters (2010) (74)
- A low-friction passive fluid transmission and fluid-tendon soft actuator (2014) (71)
- Creating models of truss structures with optimization (2002) (70)
- Optimizing Human Motion for the Control of a Humanoid Robot (2002) (70)
- Slipping and Tripping Reflexes for Bipedal Robots (1997) (69)
- Animation of Human Diving (1996) (68)
- Real-time skeletal skinning with optimized centers of rotation (2016) (65)
- Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots (2006) (63)
- Biped gait transitions (1991) (62)
- Animating Human Athletes (1998) (59)
- Combining active and passive simulations for secondary motion (2000) (56)
- Sensing through structure: designing soft silicone sensors (2010) (56)
- A hybrid hydrostatic transmission and human-safe haptic telepresence robot (2016) (56)
- Modeling and animating eye blinks (2011) (55)
- A puppet interface for retrieval of motion capture data (2011) (55)
- Learning Compositional Radiance Fields of Dynamic Human Heads (2020) (55)
- Data-driven finger motion synthesis for gesturing characters (2012) (54)
- ANIMATING HUMAN MOTION (1998) (50)
- Detailed Human Data Acquisition of Kitchen Activities: the CMU-Multimodal Activity Database (CMU-MMAC) (2008) (49)
- Simulating balance recovery responses to trips based on biomechanical principles (2009) (49)
- On the use of simulation in robotics: Opportunities, challenges, and suggestions for moving forward (2020) (48)
- Video-based 3D motion capture through biped control (2012) (48)
- Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies (2013) (48)
- Deep motifs and motion signatures (2018) (48)
- Robot Herds: Group Behaviors for Systems with Significant Dynamics (1994) (47)
- Player localization using multiple static cameras for sports visualization (2010) (47)
- Controlling humanoid robots with human motion data: Experimental validation (2010) (47)
- Generating natural-looking motion for computer animation (1992) (46)
- Gaze-Driven Video Re-Editing (2015) (44)
- Exploring the neural correlates of goal-directed action and intention understanding (2011) (44)
- Increasing Robustness in the Detection of Freezing of Gait in Parkinson’s Disease (2019) (43)
- Generalizing Demonstrated Manipulation Tasks (2002) (43)
- Editing dynamic human motions via momentum and force (2010) (42)
- The Effects of Noise on the Perception of Animated Human Running (1999) (41)
- The perception of finger motions (2010) (41)
- Perceptual effects of damped and exaggerated facial motion in animated characters (2013) (41)
- Detecting Parkinsons' symptoms in uncontrolled home environments: A multiple instance learning approach (2012) (41)
- Sensory adaptation in human balance control: Lessons for biomimetic robotic bipeds (2008) (41)
- Constraining dense hand surface tracking with elasticity (2020) (40)
- Markerless human motion transfer (2004) (40)
- Legged robots on rough terrain: experiments in adjusting step length (1988) (39)
- Controlling a marionette with human motion capture data (2003) (39)
- The use of abstraction and motion in the design of social interfaces (2006) (38)
- KnitPicking Textures: Programming and Modifying Complex Knitted Textures for Machine and Hand Knitting (2019) (38)
- A perceptual control space for garment simulation (2015) (38)
- Learning silhouette features for control of human motion (2005) (38)
- FMDistance: A Fast and Effective Distance Function for Motion Capture Data (2008) (37)
- Three-dimensional proxies for hand-drawn characters (2012) (37)
- MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video (2020) (37)
- Simulation level of detail for multiagent control (2002) (37)
- Leveraging the talent of hand animators to create three-dimensional animation (2009) (37)
- Motion Capture Measures Variability in Laryngoscopic Movement During Endotracheal Intubation: A Preliminary Report (2012) (34)
- Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions (2017) (34)
- Evaluating the effect of motion and body shape on the perceived sex of virtual characters (2009) (34)
- Generating and ranking diverse multi-character interactions (2014) (34)
- Sit-to-stand task on a humanoid robot from human demonstration (2010) (33)
- Control-aware mapping of human motion data with stepping for humanoid robots (2010) (33)
- Multi-label classification for the analysis of human motion quality (2012) (30)
- Self‐similarity Analysis for Motion Capture Cleaning (2018) (30)
- Simulation of human running (1994) (30)
- Virtual shapers & movers: form and motion affect sex perception (2007) (29)
- Prototyping robot appearance, movement, and interactions using flexible 3D printing and air pressure sensors (2012) (29)
- Parkinson’s Disease Tremor Detection in the Wild Using Wearable Accelerometers (2020) (27)
- Expressing animated performances through puppeteering (2013) (26)
- A passively safe and gravity-counterbalanced anthropomorphic robot arm (2014) (25)
- Animation of Legged Maneuvers: Jumps, Somersaults, and Gait Transitions (1993) (25)
- Inferring artistic intention in comic art through viewer gaze (2012) (25)
- Next-generation deep learning based on simulators and synthetic data (2021) (24)
- CB: Exploring neuroscience with a humanoid research platform (2008) (23)
- Simulation of Human Diving (1994) (23)
- Video increases the perception of naturalness during remote interactions with latency (2012) (22)
- Designing gaze behavior for humanlike robots (2009) (21)
- Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, San Antonio, TX, USA, July 21-22, 2002 (2002) (21)
- Playing catch with robots: Incorporating social gestures into physical interactions (2014) (21)
- Animating Athletic Motion Planning By Example (2000) (20)
- Unpleasantness of animated characters corresponds to increased viewer attention to faces (2013) (20)
- Using an Interactive Avatar's Facial Expressiveness to Increase Persuasiveness and Socialness (2015) (20)
- Adaptive torque-based control of a humanoid robot on an unstable platform (2010) (20)
- Are Children with Autism More Responsive to Animated Characters? A Study of Interactions with Humans and Human-Controlled Avatars (2014) (20)
- Modeling clothing as a separate layer for an animatable human avatar (2021) (19)
- A visualization framework for team sports captured using multiple static cameras (2014) (19)
- Control strategies for physically simulated characters performing two-player competitive sports (2021) (18)
- Investigating the Influence of Avatar Facial Characteristics on the Social Behaviors of Children with Autism (2016) (18)
- Conversing with children: cartoon and video people elicit similar conversational behaviors (2014) (18)
- Graphical modeling and animation of fracture (2000) (17)
- Dynamic skin deformation simulation using musculoskeletal model and soft tissue dynamics (2016) (17)
- Reflexive responses to slipping in bipedal running robots (1995) (17)
- Online gain switching algorithm for joint position control of a hydraulic humanoid robot (2007) (16)
- A Novel Artificial Intelligence System for Endotracheal Intubation (2016) (16)
- Assessing naturalness and emotional intensity: a perceptual study of animated facial motion (2014) (16)
- Statistics‐based Motion Synthesis for Social Conversations (2020) (15)
- Controlling a Motorized Marionette with Human Motion Capture Data (2004) (15)
- Assessment of Movement Patterns during Intubation between Novice and Experienced Providers Using Mobile Sensors: A Preliminary, Proof of Concept Study (2015) (14)
- Dynamically Stable Legged Locomotion (September 1985-September 1989) (1989) (14)
- A tongue input device for creating conversations (2011) (14)
- Weakly-supervised learning for Parkinson's Disease tremor detection (2017) (14)
- The Effects of Eye Design on the Perception of Social Robots (2018) (14)
- Multi-linear data-driven dynamic hair model with efficient hair-body collision handling (2012) (13)
- Anthropomorphic bias found in typically developing children is not found in children with autistic spectrum disorder (2015) (13)
- Modeling physical capabilities of humanoid agents using motion capture data (2004) (13)
- Do Geometric Models Affect Judgments of Human Motion? (1997) (13)
- Animating fracture (2000) (13)
- Artificial agents in social cognitive sciences (2006) (12)
- A Data‐driven Segmentation for the Shoulder Complex (2010) (12)
- Automated Tremor Detection in Parkinson's Disease Using Accelerometer Signals (2018) (12)
- Human Motion Reconstruction using Wearable Accelerometers (2010) (12)
- Team teaching animation art and technology (2004) (12)
- Tracking and modifying human motion with dynamic simulation (1999) (11)
- Control strategies for physically simulated characters performing two-player competitive sports (2021) (11)
- The temporal connection between smiles and blinks (2013) (11)
- Synthesizing Human Motion from Intuitive Constraints (2008) (11)
- Multimodal feature analysis for quantitative performance evaluation of endotracheal intubation (ETI) (2012) (10)
- Computer animation (2002) (10)
- Semantic Understanding of Professional Soccer Commentaries (2012) (10)
- Augmenting hand animation with three-dimensional secondary motion (2010) (10)
- Simulated motion blur does not improve player experience in racing game (2013) (9)
- Coordinating Feet in Bipedal Balance (2006) (9)
- Whole-cloth quilting patterns from photographs (2017) (9)
- Spatial and Temporal Linearities in Posed and Spontaneous Smiles (2014) (9)
- Evaluating Animated Characters: Facial Motion Magnitude Influences Personality Perceptions (2016) (9)
- Analysis of smartphone video footage classifies chest compression rate during simulated CPR. (2014) (9)
- Line‐Drawing Video Stylization (2016) (9)
- Database techniques with motion capture (2007) (9)
- Physics-based character controllers using conditional VAEs (2022) (9)
- Building behaviors with examples (2002) (8)
- Hierarchical Aligned Cluster Analysis ( HACA ) for Temporal Segmentation of Human Motion (2008) (7)
- Learning to schedule control fragments for physics-based characters using deep Q-learning (2017) (7)
- Transitions between dynamically simulated motions: leaping, tumbling, landing, and balancing (1997) (7)
- Comparing laboratory and in-the-wild data for continuous Parkinson’s Disease tremor detection (2020) (7)
- Batteries, camera, action! Learning a semantic control space for expressive robot cinematography (2020) (7)
- Approximate policy transfer applied to simulated Bongo Board balance (2007) (7)
- Display of high contrast images using models of visual adaptation (1997) (7)
- Motion Synthesis for Sports Using Unobtrusive Lightweight Body‐Worn and Environment Sensing (2013) (6)
- Virtual model control for dynamic lateral balance (2014) (6)
- Perceptually motivated guidelines for voice synchronization in film (2010) (6)
- Statistical analysis of natural human motion for animation (2006) (6)
- Algorithmic Quilting Pattern Generation for Pieced Quilts (2019) (6)
- Modeling Physical Variability for Synthetic MOUT Agents (2004) (6)
- Development of trajectories (1999) (6)
- Using Group History to Identify Character-Directed Utterances in Multi-Child Interactions (2012) (6)
- The control of hovering flight for computer animation (1992) (6)
- A Compiler for 3 D Machine Knitting (2016) (6)
- Momentum-mapped inverted pendulum models for controlling dynamic human motions (2017) (5)
- Animating Sand, Mud, and Snow Accepted to Graphics Interface '98 (1998) (4)
- Animating Sand, Mud & Snow (1998) (4)
- HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture (2021) (4)
- Investigating the Effects of Interactive Features for Preschool Television Programming (2017) (4)
- The potential of end-user programmable worlds: present and future (2007) (4)
- Reducing the search space for physically realistic human motion synthesis (2006) (4)
- Predicting Moves-on-Stills for Comic Art Using Viewer Gaze Data (2016) (4)
- Designing Animated Characters for Children of Different Ages (2016) (3)
- Capturing and animating skin deformation (2007) (3)
- Educating for Both Art and Technology (2015) (3)
- Informed priority control for humanoids (2011) (3)
- Stitching Together the Experiences of Disabled Knitters (2021) (3)
- Content Generation for Workforce Training (2019) (3)
- Joint Position Control using ZMP-Based Gain Switching Algorithm for a Hydraulic Biped Humanoid Robot (2009) (2)
- Model-Based Control and Estimation of Humanoid Robots via Orthogonal Decomposition (2010) (2)
- The uncanny valley of eeriness (2007) (2)
- Proceedings of the 7th International Conference on Motion in Games (2014) (2)
- Sensor-Based Evaluation of Physical Therapy Exercises* (2021) (2)
- 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th - December 1st, Pittsburgh, PA, USA (2007) (2)
- Leveraging knowledge asymmetries to evaluate synthesized gesture based communication in human-robot interaction (2020) (2)
- Exploiting spatial-temporal constraints for interactive animation control (2006) (1)
- Adapting Behaviors to New Environments , Characters , and Tasks (1998) (1)
- Physically Realistic Morphing (1997) (1)
- PREDICTING CONVERSION TO DEMENTIA USING MACHINE LEARNING AND NEUROPSYCHOLOGICAL TEST DATA (2019) (1)
- MasterMotion: full body wireless virtual reality for Tai Chi (2002) (1)
- Computing: report leaps geographical barriers but stumbles over gender (2006) (1)
- Semantic Shape Editing Using Deformation Handles – Supplemental Material (2015) (1)
- Symposium on computer animation in fast forward (2002) (1)
- Toward a One-interaction Data-driven Guide: Putting Co-speech Gesture Evidence to Work for Ambiguous Route Instructions (2021) (1)
- Using an Interactive Animated Avatar ’ s Facial � Expressiveness (2016) (1)
- Explicit Clothing Modeling for an Animatable Full-Body Avatar (2021) (1)
- Animated character appearance affects viewing patterns and subjective ratings of personality characteristics (2012) (1)
- Adaptive Cloth Simulation (2002) (0)
- Computational Aspects of Fabrication (Dagstuhl Seminar 18431) (2018) (0)
- A Simple Model of Skill Acquisition in a Dynamic Balance Task (2015) (0)
- Combining Model-and Data-based Approaches for Animating Human Manipulation Tasks (2004) (0)
- Cam 1 Cam 3 Cam 2 Cam 1 Cam 2 Cam 3 Example Player (2010) (0)
- Creating realistic animations using video (2004) (0)
- 2 Synthesizing Human Motion from Intuitive Constraints (0)
- Computer Graphics Achievement Award (2010) (0)
- A Markerless Gestural Interface for Avatar Control April (2013) (0)
- Dynamic Simulation of Human Diving and Splashing Fluids (1998) (0)
- Simulation levels of detail for control and animation (2000) (0)
- A Instrumented Puppet Interface for Retrieval of Motion Capture Data (2012) (0)
- Proceedings of the 1999 Symposium on Interactive 3D Graphics, SI3D '99, Atlanta, GA, USA, April 26 - May 2, 1999 (1999) (0)
- Session details: Perception of shapes and people (2016) (0)
- Gait Variability Measures for Younger and Older Adults under Four Walking Conditions (2009) (0)
- Data-Driven Model for Spontaneous Smiles (2015) (0)
- A Markerless Gestural Interface for Avatar Control (2013) (0)
- On the Use of Modeling and Simulation in Robotics: A Workshop Report (2018) (0)
- Session details: Humans and animals (2002) (0)
- Mining sea turtle nests: An amplitude independent feature extraction method for GPR data (2012) (0)
- A Method for Animating Children’s Drawings of the Human Figure (2023) (0)
- Oral Fixations (2005) (0)
- Animating Non-Human Characters using Human Motion Capture Data (2008) (0)
- Dynamic skin deformation simulation using musculoskeletal model and soft tissue dynamics (2017) (0)
- Perception of motion * (2005) (0)
- Animated character appearance does not affect judgments of motion trajectory (2011) (0)
- Landing, and Balancing Humans (2000) (0)
- RIA : developing reflexes for robots : recovery from mechanical errors (1995) (0)
- Panel on Virtual Humans - Abstract (1997) (0)
- NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animation (2022) (0)
- Using Twitter and other SoMe platforms within research presentation (2015) (0)
- Dressing Avatars (2022) (0)
- Papers Reviewers (2018) (0)
- LeveragingtheTalentofHandAnimators toCreateThree-DimensionalAnimation (2009) (0)
- Factor exploration of gestural stroke choice in the context of ambiguous instruction utterances: challenges to synthesizing semantic gesture from speech alone (2021) (0)
- Session details: Humans and animals (2002) (0)
- ACM SIGGRAPH 2007 panels (2007) (0)
- Panel-human performance in virtual environments (Panel). (1997) (0)
- Steven Anson Coons award for outstanding creative contributions to computer graphics (2017) (0)
- Atlanta in motion (1996) (0)
- Panel-human performance in virtual environments (1997) (0)
- Profile: Jessica K. Hodgins (2002) (0)
- Proceedings, 1999 Symposium on Interactive 3D Graphics, Atlanta, Georgia, April 26-28, 1999 (1999) (0)
- SIGGRAPH 2003 papers review (2003) (0)
- Recognizing activities and poses: lessons from computer vision (2012) (0)
- Are Children with Autism More Responsive to Animated Characters? A Study of Interactions with Humans and Human-Controlled Avatars (2014) (0)
- ACM SIGGRAPH 2007 special sessions (2007) (0)
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