Joaquim Jorge
Computer scientist
Joaquim Jorge 's AcademicInfluence.com Rankings

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Computer Science
Joaquim Jorge 's Degrees
- PhD Computer Science University of California, Berkeley
- Masters Computer Science University of California, Berkeley
- Bachelors Electrical Engineering University of Lisbon
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Why Is Joaquim Jorge Influential?
(Suggest an Edit or Addition)According to Wikipedia, Joaquim Armando Pires Jorge holds the UNESCO Chair on Artificial Intelligence and Extended Reality and is University Professor in Computer Science Department at Instituto Superior Técnico da Universidade de Lisboa and senior researcher at INESC-ID. He serves as an elected member of the Board of Governors of the IEEE Computer Society since 2023. He is an Adjunct Professor at the Victoria University Wellington since 2022 and an Honorary Invited Professor at the Catholic University of Rio de Janeiro . He is a Fellow of the Eurographics Association, a Distinguished Member and Distinguished Speaker of the Association for Computing Machinery , a Distinguished Visitor, and Distinguished Contributor of the Institute of Electrical and Electronics Engineers , a Membre Libre of the Académie nationale de chirurgie . He is the Editor-in-Chief of the Computers and Graphics Journal .
Joaquim Jorge 's Published Works
Published Works
- Sketch-based modeling: A survey (2009) (382)
- Engaging Engineering Students with Gamification (2013) (224)
- Improving participation and learning with gamification (2013) (214)
- ShapeShop: sketch-based solid modeling with BlobTrees (2007) (213)
- CALI: An Online Scribble Recognizer for Calligraphic Interfaces (2002) (177)
- Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part III (2011) (158)
- The Continuous Interaction Space: Interaction Techniques Unifying Touch and Gesture on and above a Digital Surface (2011) (143)
- Blind people and mobile touch-based text-entry: acknowledging the need for different flavors (2011) (141)
- A comparison of ray pointing techniques for very large displays (2010) (131)
- Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises (2015) (125)
- Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms (2009) (123)
- Sketch-based modeling with few strokes (2005) (122)
- Using fuzzy logic to recognize geometric shapes interactively (2000) (119)
- Studying student differentiation in gamified education: A long-term study (2017) (116)
- BrailleType: Unleashing Braille over Touch Screen Mobile Phones (2011) (113)
- JavaSketchIt: Issues in Sketching the Look of User Interfaces (2002) (102)
- From Tapping to Touching: Making Touch Screens Accessible to Blind Users (2008) (101)
- Elderly text-entry performance on touchscreens (2012) (97)
- Non-photorealistic rendering in context: an observational study (2006) (90)
- A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments (2018) (86)
- Augmenting touch interaction through acoustic sensing (2011) (82)
- Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space (2012) (79)
- VRRRRoom: Virtual Reality for Radiologists in the Reading Room (2017) (78)
- Indexing high-dimensional data for content-based retrieval in large databases (2003) (75)
- Towards accessible touch interfaces (2010) (70)
- Touch typing using thumbs: understanding the effect of mobility and hand posture (2012) (66)
- Interactive Systems. Design, Specification, and Verification (2003) (65)
- Experimental evaluation of an on-line scribble recognizer (2001) (62)
- Sketch-based Interfaces and Modeling (2010) (59)
- The benefits of DOF separation in mid-air 3D object manipulation (2016) (59)
- SleeveAR: Augmented Reality for Rehabilitation using Realtime Feedback (2016) (58)
- Mockup Builder: 3D modeling on and above the surface (2013) (58)
- PC Clusters for Virtual Reality (2006) (57)
- Adaptive tools for the elderly: new devices to cope with age-induced cognitive disabilities (2001) (53)
- NaturaSketch: Modeling from Images and Natural Sketches (2011) (53)
- Modeling plant structures using concept sketches (2006) (51)
- Towards Calligraphic Interfaces: Sketching 3D Scenes with Gestures and Context Icons (2000) (51)
- InStory: a system for mobile information access, storytelling and gaming activities in physical spaces (2005) (50)
- Mid-air interactions above stereoscopic interactive tables (2014) (50)
- Usability studies on building early stage architectural models in virtual reality (2019) (48)
- Gamification for smarter learning: tales from the trenches (2015) (48)
- A Survey on Implicit Surface Polygonization (2015) (48)
- Adaptive learning path recommender approach using auxiliary learning objects (2020) (47)
- NavTap: a long term study with excluded blind users (2009) (47)
- Thesaurus-based 3D Object Retrieval with Part-in-Whole Matching (2010) (46)
- Guiding Blind People with Haptic Feedback (2012) (46)
- IMPROVE: An innovative application for collaborative mobile mixed reality design review (2007) (45)
- Content-based retrieval of technical drawings (2005) (45)
- A Simple Approach to Recognise Geometric Shapes Interactively (1999) (44)
- Relating gaming habits with student performance in a gamified learning experience (2014) (44)
- IEEE Transactions on Visualization and Computer Graphics (2020) (43)
- Early Prediction of Student Profiles Based on Performance and Gaming Preferences (2016) (43)
- So Fun It Hurts - Gamifying an Engineering Course (2013) (42)
- Towards content-based retrieval of technical drawings through high-dimensional indexing (2003) (39)
- Usability evaluation of tangible user interfaces for augmented reality (2003) (38)
- A New Approach to Walking in Place (2013) (38)
- Assessing mobile touch interfaces for tetraplegics (2010) (37)
- CIGRO: A Minimal Instruction Set Calligraphic Interface for Sketch-Based Modeling (2003) (37)
- Cascading recognizers for ambiguous calligraphic interaction (2004) (37)
- An Empirical Study of Personal Document Spaces (2003) (36)
- EC/NSF workshop on universal accessibility of ubiquitous computing: providing for the elderly event report (2001) (35)
- A Taxonomy of Modeling Techniques using Sketch-Based Interfaces (2008) (34)
- Describing documents: what can users tell us? (2004) (34)
- ShapeShop: sketch-based solid modeling with BlobTrees (2006) (34)
- Curvature dependent polygonization of implicit surfaces (2004) (33)
- Interactive two-sided transparent displays: designing for collaboration (2014) (32)
- Sketch-based retrieval of complex drawings using hierarchical topology and geometry (2009) (32)
- Using custom transformation axes for mid-air manipulation of 3D virtual objects (2017) (32)
- Metawidgets: towards a theory of multimodal interface design (1992) (30)
- Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey (2017) (30)
- Pen‐and‐Ink for BlobTree Implicit Models (2005) (30)
- Creepy Tracker Toolkit for Context-aware Interfaces (2017) (29)
- Fostering Collaboration in Kindergarten through an Augmented Reality Game (2011) (29)
- Interoperable Intelligent Tutoring Systems as Open Educational Resources (2013) (28)
- In search of personal information: narrative-based interfaces (2008) (28)
- Blobby: how to guide a blind person (2009) (28)
- Sketch-Based Mesh Augmentation (2005) (27)
- Direct Modeling: from Sketches to 3D Models (2002) (27)
- A comparative study of interaction metaphors for large-scale displays (2009) (27)
- Proceedings of the 2012 ACM international conference on Intelligent User Interfaces (2012) (27)
- Adaptive polygonization of implicit surfaces (2005) (26)
- Effects of speed and transitions on target-based travel techniques (2016) (25)
- Towards 3D modeling using sketches and retrieval (2004) (25)
- Online parsing of visual languages using adjacency grammars (1995) (25)
- Mobile touchscreen user interfaces: bridging the gap between motor-impaired and able-bodied users (2014) (25)
- Calligraphic Interfaces: Mixed Metaphors for Design (2003) (24)
- Mid-air modeling with Boolean operations in VR (2017) (24)
- Augmented Reality for Rehabilitation Using Multimodal Feedback (2015) (24)
- Mobile text-entry models for people with disabilities (2008) (24)
- Keep my head on my shoulders!: why third-person is bad for navigation in VR (2018) (23)
- Engaging Engineering Students with Gamification An empirical study (2013) (23)
- Proficient blind users and mobile text-entry (2010) (22)
- Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement (2017) (22)
- Identifying Student Types in a Gamified Learning Experience (2014) (22)
- Combining bimanual manipulation and pen-based input for 3D modelling (2011) (22)
- Marker-making using automatic placement of irregular shapes for the garment industry (1990) (22)
- Let's kick it: how to stop wasting the bottom third of your large screen display (2014) (22)
- Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments (2014) (21)
- Physio@Home: design explorations to support movement guidance (2014) (21)
- Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (2011) (21)
- Warping Deixis: Distorting Gestures to Enhance Collaboration (2019) (20)
- Hip-directed walking-in-place using a single depth camera (2017) (20)
- Experimental Evaluation of a Trainable Scribble Recognizer for Calligraphic Interfaces (2001) (20)
- Motivation to E-Learn Within Organizational Settings: An Exploratory Factor Structure (2006) (20)
- On the utility of 3D hand cursors to explore medical volume datasets with a touchless interface (2017) (19)
- Magic Carpet: Interaction Fidelity for Flying in VR (2020) (19)
- Promoting Reality Awareness in Virtual Reality through Proxemics (2021) (19)
- NavTap and BrailleTap NavTap and BrailleTap: Non-Visual Texting Interfaces (2008) (19)
- PTrack: Introducing a Novel Iterative Geometric Pose Estimation for a Marker-based Single Camera Tracking System (2006) (19)
- EVALUATING LEARNING SUPPORT SYSTEMS USABILITY AN EMPIRICAL APPROACH (2008) (19)
- Smart Sketch System for 3D Reconstruction Based Modeling (2003) (18)
- Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction (2019) (18)
- Web Clipping: Compression Heuristics for Displaying Text on a PDA (2001) (18)
- "Tell Me a Story" Issues on the Design of Document Retrieval Systems (2004) (18)
- Composition Principles for Quality Depiction and Aesthetics (2007) (18)
- Mnemonical Body Shortcuts for Interacting with Mobile Devices (2009) (17)
- Parsing adjacency grammars for calligraphic interfaces (1996) (17)
- Visual languages for sketching documents (2000) (17)
- BlobMaker: Free-Form Modelling with Variational Implicit Surfaces (2021) (17)
- Agrafo: a visual interface for grouping and browsing digital photos (2008) (17)
- A benchmark study on accuracy-controlled distance calculation between superellipsoid and superovoid contact geometries (2017) (17)
- Laparoscopy with augmented reality adaptations (2020) (16)
- Polygon Detection from a Set of Lines (2021) (16)
- Sketch Based Construction and Rendering of Implicit Models (2005) (16)
- EMG as a daily wearable interface (2006) (15)
- Generic Shape Classification for Retrieval (2005) (15)
- Perceiving depth: optical versus video see-through (2016) (14)
- An Integrated Courseware Usability Evaluation Method (2003) (14)
- Retrieving Vector Graphics Using Sketches (2004) (14)
- Analysis Domain Model for Shared Virtual Environments (2009) (13)
- Mnemonical body shortcuts: improving mobile interaction (2008) (13)
- Sketching User Interfaces with Visual Patterns (13)
- CGEMS: Computer Graphics Educational Materials Server (2003) (13)
- Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs (2014) (13)
- A syntactic approach based on distortion-tolerant Adjacency Grammars and a spatial-directed parser to interpret sketched diagrams (2010) (13)
- IMMIView: a multi-user solution for design review in real-time (2010) (12)
- Sketch-based retrieval of ClipArt drawings (2004) (12)
- Multi-GPU-based detection of protein cavities using critical points (2017) (12)
- Mobile text-entry and visual demands: reusing and optimizing current solutions (2014) (12)
- Exploring the Non-Visual Acquisition of Targets on Touch Phones and Tablets (2011) (12)
- Conceptual Design and Prototyping to Explore Creativity (2007) (12)
- Assisting Mould Quotation Through Retrieval Of Similar Data (2007) (12)
- Extending medical interfaces towards virtual reality and augmented reality (2019) (12)
- NB-Tree : An Indexing Structure for Content-Based Retrieval in Large Databases (2003) (12)
- A real-time low-cost marker-based multiple camera tracking solution for virtual reality applications (2010) (12)
- Extensible middleware framework for multimodal interfaces in distributed environments (2007) (12)
- Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations (2011) (11)
- Interaction Techniques for Immersive CT Colonography: A Professional Assessment (2018) (11)
- IMPROVE: Collaborative Design Review in Mobile Mixed Reality (2007) (11)
- Representing and Parsing Sketched Symbols Using Adjacency Grammars and a Grid-Directed Parser (2008) (11)
- Retrieving ClipArt Images by Content (2004) (11)
- BloNo: A New Mobile Text-Entry Interface for the Visually Impaired (2007) (11)
- Sampling Point-Set Implicits (2007) (11)
- Innovative geometric pose reconstruction for marker-based single camera tracking (2006) (10)
- Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction (2008) (10)
- CavBench: A benchmark for protein cavity detection methods (2019) (10)
- Remote Proxemics (2016) (10)
- A digital library for a virtual organization (1998) (10)
- Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence (2019) (10)
- Blind People and Mobile Keypads: Accounting for Individual Differences (2011) (10)
- Creativity and HCI: From Experience to Design in Education Selected Contributions from HCIEd 2007, March 29-30, 2007, Aveiro, Portugal (2008) (10)
- Collaborative 3D Visualization on Large Screen Displays (2013) (9)
- Interactive Systems: Design, Specification, and Verification: 10th International Workshop, Dsv-Is 2003, Funchal,Madeira Islands,Portugal,June 11-13 2003: Revised Papers (Lecture Notes in Computer Science, 2844) (2003) (9)
- Computer-assisted rehabilitation: towards effective evaluation (2013) (9)
- Parametric Freehand Sketches (2004) (9)
- Evaluating stories in narrative-based interfaces (2006) (8)
- Handling ambiguity and errors: visual languages for calligraphic interaction (2001) (8)
- Foreword to the special section on CAD/Graphics 2013 (2014) (8)
- A Calligraphic Interface for Interactive Free-Form Modeling with Large Datasets (2005) (8)
- Calligraphic Interfaces: towards a new generation of interactive systems (2000) (8)
- Collaboration Meets Interactive Spaces (2017) (8)
- Advances in Computer Graphics and Computer Vision (2009) (8)
- Mixing Images and Sketches for Retrieving Vector Drawings (2004) (8)
- A Refereed Server for Educational CG Content (2003) (8)
- PRECIOUS! Out-of-reach selection using iterative refinement in VR (2017) (8)
- Quill: a narrative-based interface for personal document retrieval (2006) (8)
- Toward Predictive Models for E-Learning: What Have We Learning So Far? (2004) (7)
- Talaria: Continuous Drag & Drop on a Wall Display (2016) (7)
- An haptic-based immersive environment for shape analysis and modelling (2010) (7)
- Creativity and HCI: From Experience to Design in Education, Selected Contributions from HCIEd 2007, The Second International Working Conference of Human-Computer Interaction Educators, March 29-30, 2007, Aveiro, Portugal (2009) (7)
- Designing a Mobile Collaborative System for Navigating and Reviewing Oil Industry CAD Models (2012) (7)
- Suggestive Contours Over Point-Set Implicits (2008) (7)
- MIBlob: a tool for medical visualization and modelling using sketches (2004) (7)
- EUROGRAPHICS - ACM SIGGRAPH Workshop on Computer Graphics Education (2002) (7)
- Computer graphics educational materials source policies and status report (2004) (7)
- FEETICHE: FEET Input for Contactless Hand gEsture Interaction (2019) (7)
- Report on the EC/NSF workshop on universal accessibility of ubiquitous computing (2001) (7)
- DecoSketch – Towards Calligraphic Approaches to Interior Design (2005) (7)
- Interoperable Intelligent Tutoring Systems as SCORM Learning Objects (2013) (7)
- Touchless interaction with medical images based on 3D hand cursors supported by single-foot input: A case study in dentistry (2019) (7)
- Sketch-based Retrieval of Vector Drawings (2011) (7)
- Towards augmented reality for corporate training (2021) (6)
- Publication List (2021) (6)
- Comparing Digital Tools for Implementing a Generative System for the Design of Customized Tableware (2019) (6)
- Interactive systems : design, specification, and verification : 10th International Workshop, DSV-IS 2003, Funchal, Madeira Island, Portugal, June 11-13, 2003 : revised papers (2003) (6)
- Modeling On and Above a Stereoscopic Multitouch Display (2012) (6)
- Combining Virtual Environments and Direct Manipulation for Architectural Modeling (2012) (6)
- Personal mobile controller for blind people (2010) (6)
- Towards an Immersive Interface for 3D Object Retrieval (2012) (6)
- Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration (2019) (5)
- Accelerating Occlusion Rendering on a GPU via Ray Classification (2015) (5)
- Investigating the Effectiveness of Assistive Technologies on Situationally Impaired Users (2011) (5)
- HCI public policy activities in 2012: a 10-country discussion (2012) (5)
- Automatic Color Calibration for Commodity Multi-projection Display Walls (2007) (5)
- Identifying the relevant individual attributes for a successful non-visual mobile experience (2010) (5)
- An Overview of an Evaluation Framework for E-Learning (2006) (5)
- 1st Ibero‐American Symposium in Computer Graphics (2002) (5)
- An integrated evaluation method for e-learning: a case study (2006) (5)
- ThumbCam: Returning to single touch interactions to explore 3D virtual environments (2014) (5)
- On a "Columbus' Egg": Modeling the shape of asymptomatic, dysplastic and impinged hip joints. (2018) (5)
- Recognizing Hand Gestures with CALI (2006) (5)
- Improving Camera Travel for Immersive Colonography (2020) (5)
- Expeditious illustration of layer-cake models on and above a tactile surface (2016) (5)
- Safe Walking in VR (2019) (5)
- Designing Guides for Blind People (2009) (5)
- Telling stories to computers for document retrieval (2004) (4)
- Assessing the usability of tile-based interfaces to visually navigate 3-D parameter domains (2018) (4)
- Dynamic Occlusion Handling for Real-Time AR Applications (2019) (4)
- Im-O-Ret: Immersive object retrieval (2012) (4)
- 1 REDUCED INSTRUCTION SET CALLIGRAPHIC INTERFACES : SKETCHING COMPLEX 3 D OBJECTS WITH ( FEWER ) GESTURES (2001) (4)
- Motivation to E-Learn: A Quantitative Design Technique (2009) (4)
- An Exploratory Analysis of the Role of Emotions in E-Learning (2008) (4)
- Enabling parametric design space exploration by non-designers (2020) (4)
- IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments (2007) (4)
- Designing Multi-projector VR Systems: From Bits to Bolts (2008) (4)
- A Calligraphic Interface for Managing Agents (2006) (4)
- Assistive Technologies for Spinal Cord Injured Individuals : Electromyographic Mobile Accessibility (2007) (4)
- Now, It's Personal! Evaluating PIM Retrieval Tools (2008) (4)
- CONCEPTUAL MODELING TOOL AT THE EARLY DESIGN PHASE (2003) (4)
- Design and Evaluation of a Spoken-Feedback Keyboard (2004) (4)
- Enhancing cross-reality applications and user experiences (2022) (4)
- IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review (2007) (4)
- Fuzzy Relational Grammars for Interactive Gesture Recognition (1993) (4)
- Realfind: managing personal items in the physical world (2008) (3)
- Eery Space: Facilitating Virtual Meetings Through Remote Proxemics (2015) (3)
- Refereed digital publication of computer graphics educational materials (2004) (3)
- Sketch-Based Interfaces for Parametric Modelling (2008) (3)
- Multi-Level Hashed Grid Construction Methods (2010) (3)
- Foot-turistic multimedia: designing interactive multimedia installations for shoe shops (2012) (3)
- Explicit design of transfer functions for volume-rendered images by combining histograms, thumbnails, and sketch-based interaction (2018) (3)
- Assessing Electromyographic Interfaces (2008) (3)
- Atomic and Molecular Intelligent Tutoring Systems - A New Architecture for Interoperable Tutors as Open Educational Resources (2013) (3)
- Using Autobiographic Information to Retrieve Real and Electronic Documents (2007) (3)
- Clustering Students Based on Motivation to Learn: A Blended Learning Approach (2015) (3)
- Modelling Solids and Surfaces with Sketches - an Empirical Evaluation (2001) (3)
- I, the device: observing human aversion from an HCI perspective (2012) (3)
- Issues in capturing the classroom experience Lessons from the trenches (2007) (3)
- Style Nodes and Repolygonization for Hierarchical Tree-Based Implicit Surface Modelling (2009) (3)
- Proceedings of the sixth Eurographics workshop on Multimedia 2001 (2002) (3)
- Mobile Text-Entry : the Unattainable Ultimate Method (2012) (3)
- Web-Based Support for Resource-Effective E-Learning (2016) (3)
- An Integrated Library System on the CERN Document Server (2010) (2)
- Multi-Level Hashed Grids for Ray Tracing (2009) (2)
- Towards Mobile Touch Screen Inclusive User Interfaces : Differences and Resemblances between Motor-Impaired and Able-Bodied Users (2011) (2)
- Efficient Contact Detection for Game Engines and Robotics A non-polygonal approach with smooth convex objects (2015) (2)
- Visual Syntax Analysis for Calligraphic Interfaces (2005) (2)
- 3D mid-air manipulation techniques above stereoscopic tabletops (2013) (2)
- Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference (2023) (2)
- Value added 3D modelling of Laser scanned and photogrammetric data (2021) (2)
- Human-Computer Interaction -- INTERACT 2011: 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I ... Applications, incl. Internet/Web, and HCI) (2011) (2)
- Collaborative Visualization of Sensor Data Through a Subscription based Architecture (2007) (2)
- A narrative-based alternative to tagging (2010) (2)
- Controlling camera movement in VR colonography (2022) (2)
- Mid-Air Manipulation of 3D Models in (Semi-)Immersive Virtual Environments (2016) (2)
- The hip joint as an egg shape: a comprehensive study of femoral and acetabular morphologies (2020) (2)
- Multimedia 2001 (2002) (2)
- Eurographics Workshop on Sketch-Based Interfaces and Modeling 2004 (2004) (2)
- Using iterative refinement for out-of-reach selection in VR (2017) (2)
- How high can expectations go?: practitioner issues and risks of interactive installations (2011) (2)
- Safe Walking In VR using Augmented Virtuality (2019) (2)
- Sketch-based Modeling and Assembling with Few Strokes (2011) (2)
- Multimedia 2001 (2002) (2)
- From Anatomical to Digital Dissection: A Historical Perspective Since Antiquity Towards the Twenty-First Century (2021) (2)
- Root-Finding Methods (2009) (2)
- The Continuous Interaction Space: Integrating Gestures Above a Surface with Direct Touch (2009) (2)
- Evaluating PIM Retrieval Tools (2008) (1)
- Compressed Grids for GPU Ray Tracing of Large Models (2013) (1)
- A field experiment with an animated intelligent tutor in Portugal (2014) (1)
- Proceedings of the Seventh Eurographics conference on Multimedia (2004) (1)
- The Disability Continuum : Investigating Health and Situational Induced Impairments and Disabilities (2012) (1)
- Telling Stories with Dialogue Boxes to Retrieve Documents (2004) (1)
- Just-intime approach to learning : Arguing the case for cost-effective Knowledge Dissemination (2004) (1)
- Proceedings of HCI Educators 2007 - Creativity^3: Experiencing. to educate and design (2007) (1)
- Above and Beyond: Outer Space as a Metaphor for Document Browsing and Visualization (2006) (1)
- Fast Compression of Meshes for GPU Ray-Tracing (2013) (1)
- Interactive Tablets for 3D Medical Image Exploration (2017) (1)
- Challenges and approaches to interactive visualization in healthcare workspaces (2019) (1)
- Modeling for E-Learning Systems (2005) (1)
- "When i'm sixty-four...": are there real strategies for providing universal accessibility for the elderly (2002) (1)
- Preface - Creativity and HCI: From Experience to Design in Education (2007) (1)
- Understanding Individual Differences: Towards Effective Mobile Interface Design and Adaptation for the Blind (2014) (1)
- Sketch-Based Interfaces and Modeling 2007 (2008) (1)
- Task Analysis and Scenario-Based Design of Calligraphic Interfaces (2003) (1)
- Approaches and challenges to virtual and augmented reality in health care and rehabilitation (2019) (1)
- ACM Europe Council's best paper awards (2019) (1)
- BloNo: Mobile device accessibility for the Blind (2007) (1)
- Kinect-based biofeedback interfaces for upper limb rehabilitation (2017) (1)
- Mobile touchscreen user interfaces: bridging the gap between motor-impaired and able-bodied users (2013) (1)
- Binding an Handheld Device with its Owner (2013) (1)
- Interactive Installations: Tales from the Trenches (2011) (1)
- A Mobile System for Collaborative Design and Review of Large Scale Virtual Reality Models (2012) (1)
- Improving X-ray Diagnostics through Eye-Tracking and XR (2022) (1)
- Guest Editorial - Foreword to the Special Issue on Virtual, Augmented, and Mixed Reality Applications (2013) (1)
- MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration (2023) (1)
- EasyHouse: A Multimodal Domotic System for the Tetraplegic (1)
- Non-homogeneous grids for CPU-GPU ray tracing (2016) (1)
- Laying the groundwork for assisted rehabilitation (2010) (1)
- An Introduction to Collaboration Meets Interactive Spaces (2016) (1)
- Ray Reordering Techniques for GPU Ray-Cast Ambient Occlusion (2014) (1)
- When form really follows function: Developing the prototype of a responsive exhibition pavilion (2011) (1)
- Separating degrees of freedom for object manipulation in VR (2016) (1)
- Selective Modeling to Support Task Migratability of Interactive Artifacts (2018) (0)
- 3D Reconstruction from CT Images Using Free Software Tools (2021) (0)
- Preemptive Action : Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising (2019) (0)
- IMPLANTAR: Dental Implant Planning using Tablets and Mobile Augmented Reality (0)
- Title of tutorial: Designing immersive VR systems: From bits to bolts (2012) (0)
- Editorial (2011) (0)
- Camera Travel for Immersive Colonography (2020) (0)
- Multi-projector VR Systems (2010) (0)
- Foreword to the Special Section on SIBGRAPI 2018 (2018) (0)
- Introduction (2005) (0)
- VR Games for Chronic Pain Management (2022) (0)
- Sketching in Virtual Space with Voxels : A CAD tool for the Early Stages of Architectural Design (2016) (0)
- Virtual Reality applied to medical education and training on Diabetic Foot (2023) (0)
- A Graph-Matching Approach to Sketch-Based Modeling (2021) (0)
- Exploring Affordances for AR in Laparoscopy (2023) (0)
- Parsing Adjacency Languages for Calligraphic Interfaces (2010) (0)
- Skeletal Implicit Modelling Techniques (2009) (0)
- Online Communication in a Multimedia Course (0)
- CGEMS: AnnØe01 - Practice and Experience with Refereed Educational Materials for Computer Graphics (2004) (0)
- Unconscious effects of potentially phobic stimuli (1992) (0)
- Stylistic Rendering of Implicit Models (2005) (0)
- Virtual Reality for medical education and training of Diabetic Foot (2023) (0)
- USER-ASSISTED SEGMENTATION FOR MEDICAL IMAGES (2009) (0)
- - 1-Improving Participation and Learning with Gamification (2013) (0)
- A Survey on Remote Assistance and Training in Mixed Reality Environments (2023) (0)
- Proceedings of the 31st Spring Conference on Computer Graphics (2015) (0)
- Editorial (2010) (0)
- Expressive Mini-Seminar We are honored and happy to invite to an Expressive Mini-Seminar ! (0)
- Contact Activity Visualization for Seniors (2015) (0)
- Introduction to Digital Anatomy (2021) (0)
- Interactive tabletops for architectural visualization: combining stereoscopy and touch interfaces for cultural heritage (2014) (0)
- EMF: Extensible Middleware Framework (2007) (0)
- Bridging the Gap Between Real and Electronic Documents (2006) (0)
- Design requirements to improve laparoscopy via XR (2022) (0)
- Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling (2004) (0)
- A note from the Editor in Chief (2018) (0)
- Ray Tracing of Large Models on a Multi-Projection Display (2021) (0)
- MIKE: A Multimodal Cinematographic Editor for Virtual Worlds (2003) (0)
- Metawidgets in the multimodal interface (1991) (0)
- Explicit design of transfer functions for volume-rendered images by combining histograms, thumbnails, and sketch-based interaction (2017) (0)
- Urban Sketcher: Creating Urban Scenery Using Multimodal Interfaces on Large Screen Displays (2008) (0)
- Erratum to: Foot-turistic multimedia: designing interactive multimedia installations for shoe shops (2013) (0)
- A Letter from the Editor-in-Chief (2018) (0)
- The 13th International Conference in Central Europe on Computer Graphics , Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS W S C G ' 2005 (2014) (0)
- Approaches and challenges to virtual and augmented reality in health care and rehabilitation: a short course (2019) (0)
- FromΤέκτων toΤέχνη : GoingBack to theClassical Roots of Architecture using Virtual Reality (2015) (0)
- "Multimedia 2004" -Eurographics Symposium Proceedings (2004) (0)
- A Note from the Editor-in-Chief (2018) (0)
- RETRIEVING MOULD DRAWINGS BY CONTENT (2004) (0)
- GRSI Best Paper Award (2021) (0)
- tell me a story issues on the design of document retrieval systems. Discussion (2005) (0)
- GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, Setúbal, Portugal, February 25-28, 2006 (2006) (0)
- Editorial (2010) (0)
- Guest Editors' Introduction (2000) (0)
- A Tool for Collaborative Anatomical Dissection (2021) (0)
- Implicit Surface Fitting (2009) (0)
- Refereed digital publication to support online communities (2010) (0)
- Evaluating the Accuracy of Document-Describing Stories (2006) (0)
- Demo hour (2015) (0)
- Interactive Stereoscopic Visualization of Alberti Architectural Models (2014) (0)
- Reduced Instruction Set Calligraphic Interfaces: Towards more usable CAD Systems (2005) (0)
- A Collaborative Calligraphic Tool to Manage Virtual Environments (2008) (0)
- Tridimensional Vectorial Modeling of the Human Body From Anatomical Slices (2022) (0)
- Spatial Data Structures (2009) (0)
- Root Isolation Methods (2009) (0)
- Efficient Grid Construction on Streaming Architectures (2015) (0)
- EUROVIS 2006 : Eurographics - IEEE VGTC Symposium on Visualization : Lisbon, Portugal, May 8th-10th, 2006 (2006) (0)
- TouchBoard: Collaborative Work over Multi-touch Surfaces (2011) (0)
- The Future of Media Interfaces (2019) (0)
- Editorial (2011) (0)
- Preface (2020) (0)
- Editorial (2007) (0)
- Visualization and Segmentation of Medical Images (2008) (0)
- Immersive Virtual Colonoscopy Viewer for Colorectal Diagnosis (2023) (0)
- SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance (2023) (0)
- Foreword to: "Special Issue on virtual environments" (2007) (0)
- Editorial: January 2012 (2012) (0)
- CGEMS - A Refereed Server to Support the Community of CG Educators (2003) (0)
- Spatial Partitioning Methods (2009) (0)
- Interior Design Tool for Common Users (2006) (0)
- Estimating the Perceived Difficulty of Pen Gestures (2018) (0)
- Demo hour (2017) (0)
- Multimedia 2001 : Proceedings of the Eurographics Workshop in Manchester, United Kingdom, September 8-9, 2001 : Eurographics (2002) (0)
- VIRTUAL AS AN AESTHETIC MEDIUM FOR ARCHITECTURAL IDEATION (2019) (0)
- A Narrative-Based Structured Alternative to Tagging (2009) (0)
- Bounding information and media frontiers: short papers [de] SIACG 2002 - 1st Ibero-American Symposium in Computer Graphics (2002) (0)
- A Virtual Reality Mobile System for Visualization, Navigation and Reviewing of 3D Engineering Models (2012) (0)
- Graphical Modeling and Calligraphic Interfaces (2007) (0)
- Saliency detection for large-scale mesh decimation (2023) (0)
- Understanding Stories about Personal Documents (2008) (0)
- Survey on Polygonization of Implicit Surfaces (2010) (0)
- Blobby: Mobile Guide for Blind People (2008) (0)
- IUI 2012 Chairs' Welcome (2012) (0)
- BloNo : Mobile Notebook for the Visually Impaired (2007) (0)
- EC/NSF Workshop on Universal Accessibility of Ubiquitous Computing: Providing for the Elderly, 22-25 May 2001, Alcácer do Sal, Portugal (2001) (0)
- 3D Reconstruction of CT Colonography Models for VR/AR Applications using Free Software Tools (2018) (0)
- 12th Eurographics Symposium on Virtual Environments (2007) (0)
- Natural Phenomenae-II: Animation (2009) (0)
- Natural Phenomenae-I: Static Modelling (2009) (0)
- Text Compression Heuristics: Coping with Small Displays (2001) (0)
- Building the world-wide community of graphics educators (2004) (0)
- Building Projection-Based VR Systems (2021) (0)
- Developing and Evaluating a Non-Visual Memory Game (2018) (0)
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