Johannes Schöning
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Computer Science
Johannes Schöning's Degrees
- PhD Computer Science University of Bremen
- Masters Computer Science University of Bremen
- Bachelors Computer Science University of Bremen
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Why Is Johannes Schöning Influential?
(Suggest an Edit or Addition)According to Wikipedia, Johannes Schöning is a computer scientist best known for his research in human-computer interaction, geoinformatics and mobile computing and was awarded with the ACM Eugene L. Lawler Award for humanitarian contributions within Computer Science and Informatics in 2012. He is a professor at the University of Bremen in Germany. He owns a "Lichtenberg-Professur" of the Volkswagen Foundation.
Johannes Schöning's Published Works
Published Works
- Falling asleep with Angry Birds, Facebook and Kindle: a large scale study on mobile application usage (2011) (653)
- The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement (2017) (163)
- The path-to-purchase is paved with digital opportunities: An inventory of shopper-oriented retail technologies (2017) (148)
- An unexpectedly large count of trees in the West African Sahara and Sahel (2020) (145)
- Map navigation with mobile devices: virtual versus physical movement with and without visual context (2007) (118)
- Multi-Touch Surfaces: A Technical Guide (2008) (118)
- Gestural interaction on the steering wheel: reducing the visual demand (2011) (111)
- It's Time to Do Something: Mitigating the Negative Impacts of Computing Through a Change to the Peer Review Process (2021) (97)
- Multi-user interaction on media facades through live video on mobile devices (2011) (95)
- Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques (2015) (93)
- How to nudge in Situ: designing lambent devices to deliver salient information in supermarkets (2011) (87)
- Map torchlight: a mobile augmented reality camera projector unit (2009) (84)
- Improving interaction with virtual globes through spatial thinking: helping users ask "why?" (2008) (74)
- PhotoMap: using spontaneously taken images of public maps for pedestrian navigation tasks on mobile devices (2009) (69)
- Visual separation in mobile multi-display environments (2011) (68)
- Not at Home on the Range: Peer Production and the Urban/Rural Divide (2016) (65)
- Using hands and feet to navigate and manipulate spatial data (2009) (58)
- Paddle: highly deformable mobile devices with physical controls (2014) (58)
- Investigating the effects of using biofeedback as visual stress indicator during video-mediated collaboration (2014) (53)
- Building Interactive Multi-Touch Surfaces (2009) (52)
- Unexpected journeys with the HOBBIT: the design and evaluation of an asocial hiking app (2014) (51)
- Explanatory semantic relatedness and explicit spatialization for exploratory search (2012) (51)
- The Effect of Population and "Structural" Biases on Social Media-based Algorithms: A Case Study in Geolocation Inference Across the Urban-Rural Spectrum (2017) (49)
- The Geography and Importance of Localness in Geotagged Social Media (2016) (48)
- Interaction of mobile camera devices with physical maps (2006) (47)
- Touching Floating Objects in Projection-based Virtual Reality Environments (2010) (45)
- Carpus: a non-intrusive user identification technique for interactive surfaces (2012) (45)
- Grand challenges in accessible maps (2019) (45)
- The office smartwatch: development and design of a smartwatch app to digitally augment interactions in an office environment (2014) (45)
- IRL SmartCart - a user-adaptive context-aware interface for shopping assistance (2011) (45)
- Evaluating automatically generated location-based stories for tourists (2008) (44)
- It's All Around You: Exploring 360° Video Viewing Experiences on Mobile Devices (2017) (41)
- Bimanual Interaction with Interscopic Multi-Touch Surfaces (2009) (39)
- No more Autobahn!: Scenic Route Generation Using Googles Street View (2016) (37)
- HCI, Solidarity Movements and the Solidarity Economy (2017) (37)
- Whole Body Interaction with Geospatial Data (2009) (34)
- Multi – Touching 3 D Data : Towards Direct Interaction in Stereoscopic Display Environments coupled with Mobile Devices (2008) (33)
- Opportunities and challenges for cross-device interactions in the wild (2017) (32)
- StripeMaps: Improving Map-based Pedestrian Navigation for Smartwatches (2015) (32)
- Geographic human-computer interaction (2011) (32)
- WatchThru: Expanding Smartwatch Displays with Mid-air Visuals and Wrist-worn Augmented Reality (2017) (31)
- Impact of item density on the utility of visual context in magic lens interactions (2009) (31)
- NatureCHI: Unobtrusive User Experiences with Technology in Nature (2016) (30)
- SubwayPS: towards smartphone positioning in underground public transportation systems (2014) (30)
- Informing intelligent user interfaces by inferring affective states from body postures in ubiquitous computing environments (2013) (29)
- WatchMe: A Novel Input Method Combining a Smartwatch and Bimanual Interaction (2015) (28)
- Improving the Communication of Spatial Information in Crisis Response by Combining Paper Maps and Mobile Devices (2009) (27)
- The Role of Physical Props in VR Climbing Environments (2019) (26)
- CHI 2039: speculative research visions (2014) (26)
- Understanding "Death by GPS": A Systematic Study of Catastrophic Incidents Associated with Personal Navigation Technologies (2017) (26)
- A multi-touch enabled steering wheel: exploring the design space (2010) (25)
- Building Interactive Multi-Touch Surfaces (2009) (25)
- Digitally Enhanced Food (2012) (24)
- Combining Direct and Indirect Touch Input for Interactive Workspaces using Gaze Input (2015) (23)
- PINwI: pedestrian indoor navigation without infrastructure (2010) (23)
- Dagstuhl-Erklärung: Bildung in der digitalen vernetzten Welt (2016) (22)
- NavigaTone: Seamlessly Embedding Navigation Cues in Mobile Music Listening (2018) (22)
- Large scale detailed mapping of dengue vector breeding sites using street view images (2019) (21)
- Informing online and mobile map design with the collective wisdom of cartographers (2014) (20)
- The hybrid shopping list: bridging the gap between physical and digital shopping lists (2011) (20)
- Marauders light: replacing the wand with a mobile camera projector unit (2009) (19)
- Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events (2018) (18)
- Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate Sensors (2016) (18)
- Comparing Non-Visual and Visual Guidance Methods for Narrow Field of View Augmented Reality Displays (2020) (18)
- Controllability matters: The user experience of adaptive maps (2017) (18)
- Creepy Technology:What Is It and How Do You Measure It? (2021) (18)
- Projector Phones: A New Class of Interfaces for Augmented Reality (2010) (17)
- Impact of item density on magic lens interactions (2009) (17)
- The Role of Physiological Cues during Remote Collaboration (2014) (17)
- Multi-Touch Surfaces - A Technical Guide Technical Report TUM-I0833 Categories and Subject Descriptors (2007) (16)
- FoodBoard: surface contact imaging for food recognition (2013) (14)
- SIG: Making Maps Accessible and Putting Accessibility in Maps (2018) (14)
- A Large-Scale Quantitative Survey of the German Geocaching Community in 2007 (2014) (13)
- Theme issue on personal projection (2011) (13)
- How Computing Will Change the Face of Retail (2011) (13)
- Cross-Surface: Workshop on Interacting with Multi-Device Ecologies in the Wild (2015) (13)
- Pharos: improving navigation instructions on smartwatches by including global landmarks (2017) (13)
- Mobile Map Interaction - Evaluation in an indoor scenario (2006) (13)
- The path is the reward: considering social networks to contribute to the pleasure of urban strolling (2013) (13)
- Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data (2018) (13)
- Audio-tactile proximity feedback for enhancing 3D manipulation (2018) (12)
- Image geo-mashups: the example of an augmented reality weather camera (2008) (12)
- Beautiful…but at What Cost? (2017) (12)
- Reflections on the NatureCHI Workshop Series: Unobtrusive User Experiences with Technology in Nature (2018) (11)
- A mobile data collection framework for the Sensor Web (2010) (10)
- ScrollingHome: bringing image-based indoor navigation to smartwatches (2016) (10)
- Child computer interaction: workshop on UI technologies and educational pedagogy (2011) (10)
- GlobalData: multi-user interaction with geographic information systems on interactive surfaces (2010) (10)
- iPiccer: automatically retrieving and inferring tagged location information from web repositories (2009) (10)
- Point Me In the Right Direction: Understanding User Behaviour with As-The-Crow-Flies Navigation (2020) (10)
- Attention as an input modality for Post-WIMP interfaces using the viGaze eye tracking framework (2016) (10)
- Tactile hand motion and pose guidance for 3D interaction (2018) (10)
- Investigating mobile stereoscopic 3D touchscreen interaction (2013) (10)
- NatureCHI 2017: the 2nd workshop on unobtrusive user experiences with technology in nature (2017) (10)
- Next generation of HCI and education: workshop on UI technologies and educational pedagogy (2010) (10)
- I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks (2017) (10)
- The Role of Flag Emoji in Online Political Communication (2020) (9)
- You Can't Smoke Here: Towards Support for Space Usage Rules in Location-aware Technologies (2015) (9)
- Foldwatch: using origami-inspired paper prototypes to explore the extension of output space in smartwatches (2018) (9)
- Mobile product customization (2010) (9)
- Comparing Pedestrian Navigation Methods in Virtual Reality and Real Life (2019) (9)
- ACM International Conference on Interactive Tabletops and Surfaces, ITS 2009, Banff / Calgary, Alberta, Canada, November 23-25, 2009 (2010) (9)
- Mood Worlds: A Virtual Environment for Autonomous Emotional Expression (2022) (8)
- The Role of Mobile and Virtual Reality Applications to Support Well-Being: An Expert View and Systematic App Review (2021) (8)
- Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data (2009) (8)
- Foldwatch (2018) (8)
- iBookmark: locative texts and place-based authoring (2009) (7)
- Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises (2021) (7)
- Photomap: Snap, Grab and Walk away with a "You Are Here" Map (2008) (7)
- Intel Collaborative Research Institute - Sustainable Connected Cities (2012) (7)
- Disabled, but at what cost?: an examination of wheelchair routing algorithms (2018) (7)
- Towards a Framework for Whole Body Interaction with Geospatial Data (2011) (7)
- How to Nudge In Situ : Designing Lambent Devices to Deliver Information Salience in Supermarkets (2011) (6)
- Passive Wi-Fi monitoring in the wild: a long-term study across multiple location typologies (2020) (6)
- Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users (2019) (6)
- Medical Selfies: Emotional Impacts and Practical Challenges (2020) (6)
- Using smartphones to take eye images for disease diagnosis in developing countries (2018) (6)
- Geographic human-computer interaction (2013) (6)
- Augmented invaders: a mixed reality multiplayer outdoor game (2017) (6)
- Bro-cam: Improving Game Experience with Empathic Feedback Using Posture Tracking (2013) (6)
- Cross-Surface: Challenges and Opportunities for 'bring your own device' in the wild (2016) (6)
- MapRecorder: analysing real-world usage of mobile map applications (2020) (6)
- Crew time and workload in the EDEN ISS greenhouse in Antarctica. (2021) (5)
- Changing the camera-to-screen angle to improve AR browser usage (2016) (5)
- ACM International Conference on Interactive Tabletops and Surfaces, ITS 2010, Saarbrücken, Germany, November 7-10, 2010 (2010) (5)
- Collaborative interactions in future crisis rooms (2013) (5)
- Combining Direct and Indirect Touch Input for Interactive Desktop Workspaces using Gaze Input (2015) (5)
- Bespoke map customization behavior and its implications for the design of multimedia cartographic tools (2017) (5)
- Autobus: selection of passenger seats based on viewing experience for touristic tours (2017) (5)
- MARVIN: Identifying Design Requirements for an AI powered Conversational User Interface for Extraterrestrial Space Habitats (2020) (4)
- Helping Computers Understand Geographically-Bound Activity Restrictions (2016) (4)
- Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interaction (2013) (4)
- Triggermuscle: Exploring Weight Perception for Virtual Reality Through Adaptive Trigger Resistance in a Haptic VR Controller (2022) (4)
- Added-value of mosquito vector breeding sites from street view images in the risk mapping of dengue incidence in Thailand (2021) (4)
- [Poster] Exploring social augmentation concepts for public speaking using peripheral feedback and real-time behavior analysis (2014) (4)
- Investigating Effects and User Preferences of Extra- and Intradiegetic Virtual Reality Questionnaires (2020) (4)
- You Can Touch This: Eleven Years and 258218 Images of Objects (2016) (4)
- StrapMaps: bringing map-based navigation to the straps of bags (2016) (4)
- No vertical limit-Conceptual LBS design for climbers (2007) (3)
- A User Interface for Encoding Space Usage Rules Expressed in Natural Language (2015) (3)
- UbiMount - Ubiquitous Computing in the Mountains (2016) (3)
- MoiPrivacy: Design and Evaluation of a Personal Password Meter (2020) (3)
- SubwayAPPS: Using Smartphone Barometers for Positioning in Underground Transportation Environments (2016) (3)
- Understanding Users' Knowledge about the Privacy and Security of Browser Extensions (2021) (3)
- Advanced user interfaces for spatial information (2009) (3)
- Cross-Surface: Challenges and Opportunities of Spatial and Proxemic Interaction (2016) (3)
- Crouch, Hold and Engage: Spatial Aspects of Augmented Reality Browsing (2016) (3)
- IEEE Symposium on 3D User Interfaces 2007 (2007) (3)
- Mapping the Zeitgeist (2008) (2)
- Context-Sensitive Display Environments (2012) (2)
- SubwayPS: Towards Enabling Smartphone Positioning in Underground Public Transportation Systems (2019) (2)
- Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays (2021) (2)
- Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment (2021) (2)
- "In search of light": enhancing touristic recommender services with local weather data (2017) (2)
- Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (2015) (2)
- Der Spannbetonbehälter des THTR-300-Mwe-Prototyp-Kernkraftwerkes (1971) (2)
- Touch the 3 rd Dimension ! Understanding Stereoscopic 3 D Touchscreen Interaction (2014) (2)
- Paddle: highly deformable mobile devices with physical controls (2014) (2)
- Second International Workshop on Location and the Web (LocWeb 2009) (2009) (2)
- Who are the people in my life? towards tangible eco-maps (2016) (2)
- Conversational User Interfaces to support Astronauts in Extraterrestrial Habitats (2021) (2)
- VeloCity: Using Voice Assistants for Cyclists to Provide Traffic Reports (2021) (2)
- Disability in space: Aim high (2021) (1)
- Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (2016) (1)
- Grouve: Spontaneous Proximal Group Formation with Ultrasonic Sound Waves (2016) (1)
- Interaction with geospatial data (2015) (1)
- The Madeira Touch: Encouraging Visual-Spatial Exploration Using a Tactile Interactive Display (2017) (1)
- The Usability and Trustworthiness of Medical Eye Images (2021) (1)
- Interaktion von mobilen Geräten mit öffentlichen Karten (2007) (1)
- Tangible, Embedded, and Reality-Based Interaction (2009) (1)
- Finsterworlds: bringing light into technological forests through user empowerment (2019) (1)
- Learning from mHealth Success Stories: Effective Interventions for Marginalised Populations (2020) (1)
- The Path is the Reward: How can Social Networking be used in Pedestrian Navigation Systems to contribute to the pleasure of Urban Strolling? (2013) (1)
- Session details: (UbiMount) ubiquitous computing in the mountains (2016) (1)
- An unexpectedly large count of non-forest trees in the Sahara and Sahel (2020) (1)
- The Effect of Population and. (2017) (1)
- Do we need further “ multi-touch ” touch affordances ? (2009) (1)
- StripeMaps (2015) (1)
- LocWeb 2010: Third International Workshop on Location and the Web (2010) (0)
- Cross-Surface 2015:Proceedings of the first Cross-Surface workshop (2015) (2016) (0)
- The aesthetics of StripeMaps: being small and beautiful (2016) (0)
- 3D Volumenvisualisierung fetaler Fußstrukturen in anatomischen Schnittbildserien (1994) (0)
- Proceedings of Cross-Surface 2015: Workshop on Interacting with Multi-Device Ecologies in the Wild (2016) (0)
- Theme issue on personal projection (2011) (0)
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- Session details: Poster Presentations (2014) (0)
- Where2: Exploring prior visitor journeys to enrich upcoming visitor's experience (2018) (0)
- Proceedings of Cross-Surface 2016: Workshop on Challenges and Opportunities for 'Bring-Your-Own-Device' (BYOD) in the Wild (2016) (0)
- Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, ISS 2016, Niagara Falls, ON, Canada, November 6-9, 2016 (2016) (0)
- Location and the web: (LocWeb 2009) (2009) (0)
- Spatial Cognition XI (2018) (0)
- Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (2016) (0)
- Activity and mood-based routing for autonomous vehicles (2020) (0)
- Souveräne digitalrechtliche Entscheidungsfindung hinsichtlich der Datenpreisgabe bei der Nutzung von Wearables (2022) (0)
- Navigation in Ambient Spaces (2015) (0)
- SubwayPS (2014) (0)
- Determinants of health-related misinformation sharing on social media - a Scoping Review (2021) (0)
- Demo hour (2015) (0)
- Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces (2016) (0)
- Understanding: A Systematic Study of Catastrophic Incidents Associated with Personal Navigation Technologies. (2017) (0)
- Where2 (2018) (0)
- Welcome to ACM ITS 2015 (2015) (0)
- Finsterworlds (2019) (0)
- Demo hour (2017) (0)
- Self-Portrayals of GI Junior Fellows (2015) (0)
- Integrating Physical Activity and Health Aspects in Everyday Mobility (2018) (0)
- Captchat: A Messaging Tool to Frustrate Ubiquitous Surveillance (2015) (0)
- Das technische Konzept des HTR-500 (1985) (0)
- Session details: Body interaction (2014) (0)
- OORT: An Air-flow based Cooling System for Long-term Virtual Reality Sessions (2019) (0)
- Smart Tangibles: Fostering Connectedness Across Geographic Boundaries (2021) (0)
- Attention as an input modality for Post-WIMP interfaces using the viGaze eye tracking framework (2014) (0)
- Smart Tangibles: Fostering Connectedness Across Geographic Boundaries (2021) (0)
- About Two Physical Interaction Metaphors : Narrowing the Gap between the Virtual and the Real World (2009) (0)
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What Schools Are Affiliated With Johannes Schöning?
Johannes Schöning is affiliated with the following schools: