John E. Laird
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American computer scientist
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John E. Lairdcomputer-science Degrees
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Computer Science
John E. Laird's Degrees
- PhD Computer Science Carnegie Mellon University
- Masters Computer Science Carnegie Mellon University
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Why Is John E. Laird Influential?
(Suggest an Edit or Addition)According to Wikipedia, John E. Laird is a computer scientist who, with Paul Rosenbloom and Allen Newell, created the Soar cognitive architecture at Carnegie Mellon University. Laird is a Professor of the Computer Science and Engineering Division of the Electrical Engineering and Computer Science Department of the University of Michigan.
John E. Laird's Published Works
Published Works
- SOAR: An Architecture for General Intelligence (1987) (2941)
- The Soar Cognitive Architecture (2012) (870)
- Cognitive architectures: Research issues and challenges (2009) (702)
- Human-Level AI's Killer Application: Interactive Computer Games (2000) (535)
- Extending the Soar Cognitive Architecture (2008) (406)
- Intelligent Agents for Interactive Simulation Environments (1995) (367)
- Automated Intelligent Pilots for Combat Flight Simulation (1998) (352)
- It knows what you're going to do: adding anticipation to a Quakebot (2001) (293)
- The soar papers : research on integrated intelligence (1993) (283)
- Chunking in Soar: The Anatomy of a General Learning Mechanism (1986) (272)
- A Standard Model of the Mind: Toward a Common Computational Framework across Artificial Intelligence, Cognitive Science, Neuroscience, and Robotics (2017) (236)
- A Gentle Introduction to Soar, an Architecture for Human Cognition. (1996) (227)
- A Preliminary Analysis of the Soar Architecture as a Basis for General Intelligence (1991) (205)
- Using a Computer Game to Develop Advanced AI (2001) (188)
- Stimulus-Response Compatibility (1986) (174)
- Integrating, Execution, Planning, and Learning in Soar for External Environments (1990) (171)
- AI Characters and Directors for Interactive Computer Games (2004) (170)
- A computational unification of cognitive behavior and emotion (2009) (169)
- Symbolic architectures for cognition (1989) (165)
- Soar-RL: integrating reinforcement learning with Soar (2005) (161)
- Universal Subgoaling and Chunking (1986) (142)
- Towards Chunking as a General Learning Mechanism (1984) (134)
- R1-Soar: An Experiment in Knowledge-Intensive Programming in a Problem-Solving Architecture (1984) (122)
- Creating Human-like Synthetic Characters with Multiple Skill Levels: A Case Study using the Soar Quakebot (2001) (114)
- Research in human-level AI using computer games (2002) (111)
- Extending Cognitive Architecture with Episodic Memory (2007) (109)
- Flexibly Instructable Agents (1995) (106)
- Mapping Explanation-Based Generalization onto Soar (1986) (97)
- Learning procedural knowledge through observation (2001) (95)
- Enhancing intelligent agents with episodic memory (2012) (91)
- A Cognitive Model of Episodic Memory Integrated with a General Cognitive Architecture (2004) (90)
- Interactive Task Learning (2017) (88)
- Formulating the problem space computational model (1993) (83)
- A Universal Weak Method: Summary of Results (1983) (78)
- Developing an Artificial Intelligence Engine (1999) (76)
- Variability in Human Behavior Modeling for Military Simulations (2003) (75)
- Knowledge Level Learning in Soar (1987) (73)
- Emotion-Driven Reinforcement Learning (2008) (72)
- Aldosterone and vasopressin responses in the heat: hydration level and exercise intensity effects. (1997) (67)
- Artificial Intelligence and Intelligent Systems (2006) (66)
- Universal subgoaling (1984) (63)
- Synthetic Adversaries for Urban Combat Training (2004) (61)
- Cognitive Robotics Using the Soar Cognitive Architecture (2012) (61)
- Learning goal hierarchies from structured observations and expert annotations (2006) (60)
- Robo-Soar: An integration of external interaction, planning, and learning using Soar (1991) (58)
- Toward a Comprehensive Computational Model of Emotions and Feelings (2004) (56)
- Intelligent Agents in Computer Games (1999) (56)
- Acquiring Grounded Representations of Words with Situated Interactive Instruction (2012) (53)
- The Soar User''''s Manual (1986) (52)
- SORTS: A Human-Level Approach to Real-Time Strategy AI (2007) (52)
- Learning Goal-Oriented Hierarchical Tasks from Situated Interactive Instruction (2014) (51)
- Correcting and Extending Domain Knowledge using Outside Guidance (1990) (46)
- Chunking in Soar: The anatomy of a general learning mechanism (1985) (45)
- Intelligent Automated Agents for Flight Training Simulators (1993) (44)
- Learning Procedures from Interactive Natural Language Instructions (1993) (40)
- Learning Hierarchical Performance Knowledge by Observation (1999) (40)
- Recovery from Incorrect knowledge in Soar (1988) (40)
- Intelligent Automated Agents for Tactical Air Simulation: A Progress Report (1994) (39)
- Accounting for Graded Performance within a Discrete Search Framework (1996) (39)
- An Exploration into Computer Games and Computer Generated Forces (2000) (38)
- Efficiently Implementing Episodic Memory (2009) (38)
- Computational Modeling of Mood and Feeling from Emotion (2007) (38)
- Comprehensive Working Memory Activation in Soar (2004) (37)
- Interactive Task Learning for Simple Games (2014) (37)
- Cognitive Architecture Requirements for Achieving AGI (2010) (37)
- A Test Bed for Developing Intelligent Synthetic Characters (2002) (36)
- The chunking of skill and knowledge (1993) (36)
- Coordinated Behavior of Computer Generated Forces in TacAir-Soar (1994) (36)
- Mediating the tension between plot and interaction (2004) (36)
- Preface for Special Section on Integrated Cognitive Architectures (1991) (35)
- Learning General Search Control from Outside Guidance (1987) (34)
- Learning From External Environments Using Soar (1989) (33)
- A symbolic solution to intelligent real-time control (1993) (33)
- Towards efficiently supporting large symbolic declarative memories (2010) (33)
- A gentle introduction to Soar (1996) (32)
- Learning to Play (2021) (31)
- A universal weak method (1993) (30)
- A Constraint-Motivated Model of Lexical Acquisition (1991) (30)
- A simple symbolic algorithm for incremental concept acquisition (1992) (30)
- Universal Subgoaling and Chunking: The Automatic Generation and Learning of Goal Hierarchies (2012) (29)
- Soar as a unified theory of cognition: spring 1990 (1993) (28)
- Learning in Tele-autonomous Systems using Soar (1989) (26)
- Varieties of learning in Soar: 1987 (1993) (26)
- Chunking in Soar (1986) (26)
- Learning task goals interactively with visual demonstrations (2016) (25)
- Meta-levels in Soar (1993) (24)
- Performance evaluation of declarative memory systems in Soar (2011) (23)
- Claims and Challenges in Evaluating Human-Level Intelligent Systems (2009) (23)
- Special Issue “On Defining Artificial Intelligence”—Commentaries and Author’s Response (2020) (22)
- Toward Incremental Knowledge Correction for Agents in Complex Environments (1995) (22)
- Extending Cognitive Architectures with Mental Imagery (2009) (22)
- Bimodal Spatial Reasoning with Continuous Motion (2008) (22)
- Predicate Projection in a Bimodal Spatial Reasoning System (2007) (21)
- AI and the entertainment industry (2002) (20)
- Interactively Learning Strategies for Handling References to Unseen or Unknown Objects (2016) (20)
- The Soar papers (vol. II): research on integrated intelligence (1993) (19)
- Integrating Semantic Memory into a Cognitive Architecture Investigators (2006) (19)
- Toward Integrating Cognitive Linguistics and Cognitive Language Processing (2016) (19)
- Exploring the Functional Advantages of Spatial and Visual Cognition From an Architectural Perspective (2011) (19)
- Behavior Bounding: Toward Effective Comparisons of Agents & Humans (2003) (18)
- An analysis of soar as an integrated architecture (1991) (18)
- Learning Hierarchical Symbolic Representations to Support Interactive Task Learning and Knowledge Transfer (2019) (18)
- Learning to use episodic memory (2011) (18)
- Instance-Based Online Learning of Deterministic Relational Action Models (2010) (18)
- EXAMPLE-DRIVEN DIAGRAMMATIC TOOLS FOR RAPID KNOWLEDGE ACQUISITION (2003) (17)
- Towards an Indexical Model of Situated Language Comprehension for Real-World Cognitive Agents (2013) (17)
- An Object-Oriented Approach to Reinforcement Learning in an Action Game (2011) (17)
- Integrating Intelligent Computer Generated Forces in Distributed Simulations: TacAir-Soar in STOW-97 (1997) (17)
- Learning Grounded Language through Situated Interactive Instruction (2012) (16)
- Toward cognitive robotics (2009) (16)
- Towards Building an Interactive , Scenario-based Training Simulator (2002) (16)
- The Importance of Action History in Decision Making and Reinforcement Learning (2007) (16)
- Overgeneralization during knowledge compilation in Soar (1993) (16)
- Extending soar with dissociated symbolic memories (2010) (16)
- The Soar 8 Tutorial (2001) (15)
- Experiments in Transfer Across Multiple Learning Mechanisms (2006) (15)
- Effective and efficient forgetting of learned knowledge in Soar’s working and procedural memories (2013) (15)
- Learning General and Efficient Representations of Novel Games Through Interactive Instruction (2016) (15)
- Integrating Reinforcement Learning with Soar. (2004) (14)
- Analysis of the human connectome data supports the notion of a “Common Model of Cognition” for human and human-like intelligence across domains (2019) (14)
- A Year of Episodic Memory (2009) (14)
- Correcting Imperfect Domain Theories: A Knowledge-Level Analysis (1993) (14)
- A Functional Analysis of Historical Memory Retrieval Bias in the Word Sense Disambiguation Task (2011) (13)
- Organizing Information in Mosaic: A Classroom Experiment (1995) (13)
- Interactively Learning a Blend of Goal-Based and Procedural Tasks (2018) (12)
- Toward a Methodology for AI Architecture Evaluation: Comparing Soar and CLIPS (1999) (12)
- Grounding Language for Interactive Task Learning (2017) (12)
- Relational Reinforcement Learning in Infinite Mario (2010) (11)
- Spontaneous Retrieval from Long-Term Memory for a Cognitive Architecture (2015) (11)
- Current research on learning in Soar (1986) (10)
- A Case Study of Knowledge Integration Across Multiple Memories in Soar (2014) (10)
- Towards Situated, Interactive, Instructable Agents in a Cognitive Architecture (2011) (10)
- A Multi-Domain Evaluation of Scaling in a General Episodic Memory (2012) (10)
- Combining Learned Discrete and Continuous Action Models (2011) (10)
- A Computational Model for Situated Task Learning with Interactive Instruction (2016) (9)
- 5504: Building Advanced Autonomous AI Systems for Large Scale Real Time Simulations (1999) (9)
- Imagery as compensation for an imperfect abstract problem representation (2009) (9)
- Cognitive Modeling Approaches to Language Comprehension Using Construction Grammar (2017) (9)
- Empirical Evidence from Neuroimaging Data for a Standard Model of the Mind (2018) (9)
- Learning Task Formulations through Situated Interactive Instruction (2013) (9)
- INCREMENTAL LEARNING OF PROCEDURAL PLANNING KNOWLEDGE IN CHALLENGING ENVIRONMENTS (2005) (9)
- Compilation of Non-Contemporaneous Constraints (1996) (8)
- Functional Interactions Between Memory and Recognition Judgments (2012) (8)
- An Architectural Approach to Ensuring Consistency in Hierarchical Execution (2003) (8)
- Competence-preserving retention of learned knowledge in soar's working and procedural memories (2012) (8)
- Maintaining Consistency in Hierarchical Reasoning (1998) (7)
- Online Determination of Value-Function Structure and Action-value Estimates for Reinforcement Learning in a Cognitive Architecture (2012) (7)
- Learning Fast and Slow: Levels of Learning in General Autonomous Intelligent Agents (2018) (7)
- TITLE Chunking in Soar : The Anatomy of a General Learning (2007) (7)
- Dimensions of complexity in learning from interactive instruction (1992) (7)
- Learning from Highly Flexible Tutorial Instruction (1994) (7)
- A constraint-motivated lexical acquisition model (1993) (7)
- Using diverse cognitive mechanisms for action modeling (2010) (7)
- Examining the Resource Requirements of Artificial Intelligence Architectures (2000) (6)
- Toward Automatic Knowledge Validation (2002) (6)
- The Fifth International Conference on Machine Learning (Report) (1989) (6)
- Patient greeting preferences for themselves and their providers in a military family medicine clinic. (2013) (6)
- Using concrete, perceptually based representations to avoid the frame problem* (1992) (6)
- Dynamic abstraction problem solving in Soar (1993) (6)
- A Case Study in Integrating Probabilistic Decision Making and Learning in a Symbolic Cognitive Architecture: Soar Plays Dice (2011) (5)
- In Pursuit of Mind: The Research of Allen Newell (1992) (5)
- Situated comprehension of imperative sentences in embodied, cognitive agents (2012) (5)
- Computationally efficient forgetting via base-level activation (2012) (5)
- Generating Behavior in Response to Interacting Goals (2007) (5)
- Dynamic Knowledge Integration during Plan Execution (1996) (5)
- Efficient Value Function Approximation with Unsupervised Hierarchical Categorization for a Reinforcement Learning Agent (2010) (5)
- Knowledge-directed Adaptation in Multi-level Agents (1997) (4)
- Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA (2005) (4)
- On Unified Theories of Cognition: A Response to the Reviews (1993) (4)
- Language Models as a Knowledge Source for Cognitive Agents (2021) (4)
- Investigating Transfer Learning in the Urban Combat Testbed (2007) (4)
- Establishing Common Ground for Learning Robots (2010) (4)
- Towards an Indexical Model of Situated Language Comprehension for Cognitive Agents in Physical Worlds (2016) (4)
- The Soar Architecture (1986) (4)
- Mathematics preparation for undergraduate degrees in computer science (2002) (4)
- Spontaneous Retrieval for Prospective Memory : Effects of Encoding Specificity and Retention Interval (2015) (3)
- Learning through interactive behavior specifications (2005) (3)
- The Anatomy of a General Learning Mechanism (2011) (3)
- 191 RENAL RESPONSES TO HYPERHYDRATION USING AQUEOUS GLYCEROL VS WATER ALONE PROVIDE INSIGHT TO THE MECHANISM FOR GLYCEROL??S EFFECTIVENESS (1993) (3)
- Extending problem spaces to external environments (1993) (3)
- Preliminary Evaluation of Long-term Memories for Fulfilling Delayed Intentions (2011) (3)
- An Architecture Approach to Modeling the Remote Associates Test (2018) (3)
- A preliminary functional analysis of memory in the word sense disambiguation task (2011) (2)
- Exploring Mixed-Initiative Interaction for Learning with Situated Instruction in Cognitive Agents (2012) (2)
- Collected Papers of the Soar/IFOR Project: Spring 1994 (1994) (2)
- INCORPORATING VISUAL IMAGERY INTO A COGNITIVE ARCHITECTURE : AN INITIAL THEORY , DESIGN , AND IMPLEMENTATION Investigators (2006) (2)
- Preemptive Strategies for Overcoming the Forgetting of Goals (2013) (2)
- Anticipatory Thinking in Cognitive Architectures with Event Cognition Mechanisms (2019) (2)
- Algorithms for scaling in a general episodic memory (2012) (2)
- Introduction to the Soar Cognitive Architecture 1 (2022) (2)
- Instructo-Soar: Learning from Interactive Natural Language Instructions (Video Abstract) (1993) (2)
- Real-time intelligent characters for a non-visual simulation environment (1998) (2)
- Learning Integrated Symbolic and Continuous Action Models for Continuous Domains (2013) (2)
- A Demonstration of Interactive Task Learning (2016) (2)
- A Demonstration of Compositional, Hierarchical Interactive Task Learning (2022) (2)
- Agent Requirements for Effective and Efficient Task-Oriented Dialog (2015) (2)
- Improving Language Model Prompting in Support of Semi-autonomous Task Learning (2022) (2)
- Enhancing intelligent agents with episodic memory Action editor : Vasant Honavar (2011) (2)
- Multiagent Coordination in Distributed Interactive Battlefield Simulations (1995) (2)
- Knowledge-based Multiagent Coordination (1998) (2)
- Reports of the 2018 AAAI Fall Symposium (2019) (2)
- Effective and Efficient Management of Soar's Working Memory via Base-Level Activation (2011) (2)
- Deciding to Specialize and Respecialize a Value Function for Relational Reinforcement Learning (2017) (2)
- Generating Behavior in Response to Interacting (1994) (1)
- An Analysis and Comparison of ACT-R and Soar (2022) (1)
- FIBRINOLYTIC ACTIVITY: EFFECTS OF ERYTHROCYTE REINFUSION, HIGH ALTITUDE & MAXIMAL EXERCISE: 621 (1995) (1)
- Knowledge-based Multi-agent Coordination. (1998) (1)
- Soar as an Implementation of the PSCM (2012) (1)
- Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California, USA (2006) (1)
- Modeling the Remote Associates Test as Retrievals from Semantic Memory (2022) (1)
- Expert systems for guidance of cognitively impaired people performing daily living activities (1989) (1)
- The Carli Architecture – Efficient Value Function Specialization for Relational Reinforcement Learning (2015) (1)
- Intelligent Automated Agents for Flight Training (1993) (1)
- 1199 GLYCEROL HYPERHYDRATION REDUCES THE DIURESIS INDUCED BY WATER ALONE DURING COLD AIR EXPOSURE (1994) (1)
- Précis of ‘A Standard Model of the Mind’ (2017) (1)
- CCA-TR-2009-05 Evaluating Evaluations : A Comparative Study of Metrics for Comparing Learning Performances Investigators (2009) (1)
- Ensuring Reasoning Consistency in Hierarchical Architectures (1998) (1)
- Online Value Function Improvement (2013) (1)
- Evaluating Diverse Knowledge Sources for Online One-shot Learning of Novel Tasks (2022) (1)
- How Does Current AI Stack Up Against Human Intelligence? (2019) (1)
- A computational model of functional category learning in a cognitive architecture (2010) (1)
- AIR-SOAR: Intelligent Multi-Level Control (1993) (1)
- Toward Unifying Cognitive Architecture and Neural Task Set Theories (2020) (1)
- A Hands-on Tutorial for Building Agent Models in Soar (2004) (0)
- Reflections on Abstractions for General Artificial Intelligence (2013) (0)
- Demonstrations of Multiple Architectural Capabilities (2012) (0)
- Knowledge Level Learning in Soar 1 (1999) (0)
- Extended Learning on SOAR (2006) (0)
- Learning from highly flexi le tutorial instruction * (1999) (0)
- The Problem-Space Computational Model (2012) (0)
- Learning Integrated Symbolic and Continuous (2013) (0)
- Computational-level Analysis of Constraint Compliance for General Intelligence (2023) (0)
- Plenary Talk: Is Cognitive Science the Right Method for AI? (2007) (0)
- Modeling of Mood and Feeling from Emotion (2007) (0)
- Badler, NI, 1 Bibby, PA, 539 Black, JB, 457 (1996) (0)
- Learning to use episodic memory Action editor : Andrew Howes (2010) (0)
- The XAPS3 Architecture (1986) (0)
- FLUID HORMONE RESPONSES TO GLYCEROL HYPERHYDRATION DURING COLD EXPOSURE: 107 (1995) (0)
- Visuospatial Processing with Mental Imagery (2012) (0)
- Instructo-Soar: Lea language iinst (1993) (0)
- Human-level Ai Using Computer Games (2001) (0)
- Artificial intelligence and interactive entertainment : papers from the 2001 AAAI Symposium, March 26-28, Stanford, California (2001) (0)
- Proceedings of the Fifth International Conference on Machine Learning, June 12-14, 1988, University of Michigan, Ann Arbor (1988) (0)
- Requirements for Cognitive Architectures (2012) (0)
- Accounting for Graded Petforrnance within a Discrete Search Fmmework (1996) (0)
- A Hands-on Soar Tutorial (2007) (0)
- 7 ' qr FINAL REPORT : EXTENDING LEARNING IN SOAR (0)
- Relational learning by observation (2007) (0)
- Soar—A General Problem-Solving Architecture (1986) (0)
- Tuning Procedural Knowledge: Reinforcement Learning (2012) (0)
- Opportunities and Challenges for Incorporating Runtime Ethical Constraints into a Learning Agent (2017) (0)
- Research in Architectural Approaches to the Integration of Empirical, Analytic and Episodic Learning within SOAR (2005) (0)
- Robust Autonomy Answer Set Programming : Toward Efficient and Scalable Knowledge (2001) (0)
- Two Soar Studies TowardsChunking as a General Learning Mechanism (2015) (0)
- An Architecture for Autonomous Agents in a Driving Simulator (2000) (0)
- AAAI 2001 Spring Symposium Series Reports (2001) (0)
- Goal-Structured Models (1986) (0)
- Towar da Methodolog yfo rA IArchitectur eEvaluation: Comparing Soar and CLIPS (2000) (0)
- CCA-TR-2007-02 Investigating Transfer Learning in the Urban Combat Testbed Investigators (2007) (0)
- Reports of the AAAI 2017 Fall Symposium Series (2018) (0)
- Transferring Learned Search Heuristics Investigators (2009) (0)
- Integrating Diverse Knowledge Sources for Online One-shot Learning of Novel Tasks (2022) (0)
- Extending Semantic and Episodic Memory to Support Robust Decision Making (2013) (0)
- Author index (1980) (0)
- HOW TO SUBSTANTIALLY IMPROVE PAVEMENT MAINTENANCE WITH NO INCREASE IN COST (1976) (0)
- Interactive Diagrammatic Knowledge Management Tools for Human Behavior Models (2006) (0)
- A Common Architecture for Human and Artificial Cognition Explains Brain Activity Across Domains (2019) (0)
- Introduction to Soar (2022) (0)
- The homemaker's book of time & money savers (1979) (0)
- Research in cognitive architecture: A component-level of analysis of soar (2004) (0)
- Impasses and Substates: The Basis for Complex Reasoning (2012) (0)
- Session details: Mathematics preparation for an undergraduate degree in CS (2002) (0)
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