John F. Hughes
#39,810
Most Influential Person Now
American computer scientist specialized in computer graphics
John F. Hughes's AcademicInfluence.com Rankings
John F. Hughescomputer-science Degrees
Computer Science
#1759
World Rank
#1822
Historical Rank
#838
USA Rank
Computer Graphics
#35
World Rank
#37
Historical Rank
#22
USA Rank
Database
#8080
World Rank
#8423
Historical Rank
#1045
USA Rank
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Computer Science
John F. Hughes's Degrees
- PhD Computer Science Stanford University
- Masters Computer Science Stanford University
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Why Is John F. Hughes Influential?
(Suggest an Edit or Addition)According to Wikipedia, John F. "Spike" Hughes is a Professor of Computer Science at Brown University. Contributions Hughes' research is in computer graphics, particularly those aspects of graphics involving substantial mathematics. He is perhaps best known as the co-author of many widely used textbooks in the field of computer graphics.
John F. Hughes's Published Works
Published Works
- Computer graphics: principles and practice (2nd ed.) (1990) (938)
- As-rigid-as-possible shape manipulation (2005) (718)
- Direct manipulation of free-form deformations (1992) (571)
- Sculpting: an interactive volumetric modeling technique (1991) (458)
- Orientable textures for image-based pen-and-ink illustration (1997) (398)
- SKETCH: an interface for sketching 3D scenes (1996) (388)
- Real-time nonphotorealistic rendering (1997) (384)
- SKETCH: an interface for sketching 3D scenes (2007) (336)
- Introduction to Computer Graphics (1993) (321)
- WYSIWYG NPR: drawing strokes directly on 3D models (2002) (297)
- SmoothSketch: 3D free-form shapes from complex sketches (2006) (256)
- Multiperspective panoramas for cel animation (1997) (242)
- Modeling surfaces of arbitrary topology using manifolds (1995) (199)
- Scheduled Fourier volume morphing (1992) (197)
- Constructive solid geometry for polyhedral objects (1986) (192)
- Computer Graphics - Principles and Practice, 3rd Edition (1990) (191)
- A suggestive interface for 3D drawing (2001) (190)
- Art-based rendering of fur, grass, and trees (1999) (187)
- Smooth interpolation of orientations with angular velocity constraints using quaternions (1992) (183)
- Voice as sound: using non-verbal voice input for interactive control (2001) (180)
- Free‐form sketching with variational implicit surfaces (2002) (180)
- Defocus video matting (2005) (172)
- Plausible motion simulation for computer graphics animation (1996) (150)
- An interface for sketching 3D curves (1999) (145)
- A Sketch-Based Interface for Clothing Virtual Characters (2007) (144)
- Line drawings via abstracted shading (2007) (139)
- An object-oriented framework for the integration of interactive animation techniques (1991) (134)
- Harold: a world made of drawings (2000) (115)
- Skin: a constructive approach to modeling free-form shapes (1999) (115)
- Smooth meshes for sketch-based freeform modeling (2003) (104)
- Indirect mappings of multi-touch input using one and two hands (2008) (104)
- Spatial keyframing for performance-driven animation (2006) (103)
- Art-based rendering with continuous levels of detail (2000) (88)
- Multi-finger cursor techniques (2006) (75)
- Clothing manipulation (2003) (73)
- An interactive 3D toolkit for constructing 3D widgets (1993) (71)
- Optical Splitting Trees for High-Precision Monocular Imaging (2007) (69)
- Navigating documents with the virtual scroll ring (2004) (66)
- Autocalibration for virtual environments tracking hardware (1993) (62)
- Computer graphics (2nd ed. in C): principles and practice (1995) (60)
- Sketching garments for virtual characters (2006) (56)
- Rapid Approximate Silhouette Rendering Of Implicit Surfaces (1998) (55)
- Fast, Practical and Robust Shadows (2003) (54)
- Hardware-determined feature edges (2004) (52)
- An architecture for an extensible 3D interface toolkit (1994) (49)
- Introduction to Computer Graphics Macintosh Version Software of SRGP and SPHIGS Software (1994) (48)
- Spatial keyframing for performance-driven animation (2005) (40)
- Sketching garments for virtual characters (2004) (39)
- Analyzing bounding boxes for object intersection (1999) (38)
- SKETCH: an interface for sketching 3D scenes (1996) (36)
- Epipolar methods for multi-view sketching (2004) (33)
- Efficiently Building a Matrix to Rotate One Vector to Another (1999) (32)
- The Smale invariant of a knot (1985) (32)
- Animation Sketching : An Approach to Accessible Animation (2003) (30)
- An annotation system for 3D fluid flow visualization (1994) (29)
- Portal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality (2019) (29)
- Building an Orthonormal Basis from a Unit Vector (1999) (28)
- User-guided composition effects for art-based rendering (2001) (27)
- A suggestive interface for 3D drawing (2006) (23)
- On the Number of Multiplicative Partitions (1983) (23)
- Parameterizing N-Holed Tori (2003) (22)
- Bordism and regular homotopy of low-dimensional immersions (1992) (22)
- Collision detection in aspect and scale bounded polyhedra (1998) (20)
- An Interface for Sketching 3 D Curves (1999) (20)
- Coloring 3D Line Fields Using Boy’s Real Projective Plane Immersion (2009) (19)
- A suggestive interface for 3D drawing (2001) (16)
- Clothing manipulation (2002) (16)
- MusicHand : A Handwritten Music Recognition System (2005) (16)
- Oriented Projective Geometry: A Framework for Geometric Computations (Jorge Stolfi) (1993) (14)
- Approximate depth of field effects using few samples per pixel (2013) (14)
- Customizable Presentations (2004) (13)
- Computer Graphics in C#: Principles and Practices (2008) (12)
- ANOTHER PROOF THAT EVERY EVERSION OF THE SPHERE HAS A QUADRUPLE POINT (1985) (12)
- Clothing manipulation (2007) (12)
- ACM transactions on graphics : proceedings of ACM SIGGRAPH 2002 (2002) (11)
- Clothing manipulation (2003) (11)
- Smooth meshes for sketch-based freeform modeling (2006) (8)
- Nonpolygonal isosurface rendering for large volume datasets (1994) (8)
- A Multi-finger Interface for Performance Animation of Deformable Drawings (2005) (8)
- Implementation details of SmoothSketch: 3D free-form shapes from complex sketches (2006) (8)
- Adaptive smooth surface fitting with manifolds (2009) (8)
- TRIPLE POINTS OF IMMERSED 2 n -MANIFOLDS IN 3 n -SPACE (1983) (7)
- Smooth meshes for sketch-based freeform modeling (2006) (6)
- Volume warping (1992) (6)
- Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001 (2001) (5)
- Design of a Completely Visual Object-oriented Programming Language, " in Visual Object-oriented Programming (5)
- Scheduling time-critical graphics on multiple processors (1995) (4)
- Modeling Surfaces of Arbitrary Topology Using Complex Manifolds (1997) (4)
- A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers (2020) (3)
- Inferring 3D free-form shapes from contour drawings (2005) (2)
- Smooth Isosurface Approximation (1995) (1)
- Computer Graphics SRGP/SPHIGS for Macintosh (1995) (1)
- Inferring 3D Free-Form Shapes from Complex Contour Drawings (2011) (1)
- PXEL COLORWALUES AT THE FLASH CORRUPTED PXELLOCATIONS (2017) (0)
- Surface Region Optimization 12 11] G. Elber. Free Form Surface Analysis Using a Hybrid of Symbolic and Numeric Surface Region Optimization Surface Region Optimization Surface Region Optimization Surface Region Optimization (0)
- WECS-2002-10 : View-dependent Texture Maps (2006) (0)
- A Recording of a Transparent Light Bulb. See Figure 7. a Recording of a Chess Set. See Figure 5. References (0)
- Proceedings, 2001 ACM Symposium on Interactive 3D Graphics, Research Triangle Park, NC, March 19-21, 2001 (2001) (0)
- Computer Graphics: Principles And Practice (3rd Edition) By John F. Hughes;Morgan McGuire (2013) (0)
- Computer Graphics : conference proceedings CD-ROM (2001) (0)
- ACM SIGGRAPH 2009 Awards (2009) (0)
- [38] O. Sudarsky and C. Gotsman. Output-sensitive Rendering and Communication in Dynamic A. Funkhouser. Ring: a Client-server System for Multi-user Virtual Environments. in Bibliography Summary and Conclusions (0)
- [38] O. Sudarsky and C. Gotsman. Output-sensitive Rendering and Communication in Dynamic A. Funkhouser. Ring: a Client-server System for Multi-user Virtual Environments. in Summary and Conclusions (0)
- Improving Mobile GeoMaps Applications with Expressive Rendering : A Test Case (2011) (0)
- Programming Languages for Compressing Graphics (2002) (0)
- Physical Plausible Motion Simulation for Computer Graphics Animation. Computer Animation and Directing Physics (0)
- Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling (2004) (0)
- Spatial keyframing for performance-driven animation (2007) (0)
- Proceedings 2001 ACM Symposium on Interactive 3D Graphics: Preface (2001) (0)
- Integration of High-Level AnimationControls , Simulation Methods , andGestural Speci cationBrook (2007) (0)
- An Interface for Sketching 314 Curves (1999) (0)
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