John M. Carroll
#11,117
Most Influential Person Now
Distinguished professor of Information Sciences and Technology at Pennsylvania State University
Why Is John M. Carroll Influential?
(Suggest an Edit or Addition)According to Wikipedia, John Millar Carroll is an American distinguished professor of Information Sciences and Technology at Pennsylvania State University, where he previously served as the Edward Frymoyer Chair of Information Sciences and Technology. Carroll is perhaps best known for his theory of Minimalism in computer instruction, training, and technical communication.
John M. Carroll 's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Usability engineering - scenario-based development of human-computer interaction (2001) (1270)
- Making Use: Scenario-Based Design of Human-Computer Interactions (2000) (1204)
- Scenario-based design (2002) (750)
- Five reasons for scenario-based design (2000) (736)
- Designing Interaction: Psychology at the Human-Computer Interface (1991) (719)
- Scenario-based design: envisioning work and technology in system development: john wiley & sons (1995) (702)
- The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill (1990) (641)
- HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science (2003) (623)
- Paradox of the active user (1987) (578)
- The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing (2011) (549)
- Getting around the task-artifact cycle: how to make claims and design by scenario (1992) (476)
- Human-computer interaction: psychology as a science of design (1997) (437)
- Notification and awareness: synchronizing task-oriented collaborative activity (2003) (434)
- Weak Ties in Networked Communities (2005) (422)
- Human-Computer Interaction in the New Millennium (2001) (386)
- Understanding Student Motivation, Behaviors and Perceptions in MOOCs (2015) (323)
- Interface metaphors and user interface design (1988) (319)
- Metaphor and the Cognitive Representation of Computing Systems (1982) (319)
- Training wheels in a user interface (1984) (313)
- The task-artifact cycle (1991) (297)
- Community Networks: Where Offline Communities Meet Online (2005) (279)
- Scenario Management: An Interdisciplinary Approach (1998) (275)
- Participatory design in community informatics (2007) (273)
- Evaluating computer-supported cooperative work: models and frameworks (2004) (269)
- The Minimal Manual (1987) (263)
- Awareness and teamwork in computer-supported collaborations (2006) (263)
- Design rationale: concepts, techniques, and use (1996) (242)
- Metaphor, computing systems, and active learning (1999) (235)
- Mental Models in Human-Computer Interaction (1988) (228)
- Artifact as theory-nexus: hermeneutics meets theory-based design (1989) (224)
- The psychological study of design (1979) (211)
- Learning to use word processors: problems and prospects (1983) (211)
- A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems (2015) (205)
- Developing the Blacksburg electronic village (1996) (203)
- Interfacing Thought: Cognitive Aspects of Human-Computer Interaction (2003) (199)
- Learning to use a word processor: by doing, by thinking, and by knowing (1984) (194)
- Interface design issues for advice-giving expert systems (1987) (191)
- Making use: scenarios and scenario-based design (2000) (176)
- Measuring Mobile Users' Concerns for Information Privacy (2012) (176)
- Cognitive Processes in Design. (1980) (175)
- Principles and Heuristics for Designing Minimalist Instruction (1998) (171)
- The development of cooperation: five years of participatory design in the virtual school (2000) (161)
- The blind men and the elephant: views of scenario-based system design (2004) (157)
- Artifacts as psychological theories: the case of human-computer interaction (1989) (156)
- Participatory design in community computing contexts: tales from the field (2004) (153)
- Exploring Exploring a Word Processor (1985) (151)
- Minimalism beyond the Nurnberg funnel (1998) (138)
- Presentation and Representation in Design Problem Solving. (1980) (137)
- Requirements Development in Scenario-Based Design (1998) (132)
- Blocking Learner Error States in a Training-Wheels System (1984) (131)
- Deliberated Evolution: Stalking the View Matcher in Design Space (1991) (123)
- Softening Up Hard Science: Reply to Newell and Card (1986) (122)
- Mental models in human-computer interaction: research issues about what the user of software knows (1987) (120)
- The adventure of getting to know a computer (1982) (120)
- Orientation of Undergraduates Toward Careers in the Computer and Information Sciences: Gender, Self-Efficacy and Social Support (2011) (119)
- The reuse of uses in Smalltalk programming (1996) (118)
- Knowledge management support for teachers (2003) (118)
- Evaluating tagging behavior in social bookmarking systems: metrics and design heuristics (2007) (117)
- Learning by doing with simulated intelligent help (1988) (116)
- The Role of Metaphors in User Interface Design (1997) (109)
- Collective efficacy as a measure of community (2005) (106)
- Parental Control vs. Teen Self-Regulation: Is there a middle ground for mobile online safety? (2017) (106)
- Rationale-Based Software Engineering (2008) (105)
- Designing claims for reuse in interactive systems design (1999) (104)
- Participatory analysis: shared development of requirements from scenarios (1997) (101)
- Towards community-centered support for peer-to-peer service exchange: rethinking the timebanking metaphor (2014) (99)
- Usability Engineering in Practice (2002) (97)
- Wild at Home: The Neighborhood as a Living Laboratory for HCI (2013) (94)
- Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness (2003) (94)
- Hot electron microwave generators (1970) (93)
- M-Education: bridging the gap of mobile and desktop computing (2002) (92)
- Managing technology use and learning in nonprofit community organizations: methodological challenges and opportunities (2007) (91)
- Usability Specifications as Tool in Iterative Development. (1984) (91)
- Making use: a design representation (1994) (90)
- Articulating common ground in cooperative work: content and process (2008) (88)
- Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure (2015) (86)
- "Preventative" vs. "Reactive": How Parental Mediation Influences Teens' Social Media Privacy Behaviors (2015) (85)
- Spinal cord lamina V and lamina VII interneuronal projections to sympathetic preganglionic neurons (1994) (83)
- Dear Diary: Teens Reflect on Their Weekly Online Risk Experiences (2016) (83)
- Smalltalk scaffolding: a case study of minimalist instruction (1990) (81)
- Emerging Technologies and Information Systems for the Knowledge Society, First World Summit on the Knowledge Society, WSKS 2008, Athens, Greece, September 24-26, 2008. Proceedings (2008) (81)
- Encountering Others: Reciprocal Openings in Participatory Design and User-Centered Design (1996) (78)
- Supporting creativity in distributed scientific communities (2005) (78)
- Learning a word processing system with training wheels and guided exploration (1987) (77)
- Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture (2007) (76)
- Toward A Structural Psychology Of Cinema (1980) (76)
- Beyond being aware (2009) (75)
- Creating Value Together: The Emerging Design Space of Peer-to-Peer Currency and Exchange (2015) (73)
- Minimalist design for active users (1987) (72)
- Scenarios and design cognition (2002) (72)
- A laboratory method for studying activity awareness (2004) (71)
- Human-computer interaction scenarios as a design representation (1990) (71)
- Prompting, feedback and error correction in the design of a scenario machine (1985) (70)
- Emergency Management Planning as Collaborative Community Work (2008) (69)
- Enhancing community awareness of and participation in local heritage with a mobile application (2014) (69)
- Community computing as human ‐ computer interaction (2001) (68)
- Supporting common ground and awareness in emergency management planning: A design research project (2011) (68)
- Ask the Instructors: Motivations and Challenges of Teaching Massive Open Online Courses (2016) (67)
- Participating in civil society: the case of networked communities (2005) (67)
- Supporting content and process common ground in computer-supported teamwork (2009) (67)
- A Trajectory for Community Networks Special Issue: ICTs and Community Networking (2003) (67)
- The Non-Uniqueness of Linguistic Intuitions. (1981) (66)
- Integrating theory development with design evaluation (1992) (66)
- Synthesis Lectures on Human-Centered Informatics (2010) (66)
- Raison d'Etre: capturing design history and rationale in multimedia narratives (1994) (66)
- End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems (2010) (65)
- Infinite detail and emulation in an ontologically minimized HCI (1990) (64)
- Supporting collaborative sense-making in emergency management through geo-visualization (2013) (64)
- Binding objects to scenarios of use (1994) (64)
- Clinical— experimental analysis of design problem solving (1979) (63)
- A multiple view approach to support common ground in distributed and synchronous geo-collaboration (2005) (63)
- What kind of minimal instruction manual is the most effective (1987) (63)
- Supporting creativity with awareness in distributed collaboration (2007) (63)
- When opinion leaders blog: new forms of citizen interaction (2006) (62)
- The Virtual School: An integrated collaborative environment for the classroom (2000) (61)
- Unequal Time for Unequal Value: Implications of Differing Motivations for Participation in Timebanking (2015) (60)
- Intelligent positive computing with mobile, wearable, and IoT devices: Literature review and research directions (2019) (60)
- The Blacksburg Electronic Village: A Study in Community Computing (2003) (59)
- Scenario-Based Development of Human-Computer Interaction (2002) (58)
- Introduction to This Special issue on Design Rationale (1991) (58)
- Parents Just Don't Understand: Why Teens Don't Talk to Parents about Their Online Risk Experiences (2017) (58)
- Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village (2003) (58)
- Post-cognitivist HCI: second-wave theories (2003) (57)
- Ten misconceptions about minimalism (1996) (56)
- The Neighborhood in the Internet: Design Research Projects in Community Informatics (2012) (56)
- Designing our town: MOOsburg (2001) (56)
- Scaffolded examples for learning object-oriented design (1996) (55)
- Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors (2015) (54)
- The boundaries between: Parental involvement in a teen's online world (2016) (54)
- Narrowing the specification-implementation gap in scenario-based design (1995) (53)
- What's in a Name?: An Essay in the Psychology of Reference (1985) (52)
- Supporting interactive collaboration on the Web with CORK (2001) (52)
- Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons (1991) (52)
- Better home shopping or new democracy?: evaluating community network outcomes (2001) (51)
- Becoming social: Expanding scenario-based approaches in HCI (1996) (51)
- A case library for teaching usability engineering: Design rationale, development, and classroom experience (2005) (50)
- Active Programming Strategies in Reuse (1993) (50)
- Sustaining Computer Use and Learning in Community Computing Contexts: Making Technology Part of "Who They are and What They Do" (2005) (48)
- Exploring the ecosystem of software developers on GitHub and other platforms (2014) (47)
- Adolescent online safety: the "moral" of the story (2014) (46)
- Case studies for teaching usability engineering (2004) (46)
- A Matter of Control or Safety?: Examining Parental Use of Technical Monitoring Apps on Teens' Mobile Devices (2018) (46)
- The Role of Social Media in MOOCs: How to Use Social Media to Enhance Student Retention (2016) (46)
- HBLAST: Parallelised sequence similarity - A Hadoop MapReducable basic local alignment search tool (2015) (45)
- Learning, using and designing filenames and command paradigms† (1982) (45)
- Rethinking Third Places: Contemporary Design With Technology (2014) (45)
- Naming and Describing in Social Communication (1980) (45)
- Creative names for personal files in an interactive computing environment (1982) (45)
- Integrating task and software development for object-oriented applications (1995) (44)
- Sentence-picture verification models as theories of sentence comprehension: A critique of Carpenter and Just (1976) (44)
- Design Rationale as Theory (2003) (44)
- Third Eye: A Shopping Assistant for the Visually Impaired (2017) (43)
- Reconstructing minimalism (1997) (43)
- Co-production Scenarios for Mobile Time Banking (2013) (43)
- The firekeepers: aging considered as a resource (2012) (43)
- Social capital, social network and identity bonds: a reconceptualization (2009) (42)
- Human Factors in Communication (1981) (41)
- Dimensions of Participation in Simon's Design (2006) (41)
- Local Groups Online: Political Learning and Participation (2006) (41)
- The Sharing Economy: Friend or Foe? (2015) (40)
- It's Time There Was an App for That Too: A Usability Study of Mobile Timebanking (2015) (40)
- Integrating online and offline community through facebook (2011) (40)
- Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud (2014) (40)
- Multi-faceted evaluation for complex, distributed activities (1999) (40)
- Aspects of Solution Structure in Design Problem Solving. (1980) (39)
- Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction (2003) (39)
- Theorizing mobility in community networks (2008) (39)
- Designing for e-science: Requirements gathering for collaboration in CiteSeer (2009) (39)
- Creating a Design Science of Human-Computer Interaction (1992) (38)
- Computer selection of keywords using word-frequency analysis (1969) (38)
- Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management (2016) (38)
- Conceptualizing a possible discipline of human-computer interaction (2010) (38)
- Scenario-based usability engineering (2002) (38)
- Social Bookmarking for Scholarly Digital Libraries (2007) (38)
- Managing evaluation goals for training (1995) (37)
- Social Identity in Facebook Community Life (2010) (37)
- Scenario-Based Task Analysis (2003) (36)
- A view matcher for learning Smalltalk (1990) (36)
- Designers wanted: participation and the user experience in open source software development (2009) (36)
- Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration (2013) (36)
- Information Technology in Support of Public Deliberation (2005) (35)
- I felt like a contributing member of the class: increasing class participation with classcommons (2009) (35)
- MOOsburg: multi-user domain support for a community network (2001) (35)
- Supporting creativity in problem solving environments (2002) (35)
- Augmenting classroom participation through public digital backchannels (2012) (34)
- What Is the Sharing Economy? (2019) (34)
- Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers (2021) (33)
- Actively Learning To Use a Word Processor (1983) (33)
- Intelligent help in a one-shot dialog: a protocol study (1986) (33)
- Modularity and Naturalness in Cognitive Science (1988) (33)
- Accelerating in silico research with workflows: A lesson in Simplicity (2013) (32)
- Comparative case studies of open source software peer review practices (2015) (32)
- Comparative usability evaluation: critical incidents and critical threads (1994) (32)
- Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory (2007) (32)
- Climbing the smalltalk mountain (1990) (31)
- Blacksburg Nostalgia: A Community History Archive (1999) (31)
- Proceedings of the fourth international conference on Communities and technologies (2009) (31)
- Making use is more than a matter of task analysis (2002) (31)
- Designing the Next Generation of Distributed, Geocollaborative Tools (2005) (30)
- Talking minds : the study of language in cognitive science (1986) (30)
- Understanding Local Community Attachment, Engagement and Social Support Networks Mediated by Mobile Technology (2016) (30)
- A view matcher for reusing Smalltalk classes (1991) (30)
- Participatory Design as Apprenticeship: Sustainable Watershed Management as a Community Computing Application (2005) (30)
- An overview of minimalist instruction (1990) (29)
- Creative analogy and language evolution (1980) (29)
- Constructing a holistic view of shopping with people with visual impairment: a participatory design approach (2019) (29)
- The answer is in the question: a protocol study of intelligent help (1987) (28)
- Fostering an informal learning community of computer technologies at school (2007) (28)
- Promoting Reflective Thinking in Collaborative Learning Activities (2008) (28)
- Frameworks for Sharing Teaching Practices (2005) (27)
- Articulating collaboration in a learning community (2000) (27)
- Introduction: the Kittle House manifesto (1991) (27)
- Critical incidents and critical threads in empirical usability evaluation (1993) (27)
- Designing collaborative applications for classroom use: the LiNC project (1998) (27)
- On coordination reduction (1978) (27)
- Ecological studies of professional programmers (1988) (27)
- Supporting Effective Sharing of Health Information among Intergenerational Family Members (2018) (26)
- Minimalism in Technical Communication: Some Issues to Consider (1998) (26)
- Evaluation, Description and Invention: Paradigms for Human-Computer Interaction (1989) (26)
- Mobile awareness and participation in community-oriented activities (2010) (26)
- When social media traumatizes teens: The roles of online risk exposure, coping, and post-traumatic stress (2018) (26)
- Fun learning Stagecast Creator: an exercise in minimalism and collaboration (2002) (26)
- Articulating case-based learning outcomes and assessment (2007) (26)
- Teacher Collaboration in a Networked Community (2000) (25)
- Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs (2015) (25)
- Building a history of the Blacksburg Electronic Village (1995) (25)
- Case Studies as Minimalist Information (2006) (25)
- Patterns of team processes and breakdowns in information analysis tasks (2012) (24)
- A Trajectory for Community Networks (2003) (24)
- Designing MOOCs as Interactive Places for Collaborative Learning (2015) (24)
- Minimalism for Complex Tasks (1998) (24)
- Synthesis by Analysis: Five Modes of Reasoning That Guide Design (1996) (24)
- Making reality a cyberspace (1991) (23)
- Multiple multimodal mentors: delivering computer-based instruction via specialized anthropomorphic advisors (1995) (23)
- Community design of community simulations (2002) (23)
- Supporting intergenerational groups in computer-supported cooperative work (CSCW) (2007) (23)
- A Role-Based Multiple View Approach to Distributed Geo-Collaboration (2007) (23)
- How does common ground increase? (2007) (23)
- Characterizing the Dynamics of Open User Experience Design: The Cases of Firefox and OpenOffice.org (2010) (23)
- Complex compounds: phrasal embedding in lexical structures (1979) (22)
- Symbolic modeling in practice (1999) (22)
- Where is Community Among Online Learners?: Identity, Efficacy and Personal Ties (2018) (22)
- Design and evaluation of awareness mechanisms in CiteSeer (2008) (22)
- An Experimental Investigation of the Design Process. (1979) (21)
- Tunnel-diode and semiconductor circuits (1963) (21)
- Creativity and rationale : enhancing human experience by design (2013) (21)
- The Automated Cryptanalysis of Substitution Ciphers (1986) (21)
- Introduction to this Special Issue on "Scenario-Based System Development" (2000) (21)
- Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data (2019) (20)
- Network communities, community networks (1998) (20)
- Patterns as a paradigm for theory in community-based learning (2007) (20)
- CIVIL: support geo-collaboration with information visualization (2009) (20)
- The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments (2020) (20)
- Revisiting Linus's law: Benefits and challenges of open source software peer review (2015) (20)
- The role of laboratory experiments in HCI: help, hindrance, or ho-hum? (1989) (20)
- Analyzing the social capital value chain in community network interfaces (2005) (20)
- Data Logging: Higher-Level Capturing and Multi-Level Abstracting of User Activities (2000) (20)
- The Cognitive Basis of Aesthetic Experience (1983) (19)
- Frameworks for sharing knowledge toward a professional language for teaching practices (2003) (19)
- An empirical study of Web personalization assistants supporting end-users in Web information systems (2002) (19)
- Designing for Creativity in Computer-Supported Cooperative Work (2008) (19)
- Supporting Collaborative Awareness in Tele-immersion (1999) (19)
- Supporting community-based learning: case study of a geographical community organization designing its website (2007) (19)
- Life After Weight Loss: Design Implications for Community-based Long-term Weight Management (2015) (19)
- Development of decision rationale in complex group decision making (2009) (19)
- A scaffolded introduction to dynamic website development for female high school students (2009) (18)
- Requirements development: stages of opportunity for collaborative needs discovery (1997) (18)
- Community informatics as innovation in sociotechnical infrastructures (2015) (18)
- Generalizing Claims and Reuse of HCI Knowledge (1998) (18)
- Presentation and Form in User Interface Architecture. (1983) (18)
- Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface (1987) (18)
- Web Design Patterns: Investigating User Goals and Browsing Strategies (2009) (18)
- Ode: a self-guided, scenario-based learning environment for object-oriented design principles (1994) (18)
- A visual tool for using design patterns as pattern languages (2010) (18)
- Design research as explanation: perceptions in the field (2009) (17)
- Communities and technologies: an approach to foster social capital? (2004) (17)
- Investigating older adults' social networks and coproduction activities for health (2017) (17)
- Cases as Minimalist Information (2005) (17)
- Collaborative Critical Incident Development (2000) (17)
- Toward a functional theory of names and naming (1983) (16)
- Toward minimalist training: Supporting the sense-making activities of computer users. (1997) (16)
- CiVicinity events: pairing geolocation tools with a community calendar (2012) (16)
- In Search of Coproduction: Smart Services as Reciprocal Activities (2016) (16)
- On-line tutorials: What kind of inference leads to the most effective learning? (1989) (16)
- Learner-centered system design: HCI perspective for the future (1995) (16)
- Distributed collaborative homework activities in a problem-based usability engineering course (2014) (16)
- Is there social capital in service exchange tools?: Investigating timebanking use and social capital development (2018) (16)
- Verbal Equity, Cognitive Specialization, and Performance (2014) (16)
- Community-based Learning: Design Patterns and Frameworks (2005) (16)
- Enhancing information scent: identifying and recommending quality tags (2009) (16)
- Using Binary derivatives to Test an enhancement of des (1983) (16)
- Scenarios, objects, and points of view in user interface design (2001) (16)
- The Internet of Places at Community-Scale: Design Scenarios for Hyperlocal Neighborhood (2017) (15)
- Practical Problems and Proposed Solutions in Designing Action-Centered Documentation (1998) (15)
- An online learning platform for teaching, learning, and assessment of programming (2017) (15)
- A scenario-based approach for projecting user requirements for wireless proximal community networks (2014) (15)
- FLOSS UX Design: An Analysis of User Experience Design in Firefox and OpenOffice.org (2009) (15)
- 'MASTerful' Matchmaking in Service Transactions: Inferred Abilities, Needs and Interests versus Activity Histories (2016) (15)
- The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities (2013) (15)
- Old is Gold: Integrating Older Workers in CSCW (2005) (15)
- Creating names for things (1981) (14)
- Teacher Bridge: Creating a Community of Teacher Developers (2007) (14)
- Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin (1991) (14)
- Proceedings of the 1st world summit on The Knowledge Society: Emerging Technologies and Information Systems for the Knowledge Society (2008) (14)
- Assessing timebanking use and coordination: implications for service exchange tools (2019) (14)
- Network communities (1996) (14)
- Engaging community members with digitally curated social media content at an arts festival (2015) (14)
- Investigating the Amazon Mechanical Turk Market Through Tool Design (2018) (14)
- The role of context in creating names∗ (1980) (13)
- Leveraging and Limiting Practical Drift in Emergency Response Planning (2007) (13)
- Patterns as a paradigm for theory in community-based learning (2007) (13)
- Five gambits for the advisory interface dilemma (1988) (13)
- An Architectural Framework (2008) (13)
- Emerging Paths towards E2.0: the Case of Social Enterprise. Results from a 1-year Research (2008) (13)
- Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python (2011) (13)
- Beyond Being Social: Prospects for Transformative Social Computing (2010) (13)
- I Didn't Know that You Knew I Knew (2017) (13)
- wConnect: a facebook-based developmental learning community to support women in information technology (2009) (13)
- Participatory Design of Community Information Systems - The Designer as Bard (2004) (13)
- Simulation using personal computers (1987) (13)
- Chaos in Cryptography: the Escape from the Strange Attractor (1992) (13)
- Estimating Errors in the Inspection of Complex Products (1969) (13)
- Experiencing the Transition to Remote Teaching and Learning during the COVID-19 Pandemic (2020) (12)
- Proceedings of the 2nd World Summit on the Knowledge Society: Visioning and Engineering the Knowledge Society. A Web Science Perspective (2009) (12)
- Using Social Multimedia Content to Inform Emergency Planning of Recurring and Cyclical Events in Local Communities (2015) (12)
- Communication patterns for a classroom public digital backchannel (2012) (12)
- The Safety Net of Aging in Place: Understanding How Older Adults Construct, Develop, and Maintain Their Social Circles (2018) (12)
- Learning and collaboration across generations in a community (2003) (12)
- Hardware Requirements for Secure Computer Systems: A Framework (1984) (12)
- Choosing a Minimalist Approach for Expert Users (1998) (12)
- Redesign by design (1990) (12)
- Re-Structuring the Programmer's Task (1992) (12)
- Opportunities for Human-AI Collaboration in Remote Sighted Assistance (2022) (12)
- The Automated Cryptanalysis of Polyalphabetic Ciphers (1987) (12)
- Toward Even More Authentic Case-Based Learning (2005) (12)
- AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments (2020) (12)
- Desktop Videoconferencing as a Basis for Computer Supported Collaborative Learning in K-12 Classrooms (1999) (12)
- Using collaborative activity as a means to explore student performance and understanding (2010) (12)
- Support of Case-Based Authentic Learning Activities: A Collaborative Case Commenting Tool and a Collaborative Case Builder (2007) (11)
- THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY (2008) (11)
- Map-based navigation in a graphical MOO (2002) (11)
- Learning in Communities - Interdisciplinary Perspectives on Human Centered Information Technology (2009) (11)
- FUN (1988) (11)
- Re-appropriating a question/answer system to support dialectical constructivist learning activity (2016) (11)
- Integrating human factors and software development (1988) (11)
- Examining Parents' Technical Mediation of Teens' Mobile Devices (2017) (11)
- A Process Approach to Information Security Management (1993) (11)
- Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study (2010) (11)
- Strengthening community data: towards pervasive participation (2018) (11)
- Visioning and Engineering the Knowledge Society. A Web Science Perspective, Second World Summit on the Knowledge Society, WSKS 2009, Chania, Crete, Greece, September 16-18, 2009. Proceedings (2009) (11)
- Community incident chatter: Informing local incidents by aggregating local news and social media content (2014) (11)
- Sharing Usability Information: A Communication Paradox (2012) (11)
- Persistent virtual identity in community networks: Impact to social capital value chains (2003) (11)
- Chapter Twelve: Participatory Design as a Learning Process: Enhancing Community-Based Watershed Management Through Technology (2006) (11)
- Designing Group Annotations and Process Visualizations for Role-Based Collaboration (2008) (11)
- Proceedings of the 6th conference on Designing Interactive systems (2006) (11)
- Getting Around the Task-Artifact Cycle (2003) (11)
- Cultivating a Landscape of Online Places for a Developmental Learning Community (2008) (10)
- The Open Knowledge Society: A Computer Science and Information Systems Manifesto First World Summit on the Knowledge Society, WSKS 2008, Athens, Greece, ... in Computer and Information Science) (2008) (10)
- Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis (2011) (10)
- "Purpose" in a cognitive theory of reference (1980) (10)
- PhamilyHealth: A Photo Sharing System for Intergenerational Family Collaboration on Health (2018) (10)
- Minimalist Design for Informal Learning in Community Computing (2005) (10)
- Visions, Participation and Engagement in New Community Information Infrastructures (2011) (10)
- Reaching Out: Investigating Different Modalities to Help People with Visual Impairments Acquire Items (2017) (10)
- Introduction to This Special Issue on Foundations of Design in HCI (2006) (10)
- LisaLearning (1986) (10)
- Four requirements for digital case study libraries (2010) (10)
- Mentoring in a school environment (1999) (10)
- Task analysis: The oft missing step in the development of computer-human interfaces; its desirable nature, value, and role (1990) (9)
- Comparative usability evaluation: critical incidents and critical threads (1994) (9)
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- Electronic listening devices (2014) (0)
- SCENARIO-BASED GENERATION OF DIGITAL LIBRARY SERVICES ROHIT KELAPURE A Thesis Presented to the Faculty of the Virginia Polytechnic Institute and State University in Partial Fulfillment of the Requirements for the Degree of MASTER OF SCIENCE (2003) (0)
- The Psychology of Technology Comes of Age Abroad. (1992) (0)
- Motor Vehicle and Other Government Records (1991) (0)
- SPECIAL ISSUE ON CREATIVITY AND RATIONALE IN SOFTWARE DESIGN, Part 2 (2011) (0)
- Screening and Management of Personnel (1987) (0)
- Computer simulation in emergency planning : proceedings of the Conference on Computer Simulation in Emergency Planning, 27-29 January 1983, San Diego, California (1983) (0)
- Rationale and Software Re-use (2008) (0)
- Using the User's Intelligence to Design Intelligent Interfaces (1987) (0)
- Simplicity — Enabling a rapid route to publication (2014) (0)
- Re-appropriating a question/answer system to support dialectical constructivist learning activity (2015) (0)
- Moving-target indication (2014) (0)
- Issue 12.2 Winter 2005 Human-computer Interaction Human-computer Interaction Issue 12.2 @bullet Winter 2005 Puter Interaction Crossroads Staff Human-computer Interaction Columns & Reviews Introduction Features Challenges in Hci: the Digital Divide Hci Potential for Aiding Children with Mental Disord (2005) (0)
- 2013 IEEE International Conference on Intelligence and Security Informatics, Seattle, WA, USA, June 4-7, 2013 (2013) (0)
- Community networks (tutorial session)(abstract only) (1996) (0)
- In-File Reporting Agencies (1991) (0)
- When Pinocchio becomes a real boy: Capability and felicity in AI and interactive depictions (2023) (0)
- Constructing Activity Awareness in CSCW (2006) (0)
- Communicating design-related intellectual influence: towards visual references (2019) (0)
- Introduction : Computer Support for Learning Communities (2006) (0)
- Message Filtering by Pattern Recognition (1985) (0)
- Keys to Good Article Writing (1959) (0)
- Codeless App Development: Evaluating A Cloud-Native Domain-Specific Functions Approach (2022) (0)
- Chapter V Building Educational Technology Partnerships Through Participatory Design (2001) (0)
- A Report of the NSF/IRIS Workshop (1995) (0)
- Articulating collaboration in a learning community 235 (2000) (0)
- Shared identity and personal tie in influencing cooperative behavior (2013) (0)
- What Makes Software Different (2008) (0)
- The Neihorhooo hool in theloal Villae (1999) (0)
- CHAPTER 7: ACTIONS AND SHOTS AS PSYCHOLOGICAL UNITS (1980) (0)
- Community Networks (Tutorial). (1996) (0)
- Contemporary Issues in User-centered Design (2013) (0)
- Essentials of Computer Security (1987) (0)
- Withshare (2019) (0)
- Beyond the Resume: A Comprehensive Guide to Making the Right Impression Through E-Mail, Cover Letters, Resumes, and Pre-Interviews (2006) (0)
- Proceedings of the Conference on Designing Interactive Systems,University Park, PA, USA, June 26-28, 2006 (2006) (0)
- A Casebook of Computer Crime (1987) (0)
- Emergent Innovation and Sustainable Knowledge Co- Creation A Socio-Epistemological Approach to “Innovation from Within” (2019) (0)
- Abstracts — forthcoming publicationsMethodology for security analysis of data-processing systems (1983) (0)
- Raison d'Etre: capturing design history and rationale in mutimedia narratives (1994) (0)
- Sensemaking in the Space: An Alternative Design Perspective for Mobile Navigation Systems (2010) (0)
- Chapter 21 Sharing Usability Information : A Communication Paradox (2018) (0)
- Issues and quibbles in film grammar. (1983) (0)
- Finding Scenarios and Making Claims (2003) (0)
- Modern Business : Characteristics of Modern Production (2010) (0)
- Data Base And Computer Systems Security (1976) (0)
- Human factors in computing systems-IV and graphics interface : proceedings of the CHI + GI '87 Conference held Toronto, Canada, 5-9 April 1987 (1987) (0)
- Design and Evaluation for Safe Improvisation in EMS Technologies (2013) (0)
- Careers and opportunities in electronics (1963) (0)
- Sense of Community Scale--Modified Version (2014) (0)
- Community Acknowledgment (2022) (0)
- What Is Design (2003) (0)
- Methods Supporting Usability Evaluation of the Collaborative Meeting Place (2001) (0)
- 22 – Threat Evaluation (1987) (0)
- Evaluating Distributed Cooperative Learning (2005) (0)
- Classroom Critical Incidents (2009) (0)
- Session details: Designing for IT management (2007) (0)
- 14 – Technical Security (1987) (0)
- Creating Dialectics to Learn: Infrastructures, Practices, and Challenges (2019) (0)
- Microblogging practices of virtual organisations: commonalities and contrasts (2013) (0)
- Rationale and Software VV&T (2008) (0)
- CHAPTER 5: TRANSFORMATIONAL-GENERATIVE CINEMA GRAMMAR (1980) (0)
- Proceedings of the Fourth International Conference on Communities and Technologies, C&T 2009, University Park, PA, USA, June 25-27, 2009 (2009) (0)
- 11 – Transmission Security (1987) (0)
- Investigating the Amazon Mechanical Turk Market Through Tool Design (2018) (0)
- User-Orientated Design Representations: Towards a Broad View of Computer Science and Technology (1992) (0)
- Automated cryptanalysis of polyaphabetic ciphers (1989) (0)
- Sharing Community Data: Platform Collectivism for Managing Water Quality (2018) (0)
- Continuous-wave radar (2014) (0)
- Example: Video Information System (2003) (0)
- Evaluating Opportunities for Design Capture (2013) (0)
- The Role of Technology in the Development of Teachers’ Professional Learning Communities (2009) (0)
- Practice-based Design of Services (2012) (0)
- Evaluation and Theory Building (2003) (0)
- Cultivating and Leveraging Continuous Accountability Through Mundane Infrastructures for Critical Thinking (2021) (0)
- Coping with computer crime today (1986) (0)
- Acknowledgments to the First Edition (1991) (0)
- 19 – Systems Integrity (1987) (0)
- CHAPTER 4: A LINGUISTIC APPROACH TO CINEMA THEORY (1980) (0)
- The Scenario Dilemma (2003) (0)
- 13 – Emission Security (1987) (0)
- Feasibility of Interactive 3D Map for Remote Sighted Assistance (2022) (0)
- Rationale and the Software Lifecycle (2008) (0)
- 9 – Student Records (1991) (0)
- 8 – Environmental Security (1987) (0)
- This Issue Contains Special Section on "pedagogy and Implementation Issues in the Synchronous Communication Based Educational Systems", Guest Edited Learning Technology Publication of Ieee Computer Society Learning Technology Task Force (lttf) Contents Implementation of Distance Learning Based on Sy (2003) (0)
- Human Factors Advance = Commands the Robot to Move Forward or Ad- Vance One Step Arm down = Commands the Robot to Lower Its Arm, to Move It down 242 (0)
- Isolation in Computer Systems (1987) (0)
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