Jonathan D. Cohen
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Jonathan D. Cohen's AcademicInfluence.com Rankings
Jonathan D. Cohencomputer-science Degrees
Computer Science
#11997
World Rank
#12773
Historical Rank
Computer Graphics
#209
World Rank
#217
Historical Rank
Database
#9073
World Rank
#9538
Historical Rank

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Computer Science
Jonathan D. Cohen's Degrees
- PhD Computer Science University of California, Berkeley
- Bachelors Computer Science University of California, Berkeley
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(Suggest an Edit or Addition)Jonathan D. Cohen's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- I-COLLIDE: an interactive and exact collision detection system for large-scale environments (1995) (794)
- Simplification envelopes (1996) (603)
- Appearance-preserving simplification (1998) (493)
- V-COLLIDE: accelerated collision detection for VRML (1997) (252)
- MMR: an interactive massive model rendering system using geometric and image-based acceleration (1999) (203)
- Accelerated occlusion culling using shadow frusta (1997) (178)
- Exploring Traditional and Emerging Parallel Programming Models Using a Proxy Application (2013) (173)
- Modeling Biological Systems. Principles and Applications (1997) (163)
- Highlights: Language- and Domain-Independent Automatic Indexing Terms for Abstracting (1995) (155)
- Perceptually guided simplification of lit, textured meshes (2003) (140)
- Level of Detail for 3D Graphics (2012) (139)
- Simplifying polygonal models using successive mappings (1997) (120)
- Collision Detection: Algorithms and Applications (1996) (108)
- Similarity-Guided Streamline Placement with Error Evaluation (2007) (95)
- Drawing graphs to convey proximity: an incremental arrangement method (1997) (93)
- Hybrid simplification: combining multi-resolution polygon and point rendering (2001) (92)
- Seamless texture atlases (2004) (89)
- Fiswidgets - A graphical computing environment for neuroimaging analysis (2003) (74)
- Recursive hashing functions for n-grams (1997) (66)
- Combatting rendering latency (1995) (60)
- Hardware Technologies for High-Performance Data-Intensive Computing (2008) (59)
- A Framework for the Real-Time Walkthrough of Massive Models (1998) (43)
- Interactive visualization of unstructured grids using hierarchical 3D textures (2002) (41)
- Registration Techniques for Using Imperfect and Partially Calibrated Devices in Planar Multi-Projector Displays (2007) (40)
- Digital preservation of ancient cuneiform tablets using 3D-scanning (2003) (37)
- Terrain Level of Detail (2003) (35)
- Noncentral Chi-Square: Some Observations on Recurrence (1988) (34)
- iClay: Digitizing Cuneiform (2004) (33)
- Blood, Sweat, and Tears (2004) (31)
- Projected tetrahedra revisited: a barycentric formulation applied to digital radiograph reconstruction using higher-order attenuation functions (2006) (29)
- On-the-fly decompression and rendering of multiresolution terrain (2010) (28)
- Rendering tetrahedral meshes with higher-order attenuation functions for digital radiograph reconstruction (2005) (27)
- Visualizing document classification: A search aid for the digital library (1998) (27)
- vLOD: high-fidelity walkthrough of large virtual environments (2005) (26)
- Hardware-compatible vertex compression using quantization and simplification (2005) (25)
- A relational debugging engine for the graphics pipeline (2005) (23)
- Noise correlations in the human brain and their impact on pattern classification (2017) (22)
- Appearance-preserving simplification of polygonal models (1998) (20)
- Interactive and Exact Collision Detection for Large-Scaled Environments (1997) (19)
- Uniform frequency images: adding geometry to images to produce space-efficient textures (2000) (19)
- Ambiguity Processor Architectures Using One-Dimensional Acousto-Optic Transducers (1979) (17)
- Multi-grained level of detail using a hierarchical seamless texture atlas (2007) (17)
- Proceedings of the 2007 symposium on Interactive 3D graphics and games (2007) (13)
- Model Simplification (2005) (13)
- Appearance-Perserving Simplification. (1998) (12)
- Information and Content (2008) (11)
- Interactive and Exact Collision Detection for Multi-Body Environments (1994) (10)
- GLOD: A Geometric Level of Detail System at the OpenGL API Level (2003) (10)
- Successive Mappings: An Approach to Polygonal Mesh Simplification with Guaranteed Error Bounds (2003) (9)
- Electrooptic detector of temporally coherent radiation. (1991) (7)
- ISOSLIDER: A System for Interactive Exploration of Isosurfaces (2003) (7)
- Concepts and Algorithms for Polygonal Simplification (2000) (7)
- Storage-Intensive Supercomputing Benchmark Study (2007) (7)
- Tile-based Level of Detail for the Parallel Age (2007) (6)
- An n-gram hash and skip algorithm for finding large numbers of keywords in continuous text streams (1998) (6)
- GLOD: a driver-level interface for geometric level of detail (2003) (5)
- Hardware-Assisted Algorithm for Full-Text Large-Dictionary String Matching using N-gram Hashing (1998) (5)
- Exact collision detection for interactive environments (extended abstract) (1994) (5)
- GPU-accelerated hierarchical dense correspondence for real-time aerial video processing (2009) (5)
- On the Visualization of Time-Varying Structured Grids Using a 3D Warp Texture (2004) (4)
- SciDAC visualization and analytics center for enabling technology (2006) (4)
- Frequency Division Multiplexing Optical Processors (1982) (4)
- Simpliication Envelopes (2007) (3)
- Massive Query Resolution for Rapid Selective Dissemination of Information (1999) (3)
- Power Plant Walkthrough: An Integrated System for Massive Model Rendering (1997) (3)
- Visualization of Time-Varying Curvilinear Grids Using a 3D Warp Texture (2005) (3)
- Cross-modal Deep Face Normals with Deactivable Skip Connections (2020) (2)
- Philosophical Transactions of the Royal Society of London. Series B: Biological Sciences: 359 (1451) (2004) (2)
- Techniques for three-dimensional scalar and vector field visualization with error evaluation (2009) (1)
- Simplification Error Metrics (2003) (1)
- Real Time Space Integrating Optical Ambiguity Processor (1982) (1)
- vLOD : A Scalable System for Interactive Walkthroughs of Very Large Virtual Environments (2003) (1)
- An n‐gram hash and skip algorithm for finding large numbers of keywords in continuous text streams (0)
- Building a graphics debugger (2005) (0)
- A Catalog of Useful Algorithms (2003) (0)
- Efficient algorithms for interference detection in dynamic environments (1997) (0)
- Multi-Grained Level of Detail for Rendering Complex Meshes Using a Hierarchical Seamless Texture Atlas (2006) (0)
- Low Latency Rendering on Pixel-Planes 5 (2007) (0)
- Final Report: A Level-of-Detail Approach to Cluster-based Visualization (2009) (0)
- Mesh processing techniques on graphics hardware (2008) (0)
- GPU-based LOD of genus-zero models ( sketches 0425 ) (2005) (0)
- Measuring Visual Fidelity (2003) (0)
- Outer product interferometer for a linear extended source (1990) (0)
- Run-Time Frameworks (2003) (0)
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