Julie A. Kientz
American computer scientist
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Computer Science
Julie A. Kientz's Degrees
- PhD Human-Centered Computing Georgia Tech
- Masters Human-Computer Interaction Georgia Tech
- Bachelors Computer Science University of California, Berkeley
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Why Is Julie A. Kientz Influential?
(Suggest an Edit or Addition)According to Wikipedia, Julie Anne Kientz is an American computer scientist. Kientz is a full professor in the University of Washington's Department of Human Centered Design & Engineering. Early life and education Kientz was born to Tom and Carol in Marion, Ohio, US on May 9, 1980. While attending River Valley High School in the 1990s, she won the Johnny Clearwater Award at the State Science Day. She originally intended to pursue a career in veterinary medicine but changed her path after fainting while watching a dog undergoing surgery. In her senior year, Kientz began taking courses at Ohio State University at Marion through the Post Secondary Enrollment Option.
Julie A. Kientz's Published Works
Published Works
- Understanding quantified-selfers' practices in collecting and exploring personal data (2014) (707)
- Heuristic evaluation of ambient displays (2003) (623)
- At the Flick of a Switch: Detecting and Classifying Unique Electrical Events on the Residential Power Line (Nominated for the Best Paper Award) (2007) (490)
- Randomized, controlled pilot trial of a smartphone app for smoking cessation using acceptance and commitment therapy. (2014) (307)
- Personality and Persuasive Technology: An Exploratory Study on Health-Promoting Mobile Applications (2010) (232)
- The Georgia Tech aware home (2008) (227)
- Lullaby: a capture & access system for understanding the sleep environment (2012) (220)
- Examining Menstrual Tracking to Inform the Design of Personal Informatics Tools (2017) (197)
- Boundary Negotiating Artifacts in Personal Informatics: Patient-Provider Collaboration with Patient-Generated Data (2016) (180)
- Not at the Dinner Table: Parents' and Children's Perspectives on Family Technology Rules (2016) (174)
- Consumer Sleep Technologies: A Review of the Landscape. (2015) (169)
- Farther Than You May Think: An Empirical Investigation of the Proximity of Users to Their Mobile Phones (2006) (161)
- Pervasive Computing and Autism: Assisting Caregivers of Children with Special Needs (2007) (154)
- DoppleSleep: a contactless unobtrusive sleep sensing system using short-range Doppler radar (2015) (149)
- SleepTight: low-burden, self-monitoring technology for capturing and reflecting on sleep behaviors (2015) (149)
- Research contributions in human-computer interaction (2016) (141)
- From Personal Informatics to Family Informatics: Understanding Family Practices around Health Monitoring (2017) (141)
- ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display (2012) (133)
- Communication Breakdowns Between Families and Alexa (2019) (128)
- Interactive technologies for autism (2007) (119)
- Texting while Parenting: How Adults Use Mobile Phones while Caring for Children at the Playground (2015) (119)
- Opportunities for computing technologies to support healthy sleep behaviors (2011) (112)
- Semi-Automated Tracking: A Balanced Approach for Self-Monitoring Applications (2017) (108)
- TummyTrials: A Feasibility Study of Using Self-Experimentation to Detect Individualized Food Triggers (2017) (107)
- Eyes-free yoga: an exergame using depth cameras for blind & low vision exercise (2013) (106)
- Living in a glass house: a survey of private moments in the home (2011) (101)
- A framework for self-experimentation in personalized health (2016) (98)
- Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers (2016) (98)
- What Makes Smartphone Use Meaningful or Meaningless? (2018) (96)
- Baby steps: evaluation of a system to support record-keeping for parents of young children (2009) (96)
- Feature-level analysis of a novel smartphone application for smoking cessation (2015) (96)
- Developing and Validating the User Burden Scale: A Tool for Assessing User Burden in Computing Systems (2016) (95)
- MyTime: Designing and Evaluating an Intervention for Smartphone Non-Use (2016) (93)
- Designing Capture Applications to Support the Education of Children with Autism (2004) (93)
- It wasn't really about the Pokémon: Parents' Perspectives on a Location-Based Mobile Game (2017) (90)
- Cognitive rhythms: unobtrusive and continuous sensing of alertness using a mobile phone (2016) (89)
- Grow and know: understanding record-keeping needs for tracking the development of young children (2007) (80)
- The Personal Audio Loop: Designing a Ubiquitous Audio-Based Memory Aid (2004) (76)
- User-Centered Design of Learn to Quit, a Smoking Cessation Smartphone App for People With Serious Mental Illness (2018) (74)
- Prototypes and paratypes: designing mobile and ubiquitous computing applications (2005) (72)
- Making Sense of Sleep Sensors: How Sleep Sensing Technologies Support and Undermine Sleep Health (2017) (69)
- Investigating receptiveness to sensing and inference in the home using sensor proxies (2012) (64)
- Touchscreen prompts for preschoolers: designing developmentally appropriate techniques for teaching young children to perform gestures (2015) (63)
- Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics (2020) (60)
- Abaris: Evaluating Automated Capture Applied to Structured Autism Interventions (2005) (59)
- There's no such thing as gaining a pound: reconsidering the bathroom scale user interface (2013) (56)
- An empirical study of issues and barriers to mainstream video game accessibility (2013) (55)
- Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People (2021) (54)
- How Good is 85%?: A Survey Tool to Connect Classifier Evaluation to Acceptability of Accuracy (2015) (54)
- Heuristic evaluation of persuasive health technologies (2010) (53)
- PVT-touch: Adapting a reaction time test for touchscreen devices (2013) (53)
- Persuasive Performance Feedback: The Effect of Framing on Self-Efficacy (2013) (52)
- Are you sleeping?: sharing portrayed sleeping status within a social network (2008) (51)
- From the war room to the living room: decision support for home-based therapy teams (2006) (49)
- Mobile manifestations of alertness: connecting biological rhythms with patterns of smartphone app use (2016) (47)
- Let's Play!: Digital and Analog Play between Preschoolers and Parents (2018) (46)
- User Experience Evaluation of a Smoking Cessation App in People With Serious Mental Illness. (2016) (45)
- @BabySteps: design and evaluation of a system for using twitter for tracking children's developmental milestones (2014) (44)
- Where's my stuff?: design and evaluation of a mobile system for locating lost items for the visually impaired (2006) (43)
- Exploring the Opportunities and Challenges with Exercise Technologies for People who are Blind or Low-Vision (2015) (42)
- Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO (2019) (37)
- Why would you do that? predicting the uses and gratifications behind smartphone-usage behaviors (2016) (34)
- The design and evaluation of a task-centered battery interface (2010) (33)
- Understanding Mobile Phone Situated Sustainability: The Influence of Local Constraints and Practices on Transferability (2009) (31)
- Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication (2014) (31)
- Designing the Future of Children’s Mental Health Services (2020) (29)
- Another decade of IDC research: examining and reflecting on values and ethics (2020) (29)
- Engaging Teenagers in Asynchronous Online Groups to Design for Stress Management (2019) (29)
- Coco's Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use (2018) (28)
- KidCam: Toward an Effective Technology for the Capture of Children's Moments of Interest (2009) (27)
- Embedded capture and access: encouraging recording and reviewing of data in the caregiving domain (2012) (26)
- What Designers Talk About When They Talk About Context (2014) (24)
- DreamCatcher: Exploring How Parents and School-Age Children can Track and Review Sleep Information Together (2020) (24)
- Filtered Out (2017) (23)
- Opportunities for computing to support healthy sleep behavior (2010) (23)
- Maximizing children's opportunities with inclusive play: considerations for interactive technology design (2015) (21)
- Incloodle: Evaluating an Interactive Application for Young Children with Mixed Abilities (2016) (21)
- Assumptions Checked (2020) (20)
- Challenges and Opportunities for Collaboration Technologies for Chronic Care Management (2006) (20)
- Designing toys with automatic play characterization for supporting the assessment of a child's development (2008) (19)
- When the designer becomes the user: designing a system for therapists by becoming a therapist (2008) (19)
- "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO (2020) (18)
- Opportunities and challenges for self-experimentation in self-tracking (2015) (18)
- Formative, multimethod case studies of learn to quit, an acceptance and commitment therapy smoking cessation app designed for people with serious mental illness. (2018) (17)
- Design and Real-World Evaluation of Eyes-Free Yoga (2017) (17)
- Hidden symbols: How informal symbolism in digital interfaces disrupts usability for preschoolers (2016) (16)
- Lessons from Practice: Designing Tools to Facilitate Individualized Support for Quitting Smoking (2017) (16)
- DesignLibs: a scenario-based design method for ideation (2013) (16)
- Understanding pivotal experiences in behavior change for the design of technologies for personal wellbeing (2018) (15)
- The feasibility, usability, and clinical utility of traditional paper food and symptom journals for patients with irritable bowel syndrome (2017) (14)
- Communicating Bad News: Insights for the Design of Consumer Health Technologies (2019) (13)
- Understanding parent-pediatrician interactions for the design of health technologies (2010) (13)
- Designing an online sex education resource for gender-diverse youth (2020) (13)
- A Patient-Centered Proposal for Bayesian Analysis of Self-Experiments for Health (2018) (13)
- TIMELINESReflections on the future of iSchools from inspired junior faculty (2009) (12)
- Exploring the use of technology in healthcare spaces and its impact on empathic communication (2010) (11)
- Let’s Play! Digital and Analog Play Patterns between Preschoolers and Parents (2018) (10)
- Thinking About Context: Design Practices for Information Architecture with Context-Aware Systems (2014) (10)
- Studying the Use and Utility of an Indoor Location Tracking System for Non-experts (2010) (9)
- Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (2014) (9)
- Equity & Inclusivity at IDC (2017) (9)
- Parenting in a Pandemic: Juggling Multiple Roles and Managing Technology Use in Family Life During COVID-19 in the United States (2021) (9)
- Baby Steps Text: Feasibility Study of an SMS-Based Tool for Tracking Children's Developmental Progress (2016) (9)
- Designing a Ubiquitous Audio-Based Memory Aid (2008) (8)
- The Importance of Starting With Goals in N-of-1 Studies (2020) (8)
- "This just felt to me like the right thing to do": Decision-Making Experiences of Parents of Young Children (2020) (7)
- Decision support for caregivers through embedded capture and access (2008) (7)
- A web-based collaborative translation management system for public health workers (2013) (6)
- Addressing the need for validation of a touchscreen psychomotor vigilance task: important considerations for sleep health research. (2018) (5)
- The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games (2021) (5)
- Reflektor: An Exploration of Collaborative Music Playlist Creation for Social Context (2018) (5)
- Interactive Technologies and Autism, Second Edition (2020) (5)
- Post-traumatic stress disorder: opportunities & challenges for computing technology (2010) (5)
- Understanding the Potential of Ubiquitous Computing for Chronic Disease Management (2010) (5)
- Co-Design with Older Adults: Examining and Reflecting on Collaboration with Aging Communities (2021) (4)
- Electronic Health Risk Behavior Screening With Integrated Feedback Among Adolescents in Primary Care: Randomized Controlled Trial (2021) (4)
- Understanding and Assessing the User Burden of Urden of Mobile Apps (2018) (4)
- Designing Asynchronous Remote Support for Behavioral Activation in Teenagers With Depression: Formative Study (2021) (4)
- Understanding and designing computing technologies that convey concerning health news (2010) (3)
- At the flick of a switch (2007) (3)
- The use of model constructs to design collaborative health information technologies: A case study to support child development (2018) (3)
- SleepApp: Providing Contextualized and Actionable Sleep Feedback (2020) (3)
- Trust and Sharing in an Interprofessional Environment: A Thematic Analysis From Child Development Support Work in the Community (2018) (3)
- Workshop on Interactive Systems in Healthcare (WISH) (2017) (3)
- Farther than you may think (2006) (2)
- Biological rhythms and technology (2014) (2)
- Real time heart rate and breathing detection using commercial motion sensors (2015) (2)
- Nurture: assisted pediatrics for indian parents (2019) (2)
- Interactive technologies for health special interest group (2011) (2)
- Shouldercam: evaluating the user experience of a depth camera system to measure shoulder range of motion (2016) (2)
- Connected Personas: Translating the Complexity of Older Adult Personal Health Information Management for Designers of Health Information Technologies (2019) (2)
- Translational IDC: Bridging the IDC Research–Practice Gap (2021) (2)
- Refinement of a Parent–Child Shared Asthma Management Mobile Health App: Human-Centered Design Study (2021) (2)
- Improving Asthma Care Together (IMPACT) mobile health intervention for school-age children with asthma and their parents: a pilot randomised controlled trial study protocol (2022) (2)
- Lessons learned from designing an asynchronous remote community approach for behavioral activation intervention for teens. (2022) (2)
- The Cost of Culture: An Analysis of Cash App and the Financial Inclusion of Black American Communities (2022) (2)
- Deployment Study Length: How Long Should a System Be Evaluated in the Wild? (2015) (1)
- First Do No Harm: Technology-Induced Risks to Wellbeing (2015) (1)
- Appendices of Boundary Negotiating Artifacts in Personal Informatics: Patient-Provider Collaboration with Patient-Generated Data (2015) (1)
- The Relevance of Theories and Models of Collaboration to Child Development Support Activities (2017) (1)
- LoCoL: Encouraging Social Interaction and Exploration Through a Distributed, Multi-Media, Location-Based Mobile Game (2004) (1)
- Refinement of a Parent-Child Shared Asthma Management mHealth App: Human Centered Design Study (Preprint) (2021) (1)
- Interaction design & children toolkit (2020) (1)
- Designing Technology to Aid in the Early Detection of Developmental Delay in Young Children (2006) (1)
- Supporting Data-Based Decision-Making for Caregivers through Embedded Capture and Access (2007) (1)
- Designing and Developing Technology for Caregivers of Individuals with Autism (2007) (1)
- Designing Methods Towards Resilience: A Critical Reflection on Co-Designing Technology with Families During Early COVID-19 (2020) (0)
- Using Health Concept Surveying to Elicit Usable Evidence: Case Studies of a Novel Evaluation Methodology (2022) (0)
- 0240 VALIDATION OF A TOUCHSCREEN PSYCHOMOTOR VIGILANCE TASK FOR ANDROID DEVICES (2017) (0)
- Persuasive performance feedback (2013) (0)
- Bridging Communities for Better HIT: Streaming Conversations from WISH on Challenges, Strategies, and Opportunities (2017) (0)
- Life goes on with Pokémon (2021) (0)
- SleepApp (2020) (0)
- The Role of iSchools in Shaping the Future of Health Informatics (2010) (0)
- Welcome message from the UbiComp program chairs (2014) (0)
- Quality of Mobile Apps for Child Development Support: Search in App Stores and Content Analysis (2022) (0)
- Content analysis of mobile apps for child development support (Preprint) (2022) (0)
- In Praise of Small Data (2019) (0)
- Electronic Health Risk Behavior Screening With Integrated Feedback Among Adolescents in Primary Care: Randomized Controlled Trial (Preprint) (2020) (0)
- Why Should I Trust You? Supporting the Sharing of Health Data in the Interprofessional Space of Child Development (2020) (0)
- Using Health Concept Surveying to Elicit Usable Evidence: Case Studies of a Novel Evaluation Methodology (Preprint) (2021) (0)
- Designing Asynchronous Remote Support for Behavioral Activation in Teenagers With Depression: Formative Study (Preprint) (2020) (0)
- Understanding Practices Surrounding Childhood Mementos to Inform the Design of Interactive Technology and Sentimental Record-Keeping (2017) (0)
- Highlighting Potential Individualized Food Triggers in Paper Diaries of Patients With Irritable Bowel Syndrome: 1770 (2015) (0)
- mHealth Technology Design and Evaluation for Early Childhood Health Promotion: Systematic Literature Review (2022) (0)
- A Patient-Centered Proposal for Bayesian Analysis of Self-Experiments for Health (2018) (0)
- Exploring the Design Space of Chronobiology-Aware Health Tools (2017) (0)
- Codesign and the Art of Creating a Global Research-Practice Network Built for Impact (2023) (0)
- Design and Evaluation of Ambient Displays : The Bus Mobile and Daylight Display (2002) (0)
- Information technologies to support the challenges of autism and related developmental disorders (2009) (0)
- Session details: Engage and educate children (2014) (0)
- HOW DO YOU KNOW IF 85% ACCURACY is good enough for your application? (2017) (0)
- The personal audio loop (2004) (0)
- Session details: Health & children (2012) (0)
- Abaris: Capture and Access for Structured One-on-One Educational Settings (2005) (0)
- Embedded capture and access: encouraging recording and reviewing of data in the caregiving domain (2011) (0)
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