Kate Devlin
British computer scientist, AI specialist
Kate Devlin's AcademicInfluence.com Rankings
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Computer Science
Kate Devlin's Degrees
- PhD Computer Science Goldsmiths, University of London
- Bachelors Cognitive Science University of Sussex
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Why Is Kate Devlin Influential?
(Suggest an Edit or Addition)According to Wikipedia, Kate Devlin, born Adela Katharine Devlin is a Northern Irish computer scientist specialising in Artificial intelligence and Human–computer interaction . She is best known for her work on human sexuality and robotics and was co-chair of the annual Love and Sex With Robots convention in 2016 held in London and was founder of the UK's first ever sex tech hackathon held in 2016 at Goldsmiths, University of London. She is Senior Lecturer in Social and Cultural Artificial Intelligence in the Department of Digital Humanities, King's College London and is the author of Turned On: Science, Sex and Robots in addition to several academic papers.
Kate Devlin's Published Works
Published Works
- Dynamic range reduction inspired by photoreceptor physiology (2005) (389)
- Tone Reproduction and Physically Based Spectral Rendering (2002) (194)
- A review of tone reproduction techniques (2002) (115)
- Mathematics: The Science of Patterns (1994) (85)
- Realistic visualisation of the Pompeii frescoes (2001) (51)
- Turned On: Science, Sex and Robots (2018) (48)
- Visual calibration and correction for ambient illumination (2006) (34)
- Predictive lighting and perception in archaeological representations (2003) (33)
- In defence of sex machines: why trying to ban sex robots is wrong (2015) (27)
- BackPat: one-handed off-screen patting gestures (2014) (19)
- Recreating the Past (2002) (15)
- Love and Sex with Robots - Second International Conference, LSR 2016, London, UK, December 19-20, 2016, Revised Selected Papers (2017) (12)
- Backpat: improving one-handed touchscreen operation by patting the back of the device (2014) (9)
- Enhancing one-handed website operation on touchscreen mobile phones (2013) (8)
- A possible engraving of a mammoth in Gough's cave, Cheddar, Somerset (2007) (6)
- The One Hand Wonder - A Framework for Enhancing One-handed Website Operation on Touchscreen Smartphones (2014) (6)
- Perceptual Fidelity for Digital Image Display (2014) (6)
- One-Touch Pose Detection on Touchscreen Smartphones (2015) (6)
- Landscape vs portrait mode: which is faster to use on your smart phone? (2013) (6)
- Just how predictable is predictive lighting (2012) (4)
- Displaying Digitally Archived Images (2004) (3)
- Investigating Sensorimotor Contingencies in the Enactive Interface (2014) (2)
- The Ethics of the Artificial Lover (2018) (2)
- The Measure of a Woman (2020) (2)
- Guys and Dolls (2020) (1)
- The Past and Virtual Representation of Place and Time (2006) (0)
- A new perspective on the past: interdisciplinary research in computer science and archaeology (2002) (0)
- Molly's Heavenly body and the Political Economy of the $ign (1997) (0)
- Interview on the legacy of Dr James Martin, author and technology consultant (2013) (0)
- Current Practice in Digital Imaging in UK Archaeology (2006) (0)
- A tricky relationship (2016) (0)
- Putting Brunel online: 19th century concepts and 21st century technology (2005) (0)
- Objectified: giving objects memories (2009) (0)
- Computer Reconstructions of Past Environments (2001) (0)
- Re-engineering Brunel: a digital archiving case study (2004) (0)
- The Brunel Collection: Piloting Digital Archiving (2005) (0)
- A Client-Side Approach to Improving One-Handed Web Surfing on a Smartphone (2014) (0)
- Staying Sane - Healthy Minds in a Mad World (2014) (0)
- Visual Calibration and Calibration for Ambient Illumination (2006) (0)
- Laser scanning rock art in the Libyan Sahara (2009) (0)
- Approaches to Presenting the Past (or `How many archaeologists does it take to change a light bulb?') (2002) (0)
- Sex Robot Creators and Consumers (2020) (0)
- Digital conversations at British Library: Digital cultural heritage (2014) (0)
- What did the Past look like (2013) (0)
- Realistic representations of past environments: computer graphics and archaeology (2001) (0)
- Better data through metadata: avoiding misinterpretation of computer representations (2002) (0)
- The trade in cultural heritage (2008) (0)
- Theoretical Approaches to Virtual Representations of Past Environments (2007) (0)
- CO3355 Advanced graphics and animation subject guide (2014) (0)
- BackPat: One-handed off-screen patting gestures Authors (2014) (0)
- Titstare proves there are still too many dicks in tech (2013) (0)
- High Fidelity Image Synthesis of Archaeological Reconstructions (2001) (0)
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