Klaus Peter Jantke
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German mathematician, computer scientist, university teacher and academic researcher focusing on Artificial intelligence, Educational technology, Game studies and gamification
Klaus Peter Jantke's AcademicInfluence.com Rankings
Klaus Peter Jantkecomputer-science Degrees
Computer Science
#3477
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#3649
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Artificial Intelligence
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#1669
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Klaus Peter Jantkemathematics Degrees
Mathematics
#7403
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#10072
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Measure Theory
#3076
World Rank
#3648
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Why Is Klaus Peter Jantke Influential?
(Suggest an Edit or Addition)According to Wikipedia, Klaus Peter Jantke is a German mathematician, computer scientist, university teacher and academic researcher focusing on Artificial intelligence, Educational technology, Game studies and gamification.
Klaus Peter Jantke's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Planning for Learning (2020) (389)
- Combining Postulates of Naturalness in Inductive Inference (1981) (105)
- Didactic design through storyboarding: standard concepts for standard tools (2005) (82)
- Analogical and Inductive Inference (1986) (64)
- Algorithmic Learning for Knowledge-Based Systems (1995) (43)
- Nonstandard Concepts of Similarity in Case-Based Reasoning (1994) (41)
- A Unifying Approach to HTML Wrapper Representation and Learning (2000) (40)
- Case-based learning in inductive inference (1992) (34)
- Monotonic and non-monotonic inductive inference (1991) (33)
- Case-Based Representation and Learning of Pattern Languages (1993) (31)
- Inductive Inference for Solving Divergence in Knuth-Bendix Completion (1989) (29)
- Monotonic and Nonmonotonic Inductive Inference of Functions and Patterns (1990) (29)
- Modeling Didactic Knowledge by Storyboarding (2010) (28)
- Algorithmic Learning from Incomplete Information - Principles and Problems (1988) (25)
- Fundamentals of a TURING Test Approach to Validation of AI Systems (1997) (24)
- Natural Properties of Strategies Identifying Recursive Functions (1979) (24)
- Types of Incremental Learning (2002) (20)
- Therapy Plans as Hierarchically Structured Graphs (1994) (19)
- Therapy Plan Generation as Program Synthesis (1994) (19)
- Taxonomic contributions to digital games science (2010) (18)
- Federation over the Web - International Workshop, Dagstuhl Castle, Germany, May 1-6, 2005. Revised Selected Papers (2006) (16)
- Digital games that teach: a critical analysis (2008) (16)
- Effective learning through meaning construction in digital role playing games (2015) (16)
- Polynomial Time Inference of General Pattern Languages (1984) (16)
- Storyboarding Serious Games for Large-scale Training Applications (2013) (16)
- Reflecting and Self-Confident Inductive Inference Machines (1995) (16)
- Algorithmic Learning for Knowledge-Based Systems: Gosler Final Report (1995) (15)
- System Refinement in Practice - Using a Formal Method to Modify Real-Life Knowledge (2002) (15)
- Toward a taxonomy of game based learning (2010) (15)
- Nonmonotonic and Inductive Logic (1990) (14)
- Games that do not exist communication design beyond the current limits (2006) (14)
- Subjunctive Interfaces in Exploratory e-Learning (2005) (13)
- Learning Languages by Collecting Cases and Tuning Parameters (1994) (13)
- Using Structural Knowledge for System Validation 3 (1997) (13)
- Lattices of Knowledge in Intelligent Systems Validation (1999) (13)
- Taxonomic Concepts for Storyboarding Digital Games for Learning in Context (2012) (13)
- Understanding Pervasive Games for Purposes of Learning (2013) (13)
- Approaches to Learning Object Oriented Instructional Design (2006) (13)
- Consistency Queries in Information Extraction (2002) (13)
- Patterns of Game Playing Behavior as Indicators of Mastery (2012) (12)
- Exploring and Understanding the Abstract by Direct Manipulation of the Concrete (2012) (11)
- Adaptation to the Learners' Needs and Desires by Induction and Negotiation of Hypotheses (2004) (11)
- Fabel (1996) (11)
- Digital game playing as storyboard interpretation (2013) (11)
- Pedagogical Patterns and Didactic Memes for Memetic Design by Educational Storyboarding (2013) (10)
- Automatic synthesis of programs and inductive inference of functions (1979) (10)
- Dramaturgical Design of the Narrative in Digital Games: AI planning of conflicts in non-linear spaces of time (2009) (10)
- Storyboarding for Playful Learning (2006) (10)
- A modal temporal logic and its models underlying variants of planning algorithms (1996) (9)
- Mathematical Methods of Specification and Synthesis of Software Systems '85 (1985) (9)
- Work-Integrated E-Learning -- The {DaMiT} Approach (2004) (8)
- The Good, the Bad and the Ugly: Short Stories in Short Game Play (2009) (8)
- Solving Stabilization Problems in Case-Based Knowledge Acquisition (1996) (8)
- From E-Learning Tools to Assistants by Learner Modelling and Adaptive Behavior (2007) (8)
- On case-based learnability of languages (1997) (7)
- Learning by Doing and Learning when Doing: Dovetailing E-Learning and Decision Support with a Data Mining Tutor (2004) (7)
- Towards Validation of Rule-Based Systems - The Loop is Closed (2000) (7)
- The Gorge Approach - Digital Game Control and Play for Playfully Developing Technology Competence (2010) (7)
- Knowledge Evolution in Game Design - Just for Fun (2008) (7)
- AXIOMATIC CHARACTERIZATIONS OF STRUCTURAL SIMILARITY FOR CASE-BASED REASONING (1997) (7)
- Adaptivity in Moodle beyond the Limits of Adaptivity in Moodle (2011) (7)
- Fundamental Considerations of Competence Assessment for Validation (1998) (7)
- Decision Support By Learning-On-Demand (2003) (7)
- Methods and Technologies for Wrapping - Educational Theory into Serious Games (2014) (6)
- Advanced elementary formal systems (2003) (6)
- Game-Based Training of Executive Staff of Professional Disaster Management: Storyboarding Adaptivity of Game Play (2013) (6)
- Recent Trends in Data Type Specification (1990) (6)
- Aliens on the Bus: A family of pervasive games (2013) (6)
- Media and Service Integration for Professional E-Learning (2004) (6)
- Next Generation Learner Modeling by Theory of Mind Model Induction (2016) (5)
- Media Multiplicity at Your Fingertips: Direct Manipulation Based on Webbles (2012) (5)
- The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity (2009) (5)
- Technology Enhanced Dimensions in e-Learning (2004) (5)
- A Stochastic Approach to Character Growth in Automated Narrative Generation (2017) (5)
- Human-Agent Co-operation in Accessing and Communicating Knowledge Media - A Case in Medical Therapy Planning (2004) (5)
- THEORETICAL INVESTIGATIONS AND EXPERIMENTAL EXPLORATIONS OF THE NECESSITY OF USER GUIDANCE IN CASE-BASED KNOWLEDGE ACQUISITION (1997) (5)
- Characterizing Sufficient Expertise for Learning Systems Validation (1998) (5)
- The reach of dynamic plan generation for enterprise planning Web services (2010) (5)
- Layered languages of ludology : the core approach (2008) (5)
- A TURING Test Scenario to Estimate an AI System's Validity (1997) (5)
- Textbook Gamification - Transforming Exercises into Playful Quests by using Webble Technology (2015) (5)
- The Patterns Experience Evaluation Program (2009) (4)
- Formal concepts and methods fostering creative thinking in digital game design (2014) (4)
- The Biotope Issue in Meme Media Implementations (2004) (4)
- A Trojan research tool invading private homes: Concepts and implementations of playful learning (2012) (4)
- Logical formalization and reasoning for computerized interactive storytelling (2010) (4)
- Memetic Communication Media - Concepts, Technologies, Applications (2012) (4)
- Survey of Fabel (4)
- Exploratory Game Play to Support Language Learning: Dinner Talk (2016) (4)
- Towards Understanding Meme Media Knowledge Evolution (2005) (4)
- TIC - A Toolkit for Valication in Formal Language Learning (2000) (4)
- Proceedings of the International Spring School on Mathematical method of specification and synthesis of software systems '85 (1986) (4)
- Search, Comparison and Evaluation in Exploratory E-Learning with Subjunctive Interfaces (2005) (4)
- Inductive Completion for Transformation of Equational Specifications (1990) (4)
- The Character of Human Behavior Representation and Its Impact on the Validation Issue (2001) (4)
- Wrapper Induction Programs as Information Extraction Assistants (2007) (4)
- GENERIC TECHNOLOGIES FOR SERENDIPITY: TOWARD FAR-REACHING AND EFFECTIVE PARTICIPATION IN AN E-SOCIETY (2015) (4)
- Hierarchies of pervasive games by storyboarding (2013) (4)
- Representing and Processing Dynamic Knowledge in Complex Dynamic Systems (1996) (3)
- Proceedings of the International Workshop on Analogical and Inductive Inference (1986) (3)
- The Recursive Power of Algebraic Semantics (1986) (3)
- AI Planning for Unique Learning Experiences: The Time Travel Exploratory Games Approach (2021) (3)
- Towards Validation of Case-Based Systems (1999) (3)
- Direct Execution Learning Technology (2013) (3)
- Assistance and Induction: The Therapy Planning Case (2007) (3)
- Program Synthesis By Analogy- A Two-Phased Approach (1984) (3)
- Storyboarding Pervasive Learning Games (2013) (3)
- Learning Case Classiication for Improving Case-based Reasoning (1996) (3)
- Related Monotonicity Phenomena in Complex Dynamic Processes and in Plan Generation and Simulation (1996) (3)
- Towards Validation of Internet Agents (1997) (3)
- Let Us Tell You a fAIble: Content Generation through Graph-Based Cognition (2018) (3)
- Towards the Validation of Inductive Learning Systems (1998) (3)
- Nonmonotonic and Inductive Logic: 1st International Workshop Karlsruhe, Germany, December 4-7, 1990 Proceedings (1991) (3)
- Patterns - The key to game amusement studies (2014) (3)
- Computer-aided cutting-edge research on history for home edutainment and exploratory learning (2012) (3)
- Game amusement & CRM: Castle Scharfenstein AR case study (2014) (3)
- In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach (2009) (2)
- Analysis, Visualization and Exploration Scenarios: Formal Methods for Systematic Meta Studies of Big Data Applications (2015) (2)
- The Need for Special Games for Gamers with Special Needs (2010) (2)
- EXTENDED EXPERIMENTAL EXPLORATIONS OF THE NECESSITY OF USER GUIDANCE IN CASE-BASED LEARNING (1997) (2)
- Advantageous next generation adaptivity through reflection (2010) (2)
- Analogical and inductive inference : International Workshop AII '89, Reinhardsbrunn Castle, GDR, October 1-6, 1989, proceedings (1989) (2)
- Nonmonotonic and inductive logic : second international workshop, Reinhardsbrunn Castle, Germany, December 2-6, 1991 : proceedings (1993) (2)
- Hypermedia note taking (2010) (2)
- Hello, Narratives: Character Development in Automated Narrative Generation (2019) (2)
- A Formal Framework for Validation of Learning Systems (1997) (2)
- On Solving Divergence in Knuth-Bendix Completion (1988) (2)
- Character Depth and Sentence Diversification in Automated Narrative Generation (2020) (2)
- Variants of Validity and their Impact on the Overall Test Space (1998) (2)
- Validation of CBL Principles (1999) (2)
- Analogical and inductive inference : International Workshop AII '92, Dagstuhl Castle, Germany, October 5-9, 1992 : proceedings (1992) (2)
- DYNAMIC IDENTIFICATION BY ENUMERATION FOR CO-OPERATIVE KNOWLEDGE DISCOVERY (2017) (2)
- Towards TCS Concepts for Characterizing Expertise in Learning Systems Validation (Algorithms and Theory of Computing) (1998) (2)
- Analogical and Inductive Inference: International Workshop AII'86 Wendisch-Rietz, GDR, October 6-10, 1986, Proceedings (1987) (1)
- Refinement of Adaptivity by Reflection (2013) (1)
- German Girls re Goofy. An Investigation into the Knowledge Deficiencies of Digital Games that re Designed for Learning (2008) (1)
- Web service wrapping technologies for customizable consumer electronics (2014) (1)
- Mining HCI Data for Theory of Mind Induction (2018) (1)
- Interaction Semantics versus Interaction Syntax in Data Visualization and Exploration: Design, Implementation and Utilization of Meme Media (2017) (1)
- Algorithmic learning theory : 4th International Workshop on Analogical and Inductive Inference, AII '94 [and] 5th International Workshop on Algorithmic Learning Theory, ALT '94, Reinhardsbrunn Castle, Germany, October 10-15, 1994 : proceedings (1994) (1)
- Algorithmic Learning Theory: 14th International Conference, ALT 2003, Sapporo, Japan, October 17-19, 2003, Proceedings (2003) (1)
- Towards Machine Learning in Virtual Enterprise Management Systems (1997) (1)
- The Time Travel Exploratory Games Approach: An Artificial Intelligence Perspective (2021) (1)
- Conceptualization to develop machine learning techniques for information extraction : consistency queries (2002) (1)
- Editor’s introduction (1995) (1)
- Inductive Program SynthesisforTherapy Plan Generation ? (1996) (1)
- Algorithmic Learning Theory: 6th International Workshop, ALT '95, Fukuoka, Japan, October 18-20, 1995 - Proceedings (1995) (1)
- Proceedings of the Second International Workshop on Nonmonotonic and Inductive Logic (1990) (1)
- Dynamic Plan Generation and Digital Storyboarding for the Professional Training of Accident Prevention with Time Travel Games (2021) (1)
- Formal Concepts of Learning Systems Validation in Use (2000) (1)
- Recursion-Theoretic Problems in Abstract Data Type Theory (1986) (1)
- Inductive program synthesis for therapy plan generation (1997) (1)
- Extending Elementary Formal Systems (2001) (1)
- Dramaturgical design of the narrative in digital games (2014) (1)
- Towards Validation of Data Mining Systems (2007) (0)
- Conceptualizationto DevelopMachine Learning Techniques for Inf ormation Extraction : ConsistencyQueries (2002) (0)
- Proceedings of the 7th Workshop on Abstract Data Types: Recent Trends in Data Type Specification (1990) (0)
- The Aim of the Paper and of its Related Conference Presentation (2005) (0)
- Proceedings of the 9th international conference on Discovery Science (2001) (0)
- Professional Training for Industrial Accident Prevention with Time Travel Games (2022) (0)
- New Technology Integration for Learning by Imitation (2006) (0)
- Monotonic plan generation assistance: Challenges, open problems & solutions (2012) (0)
- Proceedings of the 4th International Workshop on Analogical and Inductive Inference: Algorithmic Learning Theory (1994) (0)
- Discovery Science: 4th International Conference, DS 2001, Washington, DC, USA, November 25-28, 2001 Proceedings (2001) (0)
- Impulse für Informatik-Innovationen (1997) (0)
- Automated Reasoning for System Veriication (2000) (0)
- Inductive reasoning for completing equational software specifications (1992) (0)
- Formalisms underlying intuitiveness in human-computer interfaces. (2003) (0)
- Forschungsgruppe Algorithmisches Lernen Developing and Investigating Two-level Grammar Concepts for Design (1995) (0)
- Validation of Internet Agents -- Any Hope? (1998) (0)
- Advanced elementrary formal systems (2003) (0)
- Analogical and Inductive Inference 1992 (Dagstuhl Seminar 9241) (2021) (0)
- Evaluation Needs of Webble Technologies in an E-Learning Laboratory Case Study (2009) (0)
- Algorithmic Learning Theory, Third Workshop, ALT '92, Tokyo, Japan, October 20-22, 1992, Proceedings (1993) (0)
- Meme Media Laboratory Technical Report Series of Meme Media Management Meme{mmm{4 Virtual Enterprise Presentations in the World-wide Web { the Machine Learning Issue Virtual Enterprise Presentations in the World-wide Web { the Machine Learning Issue (1998) (0)
- Inductive Synthesis of Rewrite Rules as Program Synthesis (Extended Abstract) (1991) (0)
- Meme Media Laboratory Technical Report Series of Meme Media Management Meme{mmm{98{2 Aspects of Intelligent Systems Validation Aspects of Intelligent Systems Validation Contents a Framework for Validation of Knowledge Based Systems Providing Test Cases to Validate Rule{based Expert Systems: towards (1998) (0)
- Algorithmic Learning Theory: 4th International Workshop, ALT '93, Tokyo, Japan, November 8-10, 1993 - Proceedings (1993) (0)
- Special Track on Games and Entertainment (2009) (0)
- Proceedings of the 2005 international conference on Federation over the Web (2005) (0)
- Hereźs Looking at You, Player (2014) (0)
- Discovery Science, 9th International Conference, DS 2006, Barcelona, Spain, October 7-10, 2006, Proceedings (2006) (0)
- Towards an Evaluation of (e-)Learning Systems (2005) (0)
- Textbook Gamification: Methods and Technologies (2015) (0)
- DaMiT - Peculiartities of an e-Learning System (2003) (0)
- TOWARDS COMPETENCE ASSESSMENT FOR INTELLIGENT SYSTEMS (1996) (0)
- The Importance of Solving Formal Language Problems in Knowledge-based Process Supervision and Control 1 Motivation and Introduction (1996) (0)
- Proceedings of the Third Workshop on Algorithmic Learning Theory (1992) (0)
- German Girls Are Goofy. An Investigation into the Knowledge Deficiencies of Digital Games that Are Designed for Learning (2008) (0)
- Algorithmic Learning Theory: 14th International Conference, Alt 2003, Sapporo, Japan, October 2003: Proceedings (Lecture Notes in Computer Science, 2842.) (2003) (0)
- Secure Systems Development -- The Evolving Integration of Validation and Verification (2001) (0)
- Composing tactical agents through contextual storyboards (2010) (0)
- Introduction to special sessions and the SS chairs/co-chairs (2013) (0)
- The evolution of the fAIble system to automatically compose and narrate stories for children (2022) (0)
- Proceedings of the 4th International Workshop on Algorithmic Learning Theory (1993) (0)
- International Workshop All '86 on Analogical and inductive inference (1987) (0)
- Here's Looking at You, Player - The Potential of Eye Tracking Analysis for Player-centered Learning Game Design (2014) (0)
- An algebraic framework for inductive program synthesis (1985) (0)
- Therapy Plan Generat ion as Program Synthesis* (0)
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