Kristina Höök
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Computer Science
Kristina Höök's Degrees
- PhD Computer and Systems Sciences Stockholm University
- Masters Computer Science Stockholm University
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Why Is Kristina Höök Influential?
(Suggest an Edit or Addition)According to Wikipedia, Kristina Höök is a Swedish computer scientist specializing in human–computer interaction and known for her work in somaesthetics. She is a professor in interaction design at the KTH Royal Institute of Technology.
Kristina Höök's Published Works
Published Works
- Strong concepts: Intermediate-level knowledge in interaction design research (2012) (410)
- Steps to take before intelligent user interfaces become real (2000) (329)
- Social navigation: techniques for building more usable systems (2000) (285)
- Designing with the Body: Somaesthetic Interaction Design (2018) (220)
- Somaesthetic Appreciation Design (2016) (216)
- Sense and sensibility: evaluation and interactive art (2003) (212)
- Experiencing the Affective Diary (2009) (204)
- Social Navigation of Information Space (1999) (192)
- The sensual evaluation instrument: developing an affective evaluation tool (2006) (172)
- Evaluating the utility and usability of an adaptive hypermedia system (1997) (164)
- Mind the body!: designing a mobile stress management application encouraging personal reflection (2010) (132)
- A glass box approach to adaptive hypermedia (1996) (131)
- Transferring qualities from horseback riding to design (2010) (130)
- Embracing First-Person Perspectives in Soma-Based Design (2018) (124)
- Navigation in Information Spaces: supporting the individual (1997) (120)
- HCI and Affective Health: Taking stock of a decade of studies and charting future research directions (2019) (118)
- CHI '12 Extended Abstracts on Human Factors in Computing Systems (2012) (107)
- Social navigation of food recipes (2001) (105)
- Designing Information Spaces: The Social Navigation Approach (2003) (104)
- eMoto: emotionally engaging interaction (2004) (99)
- In situ informants exploring an emotional mobile messaging system in their everyday practice (2007) (99)
- Designing and evaluating kalas: A social navigation system for food recipes (2005) (95)
- Affective diary: designing for bodily expressiveness and self-reflection (2006) (94)
- Designing Gestures for Affective Input: An Analysis of Shape, Effort and Valence (2003) (90)
- Interactional empowerment (2008) (86)
- Age differences and the acquisition of spatial knowledge in a three-dimensional environment: Evaluating the use of an overview map as a navigation aid (2005) (84)
- A foundation for emotional expressivity (2005) (80)
- The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect (2007) (75)
- Affective Loop Experiences - What Are They? (2008) (73)
- eMoto: affectively involving both body and mind (2005) (70)
- Affective loop experiences: designing for interactional embodiment (2009) (70)
- Footprints in the Snow (1999) (67)
- The Soma Mat and Breathing Light (2016) (67)
- User-Centred Design and Evaluation of Affective Interfaces (2004) (65)
- The IKEA Catalogue: Design Fiction in Academic and Industrial Collaborations (2016) (64)
- SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game (2002) (64)
- AffectCam: arousal- augmented sensecam for richer recall of episodic memories (2013) (62)
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2012) (60)
- License to chill!: how to empower users to cope with stress (2008) (59)
- Spatial cognition in the mind and in the world - the case of hypermedia navigation (1996) (59)
- SenToy: an affective sympathetic interface (2003) (58)
- Designing familiar open surfaces (2006) (56)
- Evaluating Users' Experience of a Character-enhanced Information Space (2000) (54)
- The enigmatics of affect (2002) (54)
- Personal informatics and HCI: design, theory, and social implications (2011) (53)
- Knowledge Production in Interaction Design (2015) (52)
- Emotion Work in Experience-Centered Design (2019) (52)
- COVER STORYSomaesthetic design (2015) (50)
- Personal and Social Navigation of Information Space (1999) (48)
- On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners (2009) (48)
- A Sample of One: First-Person Research Methods in HCI (2019) (47)
- A recipe based on-line food store (2000) (45)
- The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli (2016) (43)
- Using a Wizard of Oz study to inform the design of SenToy (2002) (43)
- Appropriation and creative use: linking user studies and design (2011) (42)
- MobiTip: Using Bluetooth as a Mediator of Social Context (2004) (41)
- From Biodata to Somadata (2020) (41)
- Edited Adaptive Hypermedia: Combining Human and Machine Intelligence to Achieve Filtered Information (1997) (40)
- Soma Bits - Mediating Technology to Orchestrate Bodily Experiences (2019) (40)
- Teaching Soma Design (2019) (40)
- Ambiguity as a Resource to Inform Proto-Practices (2019) (40)
- Framing IxD knowledge (2015) (39)
- Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality (2019) (39)
- Individual Differences and Navigation in Hypermedia (1996) (38)
- Social Positioning : Designing the Seams between Social, Physical and Digital Space (2005) (36)
- Hand in hand with the material: designing for suppleness (2010) (35)
- How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll (2010) (34)
- Designing and evaluating intelligent user interfaces (1998) (31)
- Towards tangibility in gameplay: building a tangible affective interface for a computer game (2003) (30)
- Soma-Based Design Theory (2017) (30)
- Metaphone: machine aesthetics meets interaction design (2014) (30)
- Soma Design and Politics of the Body (2019) (29)
- Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction (2020) (28)
- Comparing two approaches to context: realism and constructivism (2005) (28)
- Does HCI scale? (2017) (28)
- Rudiments 1, 2 & 3: design speculations on autonomy (2010) (28)
- The glass box user model for filtering (1994) (27)
- Workshop on personalized and social navigation in information space (1998) (25)
- OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the ‘Fabric of Everyday Life’ (2021) (25)
- Evocative balance : designing for interactional empowerment (2014) (25)
- Reflecting on the design process of the Affective Diary (2008) (25)
- Personlig integritet: a comparative study of perceptions of privacy in public places in Sweden and the United States (2008) (24)
- Experiential artifacts as a design method for somaesthetic service development (2011) (24)
- Using cognitive walkthrough for evaluating a CSCW application (1994) (23)
- Bodily orientations around mobiles: lessons learnt in vanuatu (2011) (23)
- Social navigation research agenda (2001) (23)
- SenToy: a tangible interface to control the emotions of a synthetic character (2003) (22)
- Evaluating adaptive navigation support (1998) (22)
- FantasyA and SenToy (2003) (22)
- Soma Design and Sensory Misalignment (2020) (22)
- Move to be Moved (2016) (20)
- Body-centric computing (2018) (20)
- Spaces of interaction (2010) (20)
- Evaluating affective interfaces: innovative approaches (2005) (20)
- Unpacking Non-Dualistic Design: The Soma Design Case (2021) (19)
- Evaluating affective interactions (2007) (19)
- Knowing, Communication and Experiencing through Body and Emotion (2008) (19)
- Articulating Soma Experiences using Trajectories (2021) (18)
- Temporal relations in affective health (2010) (17)
- The vocal chorder: empowering opera singers with a large interactive instrument (2014) (17)
- A User-Centered Approach to Affective Interaction (2005) (17)
- Experience as Interpretation (2004) (17)
- Social navigation: from the web to the mobile (2003) (17)
- Designing for the experiential body (2014) (16)
- DESIGN PRINCIPLES FOR SOCIAL NAVIGATION TOOLS (1998) (16)
- Biosensing and Actuation—Platforms Coupling Body Input-Output Modalities for Affective Technologies (2020) (16)
- Dealing with the lurking Lutheran view on interfaces: evaluation of the Agneta and Frida system (1999) (15)
- Using the Sensual Evaluation Instrument (2009) (15)
- Probing the potential of non-verbal group communication (2009) (15)
- Supple interfaces: designing and evaluating for richer human connections and experiences (2007) (15)
- Touching Our Breathing through Shape-Change: Monster, Organic Other, or Twisted Mirror (2022) (14)
- The Effect of Age-Related Cognitive Differences, Task Complexity and Prior Internet Experience in the Use of an On-line Grocery Shop (2003) (14)
- Exploring Awareness of Breathing through Deep Touch Pressure (2021) (13)
- Mirroring bodily experiences over time (2009) (13)
- Making New Worlds – Transformative Becomings with Soma Design (2022) (13)
- My Self and You (2014) (13)
- A WWW Interface to an Adaptive Hypermedia System (1996) (13)
- FantasyA - The Duel of Emotions (2003) (13)
- Sensual Evaluation Instrument (2005) (13)
- Reflecting on the design process of affective health (2011) (12)
- A cry for more tech at CHI! (2012) (12)
- Applying Social Navigation Principles to the Design of Shared Virtual Spaces (1999) (11)
- Affective Health – designing for empowerment rather than stress diagnosis (2010) (11)
- Active co-construction of meaningful experiences: but what is the designer's role? (2004) (11)
- What makes a good CHI design paper? (2017) (10)
- Repurposing Bits and Pieces of the Digital (2016) (10)
- The throat III: disforming operatic voices through a novel interactive instrument (2013) (9)
- Characterizing Interaction Design by Its Ideals: A Discipline in Transition (2021) (9)
- Redo “Try once and pass”: the influence of complexity and graphical notation on novices' understanding of Prolog (1990) (9)
- Soma Design for NIME (2020) (9)
- Age difference in the use of an on-line grocery shop: implications for design (2000) (9)
- Vulnerability as an ethical stance in soma design processes (2022) (9)
- Evaluation methods for creativity support environments (2013) (9)
- Satisfying user needs through a combination of interface design techniques (1995) (9)
- Embodying embodied design research techniques (2015) (8)
- Metaphone: an artistic exploration of biofeedback and machine aesthetics (2013) (8)
- A glass box approach to adaptive hypermedia : a dissertation submitted in partial completion of the requirements for the degree of doctor of philosophy, Stockholm University, Department of Computer and Systems Sciences (1996) (8)
- Individual Differences in Social Navigation (2000) (8)
- Designing for user experience: academia & industry (2011) (8)
- Increasing awareness of browsing and editing activities in a virtual web community (1999) (7)
- Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems (2022) (7)
- Social Navigation of Food Recipes: Designing Kalas (2003) (7)
- Usability Studies of a Socially Enhanced Web Server (2000) (7)
- Paper Prototyping a Social Mobile Service (2003) (6)
- Social navigation: a design approach? (2000) (6)
- Appreciating plei-plei around mobiles: playfulness in Rah island (2012) (6)
- Affective Interactions for in Real-time Applications: the SAFIRA Project (2004) (6)
- Evaluation of Affective Interactive Applications (2011) (6)
- Interacting with the vocal chorder: re-empowering the opera diva (2014) (6)
- Mental Wellbeing: Future Agenda Drawing from Design, HCI and Big Data (2020) (6)
- Some Principles for Route Descriptions Derived from Human Advisers (1991) (5)
- Inferring complex plans (1993) (5)
- Pieces of identity (2008) (5)
- Theory and practice in ux research: uneasy bedfellows? (2013) (5)
- Body-Centric Computing (Dagstuhl Reports 17392) (2018) (5)
- Moving Usability Testing Onto the Web (1998) (4)
- Tutorial 2: Designing and evaluating intelligent user interfaces (1998) (4)
- Evaluation of Affective Interfaces (2002) (4)
- The Future of Emotion in Human-Computer Interaction (2022) (4)
- Editors' Introduction: Footprints in the Snow (2003) (4)
- Spatial or Narrative : a study of the Agneta & Frida system (1999) (4)
- Soma Design - Intertwining Aesthetics, Ethics and Movement (2020) (4)
- Mobile Life: A Research Foundation for Mobile Services (2007) (4)
- Interactive adaptation of Intranet newsletters (1997) (4)
- "Touch me": workshop on tactile user experience evaluation methods (2014) (4)
- Spatial or narrative: a study of the Agneta and Frida system (1999) (4)
- Therapeutic Strategies A Challenge for User Involvement in Design (2010) (4)
- Commentary on: Shusterman, Richard (2013): Somaesthetics (2012) (3)
- Graspable AI: Physical Forms as Explanation Modality for Explainable AI (2022) (3)
- Tangible Interaction for Supporting Well-being (2022) (3)
- Human-computer interaction versus reception studies: objectives, methods and ontologies (2000) (3)
- Designing with the Body - Somaesthetic Interaction Design (2018) (3)
- Ana Paiva (ed.): Affective Interactions: Towards a New Generation of Computer Interfaces (2002) (3)
- Delete by Haiku: Poetry from Old SMS Messages (2017) (3)
- Affect and experiential approaches (2013) (3)
- Agneta & Frida: Merging web and narrative? (2003) (3)
- Proceedings of Therapeutic Strategies A Challenge for User Involvement in Design Workshop in conjunction with NORDICHI 2010 17. October 2010, Reykjavik, Iceland (2010) (3)
- CHI design community SIG (2006) (2)
- Empowerment : a strategy to dealing with human values in affective interactive systems (2006) (2)
- Adaption to the User''s Task (2001) (2)
- Design Principals of Social Navigation (1998) (2)
- Designing for Sensory Appreciation: Cultivating Somatic Approaches to Experience Design (2020) (2)
- SKETCHING SOMA BITS (2022) (2)
- Measuring experience of interactive characters (2002) (2)
- Evaluating social trails (2003) (2)
- Daring to Change: Creating a Slower More Sustainable Academic Life (2018) (2)
- SIGCHI at 40 (2022) (1)
- Designing a Mobile Social Service for a Mall : User experiences of Kista Galleria. SICS Technical Report No. T2003:26 (2003) (1)
- Understanding Users and Their Situation (2011) (1)
- A Wild Evaluation of Users' Emotional Engagement (2006) (1)
- Mobile Life : A Research Program for Mobile Services (2007) (1)
- Interface agents: a new metaphor for human-computer interaction and its application to universal access (1999) (1)
- Our approach to social computing (2001) (1)
- Designing for Social Navigation of Food Recipes (2000) (1)
- Using Narratives, Humor, and Social Navigation: An Inspection of two systems (1999) (1)
- DRIVING FUTURE VEHICLES. CHAPTER 30: A HUMAN VIEW OF DIALOGUE AND DIALOGUE MANAGEMENT IN THE AUTOMOBILE (1993) (1)
- Where Mobile Services Live : Making users active co-constructors of hybrid space (2005) (1)
- Evaluating affective interaction (2002) (1)
- Generating Ideas and Building Prototypes (2011) (1)
- Age-related cognitive decline and the use of mobile phones and mobile services (2006) (1)
- The day I am a researcher--- (2019) (1)
- Mobile Life - Innovation in the Wild (2009) (1)
- Social navigation: what is it good for? (1999) (1)
- Aging, cognition and task complexity in the use of an on-line grocery shop (2003) (1)
- Designing for Joyful Movement (2018) (1)
- 6 Training Somaesthetic Skills (2018) (0)
- Demo hour (2014) (0)
- Chapter 13 Evaluating Adaptive Navigation Support (1999) (0)
- Chi 2013 Workshop: Evaluation Methods for Creativity Support Environments Organizers Program Chairs Program Committee Quantitative Evaluation Approaches: Self-report and Physiological Responses Evaluating Information-based Ideation Maia: a Methodology for Assessing Imagination in Action Evaluating C (2013) (0)
- Mobile Life VINN Excellence Centre - A model for strategic innovation of next generation mobile services (2011) (0)
- Why mess with users’ autonomy? On ideals and dualism in design (2020) (0)
- The Mobile Services Ecosystem: A Research Foundation for Mobile Life (2007) (0)
- Possible extensons to the Byrd Box tracer airned at experts (1992) (0)
- A DAPTATION TO THE U SER ' S T ASK (1995) (0)
- Soma Design – Intertwining Aesthetics, Ethics and Movement (2022) (0)
- Clapping Time, Reading Time, Time in Interaction (2017) (0)
- Demo: playingfFantasyA with senToy (2003) (0)
- The Design and Evaluation Process (2011) (0)
- Social Navigation: Social Navigation and Seamful Design (2004) (0)
- From task-based to fun-based design: evaluation of navigational tools (1998) (0)
- Move that Body! Involving users emotionally, bodily and socially (2011) (0)
- Convene - MUD interfaces for disabled users (1999) (0)
- The Case for Play in the Developing World: Lessons from Rah Island, Vanuatu (2015) (0)
- Session details: Interactive posters (2004) (0)
- Possible Extensions to the Byrd Box Tracer Aimed at Experts Discussion paper for poster presentation at PPIG 1992 (1992) (0)
- Prototyping a Social Mobile Service (2003) (0)
- Demo hour (2014) (0)
- Corsetto (2023) (0)
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2012) (0)
- Social Responsibility and Ethics: A 20 Year Retrospective (2018) (0)
- Spionchips kontrollerar dig (2004) (0)
- Communication and Services in Open Networks (2002) (0)
- Mind, mouse and body: designing engaging technologies (2008) (0)
- Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design (2023) (0)
- User involvement of patients with eating disorder – the design process from user needs to prototype (2010) (0)
- 5 Soma Design Theory (2018) (0)
- Design Processes for Bodily Interaction (2010) (0)
- Sustainable practices for the academic business sector (2020) (0)
- Exergy, Anergy, and Intergy : Uncovering Energy in Interaction (2016) (0)
- Final report on interactive route guidance 1988-1991 (1991) (0)
- Supporting Affective Interactions for Real-time Applications Deliverable D 7 . 1 Evaluation Plan (2001) (0)
- 2007 Reviewers (2007) (0)
- D9a Green paper (2005) (0)
- Collision Design (2023) (0)
- Session details: Storytelling & perceptual crossing (2011) (0)
- Chapter 1 Footprints in the Snow (1999) (0)
- Designing for Somaesthetic Experiences - Focusing on Actuation Rather than Sensing? (2017) (0)
- Barn i sekter (2010) (0)
- Mobile Life VINN Excellence Centre, 10 years of innovation and growth, 2007-2017 (2017) (0)
- Session details: Remember and reflect (2010) (0)
- The vocal chorder (2014) (0)
- Session details: Technology in the home (2005) (0)
- Interface agents: a new interaction metaphor and its application to universal accessibility (2001) (0)
- Evaluating interactive characters going beyond body language (2000) (0)
- HOW TO CREATE A HUMANE INFORMATION FLOW (2007) (0)
- Chapter 15. Agneta & Frida (2003) (0)
- Demo hour (2012) (0)
- 9 A Soma Design Manifesto (2018) (0)
- Felt Time, From Sourdough Baking to Interaction Design (2017) (0)
- :3 FRQWULEXWLQJ WR WKH GHOLYHUDEOH (2004) (0)
- Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks (2019) (0)
- Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice (2023) (0)
- Chapter 15. Agneta & Frida: Merging web and narrative? (2003) (0)
- Felt Ethics: Cultivating Ethical Sensibility in Design Practice (2023) (0)
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