Kurt Akeley
#13,840
Most Influential Person Now
Computer graphics engineer
Kurt Akeley's AcademicInfluence.com Rankings
Kurt Akeleyengineering Degrees
Engineering
#528
World Rank
#887
Historical Rank
#233
USA Rank
Electrical Engineering
#146
World Rank
#171
Historical Rank
#69
USA Rank
Kurt Akeleycomputer-science Degrees
Computer Science
#913
World Rank
#946
Historical Rank
#495
USA Rank
Computer Graphics
#22
World Rank
#24
Historical Rank
#16
USA Rank
Database
#9269
World Rank
#9757
Historical Rank
#1295
USA Rank
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Engineering Computer Science
Kurt Akeley's Degrees
- PhD Computer Science Stanford University
- Bachelors Electrical Engineering Stanford University
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Why Is Kurt Akeley Influential?
(Suggest an Edit or Addition)According to Wikipedia, Kurt Akeley is an American computer graphics engineer. Akeley was elected into the National Academy of Engineering in 2005 for contributions to the architecture of 3-D graphics systems and the definition of Open GL, now the industry standard.
Kurt Akeley's Published Works
Published Works
- Vergence-accommodation conflicts hinder visual performance and cause visual fatigue. (2008) (1414)
- Cg: a system for programming graphics hardware in a C-like language (2003) (732)
- The OpenGL Graphics System: A Specification (2004) (707)
- The accumulation buffer: hardware support for high-quality rendering (1990) (432)
- Reality Engine graphics (1993) (322)
- A stereo display prototype with multiple focal distances (2004) (320)
- Focus cues affect perceived depth. (2005) (294)
- Computer Graphics - Principles and Practice, 3rd Edition (1990) (191)
- RealityEngine graphics (2000) (175)
- High-performance polygon rendering (1988) (162)
- Proceedings of the 24th annual conference on Computer graphics and interactive techniques (2000) (93)
- Data-parallel rasterization of micropolygons with defocus and motion blur (2009) (81)
- GRAMPS: A programming model for graphics pipelines (2009) (77)
- Creating effective focus cues in multi-plane 3D displays (2011) (73)
- Computational Plenoptic Imaging (2011) (72)
- The Silicon Graphics 4D/240GTX superworkstation (1989) (68)
- The OpenGL Reference Manual (1992) (58)
- Reducing shading on GPUs using quad-fragment merging (2010) (40)
- Real-time shading (2002) (39)
- DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering (2009) (39)
- The Design of the OpenGL Graphics Interface (1998) (38)
- Improving light field camera sample design with irregularity and aberration (2015) (25)
- Achieving near-correct focus cues in a 3D display using multiple image planes (2005) (24)
- Achieving Near-Correct Focus Cues Using Multiple Image Planes (2004) (22)
- Minimum triangle separation for correct z-buffer occlusion (2006) (18)
- Consequences of Incorrect Focus Cues in Stereo Displays. (2008) (15)
- The Opengl Graphics Interface (1994) (10)
- Modern OpenGL: its design and evolution (2008) (10)
- When will ray-tracing replace rasterization? (2002) (9)
- Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000, New Orleans, LA, USA, July 23-28, 2000 (2000) (7)
- Focus cues to display distance affect perceived depth from disparity. (2010) (4)
- A vision for computer vision: emerging technologies (2016) (4)
- GRAMPS (2009) (3)
- Proceedings of the ACM SIGGRAPH Conference of Computer Graphics: Preface (2001) (2)
- Computer graphics : proceedings : SIGGRAPH 2000 : conference proceedings, July 23-28, 2000 (2000) (2)
- Light‐Field Imaging Approaches Commercial Viability (2015) (2)
- 35.1: Invited Paper: Envisioning a Light Field Ecosystem (2012) (1)
- Computer graphics achievement award (1995) (1)
- Improved stereoscopic performance with consistent vergence and accommodative cues in a novel 3-D display (2004) (1)
- Realizing the compute potential of the mobile GPU (2014) (0)
- Architectures of high-performance 3D graphics accelerators (1992) (0)
- Using multiple image planes to achieve near-correct focus cues in a 3D display. (2004) (0)
- System and method for mixing of pixel parts, based on depth range values (1996) (0)
- I1.1: Invited Paper: Light Field Imaging (2015) (0)
- Architectures of high-performance 3D graphics accelerators (videotape) (1992) (0)
- Projection and Parallax (2011) (0)
- Keynote address: Moore's law and the VR experience (2004) (0)
- Issues and Directions for Graphics Hardware Accelerators (1991) (0)
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What Schools Are Affiliated With Kurt Akeley?
Kurt Akeley is affiliated with the following schools: