Leif Kobbelt
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Why Is Leif Kobbelt Influential?
(Suggest an Edit or Addition)According to Wikipedia, Leif Kobbelt is a German university professor for Computer Science with a specialization in Computer Graphics. Since 2001 he is the head of the Institute for Computer Graphics and Multimedia at RWTH Aachen university.
Leif Kobbelt's Published Works
Published Works
- Efficient simplification of point-sampled surfaces (2002) (978)
- Interactive multi-resolution modeling on arbitrary meshes (1998) (789)
- Subdivision for modeling and animation (2000) (625)
- Polygon Mesh Processing (2010) (592)
- Feature sensitive surface extraction from volume data (2001) (574)
- Shape modeling with point-sampled geometry (2003) (510)
- Fast image-based localization using direct 2D-to-3D matching (2011) (480)
- Mixed-integer quadrangulation (2009) (469)
- Efficient & Effective Prioritized Matching for Large-Scale Image-Based Localization (2017) (417)
- A survey of point-based techniques in computer graphics (2004) (363)
- Interpolatory Subdivision on Open Quadrilateral Nets with Arbitrary Topology (1996) (347)
- An intuitive framework for real-time freeform modeling (2004) (283)
- A remeshing approach to multiresolution modeling (2004) (249)
- √3-subdivision (2000) (247)
- PriMo: coupled prisms for intuitive surface modeling (2006) (244)
- Efficient High Quality Rendering of Point Sampled Geometry (2002) (239)
- Improving Image-Based Localization by Active Correspondence Search (2012) (233)
- A Shrink Wrapping Approach to Remeshing Polygonal Surfaces (1999) (231)
- Image Retrieval for Image-Based Localization Revisited (2012) (230)
- A General Framework for Mesh Decimation (1998) (228)
- OpenMesh: A Generic and Efficient Polygon Mesh Data Structure (2002) (223)
- Real‐Time Shape Editing using Radial Basis Functions (2005) (204)
- Integer-grid maps for reliable quad meshing (2013) (198)
- Robust reconstruction of watertight 3D models from non-uniformly sampled point clouds without normal information (2006) (195)
- Geometric fairing of irregular meshes for free-form surface design (2001) (189)
- Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces (1999) (188)
- High-quality point-based rendering on modern GPUs (2003) (187)
- Polygon mesh repairing: An application perspective (2013) (185)
- Structure Recovery via Hybrid Variational Surface Approximation (2005) (183)
- Character animation from 2D pictures and 3D motion data (2007) (182)
- High-quality surface splatting on today's GPUs (2005) (182)
- SCRAMSAC: Improving RANSAC's efficiency with a spatial consistency filter (2009) (170)
- Geometric Modeling Based on Polygonal Meshes (2008) (168)
- Scalable 6-DOF Localization on Mobile Devices (2014) (167)
- A Surface-Growing Approach to Multi-View Stereo Reconstruction (2007) (158)
- Multiresolution Shape Deformations for Meshes with Dynamic Vertex Connectivity (2000) (151)
- Directed Edges - A Scalable Representation for Triangle Meshes (1998) (147)
- Spectral quadrangulation with orientation and alignment control (2008) (143)
- Simplification and Compression of 3D Meshes (2002) (139)
- Automatic restoration of polygon models (2005) (135)
- Extraction of feature lines on triangulated surfaces using morphological operators (2000) (132)
- On‐the‐fly Curve‐skeleton Computation for 3D Shapes (2007) (128)
- Hierarchical Volumetric Multi-view Stereo Reconstruction of Manifold Surfaces based on Dual Graph Embedding (2006) (124)
- Efficient Linear System Solvers for Mesh Processing (2005) (121)
- Direct anisotropic quad-dominant remeshing (2004) (117)
- Phong Splatting (2004) (115)
- A variational approach to subdivision (1996) (108)
- Optimized Sub‐Sampling of Point Sets for Surface Splatting (2004) (107)
- Point-based multiscale surface representation (2006) (106)
- Competing Fronts for Coarse–to–Fine Surface Reconstruction (2006) (103)
- Global Structure Optimization of Quadrilateral Meshes (2011) (103)
- A Stream Algorithm for the Decimation of Massive Meshes (2003) (101)
- Exact and Robust (Self‐)Intersections for Polygonal Meshes (2010) (100)
- Multiresolution Surface Representation Based on Displacement Volumes (2003) (97)
- Structure Preserving CAD Model Repair (2005) (96)
- Quantized global parametrization (2015) (92)
- Multiresolution hierarchies on unstructured triangle meshes (1999) (89)
- Improved Surface Quality in 3D Printing by Optimizing the Printing Direction (2016) (85)
- OpenFlipper: An Open Source Geometry Processing and Rendering Framework (2010) (82)
- Geometric modeling based on triangle meshes (2006) (81)
- Dual loops meshing (2012) (81)
- Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page (2007) (80)
- Using Simulated Annealing to Obtain Good Nodal Approximations of Deformable Bodies (1995) (79)
- A Survey on Data Structures for Level-of-Detail Models (2005) (76)
- Interactive image completion with perspective correction (2006) (76)
- A multiresolution framework for variational subdivision (1998) (76)
- Reduced-order shape optimization using offset surfaces (2015) (76)
- Efficient spectral watermarking of large meshes with orthogonal basis functions (2005) (71)
- Feature Sensitive Remeshing (2001) (66)
- Generating Fair Meshes with $G^1$ Boundary Conditions (2000) (66)
- Multiresolution modeling of point-sampled geometry (2002) (66)
- A Simple Approach to Intrinsic Correspondence Learning on Unstructured 3D Meshes (2018) (65)
- Generating fair meshes with G/sup 1/ boundary conditions (2000) (64)
- Iterative multi - view plane fitting (2006) (63)
- QEx: robust quad mesh extraction (2013) (63)
- Quad Layout Embedding via Aligned Parameterization (2014) (62)
- Convergence of subdivision and degree elevation (1994) (62)
- Fast Mesh Decimation by Multiple-Choice Techniques (2002) (61)
- An incremental approach to feature aligned quad dominant remeshing (2008) (61)
- Resampling Feature and Blend Regions in Polygonal Meshes for Surface Anti‐Aliasing (2001) (60)
- Sparse Data Driven Mesh Deformation (2017) (58)
- A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes (2001) (58)
- Practical Mixed-Integer Optimization for Geometry Processing (2010) (57)
- Line-art rendering of 3D-models (2000) (56)
- OpenVolumeMesh - A Versatile Index-Based Data Structure for 3D Polytopal Complexes (2012) (54)
- Practical Anisotropic Geodesy (2013) (54)
- Polygonal Boundary Evaluation of Minkowski Sums and Swept Volumes (2010) (53)
- High‐Resolution Volumetric Computation of Offset Surfaces with Feature Preservation (2008) (53)
- Generalized Use of Non‐Terminal Symbols for Procedural Modeling (2010) (53)
- Isosurface reconstruction with topology control (2002) (53)
- Optimization methods for scattered data approximation with subdivision surfaces (2005) (52)
- Automatic Generation of Structure Preserving Multiresolution Models (2005) (51)
- Self-calibrating optical motion tracking for articulated bodies (2005) (51)
- Accurate Computation of Geodesic Distance Fields for Polygonal Curves on Triangle Meshes (2007) (50)
- Variance-minimizing transport plans for inter-surface mapping (2017) (50)
- Iterative mesh generation for FE‐computations on free form surfaces (1997) (48)
- Ray Tracing of Subdivision Surfaces (1998) (48)
- Image selection for improved Multi-View Stereo (2008) (48)
- A Robust Two‐Step Procedure for Quad‐Dominant Remeshing (2006) (48)
- Hybrid Booleans (2010) (47)
- Towards hardware implementation of loop subdivision (2000) (47)
- View-dependent streaming of progressive meshes (2004) (45)
- Robust and Efficient Photo-Consistency Estimation for Volumetric 3D Reconstruction (2006) (45)
- Dynamic tiling display: building an interactive display surface using multiple mobile devices (2012) (43)
- Level-of-detail quad meshing (2014) (43)
- Ellipsoid decomposition of 3D-models (2002) (42)
- Non-linear shape optimization using local subspace projections (2016) (41)
- Procedural Modeling of Interconnected Structures (2011) (40)
- On-the-fly Point Clouds through Histogram Pyramids (2006) (40)
- Towards robust broadcasting of geometry data (2002) (40)
- HexEx: robust hexahedral mesh extraction (2016) (39)
- An Interactive Approach to Point Cloud Triangulation (2000) (39)
- Identifying Style of 3D Shapes using Deep Metric Learning (2016) (39)
- Piecewise Linear Approximation of Signed Distance Fields (2003) (38)
- Dual strip weaving (2014) (38)
- Real-time High-accuracy Three-Dimensional Reconstruction with Consumer RGB-D Cameras (2018) (38)
- Stable evaluation of box‐splines (1997) (37)
- Subdivision scheme tuning around extraordinary vertices (2004) (37)
- Discrete Fairing of Curves and Surfaces based on Linear Curvature Distribution (2000) (37)
- Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing (2003) (36)
- Interactively controlled quad remeshing of high resolution 3D models (2016) (35)
- Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling (2012) (35)
- Interactive Curve Constrained Functional Maps (2018) (34)
- GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction (2007) (34)
- Initial User-Centered Design of a Virtual Reality Heritage System: Applications for Digital Tourism (2020) (34)
- You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking (2018) (34)
- Snakes on Triangle Meshes (2005) (34)
- Progressive transmission of subdivision surfaces (2000) (34)
- Sub‐Voxel Topology Control for Level‐Set Surfaces (2003) (34)
- Rationalization of Triangle‐Based Point‐Folding Structures (2012) (33)
- Parameterization-free active contour models with topology control (2004) (33)
- Interactive modeling by procedural high-level primitives (2012) (33)
- Hierarchical Solutions for the Deformable Surface Problem in Visualization (2000) (32)
- Distortion-minimizing injective maps between surfaces (2019) (31)
- Theory, analysis and applications of 2D global illumination (2012) (31)
- A Practical Guide to Polygon Mesh Repairing (2012) (31)
- Interactive Pixel‐Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling (2009) (30)
- Quadrangular Parameterization for Reverse Engineering (2008) (30)
- Freeform shape representations for efficient geometry processing (2003) (29)
- Insights into user experiences and acceptance of mobile indoor navigation devices (2012) (29)
- Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures (2000) (29)
- Wave propagation using the photon path map (2006) (28)
- 3D Shape Generation with Grid-based Implicit Functions (2021) (28)
- Zometool shape approximation (2014) (27)
- Teaching meshes, subdivision and multiresolution techniques (2004) (27)
- Optimization techniques for approximation with subdivision surfaces (2004) (27)
- Ad-Hoc Multi-Displays for Mobile Interactive Applications (2010) (27)
- Advanced Automatic Hexahedral Mesh Generation from Surface Quad Meshes (2013) (27)
- Scale‐Invariant Directional Alignment of Surface Parametrizations (2016) (26)
- Parametrization quantization with free boundaries for trimmed quad meshing (2019) (26)
- Walking On Broken Mesh: Defect‐Tolerant Geodesic Distances and Parameterizations (2011) (26)
- Progressive splatting (2005) (25)
- PRS-Net: Planar Reflective Symmetry Detection Net for 3D Models (2019) (24)
- API Design for adaptive subdivision schemes (2004) (24)
- Variational Tangent Plane Intersection for Planar Polygonal Meshing (2012) (23)
- Inter-surface maps via constant-curvature metrics (2020) (23)
- Zometool Rationalization of Freeform Surfaces (2014) (23)
- GPU-based tolerance volumes for mesh processing (2004) (23)
- Efficient Rasterization for Outdoor Radio Wave Propagation (2011) (23)
- A Scalable Collaborative Online System for City Reconstruction (2013) (22)
- Learning to Reconstruct High-Quality 3D Shapes with Cascaded Fully Convolutional Networks (2018) (22)
- Automatic Registration of Oblique Aerial Images with Cadastral Maps (2010) (22)
- Facade geometry generation from low-resolution aerial photographs for building energy modeling (2017) (21)
- Snakes with topology control (21)
- Physically Based Tracking of Cloth (2006) (20)
- GIzMOs: Genuine Image Mosaics with Adaptive Tiling (2009) (20)
- Geometry seam carving (2014) (20)
- A sketching interface for feature curve recovery of free-form surfaces (2009) (18)
- Streaming 3D geometry data over lossy communication channels (2002) (18)
- Golden Ratio Sequences for Low-Discrepancy Sampling (2012) (17)
- Active Exploration of Large 3D Model Repositories (2015) (17)
- Feature aligned quad dominant remeshing using iterative local updates (2010) (17)
- Deformable surfaces for feature based indirect volume rendering (1998) (17)
- Extracting Consistent and Manifold Interfaces from Multi-valued Volume Data Sets (2006) (17)
- Two‐Colored Pixels (2010) (16)
- Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution (1997) (16)
- Evaluation of a Mobile Projector-Based Indoor Navigation Interface (2014) (14)
- View‐Dependent Realtime Rendering of Procedural Facades with High Geometric Detail (2013) (14)
- SEG-MAT: 3D Shape Segmentation Using Medial Axis Transform (2020) (14)
- Enhancing digital documents by including 3D-models (1998) (14)
- Get Well Soon! Human Factors' Influence on Cybersickness After Redirected Walking Exposure in Virtual Reality (2018) (13)
- QEx (2013) (13)
- Simulation of Radio Wave Propagation by Beam Tracing (2009) (13)
- Markerless reconstruction and synthesis of dynamic facial expressions (2011) (13)
- Using the Discrete Fourier Transform to Analyze the Convergence of Subdivision Schemes (1998) (13)
- Improved bi-Laplacian mesh fairing (2001) (13)
- Efficient Decimation of Complex Triangle Meshes (1998) (13)
- UNSUPERVISED SEGMENTATION OF INDOOR 3D POINT CLOUD: APPLICATION TO OBJECT-BASED CLASSIFICATION (2020) (12)
- Procedural Interpolation of Historical City Maps (2012) (12)
- Interactive Global Illumination for Deformable Geometry in CUDA (2008) (12)
- Fast Exact Booleans for Iterated CSG using Octree-Embedded BSPs (2021) (12)
- Quad Layouts via Constrained T‐Mesh Quantization (2021) (12)
- Mesh fairing based on an intrinsic PDE approach (2001) (12)
- Efficient and accurate urban outdoor radio wave propagation (2011) (12)
- Laser brush: a flexible device for 3D reconstruction of indoor scenes (2008) (12)
- Towards Fast Image-Based Localization on a City-Scale (2011) (11)
- Adapting Feature Curve Networks to a Prescribed Scale (2016) (11)
- Proceedings of the 2005 ACM symposium on Solid and physical modeling (2005) (11)
- High-Quality Textured 3D Shape Reconstruction with Cascaded Fully Convolutional Networks (2021) (11)
- HexEx (2016) (11)
- Feature Sensitive Sampling for Interactive Remeshing (2000) (11)
- A Subdivision Scheme for Smooth Interpolation of Quad-Mesh Data (1998) (11)
- Feature sensitive mesh processing (2003) (11)
- Beam tracing for multipath propagation in urban environments (2009) (11)
- Efficient Computation of Shortest Path-Concavity for 3D Meshes (2013) (11)
- Tight bounding volumes for subdivision surfaces (1998) (11)
- Symposium on Solid and Physical Modeling 2005 (2006) (11)
- Topologically Correct Extraction of the Cortical Surface of a Brain Using Level-Set Methods (2004) (10)
- ProFi: design and evaluation of a product finder in a supermarket scenario (2013) (10)
- Feature Curve Co‐Completion in Noisy Data (2018) (10)
- Using spherical harmonics for modeling antenna patterns (2012) (10)
- Layout Embedding via Combinatorial Optimization (2021) (10)
- A Convolutional Decoder for Point Clouds using Adaptive Instance Normalization (2019) (10)
- Discrete fairing and variational subdivision for freeform surface design (2000) (10)
- Automatic region-growing system for the segmentation of large point clouds (2022) (10)
- Noise-Resilient Reconstruction of Panoramas and 3D Scenes Using Robot-Mounted Unsynchronized Commodity RGB-D Cameras (2020) (10)
- The Design of a Segway AR-Tactile Navigation System (2012) (10)
- Character Animation from 2 D Pictures and 3 D Motion Data (2006) (9)
- Multiresolution Techniques (2002) (9)
- Symposium on Geometry Processing (2004) (9)
- HeteroFusion: Dense Scene Reconstruction Integrating Multi-Sensors (2020) (9)
- Influence of temporal delay and display update rate in an augmented reality application scenario (2015) (8)
- Markerless reconstruction of dynamic facial expressions (2009) (8)
- Automated Workflow to Derive LIDAR Fracture Statistics for the DFN Modelling of a Tight Gas Sandstone Reservoir Analog (2016) (7)
- Octree Transformer: Autoregressive 3D Shape Generation on Hierarchically Structured Sequences (2021) (7)
- Pseudo-Immersive Real-Time Display of 3D Scenes on Mobile Devices (2011) (7)
- Intuitive Shape Editing in Latent Space (2021) (7)
- Variational Design with Parametric Meshes of Arbitrary Topology (1997) (7)
- Fast and Robust QEF Minimization using Probabilistic Quadrics (2020) (7)
- An Intuitive Interface for Interactive High Quality Image‐Based Modeling (2009) (7)
- Simple Computation of the Eigencomponents of a Subdivision Matrix in the Fourier Domain (2005) (7)
- Image Synthesis for Branching Structures (2010) (7)
- High-Fidelity Point-Based Rendering of Large-Scale 3-D Scan Datasets (2020) (7)
- Exploiting Spatial and Co-visibility Relations for Image-Based Localization (2016) (6)
- Cost Minimizing Local Anisotropic Quad Mesh Refinement (2020) (6)
- String‐Based Synthesis of Structured Shapes (2019) (6)
- Approximation and Visualization of Discrete Curvature on Triangulated Surfaces (1999) (6)
- Building a Large Database of Facial Movements for Deformation Model‐Based 3D Face Tracking (2017) (6)
- Efficient enforcement of hard articulation constraints in the presence of closed loops and contacts (2014) (6)
- REALTIME COMPOSITING OF PROCEDURAL FACADE TEXTURES ON THE GPU (2012) (6)
- ACTUI: Using Commodity Mobile Devices to Build Active Tangible User Interfaces (2015) (6)
- Direct Computation of a Control Vertex Position on any Subdivision Level (2003) (5)
- A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces (2020) (5)
- Approximate envelope reconstruction for moving solids (2001) (5)
- Classification of properties and their relation to chemical bonding: Essential steps toward the inverse design of functional materials (2022) (5)
- Optimization of natural frequencies for fabrication-aware shape modeling (2015) (5)
- Mesh Reduction and Interactive Multiresolution Modeling on Arbitrary Triangle Meshes (1999) (4)
- Robust and efficient evaluation of functionals on parametric surfaces (1997) (4)
- City Reconstruction and Visualization from Public Data Sources (2016) (4)
- Geodesic Distance Computation via Virtual Source Propagation (2021) (4)
- Pseudodynamic analysis of heart tube formation in the mouse reveals strong regional variability and early left–right asymmetry (2022) (4)
- 2D Video Editing for 3D Effects (2008) (4)
- Fairing by finite difference methods (1998) (4)
- Simpler Quad Layouts using Relaxed Singularities (2021) (4)
- Evaluation of a workflow to derive terrestrial light detection and ranging fracture statistics of a tight gas sandstone reservoir analog (2018) (4)
- BIM Geometry Generation from Low-resolution Aerial Photographs for Building Energy Modeling (2015) (4)
- Topology Aware Quad Dominant Meshing for Vascular Structures (2012) (3)
- Real-time Visualization of Wave Propagation (2006) (3)
- Automated Hybrid TACT® Volume Reconstructions (2004) (3)
- The Platonic Spheroids (1997) (3)
- Fast Interactive Region of Interest Selection for Volume Visualization (2007) (3)
- MobileVideoTiles: video display on multiple mobile devices (2016) (3)
- Recovering structural information from triangulated surfaces (2001) (3)
- Character Reconstruction and Animation from Uncalibrated Video (2010) (3)
- OpenFlipper - A highly modular framework for processing and visualization of complex geometric models (2013) (3)
- TinyAD: Automatic Differentiation in Geometry Processing Made Simple (2022) (3)
- View-dependent Mesh Streaming with Minimal Latency (2005) (3)
- Parameter Reduction and Automatic Generation of Active Shape Models (2003) (3)
- Compression and rendering of textured point clouds via sparse coding (2021) (3)
- Highly accurate digital traffic recording as a basis for future mobility research: Methods and concepts of the research project HDV-Mess (2021) (3)
- High-Performance Image Filters via Sparse Approximations (2020) (3)
- Learning Direction Fields for Quad Mesh Generation (2021) (2)
- Nonparametric Facial Feature Localization Using Segment-Based Eigenfeatures (2015) (2)
- Automatic Data Normalization and Parameterization for Optical Motion Tracking (2006) (2)
- Robust and Automatic Optical Motion Tracking (2)
- Surface Map Homology Inference (2021) (2)
- A fast dot-product algorithm with minimal rounding errors (1994) (2)
- City Virtualization (2008) (2)
- Structured Discrete Shape Approximation: Theoretical Complexity and Practical Algorithm (2019) (2)
- Mesh Data Structures (2010) (2)
- Proceedings of the Symposium on Geometry Processing (2016) (2)
- Geodesic Iso-Curve Signature (2016) (2)
- Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR (2020) (1)
- B-Spline Volume Meshing for CFD Simulations Using Modified Catmull-Clark Methods (2015) (1)
- Robust Multi-Band Detail Encoding for Triangular Meshes of Arbitrary Connectivity (1999) (1)
- Data Driven 3D Face Tracking Based on a Facial Deformation Model (2015) (1)
- A Predictive Approach to Compensate Latency of Tangibles of Capacitive Multi-Touch Displays (2016) (1)
- Interactive Volume-Based Visualization and Exploration for Diffusion Fiber Tracking (2014) (1)
- Neural Radiance Fields from Sparse RGB-D Images for High-Quality View Synthesis. (2022) (1)
- Extraction of feature lineson triangulated surfacesusing morphologicaloperators (2000) (1)
- Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution (1997) (1)
- View-Dependent Streaming of Progressive Meshes (Figure 9) (2004) (1)
- Mesh Fairing Based on Harmonic Mean Curvature Surfaces (2003) (1)
- EMBER: exact mesh booleans via efficient & robust local arrangements (2022) (1)
- Online Estimation of B-Spline Mixture Models From TOF-PET List-Mode Data (2011) (1)
- API Design for Adaptive Subdivision Surfaces (2003) (1)
- Proceedings, SPM 2006 : ACM Symposium on Solid and Physical Modeling : Cardiff, Wales, United Kingdom, June 06-08, 2006 (2006) (1)
- Global Illumination for Deformable Geometry in CUDA (2008) (0)
- Real Walking in Virtual Spaces: Visiting the Aachen Cathedral (2018) (0)
- Parameter Redu tion and Automati Generation of A tive Shape Models (2012) (0)
- Interactive Segmentation of Textured Point Clouds (2022) (0)
- Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, Cambridge, Massachusetts, USA, June 13-15, 2005 (2005) (0)
- Constructing Variationally Optimal Curves using Subdivision (2007) (0)
- Editorial (2005) (0)
- 3D City Reconstruction by Parsing Street View Images and Map Data (2017) (0)
- Defense Technical Information Center Compilation Part Notice ADP 012048 (0)
- Localized Latent Updates for Fine-Tuning Vision-Language Models (2022) (0)
- Number 5 Interactive Curve Constrained Functional Maps (2018) (0)
- Freeform shape representations for efficient geometry processing (2003) (0)
- Solid and Physical Modeling 2006 (2007) (0)
- Simpler Quad Layouts (2021) (0)
- Simplification and Approximation (2010) (0)
- Multiple Target Tracking for Marker-less Augmented Reality (2014) (0)
- Proceedings, SPM 2005 : ACM Symposium on Solid and Physical Modeling : Cambridge, Massachusetts, June 13-15, 2005 (2005) (0)
- Report on Dagstuhl Seminar 9821 Hierarchical Methods in Computer Graphics May 25 – 29 , 1998 (2008) (0)
- How close is a quad mesh to a polycube? (2022) (0)
- Geometric Fairing of Irregular Meshes using Mesh Hierarchies (0)
- DualConvNet:[1ex]Euclidean and Geodesic Convolutions for [1ex]3D Semantic Segmentation on Meshes (2020) (0)
- Sampling from Quadric‐Based CSG Surfaces (2021) (0)
- Graphical Models Zometool Shape Approximation (2014) (0)
- Geometric Modeling Based on Polygonal Meshesv (2000) (0)
- A mixed polygonal finite element formulation for nearly-incompressible finite elasticity (2023) (0)
- Density Estimation on Delaunay Triangulations (2012) (0)
- Scan2FEM: From Point Clouds to Structured 3D Models Suitable for Simulation (2022) (0)
- Rilievo (2020) (0)
- The 13th International Conference in Central Europe on Computer Graphics , Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS W S C G ' 2005 (2014) (0)
- Hierarchical Methods for Computer Graphics (1998) (0)
- 3D Instance Semantic Segmentation on Point Clouds (2018) (0)
- EMBER (2022) (0)
- Surface Maps via Adaptive Triangulations (2023) (0)
- Proceedings of ACM Symposium of Solid andPhysical Modeling 2006 (SPM'06) (2006) (0)
- Form finding of stress adapted folding as a lightweight structure under different load cases (2019) (0)
- Special Issue on Geometric Mesh Processing (2004) (0)
- Linear Time Mesh Simplification with Reliable Error-Bounds (2000) (0)
- Rationalization of Freeform Surfaces (2014) (0)
- Monocular 3D Human Pose Estimation using Depth as Privileged Information (2021) (0)
- Call for PapersSpecial Issue on Geometric Mesh Processing (2004) (0)
- First Eurographics Symposium on Geometry Processing, Aachen, Germany, June 23-25, 2003 (2003) (0)
- Special issue on SPM 05 (2006) (0)
- Subdivision algorithms [Sudivision Workshop at Schloss Dagstuhl] (2001) (0)
- Fairing by Finite Diierence Methods + 2 F 2 Uv + F 2 Vv Du Dv (2) Mathematical Methods for Curves and Surfaces Ii 1 (2007) (0)
- Pseudo-dynamic analysis of heart tube formation in the mouse reveals strong regional variability and early left-right asymmetry (2021) (0)
- Neural Implicit Shape Editing using Boundary Sensitivity (2023) (0)
- Adaptive Voronoi NeRFs (2023) (0)
- Session details: Surfaces (2003) (0)
- Topic 15: GPU and Accelerator Computing - (Introduction) (2013) (0)
- High-Speed Circles (2011) (0)
- Special Issue on the Ninth Pacific Graphics Conference (PG 2001) (2002) (0)
- Generation and Semi-Automatic Annotation of Visual SLAM Reconstructions for 3D Semantic Segmentation (2018) (0)
- The P latonic Spheroids (1997) (0)
- A Subdivision Schemefor SmoothInter polation of Quad-MeshData (1998) (0)
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