Luiz Velho
#92,551
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Brazilian mathematician
Luiz Velho's AcademicInfluence.com Rankings
Luiz Velhocomputer-science Degrees
Computer Science
#4131
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#4347
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Computer Graphics
#113
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#116
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Luiz Velhomathematics Degrees
Mathematics
#5635
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#7918
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Measure Theory
#2690
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#3214
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Computer Science Mathematics
Why Is Luiz Velho Influential?
(Suggest an Edit or Addition)According to Wikipedia, Luiz Carlos Pacheco Rodrigues Velho is a Brazilian applied mathematician working primarily on computer graphics and computer vision. He is a full researcher and professor at Instituto Nacional de Matemática Pura e Aplicada and leading scientist of VISGRAF, laboratory that conducts researches in the field of modeling, rendering, imaging, and animation.
Luiz Velho's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Warping and morphing of graphical objects (1998) (249)
- Kinect and RGBD Images: Challenges and Applications (2012) (226)
- Synthesis of progressively-variant textures on arbitrary surfaces (2003) (222)
- 4-8 Subdivision (2001) (218)
- Digital halftoning with space filling curves (1991) (198)
- A Hierarchical Segmentation of Articulated Bodies (2008) (150)
- Surface reconstruction from noisy point clouds (2005) (124)
- Image Processing for Computer Graphics (1997) (120)
- Physically-based methods for polygonization of implicit surfaces (1992) (105)
- Computing geodesics on triangular meshes (2005) (105)
- Hermite Radial Basis Functions Implicits (2011) (84)
- Variable Resolution 4‐k Meshes: Concepts and Applications (2000) (84)
- Automatic 3D Facial Expression Analysis in Videos (2005) (80)
- Implicit Objects in Computer Graphics (2002) (73)
- Live paint: painting with procedural multiscale textures (1995) (71)
- Moving least squares multiresolution surface approximation (2003) (66)
- Simple and Efficient Polygonization of Implicit Surfaces (1996) (65)
- Color image quantization by pairwise clustering (1997) (65)
- Image Processing for Computer Graphics and Vision, Second Edition (2008) (63)
- Robust Smoothing of Noisy Point Clouds (2003) (60)
- A unified approach for hierarchical adaptive tesselation of surfaces (1999) (55)
- Learning good views through intelligent galleries (2009) (49)
- Hierarchical generalized triangle strips (1999) (48)
- Image moments-based structuring and tracking of objects (2002) (48)
- Hermite Interpolation of Implicit Surfaces with Radial Basis Functions (2009) (46)
- Efficient 3D object recognition using foveated point clouds (2013) (45)
- Stochastic screening dithering with adaptive clustering (1995) (43)
- On the empirical rate-distortion performance of Compressive Sensing (2009) (43)
- Sketching Variational Hermite-RBF Implicits (2010) (41)
- Projective texture atlas construction for 3D photography (2007) (37)
- Real-Time Terrain Modeling Using CPU-GPU Coupled Computation (2011) (36)
- A Camera-Projector System for Real-Time 3D Video (2005) (33)
- Stellar Subdivision Grammars (2003) (33)
- CHF: A Scalable Topological Data Structure for Tetrahedral Meshes (2005) (32)
- Geodesic paths on triangular meshes (2004) (32)
- Expression Transfer between Photographs through Multilinear AAM's (2006) (31)
- Realistic, real‐time rendering of ocean waves (2006) (31)
- Exoskeleton: Curve network abstraction for 3D shapes (2011) (31)
- From Fourier Analysis to Wavelets (2015) (29)
- Estimating the in/out function of a surface represented by points (2003) (29)
- Using Semi-Regular 4–8 Meshes for Subdivision Surfaces (2000) (28)
- A Dynamic Adaptive Mesh Library Based on Stellar Operators (2004) (28)
- Approximate Conversion of Parametric to Implicit Surfaces (1996) (27)
- Abstraction paradigms for computer graphics (1995) (25)
- Hough Transform for real-time plane detection in depth images (2018) (25)
- Mesh simplification using four-face clusters (2001) (25)
- Smooth Surface Reconstruction from Noisy Clouds (2004) (25)
- Reactoon: Storytelling in a Tangible Environment (2010) (22)
- Adaptive Polygonization of Implicit surfaces using Simplicial Decomposition and boundary Constraints (1990) (21)
- Interactive 3D caricature from harmonic exaggeration (2011) (20)
- Hardware-assisted Rendering of CSG Models (2006) (20)
- An architecture for motion capture based animation (1997) (18)
- Stellar Mesh Simplification Using Probabilistic Optimization (2004) (18)
- Restricted BPA: applying ball-pivoting on the plane (2004) (17)
- Computer Graphics: Theory and Practice (2012) (17)
- Approximating parametric curves with strip trees using affine arithmetic (2002) (17)
- Texturing implicit surfaces with particle systems (1997) (17)
- Mathematical Optimization in Computer Graphics and Vision (2008) (17)
- Facing the high-dimensions: Inverse projection with radial basis functions (2015) (16)
- A New Interface Paradigm for Motion Capture Based Animation Systems (1997) (16)
- A system's architecture for warping and morphing of graphical objects (1998) (16)
- 3D facial expression analysis by using 2D AND 3D wavelet transforms (2011) (16)
- Production framework for full panoramic scenes with photorealistic augmented reality (2012) (16)
- Motion reconstruction using moments analysis (2004) (16)
- Structured Light Color Boundary Coding for 3D Photography (2002) (15)
- A topological framework for advancing front triangulation (2003) (15)
- A simple and flexible framework to adapt dynamic meshes (2008) (15)
- Adaptive space carving (2004) (14)
- Multiscale moment-based painterly rendering (2002) (14)
- Realistic Shadows for Mobile Augmented Reality (2012) (14)
- Discrete scale spaces via heat equation (2001) (13)
- A Generic Programming Approach to Multiresolution Spatial Decompositions (2002) (12)
- A Sketch on Sketch-Based Interfaces and Modeling (2010) (12)
- Towards A Unified Framework For Geographical Data Models (2000) (12)
- Adaptive Deformable Models for Graphics and Vision † (2005) (12)
- Semi-regular 4-8 refinement and box spline surfaces (2000) (12)
- A new construction of smooth surfaces from triangle meshes using parametric pseudo-manifolds (2009) (12)
- Space carving with a hand-held camera (2004) (12)
- Modeling on triangulations with geodesic curves (2008) (12)
- An image-space algorithm for immersive views in 3-manifolds and orbifolds (2013) (12)
- Towards Mobile HDR Video (2011) (12)
- GEncode: Geometry-Driven Compression in Arbitrary Dimension and Co-Dimension (2005) (11)
- GEncode: Geometry‐driven compression for General Meshes (2006) (11)
- Fast stellar mesh simplification (2003) (11)
- Texturing composite deformable implicit objects (1998) (11)
- INTEGRARTE: digital art using body interaction (2012) (11)
- Global Illumination of non-Euclidean spaces (2020) (11)
- QUADRILATERAL MESHING USING 4-8 CLUSTERING (2000) (11)
- Visualization of Nil, Sol, and SL2(R)˜ geometries (2020) (11)
- Constructing Implicit Shape Models from Boundary Data (1995) (11)
- 3D face computational photography using PCA spaces (2009) (11)
- Tensorpose: Real-time pose estimation for interactive applications (2019) (10)
- 3D human face reconstruction using principal components spaces (2011) (10)
- Simplicial Isosurface Compression (2004) (10)
- Immersive Visualization of the Classical Non-Euclidean Spaces using Real-Time Ray Tracing in VR (2020) (10)
- Algorithmic shape modeling with subdivision surfaces (2002) (10)
- Implicit manifolds, triangulations and dynamics (1997) (10)
- Sketch-based warping of RGBN images (2011) (9)
- Adaptive multi-chart and multiresolution mesh representation (2014) (9)
- Togetherness through Virtual Worlds: How real can be that Presence? (2002) (9)
- Procedural shape synthesis on subdivision surfaces (2001) (9)
- Shape and tone depiction for implicit surfaces (2011) (9)
- ( b , s )-BCSL : Structured Light Color Boundary Coding for 3 D Photography (2002) (9)
- Topological mesh operators (2010) (9)
- A Computer-Assisted Colorization Algorithm based on Topological Difference (2006) (8)
- Exploring differential geometry in neural implicits (2022) (8)
- Real-time correction of panoramic images using hyperbolic Möbius transformations (2015) (8)
- PCA-Based 3D Face Photography (2008) (8)
- Towards a unified framework for spatial data models (2000) (8)
- Variable resolution 4-k meshes (2000) (8)
- Visualization of color image quantization using pairwise clustering (1998) (8)
- Motion processing using variable harmonic components (2000) (8)
- Geodesic Bezier Curves: a Tool for Modeling on Triangulations (2007) (8)
- Tracking and Matching Connected Components from 3D Video (2005) (8)
- Histogram-based HDR video (2007) (8)
- Optimal adaptive polygonal approximation of parametric surfaces (1996) (8)
- Scalable GPU rendering of CSG models (2008) (7)
- An Image-Based Shading Pipeline for 2D Animation (2005) (7)
- Adaptive deformable models (2004) (7)
- 3D Linear Facial Animation Based on Real Data (2010) (7)
- Adaptive Polygonization Made Simple (1995) (7)
- QLOD: A Data Structure for Interative Terrain Visualization (2002) (7)
- Filter based deghosting for exposure fusion video (2011) (7)
- Patch-based Terrain Synthesis (2015) (7)
- Assistive Interfaces for the Visually Impaired Using Force Feedback Devices and Distance Transforms (2004) (7)
- A Methodology for Piecewise Linear Approximation of Surfaces (1997) (7)
- Quasi 4-8 subdivision surfaces (1999) (6)
- Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter (2004) (6)
- An iterative framework for registration with reconstruction (2007) (6)
- Content-Based Projections for Panoramic Images and Videos (2010) (6)
- Novel Interaction Techniques for Collaboration in VR (2018) (6)
- Polygonization of volumetric reconstructions from silhouettes (2006) (6)
- collecTable: a natural interface for music collections (2009) (6)
- RGBN Image Editing (2009) (6)
- Face and Straight Line Detection in Equirectangular Images (2010) (6)
- Scalable motion-aware panoramic videos (2011) (6)
- Situated Participatory Virtual Reality (2018) (5)
- Video interpolation through Green's functions of matching equations (2005) (5)
- Regularized implicit surface reconstruction from points and normals (2007) (5)
- Automatic reconstruction of ancient Portuguese tile panels (2016) (5)
- Mathematical Optimization in Graphics and Vision (2002) (5)
- Motion cyclification by time/spl times/frequency warping (1999) (5)
- The Visorama system: a functional overview of a new virtual reality environment (1997) (5)
- A Computer-Assisted Colorization Approach Based on Efficient Belief Propagation and Graph Matching (2009) (5)
- Point Cloud Denoising (2003) (5)
- Revisiting adaptively sampled distance fields (2001) (5)
- Augmented reality using full panoramic captured scene light-depth maps (2012) (5)
- Subdivision Curves on Surfaces and Applications (2008) (5)
- Neural Implicit Surfaces in Higher Dimension (2022) (5)
- MIP-plicits: Level of Detail Factorization of Neural Implicits Sphere Tracing (2022) (5)
- Actively Illuminated Objects using Graph-Cuts (2006) (5)
- Boolean Operations on Surfel-Bounded Objects Using Constrained BSP-Trees (2005) (5)
- Hierarchical isocontours extraction and compression (2004) (4)
- How to see the eight Thurston geometries (2020) (4)
- B-Spline Wavelet Paint (2002) (4)
- iHigh Dynamic Range Image Reconstruction (2008) (4)
- A few good samples: shape & tone depiction for Hermite RBF implicits (2010) (4)
- Real-time 3D video (2004) (4)
- Local Moebius transformations applied to omnidirectional images (2017) (4)
- Virtual Table -- Teleporter: Image Processing and Rendering for Horizontal Stereoscopic Display (2012) (4)
- Latent-Space Laplacian Pyramids for Adversarial Representation Learning with 3D Point Clouds (2019) (4)
- Coded Structured Light for 3D-Photography: An Overview (2002) (4)
- Symmetry-based Completion (2018) (4)
- A Virtual Memory System for Real-Time Visualization of Multi-resolution 2D Objects (2002) (4)
- Fluid Warping (2008) (4)
- Warping and Morphing (2009) (3)
- ChoreoGraphics: an authoring environment for dance shows (2011) (3)
- Interactive Manipulation of Multiresolution Curves (1999) (3)
- 4-8 factorization of quadrilateral subdivision (2001) (3)
- Fluid Simulation on Surfaces in the GPU (2012) (3)
- An Overview on Virtual Sets (2000) (3)
- Range-enhanced active foreground extraction (2005) (3)
- XOSKELETON : Curve Network Abstraction for 3 D Shapes (2010) (3)
- VR Kino+Theatre: From the Ancient Greeks Into the Future of Media (2018) (3)
- Geodesic-based Modeling on Manifold Triangulations (3)
- 3-D Modeling from Concept Sketches of Human Characters with Minimal User Interaction (2015) (3)
- Normal Synthesis on RGBN Images (2018) (3)
- A cybernetic observatory based on panoramic vision (2008) (3)
- Adaptive multi-resolution triangulations based on physical compression (2005) (3)
- Multi-resolution triangulations with adaptation to the domain based on physical compression (2004) (3)
- Design and visualization of Riemannian metrics (2020) (3)
- Exemplar-based Terrain Synthesis (2013) (3)
- Hardware-assisted CSG rendering (2006) (3)
- Some Case Studies in Automatic Descriptor Extraction (2006) (3)
- Sketch-based modeling and adaptive meshes (2015) (3)
- Sketch-Based Adaptive Mesh Augmentation Using Stellar Operators (2011) (3)
- Windowed Fourier Transform (2015) (3)
- Geometry Super-Resolution by Example (2009) (2)
- Reconstructing Poisson Disc Samplings of Solid Objects with Topological Guarantees (2007) (2)
- Connecting the Presence ’ s Factors for Guiding Measurements (2003) (2)
- ChoreoGraphics: An Authoring Tool for Dance Shows (2013) (2)
- Graphical objects (2005) (2)
- Perspective Contouring in Illustrative Visualization (2009) (2)
- Ray-VR: Ray Tracing Virtual Reality in Falcor (2020) (2)
- Landscape specification resizing (2014) (2)
- Character Animation from Motion Capture Data Technical Report (2010) (2)
- RGBD Camera Effects (2012) (2)
- Visual Representations for Music Understanding Improvement (2017) (2)
- Interactive specification of 3D displacement vectors using arcball (1999) (2)
- Design and Implementation of 3D Graphics Systems (2012) (2)
- Extraction and compression of hierarchical isocontours from image data (2006) (2)
- Neural Implicit Surface Evolution using Differential Equations (2022) (2)
- Object Extraction in RGBD Images (2012) (2)
- Horizontal Stereoscopic Display based on Homologous Points (2015) (2)
- Live Probabilistic Editing for Virtual Cinematography (2018) (2)
- Algorithmic Modeling (1993) (2)
- Animation based in dynamic simulation involving irregular objects with non-homogeneous rugosities (2001) (2)
- Color Halftoning with Stochastic Dithering and Adaptive Clustering (2002) (2)
- Visorama 2.0: a platform for multimedia gigapixel panoramas (2010) (2)
- Expanded Virtual Puppeteering (2020) (2)
- Piecewise descriptions of implicit surfaces and solids (1994) (2)
- Improving object extraction with depth-based methods (2013) (2)
- Segmentation of Video Sequences using Volumetric Image Processing (1999) (2)
- M-Cube: A Visualization Tool for Multi-dimensional Multimedia Databases (2009) (2)
- Motion Capture Technical Report (2010) (2)
- GPU Ray Tracing in Non-Euclidean Spaces (2022) (1)
- Filter Banks and Multiresolution (2015) (1)
- Complex Plane Transformations for Manipulation and Visualization of Panoramas (2018) (1)
- Affine Skeletons and Monge--Amp[e-grave]re Equations (2009) (1)
- On Bimodal Guitar-Chord Recognition (2010) (1)
- Pandeiro funk: experiments on rhythm-based interaction (2009) (1)
- Real-time rendering of complex fractals (2021) (1)
- Motion scoring (2010) (1)
- Reconstruction of 3D Object Meshes from Silhouette Images (2007) (1)
- Multiresolution Neural Networks for Imaging (2022) (1)
- Recovering Registered Geometry and High Dynamic Range Texture with Coded Structured Light (2003) (1)
- Color Halftoning with Stochastic Screening and Adaptive Clustering (1995) (1)
- The Wavelet Transform (2015) (1)
- Dynamic meshes for deformable surfaces (2006) (1)
- Color Representation : Theory and Techniques (2001) (1)
- Neural Networks for Implicit Representations of 3D Scenes (2021) (1)
- Silhouette Enhanced Point-Based Rendering (2005) (1)
- An Aspect Ratio Upper Bound in 2 D Solid Alpha Complexes of Poisson Disc Samplings (2007) (1)
- Visual Pitch Class Profile - A Video-based Method for Real-time Guitar Chord Identification (2010) (1)
- On 2D solid α-complexes of Poisson Disc Samplings (2009) (1)
- A simple and complete discrete exterior calculus on general polygonal meshes (2021) (1)
- A Lua Implementation of Image Moment-Based Painterly Rendering (2002) (1)
- Proceduray - A light-weight engine for procedural primitive ray tracing (2020) (1)
- Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach (2001) (1)
- Automatic 3 D Facial Expression Editing in Videos (2005) (1)
- Simplicial diffeomorphisms (2010) (1)
- Geodesic Bézier curves on triangle meshes (2006) (1)
- Operations on Images (1997) (1)
- Rendering Synthetic Objects into Full Panoramic Scenes using Light-depth Maps (2018) (1)
- Conic-like subdivision curves on surfaces (2012) (1)
- A Sketch-Based Modeling Framework Based on Adaptive Meshes (2014) (1)
- The complexity of classical music networks (2018) (1)
- Visorama: a complete virtual panorama system (1998) (1)
- Shape & Tone Depiction for Implicit Surfaces (2010) (1)
- Teaching Computer Graphics In Brazil (2000) (1)
- Subdivision curves on surfaces with arclength control (2009) (1)
- Subdivision Curves on Triangular Meshes (2008) (1)
- The blues machine (2009) (1)
- Olhar 3D (2016) (0)
- M4G: Manifolds for GPUs Library (2012) (0)
- The V-Horus Project (2020) (0)
- Conic-like subdivision curves on surfaces (2012) (0)
- Combining Implicit Objects (2002) (0)
- Two Efficient Methods for Creating Virtual Miniatures over Horizontal Screens from Images (2018) (0)
- A Representation of Implicit Objects Based on Multiscale Euclidean Distance Fields (2002) (0)
- Embedding a Motion-Capture Interface in a Control Structure for Human – Like Agent Behavior Achievement (2000) (0)
- Curve Network Abstraction for 3 D Shapes (2012) (0)
- Approximating Implicit Objects (2002) (0)
- Technical Report - Computational Photography (2011) (0)
- A New Interface Paradigm for Motion CaptureBased Animation SystemsFernando (2007) (0)
- Appendix: Radiometry and Photometry (1997) (0)
- Probabilistic Image Models (2009) (0)
- Rotations and Interpolations (2010) (0)
- Neural Implicit Mapping via Nested Neighborhoods (2022) (0)
- Round Table IMPA Multidisciplinary Workshop on Interactive Media and Natural Interfaces (2009) (0)
- Sampling and Reconstruction (2009) (0)
- Generating sketch based adaptive meshes (2011) (0)
- A Survey of Real-time Interactive Music Systems (2006) (0)
- Virtual sets: concepts and trends (2001) (0)
- Expressive Trajectories (2008) (0)
- Modeling Sound in 3-Orbifolds (2013) (0)
- Multiscale Analysis and Wavelets (2009) (0)
- Function Representation and Reconstruction (2015) (0)
- Techniques for CG Music Video Production : the making of Dance to the Music / Play to the Motion (2010) (0)
- Towards realtime space carving with graphics hardware (2004) (0)
- Pandeiro funk: experiments on rhythm-based interaction (2009) (0)
- The blues machine (2009) (0)
- The Fast Wavelet Transform (2015) (0)
- EXPERIMENTS IN SITUATED PARTICIPATORY VIRTUAL REALITY (2020) (0)
- A Primal-to-Primal Discretization of Exterior Calculus on Polygonal Meshes (2017) (0)
- Hybrid scheme for photorealistic rendering with illumination maps (2016) (0)
- An Adaptive Multiresolution Mesh Representation for CPU-GPU Coupled Computation (2012) (0)
- Real-time correction of panoramic images using hyperbolic Möbius transformations (2015) (0)
- Can We Use Neural Regularization to Solve Depth Super-Resolution? (2021) (0)
- Real-Time 3 D Video Luiz Velho IMPA Marcelo Bernardes Vieira IMPA (2004) (0)
- Parametric and Implicit Manifolds (2002) (0)
- Computação n ° 15 / 05 An Expressive Talking Head Narrator for an Interactive Storytelling System (2005) (0)
- Guitar-leading band (2010) (0)
- DirectVoxGO++: Fast Neural Radiance Fields for Object Reconstruction (2022) (0)
- Fundamentals of Color (1997) (0)
- Multirresolution Analysis as a Numerical Technique (2012) (0)
- Analytical Features to Extract Harmonic or Rythmic Information (2007) (0)
- Computer graphics : theory and practice / Jonas Gomes, Luis Velho, Mario Costa Sousa. (2012) (0)
- A Graph Cut Approach to Texture Synthesis on 3 D Surfaces (2014) (0)
- A Framework for Real-Time Terrain Visualization with Adaptive Semi-Regular Meshes (2004) (0)
- XII Virtual Sets : Concepts and Trends (0)
- Object Reconstruction with Photometric Stereo (2006) (0)
- A lightweight 2D Pose Machine with attention enhancement (2020) (0)
- n-dimensional Implicit Problems (2002) (0)
- Interactive 360 VR (2018) (0)
- Editing RGBNs (2009) (0)
- Adaptive Fitting of C ∞ Surfaces to Dense Triangle Meshes (2008) (0)
- Retrieval Ef fi cient 3 D object recognition using foveated point clouds $ , $ $ (2013) (0)
- Data visualization in the time of coronavirus (2021) (0)
- Generalizing the C 4 four-directional box spline to surfaces of arbitrary topology (2001) (0)
- An image-space algorithm for immersive views in 3-manifolds and orbifolds (2014) (0)
- Deep Reinforcement Learning for High Level Character Control (2020) (0)
- Simulating film response curves from a pair of LDR images (2004) (0)
- Shape and Space (2002) (0)
- Fluid Simulation and Generating Textures with Reaction-Diffusion Systems on Surfaces in the GPU (2015) (0)
- 13. Multiscale Implicit Objects (2002) (0)
- Primitive Implicit Objects (2002) (0)
- Base mesh construction using global parametrization (2012) (0)
- Intrinsic Mesh Segmentation (2007) (0)
- Procedural Music in Games (2019) (0)
- Web Orchestra Studio: a real-time interactive platform for music and education (2017) (0)
- VR Kino+Theater (2019) (0)
- The Fourier Transform (2015) (0)
- Experiments with Expanded Virtual Puppeteering (2020) (0)
- Manipulating Implicit Objects (2002) (0)
- Directions and Guidelines (2015) (0)
- Generating textures on Surfaces with Reaction-Diffusion systems in the GPU (2012) (0)
- Modeling with simplicial diffeomorphisms (2005) (0)
- SELF-SIMILARITY OF CLASSICAL MUSIC NETWORKS (2020) (0)
- Adaptive Mesh Extraction using Simplification and Refinement (2003) (0)
- Computational Manifolds (2011) (0)
- SCRIPTS: On The Description of Computer Animated Images (1985) (0)
- Soft Segmentation for Comparative Image Editing (2007) (0)
- Motion Processing Using Va r i a bl e Harm on i c Com pone n t s (2000) (0)
- SGAT: Semantic Graph Attention for 3D human pose estimation (2021) (0)
- Automatic 3D facial expression analysis in videos - eScholarship (2005) (0)
- Visual Representations for Improvement of Music Understanding (2017) (0)
- MUAN: A Stop Motion Animation System (2007) (0)
- Image Effects Using Contractive Mappings (1996) (0)
- Geodesic Conic Subdivision Curves on Surfaces (2011) (0)
- Improving Projections of Panoramic Images with Möbius Transformations (2013) (0)
- FREE DEFORMATION OF MULTIRESOLUTION B-SPLINES CURVES (2014) (0)
- Differential Geometry in Neural Implicits (2022) (0)
- de Matemática Pura e Aplicada Constructing 3 D skeleton-based models for base mesh generation (2012) (0)
- Ibero-American co-operation in computer graphics (2003) (0)
- An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera (2020) (0)
- TopQT : A Topological Data-Structure for Quadtrees (2005) (0)
- Differential Geometry for Neural Implicit Models (2022) (0)
- Skeleton-Based Implicit Primitives (2002) (0)
- Choreographisms (2008) (0)
- Projective Texture Atlas and Applications (2007) (0)
- MUAN : Animation for the rest of us Margareth (0)
- Authoring Tools for Mesa-3D (2015) (0)
- Introduction to Visual Effects (2022) (0)
- Object Recognition Using Rgb-d Images. Some Preliminary Results (2012) (0)
- Are Musical Networks Really Scale-free ? (2018) (0)
- Automatic Generation of Spring-Mass Meshes for Implicitly De ned Surfaces and Volumes using Dynamics (2007) (0)
- Multitouch Sketch-Based Modeling (2009) (0)
- M 4 G : Manifolds for GPUs Library (2012) (0)
- Panoramic images as optimizing projections from the unit sphere to the plane (2010) (0)
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