Manfred. Tscheligi
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Manfred. Tscheligicomputer-science Degrees
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Computer Science
Manfred. Tscheligi's Degrees
- PhD Computer Science University of Salzburg
- Masters Computer Science University of Salzburg
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(Suggest an Edit or Addition)Manfred. Tscheligi's Published Works
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Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Towards Autonomous Cars: The Effect of Autonomy Levels on Acceptance and User Experience (2014) (287)
- Paper prototyping - what is it good for?: a comparison of paper- and computer-based low-fidelity prototyping (2003) (235)
- Predicting information technology usage in the car: towards a car technology acceptance model (2012) (182)
- Joking, storytelling, artsharing, expressing affection: a field trial of how children and their social network communicate with digital images in leisure time (2000) (165)
- Acceptance of future persuasive in-car interfaces towards a more economic driving behaviour (2009) (136)
- Persuasive Technology (2016) (134)
- To Err Is Robot: How Humans Assess and Act toward an Erroneous Social Robot (2017) (128)
- CHI '09 Extended Abstracts on Human Factors in Computing Systems (2004) (122)
- Trends in the living room and beyond: results from ethnographic studies using creative and playful probing (2008) (120)
- Semantically structured tag clouds: an empirical evaluation of clustered presentation approaches (2009) (119)
- The USUS Evaluation Framework for Human-Robot Interaction (2009) (110)
- Toward an Information Society for All: HCI Challenges and R&D Recommendations (1999) (110)
- Characterising and measuring user experiences in digital games (2007) (105)
- Personality traits, usage patterns and information disclosure in online communities (2009) (95)
- Interactive TV for the Home: An Ethnographic Study on Users' Requirements and Experiences (2008) (84)
- A methodological variation for acceptance evaluation of Human-Robot Interaction in public places (2008) (84)
- Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task (2017) (80)
- “I Love This Dog”—Children’s Emotional Attachment to the Robotic Dog AIBO (2009) (80)
- Evaluating user experiences in games (2008) (73)
- Methods for evaluating games: how to measure usability and user experience in games? (2007) (70)
- Personalization in Serious and Persuasive Games and Gamified Interactions (2015) (66)
- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games (2010) (65)
- Hands free - care free: elderly people taking advantage of speech-only interaction (2014) (64)
- Robots asking for directions — The willingness of passers-by to support robots (2010) (63)
- How much do you tell?: information disclosure behaviour indifferent types of online communities (2009) (62)
- Addressing User Experience and Societal Impact in a User Study with a Humanoid Robot (2009) (59)
- Applying Psychophysiological Methods for Measuring User Experience : Possibilities , Challenges and Feasibility (2009) (58)
- Proceedings of the International Conference on Advances in Computer Entertainment Technology (2007) (57)
- LOLLio: exploring taste as playful modality (2013) (55)
- Materials, materiality, and media (2013) (55)
- A Formal Analysis of the ISO 9241-210 Definition of User Experience (2015) (55)
- Personalized Digital Television (2004) (55)
- Evaluating performance and acceptance of older adults using freehand gestures for TV menu control (2012) (55)
- Using emotion in games: emotional flowers (2007) (53)
- Probing an agile usability process (2008) (53)
- Depth and breadth away from the desktop: the optimal information hierarchy for mobile use (2006) (52)
- A taxonomy of autonomous vehicle handover situations (2019) (51)
- Systematic analysis of video data from different human–robot interaction studies: a categorization of social signals during error situations (2015) (50)
- Personalized Persuasive Technology - Development and Validation of Scales for Measuring Persuadability (2013) (49)
- From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future (2015) (48)
- Playful Probing: Making Probing More Fun (2007) (48)
- Usability and usage of iTV services: lessons learned in an Austrian field trial (2007) (48)
- Integration of Extreme Programming and User-Centered Design: Lessons Learned (2009) (48)
- SIG: Chatbots for Social Good (2018) (47)
- Looking Forward to a “Robotic Society”? (2011) (46)
- The USUS evaluation framework for user-centered HRI (2011) (45)
- Basic senior personas: a representative design tool covering the spectrum of European older adults (2012) (44)
- Enhanced shopping: a dynamic map in a retail store (2008) (44)
- Mobile attachment causes and consequences for emotional bonding with mobile phones (2014) (43)
- Trends in the Living Room and Beyond (2007) (43)
- Consumers’ privacy concerns and implications for a privacy preserving Smart Grid architecture—Results of an Austrian study (2015) (42)
- Instant card technique: how and why to apply in user-centered design (2008) (41)
- Three Strategies for Autonomous Car-to-Pedestrian Communication: A Survival Guide (2017) (41)
- Player Type Models: Towards Empirical Validation (2016) (41)
- Capture the car!: qualitative in-situ methods to grasp the automotive context (2011) (41)
- Control Transition Interfaces in Semiautonomous Vehicles: A Categorization Framework and Literature Analysis (2017) (40)
- A persuasive interactive mannequin for shop windows (2009) (40)
- perFrames: Persuasive Picture Frames for Proper Posture (2008) (40)
- Experiencing real-world interaction: results from a NFC user experience field trial (2007) (39)
- Augmented reality for industrial robot programmers: Workload analysis for task-based, augmented reality-supported robot control (2016) (39)
- ChaseLight: ambient LED stripes to control driving speed (2015) (39)
- Mid-air Authentication Gestures: An Exploration of Authentication Based on Palm and Finger Motions (2014) (38)
- Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research (2019) (37)
- Come drive with me: an ethnographic study of driver-passenger pairs to inform future in-car assistance (2013) (37)
- Toward an Information Society for All (2000) (36)
- User experience evaluation with a Wizard of Oz approach: Technical and methodological considerations (2009) (36)
- Towards proactive human-robot interaction in human environments (2011) (36)
- HERMES: Pervasive Computing and Cognitive Training for Ageing Well (2009) (36)
- Autonomous vs. tele-operated: How people perceive human-robot collaboration with HRP-2 (2009) (36)
- Tablet, gestures, remote control?: influence of age on performance and user experience with iTV applications (2014) (35)
- Methods towards API Usability: A Structural Analysis of Usability Problem Categories (2012) (35)
- FORE-Watch - The Clock That Tells You When to Use: Persuading Users to Align Their Energy Consumption with Green Power Availability (2011) (35)
- The PerCues Framework and Its Application for Sustainable Mobility (2007) (35)
- I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence (2015) (34)
- Are We There Yet? A Probing Study to Inform Design for the Rear Seat of Family Cars (2011) (34)
- Robots asking for directions: the willingness of passers-by to support robots (2010) (34)
- Teaching a humanoid: A user study on learning by demonstration with HOAP-3 (2009) (34)
- Facial expressions as game input with different emotional feedback conditions (2008) (34)
- Focusing on Elderly: An iTV Usability Evaluation Study with Eye-Tracking (2007) (33)
- The Good, The Bad, The Weird: Audience Evaluation of a "Real" Robot in Relation to Science Fiction and Mass Media (2013) (33)
- Revisiting personas: the making-of for special user groups (2012) (33)
- Using Player Type Models for Personalized Game Design - An Empirical Investigation (2016) (33)
- Rapid assessment of game experiences in public settings (2012) (33)
- Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers' Experiences (2015) (33)
- Exploring voice user interfaces for seniors (2013) (33)
- I need help!: exploring collaboration in the car (2012) (32)
- Experiencing Autonomous Vehicles: Crossing the Boundaries between a Drive and a Ride (2015) (32)
- Reflections on Operators' and Maintenance Engineers' Experiences of Smart Factories (2018) (31)
- Proceedings of the 7th international conference on Human computer interaction with mobile devices & services (2005) (31)
- Being there for real: presence in real and virtual environments and its relation to usability (2014) (31)
- More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games (2016) (30)
- Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming (2015) (30)
- Using probes to create child personas for games (2011) (30)
- Fabrication & HCI: Hobbyist Making, Industrial Production, and Beyond (2016) (29)
- Enhancing the Shopping Experience with Ambient Displays: A Field Study in a Retail Store (2007) (29)
- Viewing experience of 3DTV: An exploration of the feeling of sickness and presence in a shopping mall (2013) (28)
- Landmarks: yes; but which?: five methods to select optimal landmarks for a landmark- and speech-based guiding system (2005) (27)
- EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game (2016) (26)
- A Pattern Collection for Privacy Enhancing Technology (2010) (26)
- HCI and Autonomous Vehicles: Contextual Experience Informs Design (2016) (26)
- Exploring human-robot cooperation possibilities for semiconductor manufacturing (2011) (26)
- A leap for touch: proximity sensitive touch targets in cars (2015) (25)
- Formative User-Centered Evaluation of Security Modeling: Results from a Case Study (2012) (25)
- Connecting TV & PC: an in-situ field evaluation of an unified electronic program guide concept (2009) (25)
- Mobile multimedia: identifying user values using the means-end theory (2008) (25)
- Human-computer non-interaction: the activity of non-use (2014) (25)
- Interacting with Autonomous Vehicles: Learning from other Domains (2018) (24)
- User Experience Research in the Semiconductor Factory: A Contradiction? (2011) (24)
- Light my way: visualizing shared gaze in the car (2015) (24)
- Ambient Light and its Influence on Driving Experience (2017) (24)
- Persuasion as an ingredient of societal interfaces (2007) (24)
- Work gamification: Effects on enjoyment, productivity and the role of leadership (2020) (23)
- Towards a navigation system for blind people: a Wizard of Oz study (2012) (23)
- Using a Parking Assist System Over Time: Insights on Acceptance and Experiences (2014) (23)
- Ambient Rabbits Likeability of Embodied Ambient Displays (2009) (23)
- Considering the user in the wireless world (2004) (23)
- Dorsal haptic display: a shape-changing car seat for sensory augmentation of rear obstacles (2015) (23)
- Design for creating, uploading and sharing user generated content (2008) (22)
- Elderly's Social Presence Supported by ICTs: Investigating User Requirements for Social Presence (2011) (21)
- What We Can Learn from Pilots for Handovers and (De)Skilling in Semi-Autonomous Driving: An Interview Study (2017) (21)
- Making Devices Trustworthy : Security and Trust Feedback in the Internet of Things (2012) (21)
- Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration (2014) (21)
- Usability Evaluations for Multi-device Application Development Three Example Studies (2003) (21)
- LaserViz: Shared Gaze in the Co-Located Physical World (2017) (21)
- Co-Navigator: an advanced navigation system for front-seat passengers (2015) (21)
- Attentional Behavior of Users on the Move Towards Pervasive Advertising Media (2011) (20)
- Robots in Time: How User Experience in Human-Robot Interaction Changes over Time (2013) (20)
- Designing wearable devices for the factory: Rapid contextual experience prototyping (2013) (20)
- Elements of Humor: How Humans Perceive Verbal and Non-verbal Aspects of Humorous Robot Behavior (2017) (20)
- User-Centered Design between Cultures: Designing for and with Immigrants (2013) (20)
- User Experience Evaluation in the Mobile Context (2010) (19)
- Open Design at the Intersection of Making and Manufacturing (2017) (19)
- CHANGING TELEVISION ENVIRONMENTS (2008) (19)
- Impact of Robot Actions on Social Signals and Reaction Times in HRI Error Situations (2015) (19)
- The Interactive Urban Robot: User-centered development and final field trial of a direction requesting robot (2015) (19)
- Interacting with embodied agents that can see: how vision-enabled agents can assist in spatial tasks (2006) (19)
- Peacox - Persuasive Advisor for CO2-Reducing Cross-Modal Trip Planning (2013) (19)
- Contextual user experience: how to reflect it in interaction designs? (2010) (18)
- Ethnographic insights on security, privacy, and personalization aspects of user interaction in interactive TV (2010) (18)
- Navigating in public space: Participants' evaluation of a robot's approach behavior (2012) (18)
- Studies in Public Places as a Means to Positively Influence People's Attitude towards Robots (2012) (18)
- Supporting non-professional users in the new media landscape (2007) (18)
- MAESTRO: orchestrating user behavior driven and context triggered experience sampling (2010) (18)
- Pokémon WALK: Persuasive Effects of Pokémon GO Game-Design Elements (2017) (18)
- EdgeBraille: Braille-based text input for touch devices (2015) (18)
- Robot humor: How self-irony and Schadenfreude influence people's rating of robot likability (2016) (18)
- The Persuasive Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned (2016) (18)
- Anthropomorphic design for an interactive urban robot: the right design approach (2011) (17)
- Practical Usability in XP Software Development Processes (2012) (17)
- Comparing Different Layouts of Tag Clouds: Findings on Visual Perception (2009) (17)
- Working together with industrial robots: Experiencing robots in a production environment (2015) (17)
- User experience of industrial robots over time (2012) (17)
- Exploring the back of the steering wheel: text input with hands on the wheel and eyes on the road (2012) (17)
- uTRUSTit - Usable Trust in the Internet of Things (2012) (17)
- Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD (2018) (17)
- Insights from User Experience Research in the Factory: What to Consider in Interaction Design (2015) (17)
- Activities and Technology Usage while Driving: A Field Study with Private Short-Distance Car Commuters (2016) (17)
- Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design (2015) (17)
- Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics (2017) (17)
- TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices (2015) (17)
- Head and shoulders: automatic error detection in human-robot interaction (2017) (16)
- Presence and User Experience in a Virtual Environment under the Influence of Ethanol: An Explorative Study (2018) (16)
- Gaming to sit safe: the restricted body as an integral part of gameplay (2014) (16)
- Surrounded by ambient persuasion (2008) (16)
- Around the world in 8 workshops: investigating anticipated player experiences of children (2014) (16)
- User-centred design and evaluation of a tele-operated echocardiography robot (2020) (16)
- Exploring Persuasion in the Home: Results of a Long-Term Study on Energy Consumption Behavior (2013) (16)
- Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games (2018) (16)
- Cues in the environment: a design principle for ambient intelligence (2006) (16)
- "Now you need to laugh!": investigating fun in games with children (2009) (16)
- A Heuristic Framework for Evaluating User Experience in Games (2015) (15)
- Contextualise! personalise! persuade!: a mobile HCI framework for behaviour change support systems (2013) (15)
- Playful taste interaction (2013) (15)
- NEmESys: neural emotion eliciting system (2005) (15)
- Un-Crafting: De-Constructive Engagements with Interactive Artifacts (2017) (15)
- Mobile navigation support for pedestrians: can it work and does it pay off? (2006) (15)
- Everyday commuting: prediction, actual experience and recall of anger and frustration in the car (2015) (15)
- Can You Read My Face? (2015) (15)
- Field evaluation of a cross platform 6 key navigation model and a unified user interface design (2010) (15)
- Eye Tracking in the Car: Challenges in a Dual-Task Scenario on a Test Track (2014) (15)
- Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies (2016) (15)
- Anthropomorphism in the factory - a paradigm change? (2013) (15)
- Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (2011) (15)
- 1st Workshop on Ethically Inspired User Interfaces for Automated Driving (2016) (14)
- Everyday automation experience: a research agenda (2020) (14)
- Enabling accessibility through multimodality?: interaction modality choices of older adults (2015) (14)
- Active Corners: Collaborative In-Car Interaction Design (2016) (14)
- "Dad, Stop Crashing My Car!": Making Use of Probing to Inspire the Design of Future In-Car Interfaces (2014) (14)
- Changing Television Environments, 6th European Conference, EuroITV 2008, Salzburg, Austria, July 3-4, 2008, Proceedings (2008) (14)
- 'Sometimes it's the weather's fault': sustainable HCI & political activism (2014) (14)
- Design and Exploration of Mid-Air Authentication Gestures (2016) (14)
- 'Divert: mother-in-law': representing and evaluating social context on mobile devices (2007) (13)
- User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training (2017) (13)
- Acceptance Factors for Future Workplaces in Highly Automated Trucks (2018) (13)
- Privacy, Trust and Interaction in the Internet of Things (2011) (13)
- The Front Seat Passenger: How to Transfer Qualitative Findings into Design (2013) (13)
- Always-on information: services and applications on the mobile desktop (2008) (13)
- The Future of Making: Where Industrial and Personal Fabrication Meet (2015) (13)
- Four Eyes See More Than Two: Shared Gaze in the Car (2015) (13)
- User requirement analysis for a railway ticketing portal with emphasis on semantic accessibility for older users (2009) (13)
- Feedback guidelines for multimodal human-robot interaction: How should a robot give feedback when asking for directions? (2012) (13)
- Be Part Of It: Spectator Experience in Gaming and Esports (2020) (13)
- Transferring Human-Human Interaction Studies to HRI Scenarios in Public Space (2011) (13)
- Towards a remote medical diagnostician for medical examination (2014) (13)
- ConWIZ: a tool supporting contextual Wizard of Oz simulation (2012) (13)
- I Trained this robot: The impact of pre-experience and execution behavior on robot teachers (2014) (13)
- Physics-based gaming: exploring touch vs. mid-air gesture input (2015) (13)
- Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments (2019) (13)
- The wheels are turning: content rotation on steering wheel displays (2013) (13)
- You Never Forget How to Drive: Driver Skilling and Deskilling in the Advent of Autonomous Vehicles (2016) (13)
- MacroScope: First-Person Perspective in Physical Scale Models (2018) (13)
- A Quality Criteria Framework for Pattern Validation (2010) (12)
- Editorial: Learning from failures in game design for children (2014) (12)
- CUX Patterns Approach: Towards Contextual User Experience Patterns (2010) (12)
- A methodological adaptation for heuristic evaluation of HRI (2010) (12)
- Visual Search Strategies of Tag Clouds - Results from an Eyetracking Study (2009) (12)
- Special Issue on Robots for Future Societies: Evaluating Social Acceptance and Societal Impact of Robots (2010) (12)
- User experience (UX) patterns for audio-visual networked applications: inspirations for design (2010) (12)
- Hardware-in-the-loop-based evaluation platform for automotive instrument cluster development (EPIC) (2013) (12)
- perCues: Trails of Persuasion for Ambient Intelligence (2006) (12)
- Benefits and Hurdles for Older Adults in Intergenerational Online Interactions (2012) (12)
- Maypole highlights: image makers (1999) (12)
- Interactive simplicity for iTV: minimizing keys for navigating content (2010) (12)
- Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices (2014) (12)
- Hand and eyes: how eye contact is linked to gestures in video conferencing (2013) (12)
- FacetClouds: exploring tag clouds for multi-dimensional data (2013) (12)
- Trip experience sampling: assessing driver experience in the field (2012) (12)
- ARV 2017: Workshop on Augmented Reality for Intelligent Vehicles (2017) (12)
- Control of mobile robot for remote medical examination: Design concepts and users' feedback from experimental studies (2016) (12)
- A communication structure for human-robot itinerary requests (2011) (12)
- Robotic systems in health care (2014) (12)
- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts (2010) (12)
- AmIQuin - An Ambient Mannequin for the Shopping Environment (2009) (12)
- Face-to-Face with a Robot: What do we actually Talk about? (2013) (12)
- TalkingCards: Using Tactile NFC Cards for Accessible Brainstorming (2016) (12)
- Factory Workers' Ordinary User Experiences: An Overlooked Perspective (2018) (12)
- Experiencing Distance: Wearable Engagements with Remote Relationships (2021) (12)
- Designing accessible experiences for older users: user requirement analysis for a railway ticketing portal (2011) (12)
- Capturing Expected User Experience of Robotic Systems in the Health Care Sector (2014) (11)
- The Perception of Information and Advertisement Screens Mounted in Public Transportation Vehicles (2009) (11)
- Mobile location-based games to support orientation & mobility training for visually impaired students (2018) (11)
- Values in action (ViA): combining usability, user experience and user acceptance (2012) (11)
- What else? (2005) (11)
- Using Individual and Collaborative Challenges in Behavior Change Support Systems: Findings from a Two-Month Field Trial of a Trip Planner Application (2015) (11)
- Analysis of Older Users' Perceived Requests and Opportunities with Technologies: A Scenario-Based Assessment (2011) (11)
- "This is a flying shopping trolley": a case study of participatory design with children in a shopping context (2008) (11)
- Automotive User Experience Design Patterns: An Approach and Pattern Examples (2017) (11)
- The car as an arena for gaming (2012) (11)
- Furhat goes to Robotville: a large-scale multiparty human-robot interaction data collection in a public space (2012) (11)
- Narrations and Storytelling as Methodological Key Elements for Studying User Experience (2011) (11)
- Experience Maps: Experience-Enhanced Routes for Car Navigation (2014) (11)
- Safety in pedestrian navigation: road crossing habits and route quality needs (2015) (11)
- Everyday Automation Experience: Non-Expert Users Encountering Ubiquitous Automated Systems (2019) (11)
- The Operator Guide: An Ambient Persuasive Interface in the Factory (2010) (11)
- Evaluating and investigating an iTV interaction concept in the field (2009) (11)
- Measuring Mobile Emotions: Measuring the Impossible? (2009) (10)
- NoseTapping: what else can you do with your nose? (2013) (10)
- Local communities and IPTV: Lessons learned in an early design and development phase (2009) (10)
- Affect Misattribution Procedure: An implicit technique to measure user experience in HRI (2012) (10)
- Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies (2016) (10)
- Security, privacy, and personalization: Informing next-generation interaction concepts for interactive TV systems (2011) (10)
- Interacting with the Steering Wheel: Potential Reductions in Driver Distraction (2011) (10)
- MaDSAV: maintaining driving skills in semi-autonomous vehicles (2015) (10)
- Drag and drop the apple: the semantic weight of words and images in touch-based interaction (2013) (10)
- Creative prototyping tools: what interaction designers really need to produce advanced user interface concepts (1995) (10)
- Opportunities and challenges when designing and developing with kids @ school (2011) (10)
- Capturing the in-between of interactive artifacts and users: a materiality-centered approach (2014) (10)
- An Ethnographic Study on Recommendations in the Living Room: Implications for the Design of iTV Recommender Systems (2008) (10)
- A case study on the effect of feedback on itinerary requests in human-robot interaction (2011) (10)
- Bringing Gender into Technology: A Case Study in User-Interface-Design and the Perspective of Gender Experts (2014) (10)
- Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings (2021) (10)
- Automation Experience at the Workplace (2021) (10)
- Interaction Scenarios for HRI in Public Space (2011) (10)
- Money on the move workload, usability and technology acceptance of second-screen atm-interactions (2013) (10)
- Designing user interfaces for different user groups: A three-way teleconference system for doctors, patients and assistants using a Remote Medical robot (2016) (10)
- Advanced Driver Assistance Systems for Aging Drivers: Insights on 65+ Drivers' Acceptance of and Intention to Use ADAS (2019) (9)
- User Experience Patterns from Scientific and Industry Knowledge An Inclusive Pattern Approach (2015) (9)
- N/JOY-the world of objects (1991) (9)
- “What’s the Robo-Driver up to?” Requirements for Screen-based Awareness and Intent Communication in Autonomous Buses (2019) (9)
- Combining Implicit and Explicit Methods for the Evaluation of an Ambient Persuasive Factory Display (2012) (9)
- Measuring the dynamics of user experience in short interaction sequences (2010) (9)
- Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions (2016) (9)
- How online communities support human values (2008) (9)
- Be Active! Participatory Design of Accessible Movement-Based Games (2020) (9)
- 2nd Workshop on User Experience of Autonomous Driving (2014) (9)
- Where Does It Go?: A Study on Visual On-Screen Designs for Exit Management in an Automated Shuttle Bus (2019) (9)
- Trust in Automated Vehicles (2018) (9)
- Sharing Touch Interfaces: Proximity-Sensitive Touch Targets for Tablet-Mediated Collaboration (2015) (9)
- The car data toolkit: smartphone supported automotive HCI research (2013) (8)
- Apply Now!: Fictional Job Postings as an Instrument to Discuss Interactive Futures of Work (2017) (8)
- USING WIZARD OF OZ TO COLLECT INTERACTION DATA FOR VOICE CONTROLLED HOME CARE AND COMMUNICATION SERVICES (2013) (8)
- Directed Cultural Probes: Detecting Barriers in the Usage of Public Transportation (2011) (8)
- Computerized experience sampling in the car: issues and challenges (2013) (8)
- Research in the semiconductor factory: Insights into experiences and contextual influences (2014) (8)
- All In: Targeting Trustworthiness for Special Needs User Groups in the Internet of Things (2013) (8)
- From Classes to Mechanics: Player Type Driven Persuasive Game Development (2015) (8)
- Mobile interaction with and in autonomous vehicles (2017) (8)
- Contextual Wizard of Oz - A Framework Combining Contextual Rapid Prototyping and the Wizard of Oz Method (2012) (8)
- Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication (2017) (8)
- No need to stop: exploring smartphone interaction paradigms while cycling (2017) (8)
- Experiential perspectives on road congestions (2013) (8)
- Modelling User-Centered-Trust (UCT) in Software Systems: Interplay of Trust, Affect and Acceptance Model (2012) (8)
- "The harder it gets" Exploring the interdependency of input modalities and task complexity in human-robot collaboration (2013) (8)
- Interaction objects-A paradigm for intuitive user interfaces (1991) (8)
- Potentials of the "Unexpected": Technology Appropriation Practices and Communication Needs (2014) (8)
- Introducing a Comprehensive Quality Criteria Framework for Validating Patterns (2009) (8)
- eMotion: retrospective in-car user experience evaluation (2015) (8)
- User requirements for a medical robotic system: Enabling doctors to remotely conduct ultrasonography and physical examination (2016) (8)
- Two Actors: Providers and Consumers Inform the Design of an Ambient Energy Saving Display with Persuasive Strategies (2013) (7)
- Evaluating user-generated content creation across contexts and cultures (2007) (7)
- Subliminal perception in cars (2011) (7)
- Cell phone design for teenage use (2008) (7)
- Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research (2010) (7)
- Assisting maintainers in the semiconductor factory: iterative co-design of a mobile interface and a situated display (2013) (7)
- Perceived 3DTV viewing in the public: insights from a three-day field evaluation study (2011) (7)
- Developing an effective social presence system for older adults: The Connected Vitality Network (2013) (7)
- The digital bookshelf: decorating with collections of digital books (2013) (7)
- Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (2017) (7)
- Using Persona, Scenario, and Use Case to Develop a Human-Robot Augmented Reality Collaborative Workspace (2017) (7)
- Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security (2016) (7)
- Let's talk about failures: why was the game for children not a success? (2013) (7)
- Transport Companies, Truck Drivers, and the Notion of Semi-Autonomous Trucks: A Contextual Examination (2017) (7)
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- Scriptless Behaviour Definition of Visual Objects (1996) (0)
- On Middle-Ground Solutions for Domain-Specific Problems: The Case of a Data Transfer System for Sign Language Teachers (2019) (0)
- Presence and User Experience in a Virtual Environment under the Influence of Ethanol: An Explorative Study (2018) (0)
- Session details: Societal interfaces (2007) (0)
- A Metaphor-Based Design Approach of a Graphical User Interface for Database Systems (1992) (0)
- Integrating Theories of Mind with Tangible and Embedded Interaction Design (2015) (0)
- Web Security and Privacy for Novices – Part 1: A Pattern Collection and Two Meta-Patterns (2019) (0)
- Session details: Practice: connections (2005) (0)
- POINTS - Playful objects for inclusive, personalized movement games (2019) (0)
- Enhanced Cultural Probes: How to support active user participation in audience research (2007) (0)
- Integrating Sociological Theory in the Field of Human-Computer Interaction (2007) (0)
- The Insurer's Paradox: About Liability, the Need for Accident Data, and Legal Hurdles for Automated Driving (2019) (0)
- Java based user interface design and development (1999) (0)
- The FeelMouse : Making Computer Screens (2005) (0)
- Industrial Human-Robot Interaction: Creating Personas for Augmented Reality supported Robot Control and Teaching (2017) (0)
- Chapter 11 HCI for PrimeLife Prototypes (0)
- Investigating the perceptual aspects of tag clouds from a semantic clustering approach (2009) (0)
- Feedback in Human-Robot Interaction: How to Display a Robots Internal System Status (2011) (0)
- Intervening, Teaming, Delegating: Creating Engaging Automation Experiences (2023) (0)
- Assessing the Usefulness and Acceptance of HERMES MyFuture System in Two European Countries (2010) (0)
- Enhancing Operational Police Training in High Stress Situations with Virtual Reality: Experiences, Tools and Guidelines (2023) (0)
- To Trust or Not to Trust (2020) (0)
- Session details: Hackerspaces, making and breaking (2014) (0)
- A health-based use case of the Connected Vitality project: the Yooom in the sterile room (2013) (0)
- Using a 3D game to study the perceived quality of lifting device controls (2009) (0)
- Session details: Practice: connections (2006) (0)
- Social Robots as Coaches: How Human-Robot Interaction Positively Impacts Motivation in Sports Training Sessions (2022) (0)
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2004) (0)
- MobileHCI 2005 - Proceedings of the 7th international Conference on Human Computer interaction with Mobile Devices & Services (Salzburg, Austria, September 19 - 22, 2005) (2005) (0)
- Sounds Like it Works: Music-based Navigation to Improve the Cleanroom Experience (2015) (0)
- Nemesys - a neural emotion elicitation system (2005) (0)
- Proceedings of the 11th International Conference on Persuasive Technology - Volume 9638 (2016) (0)
- Session details: Forum: connections (2006) (0)
- Information Manipulation Environments: An Alternative Type of User Interfaces (1995) (0)
- Center for HCI, University of Salzburg (2019) (0)
- Applying Topic Recognition to Spoken Language in Human-Robot Interaction Dialogues (2014) (0)
- MMAssist_II: Assistance in production in the context of human – machine cooperation (2018) (0)
- Enhancing video communication experience for low vision users (2021) (0)
- Entertainment technology in transportation against frustration, aggression and irrationality (2013) (0)
- No Choice, No Trust? (2013) (0)
- Draft Considering the User in the Wireless World (2008) (0)
- Interaction Relationships: A Paradigm for the Description of Visual Manipulation (1995) (0)
- Enhancing User-Centredness in Agile Teams: A Study on Programmer's Values for a better Understanding on how to Position Usability Methods in XP (2010) (0)
- Session details: Connections (2006) (0)
- Session details: Practice: connections (2005) (0)
- Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces (2015) (0)
- Session details: Gadgets '06 (2006) (0)
- Introduction to ECSCW 2019 (2019) (0)
- Persuading the Driver (Poster presentation): A Literature Review to Identify Blind Spots (2019) (0)
- HCI for PrimLIfe Prototypes (2011) (0)
- A method for studying mobile and ubiquitous media in their context of use (2007) (0)
- What Is Meaningful Human-Computer Interaction? Understanding Freedom, Responsibility, and Noos in HCI Based on Viktor Frankl’s Existential Philosophy (2022) (0)
- How to Improve the Interaction Design of NFC Payment Terminals? (2019) (0)
- The WEIRDness of QoE research: The diversity of QoMEX authorship considering locality and gender (2021) (0)
- When Realities Interweave: Exploring the Design Space of Immersive Tangible XR (2023) (0)
- 2nd international workshop on pervasive participation (2015) (0)
- Unifying contextual descriptions in patterns (2011) (0)
- Workshop: Ambient Persuasion (2014) (0)
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