M. Hassenzahl
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Psychology
M. Hassenzahl's Degrees
- PhD Psychology University of Duisburg-Essen
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(Suggest an Edit or Addition)M. Hassenzahl's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- User experience - a research agenda (2006) (2525)
- The Thing and I: Understanding the Relationship Between User and Product (2005) (1177)
- Understanding, scoping and defining user experience: a survey approach (2009) (1169)
- The Interplay of Beauty, Goodness, and Usability in Interactive Products (2004) (1075)
- User experience (UX): towards an experiential perspective on product quality (2008) (713)
- Needs, affect, and interactive products - Facets of user experience (2010) (672)
- Hedonic and ergonomic quality aspects determine a software's appeal (2000) (486)
- The Effect of Perceived Hedonic Quality on Product Appealingness (2001) (440)
- The Inference of Perceived Usability From Beauty (2010) (324)
- Designing Moments of Meaning and Pleasure. Experience Design and Happiness (2013) (241)
- Towards a shared definition of user experience (2008) (216)
- All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology (2012) (204)
- Engineering Joy (2001) (201)
- User experience over time (2008) (188)
- How do we engage with activity trackers?: a longitudinal study of Habito (2015) (184)
- Affect and Emotion in Human-Computer Interaction, From Theory to Applications (2008) (178)
- Capturing Design Space From a User Perspective: The Repertory Grid Technique Revisited (2000) (153)
- Funology: designing enjoyment (2002) (145)
- To do or not to do: Differences in user experience and retrospective judgments depending on the presence or absence of instrumental goals (2007) (145)
- AESTHETICS IN INTERACTIVE PRODUCTS: CORRELATES AND CONSEQUENCES OF BEAUTY (2008) (126)
- Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception (2015) (117)
- How motivational orientation influences the evaluation and choice of hedonic and pragmatic interactive products: The role of regulatory focus (2008) (113)
- Hedonic, Emotional, and Experiential Perspectives on Product Quality (2006) (109)
- Towards Practical User Experience Evaluation Methods (2008) (108)
- Towards Happiness: Possibility-Driven Design (2012) (104)
- The 'hedonic' in human-computer interaction: history, contributions, and future research directions (2014) (101)
- Now let's do it in practice: user experience evaluation methods in product development (2008) (97)
- Exploring the design space of glanceable feedback for physical activity trackers (2016) (96)
- Wellbeing in the Making: Peoples’ Experiences with Wearable Activity Trackers (2016) (94)
- Towards a UX manifesto (2007) (94)
- From mental effort to perceived usability: transforming experiences into summary assessments (2004) (88)
- The dilemma of the hedonic - Appreciated, but hard to justify (2011) (84)
- The importance of a software's pragmatic quality depends on usage modes (2002) (76)
- A human-centered approach to robot gesture based communication within collaborative working processes (2011) (76)
- With a little help from a friend: a shower calendar to save water (2011) (65)
- Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home (2020) (65)
- On the retrospective assessment of users' experiences over time: memory or actuality? (2010) (64)
- Emotions can be quite ephemeral; we cannot design them (2004) (63)
- The "Beauty Dilemma": beauty is valued but discounted in product choice (2009) (61)
- Reconstructing experiences with iScale (2012) (60)
- User-Experience from an Inference Perspective (2012) (57)
- Exploring relationships between interaction attributes and experience (2013) (55)
- Arguing for Aesthetics in Human-Computer Interaction (2005) (54)
- An Experiential Perspective on Advanced Driver Assistance Systems (2012) (52)
- An interaction vocabulary. describing the how of interaction. (2013) (52)
- Clique Trip: feeling related in different cars (2012) (50)
- Analysis of web sites with the repertory grid technique (2001) (48)
- Assessing noise annoyance: an improvement-oriented approach (2000) (47)
- A Sample of One: First-Person Research Methods in HCI (2019) (47)
- Prioritizing usability problems: Data-driven and judgement-driven severity estimates (2000) (44)
- The Semantics of Fun: Differentiating Enjoyable Eeperiences (2005) (40)
- Aesthetics of interaction: a literature synthesis (2014) (38)
- What Needs Tell Us about User Experience (2009) (36)
- A transformational product to improve self-control strength: the chocolate machine (2012) (34)
- Beautiful Objects as an Extension of the Self: A Reply (2004) (32)
- “ Annoying , but in a Nice Way ” : An Inquiry into the Experience of Frictional Feedback (2015) (30)
- Convenient, clean, and efficient?: the experiential costs of everyday automation (2014) (30)
- Better Than Human: About the Psychological Superpowers of Robots (2016) (29)
- Accounting for diversity in subjective judgments (2009) (29)
- The positive practice canvas: gathering inspiration for wellbeing-driven design (2018) (28)
- Activity Tracking in vivo (2018) (27)
- Technology-Mediated Relationship Maintenance in Romantic Long-Distance Relationships: An Autoethnographical Research through Design (2020) (27)
- Mayor or patron? The difference be- tween a badge and a meaningful story (2011) (27)
- The Uncanny Valley Effect in Zoomorphic Robots: The U-Shaped Relation Between Animal Likeness and Likeability (2020) (27)
- Keymoment: initiating behavior change through friendly friction (2014) (27)
- The Essence of Enjoyable Experiences: The Human Needs - A Psychological Needs-Driven Experience Design Approach (2011) (26)
- Becoming a Robot - Overcoming Anthropomorphism with Techno-Mimesis (2020) (26)
- Theories, methods and case studies of longitudinal HCI research (2012) (25)
- User Experience in the Work Domain: A Longitudinal Field Study (2016) (25)
- Reconstructing Experiences through Sketching (2009) (25)
- Fairness and Decision-making in Collaborative Shift Scheduling Systems (2020) (24)
- The Thing and I (Summer of '17 Remix) (2018) (23)
- Experiences before things: a primer for the (yet) unconvinced (2013) (23)
- The Semantics of Fun: Differentiating Enjoyable Experiences (2018) (22)
- Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expand (2008) (22)
- Otherware: how to best interact with autonomous systems (2021) (22)
- Hotzenplotz: Reconciling Automation with Experience (2016) (21)
- Designing for well-being: A case study of keeping small secrets (2017) (21)
- Alternatives: exploring the car's design space from an experience-oriented perspective (2013) (20)
- Experience Design (2010) (20)
- Well-being, need fulfillment, and Experience Design (2012) (19)
- Sitting Comfort of Ergonomic Office Chairs—Developed Versus Intuitive Evaluation (2010) (18)
- Interview with Don Norman (2004) (17)
- Tracing links between UX frameworks and design practices: dual carriageway (2014) (17)
- Using behavioral patterns to assess the interaction of users and product (2011) (16)
- Mo. shared music, shared moment (2012) (16)
- The impact of concept (re)presentation on users' evaluation and perception (2010) (15)
- Overcoming procrastination with ReMind (2013) (15)
- Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation (2007) (15)
- An Exploration of Prosocial Aspects of Communication Cues between Automated Vehicles and Pedestrians (2020) (14)
- “It’s More Fun to Commute”—An Example of Using Automotive Interaction Design to Promote Well-Being in Cars (2017) (14)
- Designing a Telephone-Based Interface for a Home Automation System (2000) (14)
- Designing everyday automation with well-being in mind (2020) (13)
- Sharing a Robotic Pet as a Maintenance Strategy for Romantic Couples in Long-Distance Relationships.: An Autobiographical Design Exploration (2016) (13)
- Hybridity as Design Strategy for Service Robots to Become Domestic Products (2020) (12)
- On the stories activity trackers tell (2016) (12)
- Meaningful Technology at Work - A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology (2020) (12)
- Give me a reason: hedonic product choice and justification (2008) (12)
- Aesthetic interaction as fit between interaction attributes and experiential qualities (2017) (11)
- DESIGNi: a workbench for supporting interaction design (2010) (11)
- Otherware (2020) (11)
- The remediation of nosferatu: exploring transmedia experiences (2014) (11)
- Towards a Better Understanding of Social Acceptability (2021) (10)
- The whisper pillow: a study of technology-mediated emotional expression in close relationships (2013) (10)
- A trip into the countryside: an experience design for explorative car cruises (2013) (10)
- Changing Perspective: A Co-Design Approach to Explore Future Possibilities of Divergent Hearing (2019) (9)
- A Personal Journey Through User Experience (2018) (9)
- Character grid : a simple repertory grid technique for web site analysis and evaluation (2003) (9)
- Combining Model-Based Analysis With Phenomenological Insight: A Case Study on Hedonic Product Quality (2017) (9)
- Haptic texture affects the kinematics of pointing movements, but not of eye movements (2003) (9)
- Four Stories About Feeling Close Over A Distance (2016) (9)
- Become a member of the last gentlemen: designing for prosocial driving (2013) (9)
- More-than-human Concepts, Methodologies, and Practices in HCI (2022) (8)
- Finding the Inner Clock: A Chronobiology-based Calendar (2020) (8)
- Exploring the impact of transparency on the interaction with an in-car digital AI assistant (2019) (6)
- Perfect days: A benevolent calendar to take back your time (2016) (6)
- User Experience Is All There Is (2021) (6)
- Workshop Funology : designing enjoyment (2002) (6)
- How Performing an Activity Makes Meaning (2019) (6)
- Exploring the Future Experience of Automated "Valet Parking" - a User Enactment (2019) (6)
- A social practice approach to wellbeing-driven design (2019) (6)
- Positive Work Practices. Opportunities and Challenges in Designing Meaningful Work-related Technology (2020) (5)
- Time perspectives in technology-mediated reminiscing: effects of basic design decisions on subjective well-being (2021) (5)
- Comparison of Kansei Engineering and AttrakDiff to Evaluate Kitchen Products (2016) (5)
- Kiro: A Design Fiction to Explore Social Conversation with Voice Assistants (2022) (5)
- Otherware needs Otherness: Understanding and Designing Artificial Counterparts (2020) (5)
- Trust in artificial intelligence within production management – an exploration of antecedents (2021) (5)
- Interactive Tables for Social Experiences at Home (2022) (5)
- Experiencing Utopia. A Positive Approach to Design Fiction (2021) (5)
- 08292 Executive Summary - The Study of Visual Aesthetics in Human-Computer Interaction (2008) (4)
- Technology-Mediated Experiences and Social Context: Relevant Needs in Private Vs. Public Interaction and the Importance of Others for Positive Affect (2021) (4)
- Design and Appropriation of Computer-supported Self-scheduling Practices in Healthcare Shift Work (2021) (4)
- Designing Ritual Artifacts for Technology-Mediated Relationship Transitions (2020) (4)
- linked.: a relatedness experience for boys (2010) (4)
- Understanding and Designing Automation with Peoples' Wellbeing in Mind (2020) (4)
- Everything can be beautiful (2012) (3)
- From Intentions to Successful Action: Supporting the Creation and Realization of Implementation Intentions (2020) (3)
- Now with Added Experience? (2009) (3)
- Trash It, Punch It, Burn It – Using Virtual Reality to Support Coping with Negative Thoughts (2021) (3)
- Requirements analysis as a means for designing an e-business system : application and comparison of two competing methods (2002) (2)
- From Limitations to “Superpowers”: A Design Approach to Better Focus on the Possibilities of Virtual Reality to Augment Human Capabilities (2021) (2)
- The ”Artificial” Colleague: Evaluation of Work Satisfaction in Collaboration with Non-human Coworkers (2022) (2)
- Kiro (2022) (2)
- Improvising with Machines - Designing Artistic Non-Human Actors (2020) (2)
- Using Experimental Vignettes to Study Early-Stage Automation Adoption (2020) (2)
- Making IT a pleasure: fun is a serious business (2002) (1)
- Designing usable keyword search systems (1999) (1)
- ReMind: a transformational object for procrastinators (2013) (1)
- Psychology in product design (2019) (1)
- 08292 Abstracts Collection - The Study of Visual Aesthetics in Human-Computer Interaction (2008) (1)
- Social Practice Cards: Research material to study social contexts as interwoven practice constellations (2022) (1)
- Robots' Spiritual Superpowers (2020) (1)
- Ästhetik der Interaktion (2017) (1)
- Das German Chapter of the Usability Professionals' Association e.V (2003) (1)
- Facilitating relaxation and stress reduction in healthy participants through a virtual reality intervention: study protocol for a non-inferiority randomized controlled trial (2022) (1)
- Meaningful Futures with Robots—Designing a New Coexistence (2022) (1)
- 2007 Reviewers (2007) (0)
- Interaction in the Public (2021) (0)
- Das Usability Service Model der Swiss Re (2003) (0)
- Session details: More funology: design (2004) (0)
- "Quality in Use" : the usability service model of Swiss Re (2002) (0)
- The influence of present mood on the preference for sequences of outcomes (2003) (0)
- Fragebogen zur Evaluation von Software (2003) (0)
- The Beauty Dilemma (2008) (0)
- Appendix: Collection of 143 artifacts to mediate intimacy (2013) (0)
- Acknowledgement to reviewers (2009) (0)
- The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings (2023) (0)
- Human trust in otherware - a systematic literature review bringing all antecedents together. (2022) (0)
- Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry (2023) (0)
- From usability to us er experience : conceptualisation and relationship (2018) (0)
- Need Fulfillment Questionnaire (2016) (0)
- It Can Be More Than Just a Subservient Assistant. Distinct Roles for the Design of Intelligent Personal Assistants (2022) (0)
- OPTIMIZATION OF HUMAN-MACHINE INTERACTION Taking the User Interface of the “ DAC Plus ” as an Example (2014) (0)
- DRS2020 Editorial: Design for Wellbeing, Happiness and Health (2020) (0)
- Simulating Social Acceptability With Agent-based Modeling (2021) (0)
- Meaningful Telerobots in Informal Care: A Conceptual Design Case (2022) (0)
- The Osteoarthritis-Journey: Patients' Development of Long-Term Motivation (2020) (0)
- Behavioral Patterns in Product Use Questionnaire (2013) (0)
- Dying, Death, and the Afterlife in Human-Computer Interaction. A Scoping Review. (2023) (0)
- Moral Agents for Sustainable Transitions: Ethics, Politics, Design (2023) (0)
- Collection The Study of Visual Aesthetics in Human-Computer Interaction Dagstuhl Seminar (2008) (0)
- Obtrusive Subtleness and Why We Should Focus on Meaning, not Form, in Social Acceptability Studies (2022) (0)
- Das Usability Professionals' Forum (2005) (0)
- Designing Sustainable Mobility: Understanding Users’ Behavior (2022) (0)
- Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning (2022) (0)
- Doing It Right: Combining Edutainment Format Development and Research (2009) (0)
- Hedonic aspects support the endowment effect : Presentation (2003) (0)
- European Union's Green Smart Directive or How Resource-Conscious Smart Systems Saved the World (2022) (0)
- Proceedings of the 'Study of Visual Aesthetics in Human Computer Interaction', Dagstuhl Seminar 08292, Dagstuhl, Germany, 10-13 July 2008 (2008) (0)
- Session details: More funology (2004) (0)
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