Marian Petre
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British computer scientist
Marian Petre's AcademicInfluence.com Rankings
Marian Petrecomputer-science Degrees
Computer Science
#2800
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#2931
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Software Engineering
#227
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#231
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#7496
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Computer Science
Marian Petre's Degrees
- PhD Computer Science University of Westminster
- Masters Software Engineering University of Westminster
- Bachelors Computer Science University of Westminster
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Why Is Marian Petre Influential?
(Suggest an Edit or Addition)According to Wikipedia, Marian Petre is a British computer scientist and Professor of Computing at the Open University and Director of its Centre for Research in Computing , known for her work on Visual Programming Environments, and co-developed the concept of cognitive dimensions of notations.
Marian Petre's Published Works
Published Works
- Usability Analysis of Visual Programming Environments: A 'Cognitive Dimensions' Framework (1996) (1383)
- Why looking isn't always seeing: readership skills and graphical programming (1995) (643)
- A gentle guide to research methods (2006) (273)
- UML in practice (2013) (260)
- Wearables: has the age of smartwatches finally arrived? (2015) (237)
- Cognitive Dimensions of Notations: Design Tools for Cognitive Technology (2001) (208)
- Distance education via the Internet: the student experience (2000) (199)
- Computer Science Education Research (2004) (178)
- The unwritten rules of PhD research (2004) (162)
- Using Robotics to Motivate ‘Back Door’ Learning (2004) (162)
- Educating the Internet-of-Things Generation (2013) (145)
- Usability beyond the website: An empirically-grounded e-commerce evaluation instrument for the total customer experience (2006) (136)
- Predictors of success in a first programming course (2006) (136)
- When Visual Programs are Harder to Read than Textual Programs (1992) (133)
- Learning to Read Graphics: Some Evidence that 'Seeing' an Information Display is an Acquired Skill (1993) (124)
- The role of physical artefacts in agile software development: Two complementary perspectives (2009) (110)
- Mental imagery in program design and visual programming (1999) (104)
- How expert engineering teams use disciplines of innovation (2004) (96)
- A holistic approach to supporting distance learning using the Internet: transformation, nottranslation (1998) (96)
- Cognitive Questions in Software Visualisation (1997) (91)
- Computer Science Project Work (2001) (80)
- Challenges to computer science education research (2005) (77)
- Computer Science Project Work: Principles and Pragmatics (2011) (72)
- Multi-institutional, multi-national studies in CSEd Research: some design considerations and trade-offs (2005) (69)
- Cognitive Factors in Programming with Diagrams (2001) (66)
- Usability Analysis of Visual Programming Environments (1996) (64)
- An Empirical Study of the “Prototype Walkthrough”: A Studio-Based Activity for HCI Education (2012) (59)
- Wearables (2014) (59)
- The Csaw C Mutation Tool: Initial Results (2007) (54)
- Complexity through combination: an account of knitwear design (2006) (54)
- Teaching programming through paperless assignments: an empirical evaluation of instructor feedback (1997) (52)
- RUNESTONE, an international student collaboration project (1998) (52)
- Supporting informal design with interactive whiteboards (2014) (51)
- Children as Unwitting End-User Programmers (2007) (50)
- Approaches to learning in computer programming students and their effect on success (2005) (50)
- Innovations in large-scale supported distance teaching: transformation for the Internet, not just translation (1997) (45)
- A gentle overview of software visualisation (2006) (44)
- Programmed to succeed?: A multi-national, multi-institutional study of introductory programming courses (2005) (42)
- What is the best programming environment/language for teaching robotics using Lego Mindstorms? (2003) (40)
- A Research Taxonomy for Latent Semantic Analysis- Based Educational Applications (2005) (39)
- Project-based learning practices in computer science education (1998) (38)
- Insights from expert software design practice (2009) (38)
- Person to person trust factors in word of mouth recommendation (2006) (36)
- Amplifying Quiet Voices (2018) (35)
- A glimpse of expert programmers' mental imagery (1997) (34)
- A multi‐institutional, multinational study of programming concepts using card sort data (2005) (33)
- Distance education over the Internet (1996) (33)
- Cognitive dimensions 'beyond the notation' (2006) (31)
- How Software Designers Interact with Sketches at the Whiteboard (2015) (30)
- Software Designers in Action: A Human-Centric Look at Design Work (2013) (30)
- The ability to articulate strategy as a predictor of programming skill (2006) (30)
- Using wikis to simulate distributed requirements development in a software engineering course (2008) (28)
- Reflections on International Projects in Undergraduate CS Education (1999) (28)
- Exploring design principles for data literacy activities to support children's inquiries from complex data (2019) (28)
- Mental imagery and software visualization in high-performance software development teams (2010) (28)
- Guest Editors' Introduction: Studying Professional Software Design (2012) (27)
- Expert Programmers and Programming Languages (1990) (27)
- Supporting urban change: Using a MOOC to facilitate attitudinal learning and participation in smart cities (2019) (27)
- Computing word-of-mouth trust relationships in social networks from Semantic Web and Web 2.0 data sources (2007) (26)
- 'My Criterion is: Is it a Boolean?': A card-sort elicitation of students' knowledge of programming constructs (2003) (26)
- E-Assessment using Latent Semantic Analysis in the Computer Science Domain: A Pilot Study (2004) (26)
- Handbook of Social Media for Researchers and Supervisors (2012) (26)
- Do map drawing styles of novice programmers predict success in programming?: a multi-national, multi-institutional study (2006) (25)
- Where to draw the line with text: Some claims by logic designers about graphics in notation (1990) (24)
- Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles (2018) (24)
- “No shit” or “Oh, shit!”: responses to observations on the use of UML in professional practice (2014) (23)
- Team coordination through externalized mental imagery (2004) (22)
- Issues Governing the Suitability of Programming Languages for Programming Tasks (1988) (21)
- Code Review For and By Scientists (2014) (21)
- A multi-national, multi-institutional study of student-generated software designs (2004) (21)
- Schrödinger's Security: Opening the Box on App Developers' Security Rationale (2020) (21)
- Evaluation: turning technology from toy to tool: report of the working group on evaluation (1996) (21)
- Measuring improvement in latent semantic analysis-based marking systems: using a computer to mark questions about HTML (2007) (20)
- Combining Eye Tracking and Conventional Techniques for Indications of User-Adaptability (2005) (20)
- Building a rigorous research agenda into changes to teaching (1998) (19)
- Software Engineers' Perceptions of Factors in Motivation: The Work, People, Obstacles (2011) (18)
- The use of MBTI in Software Engineering (2010) (18)
- Experiments with electronic examinations over the Internet (2001) (16)
- The Effectiveness of T-Way Test Data Generation (2008) (16)
- Empirical studies of software engineering (2004) (16)
- Civic crowdfunding: how do offline communities engage online? (2015) (15)
- The "prototype walkthrough": a studio-based learning activity for human-computer interaction courses (2011) (15)
- Seeing the Whole Picture: Evaluating Automated Assessment Systems (2007) (15)
- Developing robotics e-teaching for teamwork (2003) (14)
- Software engineers’ perceptions of factors in motivation (2011) (14)
- Fifty years of the psychology of programming (2019) (14)
- Innovations in Large‐Scale Supported Distance Teaching: Transformation for the Internet, Not Just Translation (1998) (13)
- The benefits and challenges of using crowdfunding to facilitate community-led projects in the context of digital civics (2020) (13)
- Creating a Datascape: a game to support communities in using open data (2017) (13)
- Continued involvement in software development: motivational factors (2010) (12)
- On Languages, Models and Programming Styles (1990) (12)
- Performance in international computer science collaboration between distributed student teams (2003) (11)
- A Representation Scheme to Support Conceptual Design of Mechatronic Systems (1996) (11)
- Older People and Online Social Interactions: An Empirical Investigation (2013) (11)
- Starting with Ubicomp: using the senseboard to introduce computing (2012) (11)
- Mental imagery, visualisation tools and team work (2002) (11)
- Crowdsourcing Scientific Software Documentation: A Case Study of the NumPy Documentation Project (2015) (10)
- Social and Cultural Obstacles to the (B2C) E-Commerce Experience (2004) (10)
- Studying Professional Software Design (2012) (10)
- What's the value proposition of distance education? (2012) (10)
- Evaluating e-commerce environments: approaches to cross-disciplinary investigation (2006) (10)
- Software Design Decoded: 66 Ways Experts Think (2016) (10)
- The Case for Adaptive Security Interventions (2021) (9)
- Documentation practices in scientific software development (2012) (8)
- Beyond anecdote towards real transfer: using other institutions' experience of project work (1998) (8)
- Using a real-life setting to combine social and technical skills (2000) (8)
- Using Robotics for Teaching Computing , Science , and Engineering at a Distance (2003) (8)
- Disciplines of innovation in engineering design (2003) (8)
- A Paradigm, Please — and Heavy on the Culture (1994) (7)
- Harnessing technology for effective inter- and intra-institutional collaboration (report of the ITiCSE '97 working group on supporting inter- and intra institutional collaboration) (1997) (7)
- The “prototype walkthrough”: a studio-based learning activity for the next generation of HCI education (2010) (7)
- Shifts in Reasoning about Software and Hardware Systems: Must Operational Models Underpin Declarative Ones? (1991) (7)
- What is the Best Environment-Language for Teaching Robotics Using Lego MindStorms ? (2003) (7)
- Workshop on flexible modeling tools: (FlexiTools 2011) (2011) (7)
- Revisiting Web Design Guidelines by Exploring Users' Expectations, Preferences and Visual Search Behaviour (2005) (7)
- Programming practical work and problem sessions via the Internet (1997) (7)
- Digital technologies for doctoral dialogues at a distance (2014) (7)
- Seeing the Whole Picture: Comparing Computer Assisted Assessment Systems using LSA-based Systems as an Example (2007) (6)
- The mystery of the writing that isn't on the wall: Differences in public representations in traditional and agile software development (2012) (6)
- Computer-based practical work at a distance: a case study (1994) (6)
- AETG vs . Man : an Assessment of the Effectiveness of Combinatorial Test Data Generation (2007) (6)
- Some thoughts on international projects in the undergraduate education (1999) (6)
- Findings a basis for matching programming languages to programming tasks (1989) (6)
- Representations for Idea Capture in Early Software and Hardware Development (2010) (6)
- Online experimentation (2011) (6)
- Mapping the Landscape of Peer Review in Computing Education Research (2020) (5)
- Science and the Internet (2012) (5)
- Aligning Competence Hierarchies with Bloom's Taxonomies: Changing the focus for computing education (2019) (5)
- Feedback: How does it impact software engineers? (2012) (5)
- Developing research degrees online (2010) (4)
- Getting at ephemeral flaws (2012) (4)
- Software design as multiple contrasting dialogues (2019) (4)
- MOOCs schmoocs: the education is in the dialogues (2013) (4)
- Academic integrity in a changing environment (2012) (4)
- E-SEQUAL : A Customer-Centred Approach to Providing Value in E-Commerce Environments (2004) (4)
- Usability evaluations of (B2C) e-commerce environments (2003) (3)
- Ac ce pt ed m an us cr ip t Mental imagery and software visualization in high-performance software development teams (2010) (3)
- A Focus on the Human Side of Software Engineering (2004) (3)
- An online design studio (2013) (3)
- Software designers in action (2014) (3)
- Expert strategies for dealing with complex and intractable problems (2007) (3)
- Newsletter – September 2006 A gentle overview of software visualisation (2006) (3)
- Why Computer Interfaces Are Not Like Paintings: the user as a deliberate reader (2007) (3)
- PLOS/Mozilla Scientific Code Review Pilot: Summary of Findings (2013) (3)
- Developing Scientific Software: The Role of the Internet (2012) (3)
- Examining active error in software development (2016) (3)
- Behavioral Science of Software Engineering (2020) (3)
- What makes software engineers go that extra mile? (2011) (3)
- Editorial: empirical studies of programmers (2001) (3)
- Credibility, or Why Should I Insist on Being Convinced? (2011) (2)
- Understanding the 'Electronic' Student: Analysis of Functional Requirements for Distributed Education (2019) (2)
- Methodology and culture: drivers of mediocrity in software engineering? (2014) (2)
- Thrashing, Tolerating and Compromising in Software Development (2012) (2)
- Open Research Online Challenges of Recruiting Developers in Multidisciplinary Studies (2022) (2)
- BRACE Yourself: CS Education Research Is Coming (2004) (2)
- What works for you?: digital technologies for doctoral dialogues (2010) (2)
- What experts want from programming languages (1991) (2)
- Disclose Research to Encourage Professional Scrutiny and Critique (2005) (2)
- Cognitive Dimensions Questionnaire Applied to Visual Modelling Language Evaluation - a Case Study (2003) (2)
- Influences of developers' perspectives on their engagement with security in code (2022) (2)
- Using Other People’s Experience of Project Work: Realising Fitness for Purpose (1998) (2)
- Security Thinking in Online Freelance Software Development (2023) (1)
- A Preface to Pragmatics (2005) (1)
- Exploring cognitive bias 'in the wild' (2022) (1)
- Using a distance approach to solve local challenges: working with JavaWIDE (2013) (1)
- Specific Case Studies (2001) (1)
- Playful pedagogy: empowering students to do, design, and build (2014) (1)
- MOOCs: old snake oil in new barrels? (2012) (1)
- DISTANCE EDUCATIONLearning independently together: mass collaboration in distance education (2010) (1)
- Instructional strategies in the EGRET course: an international graduate forum on becoming a researcher (2012) (1)
- Harnessing technology for effective inter- and intra-institutional collaboration: report of the ITiCSE '97 working group on supporting inter- and intra-institutional collaboration (1997) (1)
- Beyond Engineering Bias : designing a tool to liberate conceptual design (2002) (1)
- Bumps in the Code: Error Handling During Software Development (2021) (1)
- Miki: a wiki for synchronous modeling of software requirements (2011) (1)
- Reviewing Computing Education Papers (2020) (1)
- Assessing innovation in teaching: an example (1998) (1)
- IT in society: a multi-disciplinary course (1999) (1)
- An Examination of E-Commerce Homepage Design Guidelines by Measuring Eye Movements (2004) (1)
- Beyond coding: toward software development expertise (2018) (1)
- High-level synthesis of an enhanced Connex memory (1996) (1)
- SUPPORTING RESEARCH DEGREES ONLINE (2010) (1)
- Distance education: What our children can teach us about distance learning and learning programming (2010) (1)
- An Empirical Study of the : A Studio-Based Activity for HCI Education (2012) (1)
- Human fallibility: how well do human markers agree? (2009) (1)
- Tactile Stories: Interactive E-textile Wall-hangings created by blind and visually impaired makers (2020) (1)
- Some Challenges in Activity and Sleep Monitoring for Personal Informatics (2011) (1)
- Creating a Datascape (2017) (1)
- Assessing innovation in teaching: an example — part 2 (1998) (1)
- [A documentation center. A place for culture, research and exchanges]. (1997) (0)
- Teachers, computers, and curriculum: Microcomputers in the classroom: Paul Geisert and Mynga Futrell. Allyn & Bacon, Boston. 1990. 346pp. ISBN 0-205-12293-0 (1993) (0)
- Open source as distance ed (2011) (0)
- Ranking and Clustering of Software Cost Estimation Models (2014) (0)
- “No shit” or “Oh, shit!”: responses to observations on the use of UML in professional practice (2014) (0)
- Computing as plumbing (2011) (0)
- Lessons from Experts (2019) (0)
- DISTANCE EDUCATIONIntelligent games (2011) (0)
- Moving programming teaching onto the Internet (1996) (0)
- Motivation: the Achilles Heel of Learning (2001) (0)
- The Open University ’ s repository of research publications and other research outputs Insights from expert software design practice Conference Item (2013) (0)
- Intentacles: wearable interactive antennae to sense and express emotion (2013) (0)
- Pixels or plasticine: evoking curiosity to engage children with data (2017) (0)
- Introduction to this special issue on computer science education (CS-ED) research (1999) (0)
- Getting started in CS education research (panel) (1997) (0)
- Code review for and by scientists: preliminary findings (2014) (0)
- Composite Case Studies (2001) (0)
- Comparing program comprehension in different cultures and different representations (1995) (0)
- Harnessing technology for effective inter/intra-institutional collaboration (panel) (1997) (0)
- DISTANCE EDUCATIONDoctorates at a distance (2010) (0)
- Editorial (2005) (0)
- Teaching cybersecurity at a distance (2012) (0)
- CS1 as 'pick up and play' (2012) (0)
- Mining a MOOC to examine international views of the “Smart City” (2017) (0)
- Examining Active Error in Software Development Conference or Workshop Item (2019) (0)
- The value in muddling around modelling (2011) (0)
- ’ s repository of research publications and other research outputs Continued Involvement in Software Development : Motivational Factors Conference or Workshop Item (2018) (0)
- The Library: from classic to postmodern (2010) (0)
- Using laddering and on-line self-report to elicit design rationale for software (2003) (0)
- The interactive punching bag (2012) (0)
- Developing Research Degrees Online Conference Item Developing Research Degrees Online (0)
- Learning to design, designing to learn: Using technology to transform the curriculum: Diane P. Balestri, Stephen C. Ehrmann and David L. Ferguson (Eds.). Taylor & Francis, London (1992). 211 pp. ISBN 0-8448-1706-6 (1994) (0)
- The Future of E-infrastructures (2015) (0)
- Team/Group Projects (2001) (0)
- Gathering Requirements for a Grid-based Automatic Marking System (2005) (0)
- Lessons from Experts: Software Design Dialogues (2019) (0)
- Working session: empirical studies of programming-in-the-large: how? (2000) (0)
- Changing computer science curricula (panel): planning for the future (1997) (0)
- The Open University ’ s repository of research publications and other research outputs Examining Active Error in Software Development (2017) (0)
- Calico : An Interactive Tool for Informal Software Design (2014) (0)
- DISTANCE EDUCATIONThe university of the avatar (2010) (0)
- Teaching computing at a distance (1997) (0)
- From PLOP to PLITH: A Cognitive Model of Programming Pointer Problems (1992) (0)
- The Open University ’ s repository of research publications and other research outputs Insights from expert software design practice (2016) (0)
- Doctorates at a distance. (2010) (0)
- The university of the avatar. (2010) (0)
- The Psychology of PPIG: a curly tale (2014) (0)
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