Marie-Paule Cani
#50,174
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French computer scientist
Marie-Paule Cani's AcademicInfluence.com Rankings
Marie-Paule Canicomputer-science Degrees
Computer Science
#1930
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#2004
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Computer Graphics
#48
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#50
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#7535
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#7814
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Computer Science
Why Is Marie-Paule Cani Influential?
(Suggest an Edit or Addition)According to Wikipedia, Marie-Paule Cani is a French computer scientist conducting advanced research in the fields of shape modeling and computer animation. She has contributed to over 300 research publications having around 12000 citations.
Marie-Paule Cani's Published Works
Published Works
- Collision Detection for Deformable Objects (2004) (612)
- Dynamic real-time deformations using space & time adaptive sampling (2001) (550)
- Super-helices for predicting the dynamics of natural hair (2006) (298)
- A Survey on Hair Modeling: Styling, Simulation, and Rendering (2007) (260)
- Robust iso-surface tracking for interactive character skinning (2014) (236)
- Animating soft substances with implicit surfaces (1995) (227)
- Computer animation of human walking: a survey (1999) (186)
- Virtual Garments: A Fully Geometric Approach for Clothing Design (2006) (183)
- Interactive animation of ocean waves (2002) (173)
- Animation of Deformable Models Using Implicit Surfaces (1997) (171)
- An implicit formulation for precise contact modeling between flexible solids (1993) (169)
- Controlling Anisotropy in Mass-Spring Systems (2000) (157)
- Real-time collision detection for virtual surgery (1999) (149)
- Hierarchical pattern mapping (2002) (146)
- Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles (2010) (145)
- A Sketch-Based Interface for Clothing Virtual Characters (2007) (144)
- Pattern-based texturing revisited (1999) (144)
- Practical volumetric sculpting (2000) (130)
- Animating Lava Flows (1999) (127)
- Developable surfaces from arbitrary sketched boundaries (2007) (122)
- Design preserving garment transfer (2012) (111)
- Automatic Reconstruction of Unstructured 3D Data: Combining a Medial Axis and Implicit Surfaces (1995) (111)
- Active Implicit Surface for Animation (1998) (107)
- Interactive multiresolution animation of deformable models (1999) (105)
- Animating prairies in real-time (2001) (103)
- Swirling-sweepers: constant-volume modeling (2004) (97)
- Adaptive simulation of soft bodies in real-time (2000) (96)
- Structure from silhouettes: a new paradigm for fast sketch‐based design of trees (2009) (95)
- Drawing for Illustration and Annotation in 3D (2001) (92)
- Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation (1995) (85)
- Implicit skinning (2013) (85)
- Adaptive Wisp Tree: a multiresolution control structure for simulating dynamic clustering in hair motion (2003) (79)
- Space-Time Adaptive Simulation of Highly Deformable Substances (1999) (77)
- Real-time dynamic wrinkles (2004) (76)
- A gradient-based implicit blend (2013) (69)
- Matisse: painting 2D regions for modeling free-form shapes (2008) (67)
- Skeletal Reconstruction of Branching Shapes (1996) (65)
- Anatomy transfer (2013) (65)
- Resolution Adaptive Volume Sculpting (2001) (64)
- A layered wisp model for simulating interactions inside long hair (2001) (64)
- An intestinal surgery simulator: real-time collision processing and visualization (2004) (63)
- WorldBrush: interactive example-based synthesis of procedural virtual worlds (2015) (63)
- A modelling system for complex deformable bodies suited to animation and collision processing (1991) (57)
- Space-time sketching of character animation (2015) (57)
- Sketching garments for virtual characters (2006) (56)
- Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion (2016) (56)
- Authoring landscapes by combining ecosystem and terrain erosion simulation (2017) (55)
- Implicit Blending Revisited (2010) (54)
- A layered model of a virtual human intestine for surgery simulation (2005) (53)
- Implicit Skinning: Real-Time Skin Deformation with Contact Modeling (2017) (51)
- Interactive global and local deformations for virtual clay (2003) (51)
- Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods (2005) (51)
- Exact volume preserving skinning with shape control (2009) (50)
- A Review of Digital Terrain Modeling (2019) (50)
- The line of action (2013) (50)
- Modal Locomotion: Animating Virtual Characters with Natural Vibrations (2009) (49)
- Animal gaits from video (2004) (48)
- Implicit modeling using subdivision curves (2003) (47)
- A practical self-shadowing algorithm for interactive hair animation (2005) (45)
- Sketching Folds (2015) (45)
- Eurographics (1999) (44)
- Freestyle: Sculpting meshes with self-adaptive topology (2011) (44)
- Adaptive implicit modeling using subdivision curves and surfaces as skeletons (2002) (44)
- Realistic Hair from a Sketch (2007) (44)
- Sweepers: swept user-defined tools for modeling by deformation (2004) (40)
- Sketching garments for virtual characters (2004) (39)
- Crowd sculpting: A space‐time sculpting method for populating virtual environments (2014) (39)
- Dynamic analysis of human walking (1997) (39)
- A procedural approach to animate interactive natural sceneries (2003) (38)
- Procedural generation of villages on arbitrary terrains (2012) (37)
- Shape modeling by sketching using convolution surfaces (2005) (36)
- Implicit Surfaces for Semi-automatic Medical Organ Reconstruction (1995) (36)
- Highly deformable material for animation and collision processing (1994) (36)
- Dynamic skinning: adding real-time dynamic effects to an existing character animation (2005) (36)
- HandNavigator: hands-on interaction for desktop virtual reality (2008) (36)
- Real-Time Terrain Modeling Using CPU-GPU Coupled Computation (2011) (36)
- Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling (2015) (35)
- Synthesis Lectures on Computer Graphics and Animation (2008) (34)
- Subdivision-curve primitives: a new solution for interactive implicit modeling (2001) (34)
- Rapid sketch modeling of clouds (2008) (34)
- Strands and hair: modeling, animation, and rendering (2007) (33)
- 3D models of the lips for realistic speech animation (1996) (32)
- AIM 2020 Challenge on Real Image Super-Resolution: Methods and Results (2020) (32)
- Modeling 3D animals from a side-view sketch (2015) (31)
- Capturing the Complexity of Hair Motion (2002) (31)
- Steering Behaviors for Autonomous Cameras (2013) (31)
- Relief: a modeling by drawing tool (2004) (28)
- Morphable model of quadrupeds skeletons for animating 3D animals (2005) (26)
- First person sketch-based terrain editing (2014) (26)
- Replaceable Substructures for Efficient Part‐Based Modeling (2015) (25)
- SCALe‐invariant Integral Surfaces (2013) (25)
- Adaptive Physically Based Models in Computer Graphics (2017) (25)
- Real-Time Simulation of Self-collisions for Virtual Intestinal Surgery (2003) (25)
- Convolution surfaces based on polygonal curve skeletons (2012) (24)
- Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology (2018) (23)
- Displacement constraints for interactive modeling and animation of articulated structures (1994) (23)
- Local Deformation for Animation of Implicit Surfaces (1997) (23)
- Implicit Modelling with Skeleton Curves: Controlled Blending in Contact Situation (2002) (23)
- Mutable elastic models for sculpting structured shapes (2013) (22)
- Learning to group discrete graphical patterns (2017) (22)
- Realistic hair simulation: animation and rendering (2008) (22)
- Non-Realistic Haptic Feedback for Virtual Sculpture (2004) (22)
- Simulating Landslides for Natural Disaster Prevention (1998) (22)
- Sketch-based modeling (2016) (21)
- Local Volume Preservation for Skinned Characters (2008) (21)
- Real-time sound synthesis for paper material based on geometric analysis (2016) (21)
- EcoBrush: Interactive Control of Visually Consistent Large‐Scale Ecosystems (2017) (21)
- Animating Quadrupeds: Methods and Applications (2009) (21)
- Interactive Procedural Modelling of Coherent Waterfall Scenes (2015) (20)
- Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups (2013) (19)
- Sketch-Based Modeling of Vascular Systems: a First Step Towards Interactive Teaching of Anatomy (2010) (19)
- Feature-based terrain editing from complex sketches (2014) (19)
- Layered Deformable Models with Implicit Surfaces (1998) (18)
- Implicit representations of the human intestines for surgery simulations (2002) (18)
- Virtual Clay for Direct Hand Manipulation (2004) (18)
- Adding dynamics to sketch-based character animations (2015) (18)
- Sculpting multi-dimensional nested structures (2013) (17)
- Quadruped Animation (2008) (17)
- Animal gaits from video: Comparative studies (2006) (17)
- Hands on virtual clay (2008) (17)
- Combining physically-based simulation of colliding objects with trajectory control (1995) (17)
- Towards virtual clay (2006) (16)
- Unsupervised Real Image Super-Resolution via Generative Variational AutoEncoder (2020) (16)
- Folded Paper Geometry from 2D Pattern and 3D Contour (2011) (15)
- Automatic structuring of organic shapes from a single drawing (2019) (15)
- Interactive Generation of Time‐evolving, Snow‐Covered Landscapes with Avalanches (2018) (14)
- Interactive detailed cutting of thin sheets (2015) (14)
- Space-time sculpting of liquid animation (2016) (14)
- Implicit Representations in Computer Animation : a Compared Study (1998) (14)
- Crowd art: density and flow based crowd motion design (2015) (13)
- N-ary implicit blends with topology control (2015) (11)
- Semi-automatic Reconstruction of Implicit Surfaces for Medical Applications (1995) (11)
- Bi‐Layer textures: a Model for Synthesis and Deformation of Composite Textures (2017) (11)
- Interactive Shape Design (2008) (10)
- Understanding Hand Degrees of Freedom and Natural Gestures for 3D Interaction on Tabletop (2013) (10)
- Warp-based helical implicit primitives (2011) (9)
- Accurate Synthesis of Multi‐Class Disk Distributions (2019) (9)
- Introduction to Modelling and Animation Using Implicit Surfaces (1995) (9)
- Progressive and Efficient Multi-Resolution Representations for Brain Tractograms (2018) (9)
- Identifying Perceptually Salient Features on 2D Shapes (2015) (9)
- Scripting Interactive Physically‐Based Motions with Relative Paths and Synchronization (1996) (8)
- Interactive Shape Modeling (2005) (8)
- Sweepers: Swept deformation defined by gesture (2006) (8)
- Generation of Folded Terrains from Simple Vector Maps (2015) (8)
- Gesture-based design of 2D contours: an alternative to sketching? (2011) (8)
- Hierarchical motion brushes for animation instancing (2014) (8)
- Patterns from photograph: Reverse-engineering developable products (2017) (8)
- 3D Modeling of branching vessels from anatomical sketches: towards a new interactive teaching of anatomy (2011) (8)
- Spatial Motion Doodles: Sketching Animation in VR Using Hand Gestures and Laban Motion Analysis (2019) (8)
- A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies (2006) (8)
- Exploratory design of mechanical devices with motion constraints (2018) (8)
- Color plates (2007) (8)
- Nested Explorative Maps: A new 3D canvas for conceptual design in architecture (2019) (8)
- Designing chain reaction contraptions from causal graphs (2019) (7)
- Interactive Meso‐scale Simulation of Skyscapes (2020) (7)
- Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery (2021) (6)
- Multiple Style Transfer Via Variational Autoencoder (2021) (6)
- Exploring the Use of Adaptively Restrained Particles for Graphics Simulations (2013) (6)
- Figurines, a multimodal framework for tangible storytelling (2017) (5)
- Interactive Flat Coloring of Minimalist Neat Sketches (2020) (5)
- A system for creating virtual reality content from make-believe games (2017) (5)
- Virtual garments based on geometric features of fabric buckling (2005) (5)
- A Sketch-Based Modelling system using Convolution Surfaces (5)
- Interactive procedural simulation of paper tearing with sound (2015) (5)
- Automatic generation of geological stories from a single sketch (2018) (4)
- A Survey on Reinforcement Learning Methods in Character Animation (2022) (4)
- Content-aware texture deformation with dynamic control (2020) (4)
- From Paper to Machine : Extracting Strokes from Images for use in Sketch Recognition (4)
- Real-time continuous self-replicating details for shape deformation (2015) (4)
- Active Geometry for Game Characters (2010) (4)
- Authoring consistent landscapes with flora and fauna (2021) (3)
- Velocity Skinning for Real‐time Stylized Skeletal Animation (2021) (3)
- Image‐based authoring of herd animations (2019) (3)
- SPIROU: constrained exploration for mechanical motion design (2017) (3)
- ACM SIGGRAPH ASIA 2010 Sketches (2010) (3)
- Dendry: a procedural model for dendritic patterns (2019) (3)
- Modal locomotion: controlling passive elastic dynamics (2007) (3)
- Structuring and layering contour drawings of organic shapes (2018) (3)
- An Approach for Guiding Colliding Physically-Based Models (1993) (3)
- Fashion Transfer: Dressing 3D Characters from Stylized Fashion Sketches (2021) (3)
- Convolution Surfaces based on Polygonal Curve Skeletons. (An Application of Symbolic Integration to Graphics) (2009) (2)
- Animation multirésolution interactive d'objets déformable (1999) (2)
- First Person Sketch-based Terrain Editing Flora (2016) (2)
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds (2021) (2)
- Geometric Details on Skeleton-based Implicit Surfaces (2012) (2)
- Modeling Symmetric Developable Surfaces from a Single Photo (2016) (2)
- Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition (2020) (2)
- Interactive Techniques for Populating Large Virtual Cities (2013) (2)
- Collision Handling and its Applications (2006) (2)
- Towards Developable Products from a Sketch (2017) (2)
- See360: Novel Panoramic View Interpolation (2022) (2)
- Understanding reinforcement learned crowds (2022) (2)
- Hand Navigator: Experimenting hand navigation in desktop virtual reality - Demo paper (2009) (1)
- Interactively animating crumpling paper (2015) (1)
- From drawing to animation-ready vector graphics (2016) (1)
- REALISTIC HAIR SIMULATION (2008) (1)
- Delaunay Painting: Perceptual Image Colouring from Raster Contours with Gaps (2022) (1)
- La Sculpture Virtuelle à portée de main (2007) (1)
- Authoring consistent landscapes with flora and fauna (2021) (1)
- Real-Time Locomotion on Soft Grounds With Dynamic Footprints (2022) (1)
- Programmable Animation Texturing using Motion Stamps (2016) (1)
- Towards Expressive 3D Modeling: new challenges for geometric computing (2014) (1)
- SpinCAS: a step towards Virtual Collaborative Sculpting (2002) (1)
- Dressing and Hair-Styling Virtual Characters from a Sketch (2011) (1)
- Making Movies from Make-Believe Games (2017) (1)
- Implicit Surfaces in Physically based animation (1997) (1)
- New Results - High level model for shapes (2013) (0)
- Contracts and Grants with Industry - Hair simulation with l'Oreal (2006) (0)
- Animating Virtual Character Locomotion and Other Oscillatory Motions (2008) (0)
- Contracts and Grants with Industry - Axiatec (11/2009-04/2011) (2010) (0)
- New Results - New representations and deformation techniques for shape modelling (2005) (0)
- Hair Interactions (2020) (0)
- N A ] 24 J ul 2 00 6 A Vortex Method for Biphasic Fluids Interacting with Rigid Bodies (2018) (0)
- New Results - Sketch-Based Modeling (2010) (0)
- Deformation Grammars: Hierarchical Constraint Preservation Under Deformation (2017) (0)
- Eurographics Outstanding Technical Contribution Award (2011) (0)
- Contracts and Grants with Industry - Contracts and Grants with Industry (2011) (0)
- Figurines, a multimodal framework for tangible storytelling Author version (2017) (0)
- New Results - Modeling, editing and processing geometry (2008) (0)
- SHAPING IMAGINATION (2018) (0)
- A Review of Digital Terrain Modeling (2019) (0)
- Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling (2008) (0)
- Exploring robust locomotion control on dynamically evolving grounds (2019) (0)
- Urban Brush: Intuitive and Controllable Urban Layout Editing (2021) (0)
- Expressive Mini-Seminar We are honored and happy to invite to an Expressive Mini-Seminar ! (0)
- entry of peripheral improves (2008) (0)
- Interactive Shape Design: 2D sketching for creating 3D shapes (2009) (0)
- New Results - Character animation (2010) (0)
- Editorial (2009) (0)
- Contracts and Grants with Industry - Végétation animée et interactive pour le jeu vidéo (2002) (0)
- Density-controlled crowds (2014) (0)
- New Results - HandNavigator (2010) (0)
- Software and Platforms - Expressive (2013) (0)
- New Results - Creating and Interacting with Virtual Prototypes (2013) (0)
- 38th EUROGRAPHICS General Assembly (2017) (0)
- A Gradient-Based Implicit Blend Preprint (2012) (0)
- Session details: Soft things (2002) (0)
- Structured Shape-Patterns from a Sketch: A Multi-Scale Approach (2022) (0)
- Software - Azalic Studio (2009) (0)
- The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual Reality (2022) (0)
- Other Grants and Activities - Regional Initiatives (2010) (0)
- SCA 2006 Symposium (2009) (0)
- New Results - User-centered Models for Shapes and Shape Assemblies (2015) (0)
- Contracts and Grants with Industry - Hand Navigator (09/2008-12/2009) (2009) (0)
- Color Plates (2003) (0)
- New Results - Physically-based simulation (2003) (0)
- New Results - Representing, creating and processing geometry (2009) (0)
- Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments (2022) (0)
- Layered reconstruction of stippling art (2019) (0)
- New EUROGRAPHICS Fellows (2005) (0)
- New Results - Implicit Modeling (2010) (0)
- New Results - Knowledge-based models for narrative design (2013) (0)
- New Results - High level models for animation (2011) (0)
- Interactive sculpting with implicit surfaces (2002) (0)
- New Results - Animating nature (2006) (0)
- Virtual Sculpture (1999) (0)
- ALGORITHMS 1 AND C++ : Data Structures, Graphs, Recursive Programming (2001) (0)
- Other Grants and Activities - European projects (2006) (0)
- Software - AESTEM Studio (2010) (0)
- ACM SIGGRAPH ASIA 2010 Posters (2010) (0)
- Interactive 3D canvases for a coarse-to-fine sketching Application to conceptual design in architecture (2018) (0)
- New Results - Towards interactive digital creation media (2011) (0)
- New Results - Applications covered by this year's results (2006) (0)
- data processing method for transforming a first 3d surface adapted for coating a first object into a second 3d adapted for coating a surface of the second object, the computer program and associated processing device (2012) (0)
- Untangling Layered Garments: An Implicit Approach (2018) (0)
- New Results - Creation of digital content and geometry processing (2006) (0)
- Other Grants and Activities - National projects (2006) (0)
- 2 D sketching for the interactive design of 3 D shapes (2009) (0)
- Session details: Soft things (2002) (0)
- Procedural generation of villages on arbitrary terrains (2012) (0)
- Other Grants and Activities - Regional projects (2007) (0)
- New Results - Motion & Sound Synthesis (2015) (0)
- UGAE: A Novel Approach to Non-exponential Discounting (2023) (0)
- Virtual environments for animation and image synthesis of natural objects (2005) (0)
- Interactive simulation of plume and pyroclastic volcanic ejections (2022) (0)
- New Results - Geometrical methods for skinning and clothing animated characters (2010) (0)
- Session details: Expressive animation (2016) (0)
- New Results - Models for motion and animation (2013) (0)
- Foreword to special section on motion, interactions and games (2020) (0)
- Partnerships and Cooperations - European & International Initiatives (2011) (0)
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Marie-Paule Cani is affiliated with the following schools: