Mark de Berg
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Dutch computational geometer
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Mark de Bergmathematics Degrees
Mathematics
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Geometry
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Measure Theory
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Computer Science Mathematics
Mark de Berg's Degrees
- PhD Computer Science Utrecht University
- Masters Mathematics Utrecht University
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Why Is Mark de Berg Influential?
(Suggest an Edit or Addition)According to Wikipedia, Mark de Berg is a Dutch computational geometer, known as one of the authors of the textbook Computational Geometry: Algorithms and Applications . De Berg completed his Ph.D. in 1992 at Utrecht University. His dissertation, Efficient Algorithms for Ray Shooting and Hidden Surface Removal, was supervised by Mark Overmars. He is a professor of computer science at the Eindhoven University of Technology.
Mark de Berg's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Computational geometry: algorithms and applications (1997) (6265)
- Computational geometry: algorithms and applications, 3rd Edition (2000) (573)
- Computational Geometry: Algorithms and Applications, Second Edition (2000) (344)
- The priority R-tree: A practically efficient and worst-case optimal R-tree (2004) (213)
- On levels of detail in terrains (1995) (175)
- Realistic input models for geometric algorithms (1997) (155)
- Constructing levels in arrangements and higher order Voronoi diagrams (1994) (140)
- TSP with Neighborhoods of Varying Size (2002) (119)
- Trekking in the Alps Without Freezing or Getting Tired (1993) (102)
- Topologically correct subdivision simplification using the bandwidth criterion (1998) (98)
- Ray Shooting, Depth Orders and Hidden Surface Removal (1993) (95)
- Efficient ray shooting and hidden surface removal (1991) (90)
- Optimal Binary Space Partitions for Segments in the Plane (2012) (88)
- Box-Trees and R-Trees with Near-Optimal Query Time (2001) (86)
- On lazy randomized incremental construction (1994) (79)
- Algorithms for Fat Objects: Decompositions and Applications (2004) (73)
- A new approach to subdivision simplification (1995) (70)
- Motion Planning for Multiple Robots (1998) (69)
- Efficient Multi-Robot Motion Planning for Unlabeled Discs in Simple Polygons (2013) (65)
- Computing the Maximum Overlap of Two Convex Polygons under Translations (1996) (65)
- Vertical decompositions for triangles in 3-space (1994) (64)
- Computing and verifying depth orders (1992) (64)
- On Rectilinear Link Distance (1991) (61)
- Simple traversal of a subdivision without extra storage (1996) (60)
- Cuttings and applications (1995) (60)
- Optimal Binary Space Partitions in the Plane (2010) (60)
- Two- and Three-Dimensional Point Location in Rectangular Subdivisions (1995) (58)
- Linear Size Binary Space Partitions for Uncluttered Scenes (2000) (57)
- Separating an object from its cast (1997) (51)
- On simplifying dot maps (2004) (50)
- Schematization of networks (2005) (50)
- Streaming Algorithms for Line Simplification (2007) (50)
- On rectilinear duals for vertex-weighted plane graphs (2005) (48)
- Linear Size Binary Space Partitions for Fat Objects (1995) (46)
- Optimal Geometric Data Structures (2007) (46)
- The Complexity of Rivers in Triangulated Terrains (1996) (45)
- Perfect Binary Space Partitions (1993) (45)
- Motion Planning in Environments with Low Obstacle Density (1998) (44)
- Improved Bounds for the Union of Locally Fat Objects in the Plane (2014) (42)
- Schematization of road networks (2001) (42)
- Computing Constrained Minimum-Width Annuli of Point Sets (1997) (42)
- Fast Fréchet queries (2011) (42)
- A general strategy (1993) (41)
- Region-Fault Tolerant Geometric Spanners (2007) (41)
- Covering Many or Few Points with Unit Disks (2006) (40)
- New Results on Binary Space Partitions in the Plane (1997) (39)
- Sparse geometric graphs with small dilation (2005) (39)
- Optimal BSPs and rectilinear cartograms (2006) (39)
- Using Genetic Algorithms for Solving Hard Problems in GIS (2002) (38)
- Improved Bounds on the Union Complexity of Fat Objects (2005) (37)
- Finding Shortest Paths in the Presence of Orthogonal Obstacles Using a Combined L1 and Link Metric (1990) (33)
- Shortest path queries in rectilinear worlds (1992) (33)
- Multi-method dispatching: a geometric approach with applications to string matching problems (1999) (32)
- Sparse Arrangements and the Number of Views of Polyhedral Scenes (1997) (32)
- Realistic Input Models for Geometric Algorithms (2002) (31)
- Efficient algorithms for ray shooting and hidden surface removal (1992) (30)
- Lower Bounds for Kinetic Planar Subdivisions (1999) (29)
- Computational Geometry (1997) (29)
- Fine-grained Complexity Analysis of Two Classic TSP Variants (2016) (28)
- An intersection-sensitive algorithm for snap rounding (2007) (27)
- Efficient generation of k-directional assembly sequences (1996) (26)
- Cache-Oblivious R-Trees (2005) (25)
- Box-trees for collision checking in industrial installations (2002) (23)
- Staying in the Middle: Exact and Approximate Medians in R1 and R2 for Moving Points (2005) (23)
- A General Approach to Dominance in the Plane (1992) (21)
- More Geometric Data Structures (1997) (21)
- Rectilinear Decompositions with Low Stabbing Number (1994) (21)
- Vertical ray shooting and computing depth orders for fat objects (2006) (21)
- A framework for ETH-tight algorithms and lower bounds in geometric intersection graphs (2018) (20)
- Approximate range searching using binary space partitions (2004) (20)
- Treemaps with bounded aspect ratio (2010) (20)
- Delineating imprecise regions via shortest-path graphs (2011) (19)
- Visualization of TINs (1996) (19)
- Computing push plans for disk-shaped robots (2010) (19)
- Hidden Surface Removal for C-oriented Polyhedra (1992) (19)
- Guarding scenes against invasive hypercubes (2003) (19)
- Maintaining range trees in secondary memory. Part I: Partitions (1987) (19)
- A simple and efficient kinetic spanner (2008) (18)
- The union of moving polygonal pseudodiscs - Combinatorial bounds and applications (1998) (17)
- Visibility maps of realistic terrains have linear smoothed complexity (2009) (17)
- Kinetic 2-centers in the black-box model (2013) (17)
- Hidden surface removal for axis-parallel polyhedra (1990) (17)
- Fat Polygonal Partitions with Applications to Visualization and Embeddings (2010) (17)
- Separating bichromatic point sets by L-shapes (2015) (16)
- A Framework for Exponential-Time-Hypothesis-Tight Algorithms and Lower Bounds in Geometric Intersection Graphs (2020) (16)
- An ETH-Tight Exact Algorithm for Euclidean TSP (2018) (16)
- Generalized Hidden Surface Removal (1993) (16)
- Finding squares and rectangles in sets of points (1989) (16)
- Star-quadtrees and guard-quadtrees: I/O-efficient indexes for fat triangulations and low-density planar subdivisions (2010) (16)
- Kinetic KD-trees and longest-side KD-trees (2007) (15)
- Approximating Minimum-Area Rectangular and Convex Containers for Packing Convex Polygons (2020) (15)
- Kinetic sorting and kinetic convex hulls (2005) (15)
- On The Design of Genetic Algorithms for Geographical Applications (1999) (15)
- Shortest path queries in rectilinear worlds of higher dimension (extended abstract) (1991) (15)
- Kinetic Compressed Quadtrees in the Black-Box Model with Applications to Collision Detection for Low-Density Scenes (2012) (14)
- Kinetic Collision Detection for Convex Fat Objects (2006) (14)
- On R-trees with Low Stabbing Number (2000) (14)
- Spatial Support and Spatial Confidence for Spatial Association Rules (2008) (14)
- Labeling Moving Points with a Trade-Off between Label Speed and Label Overlap (2013) (14)
- On R-trees with low query complexity (2003) (14)
- Exact and approximate computations of watersheds on triangulated terrains (2011) (13)
- Algorithms - ESA 2010 (2011) (13)
- The complexity of flow on fat terrains and its i/o-efficient computation (2010) (13)
- Ray shooting and intersection searching amidst fat convex polyhedra in 3-space (2006) (13)
- Separability of imprecise points (2014) (13)
- Kinetic spanners in Rd (2009) (13)
- Geometric Spanners for Weighted Point Sets (2011) (12)
- Reaching a Goal with Directional Uncertainty (1993) (12)
- Vertical ray shooting for fat objects (2005) (12)
- Better bounds on the union complexity of locally fat objects (2010) (12)
- The Complexity of Bisectors and Voronoi Diagrams on Realistic Terrains (2008) (12)
- A segment-tree based kinetic BSP (2001) (12)
- Data Structures for Fréchet Queries in Trajectory Data (2017) (12)
- Maximizing the Area of Overlap of Two Unions of Disks under Rigid Motion (2004) (12)
- Piecewise linear paths among convex obstacles (1993) (12)
- Faster DB-scan and HDB-scan in Low-Dimensional Euclidean Spaces (2017) (12)
- Faster Algorithms for Computing Plurality Points (2018) (12)
- A Dynamic Data Structure for Approximate Proximity Queries in Trajectory Data (2017) (11)
- Guarding monotone art galleries with sliding cameras in linear time (2014) (11)
- Kinetic convex hulls and delaunay triangulations in the black-box model (2011) (11)
- Spanning Trees Crossing Few Barriers (1999) (11)
- The complexity of Dominating Set in geometric intersection graphs (2019) (11)
- Models and motion planning (1998) (10)
- Approximation algorithms for free-label maximization (2010) (10)
- I/O-Efficient Map Overlay and Point Location in Low-Density Subdivisions (2007) (10)
- Optimal spanners for axis-aligned rectangles (2005) (10)
- Significant-Presence Range Queries in Categorical Data (2003) (9)
- Cutting cycles of rods in space: hardness and approximation (2008) (9)
- Geodesic Spanners for Points on a Polyhedral Terrain (2015) (9)
- Line Segment Intersection (1997) (9)
- Go with the Flow: The Direction-Based Fréchet Distance of Polygonal Curves (2011) (8)
- Computing Half-plane and Strip Discrepancy of Planar Point Sets (1996) (8)
- Kinetic Convex Hulls, Delaunay Triangulations and Connectivity Structures in the Black-Box Model (2012) (8)
- On One-Round Discrete Voronoi Games (2019) (8)
- Reporting intersecting pairs of convex polytopes in two and three dimensions (2002) (8)
- Trends and Developments in Computational Geometry (1997) (8)
- Simplex Range Searching (1997) (8)
- Fault-Tolerant Conflict-Free Coloring (2008) (8)
- Shortcuts for the Circle (2016) (7)
- Orthogonal Range Searching (1997) (7)
- Implicit flow routing on terrains with applications to surface networks and drainage structures (2011) (7)
- Robust genetic algorithms for high quality map labeling (1998) (7)
- Straight-path queries in trajectory data (2015) (6)
- The Traveling Salesman Problem Under Squared Euclidean Distances (2010) (6)
- I/O-Efficient Flow Modeling on Fat Terrains (2007) (6)
- Dynamic Output-sensitive Hidden Surface Removal for C-oriented Polyhedra (1992) (6)
- Out-of-Order Event Processing in Kinetic Data Structures (2006) (6)
- Range-Clustering Queries (2017) (6)
- Approximation algorithms for computing partitions with minimum stabbing number of rectilinear and simple polygons (2011) (6)
- Decompositions and boundary coverings of non-convex fat polyhedra (2008) (6)
- Independent Set Reconfiguration Thresholds of Hereditary Graph Classes (2016) (6)
- Minimum Perimeter-Sum Partitions in the Plane (2017) (6)
- Approximation Algorithms for Multi-Robot Patrol-Scheduling with Min-Max Latency (2020) (6)
- Finding Pairwise Intersections Inside a Query Range (2015) (6)
- Lower Bounds for Kinetic Planar Subdivisions (2000) (6)
- New Results on Binary Space Partitions in the Plane (Extended Abstract) (1994) (6)
- Computing the Angularity Tolerance (1996) (6)
- Fault-Tolerant Conflict-Free Colorings (2008) (6)
- Progressive Geometric Algorithms (2014) (5)
- Kinetic Dictionaries: How to Shoot a Moving Target (2003) (5)
- Unions of Fat Convex Polytopes Have Short Skeletons (2012) (5)
- Covering many points with a small-area box (2016) (5)
- Dynamic and Kinetic Conflict-Free Coloring of Intervals with Respect to Points (2017) (5)
- Removing Depth-Order Cycles among Triangles: An Efficient Algorithm Generating Triangular Fragments (2017) (5)
- A Polynomial-time Algorithm to Design Push Plans for Sensorless Parts Sorting (2005) (5)
- k-Center Clustering with Outliers in the Sliding-Window Model (2021) (5)
- Kinetic Spanners in ℝd (2011) (5)
- On the Design and Analysis of Competent Selecto-recombinative GAs (2004) (5)
- Scalability and Efficiency of Genetic Algorithms for Geometrical Applications (2000) (5)
- On the fatness of Minkowski sums (2002) (4)
- Point Location in Zones of K-flats in Arrangements (1996) (4)
- An Efficient Algorithm for the 1D Total Visibility-Index Problem (2017) (4)
- Computing a Single Cell in the Overlay of Two Simple Polygons (1997) (4)
- Arrangements and Duality (1997) (4)
- Maintaining range trees in secondary memory (1990) (4)
- On the design and analysis of competent GAs (2002) (4)
- Finding monochromatic l-shapes in bichromatic point sets (2010) (4)
- Computing the visibility map of fat objects (2007) (4)
- On Rectilinear Partitions with Minimum Stabbing Number (2011) (4)
- Hidden surface removal for axis-parallel polyhedra (extended abstract) (1990) (3)
- The Homogeneous Broadcast Problem in Narrow and Wide Strips I: Algorithms (2017) (3)
- Dynamic Conflict-Free Colorings in the Plane (2017) (3)
- Maximum-Weight Matching in Sliding Windows and Beyond (2021) (3)
- Algorithms and Complexity (2000) (3)
- Binary space partitions for sets of cubes (1994) (3)
- Robot Motion Planning (1997) (3)
- Clique-Based Separators for Geometric Intersection Graphs (2021) (3)
- Translating Polygons with Applications to Hidden Surface Removal (1990) (3)
- Dominance in the Presence of Obstracles (1988) (2)
- Computational Geometry: Fundamental Structures * (2005) (2)
- 10491 Results of the break-out group: Gulls Data (2010) (2)
- On beta-Plurality Points in Spatial Voting Games (2020) (2)
- Reporting Intersecting Pairs of Polytopes in Two and Three Dimensions (2001) (2)
- The Homogeneous Broadcast Problem in Narrow and Wide Strips II: Lower Bounds (2019) (2)
- Connected dominating set in unit-disk graphs is W[1]-hard (2016) (2)
- Rectangular cartograms: the game (2009) (2)
- Cache-Oblivious Selection in Sorted X+Y Matrices (2008) (2)
- Distance-Sensitive Planar Point Location (2013) (2)
- On β-Plurality Points in Spatial Voting Games (2021) (2)
- Efficient c-oriented range searching with DOP-trees (2005) (2)
- The Dominating Set Problem in Geometric Intersection Graphs (2017) (2)
- An Efficient Algorithm for the 1D Total Visibility-Index Problem and Its Parallelization (2018) (2)
- Piecewise-Linear Approximations of Uncertain Functions (2011) (2)
- Translation queries for sets of polygons (1995) (2)
- Subquadratic Algorithms for Some 3Sum-Hard Geometric Problems in the Algebraic Decision Tree Model (2022) (2)
- Proceedings of the 18th annual European conference on Algorithms: Part II (2010) (1)
- Removing Depth-Order Cycles Among Triangles: An Algorithm Generating Triangular Fragments (2019) (1)
- Fast computation of categorical richness on raster data sets and related problems (2015) (1)
- Kinetic kd-trees (2007) (1)
- Unlabeled Multi-Robot Motion Planning with Tighter Separation Bounds (2022) (1)
- Recovering lines with fixed linear probes (1998) (1)
- Ray shooting from a fixed point (1993) (1)
- Lower Bounds for Dominating Set in Ball Graphs and for Weighted Dominating Set in Unit-Ball Graphs (2020) (1)
- Computational Geometry: Theory and Applications (2015) (1)
- On Cyclic Solutions to the Min-Max Latency Multi-Robot Patrolling Problem (2022) (1)
- Binary Space Partitions (1997) (1)
- Dominance in the presence of obstacles (1988) (1)
- TSP in a Simple Polygon (2022) (1)
- Euclidean TSP in Narrow Strip (2020) (1)
- On Lazy Randomized Incremental Construction on Lazy Randomized Incremental Construction on Lazy Randomized Incremental Construction (1995) (1)
- Euclidean TSP in Narrow Strips (2020) (1)
- Subquadratic Algorithms for Some \textsc{3Sum}-Hard Geometric Problems in the Algebraic Decision Tree Model (2021) (1)
- Two- and Three-Dimensional Point Location in Rectangular Subdivisions (Extended Abstract) (1992) (1)
- ETH-Tight Algorithms for Geometric Network Problems Using Geometric Separators (2019) (1)
- The Online Broadcast Range-Assignment Problem (2020) (1)
- Computing a single cell in the union of two simple polygons (1995) (1)
- 4 : 2 Minimum Perimeter-Sum Partitions in the Plane (2018) (1)
- Ray shooting with arbitrary rays (1993) (0)
- Non-Monochromatic and Conflict-Free Colorings in Tree Spaces (2018) (0)
- HKUST Institutional Repository (2003) (0)
- Motion Planning in Complex CAD Models (2003) (0)
- Stable Approximation Algorithms for the Dynamic Broadcast Range-Assignment Problem (2021) (0)
- Guest Editor’s Foreword (2002) (0)
- Rotated-Box Trees: A Lightweight c-Oriented Bounding-Volume Hierarchy (2009) (0)
- Hierarchical Space Decompositions for Low-Density Scenes (2016) (0)
- Depth orders in three dimensions (1993) (0)
- Decomposing non-convex fat polyhedra (2008) (0)
- A 3-Approximation Algorithm for Computing Partitions with Minimum Stabbing number of Rectilinear Simple Polygons (2011) (0)
- Finding Diverse Minimum s-t Cuts (2023) (0)
- Streaming algorithms for line simplification under the Fréchet distance (2007) (0)
- Ray shooting into a fixed direction (1993) (0)
- Shortest rectilinear path problems (Abstract) (1991) (0)
- A Novel Algorithm for Region-to-Region Tractography in Diffusion Tensor Imaging (2021) (0)
- Depth orders in the plane (1993) (0)
- On Simplifying Dot Maps ( abstract ) (0)
- Lower bounds for kinetic sorting (2005) (0)
- Title : An Efficient Algorithm for the 1 D Total Visibility-Index Problem and Its Parallelization (2018) (0)
- Some Advice on Writing ( Algorithmic ) Papers (2009) (0)
- Annul i of Point Sets * (0)
- Y Lower Bounds for Kinetic Planar Subdivisions * (2015) (0)
- Algorithms - ESA 2010, 18th Annual European Symposium, Liverpool, UK, September 6-8, 2010. Proceedings, Part II (2010) (0)
- The Homogeneous Broadcast Problem in Narrow and Wide Strips I: Algorithms (2019) (0)
- Course Notes on Mark de Berg I/O-Efficient Algorithms (2018) (0)
- Fault-Tolerant Conict-Free Colorings (2008) (0)
- Reaching a Goal with DirectionalUncertaintyMark (1994) (0)
- Computational geometry and computer graphics (1993) (0)
- A Note on Reachability and Distance Oracles for Transmission Graphs (2022) (0)
- Rectilinear Steiner Trees in Narrow Strips (2021) (0)
- Randomized Approximation Algorithms: Facility Location, Phylogenetic Networks, Nash Equilibria (2007) (0)
- Guest Editorial (2012) (0)
- 10491 Results of the break-out group: Aggregation (2010) (0)
- Implicit Flow Routing on Triangulated Terrains (2011) (0)
- Proceedings of the 26th ACM Symposium on Computational Geometry, Snowbird, Utah, USA, June 13-16, 2010 (2010) (0)
- Bitonicity of Euclidean TSP in Narrow Strips∗ (2020) (0)
- Partitioning axis-parallel lines in 3D (2022) (0)
- Workshop on Massive Geometric Data Sets ( Massive 2005 ) (2005) (0)
- Finding plurality points in R^d (2016) (0)
- k-Center Clustering with Outliers in the MPC and Streaming Model (2023) (0)
- Guidelines for SoCG Reviewing The CG Steering Committee (2021) (0)
- Non-intersecting polyhedra (1993) (0)
- k Directional Assembly Sequences � (2009) (0)
- Computing Smallest Convex Intersecting Polygons (2022) (0)
- Throughput and Packet Displacements of Dynamic Broadcasting Algorithms (2019) (0)
- Kinetic collision detection for balls rolling on a plane (2006) (0)
- Computational Geometry Third Edition (2020) (0)
- Cache-oblivious selection in sorted X (2008) (0)
- Spanning Trees Crossing Few Barriers (Algorithm Engineering as a New Paradigm) (1999) (0)
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Mark de Berg is affiliated with the following schools: