Mark Billinghurst
Computer scientist
Mark Billinghurst's AcademicInfluence.com Rankings

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Computer Science
Mark Billinghurst's Degrees
- PhD Computer Science University of Washington
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Why Is Mark Billinghurst Influential?
(Suggest an Edit or Addition)According to Wikipedia, Mark Nathan Billinghurst is a computer interface technology researcher. His work focuses on augmented reality technology. Billinghurst was made a Fellow of the IEEE in 2023. Education Billinghurst completed his school education at the New Plymouth Boys' High School. He received Bachelor of Computing and Mathematical Science and Master of Philosophy degrees in 1990 and 1992 respectively. Both degrees are from Waikato University. He received his PhD in Electrical Engineering from the University of Washington's Human Interface Technology Laboratory in 2002. His dissertation was Shared Space: Explorations in Collaborative Augmented Reality. Billinghurst's doctoral advisors were Linda Shapiro and Thomas A. Furness III. For his PhD course, Billinghurst created the Magic Book, a children's book animated through augmented reality produced by a head-mounted display. Billinghurst describes the Magic Book as technology "that allows you to overlay computer graphics onto the real world, in real time".
Mark Billinghurst's Published Works
Published Works
- Marker tracking and HMD calibration for a video-based augmented reality conferencing system (1999) (2529)
- Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR (2008) (1087)
- The go-go interaction technique: non-linear mapping for direct manipulation in VR (1996) (812)
- The MagicBook - Moving Seamlessly between Reality and Virtuality (2001) (714)
- Virtual object manipulation on a table-top AR environment (2000) (661)
- Crossing the Chasm (2001) (617)
- The Production of (1979) (598)
- Embodiment in conversational interfaces: Rea (1999) (590)
- Collaborative augmented reality (2002) (505)
- The MagicBook: a transitional AR interface (2001) (477)
- A Survey of Augmented Reality (2015) (424)
- Augmented Reality in the Classroom (2012) (412)
- Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques (1998) (374)
- Collaborative Mixed Reality (1999) (349)
- User-defined gestures for augmented reality (2013) (297)
- FingARtips: gesture based direct manipulation in Augmented Reality (2004) (290)
- Face to face collaborative AR on mobile phones (2005) (284)
- Human-Robot Collaboration: A Literature Review and Augmented Reality Approach in Design (2008) (277)
- Wearable Devices: New Ways to Manage Information (1999) (261)
- A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014 (2018) (258)
- Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration (2018) (234)
- Emerging technologies of augmented reality - interfaces and design (2006) (227)
- A survey of evaluation techniques used in augmented reality studies (2008) (220)
- Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017) (2018) (215)
- A framework and testbed for studying manipulation techniques for immersive VR (1997) (200)
- Intelligent Augmented Reality Training for Motherboard Assembly (2015) (193)
- Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing (2002) (189)
- Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality (2018) (185)
- Immersive authoring of tangible augmented reality applications (2004) (185)
- The use of sketch maps to measure cognitive maps of virtual environments (1995) (176)
- Augmenting the science centre and museum experience (2004) (163)
- Leptospira fainei sp. nov., isolated from pigs in Australia. (1998) (150)
- An occlusion capable optical see-through head mount display for supporting co-located collaboration (2003) (140)
- Applying HCI principles to AR systems design (2007) (139)
- Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces (2004) (137)
- Developing a Generic Augmented-Reality Interface (2002) (136)
- Exploring natural eye-gaze-based interaction for immersive virtual reality (2017) (134)
- Tangible augmented reality (2008) (130)
- Explorations in the Use of Augmented Reality for Geographic Visualization (2002) (130)
- A wearable spatial conferencing space (1998) (129)
- Mixing realities in Shared Space: an augmented reality interface for collaborative computing (2000) (128)
- A user study of auditory versus visual interfaces for use while driving (2008) (127)
- Revisiting collaboration through mixed reality: The evolution of groupware (2019) (123)
- Designing augmented reality interfaces (2005) (122)
- Augmented assembly using a mobile phone (2008) (120)
- Shape Recognition and Pose Estimation for Mobile Augmented Reality (2009) (119)
- Real world teleconferencing (1999) (116)
- Communication behaviors of co-located users in collaborative AR interfaces (2002) (115)
- Exploring enhancements for remote mixed reality collaboration (2017) (114)
- Virtual object manipulation using a mobile phone (2005) (113)
- Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration (2016) (108)
- Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction (2019) (106)
- CityViewAR: A mobile outdoor AR application for city visualization (2012) (106)
- Remote collaboration using a shoulder-worn active camera/laser (2004) (105)
- Collaboration in Augmented Reality (2015) (101)
- MagicBook: transitioning between reality and virtuality (2001) (98)
- Tiles: A Mixed Reality Authoring Interface (2001) (95)
- CoVAR: a collaborative virtual and augmented reality system for remote collaboration (2017) (94)
- 3D live: real time captured content for mixed reality (2002) (93)
- Shared space: An augmented reality approach for computer supported collaborative work (1998) (92)
- Augmented Reality 2.0 (2008) (90)
- The Effects of Sharing Awareness Cues in Collaborative Mixed Reality (2019) (89)
- Spatiality in videoconferencing: trade-offs between efficiency and social presence (2006) (89)
- ComposAR: An intuitive tool for authoring AR applications (2008) (88)
- A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing (2020) (87)
- Mixed Reality Benefits for Design Perception (2002) (85)
- Edutainment with a mixed reality book: a visually augmented illustrative childrens' book (2008) (85)
- Improving co-presence with augmented visual communication cues for sharing experience through video conference (2014) (84)
- An evaluation of wearable information spaces (1998) (83)
- The mixed reality book: a new multimedia reading experience (2007) (83)
- The design of a mixed-reality book: Is it still a real book? (2008) (83)
- Evaluating Augmented Reality Systems (2011) (81)
- On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction (2019) (81)
- Communication Behaviors in Colocated Collaborative AR Interfaces (2003) (80)
- Occlusion based interaction methods for tangible augmented reality environments (2004) (79)
- The Effect of View Independence in a Collaborative AR System (2015) (77)
- Advanced Interaction Techniques for Augmented Reality Applications (2009) (76)
- OSGART - A Pragmatic Approach to MR (2006) (74)
- Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality (2014) (74)
- Exploring the use of handheld AR for outdoor navigation (2012) (73)
- 3D palette: a virtual reality content creation tool (1997) (72)
- Special Section on Mobile Augmented Reality (2011) (70)
- Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration (2019) (70)
- Experiments with Face-To-Face Collaborative AR Interfaces (2002) (69)
- A User Study on MR Remote Collaboration Using Live 360 Video (2018) (69)
- How real should virtual characters be? (2006) (69)
- An augmented reality interface to contextual information (2011) (66)
- Chromatographic quality control of 99mTc-labeled compounds. (1973) (66)
- A usability study of multimodal input in an augmented reality environment (2013) (65)
- Immersive authoring: What You eXperience Is What You Get (WYXIWYG) (2005) (64)
- Evaluation of mixed-space collaboration (2005) (63)
- Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup (2006) (63)
- Social presence in two- and three-dimensional videoconferencing (2005) (63)
- Spatial sound localization in an augmented reality environment (2006) (62)
- Handheld AR for Collaborative Edutainment (2006) (62)
- Wearable computers for three dimensional CSCW (1997) (62)
- The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration (2019) (61)
- Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup (2006) (60)
- "Move the couch where?" : developing an augmented reality multimodal interface (2006) (60)
- 3D natural hand interaction for AR applications (2008) (60)
- MagicMouse: an inexpensive 6-degree-of-freedom mouse (2003) (60)
- In-place 3D sketching for authoring and augmenting mechanical systems (2009) (60)
- The use of dense stereo range data in augmented reality (2002) (59)
- Mobile phone based AR scene assembly (2005) (58)
- Evaluating the Augmented Reality Human-Robot Collaboration System (2008) (58)
- Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay (2017) (57)
- Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system (2019) (57)
- An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures (2006) (57)
- Getting your game on: Using virtual reality to improve real table tennis skills (2019) (56)
- Experiments in 3D interaction for mobile phone AR (2007) (55)
- Emerging Technologies of Augmented Reality (2006) (53)
- Augmented reality authoring: generic context from programmer to designer (2006) (53)
- The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration (2018) (53)
- 3-D live: real time interaction for mixed reality (2002) (53)
- A 3D Flexible and Tangible Magic Lens in Augmented Reality (2007) (52)
- The Magic Book: An interface that moves seamlessly between reality and virtuality (2001) (52)
- Asymmetries in collaborative wearable interfaces (1999) (51)
- A Wizard of Oz study for an AR multimodal interface (2008) (50)
- Put that where? voice and gesture at the graphics interface (1998) (49)
- TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children (2016) (49)
- Using augmented reality for visualizing complex graphs in three dimensions (2003) (48)
- MARS spectral molecular imaging of lamb tissue: data collection and image analysis (2013) (48)
- A registration method based on texture tracking using ARToolKit (2003) (47)
- An evaluation of virtual lenses for object selection in augmented reality (2007) (47)
- Interaction With Partially Transparent Hands And Objects (2005) (47)
- 2.5DHANDS: a gesture-based MR remote collaborative platform (2019) (46)
- Interactive theatre experience in embodied + wearable mixed reality space (2002) (46)
- A comparative study of simulated augmented reality displays for vehicle navigation (2016) (46)
- Hands in Space: Gesture Interaction with Augmented-Reality Interfaces (2014) (46)
- Interaction techniques in large display environments using hand-held devices (2006) (46)
- An Architecture for Embodied Conversational Characters (1998) (45)
- Mixed reality collaboration through sharing a live panorama (2017) (45)
- Intelligent Augmented Reality Training for Assembly Tasks (2013) (45)
- Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See (2017) (44)
- Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces (2012) (43)
- Tangible Augmented Reality for Human Computer Interaction (2002) (43)
- Carpeno: interfacing remote collaborative virtual environments with table-top interaction (2006) (42)
- VoodooSketch: extending interactive surfaces with adaptable interface palettes (2008) (42)
- Using augmented reality with speech input for non-native children's language learning (2020) (42)
- Spatial Information Displays on a Wearable Computer (1998) (42)
- Factors Influencing the Acceptance of Augmented Reality in Education: A Review of the Literature (2017) (41)
- AR Pad: an interface for face-to-face AR collaboration (2002) (41)
- Adding intelligence to the interface (1996) (40)
- A comprehensive survey of AR/MR-based co-design in manufacturing (2020) (40)
- Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques (2016) (39)
- Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality (2019) (39)
- Collaborative Immersive Analytics (2018) (39)
- An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills (2020) (39)
- Mixed Reality-Merging Real and Virtual Worlds (1999) (39)
- An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures (2007) (38)
- An Authoring Tool for Mobile Phone AR Environments (2009) (37)
- Sharing hand gesture and sketch cues in remote collaboration (2019) (37)
- Zengo Sayu: An Immersive Educational Environment for Learning Japanese (1995) (37)
- An oriented point-cloud view for MR remote collaboration (2016) (37)
- The expert surgical assistant. An intelligent virtual environment with multimodal input. (1996) (37)
- A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014 (2016) (36)
- AR/MR Remote Collaboration on Physical Tasks: A Review (2021) (36)
- Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces (2013) (36)
- Out and About — Real World Teleconferencing (2000) (36)
- Magic Paddle: A Tangible Augmented Reality Interface for Object Manipulation (2001) (35)
- Empathy Glasses (2016) (35)
- Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration (2018) (34)
- Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers (2002) (34)
- Magic Book: Exploring Transitions in Collaborative AR Interfaces (2000) (34)
- Reducing beam hardening effects and metal artefacts in spectral CT using Medipix3RX (2014) (34)
- E-tree: emotionally driven augmented reality art (2008) (33)
- Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum (2010) (33)
- Augmented Reality Interface for Electronic Music Performance (2001) (32)
- [POSTER] CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues (2017) (32)
- Two-handed tangible interaction techniques for composing augmented blocks (2011) (32)
- Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface (2018) (31)
- Design considerations for combining augmented reality with intelligent tutors (2018) (31)
- Developing AR Applications with ARToolKit (2004) (31)
- PAD-based multimodal affective fusion (2009) (31)
- Automatically Freezing Live Video for Annotation during Remote Collaboration (2015) (31)
- Senior-friendly technologies: interaction design for senior users (2010) (31)
- Transitional interface: concept, issues and framework (2006) (30)
- Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality (2019) (29)
- 3D gesture interaction for handheld augmented reality (2014) (29)
- Sharedsphere: MR collaboration through shared live panorama (2017) (29)
- Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality (2020) (29)
- Enhancing player engagement through game balancing in digitally augmented physical games (2017) (29)
- Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze (2017) (29)
- Using a mobile phone for 6 DOF mesh editing (2007) (29)
- Augmented Reality Entertainment: Taking Gaming Out of the Box (2019) (29)
- AR tennis (2006) (28)
- MozArt: a multimodal interface for conceptual 3D modeling (2011) (28)
- In-Place Sketching for content authoring in Augmented Reality games (2010) (28)
- User experiences with mobile phone camera game interfaces (2005) (28)
- A Remote Collaboration System with Empathy Glasses (2016) (28)
- Research Directions in Handheld AR (2006) (28)
- An affective model of user experience for interactive art (2008) (27)
- Multimodal Emotion Recognition With Transformer-Based Self Supervised Feature Fusion (2020) (27)
- Interaction with large ubiquitous displays using camera-equipped mobile phones (2010) (27)
- A loose and sketchy approach in a mediated reality environment (2005) (27)
- Tag it!: AR annotation using wearable sensors (2015) (27)
- Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction (2020) (27)
- Coeno: enhancing face-to-face collaboration (2005) (26)
- The effects of spatial auditory and visual cues on mixed reality remote collaboration (2020) (26)
- Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit (2018) (26)
- Climbing With a Head-Mounted Display (2016) (26)
- The combination of visual communication cues in mixed reality remote collaboration (2020) (26)
- Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration? (2019) (26)
- 3DGAM: using 3D gesture and CAD models for training on mixed reality remote collaboration (2020) (26)
- Shared Space: An Augmented Reality Interface for Computer Supported Collaborative Work (1996) (26)
- "Feed the Fish": an affect-aware game (2008) (25)
- Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality (2017) (25)
- Usability testing of augmented/mixed reality systems (2008) (25)
- Live three-dimensional content for augmented reality (2005) (25)
- Human Robot Collaboration: An Augmented Reality Approach—A Literature Review and Analysis (2007) (24)
- Using a HHD with a HMD for mobile AR interaction (2013) (24)
- Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping (2011) (24)
- Shared space: collaborative augmented reality (1999) (24)
- A REVIEW OF 3D GESTURE INTERACTION FOR HANDHELD AUGMENTED REALITY (2015) (24)
- Static local environment capturing and sharing for MR remote collaboration (2017) (24)
- Study of augmented gesture communication cues and view sharing in remote collaboration (2013) (23)
- A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks (2018) (23)
- In-Place Augmented Reality (2008) (23)
- In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR (2019) (23)
- A desktop virtual reality application for chemical and process engineering education (2012) (23)
- Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum (2011) (23)
- Grand Challenges for Augmented Reality (2021) (22)
- The VirBot: a virtual reality robot driven with multimodal commands (1998) (22)
- Radiation decomposition of technetium-99m radiopharmaceuticals. (1979) (22)
- Exploring Pupil Dilation in Emotional Virtual Reality Environments (2017) (22)
- Real-time visual representations for mobile mixed reality remote collaboration (2018) (22)
- User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study (2015) (21)
- Mobile Architectural Augmented Reality (2009) (21)
- Shared Space: Collaborative Information Spaces (1997) (21)
- A gesture- and head-based multimodal interaction platform for MR remote collaboration (2019) (21)
- AntarcticAR: An outdoor AR experience of a virtual tour to Antarctica (2013) (21)
- NEW WAYS TO MANAGE INFORMATION (1999) (21)
- THE EFFECT OF SPATIAL CUES IN AUGMENTED REALITY VIDEO CONFERENCING (2001) (21)
- A Hybrid 2D/3D User Interface for Radiological Diagnosis (2018) (20)
- Multimodal interfaces and communication cues for remote collaboration (2020) (20)
- Speech Emotion Recognition 'in the Wild' Using an Autoencoder (2020) (20)
- Towards understanding balancing in exertion games (2014) (20)
- Estimating Gaze Depth Using Multi-Layer Perceptron (2017) (20)
- AR-based Video-Mediated Communication: A Social Presence Enhancing Experience (2012) (20)
- Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration (2018) (20)
- Local Descriptor by Zernike Moments for Real-Time Keypoint Matching (2008) (20)
- Challenges for Asynchronous Collaboration in Augmented Reality (2016) (20)
- Colloidal particle-size determination by gel filtration. (1979) (20)
- Warping Deixis: Distorting Gestures to Enhance Collaboration (2019) (20)
- Seamless interaction in space (2011) (20)
- Using 3D hand gestures and touch input for wearable AR interaction (2014) (19)
- A novel amine-dioxime chelator for technetium-99m: synthesis and evaluation of 2-nitroimidazole-containing analogues as markers for hypoxic cells. (2000) (19)
- Moving Between Contexts - A User Evaluation of a Transitional Interface (2008) (19)
- Towards an Agenda for Sci-Fi Inspired HCI Research (2016) (19)
- Letter: Gel chromatography as an analytical tool for 99mTc radiopharmaceuticals. (1974) (19)
- Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics (2008) (18)
- Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration (2018) (18)
- Hands and speech in space: multimodal interaction with augmented reality interfaces (2013) (18)
- Information visualization and interaction techniques for collaboration across multiple displays (2006) (18)
- An interactive 3D movement path manipulation method in an augmented reality environment (2012) (18)
- Depth cues for augmented reality stakeout (2006) (18)
- Social panoramas: using wearable computers to share experiences (2014) (18)
- Emotion Sharing and Augmentation in Cooperative Virtual Reality Games (2018) (17)
- Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration* (2019) (17)
- Wearable RemoteFusion: A Mixed Reality Remote Collaboration System with Local Eye Gaze and Remote Hand Gesture Sharing (2019) (17)
- Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality (2016) (17)
- A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes (2019) (17)
- Development of a Multi-Sensory Virtual Reality Training Simulator for Airborne Firefighters Supervising Aerial Wildfire Suppression (2018) (16)
- Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene (2021) (16)
- A wearable navigation display can improve attentiveness to the surgical field (2016) (16)
- Counterpoint: Exploring Mixed-Scale Gesture Interaction for AR Applications (2018) (16)
- Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments (2018) (16)
- Collaborating with a Mobile Robot: An Augmented Reality Multimodal Interface (2008) (16)
- Multitouch interaction for Tangible User Interfaces (2009) (16)
- Interaction techniques for HMD-HHD hybrid AR systems (2013) (16)
- Rapid Prototyping for Wearables: Concept Design and Development for head- and wrist-mounted Wearables (Smart Watches and Google Glass) (2015) (16)
- Bringing full-featured mobile phone interaction into virtual reality (2021) (16)
- Interaction Design for Tangible Augmented Reality Applications (2006) (16)
- Free-hand interaction for handheld augmented reality using an RGB-depth camera (2013) (15)
- A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems (2008) (15)
- Attention Redirection Using Binaurally Spatialised Cues Delivered Over a Bone Conduction Headset (2016) (15)
- A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning (2021) (15)
- Introduction to Special Issue on Context-Aware Computing in CSCW (2004) (15)
- Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction (2008) (15)
- Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop (2012) (15)
- Levity: A Virtual Reality System that Responds to Cognitive Load (2018) (15)
- Human-Centered Development of an AR Handheld Display (2007) (15)
- Multimodal Metric Study for Human-Robot Collaboration (2008) (15)
- A Study of User Perception, Interface Performance, and Actual Usage of Mobile Pedestrian Navigation Aides (2013) (15)
- eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration (2021) (14)
- Evaluating visual search performance with a multi layer display (2008) (14)
- The Impact of Remote User’s Role in a Mixed Reality Mixed Presence System (2019) (14)
- He who hesitates is lost (...in thoughts over a robot) (2018) (14)
- The Advantages and Limitations of a Wearable Active Camera/Laser in Remote Collaboration (2004) (14)
- Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration (2020) (14)
- A Cable-less Interaction Device for AR and VR Environments (2001) (14)
- Using a Head Pointer or Eye Gaze: The Effect of Gaze on Spatial AR Remote Collaboration for Physical Tasks (2020) (14)
- The Future of Augmented Reality in Our Everyday Life (2011) (14)
- A comprehensive review of augmented reality-based instruction in manual assembly, training and repair (2022) (14)
- Real-time Visual Representations for Mixed Reality Remote Collaboration (2017) (14)
- Mobile Collaborative Augmented Reality (2011) (13)
- A component based framework for mobile outdoor AR applications (2013) (13)
- Towards Ambient Augmented Reality with Tangible Interfaces (2009) (13)
- Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration (2021) (13)
- Free-hand Gesture Interfaces for an Augmented Exhibition Podium (2015) (13)
- Assessing the Relationship between Cognitive Load and the Usability of a Mobile Augmented Reality Tutorial System: A Study of Gender Effects (2019) (13)
- New interface metaphors for complex information space visualization: an ECG monitor object prototype. (1997) (13)
- Mobile ad hoc collaboration (2002) (13)
- The shared design space (2006) (13)
- How the Virtual inspires the real: Collaborative Augmented Reality (2002) (13)
- Expressive MPEG-4 Facial Animation Using Quadratic Deformation Models (2010) (13)
- Propping Up Virtual Reality With Haptic Proxies (2021) (13)
- Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration (2020) (13)
- Augmented Reality - The Interface is Everywhere (2001) (13)
- Face to face with the white rabbit - sharing ideas in Second Life (2008) (13)
- Spatial Auditory Interface for an Embedded Communication Device in a Car (2008) (12)
- Effects of Manipulating Physiological Feedback in Immersive Virtual Environments (2018) (12)
- Developing augmented reality applications (2002) (12)
- Developing mobile phone AR applications using J2ME (2008) (12)
- A user study on the Snap-To-Feature interaction method (2011) (12)
- Real-time 3D interaction for augmented and virtual reality (2002) (12)
- Pen and paper techniques for physical customisation of tabletop interfaces (2008) (12)
- Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia (2005) (12)
- Vision-Based Technique and Issues for Multimodal Interaction in Augmented Reality (2015) (12)
- Directional interfaces for wearable augmented reality (2008) (12)
- An MR Remote Collaborative Platform Based on 3D CAD Models for Training in Industry (2019) (12)
- Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting (2018) (12)
- Evaluation of Tangible User Interfaces for Desktop AR (2010) (12)
- Art and Mixed Reality: New Technology for Seamless Merging Between Virtual and Real (2007) (12)
- The role of user-centered AR instruction in improving novice spatial cognition in a high-precision procedural task (2021) (11)
- The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces (2012) (11)
- Automatic zooming interface for tangible augmented reality applications (2012) (11)
- User Evaluation of Hand Gestures for Designing an Intelligent In-Vehicle Interface (2017) (11)
- The Potential of Augmented Reality for Computer Science Education (2018) (11)
- Tangible Interfaces for Ambient Augmented Reality Applications (2010) (11)
- Medical learning murmurs simulation with mobile audible augmented reality (2016) (11)
- Separation of radioarsenic from a germanium dioxide target (1990) (11)
- [POSTER] Mutually Shared Gaze in Augmented Video Conference (2017) (11)
- Virtual Visualization for the Mechanical Trade (2000) (11)
- Using augmented reality to create empathic experiences (2014) (11)
- Mobile Phone Based Augmented Reality (2007) (11)
- A Mixed Reality 3D Conferencing Application (2012) (11)
- Wearable Computing from Jewels to Joules [Guest editors' introduction] (2014) (11)
- Towards optimization of mid-air gestures for in-vehicle interactions (2017) (10)
- User experience design for a smart-mirror-based personalized training system (2020) (10)
- A step towards a multimodal AR interface: a new handheld device for 3D interaction (2005) (10)
- Advances in Tangible Interaction and Ubiquitous Virtual Reality (2008) (10)
- The glass class: Designing wearable interfaces (2014) (10)
- ShowMeAround: Giving Virtual Tours Using Live 360 Video (2021) (10)
- Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence (2019) (10)
- AffectivelyVR: Towards VR Personalized Emotion Recognition (2020) (10)
- Understanding handicapping for balancing exertion games (2013) (10)
- Stabilization of [99mTc]HMPAO--1. Ethanolic preparation. (1991) (10)
- 6DoF input for hololens using vive controller (2017) (10)
- Really, it's for your own good...making augmented reality navigation tools harder to use (2014) (10)
- Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments (2019) (10)
- HandsInTouch: sharing gestures in remote collaboration (2018) (10)
- Studies of cellular function using radiotracers (1982) (10)
- Do You Know What I Mean? An MR-Based Collaborative Platform (2018) (10)
- G-SIAR: Gesture-speech interface for augmented reality (2014) (10)
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- Filtering Mechanisms of Shared Social Surrounding Environments in AR (2019) (0)
- A Low Cost Optical See-Through HMD - Do-It-Yourself (2016) (0)
- Weighted integral rotation and translation for touch interaction (2013) (0)
- User Interfaces 2005, Sixth Australasian User Interface Conference (AUIC 2005), Newcastle, NSW, Australia, January/February 2005 (2005) (0)
- PSCVR: Physiological Sensing in Collaborative Virtual Reality (2022) (0)
- of the First International Symposium on Mixed Reality ( ISMR ’ 99 ) . Mixed Reality – (1999) (0)
- Pressure-sketch: a tablet-based design system in immersive VR (2022) (0)
- Tutorial 2: Developing Augmented Reality Applications (2002) (0)
- A User Study of a Gaze Window User Interface (2020) (0)
- Position Paper for the CSCW ’ 98 Workshop on Hand Held CSCW Spatial Conferencing using a Wearable Computer (1998) (0)
- The Effect of View Independence in a Collaborative AR System (2015) (0)
- First Contact ‐ Take 2: Using XR technology as a bridge between Māori, Pākehā and people from other cultures in Aotearoa, New Zealand (2021) (0)
- Parallelism for Performance in AR Applications (2004) (0)
- A Natural Interaction Paradigm to Facilitate Cardiac Anatomy Education using Augmented Reality and a Surgical Metaphor (2022) (0)
- Australasian Computer-Human Interaction Conference : OZCHI 2007 entertaining user interfaces : University of South Australia, November 28 - 30, 2007 (2007) (0)
- ARCoA: Using the AR-Assisted Cooperative Assembly System to Visualize Key Information about the Occluded Partner (2022) (0)
- A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality (2022) (0)
- The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration (2018) (0)
- Investigating the relationship between three-dimensional perception and presence in virtual reality-reconstructed architecture. (2023) (0)
- Augmented reality using high fidelity spherical panorama with HDRI: demonstration (2015) (0)
- Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, CHINZ 2013, Christchurch, New Zealand, November 15 - 16, 2013 (2015) (0)
- Binaural Spatialization over a Bone Conduction Headset: The Perception of Elevation (2019) (0)
- Mobile and Hand-held Mixed Reality (2006) (0)
- A Gaze-depth Estimation Technique (2017) (0)
- Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice (2022) (0)
- Presence in Video-mediated Communication: Does being there help to come together? (2006) (0)
- Exploring the Value of Shared Experience in Augmented Reality Games (2020) (0)
- Chapter 1 EVALUATING AUGMENTED REALITY SYSTEMS (2012) (0)
- Using the S-PI Algorithm for Interaction in Augmented Reality (2015) (0)
- Introduction to Augmented Reality (2004) (0)
- Brain activity during cybersickness: a scoping review (2023) (0)
- Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality (2012) (0)
- Digitally Enhanced Reality (2015) (0)
- Corrigendum: The impact of virtual agents’ multimodal communication on brain activity and cognitive load in Virtual Reality (2023) (0)
- VRhook: A Data Collection Tool for VR Motion Sickness Research (2022) (0)
- Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real (2012) (0)
- Rapid prototyping of XR experiences (2022) (0)
- AR social continuum: representing social contacts (2017) (0)
- Collaboration in mediated and augmented reality (2014) (0)
- Special Issue on Highlights of ACM Intelligent User Interface (IUI) 2018 (2019) (0)
- The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) (2011) (0)
- A Tangible Augmented Reality Programming Learning Environment for Textual Languages (2022) (0)
- 4 Augmented Reality for Human-Robot Collaboration (2008) (0)
- Virtual Reality Down Under: VR Research in Oceania (2006) (0)
- Parallel or Cross? Effects of Two Collaborative Modes on Augmented Reality Co-located Operations (2023) (0)
- Poster 38: Expert Systems in Otolaryngology (1996) (0)
- View Types and Visual Communication Cues for Remote Collaboration (2023) (0)
- Workshop on Augmented Reality for Good Summary (2017) (0)
- Experiences with Experience Design (2006) (0)
- Empathic Skills Training in Virtual Reality: A Scoping Review (2022) (0)
- Interaction on the Go (2003) (0)
- Collaborative View Configurations for Multi-user Interaction with a Wall-size Display (2017) (0)
- The Effect of AR Based Emotional Interaction Among Personified Physical Objects in Manual Operation (2018) (0)
- Immersive medical virtual reality: still a novelty or already a necessity? (2023) (0)
- OSGART-A pragmatic approach to MR Julian Looser (2006) (0)
- Eye-to-eye contact for life-sized videoconferencing (2014) (0)
- An Exploration of Eye Gaze in Women During Reciprocal Self-Disclosure: Implications for Digital Human Design (2022) (0)
- Rapid prototyping for XR: SIGGRAPH 2022 course (2022) (0)
- VirBot : A Virtual Reality Robot Driven With (2007) (0)
- Mining Data 3D Visualization and Virtual Reality: Enhancing the Interface of LeapFrog3D (2005) (0)
- Proceedings of the Sixth Australasian conference on User interface - Volume 40 (2005) (0)
- Context Representation Used in Speech Recognition (2008) (0)
- Pressure-sketch: a tablet-based design system in immersive VR (2022) (0)
- Understanding directional load balancing using per call measurement data (2009) (0)
- Papers Reviewers (2017) (0)
- VRdoGraphy: An Empathic VR Photography Experience (2023) (0)
- 3D live humans in mixed reality entertainment (2002) (0)
- THlE PRODUCTION OF 1231A b ATTIEUNIVERSITY OFMANITOBA CYCLOTRON LABORATORY (1979) (0)
- Session details: Short talks: expressing emotion through art, music, and technology (expressing emotions) (2001) (0)
- Augmented Reality (2020) (0)
- The Glass Class: Designing Wearable Interfaces (2015) (0)
- Exhibition approach using an AR and VR pillar (2017) (0)
- Introduction (2002) (0)
- Tool-based Asymmetric Interaction for Selection in VR (2021) (0)
- Poster: AR-based social presence enhancement in video-chat communication (2012) (0)
- IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing (2003) (0)
- Understanding AR inside and out --- Part One: a solid grounding (2020) (0)
- The Impact of Sharing Gaze Behaviours in Collaborative Mixed Reality (2022) (0)
- The Production of 123I and 84Rb at the University of Manitoba Cyclotron Laboratory (1979) (0)
- Natural Hand Interaction for AR Applications (2009) (0)
- A Hybrid System with Symbolic AI and StatisticalMethods for Speech RecognitionJesus (1995) (0)
- Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA) (2021) (0)
- AR - ToolKit version 2 (2000) (0)
- TEAMMATE: A Scalable System for Measuring Affect in Human-Machine Teams (2018) (0)
- Comparison of Physiological Cues for Cognitive Load Measures in VR (2023) (0)
- Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface (2021) (0)
- Generating and rendering expressive caricatures (2010) (0)
- From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site (2022) (0)
- Empathic Computing and Human Robot Interaction (2021) (0)
- Designing, Prototyping and Testing of $360^{\circ}$ Spatial Audio Conferencing for Virtual Tours (2022) (0)
- General chair (2013) (0)
- Ora - Save the Forest! Designing a Social Impact Game (2014) (0)
- Aides A Study of User Perception, Interface Performance, and Actual Usage of Mobile Pedestrian Navigation (2013) (0)
- Cover Feature Wearable Devices New Ways to Manage Information (1999) (0)
- PURITY OF 99mTcâ€"PERTECHNETATE (1973) (0)
- Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research (2023) (0)
- WireAR - legacy applications in augmented reality (2003) (0)
- Symposium chair message (2013) (0)
- Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration (2022) (0)
- Improving User Experience in Augmented Reality Mirrors with 3D Displays (2020) (0)
- VRTwitch: Enabling Micro-motions in VR with Radar Sensing (2021) (0)
- THE SEPARATION AND ANALYSIS OF IODOAMINO ACIDS IN HUMAN SERUM (2015) (0)
- A Mixed Reality 3 D Conferencing Application (2012) (0)
- 2.5DHANDS: a gesture-based MR remote collaborative platform (2019) (0)
- XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation (2022) (0)
- 2014 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design, ISMAR-MASH'D 2014, Munich, Germany, September 10-12, 2014 (2014) (0)
- US 8 , 126 , 641 B 2 Page 3 (2017) (0)
- Exploring the Use of Handheld Augmented Reality Authoring and Guidance in an Un prepared Indoor Environment (2014) (0)
- A review on communication cues for augmented reality based remote guidance (2022) (0)
- New interface approaches for telemedicine (2006) (0)
- Supporting Augmented reAlity in ubiquitouS Computing environmentS (2008) (0)
- Eye-gaze, inter-brain synchrony, and collaborative VR in conjunction with online counselling: A pilot study (2021) (0)
- Chapter 2 Augmented Reality 2 . 0 (2018) (0)
- RaITIn: Radar-Based Identification for Tangible Interactions (2022) (0)
- 3D Facial Expression Analysis and Representations (2009) (0)
- Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene (2012) (0)
- 2012 IEEE First International Conference on Mobile Services, MS 2012, 24-29 June, 2012, Honolulu, Hawaii, USA (2012) (0)
- BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task (2023) (0)
- SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, Hong Kong, China, November 19-22, 2013 (2013) (0)
- Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for Augmented Reality (2012) (0)
- Authoring Tool for Augmented Reality based Product Design (2007) (0)
- TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children (2016) (0)
- Towards an Inclusive and Accessible Metaverse (2023) (0)
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