Mark Chignell
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Canadian academic
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Why Is Mark Chignell Influential?
(Suggest an Edit or Addition)According to Wikipedia, Mark H. Chignell is a Canadian academic specialising in usability and information science, and as of 2019 is a full professor at the University of Toronto. Academic career He has a PhD in psychology , and an MS in Industrial and Systems Engineering .
Mark Chignell's Published Works
Published Works
- Information archiving with bookmarks: personal Web space construction and organization (1998) (378)
- Expert Systems For Experts (1988) (232)
- Earpod: eyes-free menu selection using touch input and reactive audio feedback (2007) (212)
- Mental workload dynamics in adaptive interface design (1988) (164)
- Virtual reality for palmtop computers (1993) (161)
- Intelligent databases - object-oriented deductive hypermedia technologies (1989) (154)
- A social hypertext model for finding community in blogs (2006) (137)
- Elastic hierarchies: combining treemaps and node-link diagrams (2005) (131)
- Mobile text entry: relationship between walking speed and text input task difficulty (2005) (130)
- A Model for Information Exploration (1991) (101)
- Adaptive control in human-machine systems (1987) (97)
- Empathic tutoring software agents using real-time eye tracking (2006) (97)
- Intelligent databases (1990) (95)
- A Serious Game for Clinical Assessment of Cognitive Status: Validation Study (2016) (92)
- Birds of a feather: How personality influences blog writing and reading (2010) (86)
- Communication of Emotion in Social Robots through Simple Head and Arm Movements (2011) (78)
- Knowledge-based search tactics for an intelligent intermediary system (1989) (74)
- Assessment of the effects of user characteristics on mental models of information retrieval systems (2001) (70)
- Intelligent Interfaces: Theory, Research and Design (1989) (64)
- Identifying communities in blogs: roles for social network analysis and survey instruments (2007) (62)
- Affective Interaction Understanding, Evaluating, and Designing for Human Emotion (2011) (61)
- Intelligent database tools & applications (1993) (54)
- A Survey on Deep Learning for Human Activity Recognition (2021) (47)
- Spatialized audioconferencing: what are the benefits? (2003) (45)
- Developing a serious game for cognitive assessment: choosing settings and measuring performance (2014) (45)
- Challenges to Human Drivers in Increasingly Automated Vehicles (2020) (44)
- The newspaper as an information exploration metaphor (1997) (43)
- Discriminating Meta-Search: A Framework for Evaluation (1999) (43)
- Further evidence for priming in perceptual matching: Temporal, not spatial, separation enhances the fast-same effect (1984) (43)
- Intelligent Interface Design (1988) (42)
- Enhancing the uptake of systematic reviews of effects: what is the best format for health care managers and policy-makers? A mixed-methods study (2018) (42)
- Individual differences and task-based user interface evaluation: a case study of pending tasks in email (2004) (42)
- Same-different judgments under high speed stress: Missing-feature principle predominates in early processing (1985) (38)
- Usability of a mobile electronic medical record prototype: a verbal protocol analysis (2008) (37)
- The Smart Internet - Current Research and Future Applications (2010) (37)
- Experimental Evaluations of a Model of Mental Workload (1989) (35)
- The HEFTI Model of Text to Hypertext Conversion (1991) (34)
- WikiBuild: A New Online Collaboration Process For Multistakeholder Tool Development and Consensus Building (2011) (34)
- Queries-R-Links: graphical markup for text navigation (1993) (34)
- Browsing Models for Hypermedia Databases (1988) (33)
- Dynamic hypertext: querying and linking (1999) (32)
- Can Cluster-Boosted Regression Improve Prediction of Death and Length of Stay in the ICU? (2017) (32)
- Towards Information Retrieval Measures for Evaluation of Web Search Engines (1999) (32)
- A Manifesto for Hypermedia Usability Research (1989) (31)
- Intelligent database tools and applications - hyperinformation access, data quality, visualization, automatic discovery (1993) (29)
- A taxonomy of user interface terminology (1990) (28)
- Group differences in physician responses to handheld presentation of clinical evidence: a verbal protocol analysis (2007) (27)
- Designing Serious Games for Cognitive Assessment of the Elderly (2014) (27)
- Designing an information retrieval interface based on children's categorization of knowledge: A pilot study. (1989) (25)
- Serious Games for Dementia (2017) (25)
- Smart Services (2010) (24)
- Individual Differences in Exploration Using Desktop VR (2003) (24)
- The effect of stereoscopic viewing in a word‐search task with a layered background (2008) (23)
- Asthma action plans are highly variable and do not conform to best visual design practices. (2012) (23)
- Rapid Deployment and Evaluation of Mobile Serious Games: A Cognitive Assessment Case Study (2015) (23)
- From Icons to Interface Models: Designing Hypermedia from the Bottom Up (1993) (23)
- Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency Department (2016) (22)
- Acceptability and Quality of Experience in over the top video (2015) (22)
- Strategic Issues in Knowledge Engineering (1988) (22)
- Searching in audio: the utility of transcripts, dichotic presentation, and time-compression (2006) (22)
- Physiotherapists' and Physiotherapy Students' Perspectives on the Use of Mobile or Wearable Technology in Their Practice. (2018) (22)
- Towards an evaluation methodology for the development of research-oriented virtual communities (2000) (21)
- The Privacy Attitudes Questionnaire (PAQ): Initial Development and Validation (2003) (21)
- The smart internet: transforming the web for the user (2009) (20)
- Automatic detection of cohesive subgroups within social hypertext: A heuristic approach (2008) (19)
- ClickIR: Text Retrieval using a Dynamic Hypertext Interface (1998) (18)
- Usability testing of two e-learning resources: methods to maximize potential for clinician use. (2012) (18)
- Proceedings of the 21st ACM conference on Hypertext and hypermedia (2010) (18)
- Designing game-based cognitive assessments for elderly adults (2013) (18)
- Video quality of experience in the presence of accessibility and retainability failures (2014) (18)
- Knowledge-based load leveling and task allocation in human-machine systems (1986) (17)
- Website Authoring using Dynamic Hypertext (1997) (17)
- Understanding the relationships between performance metrics and QoE for Over-The-Top video (2016) (17)
- Identifying Emotion through Implicit and Explicit Measures: Cultural Differences, Cognitive Load, and Immersion (2012) (16)
- Hypermedia: design for browsing (1993) (16)
- Re-ranking search results using network analysis a case study with google: a case study with Google (2002) (16)
- Development of a web-based, work-related asthma educational tool for patients with asthma. (2013) (15)
- From information retrieval to hypertext and back again: the role of interaction in the information exploration interface (1997) (15)
- Impact of technical and Content Quality on Overall Experience of OTT video (2016) (15)
- Individual Differences in Personal Information Management (2007) (14)
- Shared Input Multimodal Mobile Interfaces: Interaction Modality Effects on Menu Selection in Single-Task and Dual-Task Environments (2013) (14)
- Is Web-only self-care education sufficient for heart failure patients? (2009) (14)
- Combining Multiple Measures into a Single Figure of Merit (2015) (14)
- Psychological resilience during COVID-19: a meta-review protocol (2021) (14)
- Identifying subcommunities using cohesive subgroups in social hypertext (2007) (14)
- Using a serious game to measure executive functioning: Response inhibition ability (2019) (14)
- Wimps and nerds: an extended view of the user interface (1991) (13)
- A knowledge translation tool improved osteoporosis disease management in primary care: an interrupted time series analysis (2014) (13)
- The HCI living curriculum as a community of practice (2018) (13)
- Discriminating MetaSearch : A Framework for Evaluation (1999) (13)
- Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized Delirium (2019) (13)
- The classification of patients into diagnostic groups using cluster analysis. (1981) (13)
- Automated Delineation of Subgroups in Web Video: A Medical Activism Case Study (2010) (13)
- Identifying active subgroups in online communities (2007) (13)
- Improving the Usability and Effectiveness of Online Learning: How Can Avatars help? (2005) (13)
- Impact of Retainability Failures on Video Quality of Experience (2014) (12)
- Case Study: A Serious Game for Neurorehabilitation Assessment (2015) (12)
- An Exploration in the Design Space of Three Dimensional Hierarchies (1993) (12)
- Components of the visual computer: A review of relevant technologies (1992) (12)
- Browsing through querying: designing for electronic books (1993) (12)
- Combining Speed and Accuracy into a Global Measure of Performance (2014) (12)
- Interactive Exploration as a Formal Text Retrieval Method: How Well can Interactivity Compensate for Unsophisticated Retrieval Algorithms (1994) (12)
- Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games (2018) (11)
- Requirements analysis for customization using subgroup differences and large sample user testing: A case study of information retrieval on handheld devices in healthcare (2011) (11)
- Emotions and Messages in Simple Robot Gestures (2009) (11)
- Nonconfidential Patient Types in Emergency Clinical Decision Support (2013) (11)
- Development of a User Model Evaluation Technique for Hypermedia Based Interfaces (1988) (11)
- Interactive Machine Learning for Data Exfiltration Detection: Active Learning with Human Expertise (2020) (11)
- Emotional Bandwidth: Information Theory Analysis of Affective Response Ratings Using a Continuous Slider (2009) (10)
- Formal experiments in casual attire: case studies in information exploration (1997) (10)
- Integration of the Cognitive and Physical Aspects of the Human-Machine Interface (1986) (10)
- Overview of the Smart Internet (2010) (10)
- Building virtual communities for research collaboration (2000) (10)
- Browsing local and global information (1995) (10)
- Smartphone-Based Audio-Biofeedback System for Shoulder Joint Tele-Rehabilitation (2016) (10)
- Ambient Activity Technologies for Managing Responsive Behaviours in Dementia (2017) (9)
- In search of knowledge-based search tactics (1989) (9)
- Unidimensional scaling with efficient ranking methods. (1987) (9)
- Measurement of technology mediated communication style: the communication preferences inventory (CPI) (2002) (9)
- The impact of text browsing on text retrieval performance (2001) (9)
- FMEA-AI: AI fairness impact assessment using failure mode and effects analysis (2022) (9)
- Project Jefferson: Integrating Research and Instruction. (1988) (9)
- The Missing Link? Comparison of Manual and Automated Linking in Hypertext Engineering (1991) (9)
- Practical Problems Associated with the Use of Cluster Analysis (1980) (9)
- A recommender system for prostate cancer websites. (2008) (9)
- Systematic review of electronic remote blood issue (2015) (8)
- PHR User Privacy Concerns and Behaviours (2014) (8)
- The Vocal Village: Enhancing Collaboration with Spatialized Audio (2004) (8)
- Intelligent warning systems for instrument landings (1987) (8)
- Improving the Ergonomics of Cognitive Assessment with Serious Games (2015) (8)
- Tracking cohesive subgroups over time in inferred social networks (2010) (7)
- Design orientation and ergonomics (1992) (7)
- Emotional Majority Agreement a psychometric property of affective self-report instruments (2009) (7)
- Cognitive Processes during Instrument Landing (1987) (7)
- Journeys to Engagement: Ambient Activity Technologies for People Living with Dementia (2017) (7)
- A System for Rewarding Physical and Cognitive Activity in People with Dementia (2017) (7)
- Overall Quality Performance of Long-Term Care Homes in Ontario. (2019) (7)
- Design of documentation for handheld ergonomics: presenting clinical evidence at the point of care (2002) (7)
- Bibliographic information retrieval systems: increasing cognitive compatibility (1987) (7)
- TOWARDS THE HCI LIVING CURRICULUM (2018) (7)
- Smarter Healthcare: An Emergency Physician View of the Problem (2010) (7)
- Enhancing Reliability through Screening and Segmentation: An Online Video Subjective Quality of Experience Case Study (2015) (6)
- Dynamic Hypertext Benefits Novices in Question Answering (1997) (6)
- Frustration in Response to Impairments and Failures in Online Services, and Resulting Impact on Customer Attitudes (2014) (6)
- Assessment of Technical Quality of Online Video Using Visualization in Place of Experience (2016) (6)
- Differences in Cognitive Ability and Preference Mediate Effects of Interruptions on Simulated Driving Performance (2006) (6)
- Auditory WWW Search Tools (1999) (6)
- DISSECT: Data-Intensive Socially Similar Evolving Community Tracker (2010) (6)
- Central executive functions likely mediate the impact of device operation when driving (2011) (6)
- Predicting ICU Death with Summarized Data: The Emerging Health Data Search Engine (2014) (5)
- Profiling Users of a Unified Communication Service: Understanding Communication Traits and Styles (2002) (5)
- Assessing age-related performance decrements in user interface tasks (2011) (5)
- Tracking Cognitive Decline with a Serious Game: Benchmarking Against the Mini-Mental State Examination (2020) (5)
- Physician Responses to Handheld Presentation of Clinical Evidence: Analysis of Group Differences (2004) (5)
- Testing the Effects of Peak, End, and Linear Trend on Evaluations of Online Video Quality of Experience (2017) (5)
- Capturing User Behavior in Subjective Quality Assessment of OTT Video Service (2016) (5)
- Sliders Rate Valence but not Arousal: Psychometrics of Self-Reported Emotion Assessment (2010) (5)
- Electronic engineering notebooks: a study in structuring design meeting notes (1998) (5)
- A framework for artificial intelligence applications software development (1985) (5)
- Development of an Emotional Interface for Sustainable Water Consumption in the Home (2009) (5)
- Predicting the Effects of Stress on Performance (1990) (5)
- Immersiveness and Perceptibility of Convex and Concave Displays (2019) (5)
- Subjective QoE assessment on video service: Laboratory controllable approach (2017) (5)
- Simple Visualizations Enhance Speaker Identification when Listening to Spatialized Voices (2005) (4)
- Using Motion Sensing to Study Human Computer Interaction in Hospital Settings (2010) (4)
- Human—Computer Interaction (1999) (4)
- Adaptive function allocation by intelligent interfaces (1993) (4)
- The Effect of Overview Displays on Situation Assessment (1998) (4)
- Information visualization and interactive querying for online documentation and electronic books (1993) (4)
- End user as developer: free-form multimedia (1995) (4)
- Comparison of Mental Workload and Available Capacity in Complex Person-Machine Systems (1986) (4)
- A quantitative relationship between Application Performance Metrics and Quality of Experience for Over-The-Top video (2018) (4)
- TASWEET : optimizing disjunctive regular path queries in graph databases (2017) (4)
- TASWEET: Optimizing Disjunctive Path Queries in Graph Databases (2017) (4)
- Assessing unreliability in OTT video QoE subjective evaluations using clustering with idealized data (2016) (4)
- Pragmatics of Network Centrality (2016) (4)
- Is Recall Relevant? An Analysis of How User Interface Conditions Affect Strategies and Performance in Large Scale Text Retrieval (1995) (4)
- New methods for clinical decision support in hospitals (2010) (3)
- Authoring Hypermedia for Computer Based Instruction (1988) (3)
- Cooperative human-machine reasoning: Communication through the user interface (1993) (3)
- How Good is Search Engine Ranking? a Validation Study with Human Judges (2002) (3)
- Empathic Multiple Tutoring Agents for Multiple Learner Interface (2006) (3)
- Smart Interactions (2010) (3)
- Using Visualizations to Measure SQE: Individual Differences, and Pricing and Disruption Type Effects (2016) (3)
- Reference Frame Congruency in Search-and-Rescue Tasks (2009) (3)
- Online Collaboration Tool for Asthma Action Plan With Usability (OCTAPUS) (2010) (3)
- Out of Site, Still in Mind? A Case Study in Video Mediated Communication (1992) (3)
- Discount Video Analysis for Usability Engineering (1995) (3)
- SITCON: the CAS/NSERC strategic workshop in smart internet technologies (2009) (3)
- Effect of different network analysis strategies on search engine re-ranking (2004) (3)
- Driving Under the Influence of Phones: The Importance of Cognitive Ability and Cognitive Style on Interruption-Related Performance (2007) (3)
- Developing usable online information for a Web authoring tool (1996) (3)
- EP-X: A Knowledge-Based System to Aid in Searches of the Environmental Pollution Literature (1985) (3)
- Tablet-Based Frailty Assessments in Emergency Care for Older Adults (2016) (3)
- Using glyphs to facilitate transition from hierarchical selection to gesturing (2007) (3)
- Mental Models: A Fifth Paradigm? (1988) (3)
- The Gap Between Human Factors Engineering Education and Industry Needs (2021) (3)
- The principles of caveat vendor, caveat emptor and caveat operator in robotic safety (1986) (3)
- Design and evaluation of web-based dynamic hypertexts (1997) (3)
- Flattening the Curve of Cognitive Decline: A Survey of Cognitive Interventions for People Living with Dementia (2020) (3)
- Improving Sense of Well-Being by Managing Memories of Experience (2016) (3)
- Returning to Nature: VR Mediated States of Enhanced Wellness (2020) (2)
- The When, Where and Why of Mobile Access to Medical Evidence: A Socio-Technical Analysis of a Field Trial (2004) (2)
- Modeling Closed Captioning Subjective Quality Assessment by Deaf and Hard of Hearing Viewers (2020) (2)
- UI Design for an Engineering Process: Programming Experiments on a Liquid Handling Robot (2017) (2)
- Knowledge-Based Provision of Goods and Services for People with Social Needs: Towards a Virtual Marketplace (2017) (2)
- Measuring the Emotional Impacts of Multimedia eHealth (2012) (2)
- Cognitive Engineering Issues in the Design of a Knowledge-Based Information Retrieval System* (1985) (2)
- Exploratory Cluster Analysis of Attitude Structure in the New Zealand Electorate (1980) (2)
- SwarmGuide: Towards Multiple-Query Optimization in Graph Databases (2016) (2)
- A Search Engine for Structured Health Data (2014) (2)
- Simplifying the Task of Group Gift Giving (2013) (2)
- Human Factors in Interactive Machine Learning: A Cybersecurity Case Study (2021) (2)
- Answer Graph: Factorization Matters in Large Graphs (2020) (2)
- The operator as a purposive system: a new approach to human factors (1989) (2)
- Enhancing Predictive Power of Cluster-Boosted Regression With Text-Based Indexing (2019) (2)
- Book Review: Human-Computer Interaction (1995) (2)
- A virtual marketplace for goods and services for people with social needs (2017) (2)
- Knowledge-Based Provisioning of Goods and Services: Towards a Virtual Social Needs Marketplace (2017) (2)
- Comparing immersiveness and perceptibility of spherical and curved displays. (2020) (2)
- TGDB: towards a benchmark for graph databases (2016) (2)
- Motivating Physical Exercise in the Elderly with Mixed Reality Experiences (2020) (2)
- A Person-Centered Design Framework for Serious Games for Dementia (2020) (2)
- Searching the hypermedia Web: improved topic distillation through network analytic relevance ranking (2002) (2)
- Model-driven coding with VPAT: The Verbal Protocol Analysis Tool (2009) (2)
- Customizing online education for cardiac patients (2007) (2)
- Nature and Nurturance Across the Ages: Modest Means for Modern Times (2019) (2)
- A Framework for Automated Evaluation of Hypertext Search Interfaces (2006) (2)
- Pace and temporality in safety critical medical work: Concepts for understanding adaptation behaviors (2014) (2)
- Presence and human development : age-specific variations in presence and their implications for the design of life-enhancing interactive applications (2018) (2)
- Driving under the influence of phones: The importance of cognitive ability and cognitive style on interruption-related performance: (578062012-004) (2007) (2)
- Physician Experience Design (PXD): More Usable Machine Learning Prediction for Clinical Decision Making. (2022) (2)
- Prevalence, management and outcomes of unrecognized delirium in a National Sample of 1,493 older emergency department patients: how many were sent home and what happened to them? (2022) (2)
- Boosting Delirium Identification Accuracy With Sentiment-Based Natural Language Processing: Mixed Methods Study (2022) (2)
- A meta-review of psychological resilience during COVID-19 (2022) (2)
- Responsive interfaces : Mobility, emotion and universality (2009) (1)
- Evaluating HMI device for in-car systems ― Device usability in static/driving conditions - (2009) (1)
- Are two talking heads better than one?: when should use more than one agent in e-learning? (2006) (1)
- Computer Interfaces for the Humanities (1987) (1)
- An Automated Approach for Finding Course-specific Vocabulary (2013) (1)
- Demographic Effects on Mid-Air Gesture Preference for Control of Devices: Implications for Design (2021) (1)
- Using the Senses to Make sense : From Aesthetics to Ethics (2018) (1)
- Negotiating Capture, Resistance, Errors, and Identity: Confessions from the operating suite. (2013) (1)
- A Longitudinal Study on Quality of Experience (QoE) measures to predict customer’s Likelihood to Recommend (L2R) a service (2019) (1)
- Cognitive capacity and smartphone dual-task gait measurement (2017) (1)
- Transcending Distance in Long-Term Care: Can Serious Games Increase Resident Resilience? (2021) (1)
- Instructional resources for research and writing: The Jefferson Notebook (1991) (1)
- Looking or Listening? (2013) (1)
- Individual differences in driving-related multitasking (2013) (1)
- Predicting Emergency Department Visits Based on Cancer Patient Types (2019) (1)
- First symposium on the Personal Web (2010) (1)
- Improving the Usability and Effectiveness of Online Learning: How Can Avatars help?: (577322012-006) (2005) (1)
- Mobility, Emotion, and Universality in Future Collaboration (2009) (1)
- Age-sensitive well-being support (2020) (1)
- DESIGNING FOR DEMENTIA: THE IMPACT OF INTERACTIVE AMBIENT TECHNOLOGY ON WELL-BEING IN LONG-TERM CARE HOMES (2018) (1)
- TABLE- BASED CLINICAL FRAILTY SCALE—AGREEMENT BETWEEN ED PHYSICIANS, PATIENTS AND CAREGIVERS (2017) (1)
- Truncated experiments and field experiments in usability engineering (1991) (1)
- O-010 Vocal Village Audioconferencing : A Collaborative SOHO Tool for Teleworkers with Physical Disabilities (2006) (1)
- Implementing Active Learning in Cybersecurity: Detecting Anomalies in Redacted Emails (2023) (1)
- Toward a Subjective Assessment System for Closed Captioning Quality (2021) (1)
- Towards a Model for Likelihood to Recommend (L2R) based on Accumulated Experience with an Online Service (2015) (1)
- Technology profiles as proxies for measuring functional and frailty status (2017) (1)
- A Framework for Using Cognitive Assessment Games for People Living with Dementia (2020) (1)
- Peak-end effects in video Quality of Experience (2016) (1)
- Data Mining Methods for Optimizing Feature Extraction and Model Selection (2020) (1)
- Tuning a Cancer Patient Typology Based on Emergency Department Visits (2019) (1)
- Effects of Unit Census and Patient Acuity Levels on Discussions During Patient Rounds (2023) (1)
- Reverse engineering of content to find usability problems: a healthcare case study (2012) (1)
- Merging hypertext and information retrieval in the interface (1996) (1)
- Cluster-Boosted Multi-Task Learning Framework for Survival Analysis (2020) (1)
- Congruency between Visual and Auditory Displays on Spatial Tasks Using Different Reference Frames (2006) (1)
- The Evolution of HCI and Human Factors: Integrating Human and Artificial Intelligence (2022) (1)
- WIREFRAME: Two-phase, Cost-based Optimization for Conjunctive Regular Path Queries (2017) (1)
- Likelihood to Recommend (L2R) Prediction using Quality of Experience (QoE) Measurements: A Longitudinal Study (2019) (0)
- Picture-Word Interference Effects Are Robust With Covert Retrieval, With and Without Gamification (2022) (0)
- Game 2.0 and beyond: an interaction design approach to digital game evolution (2008) (0)
- Gait-Guided Adaptive Interfaces: Managing Cognitive Load In Older Users (2017) (0)
- 12. Individual Differences (2007) (0)
- How Well Do Privacy-Protective Behaviours Age? The Prevalence of Privacy Heuristics Among Older Adults (2022) (0)
- Hypertext in context (1993) (0)
- Sensitivity of a Voluntary Interruption of Occlusion Measure to Cognitive Distraction During a Pedal Tracking Task (2014) (0)
- IEA 2021 Patient Safety Design Competition (2021) (0)
- Expertise and Technology: Cognition and Human-Computer Cooperation Edited by Jean-Michel Hoc, Pietro C. Cacciabue, and Erik Hollnagel 1995, 289 pages, $45.00 Hillsdale, NJ: Erlbaum ISBN 0-8058-1511-2 (1996) (0)
- Beauty and the Beastly Search: Finding Luxury in a Product Hierarchy (2020) (0)
- Editorial: Enhancing Quality of Life in Ambient Spaces (2022) (0)
- The Personal Web: a research agenda (2013) (0)
- Combining Ranking and Point-wise Losses for Training Deep Survival Analysis Models (2021) (0)
- Enhancing cybersecurity situation awareness through visualization: A USB data exfiltration case study (2023) (0)
- Longitudinal analysis of sustained performance on gamified cognitive assessment tasks. (2022) (0)
- Evaluating hypertext: the quantitative-qualitative quandary (2010) (0)
- List of Contributors (2020) (0)
- TAG-ME again: A serious game for measuring working memory. (2023) (0)
- Designing the BrainTagger Researcher Platform to Automate Development of Customized Cognitive Games (2021) (0)
- Individual Differences (2022) (0)
- Monitoring Cognitive Performance with a Serious Game: A Longitudinal Case Study on Online Cognitive Assessment Using Serious Games (2021) (0)
- Weakness exploitation: Predicting socially communicative devices as a successor to internet-based graphical user interfaces (2023) (0)
- Queries-R-Links: browsing and retrieval via interactive querying (1993) (0)
- Prioritization of Multi-level Risk Factors, and Predicting Changes in Depression Ratings after Treatment Using Multi-Task Learning (2021) (0)
- Shifting Between Cognitive and Visual Distraction: The Impact of Cognitive Ability on Distraction Caused by Secondary Tasks (2017) (0)
- Dealing with Problematic Asymmetries in Caregiving Relationships: A Role for Social Robots? (2022) (0)
- The effects of stress on attentional resources (1986) (0)
- Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction (2007) (0)
- IN INFORMATION EXPLORATION (1998) (0)
- Session details: Keynote (2010) (0)
- P107: Use of activity trackers to count steps of older emergency department patients: a feasibility and validity study (2020) (0)
- Communication Preferences and E-Learning (2002) (0)
- Discovering the Causal Structure of the Hamilton Rating Scale for Depression Using Causal Discovery (2021) (0)
- Evaluating and Motivating Activation in Long Term Care: Lessons from a pilot study (2021) (0)
- Distillation of Knowledge from the Research Literature on Alzheimer's Dementia (2017) (0)
- arttech: Performance and Embodiment in Technology for Resilience and Mental Health (2021) (0)
- Process design for multidisciplinary patient care meetings: Considering the human factor (2007) (0)
- Sensor-based support of clinical contexts in hospitals (2009) (0)
- Patient Safety Challenges in the Pandemic: Applying Human Factors Principles to Embed Patient Safety and Experience at the Clinical Front Line (2022) (0)
- VOIR: visualization of information retrieval (abstract) (1996) (0)
- LO14: Unrecognized delirium in a cohort of older ED patients assessed at a tertiary care center: signs of improvement? (2019) (0)
- Patient Safety Design Competition (0)
- Can Cognitive Assessment Games Save us from Cognitive Decline? (2021) (0)
- Measuring the Emotional Impacts of Multimedia eHealth: (572172013-405) (2012) (0)
- Reshaping Human Factors Education in Times of Big Data: Practitioner Perspectives (2021) (0)
- Student Perspectives on Changing Requirements for Human Factors Engineering Education (2021) (0)
- To see a world (1978) (0)
- Implementing Data Exfiltration Defense in Situ: A Survey of Countermeasures and Human Involvement (2023) (0)
- Personalization of PIM Functionality within Mobile Devices (2000) (0)
- Memories of Video: Impact of Sequencing on Rated Technical Quality for Viewed and Visualized Disruptions (2019) (0)
- A case study in visualizing disruptions to service quality (2017) (0)
- Steps toward output device-independent feedback: evaluation of a standardised vocabulary (1996) (0)
- The Effect of Secondary Task Timing and Difficulty on Driving-Related Performance and Modality Selection (2013) (0)
- HT'10, Proceedings of the 21st ACM Conference on Hypertext and Hypermedia, Toronto, Ontario, Canada, June 13-16, 2010 (2010) (0)
- Hierarchical Clustering of Multi-Study Depression Data Yields Four Symptom Clusters (2021) (0)
- Cognitive mechanisms of categorisation. (1980) (0)
- Exploring Alternative Methods of Visualizing Patient Data (2021) (0)
- Transitioning to the community: Bridging gaps in patient care (2007) (0)
- MD-MTL: An Ensemble Med-Multi-Task Learning Package for DiseaseScores Prediction and Multi-Level Risk Factor Analysis (2021) (0)
- TASWEET: OPTIMIZING DISJUNCTIVE REGULAR PATH QUERIES (2017) (0)
- 1E2-6 An Empirical Investigation of Age-related Performance in Computer Interface Tasks (2009) (0)
- Second Symposium on the Personal Web (2011) (0)
- Mobile computing and accessibility (1999) (0)
- Abstracts from the 33rd Annual Scientific Meeting of the Canadian Geriatrics Society Toronto, April 2013 (2013) (0)
- The 2nd Joint Seminar on Computational Intelligence by IEEE Computational Intelligence Society Thailand Chapter Thursday 23rd February 2017 School of Information Technology, King Mongkut's University of Technology Thonburi (2017) (0)
- PREDICT - PREDICTING EMERGENCY DEPARTMENT INCIDENT DELIRIUM WITH AN INTERACTIVE COMPUTER TABLET (2017) (0)
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What Schools Are Affiliated With Mark Chignell?
Mark Chignell is affiliated with the following schools: