Mark D. Griffiths
British psychologist
Mark D. Griffiths's AcademicInfluence.com Rankings
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Psychology
Why Is Mark D. Griffiths Influential?
(Suggest an Edit or Addition)According to Wikipedia, Mark D. Griffiths is an English chartered psychologist focusing in the field of behavioural addictions, namely gambling disorder, gaming addiction, Internet addiction, sex addiction, and work addiction. He is a Professor of Behavioural Addiction at Nottingham Trent University and director of the International Gaming Research Unit. He is the author of five books including Gambling Addiction and its Treatment Within the NHS, Gambling and Gaming Addictions in Adolescence, and Adolescent Gambling. He has also authored over 600 refereed papers, 140+ book chapters and more than 1,500 articles, and has won 15 awards for his research, including a Lifetime Achievement Award For Contributions to the Field of Youth Gambling in 2006 and International Excellence Award For Gambling Research in 2003 and a Lifetime Research Award For Gambling Research in 2013. Griffiths has recently encountered criticisms on his publication record, with scholars raising a number of concerns including the lack of data sharing/transparency and self-plagiarism found across a number of his papers.
Mark D. Griffiths's Published Works
Published Works
- The Fear of COVID-19 Scale: Development and Initial Validation (2020) (2644)
- A ‘components’ model of addiction within a biopsychosocial framework (2005) (1754)
- Online Social Networking and Addiction—A Review of the Psychological Literature (2011) (1464)
- Internet addiction: a systematic review of epidemiological research for the last decade. (2014) (1031)
- Does Internet and Computer "Addiction" Exist? Some Case Study Evidence (2000) (924)
- Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007) (899)
- The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. (2016) (862)
- Internet Gaming Addiction: A Systematic Review of Empirical Research (2012) (800)
- The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey. (2017) (666)
- Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition (2005) (653)
- Can Disordered Mobile Phone Use Be Considered a Behavioral Addiction? An Update on Current Evidence and a Comprehensive Model for Future Research (2015) (652)
- ‘Internet Addiction’: A Critical Review (2006) (617)
- Excessive Computer Game Playing: Evidence for Addiction and Aggression? (2007) (606)
- Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale (2015) (584)
- Social Networking Sites and Addiction: Ten Lessons Learned (2017) (581)
- Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety (2009) (552)
- First COVID-19 suicide case in Bangladesh due to fear of COVID-19 and xenophobia: Possible suicide prevention strategies (2020) (527)
- Prevalence of the Addictions: A Problem of the Majority or the Minority? (2011) (513)
- Internet Addiction - Time to be Taken Seriously? (2000) (502)
- Internet addiction: Does it really exist? (1998) (499)
- Breaking the Stereotype: The Case of Online Gaming (2003) (487)
- Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample (2017) (485)
- Online computer gaming: a comparison of adolescent and adult gamers. (2004) (483)
- Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance (2020) (482)
- Internet addiction in students: Prevalence and risk factors (2013) (470)
- Demographic Factors and Playing Variables in Online Computer Gaming (2004) (446)
- Problem gambling worldwide: An update and systematic review of empirical research (2000–2015) (2016) (432)
- Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools. (2013) (418)
- Dependence on Computer Games by Adolescents (1998) (413)
- The relationships between behavioral addictions and the five-factor model of personality. (2013) (406)
- Internet Gambling: Issues, Concerns, and Recommendations (2003) (406)
- Internet addiction in adolescents: Prevalence and risk factors (2013) (403)
- The Exercise Addiction Inventory: A New Brief Screening Tool (2004) (398)
- Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014). (2016) (395)
- Social networking addiction: an overview of preliminary findings (2014) (385)
- The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence (2009) (376)
- Gambling Technologies: Prospects for Problem Gambling (2004) (352)
- Risk Factors in Adolescence: The Case of Gambling, Videogame Playing, and the Internet (2004) (351)
- Behavioural addiction: an issue for everybody? (1996) (340)
- The Structural Characteristics of Video Games: A Psycho-Structural Analysis (2004) (339)
- Validation and Psychometric Evaluation of the Italian Version of the Fear of COVID-19 Scale (2020) (332)
- Prevalence of Adolescent Problem Gambling: A Systematic Review of Recent Research (2016) (331)
- Intolerance of Uncertainty and Mental Wellbeing: Serial Mediation by Rumination and Fear of COVID-19 (2020) (325)
- Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies (2012) (323)
- Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention (2017) (322)
- Video Game Structural Characteristics: A New Psychological Taxonomy (2009) (320)
- Psychometric Validation of the Bangla Fear of COVID-19 Scale: Confirmatory Factor Analysis and Rasch Analysis (2020) (314)
- An international perspective on youth gambling prevalence studies. (2010) (311)
- The costs and determinants of order aggressiveness (2000) (309)
- COVID-19-Related Suicides in Bangladesh Due to Lockdown and Economic Factors: Case Study Evidence from Media Reports (2020) (309)
- The role of cognitive bias and skill in fruit machine gambling. (1994) (305)
- Exercise Addiction: Symptoms, Diagnosis, Epidemiology, and Etiology (2012) (303)
- Fruit machine gambling: The importance of structural characteristics (1993) (302)
- Violent video games and aggression: A review of the literature (1999) (300)
- The Validity of Student Evaluation of Teaching in Higher Education: Love me, love my lectures? (2000) (296)
- Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample (2014) (290)
- The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test (2014) (290)
- A Psychometric Comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and Self-Diagnosis (2011) (284)
- A qualitative investigation of problem gambling as an escape-based coping strategy. (2007) (280)
- Online gaming addiction in children and adolescents: A review of empirical research. (2012) (277)
- Assessing clinical trials of Internet addiction treatment: a systematic review and CONSORT evaluation. (2011) (273)
- Development of a work addiction scale. (2012) (273)
- Home video game playing in schoolchildren: a study of incidence and patterns of play (1995) (263)
- Internet addiction: Fact or fiction? (1999) (259)
- Gender Swapping and Socializing in Cyberspace: An Exploratory Study (2008) (257)
- Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers (2015) (257)
- Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria. (2017) (257)
- Sex on the internet: Observations and implications for internet sex addiction (2001) (256)
- Computer game playing in adolescence: prevalence and demographic indicators (1995) (251)
- The exercise addiction inventory: a quick and easy screening tool for health practitioners (2005) (246)
- Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field (2017) (245)
- The Convergence of Gambling and Digital Media: Implications for Gambling in Young People (2010) (238)
- Sociodemographic Correlates of Internet Gambling: Findings from the 2007 British Gambling Prevalence Survey (2009) (238)
- The prevalence of compulsive buying: a meta-analysis. (2016) (237)
- Internet Gambling: An Online Empirical Study Among Student Gamblers (2008) (236)
- Buddhist-Derived Loving-Kindness and Compassion Meditation for the Treatment of Psychopathology: a Systematic Review (2015) (230)
- EverQuest—It’s Just a Computer Game Right? An Interpretative Phenomenological Analysis of Online Gaming Addiction (2006) (229)
- The Social Impact of Internet Gambling (2002) (229)
- Internet sex addiction: A review of empirical research (2012) (224)
- The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents (2014) (224)
- Video Game Addiction: Past, Present and Future (2012) (213)
- The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis (2009) (211)
- Pathological gambling: a review of the literature. (1996) (211)
- Uses and Gratifications of Problematic Social Media Use Among University Students: a Simultaneous Examination of the Big Five of Personality Traits, Social Media Platforms, and Social Media Use Motives (2018) (207)
- Amusement machine playing in childhood and adolescence: a comparative analysis of video games and fruit machines. (1991) (203)
- Gambling on the internet: A brief note (1996) (203)
- Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective (2018) (202)
- Psychometric properties and concurrent validity of two exercise addiction measures: A population wide study (2012) (200)
- Social networking addiction, attachment style, and validation of the Italian version of the Bergen Social Media Addiction Scale (2017) (198)
- Videogame Addiction and its Treatment (2009) (197)
- Organizational identification, work engagement, and job satisfaction (2015) (196)
- Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies (2015) (196)
- The Mental Health Impact of the COVID-19 Pandemic Across Different Cohorts (2020) (191)
- Social Networking Addiction: Emerging Themes and Issues (2013) (191)
- Definitions and measures of exercise dependence (2006) (191)
- The Development of the Problematic Online Gaming Questionnaire (POGQ) (2012) (190)
- Experiences of Time Loss among Videogame Players: An Empirical Study (2007) (187)
- Facebook Addiction: Concerns, Criticism, and Recommendations—A Response to Andreassen and Colleagues (2012) (186)
- Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey (2017) (185)
- Acquisition, Development, and Maintenance of Online Poker Playing in a Student Sample (2007) (183)
- Excessive Internet Use: Implications for Sexual Behavior (2000) (181)
- Internet Addiction Disorder and Internet Gaming Disorder are Not the Same (2014) (179)
- The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey (2015) (176)
- Social Responsibility Tools in Online Gambling: A Survey of Attitudes and Behavior among Internet Gamblers (2009) (174)
- Voluntary Limit Setting and Player Choice in Most Intense Online Gamblers: An Empirical Study of Gambling Behaviour (2013) (174)
- Instagram addiction and the Big Five of personality: The mediating role of self-liking (2018) (173)
- The emerging role of Buddhism in clinical psychology: Toward effective integration. (2014) (173)
- Sleep problems during COVID-19 pandemic and its’ association to psychological distress: A systematic review and meta-analysis (2021) (173)
- Online Data Collection from Video Game Players: Methodological Issues (2004) (172)
- Defining the online gambler and patterns of behaviour integration: evidence from the British Gambling Prevalence Survey 2010 (2011) (171)
- Attachment and emotion regulation in substance addictions and behavioral addictions (2017) (170)
- The impact of Internet-based specific activities on the perceptions of Internet addiction, quality of life, and excessive usage: A cross-sectional study (2015) (170)
- The evolution of Internet addiction: A global perspective. (2016) (169)
- Excessive use of Massively Multi-Player Online Role-Playing Games: A Pilot Study (2009) (168)
- Internet addiction and sleep problems: A systematic review and meta-analysis. (2019) (164)
- PGSI and DSM-IV in the 2007 British Gambling Prevalence Survey: reliability, item response, factor structure and inter-scale agreement (2010) (164)
- DSM-5 internet gaming disorder needs a unified approach to assessment (2014) (164)
- The Psychology of the Fruit Machine: The Role of Structural Characteristics (Revisited) (2006) (163)
- AN ANALYSIS OF THE ROLE OF GENDER AND SELF-EFFICACY IN DEVELOPING FEMALE ENTREPRENEURIAL INTEREST AND BEHAVIOR (2009) (163)
- Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents (2016) (163)
- An investigation into problematic smartphone use: The role of narcissism, anxiety, and personality factors (2017) (162)
- Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria (2015) (161)
- Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play (2006) (159)
- Internet Addiction and its Psychosocial Risks (Depression, Anxiety, Stress and Loneliness) among Iranian Adolescents and Young Adults: A Structural Equation Model in a Cross-Sectional Study (2016) (159)
- Neurobiological Correlates in Internet Gaming Disorder: A Systematic Literature Review (2018) (158)
- The COVID-19 pandemic and serious psychological consequences in Bangladesh: A population-based nationwide study (2020) (157)
- The Development of the Problematic Pornography Consumption Scale (PPCS) (2018) (157)
- The acquisition, development and maintenance of lottery and scratchcard gambling in adolescence. (1998) (156)
- Exercise Addiction: A Case Study (1997) (156)
- Methodological and Conceptual Limitations in Exercise Addiction Research (2015) (153)
- The effect of type A personality on physiological arousal while playing computer games. (1995) (152)
- Investigating mediated effects of fear of COVID-19 and COVID-19 misunderstanding in the association between problematic social media use, psychological distress, and insomnia (2020) (152)
- The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions (2009) (151)
- Meditation Awareness Training (MAT) for Work-related Wellbeing and Job Performance: A Randomised Controlled Trial (2014) (151)
- Associations Between Fear of COVID-19, Mental Health, and Preventive Behaviours Across Pregnant Women and Husbands: An Actor-Partner Interdependence Modelling (2020) (149)
- The Bergen Shopping Addiction Scale: reliability and validity of a brief screening test (2015) (146)
- Adolescent gambling on the internet: a review. (2010) (146)
- Revisiting the Role of Impulsivity and Compulsivity in Problematic Sexual Behaviors (2018) (145)
- The Prevalence of Workaholism: A Survey Study in a Nationally Representative Sample of Norwegian Employees (2014) (142)
- The Psychology of Esports: A Systematic Literature Review (2019) (140)
- Video Game Playing and Gambling in Adolescents: Common Risk Factors (2004) (139)
- The Role of Structural Characteristics in Problematic Video Game Play: An Empirical Study (2011) (138)
- Mindfulness-based interventions: towards mindful clinical integration (2013) (138)
- Mindfulness and other Buddhist-derived interventions in correctional settings: A systematic review (2013) (136)
- Problematic Internet and cell phone use in Spanish teenagers and young students (2012) (136)
- Is excessive online usage a function of medium or activity? An empirical pilot study (2013) (133)
- Internet gambling: an overview of psychosocial impacts (2005) (133)
- Internet Gaming Disorder in Children and Adolescents (2017) (131)
- Psychobiology of the near-miss in fruit machine gambling. (1991) (131)
- Clinical Interventions for Technology-Based Problems: Excessive Internet and Video Game Use (2012) (129)
- Experiences of Addiction and Recovery: the Case for Subjective Accounts (2002) (129)
- A Qualitative Analysis of Online Gaming Addicts in Treatment (2013) (127)
- Ten myths about work addiction (2018) (126)
- Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample (2018) (125)
- Social media addiction: What is the role of content in YouTube? (2017) (125)
- The Fractal Structure of Real Estate Investment Trust Returns: The Search for Evidence of Market Segmentation and Nonlinear Dependency (1992) (124)
- Internet abuse in the workplace: Issues and concerns for employers and employment counselors (2003) (122)
- Psychometric validation of the Persian Bergen Social Media Addiction Scale using classic test theory and Rasch models (2017) (122)
- The Biopsychosocial Approach to Gambling: Contextual Factors in Research and Clinical Interventions (2001) (122)
- Validation of the Internet Gaming Disorder Scale – Short-Form (IGDS9-SF) in an Italian-speaking sample (2016) (121)
- The role of social factors in gambling: evidence from the 2007 British Gambling Prevalence Survey (2010) (121)
- The Psychometric Properties of the Smartphone Application-Based Addiction Scale (SABAS) (2017) (120)
- An Overview of Problematic Gaming (2015) (120)
- Computer Game Playing in Early Adolescence (1997) (119)
- Problematic Online Behaviors among Adolescents and Emerging Adults: Associations between Cyberbullying Perpetration, Problematic Social Media Use, and Psychosocial Factors (2018) (119)
- Tolerance in gambling: an objective measure using the psychophysiological analysis of male fruit machine gamblers. (1993) (118)
- Testing normative and self-appraisal feedback in an online slot-machine pop-up in a real-world setting (2015) (118)
- A Critical Review of the Harm-Minimisation Tools Available for Electronic Gambling (2016) (118)
- Neuroticism, Trait Fear of Missing Out, and Phubbing: The Mediating Role of State Fear of Missing Out and Problematic Instagram Use (2018) (118)
- Online Poker Gambling in University Students: Further Findings from an Online Survey (2009) (117)
- The acquisition, development, and maintenance of fruit machine gambling in adolescents (1990) (117)
- Addiction to Social Media and Attachment Styles: A Systematic Literature Review (2019) (117)
- The cognitive psychology of gambling (1990) (117)
- An Exploration of Problematic Smartphone Use among Chinese University Students: Associations with Academic Anxiety, Academic Procrastination, Self-Regulation and Subjective Wellbeing (2018) (114)
- Towards a second generation of mindfulness-based interventions (2015) (114)
- "The Exercise Addiction Inventory: A new brief screening tool": Erratum. (2019) (114)
- Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement (2018) (113)
- Is ''pop-up'' messaging in online slot machine gambling effective as a responsible gambling strategy? (2014) (112)
- Evaluation of the English Version of the Fear of COVID-19 Scale and Its Relationship with Behavior Change and Political Beliefs (2020) (111)
- Online Data Collection From Gamblers: Methodological Issues (2007) (111)
- The Relationships between Workaholism and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study (2016) (111)
- The Treatment of Internet Gaming Disorder: a Brief Overview of the PIPATIC Program (2017) (110)
- The convergence of gaming practices with other media forms: what potential for learning? A review of the literature (2008) (110)
- Measurement invariance across young adults from Hong Kong and Taiwan among three internet-related addiction scales: Bergen Social Media Addiction Scale (BSMAS), Smartphone Application-Based Addiction Scale (SABAS), and Internet Gaming Disorder Scale-Short Form (IGDS-SF9) (Study Part A). (2020) (109)
- Online gaming addiction: Classification, prediction and associated risk factors (2012) (109)
- The socio‐political, economic, and cultural determinants of social entrepreneurship activity: An empirical examination (2013) (109)
- Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents (2013) (108)
- Cognitive-behavioral approaches to outpatient treatment of internet addiction in children and adolescents. (2012) (107)
- Internet Gambling and Social Responsibility: An Exploratory Study (2004) (107)
- Self-Reported Losses Versus Actual Losses in Online Gambling: An Empirical Study (2016) (106)
- Adolescent gambling and drug use (1998) (106)
- Anxiety and Suicidal Thoughts During the COVID-19 Pandemic: Cross-Country Comparative Study Among Indonesian, Taiwanese, and Thai University Students (2020) (106)
- Psychometric Testing of Three Chinese Online-Related Addictive Behavior Instruments among Hong Kong University Students (2018) (106)
- Motivational processes and dysfunctional mechanisms of social media use among adolescents: A qualitative focus group study (2019) (105)
- The use of personalized behavioral feedback for online gamblers: an empirical study (2015) (105)
- An Empirical Study of Gender Differences in Online Gambling (2014) (105)
- Portuguese Validation of the Internet Gaming Disorder Scale-Short-Form (2016) (105)
- Behavioral addictions: Past, present and future. (2012) (105)
- Internet-Related Behaviors and Psychological Distress Among Schoolchildren During COVID-19 School Suspension (2020) (102)
- Using an integrated social cognition model to predict COVID‐19 preventive behaviours (2020) (102)
- Psychology of Computer Use: XLIII. Some Comments on ‘Addictive Use of the Internet’ by Young (1997) (101)
- Video games and health (2005) (100)
- The Psychometric Properties of the Internet Related Problem Scale: A Pilot Study (2008) (100)
- Biomedical waste amid COVID-19: perspectives from Bangladesh (2020) (100)
- Psychometric Properties of the Problematic Internet Use Questionnaire Short-Form (PIUQ-SF-6) in a Nationally Representative Sample of Adolescents (2016) (100)
- The observational study of adolescent gambling in UK amusement arcades (1991) (100)
- Psychometric Testing of Three COVID-19-Related Scales Among People with Mental Illness (2020) (100)
- Videogame Addiction: Further Thoughts and Observations (2008) (100)
- Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study (2021) (100)
- The association between Facebook addiction and depression: A pilot survey study among Bangladeshi students (2019) (99)
- Exploring Individual Differences in Online Addictions: the Role of Identity and Attachment (2017) (99)
- Creating Social Change Out of Nothing: The Role of Entrepreneurial Bricolage in Social Entrepreneurs' Catalytic Innovations (2011) (98)
- Problematic Social Networking Site Use and Comorbid Psychiatric Disorders: A Systematic Review of Recent Large-Scale Studies (2018) (98)
- Adolescent lottery and scratchcard players: do their attitudes influence their gambling behaviour? (2004) (98)
- Policy responses to problematic video game use: A systematic review of current measures and future possibilities (2017) (96)
- The relationship between fear of COVID-19 and mental health problems: A meta-analysis (2021) (96)
- Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study (2013) (96)
- An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games (2015) (95)
- Problematic gaming exists and is an example of disordered gaming (2017) (95)
- Assessing Internet Addiction Using the Parsimonious Internet Addiction Components Model—A Preliminary Study (2013) (95)
- Personality traits in Pathological Gambling: Sensation Seeking, Deferment of Gratification and Competitiveness as Risk Factors (2004) (94)
- Factors related to preventive COVID-19 infection behaviors among people with mental illness (2020) (94)
- Excessive Eating and Compulsive Buying Behaviours in Women: An Empirical Pilot Study Examining Reward Sensitivity, Anxiety, Impulsivity, Self-Esteem and Social Desirability (2012) (94)
- Meditation awareness training for the treatment of workaholism: A controlled trial (2017) (94)
- Negative public attitudes towards gambling: findings from the 2007 British Gambling Prevalence Survey using a new attitude scale (2009) (93)
- Gambling and Gaming Addictions in Adolescence (2002) (93)
- Personalized Behavioral Feedback for Online Gamblers: A Real World Empirical Study (2016) (92)
- Online gaming as an educational tool in learning and training (2007) (92)
- Mother and Son Suicide Pact Due to COVID-19-Related Online Learning Issues in Bangladesh: An Unusual Case Report (2020) (91)
- Meditation Awareness Training (MAT) for Psychological Well-Being in a Sub-Clinical Sample of University Students: A Controlled Pilot Study (2013) (91)
- Fear of COVID‐19 Scale (FCV‐19S) across countries: Measurement invariance issues (2021) (91)
- Exercise Addiction in British Sport Science Students (2007) (91)
- Meditation Awareness Training for the Treatment of Sex Addiction: A Case Study (2016) (90)
- A Cross-Genre Study of Online Gaming: Player Demographics, Motivation for Play, and Social Interactions Among Players (2012) (90)
- An Exploratory Study of Trolling in Online Video Gaming (2012) (89)
- Why Swedish people play online poker and factors that can increase or decrease trust in poker Web sites: A qualitative investigation (2008) (89)
- Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test (2016) (89)
- MMORPG gaming and hostility predict Internet Addiction symptoms in adolescents: An empirical multilevel longitudinal study. (2017) (89)
- There is Only One Mindfulness: Why Science and Buddhism Need to Work Together (2015) (88)
- Portuguese validation of the Internet Addiction Test: An empirical study (2014) (88)
- The treatment of workaholism with meditation awareness training: a case study. (2014) (88)
- Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress (2020) (87)
- An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever (2017) (87)
- Depression, anxiety, and stress mediate the associations between internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak (2020) (86)
- Time invariance of three ultra-brief internet-related instruments: Smartphone Application-Based Addiction Scale (SABAS), Bergen Social Media Addiction Scale (BSMAS), and the nine-item Internet Gaming Disorder Scale- Short Form (IGDS-SF9) (Study Part B). (2020) (86)
- Betting your life on it (2004) (85)
- Decision making, cognitive distortions and emotional distress: A comparison between pathological gamblers and healthy controls. (2017) (85)
- Addiction to Work: A Critical Review of the Workaholism Construct and Recommendations for Assessment. (2015) (85)
- Current trends in slot machine gambling: Research and policy issues (1995) (85)
- Internet Gambling: Preliminary Results of the First U.K. Prevalence Study (2001) (84)
- Study Addiction – A New Area of Psychological Study: Conceptualization, Assessment, and Preliminary Empirical Findings (2015) (84)
- An Exploratory Study of “Selfitis” and the Development of the Selfitis Behavior Scale (2017) (84)
- Problematic Instagram Use: The Role of Perceived Feeling of Presence and Escapism (2018) (83)
- The Dark Tetrad traits and problematic social media use: The mediating role of cyberbullying and cyberstalking (2018) (83)
- DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field (2017) (83)
- The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology Study (2010) (83)
- From Adolescent to Adult Gambling: An Analysis of Longitudinal Gambling Patterns in South Australia (2014) (83)
- Impact of COVID-19-related fear and anxiety on job attributes: A systematic review (2021) (82)
- The Therapeutic Use of Videogames in Childhood and Adolescence (2003) (82)
- Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study (2017) (82)
- Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder (2018) (82)
- Weight-related stigma and psychological distress: A systematic review and meta-analysis. (2019) (82)
- A cross-cultural re-evaluation of the Exercise Addiction Inventory (EAI) in five countries (2015) (82)
- Day-of-the-week effects in federal funds rates: Further empirical findings (1995) (82)
- Contextualising over-engagement in work: Towards a more global understanding of workaholism as an addiction. (2012) (82)
- The psychology of lottery gambling (2001) (81)
- Problematic internet use among young and adult population in Bangladesh: Correlates with lifestyle and online activities during the COVID-19 pandemic (2020) (81)
- Assessment of internet gaming disorder in clinical research: Past and present perspectives (2014) (81)
- Addiction to fruit machines: A preliminary study among young males (1990) (81)
- Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime (2018) (81)
- Internet gambling: a secondary analysis of findings from the 2007 British Gambling Prevalence Survey (2008) (81)
- A Pilot Study of Problem Gambling among Student Online Gamblers: Mood States as Predictors of Problematic Behavior (2009) (81)
- An Empirical Investigation of Theoretical Loss and Gambling Intensity (2014) (80)
- Problematic internet-related behaviors mediate the associations between levels of internet engagement and distress among schoolchildren during COVID-19 lockdown: A longitudinal structural equation modeling study (2021) (80)
- Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland (2018) (79)
- COVID-19 suicidal behavior among couples and suicide pacts: Case study evidence from press reports (2020) (79)
- Internet Gaming Disorder Treatment: A Case Study Evaluation of Four Different Types of Adolescent Problematic Gamers (2019) (79)
- Psychometric validation of the Persian nine-item Internet Gaming Disorder Scale – Short Form: Does gender and hours spent online gaming affect the interpretations of item descriptions? (2017) (79)
- Behavioural profiling of problem gamblers: a summary and review (2012) (79)
- Fear of COVID-19, Mindfulness, Humor, and Hopelessness: A Multiple Mediation Analysis (2020) (78)
- Personalized feedback in the promotion of responsible gambling: A brief overview (2014) (78)
- Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study (2011) (78)
- Internet Addiction, Fatigue, and Sleep Problems Among Adolescent Students: a Large-Scale Study (2019) (77)
- Gaming addiction, definition and measurement: A large-scale empirical study (2013) (77)
- Internet addiction: does it really exist? (revisited) (2007) (76)
- EditorialConceptualizing addiction: The case for a “complex systems” account (2004) (76)
- Online therapy: Implications for problem gamblers and clinicians1 (2003) (76)
- Geek or Chic? Emerging Stereotypes of Online Gamers (2012) (76)
- Hypersexuality, Gender, and Sexual Orientation: A Large-Scale Psychometric Survey Study (2018) (76)
- Impact of Internet gambling on problem gambling among adolescents in Italy: Findings from a large-scale nationally representative survey (2016) (76)
- Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features (2018) (76)
- Meditation Awareness Training (MAT) for Improved Psychological Well-being: A Qualitative Examination of Participant Experiences (2014) (75)
- Marketing and Advertising Online Sports Betting: A Problem Gambling Perspective (2017) (75)
- Problematic online gaming (2014) (75)
- Analysis of Problematic Smartphone Use Across Different Age Groups within the ‘Components Model of Addiction’ (2019) (74)
- Motivation to Have COVID-19 Vaccination Explained Using an Extended Protection Motivation Theory among University Students in China: The Role of Information Sources (2021) (74)
- Work-Related Mental Health and Job Performance: Can Mindfulness Help? (2014) (74)
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- The biopsychosocial approach to addiction (2005) (20)
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- Evaluating the Psychometric Properties of the 7-Item Persian Game Addiction Scale for Iranian Adolescents (2019) (20)
- Peace through tourism: promoting human security through international citizenship (2016) (20)
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- The Casino Attitudes Scale: The Development of a New Brief Psychometric Instrument (2008) (16)
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- Indian celebrity suicides before and during the COVID-19 pandemic and their associated risk factors: Evidence from media reports (2020) (16)
- Testing a eustress–distress emotion regulation model in British and Spanish front-line employees (2017) (16)
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- Treatment of Sexual Addiction Within the British National Health Service (2014) (14)
- The Effects of Voluntary Deposit Limit-Setting on Long-Term Online Gambling Expenditure (2019) (14)
- Creativity and Psychoactive Substance Use: A Systematic Review (2017) (14)
- Meditation Awareness Training (MAT) for Psychological Well-Being in a Sub-Clinical Sample of University Students: A Controlled Pilot Study (2013) (14)
- The association between problematic social networking site use, dark triad traits, and emotion dysregulation (2021) (14)
- Gifted Children with ADHD: How Are They Different from Non-gifted Children with ADHD? (2019) (14)
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- Problematic Facebook use and problematic video gaming as mediators of relationship between impulsivity and life satisfaction among female and male gamers (2020) (14)
- The Effects of Trait Emotional Intelligence on Adolescent Substance Use: Findings From a Hungarian Representative Survey (2019) (14)
- A Case Study of Binge Problem Gambling (2006) (14)
- Predicting Limit-Setting Behavior of Gamblers Using Machine Learning Algorithms: A Real-World Study of Norwegian Gamblers Using Account Data (2019) (14)
- The detrimental effects of the COVID-19 pandemic on domestic violence against women. (2020) (14)
- Psychometric validation of the Persian version of the Emotional Style Questionnaire (2020) (14)
- Understanding the relationship between the Proteus effect, immersion, and gender among World of Warcraft players: An empirical survey study (2020) (14)
- Gambling addiction on the Internet (2012) (14)
- Weight-Related Status and Associated Predictors with Psychological Well-being among First-Year University Students in Bangladesh: A Pilot Study (2020) (14)
- Simulated gambling in video gaming: what are the implications for adolescents? (2012) (14)
- How Communication Technology Fosters Individual and Social Wellbeing During the Covid-19 Pandemic: Preliminary Support For a Digital Interaction Model (2021) (14)
- Autism, Problematic Internet Use and Gaming Disorder: A Systematic Review (2021) (13)
- The Effects of Responsible Gambling Pop-Up Messages on Gambling Behaviors and Cognitions: A Systematic Review and Meta-Analysis (2021) (13)
- Gambling-related suicide in East African Community countries: evidence from press media reports (2022) (13)
- Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames (2021) (13)
- Evaluation of the Selfitis Behavior Scale Across Two Persian-Speaking Countries, Iran and Afghanistan: Advanced Psychometric Testing in a Large-Scale Sample (2019) (13)
- Attitudes and Risk Factors of Pornography Consumption Among Bangladeshi University Students: An Exploratory Study (2018) (13)
- UK-Based Police Officers' Perceptions of, and Role in Investigating, Cyber-Harassment as a Crime (2017) (13)
- The trait-state fear of missing out scale: Validity, reliability, and measurement invariance in a Chinese sample of university students. (2020) (13)
- Correction to: Psychometric Validation of the Bangla Fear of COVID-19 Scale: Confirmatory Factor Analysis and Rasch Analysis (2020) (13)
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- The moment to come: geographies of hope in the hyperprecarious sites of occupied Palestine (2019) (13)
- The Mediating Role of Self/Everyday Creativity and Depression on the Relationship Between Creative Personality Traits and Problematic Social Media Use Among Emerging Adults (2018) (13)
- The use of behavioural tracking methodologies in the study of online gambling (2014) (13)
- Emerging insights on internet gaming disorder: Conceptual and measurement issues (2019) (13)
- Gaming Convergence: Further Legal Issues and Psychosocial Impact (2011) (13)
- The psychological and genetic factors of the addictive behaviors (PGA) study (2018) (13)
- Modern Financial Markets: Prices, Yields and Risk Analysis (2006) (13)
- Risks and Opportunities for Youth in the Digital Era (2021) (12)
- The multiplicative effect of combining alcohol with energy drinks on adolescent gambling. (2018) (12)
- When Is a New Scale not a New Scale? The Case of the Bergen Shopping Addiction Scale and the Compulsive Online Shopping Scale (2016) (12)
- Associations Between Instagram Addiction, Academic Performance, Social Anxiety, Depression, and Life Satisfaction Among University Students (2021) (12)
- Confirmatory factor analysis and exploratory structural equation modelling of the factor structure of the Depression Anxiety and Stress Scales-21 (2020) (12)
- Arcade Gambling: A Research Note (1997) (12)
- Assessment of the Italian Version of the Internet Disorder Scale (IDS-15) (2017) (12)
- An Empirically Based Typology of Alcohol Users in a Community Sample Using Latent Class Analysis (2019) (12)
- The risk of social media addiction between the ideal/false and true self: Testing a path model through the tripartite person-centered perspective of authenticity (2021) (12)
- Internet use disorders: What's new and what's not?. • (2020) (12)
- Validity of the Yale Food Addiction Scale for Children (YFAS-C): Classical test theory and item response theory of the Persian YFAS-C (2020) (12)
- ONLINE FORUMS AND SOLICITED BLOGS: INNOVATIVE METHODOLOGIES FOR ONLINE GAMING DATA COLLECTION (2016) (12)
- Assessing the Validity of Western Measurement of Online Risks to Children in an Asian Context (2016) (12)
- The Physical, Emotional, and Identity User-Avatar Association with Disordered Gaming: A Pilot Study (2019) (12)
- Gender Differences in the Factors Associated With the Fear of COVID-19 Among Taiwanese Older People (2021) (12)
- The psychological effects of videogames on young people: A review (2013) (12)
- Mentoring Women Entrepreneurs in the Russian Emerging Market (2010) (12)
- Psychometric properties of the Maslach Burnout Inventory for Medical Personnel (MBI-HSS-MP) (2022) (12)
- The development and validation of the Videogaming Motives Questionnaire (VMQ) (2020) (12)
- How communication technology helps mitigating the impact of COVID-19 pandemic on individual and social wellbeing: Preliminary support for a compensatory social interaction model (2020) (12)
- Personality Factors in Exercise Addiction: A Pilot Study Exploring the Role of Narcissism, Extraversion, and Agreeableness (2018) (12)
- Addiction to fruit machines: A preliminary study among young males (2005) (12)
- ON THE ROBUSTNESS OF RANGE‐BASED VOLATILITY ESTIMATORS (2010) (12)
- Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R) (2016) (12)
- Examining the relationship between fitness-related self-conscious emotions, disordered eating symptoms, and morbid exercise behavior: An exploratory study (2019) (12)
- Editorial: A Good Sleep: The Role of Factors in Psychosocial Health (2020) (12)
- The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review (2022) (12)
- Comparison of the Video Game Functional Assessment-Revised (VGFA-R) and Internet Gaming Disorder Test (IGD-20) (2019) (12)
- Letter to the Editor: The economic and mental health costs of COVID-19 to immigrants (2020) (12)
- A longitudinal study of the effects of problematic smartphone use on social functioning among people with schizophrenia: Mediating roles for sleep quality and self-stigma (2022) (12)
- A ‘Control Model’ of Social Media Engagement in Adolescence: A Grounded Theory Analysis (2019) (12)
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- Interim report of the Gambling Working Group (Manchester Casino) (2006) (0)
- Problematic Internet Entertainment Use Scale for Adolescents--British Adaptation (2014) (0)
- Non-Pervasive Monitoring of Daily-Life Behavior to Access Depressive Symptom Severity Via Smartphone Technology (2020) (0)
- Psychometric Evaluation of the Revised Exercise Addiction Inventory (EAI-R) Among Chinese College Students (2022) (0)
- Mediating role of psychological distress and domestic violence in the association of fear of COVID-19 with marital satisfaction and sexual quality of life among women of reproductive age: An Iranian cross-sectional study (2023) (0)
- Working Title: The Development and Psychometric Evaluation of the Internet Disorder Scale (IDS-15). Short Title: Development of the Internet Disorder Scale (IDS-15). Authors: (2016) (0)
- nternet gaming disorder, loneliness, and insomnia among Indians during the COVID-19 pandemic (2022) (0)
- Emergency Department Use, Hospitalization, and Their Sociodemographic Determinants among Patients with Substance-Related Disorders: A Worldwide Systematic Review and Meta-Analysis (2023) (0)
- Time loss: An impaired time perception amongst gamers? (2019) (0)
- Corrigendum to: “The mediating effect of the cyberchondria and anxiety sensitivity in the association between problematic internet use, metacognition beliefs, and fear of COVID-19 among Iranian online population” [Heliyon 6 (10), (October 2020), Article e05135] (2022) (0)
- Correction to: Autism, Problematic Internet Use and Gaming Disorder: a Systematic Review (2021) (0)
- Italian validation of the Instagram Addiction Scale and association with psychological distress, social media addiction, smartphone addiction, and internet use disorder (2022) (0)
- Marital status and gambling disorder: a longitudinal study based on national registry data (2023) (0)
- COVID-19 suicidal behavior among couples and suicide pacts: Case study evidence from press reports. (2020) (0)
- Filicide-Suicide by hanging involving an autistic child: A rare case report (2021) (0)
- The relationship between cognitive schemas activated in sexual context and early maladaptive schemas among married women of childbearing age (2022) (0)
- Severity of behavioral addiction symptoms among young adults using non-prescribed sedatives/hypnotics (2023) (0)
- The impact of excessive Instagram use on students’ academic study: a two-stage SEM and artificial neural network approach (2023) (0)
- Compulsive Sexual Behavior Disorder Scale (2021) (0)
- Bergen-Yale Sex Addiction Scale--Hebrew Version (2021) (0)
- There is Only One Mindfulness: Why Science and Buddhism Need to Work Together (2014) (0)
- Arcelus, Jon and Bouman, Walter Pierre and Richards, Christina and Jimenez-Murcia, Susana and Griffiths, Mark (2017) Video gaming and gaming addiction in transgender people: an exploratory study. Journal of Behavioral Addictions . ISSN 2063-5303 (2017) (0)
- Gambling Funding in the UK: A Correction (2009) (0)
- Basic Psychological Needs and Psychological Well-being: The Mediating Role of Instagram Addiction (2023) (0)
- Bergen Study Addiction Scale (2016) (0)
- Correction: The development and validation of the Videogaming Motives Questionnaire (VMQ) (2022) (0)
- ON THE VALUE OF THE AGENCY RELATIONSHIP BETWEEN PRESTIGIOUS VCS, UNDERWRITERS AND SHAREHOLDERS (SUMMARY) (2009) (0)
- Problem Gambling Among Adolescents in Uganda: A Cross-sectional Survey Study. (2023) (0)
- Evaluation of psychometric properties of the Arabic version of the Internet Disorder Scale (IDS-15). (2022) (0)
- Internet Addiction: Real-Life Implications (2015) (0)
- Meditation-Induced Near-Death Experiences: a 3-Year Longitudinal Study (2018) (0)
- The symbolic construction of sports betting products (2021) (0)
- Correction to: Psychopathological Consequences Related to Problematic Instagram Use Among Adolescents: The Mediating Role of Body Image Dissatisfaction and Moderating Role of Gender (2022) (0)
- Making the most of your job (2006) (0)
- The Global Distribution and Epidemiology of Psychoactive Substance Use and Injection Drug Use Among Street-Involved Children and Youth: A Meta-Analysis (2023) (0)
- Are health promoting lifestyles associated with pain intensity and menstrual distress among Iranian adolescent girls? (2022) (0)
- (2020): Understanding the relationship between the proteus effect, immersion, and gender among world of Warcraft players: an empirical survey study, Behaviour & Information Technology, DOI: (2020) (0)
- OR-39: adolescent gambling addiction and gambling-type games on social networking sites: Issues, concerns, and recommendations (2016) (0)
- Problematic Online Gaming Questionnaire-Short Form (2020) (0)
- Life Threatening Chronic Obstructive Pulmonary Disease (COPD) (2021) (0)
- Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results (2022) (0)
- A Model of Online Protection to Reduce Children’s Online Risk Exposure: Empirical Evidence From Asia (2018) (0)
- Perceptions Underlying Addictive Technology Use Patterns: Insights for Cognitive-Behavioural Therapy (2022) (0)
- Editorial: Where does the field of gaming addiction studies need to go next? (2020) (0)
- Misha Teimouri Parental mediation and adolescent screen time : A brief overview T (0)
- Book review of the Oxford Guide to Card Games (1991) (0)
- Invited Gambling in children and adolescents (2020) (0)
- The Spanish Version of the Video Game Functional Assessment-Revised (2022) (0)
- Data: Relationship between problematic Facebook use, problematic video gaming, life satisfaction and dimensions of impulsivity trait among male and female gamers (2020) (0)
- Suicidal Behaviors and Risk Taking Among Homeless Individuals: A Systematic Review and Meta-Analysis. (2023) (0)
- The COVID-19 Psychological Distress Scale (CPDS-16): Development and initial validation (2022) (0)
- Communal coping and its association with marital relations and psychological outcomes among healthcare professionals during the COVID-19 pandemic (2022) (0)
- Breaking with tradition: adopting a blended value approach for the entrepreneurship classroom (2018) (0)
- Book review of working with young problem gamblers: Guidelines to practice (1993) (0)
- Factor structure, reliability and criterion-related validity of the English version of the Problematic Series Watching Scale (2022) (0)
- Evaluating a School Community Linked Physical Activity Intervention Programme: a Multi-level Analysis. (2015) (0)
- Social physical anxiety and eating disorders: A systematic review and meta-analysis. (2023) (0)
- Teaching non-medical topics on medical courses: how to win students over (2005) (0)
- Suicidal Behaviors and Associated Factors Among Individuals with Gambling Disorders: A Meta-Analysis. (2023) (0)
- Bergen Work Addiction Scale (2015) (0)
- "I am the character, the character is me": A thematic analysis of the user-avatar relationship in videogames (2023) (0)
- Effects of emotional working memory training on problematic internet use, inhibition, attention, and working memory among young problematic internet users: A randomized control study. (2023) (0)
- Migrant workers, migrants, internally displaced persons, asylum seekers and refugees – The silent sufferers of the COVID-19 pandemic (2021) (0)
- Haringey African-Caribbean primary school improvement project, FEST DEFE funded project (1998) (0)
- Internet Gaming Disorder Scale--Short Form; Chinese Versions (2020) (0)
- The Relationship Between Personality Traits, Psychopathological Symptoms, and Problematic Internet Use: A Complex Mediation Model (Preprint) (2018) (0)
- The efficacy of eye movement desensitization and reprocessing in reducing anxiety among female university students with primary dysmenorrhea (2022) (0)
- Changes of Health Outcomes, Healthy Behaviors, Generalized Trust, and Accessibility to Health Promotion Resources in Taiwan Before and During COVID-19 Pandemic: Comparing 2011 and 2021 Taiwan Social Change Survey (TSCS) Cohorts (2022) (0)
- Is there a place for sensory aspects and alternative representations in non-normative sexual interest research? Reflections from a study into dacryphilia (2021) (0)
- Hypersexual Behavior Inventory--Hungarian Version (2020) (0)
- R 6 Psychology and Exercise (2013) (0)
- Gaming Addiction and Exercise Addiction: To What Extent Are They The Same or Different In Terms of Emotional Abuse and/or Emotional Neglect Etiologies? (2021) (0)
- Psychometric Assessment of the 18-Item Bangla Mental Health Inventory (Bangla MHI-18) (2022) (0)
- Selfitis Behavior Scale (2019) (0)
- Book Review of The Insider's Guide to the Fruit Machines (2nd Edition) by Phil Henry Gambling Made Easy: Professional Gambling Secrets Revealed by Questor (1997) (0)
- Do Online Gambling Products Require Traditional Therapy for Gambling Disorder to Change? Evidence from Focus Group Interviews with Mental Health Professionals Treating Online Gamblers (2021) (0)
- Social Networking Site Use, Personality, User Habit, and Subjective Wellbeing: A Kazakhstani Pilot Study (2023) (0)
- Fear of COVID-19 lead to procrastination among Turkish university students: The mediating role of intolerance of uncertainty (2021) (0)
- Gaming disorder: A summary of its characteristics and aetiology. (2023) (0)
- PRBM_A_333226 1857..1866 (2021) (0)
- Development and Validation of the Online Histrionic Personality Scale (OHPS) Using the DSM-5 Criteria for Histrionic Personality Disorder (2020) (0)
- The serial mediation effects of body image-coping strategies and avatar-identification in the relationship between self-concept clarity and gaming disorder: A pilot study (2023) (0)
- Motors of COVID-19 Vaccination Acceptance Scale (MoVac-COVID19S): Evidence of Measurement Invariance Across Five Countries [Corrigendum] (2022) (0)
- Online Gaming Addiction and Basic Psychological Needs Among Adolescents: The Mediating Roles of Meaning in Life and Responsibility (2023) (0)
- A brief look at competitive gaming (2017) (0)
- Addiction without Drug, When the Brain Has an Appetite for Games (2012) (0)
- The Pornography “Rebooting” Experience: A Qualitative Analysis of Abstinence Journals on an Online Pornography Abstinence Forum (2021) (0)
- Examining the association between neuropsychiatric symptoms among people with dementia and caregiver mental health: are caregiver burden and affiliate stigma mediators? (2023) (0)
- THE THERAPET IC VALUE OF V IDEO GAMES (2004) (0)
- The Role of Aging, Time Perspective, and Gambling-Related Cognitions in Affective Decision-Making (2023) (0)
- Exposure to Gambling Advertising Measure (2015) (0)
- Restorative justice conferencing: Reconstructing practice with male juvenile offenders (2020) (0)
- Reply to Liu et al.: "Effects of cognitive behavioral therapy for insomnia (CBT-I) on quality of life: A systematic review and meta-analysis". (2022) (0)
- Social Media Addiction and Poor Mental Health: Examining the Mediating Roles of Internet Addiction and Phubbing. (2023) (0)
- Teaching Ethics in Mindfulness-based Interventions (2015) (0)
- Does Exercise Addiction Exist Among Individuals Engaged in Team-Based Exercise? A Position Paper (2023) (0)
- Chapter 2 Mindfulness and the Four Noble Truths (2019) (0)
- Professional Learning through Knowing-in-Practice : A 1 Case study of a coaches high performance centre 2 (2018) (0)
- Further exploration of the psychometric properties of the revised version of the Italian smartphone addiction scale – short version (SAS-SV) (2022) (0)
- Involvement and burden of informal caregivers of patients with mental illness: the mediating role of affiliated stigma (2023) (0)
- Innovation in gambling research (2019) (0)
- Dating App Use and Wellbeing: An Application-Based Pilot Study Employing Ecological Momentary Assessment and Objective Measures of Use (2023) (0)
- The Development and Psychometric Properties of the Internet Disorder Scale–Short Form (IDS9-SF)* ADDICTA: THE TURKISH JOURNAL ON ADDICTIONS (2016) (0)
- The role of aggression in the association of cyberbullying victimization with cyberbullying perpetration and problematic social media use among adolescents (2023) (0)
- Technological trends, behavioral tracking, social media and implications for social responsibility tools in gambling: (575632013-014) (2013) (0)
- Internet Gaming Disorder Scale--Short Form; Polish Version (2019) (0)
- Safeguarding the Protection of Minors and Players with Respect to Commercial Gambling in Germany – 2.0 (2016) (0)
- Verdant Power: A Case of Ethical Leadership (2012) (0)
- The missing generations: The Church in Wales and young people (2021) (0)
- Psychometric properties of the Bergen Social Media Addiction Scale: An analysis using item response theory (2022) (0)
- The effect of auricular acupressure on short-term postoperative pain intensity after cesarean section: A three-arm randomized controlled trial (2022) (0)
- Psychometric Assessment of the 18-Item Bangla Mental Health Inventory (Bangla MHI-18) (2022) (0)
- Betting your life on it (2004) (0)
- Prevalence and predictors of depression among women in Afghanistan: a cross-sectional study (2023) (0)
- Excessive gaming an 'addiction'? (2018) (0)
- A Qualitative Analysis of Personal Health Care Challenges Experienced by Iranian Divorcees (2022) (0)
- Psychological Impacts of Returning Home During the COVID-19 Pandemic: A Cross-sectional Survey Among Iranian Students (2023) (0)
- Measurement Invariance of the Exercise Addiction Inventory According to Eating Disorder Risk Status (2022) (0)
- Evaluating responsible gambling tools using behavioural tracking data (2017) (0)
- Internet psychology and online dating (2008) (0)
- Eproctophilia in a Young Adult Male (2013) (0)
- Videogame player experiences with micro-transactions: An interpretative phenomenological analysis (2023) (0)
- Correction to: Gambling-related suicide in East African Community countries: evidence from press media reports (2022) (0)
- Applying the components model of addiction to buying-shopping disorder and hoarding disorder: Further issues and controversies. (2023) (0)
- Hypersexuality, Gender, and Sexual Orientation: A Large-Scale Psychometric Survey Study (2018) (0)
- Social Presence and Social Facilitation in Gambling: Some Comments on Yokomitsu et al. (2022). (2022) (0)
- Adaptation and validation of the Online-Fear of Missing Out Inventory into Turkish and the association with social media addiction, smartphone addiction, and life satisfaction (2022) (0)
- The arousing and attentional effects of facial expressions on time perception: A systematic review (2021) (0)
- TITLE: PSYCHOMETRIC VALIDATION OF THE GENERALIZED PROBLEMATIC INTERNET USE SCALE 2 IN A PORTUGUESE SAMPLE SHORT TITLE: PORTUGUESE VALIDATION OF THE GPIUS2 Authors (2016) (0)
- THE PRICE OF LUST: THE CASE OF IPO LAWSUITS AGAINST VC-BACKED FIRMS (SUMMARY) (2008) (0)
- Conference Session: International Volunteering and Development - Learning to be a Global Citizen? (2014) (0)
- Effect of auricular acupressure on postpartum blues: A randomized sham controlled trial. (2023) (0)
- Problematic Pornography Consumption Scale (2018) (0)
- Sleep duration during the COVID-19 pandemic in Bangladesh: A GIS-based large sample survey study (2023) (0)
- Internet Addiction Test--Portuguese Version (2017) (0)
- The role of shame in sexual addiction (2017) (0)
- P-76problematic mobile phone use: a comprehensive review of measurements. (2014) (0)
- Sexual-related determinants of life satisfaction among married women: A cross-sectional study (2023) (0)
- Using media reports about suicide as data: Response to Etchells et al. (2021). (2021) (0)
- The Development and Validation of the Ontological Addiction Scale (2022) (0)
- TITLE: ASSESSMENT OF INTERNET GAMING DISORDER IN CLINICAL RESEARCH: PAST AND PRESENT PERSPECTIVES. SHORT TITLE: INTERNET GAMING DISORDER ASSESSMENT REVIEW Authors (2014) (0)
- Casino Attitudes Scale (2016) (0)
- Gaming disorder for general practitioners: A brief overview (2023) (0)
- RMHP_A_351794 435..445 (2022) (0)
- Depression, Anxiety, and Quality of Life of Afghan Women Under the Taliban Government (2023) (0)
- Eustress-Distress Emotion Regulation Questionnaire (2017) (0)
- Gender differences and left-behind experiences in the relationship between gaming disorder, rumination and sleep quality among a sample of Chinese university students during the late stage of the COVID-19 pandemic (2023) (0)
- Is the use of a raffle in childhood behaviour modification ethical? A reply to Roderick et al. (1998) (0)
- The association between problematic social networking site use, dark triad traits, and emotion dysregulation (2021) (0)
- Effect of vitamin D vaginal suppository on sexual functioning among postmenopausal women: a three-arm randomized controlled clinical trial. (2023) (0)
- How interested in classifi cation are British and American psychiatrists and how have they chosen to study it over the last 50 years? (2013) (0)
- Motives for Caffeine Consumption Questionnaire (2019) (0)
- Impacts of Gambling Advertising Measure (2015) (0)
- Psychometric properties of problematic exercise measures: a systematic review (2022) (0)
- Internet Disorder Scale-15 (2017) (0)
- Author response for "Factors affecting Pakistani young adults’ intentions to uptake COVID‐19 vaccination: An extension of the theory of planned behavior" (2021) (0)
- Minors and social gaming (2018) (0)
- Moral Disengagement Strategies in Videogame Players and Sports Players (2018) (0)
- The index card [no.] 13: Internet addiction (2014) (0)
- The Imbalance of 'Wanting' and 'Liking': A Potential Measure of (Behavioral) Addictions (2022) (0)
- Near Miss in a Video Game: an Experimental Study (2019) (0)
- Problematic Mobile Phone Use and Risky Behaviors Among College Students in Peru (2020) (0)
- Treatment ef fi cacy of a specialized psychotherapy program for Internet Gaming Disorder (2018) (0)
- Fear of hypoglycemia and its predictive factors among diabetic pregnant women. (2022) (0)
- Assessing young people’s political engagement: A critical and systematic literature review of the instruments used to measure political engagement (2016) (0)
- Relationships between Gaming Disorder, Social Anxiety, Fear of Missing Out, Resilience, Authenticity and Family Closeness Among Chinese University Students Utilizing a Network Perspective (2022) (0)
- Validation of the Persian version of the Instagram Addiction Scale among Iranian students (2021) (0)
- The efficacy of eye movement desensitization and reprocessing in reducing anxiety among female university students with primary dysmenorrhea (2022) (0)
- Comparison of the Video Game Functional Assessment-Revised and Internet Gaming Disorder Test (2019) (0)
- Relationships Between Gaming Disorder, Risk Factors, and Protective Factors Among a Sample of Chinese University Students Utilizing a Network Perspective (2023) (0)
- Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations. (2023) (0)
- Metacognitions as a predictor of problematic social media use and internet gaming disorder: Development and psychometric properties of the Metacognitions about Social Media Use Scale (MSMUS). (2022) (0)
- Smartphone Application-Based Addiction Scale--Persian Version (2021) (0)
- Research to support schools of ambition: a double edged sword? (2007) (0)
- Bergen–Yale Sex Addiction Scale (2018) (0)
- Children’s social problem-solving skills in playing videogames and traditional games: A systematic review (2023) (0)
- Managing your emails (2004) (0)
- Nomophobia among university students: Prevalence, correlates, and the mediating role of smartphone use between Facebook addiction and nomophobia (2023) (0)
- Problematic Internet Use Questionnaire--9-Item Version; European Translations (2019) (0)
- Comprar Gambling and Gaming Addictions in Adolescence | Mark Griffiths | 9781854333483 | Wiley (2008) (0)
- Bergen Social Media Addiction Scale--Chinese Version (2020) (0)
- Communicating with colleagues (2005) (0)
- Game Addiction Scale—Adapted (2015) (0)
- § 37. Gambling Regulation From A Psychologist’S Perspective: Thoughts And Recommendations (2017) (0)
- Personal Loss from Mental Illness Scale--Hungarian Version (2020) (0)
- Problematic mukbang watching (2022) (0)
- Tips on… getting Ahead (2003) (0)
- Building instrumental skills and music literacy in early childhood (2016) (0)
- Antecedents and job outcomes from a self-efficacy perspective while working from home among professionals during the COVID-19 pandemic (2023) (0)
- Suggesting psychometric tools in the study of behavioural addiction: A personal overview (Part 2) (2018) (0)
- Influence of a professional development programme on the life skills teaching practices of secondary PE teachers (2022) (0)
- Walking in their shoes: A practical workshop to demonstrate Inquiry Based Learning techniques (2010) (0)
- Problematic online gaming: issues, debates and controversies (2015) (0)
- Deliberative Decision-Making Measure—Italian Version (2015) (0)
- A memorable patient: Cold comfort (2003) (0)
- Exploring taught masters education for healthcare practitioners: a systematic review of literature (2019) (0)
- Top tips on writing blogs (2014) (0)
- Assessing the Validity of Western Measurement of Online Risks to Children in an Asian Context (2015) (0)
- Exploring the forensic audiofit : non-linguist perceptions, conceptions, descriptions and evaluations of unfamiliar voices in a forensic context (2009) (0)
- The Impact of International Speaking and Listening Assessments on Primary School Bilingual Learning: Insights from Survey Research (2017) (0)
- Work Addiction Risk Test--Revised (2021) (0)
- Use of Subjective Information in Scientific Psychology: V. Ideational Conditioning to the Concept of ‘Lager’ (1990) (0)
- Bergen Tanning Addiction Scale 1 Tanning Addiction : Conceptualisation , Assessment , and Correlates (2018) (0)
- Use of Subjective Information in Scientific Psychology: IV. Ideational Conditioning: A Pilot Study (1990) (0)
- Satisfaction with Body Appearance Questionnaire (2017) (0)
- Internet Disorder Scale-15--Persian Version (2020) (0)
- Videogame Addiction Scale for Children (2018) (0)
- University of Southern Denmark Exercise addiction in adolescents and emerging adults – Validation of a youth version of the Exercise Addiction Inventory Lichtenstein, (2018) (0)
- American forms of address, 1960–1976 (1977) (0)
- Cognitive-BehavioralApproachestoOutpatientTreatmentofInternet AddictioninChildrenandAdolescents (2012) (0)
- Depression and quality of life among Afghan healthcare workers: A cross-sectional survey study (2023) (0)
- Excavations at Tower Hill State Park: the Southwest Corner Site (1972) (0)
- Annual report Tanami Region NT, December 1990 (1990) (0)
- The Convergence of Gambling and Gaming Addictions on the Internet (2013) (0)
- The Potential Harm of Gambling Streams to Minors. (2023) (0)
- Tanning addiction: conceptualization, assessment and correlates (2018) (0)
- M Videogames as Educational Research Tools (2004) (0)
- A Brief Overview of Loot Boxes in Video Gaming (2020) (0)
- How interested in classification are British and American psychiatrists and how have they chosen to study it over the last 50 years (2013) (0)
- Formalised mentoring as a professional learning strategy for volunteer sports coaches (2009) (0)
- Type of paper: Original paper Title: The Relationship Between Personality Traits, Psychopathological Symptoms, and Problematic Internet Use: A Complex Mediation Model AUTHORS: (2018) (0)
- Time perception, a potential underlying of time loss effect among gaming disorder (2019) (0)
- Online Player Type Scale (2021) (0)
- Exploring perceptions of terminology of sexual addiction, preoccupation and compulsivity from the offender’s perspective (2016) (0)
- Social Media Craving Scale (2021) (0)
- The relationship between cognitive schemas activated in sexual context and early maladaptive schemas among married women of childbearing age (2022) (0)
- Exercise Addiction Inventory—Short Form (2011) (0)
- Empirical tests of three major explanations for the turn-of-the-year effect : a study of systematic changes in investor trading behavior (1990) (0)
- Legal Aspects of Responsible Gaming Pre-commitment and Personal Feedback Initiatives (2015) (0)
- Prevention and Treatment of Work Addiction (2020) (0)
- Development and Validation of the Online Histrionic Personality Scale (OHPS) Using the DSM-5 Criteria for Histrionic Personality Disorder (2020) (0)
- A dual-systems perspective on temporal cognition: Implications for the role of emotion (2019) (0)
- What is a High Quality Article in Finance and Which Schools Produce Them? (2023) (0)
- Prevalence and Predictors of Being Overweight or Obese Among the Married Female Adolescents in Bangladesh: an Analysis of Bangladesh Demography and Health Survey 2014 (2020) (0)
- Understanding and Treating the Pathological GamblerRobert Ladouceur, Caroline Sylvain, Claude Boutin & Celine DoucetWiley. ISBN: 0‐470‐84378‐0, 2002, 162 pp. with appendix, £27.50 (2003) (0)
- Dance Addiction Inventory (2015) (0)
- Videogaming Motives Questionnaire (2021) (0)
- Online Gambling Symptom Assessment Scale (2021) (0)
- Dance Motivation Inventory (2016) (0)
- Love Addiction Inventory (2021) (0)
- Advancing clinical reasoning through postgraduate manipulative physiotherapy education: A mixed methods longitudinal case study (2017) (0)
- RANKING REVERSAL OF PROJECTS WITH DIFFERENT RISKS AND LIVES (1996) (0)
- Van Gordon, W., Shonin, E., Griffiths, M. D., Singh, N. N. (2014). There is only one mindfulness: Why science and Buddhism need to work more closely together. Mindfulness, In Press. (2014) (0)
- Introduction to the special issue: From concepts to intentions: the primary challenges in entrepreneurship education (2011) (0)
- On the Mathematics of Duration Crossovers (2007) (0)
- GESE International Examiner Research Project:Final report (2016) (0)
- Evidence of Imitation Trading (1997) (0)
- Effects of a 7-Day Pornography Abstinence Period on Withdrawal-Related Symptoms in Regular Pornography Users: A Randomized Controlled Study (2023) (0)
- Mindfulness and Buddhist-Derived Treatment Techniques in Mental Health and Addiction Settings (2016) (0)
- Attitudes Toward Gambling Scale (2016) (0)
- ONLINE GAMBLING AND GEOLOCATION TECHNOLOGY: IMPLICATIONS FOR REGULATION AND POTENTIAL THREATS TO PLAYER PROTECTION (2019) (0)
- Professional and Competitive Gaming (2020) (0)
- A STUDY OF ELECTRONIC GAMING MACHINE PLAYER USING ACCOUNT RECORDS (2017) (0)
- Portuguese DSM-IV-Multiple Response-Juvenile (2017) (0)
- List of Contributors (2019) (0)
- Session 2-3-C: How do teenagers’ differentiate computer gaming from gambling (2013) (0)
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