Mark Kilgard
#39,086
Most Influential Person Now
American computer programmer
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Mark Kilgardcomputer-science Degrees
Computer Science
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#1636
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#9915
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#10512
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Computer Science
Mark Kilgard's Degrees
- Bachelors Computer Science Stanford University
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Why Is Mark Kilgard Influential?
(Suggest an Edit or Addition)According to Wikipedia, Mark J. Kilgard is a graphics software engineer working at Nvidia. Prior to joining Nvidia, Mark Kilgard worked at Compaq and Silicon Graphics. While at Silicon Graphics, he authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos. The primary reason for this was the lack of a windowing and input API with OpenGL using GLX.
Mark Kilgard's Published Works
Published Works
- Cg: a system for programming graphics hardware in a C-like language (2003) (732)
- The CG Tutorial: The Definitive Guide to Programmable Real-Time Graphics (2003) (417)
- Advanced graphics programming techniques using opengl (1998) (156)
- Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering (2003) (150)
- The OpenGL Utility Toolkit (GLUT) Programming Interface (1999) (86)
- OpenGL programming for the X Window system(日本語版) (1996) (76)
- Fast, Practical and Robust Shadows (2003) (54)
- Improving Shadows and Reflections via the Stencil Buffer (1999) (48)
- GPU-accelerated path rendering (2012) (42)
- Realizing OpenGL: two implementations of one architecture (1997) (34)
- A practical and robust bump-mapping technique for today’s GPU’s (2010) (34)
- GDC 2000 : Advanced OpenGL A Practical and Robust Bump-mapping Game Development Technique for Today ’ s GPUs 1 A Practical and Robust Bump-mapping Technique for Today ’ s GPUs (2000) (24)
- Shadow Mapping with Today's OpenGL Hardware (2001) (19)
- System Support for OpenGL Direct Rendering (1995) (18)
- Creating reflections and shadows using stencil buffers (1999) (15)
- Accelerating vector graphics rendering using the graphics hardware pipeline (2015) (13)
- Modern OpenGL usage: using vertex buffer objects well (2008) (12)
- Modern OpenGL: its design and evolution (2008) (10)
- Generic lithography modeling with dual-band optics-inspired neural networks (2022) (8)
- X server multi-rendering for OpenGL and PEX (1994) (5)
- Real-time shadowing techniques (2004) (5)
- D11: a High-performance, Protocol-optional, Transport-optional Window System with X11 Compatibility and Semantics (1995) (4)
- Polar stroking (2020) (3)
- Cg in Two Pages (2003) (3)
- Anecdotal Survey of Variations in Path Stroking among Real-world Implementations (2020) (3)
- Open GL programming for the X-Window system (1996) (2)
- GPU shading and rendering (2005) (2)
- Commodity graphics accelerators for scientific visualization (2001) (1)
- Ordinary Facet Angles of a Stroked Path Tessellated by Uniform Tangent Angle Steps Are Bounded by Twice the Step Angle (2020) (1)
- Optimization of a triangle topology for path-imaging (2013) (0)
- Session details: Graphics hardware (2002) (0)
- Session details: Graphics hardware (2002) (0)
- OpenGL TM and X , Column 1 : An OpenGL Toolkit (2013) (0)
- Programming with NV path rendering : An Annex to the SIGGRAPH paper GPU-accelerated Path Rendering (2012) (0)
- Programmable mixing in multi-strand processing units (2013) (0)
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What Schools Are Affiliated With Mark Kilgard?
Mark Kilgard is affiliated with the following schools: