Mary Beth Rosson
Computing academic
Mary Beth Rosson's AcademicInfluence.com Rankings
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Computer Science
Mary Beth Rosson's Degrees
- PhD Computer Science Virginia Tech
- Masters Computer Science Virginia Tech
- Bachelors Mathematics University of North Carolina at Chapel Hill
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Why Is Mary Beth Rosson Influential?
(Suggest an Edit or Addition)According to Wikipedia, Mary Beth Rosson is the director of graduate programs and professor at the Penn State College of Information Sciences and Technology. Rosson also co-directs the collaboration and innovation lab. Most of her research concentrates on End User Programming, Computer Supported Cooperative Work , and Human-Computer Interaction . Prior to teaching at Penn State, Rosson taught at the Virginia Tech Computer Science department for 10 years and worked as a research staff manager at IBM's Thomas J. Watson Research Center for 11 years. Rosson also served as the Dean for the Penn State College of Information Sciences and Technology from 2014 to 2016. Rosson earned her Ph.D. in experimental psychology in 1982 from the University of Texas at Austin and her Bachelors in Psychology from Trinity University in 1977.
Mary Beth Rosson's Published Works
Published Works
- Usability engineering - scenario-based development of human-computer interaction (2001) (1270)
- How and why people Twitter: the role that micro-blogging plays in informal communication at work (2009) (1007)
- Scenario-based design (2002) (750)
- The state of the art in end-user software engineering (2011) (601)
- Paradox of the active user (1987) (578)
- The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing (2011) (549)
- Getting around the task-artifact cycle: how to make claims and design by scenario (1992) (476)
- Survey on user interface programming (1992) (457)
- Notification and awareness: synchronizing task-oriented collaborative activity (2003) (434)
- Weak Ties in Networked Communities (2005) (422)
- Understanding Student Motivation, Behaviors and Perceptions in MOOCs (2015) (323)
- Privacy as information access and illusory control: The case of the Facebook News Feed privacy outcry (2010) (311)
- The task-artifact cycle (1991) (297)
- Community Networks: Where Offline Communities Meet Online (2005) (279)
- Participatory design in community informatics (2007) (273)
- Evaluating computer-supported cooperative work: models and frameworks (2004) (269)
- Awareness and teamwork in computer-supported collaborations (2006) (263)
- Use and Adoption Challenges of Wearable Activity Trackers (2015) (251)
- Developing the Blacksburg electronic village (1996) (203)
- Measuring Mobile Users' Concerns for Information Privacy (2012) (176)
- The development of cooperation: five years of participatory design in the virtual school (2000) (161)
- The Cognitive Consequences of Object-Oriented Design (1990) (156)
- Participatory design in community computing contexts: tales from the field (2004) (153)
- Effectiveness of elicitation techniques in distributed requirements engineering (2002) (146)
- Requirements Development in Scenario-Based Design (1998) (132)
- Deliberated Evolution: Stalking the View Matcher in Design Space (1991) (123)
- Mashups: who? what? why? (2008) (121)
- Orientation of Undergraduates Toward Careers in the Computer and Information Sciences: Gender, Self-Efficacy and Social Support (2011) (119)
- Knowledge management support for teachers (2003) (118)
- The reuse of uses in Smalltalk programming (1996) (118)
- Learning by Design (1977) (116)
- The designer as user: building requirements for design tools from design practice (1988) (115)
- Collective efficacy as a measure of community (2005) (106)
- Parental Control vs. Teen Self-Regulation: Is there a middle ground for mobile online safety? (2017) (106)
- Participatory analysis: shared development of requirements from scenarios (1997) (101)
- Usability Engineering in Practice (2002) (97)
- Wild at Home: The Neighborhood as a Living Laboratory for HCI (2013) (94)
- Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness (2003) (94)
- M-Education: bridging the gap of mobile and desktop computing (2002) (92)
- CHI '07 Extended Abstracts on Human Factors in Computing Systems (2007) (92)
- The interaction of pronunciation rules and lexical representations in reading aloud (1985) (91)
- Usability Specifications as Tool in Iterative Development. (1984) (91)
- Managing technology use and learning in nonprofit community organizations: methodological challenges and opportunities (2007) (91)
- Articulating common ground in cooperative work: content and process (2008) (88)
- From SOFA to LOUCH: Lexical contributions to pseudoword pronunciation (1983) (87)
- Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure (2015) (86)
- Looking for trouble: understanding end-user security management (2007) (85)
- "Preventative" vs. "Reactive": How Parental Mediation Influences Teens' Social Media Privacy Behaviors (2015) (85)
- Dear Diary: Teens Reflect on Their Weekly Online Risk Experiences (2016) (83)
- Patterns of experience in text editing (1983) (83)
- Smalltalk scaffolding: a case study of minimalist instruction (1990) (81)
- What’s in a mashup? And why? Studying the perceptions of web-active end users (2008) (76)
- Beyond being aware (2009) (75)
- Exploring careers while learning Alice 3D: a summer camp for middle school girls (2011) (74)
- Who, what, and how: a survey of informal and professional Web developers (2005) (73)
- Evaluating desktop video conferencing for distance learning (1997) (72)
- Human-computer interaction scenarios as a design representation (1990) (71)
- Everyday Programming: Challenges and Opportunities for Informal Web Development (2004) (71)
- A laboratory method for studying activity awareness (2004) (71)
- Design Planning in End-User Web Development (2007) (70)
- Enhancing community awareness of and participation in local heritage with a mobile application (2014) (69)
- Supporting common ground and awareness in emergency management planning: A design research project (2011) (68)
- Supporting content and process common ground in computer-supported teamwork (2009) (67)
- A Trajectory for Community Networks Special Issue: ICTs and Community Networking (2003) (67)
- Participating in civil society: the case of networked communities (2005) (67)
- Ask the Instructors: Motivations and Challenges of Teaching Massive Open Online Courses (2016) (67)
- Integrating theory development with design evaluation (1992) (66)
- Raison d'Etre: capturing design history and rationale in multimedia narratives (1994) (66)
- End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems (2010) (65)
- Binding objects to scenarios of use (1994) (64)
- End User Development of Web Applications (2006) (62)
- The Virtual School: An integrated collaborative environment for the classroom (2000) (61)
- Designing for designers: an analysis of design practice in the real world (1987) (61)
- Parents Just Don't Understand: Why Teens Don't Talk to Parents about Their Online Risk Experiences (2017) (58)
- Integrating development of task and object models (1999) (58)
- Scenario-Based Development of Human-Computer Interaction (2002) (58)
- Designing our town: MOOsburg (2001) (56)
- Scaffolded examples for learning object-oriented design (1996) (55)
- Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors (2015) (54)
- The boundaries between: Parental involvement in a teen's online world (2016) (54)
- Narrowing the specification-implementation gap in scenario-based design (1995) (53)
- Programming at runtime: Requirements & paradigms for nonprogrammer web application development (2003) (52)
- Supporting interactive collaboration on the Web with CORK (2001) (52)
- A Socio-Cognitive Analysis of Summer Camp Outcomes and Experiences (2015) (51)
- Better home shopping or new democracy?: evaluating community network outcomes (2001) (51)
- Coordinating Computer-Supported Cooperative Work: A Review of Research Issues and Strategies (1998) (51)
- A case library for teaching usability engineering: Design rationale, development, and classroom experience (2005) (50)
- Adolescent Online Safety: Moving Beyond Formative Evaluations to Designing Solutions for the Future (2017) (50)
- Active Programming Strategies in Reuse (1993) (50)
- Effects of Experience on Learning, Using, and Evaluating a Text Editor (1984) (49)
- Sustaining Computer Use and Learning in Community Computing Contexts: Making Technology Part of "Who They are and What They Do" (2005) (48)
- Case studies for teaching usability engineering (2004) (46)
- A Matter of Control or Safety?: Examining Parental Use of Technical Monitoring Apps on Teens' Mobile Devices (2018) (46)
- The Role of Social Media in MOOCs: How to Use Social Media to Enhance Student Retention (2016) (46)
- Adolescent online safety: the "moral" of the story (2014) (46)
- Reducing manual labor: An experimental analysis of learning aids for a text editor (1982) (44)
- Integrating task and software development for object-oriented applications (1995) (44)
- Design Rationale as Theory (2003) (44)
- The firekeepers: aging considered as a resource (2012) (43)
- Third Eye: A Shopping Assistant for the Visually Impaired (2017) (43)
- Local Groups Online: Political Learning and Participation (2006) (41)
- Rewriting history: The biasing effects of attitudes on memory. (1982) (41)
- Theorizing mobility in community networks (2008) (39)
- User Disbelief in Privacy Paradox: Heuristics that determine Disclosure (2016) (39)
- Problem-solution mapping in object-oriented design (1989) (39)
- Scenario-based usability engineering (2002) (38)
- Leadership Roles and Communication Issues in Partially Distributed Emergency Response Software Development Teams: A Pilot Study (2008) (37)
- Managing evaluation goals for training (1995) (37)
- As Easy as "Click": End-User Web Engineering (2005) (36)
- MOOsburg: multi-user domain support for a community network (2001) (35)
- Information Technology in Support of Public Deliberation (2005) (35)
- I felt like a contributing member of the class: increasing class participation with classcommons (2009) (35)
- Chapter 1 – Scenario-Based Usability Engineering (2002) (35)
- Augmenting classroom participation through public digital backchannels (2012) (34)
- Supporting end-user debugging: what do users want to know? (2006) (33)
- Comparative usability evaluation: critical incidents and critical threads (1994) (32)
- I get by with a little help from my cyber-friends: Sharing stories of good and bad times on the Web (1999) (32)
- Blacksburg Nostalgia: A Community History Archive (1999) (31)
- Climbing the smalltalk mountain (1990) (31)
- Invisible emotion: information and interaction in an emergency room (2010) (31)
- A view matcher for reusing Smalltalk classes (1991) (30)
- Classifying users: a hard look at some controversial issues (1986) (30)
- Understanding Local Community Attachment, Engagement and Social Support Networks Mediated by Mobile Technology (2016) (30)
- Participatory Design as Apprenticeship: Sustainable Watershed Management as a Community Computing Application (2005) (30)
- Using scaffolded examples to teach computational thinking concepts (2013) (30)
- Constructing a holistic view of shopping with people with visual impairment: a participatory design approach (2019) (29)
- Proceedings of the 15th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications (2000) (29)
- Training Students to Work Effectively in Partially Distributed Teams (2009) (28)
- Promoting Reflective Thinking in Collaborative Learning Activities (2008) (28)
- Online Privacy Heuristics that Predict Information Disclosure (2020) (28)
- Designing collaborative applications for classroom use: the LiNC project (1998) (27)
- Critical incidents and critical threads in empirical usability evaluation (1993) (27)
- Frameworks for Sharing Teaching Practices (2005) (27)
- Microblogging's impact on collaboration awareness: A field study of microblogging within and between project teams (2011) (26)
- Teachers as simulation programmers: minimalist learning and reuse (2001) (26)
- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users (2015) (26)
- When social media traumatizes teens: The roles of online risk exposure, coping, and post-traumatic stress (2018) (26)
- Fun learning Stagecast Creator: an exercise in minimalism and collaboration (2002) (26)
- End-Users' Mental Models of Concepts Critical to Web Application Development (2004) (26)
- Building a history of the Blacksburg Electronic Village (1995) (25)
- Case Studies as Minimalist Information (2006) (25)
- What do the experts say?: teaching introductory design from an expert's perspective (2004) (25)
- Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs (2015) (25)
- Designing MOOCs as Interactive Places for Collaborative Learning (2015) (24)
- Human factors in programming and software development (1996) (24)
- A Trajectory for Community Networks (2003) (24)
- A Role-Based Multiple View Approach to Distributed Geo-Collaboration (2007) (23)
- Unearthing the family gems: design requirements for a digital reminiscing system for older adults (2012) (23)
- "Designing for the Web" Revisited: A Survey of Informal and Experienced Web Developers (2005) (23)
- Supporting worker independence in collaboration transparency (1998) (23)
- Supporting intergenerational groups in computer-supported cooperative work (CSCW) (2007) (23)
- Community design of community simulations (2002) (23)
- How does common ground increase? (2007) (23)
- Progressive design: staged evolution of scenarios in the design of a collaborative science learning environment (1998) (22)
- Enhancing Learning Experiences in Partially Distributed Teams: Training Students to Work Effectively Across Distances (2009) (22)
- Object-oriented programming: The promise and the reality (1993) (22)
- Where is Community Among Online Learners?: Identity, Efficacy and Personal Ties (2018) (22)
- Playing with information: How end users think about and integrate dynamic data (2009) (21)
- The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments (2020) (20)
- Portia: an instance-centered environment for Smalltalk (1991) (20)
- Design planning by end-user web developers (2008) (20)
- Network communities, community networks (1998) (20)
- How Do Distance Learners Connect? (2019) (20)
- Supporting community-based learning: case study of a geographical community organization designing its website (2007) (19)
- Development of decision rationale in complex group decision making (2009) (19)
- An empirical study of Web personalization assistants supporting end-users in Web information systems (2002) (19)
- Supporting Collaborative Awareness in Tele-immersion (1999) (19)
- Frameworks for sharing knowledge toward a professional language for teaching practices (2003) (19)
- Visual representation of web design patterns for end-users (2008) (18)
- A scaffolded introduction to dynamic website development for female high school students (2009) (18)
- Ode: a self-guided, scenario-based learning environment for object-oriented design principles (1994) (18)
- Web Design Patterns: Investigating User Goals and Browsing Strategies (2009) (18)
- A visual tool for using design patterns as pattern languages (2010) (18)
- Requirements development: stages of opportunity for collaborative needs discovery (1997) (18)
- Investigating older adults' social networks and coproduction activities for health (2017) (17)
- A case study in the participatory design of a collaborative science-based learning environment (2004) (17)
- End user concern about security and privacy threats (2007) (17)
- Cases as Minimalist Information (2005) (17)
- Human Factors and Synthetic Speech (1984) (16)
- Using synthetic speech for remote access to information (1985) (16)
- Design Planning in End-User Web Development: Gender, Feature Exploration and Feelings of Success (2010) (16)
- The Challenges of Web Engineering and Requirements for Better Tool Support (2005) (16)
- Making Decisions About Digital Legacy with Google's Inactive Account Manager (2015) (16)
- The next step: from end-user programming to end-user software engineering (2006) (15)
- Old is Gold: Integrating Older Workers in CSCW (2005) (15)
- The Internet of Places at Community-Scale: Design Scenarios for Hyperlocal Neighborhood (2017) (15)
- Developing the Blacksburg Electronic Village : The Internet @ home (1996) (15)
- Personalization by Partial Evaluation. (2001) (14)
- Teacher Bridge: Creating a Community of Teacher Developers (2007) (14)
- Network communities (1996) (14)
- Grand Challenges of Researching Adolescent Online Safety: A Family Systems Approach (2013) (14)
- On Comprehending a Computer Manual: Analysis of Variables Affecting Performance (1987) (13)
- I Didn't Know that You Knew I Knew (2017) (13)
- wConnect: a facebook-based developmental learning community to support women in information technology (2009) (13)
- Increasing student success by modifying course delivery based on student submission data (2013) (13)
- Concealment of Emotion in an Emergency Room: Expanding Design for Emotion Awareness (2013) (12)
- Learning and collaboration across generations in a community (2003) (12)
- Social and Civic Participation in a Community Network (2006) (12)
- Web application development by nonprogrammers: user-centered design of an end-user web development tool (2005) (12)
- Toward Even More Authentic Case-Based Learning (2005) (12)
- Communication patterns for a classroom public digital backchannel (2012) (12)
- Designing a quality voice: an analysis of listeners' reactions to synthetic voices (1986) (12)
- Interface Cues to Promote Disclosure and Build Community (2018) (12)
- AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments (2020) (12)
- Chapter Twelve: Participatory Design as a Learning Process: Enhancing Community-Based Watershed Management Through Technology (2006) (11)
- Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study (2010) (11)
- Support of Case-Based Authentic Learning Activities: A Collaborative Case Commenting Tool and a Collaborative Case Builder (2007) (11)
- Board-based collaboration in cross-cultural pairs (2006) (11)
- An End-User Development Perspective on State-of-the-Art Web Development Tools (2005) (11)
- Examining Parents' Technical Mediation of Teens' Mobile Devices (2017) (11)
- Cultivating a Landscape of Online Places for a Developmental Learning Community (2008) (10)
- Exploring Out-of-turn Interactions with Websites (2009) (10)
- Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis (2011) (10)
- Determinants of Partially Distributed Team Performance: a Path Analysis of Socio-Emotional and Behavioral Factors (2009) (10)
- ROLE OF EXPERIENCE IN EDITING. (1985) (10)
- Visions, Participation and Engagement in New Community Information Infrastructures (2011) (10)
- Reaching Out: Investigating Different Modalities to Help People with Visual Impairments Acquire Items (2017) (10)
- Minimalist Design for Informal Learning in Community Computing (2005) (10)
- Comparative usability evaluation: critical incidents and critical threads (1994) (9)
- Object models in user interface design: a CHI 97 workshop (1997) (9)
- Leadership and Trust in Partially Distributed Software Development Teams (2008) (9)
- The Future of Work: What Does Online Community Have to Do with It? (2007) (9)
- Students as Teachers and Teachers as Facilitators (2005) (9)
- Coming of old age: understanding older adults’ engagement and needs in coproduction activities for healthy ageing (2018) (9)
- End user software engineering: chi'2008 special interest group meeting (2008) (9)
- Explaining Scenarios for Information Personalization (2001) (9)
- Developmental Learning Communities (2006) (9)
- User interface programming survey (1991) (9)
- End users creating effective software (2004) (8)
- Scenarios – Part 4 : The Future Rosson , Carroll & Rodi 1 Teaching Computer Scientists to Make Use (2003) (8)
- Listener training for speech-output applications (1985) (8)
- A community learns design: towards a pattern language for novice visual programmers (2002) (8)
- Sustainable informal it learning in community-based nonprofits (2008) (8)
- Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures (2011) (8)
- Using and Perceiving Emoji in Design Peer Feedback (2019) (8)
- Finding the Community in Online Education: It's in the Instructors' Eyes (2017) (8)
- At a different tempo: what goes wrong in online cross-cultural group chat? (2012) (8)
- Supporting the Appropriation of ICT: End-User Development in Civil Societies (2006) (7)
- The effects of individual differences on CS2 course performance across universities (2005) (7)
- Community Collective Efficacy (2009) (7)
- Taking the Initiative with Extempore: Exploring Out-of-Turn Interactions with Websites (2003) (7)
- Materializing interactions with paper prototyping: A case study of designing social, collaborative systems with older adults (2019) (7)
- A Web StoryBase (1996) (7)
- Object-oriented design from user scenarios (1996) (7)
- Web-active users working with data (2009) (7)
- Using annotations in online group chats (2014) (7)
- Effects of Fear appeals and point of reference on the persuasiveness of IT security communications (2013) (7)
- Leadership in Partially Distributed Emergency Response Software Development Teams (2008) (7)
- Analyzing the Communicability of Configuration Decision Space Over Time in Collaborative Systems through a Case Study (2017) (6)
- Collaboration in a Distributed World: Technological Support for Partially Distributed Teams (2008) (6)
- The Impact of the Internet on Local and Distant Social Ties (2006) (6)
- Work, Play, and In-Between: Exploring the Role of Work Context for Informal Web Developers (2006) (6)
- Supporting activity awareness in computer-mediated collaboration (2011) (6)
- Scaffolded examples for learning object-oriented design : Learner-centered design (1996) (6)
- Expertise and Instruction in Software Development (1997) (6)
- Participatory design of an autism community network to enhance community participation, health, and well-being (2010) (6)
- Instructors as End-User Developers: Technology Usage Opportunities in the Inverted Classroom (2016) (6)
- Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework (2010) (6)
- Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States (2009) (6)
- The neighborhood school in the global village (1998) (6)
- Offering Early Success Experiences in Software Construction: Experiences Teaching Dynamic Website Development to High School Girls (2010) (6)
- Chapter 5 – Interaction Design (2002) (6)
- A comprehensive analysis of object-oriented design: towards a measure of assessing design ability (2004) (6)
- Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students (2011) (5)
- Analysis of Configuration Decision Space Over Time: The Google Inactive Manager Account Case (2016) (5)
- Making Use of Scenarios for Achieving Effective Use in Community Computing Contexts (2007) (5)
- The Participant-Observer in Community-based Learning as Community Bard (2006) (5)
- Conversations for Vision: Remote Sighted Assistants Helping People with Visual Impairments (2018) (5)
- The end of users (2005) (5)
- Human factors in computing systems : CHI 97 conference proceedings : 22-27, March, 1997, Atlanta, Georgia, USA (1997) (5)
- When news is more than what makes headlines (2005) (5)
- Scenarios in practice (2003) (5)
- Human-Computer Synergies in Prosthetic Interactions (2020) (5)
- Critical Thinking in Collaboration: Talk Less, Perceive More (2017) (5)
- PSE Research at Virginia Tech: An Overview (1998) (5)
- The Paralinguistic Function of Emojis in Twitter Communication (2019) (5)
- Evaluating a multimedia history system as support for collaborative design (1995) (4)
- Using Scaffolded Activities to Teach Computational Thinking to Middle School Girls (2012) (4)
- Supporting Culture in Computer-Supported Cooperative Work (2005) (4)
- Toward a Professional Development Community for Teachers (2010) (4)
- AN INVESTIGATION OF DESIGN FEATURES FOR INVERTED CLASSROOM SUPPORT TECHNOLOGY (2014) (4)
- wProjects: Data-centric web development for female nonprogrammers (2012) (4)
- The Personalization Privacy Paradox: Mobile Customers' Perceptions of Push-Based vs. Pull-Based Location Commerce (2010) (4)
- Instant annotation: early design experiences in supporting cross-cultural group chat (2012) (4)
- wConnect: A Developmental Community for Women in Computer and Information Science (2010) (4)
- End user software engineering: CHI: 2009 special interest group meeting (2009) (4)
- Most Teens Bounce Back (2017) (4)
- Demonstrating a view matcher for reusing Smalltalk classes (1991) (4)
- Patterns: cult to culture? (1995) (4)
- "I felt more of a member of this class": increasing students' sense of community with video commenting (2009) (4)
- End-User Development, 2nd International Symposium, IS-EUD 2009, Siegen, Germany, March 2-4, 2009. Proceedings (2009) (4)
- Raison d'etre: Embodying design history and rationale in hypermedia folklore—an experiment in reflective design practice (1994) (3)
- Synthesizing diverse perspectives: the problem is technique, not fundamentals (1998) (3)
- Advances in Learning Processes (2010) (3)
- Scenario-based design of technology to support teaching in inverted classes (2016) (3)
- Applying the NSF broader impacts criteria to HCI research (2011) (3)
- Critical Thinker: Supporting Collaborative Argumentation with Structure and Awareness (2017) (3)
- A formative evaluation of scenario-based tools for learning object-oriented design (1998) (3)
- Exploring Interactive Surface Designs for Eliciting Social Activity from Elderly Adults (2016) (3)
- Connection Enablers in Online Learning Community: From Informative Online Personae to Meaningful Social Space (2017) (3)
- Putting metaphors to work (1994) (3)
- Center for Human-Computer Interaction at Virginia Tech (2003) (3)
- Good bones: anthropological scientific collaboration around computed tomography data (2011) (3)
- Getting Around the Task-Artifact How to Make Claims and Design (1992) (3)
- ClassConversations: Keeping The Learning Conversation Going (2012) (3)
- Chapter 7 – Usability Evaluation (2002) (3)
- Computer Tomography Virtual Organization (2012) (3)
- OOPSLA '95 Doctoral Symposium (1995) (3)
- CafeCommons: An Exploratory Study of Public Commenting in a University Café (2012) (3)
- SCHOOL'S OUT Supporting authentic learning in a community network (2000) (3)
- Mobile User's Privacy Decision Making: Integrating Economic Exchange and Social Justice Perspectives (2008) (2)
- TRANSFER OF LEARNING IN THE REAL WORLD (1987) (2)
- The d-school in the i-school: HCI and Design Research (2008) (2)
- 9Chapter Articulating Collaborative Contributions to Activity Awareness (2013) (2)
- An Implementation and Evaluation of Progressive Authentication Using Multiple Level Pattern Locks (2018) (2)
- Throw out the bath water, but keep the baby: Issues behind the dual-route theory of reading (1985) (2)
- Toward a Conceptual Model of Common Ground in Teamwork (2017) (2)
- Integrating User-Centered Design Knowledge with Scenarios (2005) (2)
- CHI'2009 Special Interest Group Meeting (2009) (2)
- Graduate Student Consortium (2005) (2)
- An Exploration of Design Cues for Heuristic-Based Decision-Making About Information Sharing (2018) (2)
- The development of community members' roles in partnership research projects: An empirical study (2013) (2)
- Community Networks: Infrastructure and Models for Therapeutic Support (2013) (2)
- Integrating people and technology by design: Design-first instruction for introductory students in information technology (2010) (2)
- Evolutionary Design of a Developmental Learning Community (2013) (1)
- We are healthier together: designing for technology-mediated health coproductions by older adults (2017) (1)
- The Web-active end user (2010) (1)
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (1995) (1)
- Thanks to our sponsors (2007) (1)
- Addressing ownership, access and participation needs in scientific collaboration (2012) (1)
- Smile! Positive Emojis Improve Reception and Intention to Use Constructive Feedback (2021) (1)
- Introduction to object-oriented design: a minimalist approach (1995) (1)
- Introduction to Special Issue: The OOPSLA'92 Educators' Symposium (1993) (1)
- ParCE: an object-oriented approach to context-free parsing (1992) (1)
- Immersion Adoption: Design Principles for Self-Guided Learning in Virtual Learning Environments (2008) (1)
- AIGuide: Augmented Reality Hand Guidance in a Visual Prosthetic (2022) (1)
- A Room with a View [and] Cultural Analysis and What Designers Need To Know--A Case of Sometimes Too Much, Sometimes Too Little, and Always Too Late [and] Synthesizing Diverse Perspectives [and] Make Room for Ethnography in Design! (1998) (1)
- Fun for All: Promoting Engagement and Paraticipation in Community Programming Projects (2005) (1)
- Broadening the Audience for Computational Thinking:Graduate Student Consortium (2007) (1)
- Demonstrating raison d'etre: multimedia design history and rationale (1994) (1)
- Patterns: Cult to Culture? - Panel Session (1995) (1)
- End user software engineering: CHI 2010 special interest group meeting (2010) (1)
- How Are Social Capital and Parental Mediation Associated with Cyberbullying and Cybervictimization Among Youth in the United States? (2017) (1)
- Chapter XX Using Cases to Teach Usability Engineering : Designing the Tapped In Case Study (2006) (1)
- "It's like a circus in here!": affect and information sharing in an emergency department (2009) (1)
- IT’S NOT THE DATA, IT’S HOW THEY USE IT! SCENARIO-BASED EXPLORATION OF LEARNING ANALYTICS APPLICATIONS (2021) (1)
- Usability Engineering (2014) (1)
- A measure of design readiness: using patterns to facilitate teaching introductory object-oriented design (2002) (1)
- Proceedings of the 2nd International Symposium on End-User Development (2009) (1)
- Facilitating Employee Creativity: What Can We Learn from Online Work Community? (2007) (1)
- The role of nasalization in the perception of synthesized speech (1984) (1)
- Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC '10) (2010) (1)
- Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007 (2007) (1)
- Promoting Online Learning Community with Identity Transparency (2019) (1)
- A measure of design readiness: using patterns to facilitate teaching introductory object-oriented design (2002) (1)
- From Webspace to Workspace and Back Again: Seamless Instantiation, Composition, and Use of Interactive Project Objects (2006) (1)
- CHI 2007 Welcome (2007) (1)
- Reaching Out to Diverse Learners with Non-Formal Workshops on Computing Concepts and Skills (2019) (1)
- School's Out (2000) (0)
- Session details: I did that! being in control (2012) (0)
- Chapter 3 – Activity Design (2002) (0)
- Object-Oriented Practice in 1998: Does it help or hinder collaboration? (Panel) (1998) (0)
- Matters in End-User Development: Enculturing Qualities (2010) (0)
- Using derived social clusters in email to support high-throughput users in message management (2009) (0)
- Two-Layer Structures in Scientific Collaboratories (2010) (0)
- Code For Her: Exploring Female and Gender-Diverse Computing Workshops for Faculty, Staff, and Students (2019) (0)
- Patterns (Panel): cult to culture? (1995) (0)
- Design readiness: an exploratory model of object-oriented design performance (2004) (0)
- The Role of Technology in the Development of Teachers’ Professional Learning Communities (2009) (0)
- Position paper for EUSE 2007 at Dagstuhl (2007) (0)
- The coming of age of programming instruction. (1990) (0)
- Computer-Supported Collaborative Production (2006) (0)
- How might the object-oriented paradigm change the way we teach introductory programming? (1992) (0)
- The Neihorhooo hool in theloal Villae (1999) (0)
- Exploring Potential Contributions of Social Learning to Adaptive Learning Systems (2023) (0)
- Raison d'Etre: capturing design history and rationale in mutimedia narratives (1994) (0)
- wProjects : Dynamic Web Development Projects for Female High School Students (2012) (0)
- Special issue on selected papers from VL/HCC 2008: Guest Editors' introduction (2009) (0)
- Informal workplace communication -- what roles can microblogging play in it? (2012) (0)
- Emerging Paradigms for User Interaction (2002) (0)
- Common Ground in Geocollaboration (2006) (0)
- After-Hours Learning (2021) (0)
- Designing for diversity in end-user development tools (2005) (0)
- Multi-dimensional interfaces for software design (1990) (0)
- Chapter 2 – Analyzing Requirements (2002) (0)
- Crowdsourcing Change: A Novel Vantage Point for Investigating Online Petitioning Platforms (2019) (0)
- Welcome to CHI (2007) (0)
- Concealment of Emotion in an Emergency Room: Expanding Design for Emotion Awareness (2012) (0)
- Session details: Understanding design (2006) (0)
- End Users Who Meet Their Own Requirements (2006) (0)
- Designing online tools for informal communication: balancing information integration and sociality (2013) (0)
- EXPLORING TECHNIQUES FOR PROMOTING ENGAGEMENT WITH LECTURE CONTENT: A SYNTHETIC REVIEW (2021) (0)
- The Packaging of Cognitive Psychology. (1988) (0)
- This Issue Contains Special Section on "pedagogy and Implementation Issues in the Synchronous Communication Based Educational Systems", Guest Edited Learning Technology Publication of Ieee Computer Society Learning Technology Task Force (lttf) Contents Implementation of Distance Learning Based on Sy (2003) (0)
- Workshop report : from end-user programming to end-user software engineering (a CHI'06) Workshop) (2007) (0)
- 2013 IEEE International Conference on Intelligence and Security Informatics, Seattle, WA, USA, June 4-7, 2013 (2013) (0)
- Bringing back channels up front: towards an active learning environment (2010) (0)
- Evaluating Distributed Cooperative Learning (2005) (0)
- Issue 12.2 Winter 2005 Human-computer Interaction Human-computer Interaction Issue 12.2 @bullet Winter 2005 Puter Interaction Crossroads Staff Human-computer Interaction Columns & Reviews Introduction Features Challenges in Hci: the Digital Divide Hci Potential for Aiding Children with Mental Disord (2005) (0)
- What do I need to know? Designing Student Learning Tools that Aid Interaction with Recorded Lecture Content (2021) (0)
- Making use visible: an activity oriented study of information technology use among high school teachers (2012) (0)
- Learning and reuse of a visual programming language (2000) (0)
- A Scenario-based Exploration of Expected Usefulness, Privacy Concerns, and Adoption Likelihood of Learning Analytics (2022) (0)
- Chapter V Building Educational Technology Partnerships Through Participatory Design (2001) (0)
- Chapter 8 – User Documentation (2002) (0)
- Developing women for careers in information and computer science (2008) (0)
- Chapter 6 – Prototyping (2002) (0)
- Object-oriented practice in 1998 (panel): does it help or hinder collaboration? (1998) (0)
- Session details: Beyond End-User Programming (2008) (0)
- A Diagnostic Method for Analysis of Teachers’ Technology Education (2016) (0)
- FACILITATING EMPLOYEE CREATIVITY : WHAT WE CAN LEARN FROM ONLINE WORK COMMUNITY ? (2007) (0)
- Using Scenarios for Contextual Design in Agent-Oriented Information Systems (2003) (0)
- Chapter 4 – Information Design (2002) (0)
- Action at the User Interface. (1992) (0)
- Exploring Feelings of Student Community across a Geographically Distributed University (2021) (0)
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