Mary Lou Zhao F. And Gero John S. Maher
#137,408
Most Influential Person Now
Mary Lou Zhao F. And Gero John S. Maher's AcademicInfluence.com Rankings
Mary Lou Zhao F. And Gero John S. Mahercommunications Degrees
Communications
#5844
World Rank
#8085
Historical Rank

Download Badge
Communications
Why Is Mary Lou Zhao F. And Gero John S. Maher Influential?
(Suggest an Edit or Addition)Mary Lou Zhao F. And Gero John S. Maher's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Retrieval, reuse, revision and retention in case-based reasoning (2005) (478)
- Case-Based Reasoning in Design (1995) (449)
- Modeling Creativity and Knowledge-Based Creative Design (1993) (273)
- Modeling design exploration as co-evolution (1996) (234)
- Co-evolution as a computational and cognitive model of design (2003) (187)
- Issues and Applications of Case Based Reasoning to Design (1997) (151)
- FORMALISING DESIGN EXPLORATION AS CO-EVOLUTION: A Combined Gene Approach (1996) (148)
- The impact of tangible user interfaces on spatial cognition during collaborative design (2008) (141)
- Integrated software environment for building design and construction (1990) (138)
- Understanding Virtual Design Studios (1999) (133)
- Formalising Design Exploration as Co-Evolution (1996) (123)
- Analysing participation in collaborative design environments (2000) (118)
- Process Models for Design Synthesis (1990) (117)
- Flipped Classroom Strategies for CS Education (2015) (117)
- Multidisciplinary collaborative design in virtual environments (2007) (110)
- Motivated Reinforcement Learning - Curious Characters for Multiuser Games (2009) (98)
- Shared understanding in computer-supported collaborative design (1996) (97)
- Co-evolution and emergence in design (1997) (97)
- CADSYN: A case-based design process model (1993) (89)
- An experimental study of computer mediated collaborative design (1996) (87)
- A Model of Co-evolutionary Design (2000) (83)
- USING AI TO EVALUATE CREATIVE DESIGNS (2012) (82)
- Evaluating creativity in humans, computers, and collectively intelligent systems (2010) (79)
- The Impact of Tangible User Interfaces on Designers' Spatial Cognition (2008) (78)
- Developing Case-Based Reasoning for Structural Design (1996) (74)
- Technological advancements in synchronous collaboration: The effect of 3D virtual worlds and tangible user interfaces on architectural design (2011) (71)
- Agent Models of 3D Virtual Worlds (2002) (70)
- Computational models of creative design IV (1999) (67)
- Motivated reinforcement learning for non-player characters in persistent computer game worlds (2006) (66)
- CADSYN: using case and decomposition knowledge for design synthesis (1991) (66)
- Knowledge-based expert systems in structural design (1985) (65)
- Ontology-Based Multimedia Data Mining for Design Information Retrieval (1998) (64)
- Chunking Structural Design Knowledge as Prototypes (1989) (63)
- Designing the virtual campus as a virtual world (1999) (62)
- IMPACT OF COLLABORATIVE VIRTUAL ENVIRONMENTS ON DESIGN BEHAVIOUR (2006) (61)
- Scaling Up: From Individual Design to Collaborative Design to Collective Design (2010) (60)
- Expert systems for structural design (1987) (60)
- Concurrent Computer-Integrated Building Design (1994) (59)
- An Agent Approach to Supporting Collaborative Design in 3D Virtual Worlds (2005) (56)
- Expert Systems in Civil Engineering (1986) (52)
- Scientific Foundations: A Case for Technology- Mediated Social- Participation Theory (2010) (52)
- Expert Systems for Civil Engineers: Technology and Application (1987) (49)
- Construction defect management using a telematic digital workbench (2009) (49)
- Computational and Collective Creativity: Who's Being Creative? (2012) (49)
- HI-RISE and beyond: directions for expert systems in design (1985) (49)
- Data-intensive evaluation of design creativity using novelty, value, and surprise (2015) (48)
- Tools and techniques for knowledge based expert systems for engineering design (1984) (47)
- Creative Design Using a Genetic Algorithm (1994) (46)
- Collaboratively Designing Within the Design (2000) (45)
- Engineering design synthesis: a domain independent representation (1987) (45)
- Designing the virtual campus (1999) (45)
- An Evolutionary Approach to Case Adaption (1999) (44)
- Design processes in collective innovation communities: a study of communication (2013) (43)
- Motivated reinforcement learning for adaptive characters in open-ended simulation games (2007) (42)
- Multimedia Approach to Case‐Based Structural Design (1994) (42)
- Computational Models of Surprise in Evaluating Creative Design (2013) (41)
- The Role of Place in Designing a Learner Centred Virtual Learning Environment (2001) (41)
- Modeling Expectation for Evaluating Surprise in Design Creativity (2015) (41)
- Motivated Learning from Interesting Events: Adaptive, Multitask Learning Agents for Complex Environments (2009) (39)
- KRITIK: An Early Case-Based Design System (2014) (38)
- Digital Design Media (2000) (37)
- Design by interactive exploration using memory-based techniques (1996) (37)
- Creativity in design using a design prototype approach: M. A. Rosenman, J. S. Gero (2013) (37)
- Motivating participation in online innovation communities (2014) (34)
- Synchronous support and emergence in collaborative CAAD (1993) (34)
- The role of gesture in designing (2011) (34)
- Evaluating Creativity in Computational Co-Creative Systems (2018) (34)
- Multidisciplinary design in virtual worlds (2005) (33)
- Design Creativity Research: From the Individual to the Crowd (2011) (32)
- HI-RISE: An Expert System for Preliminary Structural Design (1988) (32)
- Formalising building requirements using an Activity/Space Model (1997) (32)
- Creative sketching partner: an analysis of human-AI co-creativity (2020) (32)
- Designing Virtual Architecture (2000) (31)
- Specific curiosity as a cause and consequence of transformational creativity (2015) (31)
- Using experience to plan the synthesis of new designs (1986) (31)
- What to expect when you're expecting: The role of unexpectedness in computationally evaluating creativity (2014) (30)
- Perspectives on design creativity and innovation research (2013) (30)
- The Representation and Use of Constraints in Structural Design (1986) (30)
- Goal Reasoning: Papers from the ACS workshop (2013) (29)
- Deep Learning in a Computational Model for Conceptual Shifts in a Co-Creative Design System (2019) (28)
- Flipped Classroom Strategies Using Online Videos (2013) (28)
- The Video Collaboratory as a Learning Environment (2016) (27)
- Designing with the Activity/Space Ontology (1998) (27)
- Surprise-Triggered Reformulation of Design Goals (2016) (26)
- Design Education via Web-Based Virtual Environments (1997) (24)
- Dynamic Designs of 3D Virtual Worlds Using Generative Design Agents (2005) (24)
- Studying designers using a tabletop system for 3D design with a focus on the impact on spatial cognition (2006) (23)
- Using Network-Based Prototypes to Support Creative Design by Analogy and Mutation (1992) (23)
- Emergent Behaviour in Co-Evolutionary Design (1996) (22)
- Co-evolution of the fitness function and design solution for design exploration (1995) (22)
- Combining CBR and Deep Learning to Generate Surprising Recipe Designs (2016) (22)
- Development of an expert system shell for engineering design (1986) (21)
- A Sequence Data Model for Analyzing Temporal Patterns of Student Data (2018) (21)
- A Process Model for Evolutionary Design Case Adaptation (2000) (21)
- Flexible Retrieval Strategies for Case-Based Design (1994) (21)
- Do Tangible User Interfaces Impact Spatial Cognition in Collaborative Design? (2005) (20)
- Personalised Specific Curiosity for Computational Design Systems (2017) (20)
- Using analogical reasoning to design buildings (1988) (20)
- COMPARISON OF DESIGNERS USING A TANGIBLE USER INTERFACE AND A GRAPHICAL USER INTERFACE AND THE IMPACT ON SPATIAL COGNITION (2005) (20)
- Synthesis and evaluation of preliminary designs (1989) (20)
- Surprise Me If You Can: Serendipity in Health Information (2018) (19)
- Adaptive design using a genetic algorithm (1994) (19)
- Future roles of knowledge-based systems in the design process (1987) (19)
- DESIGNWORLD: AN AUGMENTED 3D VIRTUAL WORLD FOR MULTIDISCIPLINARY, COLLABORATIVE DESIGN (2006) (19)
- A Process Model for Crowdsourcing Design: A Case Study in Citizen Science (2015) (19)
- Learner-Centred Open Virtual Environments as Places (2001) (19)
- Designing Virtual Worlds: A case study of design education in and of 3D virtual worlds (2007) (19)
- A Grammar for the Dynamic Design of Virtual Architecture Using Rational Agents (2003) (18)
- An Analysis of Design Communication with and Without Computer Mediation (2000) (18)
- Teaching Architectural Design in Virtual Studios (2000) (17)
- The role of online travel agents in the experience economy (2007) (16)
- Agent models for dynamic 3D virtual worlds (2005) (16)
- Expert systems in civil engineering : proceedings of a symposium sponsored by the Technical Council on Computer Practices of the American Society of Civil Engineers in conjunction with the ASCE Convention in Seattle, Washington, April 8-9, 1986 (1986) (15)
- Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems (2022) (15)
- Learning design concepts using machine learning techniques (1994) (15)
- A swarm algorithm for wayfinding in dynamic virtual worlds (2005) (14)
- Studying Design Collaboration in DesignWorld: An Augmented 3D Virtual World (2006) (14)
- Participatory Design and Communication in Virtual Environments (2000) (14)
- Knowledge-Based Expert Systems in Civil Engineering (1984) (14)
- Designing for Gesture and Tangible Interaction (2017) (14)
- Achieving Creative Behavior Using Curious Learning Agents (2008) (14)
- The Effects of a Sense of Place on the Learning Experience in a 3D Virtual World (2003) (14)
- Expert Systems: C. E. Potential (1984) (13)
- Characterizing Tangible Interaction During a Creative Combination Task (2017) (13)
- Construction defect reporting using mobile and digital workbench technologies (2006) (13)
- Mutation and analogy to support creativity in computer-aided design (2014) (13)
- SAM: A MULTIMEDIA CASE LIBRARY OF STRUCTURAL DESIGNS (1999) (12)
- SAM: A MULTIMEDIA CASE LIBRARY OF STRUCTURAL DESIGNS (1999) (12)
- Automatically Learning Preliminary Design Knowledge from Design Examples (1992) (12)
- Agents for multidisciplinary design in virtual worlds (2007) (12)
- Motivated Agents (2005) (12)
- The Impact of Virtual Environments on Design Collaboration (2006) (12)
- Creativity challenges and opportunities in social computing (2009) (12)
- Designers and Collaborative Virtual Environments (2011) (11)
- Creative Sketching Apprentice: Supporting Conceptual Shifts in Sketch Ideation (2018) (11)
- Achieving adaptable behaviour in intelligent rooms using curious supervised learning agents (2008) (11)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design, (2013) (11)
- Encouraging p-creative behaviour with computational curiosity (2017) (11)
- Does Computer Mediation Affect Design Representation ? (1999) (11)
- Relating Cognitive Models of Design Creativity to the Similarity of Sketches Generated by an AI Partner (2019) (10)
- Learning and Designing in a Virtual Place Investigating the role of place in a Virtual Design Studio (2005) (10)
- COLLABORATIVE LEARNING IN A 3D VIRTUAL PLACE: INVESTIGATING THE ROLE OF PLACE IN A VIRTUAL LEARNING ENVIRONMENT (2006) (10)
- Design Agents in Virtual Worlds - A User-Centred Virtual Architecture Agent (2002) (10)
- A computational model for visual conceptual blends (2019) (10)
- USING ANALOGY TO EXTEND THE BEHAVIOUR STATE SPACE IN DESIGN (1999) (10)
- Surprise and reformulation as metacognitive processes in creative design (2015) (10)
- SURVEY OF THE STATE-OF-THE-ART EXPERT/KNOWLEDGE BASED SYSTEMS IN CIVIL ENGINEERING (1986) (10)
- NatureNet: a model for crowdsourcing the design of citizen science systems (2014) (9)
- Pique: Recommending a Personalized Sequence of Research Papers to Engage Student Curiosity (2019) (9)
- Problem solving using expert system techniques (1986) (9)
- Design Case Adaptation Using Genetic Algorithms (1996) (9)
- The Adaptation of Structural System Designs Using Genetic Algorithms (1996) (9)
- Situated design of virtual worlds using rational agents (2003) (9)
- Applications of AI in design research at Carnegie Mellon University's EDRC (1990) (9)
- Creativity in Humans and Computers (1989) (9)
- The Effects of a Tangible User Interface On designers ’ spatial cognition (2006) (8)
- Conceptual Metaphors for Designing Smart Environments: Device, Robot, and Friend (2020) (8)
- Intrinsically Motivated Intelligent Sensed Environments (2006) (8)
- Student Network Analysis: A Novel Way to Predict Delayed Graduation in Higher Education (2019) (8)
- Combining Expert Systems and Cad Techniques (1989) (8)
- Factors Affecting the Initial Engagement of Older Adults in the Use of Interactive Technology (2021) (8)
- Variations on a Virtual Design Studio in J-P (1999) (8)
- Knowledge discovery from multimedia case libraries (1998) (8)
- Knowledge-based design research at the key centre of design computing☆ (1994) (8)
- The role of collective intelligence in design: A protocol study of online design communication (2011) (8)
- Designing Adaptive Virtual Worlds (2014) (8)
- Case-Based Reasoning (2020) (7)
- The Willful Marionette: Exploring Responses to Embodied Interaction (2017) (7)
- Gesture-based interaction design: communication and cognition (2014) (7)
- Building Blobs: Embedding Research in Practice (2003) (7)
- Design Agents in 3 D Virtual Worlds (2003) (7)
- Knowledge Discovery in Multimedia Design Case Bases (1998) (7)
- Expectation-Based Models of Novelty for Evaluating Computational Creativity (2019) (7)
- Designing and learning within the design: a case study of principles for desiging and teaching 3D virtual worlds (2007) (7)
- Information at the wave of your hand (2014) (7)
- Surprise Walks: Encouraging users towards novel concepts with sequential suggestions (2018) (7)
- Online Vs Face-to-face Web-development Course: Course Strategies, Learning, and Engagement (2021) (7)
- The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue (2016) (7)
- Creativity, Computation, and Interaction (2008) (7)
- Can Designs Themselves Be Creative (2005) (7)
- A Design Workbench With Tangible Interfaces For 3D Design (2004) (7)
- Enticing Casual Nature Preserve Visitors into Citizen Science via Photos (2016) (6)
- Exploration and transformation in computational methods for creative design processes (1995) (6)
- A Comparison of Lecture-based and Active Learning Design Patterns in CS Education (2018) (6)
- Creative Sketching Partner: A Co-Creative Sketching Tool to Inspire Design Creativity (2019) (6)
- Special Issue: Machine learning in design (1996) (6)
- Integrating CAD and 3D virtual worlds using agents and EDM (2003) (6)
- Adapting Conceptual Clustering for Preliminary Structural Design (1993) (6)
- EXPERT SYSTEMS COMPONENTS. (1987) (6)
- Deep Learning for Identifying Potential Conceptual Shifts for Co-creative Drawing (2018) (6)
- EVOLVING DESIGN LAYOUT CASES TO SATISFY FENG SHUI CONSTRAINTS (1999) (6)
- Understanding the Management and Need For Awareness of Temporal Information in Email (2013) (6)
- A knowledge-based approach to preliminary design synthesis (1987) (6)
- THE EFFECTS OF TANGIBLE USER INTERFACES ON DESIGNERS ’ COGNITIVE ACTIONS (2006) (5)
- Encouraging Curiosity in Case-Based Reasoning and Recommender Systems (2017) (5)
- Measuring the Effect of Tangible Interaction on Design Cognition (2016) (5)
- Adapting Problem Specifications and Design Solutions Using Co-evolution (2002) (5)
- Case-based reasoning for the structural design of buildings (1995) (5)
- Studying design behaviour in collaborative virtual environments (2006) (5)
- Co-evolutionary Design of Structural Layouts : A Potentially Creative Solution ? (5)
- Situated Case-Based Reasoning As a Constructive Memory Model for Design Reasoning (2004) (5)
- GENCAD : A HYBRID ANALOGICAL / EVOLUTIONARY MODEL OF CREATIVE DESIGN (2001) (5)
- A KNOWLEDGE-LEAN STRUCTURAL ENGINEERING DESIGN EXPERT SYSTEM Andrs (1998) (5)
- A Model of Creative Design Using a Genetic Metaphor (1994) (5)
- Automated Knowledge Acquisition of Preliminary Design Concepts (1992) (5)
- Using Computational Creativity to Guide Data-Intensive Scientific Discovery (2014) (5)
- Studying the Impact of AI-based Inspiration on Human Ideation in a Co-Creative Design System (2021) (4)
- Issues in Computer Based Design/Construction Integration (1989) (4)
- Supporting Environmental Stewards' Needs with Technology (2017) (4)
- Design and Representation of the Virtual Campus as a Place (1999) (4)
- Understanding design collaboration: comparing face-to-face sketching to designing in virtual environments (2007) (4)
- Using conceptual clustering to learn about function, structure and behaviour in design (1990) (4)
- Towards Computational Co-Creation in Modding Communities (2014) (4)
- New place designs with emerging technologies (2007) (4)
- Reconsidering Fitness and Covergence in Co-evolutionary Design (1999) (4)
- Studying collaborative design in high bandwidth virtual environments (2004) (4)
- Computer Integrated Building Design (1994) (4)
- Towards Designing in Adaptive Virtual Worlds (2004) (4)
- Emergent value in creative products: some implications for creative processes: S. McLaughlin (2013) (4)
- HAI-GEN 2021: 2nd Workshop on Human-AI Co-Creation with Generative Models (2021) (4)
- Making Sense of Student Success and Risk Through Unsupervised Machine Learning and Interactive Storytelling (2020) (4)
- Sentiment Analysis on Conversations in Collaborative Active Learning as an Early Predictor of Performance (2020) (4)
- COMPARING DISTANCE COLLABORATIVE DESIGNING USING DIGITAL INK SKETCHING AND 3 D MODELS IN VIRTUAL ENVIRONMENTS (2006) (3)
- Expert Systems for Engineering Design (1992) (3)
- Expert Systems for Civil Engineers: Education (1989) (3)
- Understanding User Perceptions, Collaborative Experience and User Engagement in Different Human-AI Interaction Designs for Co-Creative Systems (2022) (3)
- The Connected Learner: Engaging faculty to connect computing students to peers, profession and purpose (2016) (3)
- Conceptual Combination Modulated by Action using Tangible Computers (2015) (3)
- HAI-GEN 2022: 3rd Workshop on Human-AI Co-Creation with Generative Models (2022) (3)
- Intrinsically Motivated Intelligent Rooms (2005) (3)
- AAAI-93 Workshops: Summary Reports (1994) (3)
- Computer support for synchronous collaborative design (1992) (3)
- Designing for interactive and collective mobile creativity (2013) (3)
- Formalizing the Adaptation Process for Case-Based Design (2014) (3)
- Creativity: Simulation, stimulation, and studies (2010) (3)
- The UNIMEDIA Initiative - the Potential for Construction Information Integration (1996) (3)
- The Concept of a Virtual Design Studio (2000) (3)
- Special Issue: Machine Learning in Design (1994) (3)
- Modelling Motivation as an Intrinsic Reward Signal for Reinforcement Learning Agents (2006) (3)
- Representation of Case Memory for Structural Design (1994) (3)
- Towards Co-Build: An Architecture Machine for Co-Creative Form-Making (2020) (3)
- Evolutionary Methods in Design: Discussion (1996) (3)
- The Role of AI in Wisdom of the Crowds for the Social wledge on Sustainability (2012) (3)
- Embodied Interaction Design to Promote Creative Social Engagement for Older Adults (2020) (3)
- Modeling creativity and knowledge-based creative design : edited by John S. Gero and Mary Lou Maher (1993) (3)
- CBR as a Framework for Design : Augmenting CBR with other AI techniques (1998) (3)
- Developing a Systemic, Scalable Model to Broaden Participation in Middle School Computer Science (2019) (3)
- EDESYN : an engineering design synthesis environment (1989) (3)
- Reasoning in the Absence of Goals (2011) (3)
- Designing with and for the Crowd: A Cognitive Study of Design Processes in NatureNet (2018) (3)
- Web mediated design courses: challenges and realities in teaching electronic collaboration (1997) (3)
- From Passive to Proactive Design Elements (2007) (3)
- Collaborative Design in a Tabletop System employing Tangible User Interfaces (2007) (3)
- FIRST: FINDING INTERESTING STORIES ABOUT STUDENTS - AN INTERACTIVE NARRATIVE APPROACH TO EXPLAINABLE LEARNING ANALYTICS (2022) (2)
- Motivated Reinforcement Learning Agents (2009) (2)
- What People Talk About in Virtual Worlds (2010) (2)
- Collaborative Ideation Partner: Design Ideation in Human-AI Co-creativity (2021) (2)
- Non-Player Characters in Multiuser Games (2009) (2)
- Support for design teams (2007) (2)
- The Role of AI in Wisdom of the Crowds for the Social Construction of Knowledge on Sustainability (2012) (2)
- Virtual worlds and tangible interfaces: collaborative technologies that change the way designers think (2009) (2)
- Does Self-Efficacy Correlate with Positive Emotion and Academic Performance in Collaborative Learning? (2021) (2)
- Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback (2020) (2)
- The Design and Implementation of a Method for Evaluating and Building Research Practice Partnerships (2021) (2)
- A Prototype Environment for Integrated Design and Construction Planning of Buildings (1992) (2)
- Designing Virtual Worlds for 3D Electronic Institutions (2007) (2)
- A Time and Place for Preparatory Methods in Email (2015) (2)
- Blurring the boundaries (2007) (2)
- Technology Potential and Limitations in a Vitual Design Studio (1996) (2)
- A computational model for synchronous collaborative design (2002) (2)
- The Distributed Design Studio (2000) (2)
- Foreward: Knowledge-based expert systems in building (1990) (2)
- Motivation and Collective Intelligence : Design Lessons (2010) (2)
- Curious Places: Curious, Proactive, Adaptive Built Environments (2007) (2)
- CREATIVE DESIGN IN A TANGIBLE USER INTERFACE ENVIRONMENT (2005) (2)
- A connectionist view of creative design reasoning: R. D. Coyne, S. Newton, F. Sudweeks (2013) (2)
- Cognitive agents in 3D virtual worlds (2003) (2)
- A Framework for Interactive Exploratory Learning Analytics (2018) (2)
- EMERGENT BEHAVIOUR IN CO-EVOLUTIONARY DESIGN JOSIAH POON AND MARY LOU MAHER Key Centre of Design Computing Department of Architectural and Design Science (1996) (2)
- Case-Based Architectural Design (2014) (1)
- Role of Expert Systems in High-Rise Building Design (1988) (1)
- Work in Progress Report: A STEM EcoSystem Approach to CS/CT for All in a Middle School (2020) (1)
- FROM PASSIVE TO PROACTIVE DESIGN ELEMENTS Incorporating curious agents into intelligent rooms (2007) (1)
- Towards the Future (2009) (1)
- Computing in Civil Engineering (1997) (1)
- Easier Said than Done@@@Modeling Creativity and Knowledge-Based Design (1995) (1)
- Structural design by hierarchical decomposition (1989) (1)
- Motivation Theories for Natural and Artificial Systems (2005) (1)
- Reconsidering fitness and convergence in co-evolutionary design: Extended summary (1999) (1)
- Personalized Curiosity Engine (Pique): A Curiosity Inspiring Cognitive System for Student Directed Learning (2022) (1)
- Identifying Ethical Issues in AI Partners in Human-AI Co-Creation (2022) (1)
- KNOWLEDGE DISCOVERY IN ARCHITECTURAL CAD DATA (2001) (1)
- Supporting collaboration and multiple views of building models in virtual worlds (2005) (1)
- REPRODUCTION THEORY AND THE SYLLABUS MECHANISM IN SCHOOLING ‐‐ A CASE STUDY OF THE BIOLOGICAL SCIENCE SYLLABUSES IN QUEENSLAND 1968‐81 (1983) (1)
- A Study of the Student Experience in Video Conferences and Virtual Worlds as a Basis for Designing the Online Learning Experience (2022) (1)
- Motivating Collective Intelligence in Design: Is Social Intelligence Relevant? (2012) (1)
- An Evolutionary Approach to Adapting Desing Cases (2002) (1)
- STUDYING COLLABORATIVE DESIGN IN FACE TO FACE, REMOTE SKETCHING, AND 3D VIRTUAL WORLD ENVIRONMENTS (2006) (1)
- ACADIA Quarterly 18 : 4 1999 4 ARCHITECTURAL DESIGN AND VIRTUAL WORLDS (2002) (1)
- Emotion Mining from Speech in Collaborative Learning (2021) (1)
- Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive Systems (2019) (1)
- Free Play in Contemplative Ambient Intelligence (2011) (1)
- The use of artificial intelligence techniques in preliminary structural design (1981) (1)
- Ambient Intelligence - Second International Joint Conference on AmI 2011, Amsterdam, The Netherlands, November 16-18, 2011. Proceedings (2011) (1)
- Reports of the AAAI 2011 Spring Symposia (2011) (1)
- Design Computing Unit: University of Sydney (1991) (1)
- Using Case-Based Reasoning for Design Media Management (1995) (1)
- Organizational change for broadening participation in CS education (2018) (1)
- A genetic approach to creative design: R. F. Woodbury (2013) (1)
- Arny: A Co-Creative System Design based on Emotional Feedback (2020) (1)
- Integrating Cases, Sub-Cases, and Generic Prototypes for Design (2014) (1)
- Defining reference service life : an open innovation approach (2005) (1)
- Mobile and Pervasive Computing: The Future for Design Collaboration (2012) (1)
- Creative PenPal: A Virtual Embodied Conversational AI Agent to Improve User Engagement and Collaborative Experience in Human-AI Co-Creative Design Ideation (2021) (1)
- Co-Evolution of Design Specifications and Design Solution (1996) (1)
- Proceedings of the Second international conference on Ambient Intelligence (2011) (1)
- Evaluating the Effect of Co-Creative Systems on Design Ideation (2021) (1)
- Guest Editorial: Design for AI Researchers (1990) (1)
- Introduction to the Issues and Applications of Case-Based Reasoning in Design (2014) (1)
- The Connected Learner: Design patterns for transforming computing and informatics education (2015) (1)
- Co-evolution in Design (1997) (1)
- Educational and Research Directions in Design Computing and Virtual Architecture (2001) (1)
- AI EDAM Special Issue, August 2011, Vol. 25, No. 3: The Role of Gesture in Designing (2010) (0)
- AIE volume 27 issue 4 Cover and Back matter (2013) (0)
- CreativeIT and Social Computing (2009) (0)
- AAAI 2008 Spring Symposia Reports (2008) (0)
- The Re-Engineering Project Developing Pedagogical Frameworks for Early Stage Collaborative Design between Engineers and Architects (2006) (0)
- Digital technologies as place making elements in built environment design (2008) (0)
- Stance Detection for Gauging Public Opinion: A Statistical Analysis of the Difference Between Tweet-Based and User-Based Stance in Twitter (2023) (0)
- 4 Generative Design Agents (2014) (0)
- Shared Representation in a VDS (2000) (0)
- AIE volume 28 issue 2 Cover and Front matter (2014) (0)
- WAYFINDING SWARM CREATURES EXPLORING THE 3 D DYNAMIC VIRTUAL WORLDS (2006) (0)
- Case Adaptation Using Genetic Algorithms (1996) (0)
- The Effect of Tangible Interaction on Spatial Design Tasks (2018) (0)
- Structural Design Using Optimization and Knowledge-Based Techniques (1991) (0)
- Learning Models for a Curious Place (2007) (0)
- EXPLAINABLE AI FOR DATA DRIVEN LEARNING ANALYTICS: A HOLISTIC APPROACH TO ENGAGE ADVISORS IN KNOWLEDGE DISCOVERY (2022) (0)
- AI EDAM Special Issue, August 2011, Vol. 25, No. 3 (2010) (0)
- Session details: Keynote 2 (2019) (0)
- Final Report Generic Skills in Design Teams Research Project No: 2002-024-B-04 (2005) (0)
- Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2007, April 26-28, 2007, Melbourne, Australia (2007) (0)
- The effect of AI-based inspiration on human design ideation (2023) (0)
- Graphics based preliminary structural design (1986) (0)
- IJCAI-07 Conference Organization (2007) (0)
- EXPERT SYSTEMS IN CIVIL ENGINEERING: CONVENTION IN SEATTLE, WASHINGTON, APRIL 8-9, 1986 (1986) (0)
- Curiosity, Motivation and Attention Focus (2009) (0)
- Computer Developments for Mining Robotics (1985) (0)
- Integrating CAD and 3 D Virtual Worlds Using Agents and (2003) (0)
- UNC Charlotte HCI/InDe lab (2015) (0)
- Creative intelligent systemst : Papers from the AAAI Spring Symposium (2008) (0)
- User Perspectives of the Ethical Dilemmas of Ownership, Accountability, Leadership in Human-AI Co-Creation 81-88 (2023) (0)
- Synthesis and Evaluation of Preliminary Designs by t - (2015) (0)
- 6 An Adaptive Virtual Gallery (2014) (0)
- A Centralised VDS Environment (2000) (0)
- Deeply Curious Computational Design (2016) (0)
- Representation and Synthesis of Non-Monotonic Mechanical Devices (2014) (0)
- Graduate Design Computing Teaching at the University of Sydney (1996) (0)
- Call for Papers (2011) (0)
- Case Reuse by Model-Based Interpretation (2014) (0)
- Towards Grammars for Cradle-to-Cradle Design (2011) (0)
- HYPERMEDIA CASE LIBRARIES (2007) (0)
- Introduction: J. S. Gero, M. L. Maher (2013) (0)
- Motivation in Natural and Artificial Agents (2009) (0)
- Towards Motivated Reinforcement Learning (2009) (0)
- Running Title : Motivated Learning from Interesting Events Motivated Learning from Interesting Events : Adaptive , Multitask Learning Agents for Complex Environments Corresponding (2008) (0)
- Computer-Supported Creative Structural Design (1993) (0)
- AI EDAM Special Issue, December 2013, Vol. 27, No. 4 (2012) (0)
- Report Enabling Team Collaboration with Pervasive and Mobile Computing: A Review of Existing Mobile Computing Technologies (2006) (0)
- AIE volume 27 issue 2 Cover and Back matter (2013) (0)
- A User-centred Virtual Architecture Agent (2002) (0)
- Chi 2013 Workshop: Evaluation Methods for Creativity Support Environments Organizers Program Chairs Program Committee Quantitative Evaluation Approaches: Self-report and Physiological Responses Evaluating Information-based Ideation Maia: a Methodology for Assessing Imagination in Action Evaluating C (2013) (0)
- Supporting Design Using Self-Organizing Design Knowledge (2004) (0)
- The Effects of Telecommunications on Collaborative Design (1994) (0)
- Designing virtual worlds for 3D electronic institutions: a distributed and heterogeneous multi-agent system (2007) (0)
- SIGCSE 2019 department chairs roundtable (2018) (0)
- NatureNet: An Interaction Design with a Focus on Crowdsourcing for Community (2016) (0)
- Reframing the Fake News Problem: Social Media Interaction Design to Make the Truth Louder (2021) (0)
- Artificial intelligence and sustainable design : papers from the AAAI Spring Symposium (2011) (0)
- SIGCSE 2017 Chairs Roundtable (2016) (0)
- AIE volume 26 issue 4 Cover and Back matter (2012) (0)
- PhD position : Computational Design of Marionettes (2018) (0)
- AI EDAM Special Issue, December 2013, Vol. 27, No. 4 (2012) (0)
- AI EDAM Special Issue, August 2011, Vol. 25, No. 3 The Role of Gesture in Designing (2010) (0)
- NOTICE WARNING CONCERNING COPYRIGHT RESTRICTIONS: (2006) (0)
- AIE volume 27 issue 1 Cover and Back matter (2013) (0)
- 3 Generative Design Grammars (2014) (0)
- TOOLS AND TECHNIQUES FOR KNOWLEDGE-BASED EXPERT SYSTEMS FOR ENGINEERING DESIGN 1 (2006) (0)
- Measuring Graduate Teaching Assistants' Climate Under a Pedagogical Change Initiative (2020) (0)
- A 50-year Retrospective on Academic Integrity and Computer Ethics in CS Education (2021) (0)
- Guest Editorial. The Role of Gesture in Designing (2011) (0)
- Blended CS Courses using Massive, Open, Online Courses (and other Online Resources) (Abstract Only) (2015) (0)
- Curious Characters for Multiuser Games (2009) (0)
- Directions in Design Computing and Virtual Architecture (2001) (0)
- 5 A Generative Design Grammar for a Virtual Gallery (2014) (0)
- AIE volume 26 issue 2 Cover and Back matter (2012) (0)
- Plausible Design Advice Through Case-Based Reasoning (2014) (0)
- INING IN H YPERMEDIA C ASE L IBRARIES (1998) (0)
- Frame-Based Representation (1992) (0)
- A Framework for Exploring Computational Models of Novelty in Unstructured Text (2022) (0)
- Where the actions are: bring reality into virtual reality (2005) (0)
- THE ROLE OF PLACE IN CREATING A LEARNING EXPERIENCE IN VIRTUAL LEARNING ENVIRONMENTS (2001) (0)
- CS4NC Summit 2017: Lessons Learned in Developing a Coordinated Statewide CS For All Initiative (2018) (0)
- Designing within the Design: A Pedagogical Case Study of 3D Virtual Worlds in Design Education (2007) (0)
- Machine Learning in Engineering Design: Learning Generalized Design Prototypes from Examples (1998) (0)
- Sustainable Educational Innovation Through Engaged Pedagogy and Organizational Change (2018) (0)
- Reports of the AAAI 2008 Spring Symposia (2008) (0)
- Evolving a design focus in response to design solutions (1996) (0)
- Semantic Visualisation in Design Computing (2000) (0)
- Designing curious places: digital and computing technologies in the workplace (2007) (0)
- The Synergies Between Design Computing and Design Cognition (2007) (0)
- Curious Characters for Games in Complex, Dynamic Environments (2009) (0)
- An Innovative Interdisciplinary Undergraduate Data Science Program: Pathways and Experience (2020) (0)
- Learning and Designing in a Virtual Place (2005) (0)
- Curious Characters for Games in Second Life (2009) (0)
- Comparing the Behaviour of Learning Agents (2009) (0)
- Design Education via Web-based Virtual Environments Educational Technologies and Design Education (1998) (0)
- Salient Measures of an Engaged Computing Education Community (2019) (0)
- Session details: Session 2: Crowds + Collaboration (2019) (0)
- Workshop on Distance Learning Environments for Digital Graphic Representation (2004) (0)
- A Case Study: Exploring Student Academic Performance Data for Actionable Knowledge (2016) (0)
- Knowledge-based systems for creativity: E. Edmonds (2013) (0)
- User-Based Stance Analysis for Mitigating the Impact of Social Bots on Measuring Public Opinion with Stance Detection in Twitter (2022) (0)
- Developing CALI: An Inventory to Capture Collaborative Active Learning and Inclusive Practices in Introductory CS Courses (2022) (0)
- Preface: Second Workshop on the Future of Co-Creative Systems (2021) (0)
- Communication in a Virtual Environment (2000) (0)
- 7 The Future and Impact of Adaptive Places (2014) (0)
- DESIGNERS AND COLLABORATIVE VIRTUAL ENVIRONMENTS 1 (2011) (0)
- Agent Models of 3 D Virtual Worlds Maher / Gero 127 Active Worlds (2002) (0)
- Computationally-Enabled Social and Collective Intelligence Research Challenges (2009) (0)
- Workshop on Shared Design and Prototyping Environments (1996) (0)
- GenAICHI 2023: Generative AI and HCI at CHI 2023 (2023) (0)
- 11 Mutation and analogy to support creativity in computer-aided design (2003) (0)
- Agent-Based Intrinsically Motivated Intelligent Environments (2012) (0)
- Report Enabling Team Collaboration with Pervasive and Mobile Computing: Cost Benefit Analysis Methodology (2006) (0)
- AI EDAM Special Issue, December 2013, Vol. 27, No. 4 (2012) (0)
- AIE volume 27 issue 3 Cover and Back matter (2013) (0)
- HAI-GEN 2023: 4th Workshop on Human-AI Co-Creation with Generative Models (2023) (0)
- WORKSHOP SEVEN VIRTUAL WORLDS: DESIGN AND RESEARCH DIRECTIONS (2004) (0)
- Book reviewIntelligent tutoring systems: Editors: D. Sleeman and J. S. Brown Academic Press Inc., 1982 $39.50/£27.00, 345 pp, ISBN 012 648680 8 (1987) (0)
- Generic Skills in Design Teams: Literature Review (2004) (0)
This paper list is powered by the following services:
What Schools Are Affiliated With Mary Lou Zhao F. And Gero John S. Maher?
Mary Lou Zhao F. And Gero John S. Maher is affiliated with the following schools: