Matthias Nießner
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Matthias Nießnercomputer-science Degrees
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Computer Science
Matthias Nießner's Degrees
- PhD Computer Science Stanford University
- Masters Computer Science Stanford University
- Bachelors Computer Science Technical University of Munich
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(Suggest an Edit or Addition)Matthias Nießner's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- ScanNet: Richly-Annotated 3D Reconstructions of Indoor Scenes (2017) (2031)
- Volumetric and Multi-view CNNs for Object Classification on 3D Data (2016) (1373)
- Face2Face: Real-Time Face Capture and Reenactment of RGB Videos (2016) (1336)
- Matterport3D: Learning from RGB-D Data in Indoor Environments (2017) (1098)
- FaceForensics++: Learning to Detect Manipulated Facial Images (2019) (999)
- Real-time 3D reconstruction at scale using voxel hashing (2013) (817)
- Deferred Neural Rendering: Image Synthesis using Neural Textures (2019) (656)
- BundleFusion: real-time globally consistent 3D reconstruction using on-the-fly surface re-integration (2016) (639)
- 3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions (2016) (601)
- Deep video portraits (2018) (514)
- Shape Completion Using 3D-Encoder-Predictor CNNs and Shape Synthesis (2016) (469)
- DeepVoxels: Learning Persistent 3D Feature Embeddings (2018) (426)
- Real-time non-rigid reconstruction using an RGB-D camera (2014) (409)
- Real-time expression transfer for facial reenactment (2015) (341)
- Local Implicit Grid Representations for 3D Scenes (2020) (317)
- 3D-SIS: 3D Semantic Instance Segmentation of RGB-D Scans (2018) (313)
- VolumeDeform: Real-Time Volumetric Non-rigid Reconstruction (2016) (284)
- State of the Art on Neural Rendering (2020) (272)
- FaceForensics: A Large-scale Video Dataset for Forgery Detection in Human Faces (2018) (264)
- Deferred neural rendering (2019) (248)
- State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications (2018) (243)
- 3DMV: Joint 3D-Multi-View Prediction for 3D Semantic Scene Segmentation (2018) (238)
- ScanComplete: Large-Scale Scene Completion and Semantic Segmentation for 3D Scans (2017) (234)
- Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction (2020) (209)
- State of the Art on 3D Reconstruction with RGB‐D Cameras (2018) (206)
- ForensicTransfer: Weakly-supervised Domain Adaptation for Forgery Detection (2018) (192)
- Incremental dense semantic stereo fusion for large-scale semantic scene reconstruction (2015) (191)
- Neural Voice Puppetry: Audio-driven Facial Reenactment (2019) (190)
- Database‐Assisted Object Retrieval for Real‐Time 3D Reconstruction (2015) (170)
- Scan2CAD: Learning CAD Model Alignment in RGB-D Scans (2018) (139)
- Advances in Neural Rendering (2021) (134)
- Exploiting uncertainty in regression forests for accurate camera relocalization (2015) (128)
- Shading-based refinement on volumetric signed distance functions (2015) (126)
- Spherical CNNs on Unstructured Grids (2019) (126)
- 3D-MPA: Multi-Proposal Aggregation for 3D Semantic Instance Segmentation (2020) (118)
- Exploring Data-Efficient 3D Scene Understanding with Contrastive Scene Contexts (2020) (110)
- Learning to Navigate the Energy Landscape (2016) (109)
- PiGraphs: learning interaction snapshots from observations (2016) (107)
- SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips (2015) (106)
- BundleFusion (2017) (101)
- Activity-centric scene synthesis for functional 3D scene modeling (2015) (100)
- Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces (2012) (93)
- ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language (2019) (91)
- Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting (2017) (90)
- ViewAL: Active Learning With Viewpoint Entropy for Semantic Segmentation (2019) (89)
- SG-NN: Sparse Generative Neural Networks for Self-Supervised Scene Completion of RGB-D Scans (2019) (87)
- Inverse Path Tracing for Joint Material and Lighting Estimation (2019) (85)
- Dense Depth Priors for Neural Radiance Fields from Sparse Input Views (2021) (84)
- FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality (2018) (81)
- Neural RGB-D Surface Reconstruction (2021) (80)
- HeadOn: Real-time Reenactment of Human Portrait Videos (2018) (79)
- TextureNet: Consistent Local Parametrizations for Learning From High-Resolution Signals on Meshes (2018) (78)
- Demo of FaceVR: real-time facial reenactment and eye gaze control in virtual reality (2016) (73)
- Plan3D: Viewpoint and Trajectory Optimization for Aerial Multi-View Stereo Reconstruction (2017) (72)
- ProxImaL: efficient image optimization using proximal algorithms (2016) (72)
- Scan2Mesh: From Unstructured Range Scans to 3D Meshes (2018) (69)
- 3Dlite: towards commodity 3D scanning for content creation (2017) (68)
- 3DMatch: Learning the Matching of Local 3D Geometry in Range Scans (2016) (64)
- ID-Reveal: Identity-aware DeepFake Video Detection (2020) (60)
- TransformerFusion: Monocular RGB Scene Reconstruction using Transformers (2021) (59)
- The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces (2015) (56)
- Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging (2016) (56)
- NPMs: Neural Parametric Models for 3D Deformable Shapes (2021) (54)
- SceneFormer: Indoor Scene Generation with Transformers (2020) (53)
- End-to-End CAD Model Retrieval and 9DoF Alignment in 3D Scans (2019) (53)
- RIO: 3D Object Instance Re-Localization in Changing Indoor Environments (2019) (53)
- Analytic displacement mapping using hardware tessellation (2013) (51)
- Neural Head Avatars from Monocular RGB Videos (2021) (51)
- Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction (2014) (48)
- DeepDeform: Learning Non-Rigid RGB-D Reconstruction With Semi-Supervised Data (2019) (48)
- Multi-robot collaborative dense scene reconstruction (2019) (46)
- A Lightweight Approach for On-the-Fly Reflectance Estimation (2017) (43)
- Face2Face (2018) (43)
- Scan2Cap: Context-aware Dense Captioning in RGB-D Scans (2020) (43)
- Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction (2020) (42)
- SceneCAD: Predicting Object Alignments and Layouts in RGB-D Scans (2020) (40)
- Pri3D: Can 3D Priors Help 2D Representation Learning? (2021) (38)
- QuadriFlow: A Scalable and Robust Method for Quadrangulation (2018) (37)
- Adversarial Texture Optimization From RGB-D Scans (2020) (36)
- RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces (2014) (35)
- Fast Dynamic Radiance Fields with Time-Aware Neural Voxels (2022) (34)
- RevealNet: Seeing Behind Objects in RGB-D Scans (2019) (33)
- Autonomous reconstruction of unknown indoor scenes guided by time-varying tensor fields (2017) (33)
- IGNOR: Image-guided Neural Object Rendering (2018) (33)
- Real‐Time Rendering Techniques with Hardware Tessellation (2016) (32)
- PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction (2018) (32)
- Neural Non-Rigid Tracking (2020) (30)
- Dynamic Surface Function Networks for Clothed Human Bodies (2021) (29)
- Image-guided Neural Object Rendering (2020) (29)
- State of the Art Report on Real-time Rendering with Hardware Tessellation (2014) (29)
- 4DComplete: Non-Rigid Motion Estimation Beyond the Observable Surface (2021) (27)
- RfD-Net: Point Scene Understanding by Semantic Instance Reconstruction (2020) (26)
- SPSG: Self-Supervised Photometric Scene Generation from RGB-D Scans (2020) (26)
- AutoRF: Learning 3D Object Radiance Fields from Single View Observations (2022) (25)
- Joint Embedding of 3D Scan and CAD Objects (2019) (24)
- Panoptic 3D Scene Reconstruction From a Single RGB Image (2021) (23)
- PiGraphs (2016) (23)
- SpoC: Spoofing Camera Fingerprints (2019) (22)
- Parsing Geometry Using Structure-Aware Shape Templates (2018) (21)
- FaceVR (2018) (21)
- Generalized Zero and Few-Shot Transfer for Facial Forgery Detection (2020) (21)
- Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces (2012) (20)
- Efficient GPU rendering of subdivision surfaces using adaptive quadtrees (2016) (20)
- RetrievalFuse: Neural 3D Scene Reconstruction with a Database (2021) (20)
- Efficient ray tracing of subdivision surfaces using tessellation caching (2015) (20)
- Multiframe Scene Flow with Piecewise Rigid Motion (2017) (19)
- Active Scene Understanding via Online Semantic Reconstruction (2019) (19)
- Modeling 3D Shapes by Reinforcement Learning (2020) (19)
- COSMOS: Catching Out-of-Context Misinformation with Self-Supervised Learning (2021) (18)
- RigidFusion: RGB‐D Scene Reconstruction with Rigidly‐moving Objects (2021) (18)
- 4DContrast: Contrastive Learning with Dynamic Correspondences for 3D Scene Understanding (2021) (18)
- Vid2CAD: CAD Model Alignment Using Multi-View Constraints From Videos (2020) (17)
- RegNet: Learning the Optimization of Direct Image-to-Image Pose Registration (2018) (17)
- Headon (2018) (17)
- Fast indirect illumination using Layered Depth Images (2010) (16)
- Scan 2 Mesh : From Unstructured Range Scans to 3 D Meshes (16)
- Homogeneous Linear Inequality Constraints for Neural Network Activations (2019) (15)
- D3Net: A Speaker-Listener Architecture for Semi-supervised Dense Captioning and Visual Grounding in RGB-D Scans (2021) (14)
- Dynamic feature-adaptive subdivision (2015) (14)
- Patch-Based Occlusion Culling for Hardware Tessellation (2012) (14)
- Supplemental Material for ” Face 2 Face : Real-time Face Capture and Reenactment of RGB Videos ” (2016) (14)
- CAD-Deform: Deformable Fitting of CAD Models to 3D Scans (2020) (14)
- ROCA: Robust CAD Model Retrieval and Alignment from a Single Image (2021) (13)
- Calipso: physics-based image and video editing through CAD model proxies (2017) (13)
- Seeing Behind Objects for 3D Multi-Object Tracking in RGB-D Sequences (2020) (13)
- Convolutional Neural Networks on non-uniform geometrical signals using Euclidean spectral transformation (2019) (13)
- Real-time Collision Detection for Dynamic Hardware Tessellated Objects (2013) (12)
- Learning to Optimize Non-Rigid Tracking (2020) (12)
- SemanticPaint: interactive segmentation and learning of 3D world (2015) (12)
- StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions (2021) (12)
- DiffRF: Rendering-Guided 3D Radiance Field Diffusion (2022) (12)
- Local Painting and Deformation of Meshes on the GPU (2015) (11)
- Rendering Subdivision Surfaces using Hardware Tessellation (2013) (11)
- Real-time simulation and visualization of human vision through eyeglasses on the GPU (2012) (10)
- Effective Back-Patch Culling for Hardware Tessellation (2011) (10)
- 3DILG: Irregular Latent Grids for 3D Generative Modeling (2022) (10)
- NRMVS: Non-Rigid Multi-View Stereo (2019) (10)
- MMSys'21 Grand Challenge on Detecting Cheapfakes (2021) (10)
- Real-Time Deformation of Subdivision Surfaces from Object Collisions (2014) (10)
- Egocentric videoconferencing (2020) (10)
- ProxImaL (2016) (9)
- SemanticPaint (2015) (8)
- SceneGrok (2014) (8)
- Texturify: Generating Textures on 3D Shape Surfaces (2022) (7)
- RC-MVSNet: Unsupervised Multi-View Stereo with Neural Rendering (2022) (7)
- COSMOS: Catching Out-of-Context Misinformation with Self-Supervised Learning (2021) (7)
- End2End Multi-View Feature Matching using Differentiable Pose Optimization (2022) (6)
- 3D-SIC: 3D Semantic Instance Completion for RGB-D Scans (2019) (6)
- Plan3D (2018) (6)
- Audio-Visual Person-of-Interest DeepFake Detection (2022) (5)
- Opt (2017) (5)
- DDSL: Deep Differentiable Simplex Layer for Learning Geometric Signals (2019) (5)
- Neural Shape Deformation Priors (2022) (5)
- Pose2Room: Understanding 3D Scenes from Human Activities (2021) (5)
- Explicitly Modeled Attention Maps for Image Classification (2020) (5)
- Learning Neural Parametric Head Models (2022) (4)
- Intrinsic Autoencoders for Joint Neural Rendering and Intrinsic Image Decomposition (2020) (4)
- The Semantic Paintbrush (2015) (4)
- Panoptic Lifting for 3D Scene Understanding with Neural Fields (2022) (4)
- 3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models (2023) (4)
- Linear Inequality Constraints for Neural Network Activations (2019) (4)
- Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs (2014) (4)
- 3Dlite (2017) (3)
- ClipFace: Text-guided Editing of Textured 3D Morphable Models (2022) (3)
- 3D Equivariant Graph Implicit Functions (2022) (3)
- Thallo – Scheduling for High-Performance Large-Scale Non-Linear Least-Squares Solvers (2021) (3)
- On the Exploitation of Deepfake Model Recognition (2022) (3)
- IMU2Face: Real-time Gesture-driven Facial Reenactment (2017) (2)
- How to Boost Face Recognition with StyleGAN? (2022) (2)
- D3Net: A Unified Speaker-Listener Architecture for 3D Dense Captioning and Visual Grounding (2021) (2)
- Intrinsic Autoencoders for Joint Deferred Neural Rendering and Intrinsic Image Decomposition (2020) (2)
- Text2Tex: Text-driven Texture Synthesis via Diffusion Models (2023) (2)
- Learning 3D Scene Priors with 2D Supervision (2022) (2)
- UniT3D: A Unified Transformer for 3D Dense Captioning and Visual Grounding (2022) (2)
- Supplemental Material 3 D-SIS : 3 D Semantic Instance Segmentation of RGB-D Scans (2019) (1)
- Neural Poisson: Indicator Functions for Neural Fields (2022) (1)
- DeepVoxels: Learning Persistent 3D Feature Embeddings — Supplemental Document — (2018) (1)
- SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Images (2022) (1)
- Mask3D: Pre-training 2D Vision Transformers by Learning Masked 3D Priors (2023) (1)
- Real-time Simulation of Human Vision using Temporal Compositing with CUDA on the GPU (2013) (1)
- HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion (2023) (1)
- 3D Multi-Object Tracking with Differentiable Pose Estimation (2022) (1)
- C ONVOLUTIONAL N EURAL N ETWORKS ON NON-UNIFORM GEOMETRICAL SIGNALS USING E UCLIDEAN SPECTRAL TRANSFORMATION (2019) (0)
- Neural RGB-D Surface Reconstruction – Supplemental Document – (2022) (0)
- TriPlaneNet: An Encoder for EG3D Inversion (2023) (0)
- S4R: Self-Supervised Semantic Scene Reconstruction from RGB-D Scans (2023) (0)
- Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models (2023) (0)
- Calipso: physics-based image and video editing through CAD model proxies (2018) (0)
- TAFIM: Targeted Adversarial Attacks against Facial Image Manipulations (2021) (0)
- Contrastive Learning with Dynamic Correspondences for 3D Scene Understanding (Supplemental Material) (2022) (0)
- Neural Head Avatars from Monocular RGB Videos –Supplemental Document– (2022) (0)
- Learning Affordance Maps by Observing Interactions (2014) (0)
- Edinburgh Research Explorer 3D Equivariant Graph Implicit Functions (2022) (0)
- The real-time rendering of subdivision surfaces using hardware tessellation (2015) (0)
- ObjectMatch: Robust Registration using Canonical Object Correspondences (2022) (0)
- Supplementary Material for D 3 Net: A Unified Speaker-Listener Architecture for 3D Dense Captioning and Visual Grounding (2022) (0)
- SSR-2D: Semantic 3D Scene Reconstruction from 2D Images (2023) (0)
- DiffuScene: Scene Graph Denoising Diffusion Probabilistic Model for Generative Indoor Scene Synthesis (2023) (0)
- Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs (2014) (0)
- Multiframe Scene Flow with Piecewise Rigid Motion Supplementary Material (2017) (0)
- Semantic 3D Scene Understanding in RGB-D Scans (2020) (0)
- The Unreasonable Effectiveness of Fully-Connected Layers for Low-Data Regimes (2022) (0)
- NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads (2023) (0)
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Matthias Nießner is affiliated with the following schools: