Mel Slater
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Computer Science
Mel Slater's Degrees
- PhD Computer Science University of Barcelona
- Bachelors Computer Science University of Barcelona
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(Suggest an Edit or Addition)Mel Slater's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments (1997) (1841)
- From presence to consciousness through virtual reality (2005) (1427)
- Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments (2009) (1401)
- Depth of Presence in Virtual Environments (1994) (1189)
- Walking > walking-in-place > flying, in virtual environments (1999) (951)
- First Person Experience of Body Transfer in Virtual Reality (2010) (801)
- Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire (1999) (796)
- The Sense of Embodiment in Virtual Reality (2012) (785)
- Enhancing Our Lives with Immersive Virtual Reality (2016) (762)
- Using Presence Questionnaires in Reality (2000) (752)
- Taking steps: the influence of a walking technique on presence in virtual reality (1995) (714)
- A Virtual Presence Counter (2000) (629)
- Putting yourself in the skin of a black avatar reduces implicit racial bias (2013) (592)
- A Virtual Reprise of the Stanley Milgram Obedience Experiments (2006) (554)
- Virtual reality in the assessment, understanding, and treatment of mental health disorders (2017) (553)
- A note on presence terminology (2003) (526)
- An Experiment on Public Speaking Anxiety in Response to Three Different Types of Virtual Audience (2002) (512)
- Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes (2013) (503)
- Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic (2007) (500)
- Inducing Illusory Ownership of a Virtual Body (2009) (477)
- An experimental study on the role of touch in shared virtual environments (2000) (461)
- Towards a Digital Body: The Virtual Arm Illusion (2008) (446)
- Behavioral, Neural, and Computational Principles of Bodily Self-Consciousness (2015) (442)
- Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess (1996) (427)
- The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment (2003) (411)
- The building blocks of the full body ownership illusion (2013) (407)
- The Influence of Body Movement on Subjective Presence in Virtual Environments (1998) (392)
- Small-Group Behavior in a Virtual and Real Environment: A Comparative Study (2000) (387)
- Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments (1993) (361)
- Virtual Hand Illusion Induced by Visuomotor Correlations (2010) (360)
- Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion (2012) (359)
- Brain-Computer Interfaces, Virtual Reality, and Videogames (2008) (351)
- Over my fake body: body ownership illusions for studying the multisensory basis of own-body perception (2015) (348)
- How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments (2004) (337)
- Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News (2010) (330)
- The impact of eye gaze on communication using humanoid avatars (2001) (317)
- Changing bodies changes minds: owning another body affects social cognition (2015) (290)
- Immersion and the illusion of presence in virtual reality. (2018) (284)
- Presence and performance within virtual environments (1995) (284)
- Virtual reality study of paranoid thinking in the general population (2008) (271)
- Presence in immersive virtual environments (1993) (265)
- Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play (2013) (258)
- Walking from thought (2006) (258)
- Public Speaking in Virtual Reality: Facing an Audience of Avatars (1999) (252)
- How we experience immersive virtual environments: the concept of presence and its measurement * (2009) (246)
- An Experimental Study on Fear of Public Speaking Using a Virtual Environment (2006) (242)
- Visual Realism Enhances Realistic Response in an Immersive Virtual Environment (2009) (237)
- Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias (2016) (231)
- Multisensory Stimulation Can Induce an Illusion of Larger Belly Size in Immersive Virtual Reality (2011) (221)
- Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on a Virtual Body Ownership Illusion (2014) (205)
- Body Centred Interaction in Immersive Virtual Environments (1994) (203)
- The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment (2010) (198)
- Presence in Shared Virtual Environments and Virtual Togetherness (2000) (192)
- Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial (2018) (190)
- The Responses of People to Virtual Humans in an Immersive Virtual Environment (2005) (188)
- How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality (2014) (184)
- The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments (1995) (181)
- Virtual reality in the treatment of persecutory delusions: randomised controlled experimental study testing how to reduce delusional conviction (2016) (180)
- Embodying self-compassion within virtual reality and its effects on patients with depression (2016) (179)
- Collaborating in networked immersive spaces: as good as being there together? (2001) (179)
- Redirected Walking in Place (2002) (178)
- Simulating virtual environments within virtual environments as the basis for a psychophysics of presence (2010) (175)
- Presence and The Sixth Sense (2002) (166)
- Spatial Social Behavior in Second Life (2007) (165)
- Building Expression into Virtual Characters (2006) (163)
- Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment (2006) (154)
- Human Tails: Ownership and Control of Extended Humanoid Avatars (2013) (154)
- Bystander Responses to a Violent Incident in an Immersive Virtual Environment (2013) (153)
- Transatlantic Touch: A Study of Haptic Collaboration over Long Distance (2004) (151)
- The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments (1995) (148)
- Can Virtual Reality be Used to Investigate Persecutory Ideation? (2003) (148)
- Conversations between self and self as Sigmund Freud—A virtual body ownership paradigm for self counselling (2015) (146)
- What makes one person paranoid and another person anxious? The differential prediction of social anxiety and persecutory ideation in an experimental situation (2008) (143)
- The Psychology of Persecutory Ideation II: A Virtual Reality Experimental Study (2005) (141)
- First Person Perspective of Seated Participants Over a Walking Virtual Body Leads to Illusory Agency Over the Walking (2016) (140)
- An experiment on fear of public speaking in virtual reality. (2001) (139)
- Virtually Being Einstein Results in an Improvement in Cognitive Task Performance and a Decrease in Age Bias (2018) (138)
- Body ownership causes illusory self-attribution of speaking and influences subsequent real speaking (2014) (138)
- Proxemics with multiple dynamic characters in an immersive virtual environment (2010) (126)
- The Ethics of Realism in Virtual and Augmented Reality (2020) (125)
- How Cannabis Causes Paranoia: Using the Intravenous Administration of ∆9-Tetrahydrocannabinol (THC) to Identify Key Cognitive Mechanisms Leading to Paranoia (2014) (118)
- The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning (2006) (117)
- Offenders become the victim in virtual reality: impact of changing perspective in domestic violence (2018) (117)
- The chording glove: a glove-based text input device (1999) (115)
- Computer graphics and virtual environments - from realism to real-time (2001) (114)
- Virtual race transformation reverses racial in-group bias (2017) (114)
- Meeting people vitually: experiments in shared virtual environments (2002) (114)
- Physiological Responses to Breaks in Presence: A Pilot Study (2003) (113)
- Embodying Compassion: A Virtual Reality Paradigm for Overcoming Excessive Self-Criticism (2014) (112)
- Testing the Continuum of Delusional Beliefs : An Experimental Study Using Virtual Reality (2010) (109)
- A threat to a virtual hand elicits motor cortex activation (2014) (108)
- Visual Realism Enhances Realistic Response in an Immersive Virtual Environment (2009) (107)
- Height, social comparison, and paranoia: An immersive virtual reality experimental study (2014) (106)
- Inducing a virtual hand ownership illusion through a brain–computer interface (2009) (104)
- The COVEN Project: Exploring Applicative, Technical, and Usage Dimensions of Collaborative Virtual Environments (1999) (102)
- Is my hand connected to my body? The impact of body continuity and arm alignment on the virtual hand illusion (2012) (102)
- Virtual reality and paranoid ideations in people with an 'at-risk mental state' for psychosis. (2007) (102)
- Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles! (2006) (102)
- An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience (2004) (101)
- The Psychology of Persecutory Ideation I: A Questionnaire Survey (2005) (98)
- Leadership and collaboration in shared virtual environments (1999) (95)
- Violating body movement semantics: Neural signatures of self-generated and external-generated errors (2016) (93)
- Acting in virtual reality (2000) (92)
- Embodiment in a Child-Like Talking Virtual Body Influences Object Size Perception, Self-Identification, and Subsequent Real Speaking (2017) (91)
- Virtual Milgram: Empathic Concern or Personal Distress? Evidence from Functional MRI and Dispositional Measures (2009) (90)
- A Comparative Study of Desktop, Fishtank, and Cave Systems for the Exploration of Volume Rendered Confocal Data Sets (2008) (89)
- Collaboration in Tele-Immersive Environments (2002) (88)
- Small Group Behavior Experiments in the Coven Project (1998) (86)
- Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study (2012) (86)
- The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics - A Study of Medical Ethics Using Immersive Virtual Reality (2016) (86)
- Testing the Continuum of Delusional Beliefs (2010) (80)
- Navigating Virtual Reality by Thought: What Is It Like? (2007) (79)
- Steps and ladders in virtual reality (1994) (79)
- Virtual reality and persecutory delusions: Safety and feasibility (2008) (78)
- Sliding perspectives: dissociating ownership from self-location during full body illusions in virtual reality (2014) (77)
- Transcending the Self in Immersive Virtual Reality (2014) (76)
- A Psychophysical Experiment Regarding Components of the Plausibility Illusion (2017) (74)
- Building Characters: Lessons Drawn from Virtual Environments (2005) (74)
- The Use of Virtual Reality in the Study of People's Responses to Violent Incidents (2009) (73)
- Paranoia and post-traumatic stress disorder in the months after a physical assault: a longitudinal study examining shared and differential predictors (2013) (72)
- A Virtual Out-of-Body Experience Reduces Fear of Death (2017) (72)
- Grand Challenges in Virtual Environments (2014) (71)
- Implicit Learning Through Embodiment in Immersive Virtual Reality (2017) (69)
- The relationship between virtual body ownership and temperature sensitivity (2013) (69)
- The Effects of Visuomotor Calibration to the Perceived Space and Body, through Embodiment in Immersive Virtual Reality (2015) (69)
- An Investigation of Presence Response across Variations in Visual Realism (2004) (68)
- Social defeat predicts paranoid appraisals in people at high risk for psychosis (2015) (67)
- First-Person Perspective Virtual Body Posture Influences Stress: A Virtual Reality Body Ownership Study (2016) (64)
- The Rocketbox Library and the Utility of Freely Available Rigged Avatars (2020) (64)
- Small group behaviour in a virtual and real environment (1998) (63)
- Synchrony and social connection in immersive Virtual Reality (2018) (62)
- Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence (2008) (62)
- Seeing an Embodied Virtual Hand is Analgesic Contingent on Colocation. (2017) (62)
- The Use of Questionnaire Data in Presence Studies: Do Not Seriously Likert (2007) (61)
- Decreasing Pain Ratings in Chronic Arm Pain Through Changing a Virtual Body: Different Strategies for Different Pain Types. (2019) (59)
- Social Anxiety in Virtual Environments: Results of a Pilot Study (2003) (59)
- Virtual Smart Home Controlled by Thoughts (2009) (57)
- The effect of virtual reality on visual vertigo symptoms in patients with peripheral vestibular dysfunction: a pilot study. (2012) (56)
- Computing Dynamic Changes to BSP Trees (1992) (55)
- An experimental study of a virtual reality counselling paradigm using embodied self-dialogue (2019) (55)
- A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study (2014) (55)
- More Breaks Less Presence (2003) (53)
- The sense of body ownership relaxes temporal constraints for multisensory integration (2016) (53)
- It feels real: physiological responses to a stressful virtual reality environment and its impact on working memory (2019) (52)
- Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment (2014) (51)
- The sensitivity of presence to collision response (1997) (51)
- Beaming: An Asymmetric Telepresence System (2012) (51)
- Body ownership increases the interference between observed and executed movements (2019) (48)
- Influence of Music on Anxiety Induced by Fear of Heights in Virtual Reality (2016) (47)
- Reducing risk and improving maternal perspective-taking and empathy using virtual embodiment (2018) (47)
- Using brain-computer interface to steer a humanoid robot (2011) (47)
- An Experiment on the Influence of Haptic Communication on the Sense of Being Together (1998) (46)
- Presence in response to dynamic visual realism: a preliminary report of an experiment study (2006) (46)
- Drift and ownership toward a distant virtual body (2013) (46)
- The Plausibility of a String Quartet Performance in Virtual Reality (2017) (45)
- Biometric random number generators (2004) (45)
- Virtual reality for assessment of patients suffering chronic pain: a case study (2013) (44)
- Confronting a moral dilemma in virtual reality: a pilot study (2011) (43)
- Comparison of people's responses to real and virtual handshakes within a virtual environment (2011) (43)
- Brain-computer interfaces for goal orientated control of a virtual smart home environment (2009) (43)
- The role of Haptic communication in shared virtual environments (1998) (42)
- Shadow volume BSP trees for computation of shadows in dynamic scenes (1995) (42)
- Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children (2008) (41)
- Shifting visuo-spatial attention in a virtual three-dimensional space. (2001) (41)
- Influence of Auditory Cues on the visually-induced Self-Motion Illusion (Circular Vection) in Virtual Reality (2005) (41)
- Self-Confidence and Paranoia: An Experimental Study Using an Immersive Virtual Reality Social Situation (2014) (40)
- View volume culling using a probabilistic caching scheme (1997) (39)
- Reinforcement learning utilizes proxemics: An avatar learns to manipulate the position of people in immersive virtual reality (2012) (39)
- Virtual Reality and Augmented Reality (2017) (38)
- Component framework infrastructure for virtual environments (2000) (38)
- Presence Research and EEG (2002) (38)
- “We Wait”—The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience (2018) (37)
- Brain Computer Interface for Virtual Reality Control (2009) (37)
- Using music as a signal for biofeedback. (2014) (37)
- A Fully Immersive Set-Up for Remote Interaction and Neurorehabilitation Based on Virtual Body Ownership (2012) (35)
- Variations in physiological responses of participants during different stages of an immersive virtual environment experiment (2006) (34)
- Understanding and Realizing Presence in the Presenccia Project (2007) (34)
- Full Body Acting Rehearsal in a Networked Virtual Environment — A Case Study (2012) (34)
- Goal-Oriented Control with Brain-Computer Interface (2009) (34)
- Collaboration in a Mediated Haptic Environment (2002) (34)
- Simulating peripheral vision in immersive virtual environments (1993) (34)
- Presence and Emotions (2004) (33)
- Human–Computer Interface Issues in Controlling Virtual Reality With Brain–Computer Interface (2010) (33)
- Decreased Corticospinal Excitability after the Illusion of Missing Part of the Arm (2016) (33)
- Handshake: Realistic Human-Robot Interaction in Haptic Enhanced Virtual Reality (2011) (32)
- Centrally controlled heart rate changes during mental practice in immersive virtual environment: a case study with a tetraplegic. (2008) (32)
- A Virtual Playground for the Study of the Role of Interactivity in Virtual Learning Environments (2005) (32)
- An innovative design approach to build virtual environment systems (2003) (32)
- An Embodied Perspective as a Victim of Sexual Harassment in Virtual Reality Reduces Action Conformity in a Later Milgram Obedience Scenario (2020) (32)
- Automated psychological therapy using virtual reality (VR) for patients with persecutory delusions: study protocol for a single-blind parallel-group randomised controlled trial (THRIVE) (2019) (32)
- Virtual mortality and near-death experience after a prolonged exposure in a shared virtual reality may lead to positive life-attitude changes (2018) (31)
- Cardiac responses induced during thought-based control of a virtual environment. (2006) (31)
- The Use of Immersive Virtual Reality (VR) to Predict the Occurrence 6 Months Later of Paranoid Thinking and Posttraumatic Stress Symptoms Assessed by Self-Report and Interviewer Methods: A Study of Individuals Who Have Been Physically Assaulted (2014) (31)
- Virtual Character Personality Influences Participant Attitudes and Behavior – An Interview with a Virtual Human Character about Her Social Anxiety (2015) (29)
- A dataflow representation for defining behaviours within virtual environments (1996) (29)
- Real time whole body motion mapping for avatars and robots (2013) (29)
- Computer graphics and virtual environments (2001) (29)
- Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments (2012) (29)
- Computer graphics: systems & concepts (1987) (28)
- Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment (2010) (28)
- Reconstruction and Recognition of Occluded Facial Expressions Using PCA (2007) (27)
- From Presence Towards Consciousness (2005) (27)
- Heart-Rate Variability and Event-Related ECG in Virtual Environments (2004) (27)
- Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective (2020) (27)
- The Neurological Traces of Look-Alike Avatars (2016) (27)
- Virtual body ownership and its consequences for implicit racial bias are dependent on social context (2020) (27)
- Manipulating the Perceived Shape and Color of a Virtual Limb Can Modulate Pain Responses (2020) (26)
- Virtually Being Lenin Enhances Presence and Engagement in a Scene From the Russian Revolution (2018) (26)
- Temporal and Spatial Variations in Presence: A Qualitative Analysis (2004) (26)
- Embodiment in a virtual body that speaks produces agency over the speaking but does not necessarily influence subsequent real speaking (2017) (26)
- Using a P300 Brain Computer Interface for Smart Home Control (2009) (26)
- A Preliminary Study of Shy Males Interacting with a Virtual Female (2007) (25)
- The virtual ante-room: assessing presence through expectation and surprise (1998) (25)
- An exploration of immersive virtual environments (1995) (24)
- Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality (2019) (24)
- Comparison of the Effect of Interactive versus Passive Virtual Reality Learning Activities in Evoking and Sustaining Conceptual Change (2020) (23)
- Collaborative geometrical modeling in immersive virtual environments (1996) (23)
- Non-verbal Communication for Correlational Characters (2005) (23)
- Male Bodily Responses during an Interaction with a Virtual Woman (2008) (23)
- Sharing and Analyzing Data from Presence Experiments (2006) (23)
- Distributed Extensible Virtual Reality Laboratory (DEVRL) (1996) (23)
- The Effects of Rotating the Self Out of the Body in the Full Virtual Body Ownership Illusion (2014) (22)
- A first person avatar system with haptic feedback (2010) (22)
- Components for Distributed Virtual Environments (1999) (22)
- Presence : Experiments in the Psychology of Virtual Environments (2003) (22)
- Cognitive triggers of auditory hallucinations: an experimental investigation. (2010) (21)
- The Effect of Haptic Feedback on Basic Social Interaction within Shared Virtual Environments (2008) (21)
- The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality (2011) (21)
- Persuading people in a remote destination to sing by beaming there (2013) (20)
- Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study (2018) (20)
- Beaming into the News: A System for and Case Study of Tele-Immersive Journalism (2018) (20)
- Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale (2012) (20)
- Navigating Virtual Reality by Thought: First Steps (2004) (19)
- Responses of Participants During an Immersive Virtual Environment Experience (2007) (19)
- The Impact of Avatar Blushing on the Duration of Interaction between a Real and Virtual Person (2008) (19)
- Multitask Humanoid Control with a Brain-Computer Interface: User Experiment with HRP-2 (2012) (19)
- A virtual light field approach to global illumination (2004) (19)
- Hypersensitivity to Contingent Behavior in Paranoia: A New Virtual Reality Paradigm (2016) (18)
- Real-Time Global Illumination for VR Applications (2008) (18)
- Controlling a virtual body by thought in a highly-immersive virtual environment - a case study in using a brain-computer interface in a virtual-reality cave-like system (2007) (18)
- Combining BCI and Virtual Reality: Scouting Virtual Worlds (2007) (18)
- A mechanistic account of bodily resonance and implicit bias (2019) (18)
- An Experimental Exploration of Presence in Virtual Environments (2013) (18)
- Touching the Void: Exploring Virtual Objects through a Vibrotactile Glove (2012) (17)
- Using virtual humans and computer animations to learn complex motor skills: a case study in karate (2011) (17)
- An Evaluation of Self-Avatar Eye Movement for Virtual Embodiment (2013) (17)
- Walking from thoughts: Not the muscles are crucial, but the brain waves! (2005) (17)
- How Do People with Persecutory Delusions Evaluate Threat in a Controlled Social Environment? A Qualitative Study Using Virtual Reality (2013) (17)
- The Making of a Presence Experiment: Responses to Virtual Fire (2007) (17)
- 3D Interaction with the Desktop Bat (1995) (17)
- Distributed extensible virtual reality laboratory (DEVRL): a project for co-operation in multi-participant environments (1996) (17)
- Examining hippocampal function in schizophrenia using a virtual reality spatial navigation task (2016) (17)
- Reinforcement Learning as a tool to make people move to a specific location in Immersive Virtual Reality (2017) (16)
- Multi-Destination Beaming: Apparently Being in Three Places at Once through Robotic and Virtual Embodiment (2016) (15)
- The relation between bystanders’ behavioral reactivity to distress and later helping behavior during a violent conflict in virtual reality (2018) (15)
- An Analysis of Eye Scanpath Entropy in a Progressively Forming Virtual Environment (2009) (15)
- Modelling in immersive virtual environments: a case for the science of VR (1995) (15)
- When Your Robot Avatar Misbehaves You Are Likely to Apologize: An Exploration of Guilt During Robot Embodiment (2020) (15)
- Exploring the Effect of Cooperation in Reducing Implicit Racial Bias and Its Relationship With Dispositional Empathy and Political Attitudes (2020) (15)
- A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality (2022) (14)
- MIMICS: Multimodal immersive motion rehabilitation of upper and lower extremities by exploiting biocooperation principles (2009) (14)
- Turbulent motions cannot shake VR (2015) (13)
- First-Person Virtual Embodiment Modulates the Cortical Network that Encodes the Bodily Self and Its Surrounding Space during the Experience of Domestic Violence (2020) (13)
- The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment (2008) (13)
- Which Body Would You Like to Have? The Impact of Embodied Perspective on Body Perception and Body Evaluation in Immersive Virtual Reality (2020) (13)
- Touching Sharp Virtual Objects Produces a Haptic Illusion (2011) (13)
- Being the victim of virtual abuse changes default mode network responses to emotional expressions (2020) (13)
- Computer Based Video and Virtual Environments in the Study of the Role of Emotions in Moral Behavior (2011) (13)
- The physiological mirror—a system for unconscious control of a virtual environment through physiological activity (2010) (13)
- Piavca: a framework for heterogeneous interactions with virtual characters (2008) (12)
- A Multiprocessor Implementation of Radiosity (1993) (12)
- Small group behaviour in the COVEN Project (1998) (12)
- Dancing with Physio: A Mobile Game with Physiologically Aware Virtual Humans (2016) (12)
- Measuring facial emotional expressions using genetic programming (2002) (11)
- Responsive listening behavior (2008) (11)
- Telling Stories within Immersive Virtual Environments (2013) (11)
- Liberation from Flatland: 3D Interaction Based on the Desktop Bat (1991) (11)
- Stochastic Ray Tracing Using SIMD Processor Arrays (1991) (11)
- Presence questionaires in reality (2000) (11)
- The role of posture in the communication of affect in an immersive virtual environment (2006) (11)
- Considerations in the Design of Virtual Environment Systems: A Case Study (2003) (11)
- Some Improvements to a Parametric Line Clipping Algorithm (1992) (10)
- Segments on bit‐mapped graphics displays (1986) (10)
- Constant Time Queries on Uniformly Distributed Points on a Hemisphere (2002) (10)
- The Concept of Presence and its Measurement (2007) (9)
- Liberation from rectangles: A tiling method for dynamic modification of objects on raster displays (1988) (9)
- Evaluating Virtual Reality Experiences Through Participant Choices (2020) (9)
- TreacleWell: Unraveling the magic "Black box" of the network (2002) (9)
- Controlling virtual environments by thoughts (2006) (9)
- Incremental Updates to Scenes Illuminated by Area Light Sources (1997) (9)
- The empathic visualisation algorithm (EVA) - an automatic mapping from abstract data to naturalistic visual structure (2002) (9)
- Real People Meeting Virtually Real People — a Review of Some Experiments in Shared Virtual Environments (1999) (9)
- Achieving Participant Acceptance of their Avatars (2014) (9)
- Emotional personification of humanoids in Immersive Virtual Environments (2002) (9)
- Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study (2021) (8)
- Goal orientated Brain-Computer interfaces for Control: a virtual smart home application study (2010) (8)
- Some experiences with three-dimensional display design: an air traffic control visualisation (1997) (8)
- A comparison of three shadow volume algorithms (1992) (8)
- SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity (2007) (8)
- Multisensory Integration Dominates Hypnotisability and Expectations in the Rubber Hand Illusion (2022) (8)
- Real-time global illumination in the CAVE (2007) (8)
- Correlations between Vocal Input and Visual Response Apparently Enhance Presence in a Virtual Environment (2009) (7)
- Brain-Computer Interfaces for Virtual Environment Control (2009) (7)
- Bystander Affiliation Influences Intervention Behavior: A Virtual Reality Study (2021) (7)
- The coven project: exploring applicative (1999) (7)
- Do Avatars Dream of Digital Sheep? Virtual People and the Sense of Presence (2002) (7)
- 2D line and polygon clipping based on space subdivision (1994) (7)
- How to Time Travel in Highly Immersive Virtual Reality (2015) (7)
- EEG-based "walking" of a tetraplegic in virtual reality (2006) (7)
- The Pitfalls in System Design for Distributed Virtual Environments: A Case Study (2002) (7)
- Impact of virtual embodiment and exercises on functional ability and range of motion in orthopedic rehabilitation (2022) (6)
- Fast ray tracing of scenes with unstructured motion (2004) (6)
- First person experience of threat modulates cortical network encoding human peripersonal space (2018) (6)
- A market model for level of detail control (1999) (6)
- GPU based detection and mapping of collisions for haptic rendering in Immersive Virtual Reality (2010) (6)
- Automatic 3D Character Reconstruction from Frontal and Lateral Monocular 2D RGB Views (2020) (6)
- A Virtual Reality Embodiment Technique to Enhance Helping Behavior of Police Toward a Victim of Police Racial Aggression (2021) (6)
- Sharing and Analyzing Presence Experiments Data (2005) (6)
- The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality (2013) (5)
- Interactive Shape Control of Interpolating B‐splines (1992) (5)
- Domestic Violence From a Child Perspective: Impact of an Immersive Virtual Reality Experience on Men With a History of Intimate Partner Violent Behavior (2022) (5)
- Human-Computer Interaction Issues in Brain-Computer Interface and Virtual Reality (2007) (5)
- How to build virtual environment systems with component frameworks (2003) (5)
- Light field propagation and rendering on the GPU (2007) (5)
- Tracing a ray through uniformly subdividedn-dimensional space (1992) (5)
- Presence 2005: The 8th Annual International Workshop on Presence (2005) (4)
- Analysis of subject behavior in a virtual reality user study (2005) (4)
- The Golden Rule as a Paradigm for Fostering Prosocial Behavior With Virtual Reality (2021) (4)
- Demonstration: VR-HYPERSPACE — The innovative use of virtual reality to increase comfort by changing the perception of self and space (2014) (4)
- Mayhem in Online Game and Virtual Environment Development (2001) (4)
- A Virtual Whole Body System (2010) (4)
- Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2001, Banff, Alberta, Canada, November 15-17, 2001 (2001) (4)
- A Visibility Field for Ray Tracing (2007) (4)
- Evaluating participant responses to a virtual reality experience using reinforcement learning (2021) (4)
- Notes on Presence (2000) (4)
- Is Consciousness First in Virtual Reality? (2022) (4)
- Self-observation of a virtual body-double engaged in social interaction reduces persecutory thoughts (2021) (3)
- Fast Collision Detection Between Cloth and a Deformable Human Body (2002) (3)
- Tutorial on Light Field Rendering (2000) (3)
- The influence of rendering styles on participant responses in immersive virtual environments representing and validating digital business processes (2007) (3)
- Beyond Speculation About the Ethics of Virtual Reality: The Need for Empirical Results (2021) (3)
- The sentiment of a virtual rock concert (2022) (3)
- Dynamic Polygon Visibility Ordering for Head‐Slaved Viewing in Virtual Environments (2000) (3)
- Real-Time Collision Detection Between Cloth And Skinned Avatars Using OBB (2002) (3)
- Transcending the Self – the Illusion of Body Ownership in Immersive Virtual Reality and its Impact on Behaviour (2011) (3)
- Multi-Person Re-Identification Based on Face, Pose and Texture Analysis in Unconstrained Videos (2020) (3)
- Supplementary Material for: “Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on a Virtual Body Ownership Illusion” (2014) (3)
- Intelligent Motion and Interaction Within Virtual Environments (2007) (3)
- Embodiment in a Child-Like Talking Virtual Body Influences Object Size Perception, Self-Identification, and Subsequent Real Speaking (2017) (3)
- A Top Down Method for Interactive Drawing (1988) (3)
- Modern transmission line theory and application: by L.N. Dworsky 236 pages, diagrams, 9 12×6 14in. John Wiley, New York, 1979. Price, $18.50. (1981) (2)
- A Virtual Light Field for Propagation and Walkthrough of Globally Illuminated Scenes (1984) (2)
- Are your there? Presence in virtual reality (panel): what is it about and why care? (1998) (2)
- Guitar Segmentation in RGB Images Using Convolutional Neural Networks (2020) (2)
- Research Bots in Second Life (2007) (2)
- QuickVR: A standard library for virtual embodiment in unity (2022) (2)
- The Influence of Immersion in Virtual Environments on Performance of a Modelling Task : An Experiment 1 (2000) (2)
- The Influence of Embodiment as a Cartoon Character on Public Speaking Anxiety (2021) (2)
- An algorithm to support 3D interaction on relatively low performance graphics systems (1992) (2)
- A Non-parametric Guide for Radiance Sampling in Global Illumination (2007) (2)
- Encouraging bystander helping behaviour in a violent incident: a virtual reality study using reinforcement learning (2022) (2)
- 1 From Presence Towards Consciousness (2005) (2)
- A user-defined virtual environment dialogue architecture (1994) (2)
- A Note on Virtual Light Fields (2000) (2)
- Making the network visible to the user in virtual environments and online games (2003) (2)
- Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (1998) (2)
- Reducing risk and improving maternal perspective-taking and empathy using virtual embodiment (2018) (1)
- Graphics Object Management in The X Window System (1990) (1)
- Clinical efficacy of a virtual reality tool for the treatment of obesity: study protocol of a randomised controlled trial (2022) (1)
- The influence of Haptic communicaton on the sense of being together (1998) (1)
- Towards Understanding the Influence of a Virtual Agent ’ s Emotional Expression on Personal Space (2018) (1)
- Guest Editor's Introduction to the Special Issue: The First Workshop on Presence (2000) (1)
- Patterns of activation and de-activation associated with cue-guided spatial navigation: A whole-brain, voxel-based study (2017) (1)
- Automatic 3D Avatar Generation from a Single RBG Frontal Image (2022) (1)
- Distributed Frame Buffer for Rapid Dynamic Changes to 3D Scenes (1992) (1)
- THREE-DIMENSIONAL VERSUS TWO-DIMENSIONAL DISPLAYS FOR AIR TRAFFIC CONTROL (1997) (1)
- Perceptual Network Metaphors : Involving the User in the End-to-End Argument (2002) (1)
- Interactive Local Control of Interpolating Curves Using B(k-1)-Splines (1991) (1)
- Embodiment in a virtual body that speaks produces agency over the speaking but does not necessarily influence subsequent real speaking (2017) (1)
- JADE : Java Adaptive Dynamic Environment (2000) (1)
- The Influence of a Walking Technique on Presence in Virtual Reality 1 (1994) (1)
- Full Body Avatar Interaction (2009) (1)
- Creating animations using virtual reality ThatcherWorld: a case study (1995) (1)
- Human Computer Interface Issues in Controlling Virtual Reality by Thought (2010) (1)
- Special issue: The first workshop on presence - Guest editor's introduction (2000) (1)
- A Statistical Comparison of Two Hidden Surface Techniques: the Scan‐line and Z‐buffer Algorithms (1992) (1)
- Author Correction: Embodiment in a Child-Like Talking Virtual Body Influences Object Size Perception, Self-Identification, and Subsequent Real Speaking (2018) (1)
- Special Issue: Collaborative Research Center (SFB453) on High-Fidelity Telepresence and Teleaction Guest Editor's Introduction (2010) (1)
- A threat to a virtual hand elicits motor cortex activation (2013) (1)
- Agency and Responsibility While Controlling Movement Through Brain-Computer Interfaces for Neurorehabilitation (2020) (1)
- Functional programming for GLMs (1989) (0)
- Presence : Research Encompassing Sensory Enhancement, Neuroscience and Cognition, with Interactive Applications (PRESENCIA) : A European Research Project (2006) (0)
- Virtual reality as an assessment of cognition in behavioural variant Frontotemporal Dementia: A Feasibility Study (2016) (0)
- Male bodily responses towards a virtual woman (2009) (0)
- Guest Editor's Introduction (2006) (0)
- Author Correction: Embodiment in a Child-Like Talking Virtual Body Influences Object Size Perception, Self-Identification, and Subsequent Real Speaking (2018) (0)
- Session details: Virtual reality displays (2003) (0)
- NEON's higher education program: providing undergraduate experiences in observatory building and continental scale ecology (2014) (0)
- Special issue: 8th annual international workshop on presence II: guest editor's introduction (2006) (0)
- Progress Report September 2002 Agoraphobia Research (2002) (0)
- Correction: The Human Touch: Skin Temperature during the Rubber Hand Illusion in Manual and Automated Stroking Procedures (2017) (0)
- T-LIFE : Therapeutic LearnIng of Facial Emotions (2009) (0)
- Realistic and affordable virtual humans (2014) (0)
- Graphics workstations: a European perspective (1991) (0)
- Would You Give a Virtual Electric Shock to an Avatar (2019) (0)
- Modulating View-dependent Textures (0)
- Interactions with Virtual People: Do Avatars Dream of Digital Sheep?. Chapter 6 (2007) (0)
- Remembering Nat Durlach (2016) (0)
- Spinoff - Transferring Energy between Real and Virtual Worlds (2007) (0)
- Keynote speaker: Transforming the self through embodiment and agency (2015) (0)
- Hypersensitivity to Contingent Behaviour in Paranoia: On Keeping Safe when Others Don't Care (2016) (0)
- Guest Editors' Introduction (2001) (0)
- Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1999, London, UK, December 20-22, 1999 (1999) (0)
- Exploring Moral Action Using lmmersive Virtual Reality (2016) (0)
- Virtual reality for assessment of patients suffering chronic pain: a case study (2012) (0)
- Brain oscillations control a wheelchair in virtual reality (2007) (0)
- Beaming into the News: A System for and Case Study of Tele-Immersive Journalism. (2016) (0)
- VRST '99 : proceedings of the ACM Symposium on Virtual Reality Software and Technology, December 20-22nd, 1999, University College London, Gower Street, London WC1E 6BT, UK (1999) (0)
- Collaboration in a Medicated Haptic Environment (2002) (0)
- Virtual reality in the assessment, understanding, and treatment of mental health disorders (2017) (0)
- Physiological Recording Device for Presence Research (2003) (0)
- A distributed frame buffer for rapid dynamic changes to 3D scenes (1995) (0)
- Phasic heart rate response in virtual environments (2005) (0)
- Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1997, Lausanne, Switzerland, September 15-17, 1997 (1999) (0)
- Virtual reality for the rehabilitation and prevention of intimate partner violence – From brain to behavior: A narrative review (2023) (0)
- Presence and Emotions (multiple letters) (2004) (0)
- ( Nisual A n / p Iter 2 D line and polygon clipping based on space subdivision (0)
- When Your Robot Avatar Misbehaves You Are Likely to Apologize: An Exploration of Guilt During Robot Embodiment (2019) (0)
- Guest Editors' Introduction (2006) (0)
- A Generalised Event Mechanism for Interactive Systems (1992) (0)
- Inducing agency over body movement through brain-computer interfaces (2017) (0)
- An experimental study on the virtual representation of children (2015) (0)
- Culling Using a Probabilistic Caching Scheme (2002) (0)
- Reality Façade Adventure Games Action Games Fate-Based Interactive Drama ( ? ) Providence-Based Interactive Drama ( ? ) Role-Based Games Generative Stories (2013) (0)
- Chapter 2 Implicit Learning Through Embodiment in Immersive Virtual Reality (2019) (0)
- VIRTUAL REALITY AS AN ASSESSMENT OF SOCIAL COGNITION IN BEHAVIOURAL VARIANT FRONTOTEMPORAL DEMENTIA: A PILOT STUDY. (2016) (0)
- The responses of people tovirtual humans in an immersivevirtual environment (2005) (0)
- Imperceptible Body Transformation in Virtual Reality: Saliency of Self Representation (2022) (0)
- Society Anxiety in Virtual Environments: A Pilot Study (2003) (0)
- The European Association for Computer Graphics - 25th Annual Conference - Preface (2004) (0)
- Social defeat and paranoid ideation in the ultra high risk (2014) (0)
- Session details: Eyes, nose, and body (2003) (0)
- Special issue: Presence 2005 conference - Guest editor's introduction (2006) (0)
- Virtual self-conversation using motivational interviewing techniques to promote healthy eating and physical activity: A usability study (2023) (0)
- Nemesis: a different way to build a virtual environment (or game) (2001) (0)
- Perceptual Network Metaphors: In the End, Users are the End (2003) (0)
- 3D Objects Reconstruction Using Frontal Images. An Example With Guitars (2022) (0)
- Special issue: VRST'99 - Introduction (2001) (0)
- Investigating immersive learning communities with 'inter-life' (2009) (0)
- Editorial Notes: Changes in Presence (2007) (0)
- Is my hand connected to my body? The impact of body continuity and arm alignment on the virtual hand illusion (2011) (0)
- Leonardo Network News (2013) (0)
- Presence 2005: the eighth annual international workshop on presence, 21-23 September, 2005University College London (Conference proceedings) (2005) (0)
- Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1998, Taipei, Taiwan, November 2-5, 1998 (1998) (0)
- Bystander Responses to Virtual Violence (poster) (2009) (0)
- PRODUCTION OF MULTIMEDIA CONTENT FOR THREE DIMENSIONAL ENVIRONMENTS DISTRIBUTED OVER NETWORKS (PROMETHEUS) (2002) (0)
- 3D objects reconstruction from frontal images: an example with guitars (2022) (0)
- Social anxiety in virtual environments: A pilot study: (705482011-055) (2003) (0)
- Encouraging bystander helping behaviour in a violent incident: a virtual reality study using reinforcement learning (2022) (0)
- ENABLING TECHNOLOGY FOR VR (1994) (0)
- Cloth Simulation within the PROMETHEUS Real-Time Virtual Studio System (2002) (0)
- RAVE 2010: Real Actions in Virtual Environments Guest Editor's Introduction (2010) (0)
- COllaborative Virtual ENvironments: Experiments on Small Group Behaviour in the COVEN Project (2002) (0)
- An Embodied Perspective as a Victim of Sexual Harassment in Virtual Reality Reduces Action Conformity in a Later Milgram Obedience Scenario (2020) (0)
- Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2006, Limassol, Cyprus, November 1-3, 2006 (2006) (0)
- Enabling Technologies for VR (panel) (1994) (0)
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