Mike Fraser
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British computer scientist
Mike Fraser 's AcademicInfluence.com Rankings
Mike Fraser computer-science Degrees
Computer Science
#5314
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#5613
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Machine Learning
#5645
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#5723
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Artificial Intelligence
#6093
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#6188
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Database
#9380
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#9879
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Computer Science
Mike Fraser 's Degrees
- Bachelors Computer Science University of Oxford
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Why Is Mike Fraser Influential?
(Suggest an Edit or Addition)According to Wikipedia, Mike Fraser FRSA is a British computer scientist. He is Head of Computer Science at the University of Bristol. Life and career Fraser was a student at University of Nottingham from 1993 until 1996 where he acquired his bachelor's degree in Computer Science. He also attained a PhD in Computer Science from the same institution during 1997 and 2000.
Mike Fraser 's Published Works
Published Works
- Designing the spectator experience (2005) (460)
- Fragmented interaction: establishing mutual orientation in virtual environments (1998) (264)
- Object-focused interaction in collaborative virtual environments (2000) (181)
- The augurscope: a mixed reality interface for outdoors (2002) (130)
- Orchestrating a mixed reality performance (2001) (119)
- Cooperative gestures: Effective signaling for humanoid robots (2010) (115)
- The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum (2001) (108)
- EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure Sensing (2016) (103)
- Supporting awareness and interaction through collaborative virtual interfaces (1999) (99)
- Revealing delay in collaborative environments (2004) (94)
- Revealing the realities of collaborative virtual reality (2000) (83)
- EchoFlex: Hand Gesture Recognition using Ultrasound Imaging (2017) (79)
- Assembling History: Achieving Coherent Experiences with Diverse Technologies (2003) (72)
- Visual separation in mobile multi-display environments (2011) (68)
- Building safer robots: Safety driven control (2012) (64)
- SensIR: Detecting Hand Gestures with a Wearable Bracelet using Infrared Transmission and Reflection (2017) (60)
- Collaborative virtual environments : digital places and spaces for interaction (2001) (57)
- Virtually Missing the Point: Configuring CVEs for Object-Focused Interaction (2001) (55)
- Biomimetics: Nature-Based Innovation (2011) (52)
- Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds (2001) (47)
- Three dimensional visualization of the World Wide Web (1999) (45)
- Remote Collaboration Over Video Data: Towards Real-Time e-Social Science (2006) (40)
- Staging and evaluating public performances as an approach to CVE research (2002) (40)
- Citywide: Supporting Interactive Digital Experiences Across Physical Space (2002) (40)
- Gesture recognition for transhumeral prosthesis control using EMG and NIR (2020) (37)
- Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays (2020) (35)
- Steerable projection: exploring alignment in interactive mobile displays (2011) (33)
- An empirical study to analyze the feasibility of WIFI for VANETs (2008) (31)
- Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds (2001) (31)
- Engaging Augmented Reality in Public Places (2005) (29)
- Conversational gestures in human-robot interaction (2009) (28)
- Collaboratively improvising magic: An approach to managing participation in an on-line drama (2001) (28)
- The effects of robot-performed co-verbal gesture on listener behaviour (2011) (28)
- (Im)materiality, Virtual Reality and Interaction: Grounding the ‘Virtual’ in Studies of Technology in Action (2006) (24)
- EMPress : (2016) (24)
- From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings (2007) (23)
- PowerShake: Power Transfer Interactions for Mobile Devices (2016) (22)
- The Distributed Work of Local Action: Interaction amongst virtually collocated research teams (2007) (21)
- Seconds matter: improving distributed coordination bytracking and visualizing display trajectories (2007) (20)
- Understanding Same-Side Interactions with Wrist-Worn Devices (2016) (19)
- Situating Historical Events through Mixed Reality: Adult-Child Interactions in the Storytent (2003) (19)
- ChronoTape: tangible timelines for family history (2012) (18)
- Situating Historical Events Through Mixed Reality (2003) (18)
- Keeping in Touch: Agents Reporting from Collaborative Virtual Environments (2002) (18)
- Extending game participation with embodied reporting agents (2004) (17)
- m+pSpaces: virtual workspaces in the spatially-aware mobile environment (2012) (16)
- Resonant Bits: Harmonic Interaction with Virtual Pendulums (2015) (16)
- Third International Conference on e-Social Science (2007) (14)
- ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes (2020) (14)
- Beat gesture generation rules for human-robot interaction (2009) (14)
- Distributing data sessions: supporting remote collaboration with video data (2005) (12)
- Re-tracing the Past: Mixing Realities in Museum Settings (2004) (10)
- Garment level power distribution for wearables using inductive power transfer (2016) (10)
- Working with objects in collaborative virtual environments (2000) (10)
- Switching it Up: Designing Adaptive Interfaces for Virtual Reality Exergames (2019) (10)
- Offsetting Displays on Mobile Projector Phones (2010) (9)
- ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes (2020) (9)
- DeskWave: Desktop Interactions using Low-cost Microwave Doppler Arrays (2017) (9)
- Reporters, editors and presenters: using embodied agents to report on online computer games (2004) (7)
- Augmenting spatial skills with mobile devices (2012) (7)
- VideoHandles: replicating gestures to search through action-camera video (2014) (7)
- Using actuated devices in location-aware systems (2008) (6)
- Sonolithography: In‐Air Ultrasonic Particulate and Droplet Manipulation for Multiscale Surface Patterning (2020) (6)
- Mobile energy sharing futures (2016) (6)
- Interaction effects of virtual structures (2002) (6)
- Quick and dirty: streamlined 3D scanning in archaeology (2014) (6)
- Feeling Virtual Worlds: An Exploration into Coupling Virtual and Kinaesthetic Experiences (2018) (6)
- Affective robotics: Human motion and behavioural inspiration for safe cooperation between humans and humanoid assistive robots (2011) (5)
- Getting the Picture: Enhancing Avatar Representations in Collaborative Virtual Environments (2004) (5)
- FabricatINK: Personal Fabrication of Bespoke Displays Using Electronic Ink from Upcycled E Readers (2022) (5)
- InstructiBlocks: Designing with Ambiguous Physical-Digital Models (2017) (5)
- VideoHandles: Searching through action camera videos by replicating hand gestures (2015) (5)
- CoilMove: An Actuated to-body Energy Transfer System (2017) (5)
- Alan J. Munro, Kristina Höök and David Benyon (eds.), Social Navigation of Information Space (2004) (5)
- Safety control architecture for personal robots : behaviouralsuppression with deliberative control (2010) (4)
- Book Review: Understanding Open Source and Free Software Licensing (2005) (4)
- Taking shortcuts: embedded physical interfaces for spatial navigation (2009) (3)
- Proc. IEEE International Conference on Systems, Man, and Cybernetics (SMC 2009) (2009) (3)
- The impact of hand held mobile technologies upon children's motivation and learning (2010) (3)
- Inhabited information spaces: living with your data (2004) (2)
- A Security Framework for Data Distribution in Qualitative Analysis Tools : Digital Rights Management in (2007) (2)
- Not an Exact Science. (2000) (2)
- The Same Old Remote Misunderstandings: Object-Focused Interaction in e-Social Science (2004) (2)
- 4. Fragmented Boundaries: Mixing Realities by Replaying Virtual Worlds in Real Spaces (2001) (2)
- Improving the Feasibility of Ultrasonic Hand Tracking Wearables (2017) (2)
- UIST (User Interface Software and Technology): Proceedings of the ACM Symposium (1999) (2)
- Carrot & Stick: Electrical Muscle Stimulation output generated through incentivized/de-incentivized exergames (2019) (2)
- Can You See What I See? Developing Coherent Support for Distributed Collaborative Video Analysis with MiMeG (2007) (2)
- Proceedings of Tangible and Embedded Interaction (TEI 2009) (2009) (2)
- 9th World Conference on Mobile and Contextual Learning (mLearn 2010) (2010) (1)
- Towards a Citywide Mixed Reality Performance (2002) (1)
- The Disappearing Computer (2007) (1)
- PATINA: Personal Architectonics of INteractions with Artefacts (2010) (1)
- Citizen Manufacturing: Unlocking a New Era of Digital Innovation (2022) (1)
- Object-Focused Interaction and e-Social Science (2005) (1)
- ACM SIGCHI Conference on Computer-Human Interaction (CHI 2007) (2007) (1)
- Online Hazard Analysis for Autonomous Robots (2011) (1)
- Computer-Supported Collaborative Play (2002) (1)
- Exploring the Surface: Noticing Differences in Vision-Neutral Haptic Search (2006) (1)
- Research alerts: Object-Focused Interaction in Collaborative Virtual Environments (2001) (1)
- Digital -is- Physical: How Functional Fabrication Disrupts Ubicomp Design Principles (2019) (1)
- Proceedings of the Eighth European Conference on Computer Supported Cooperative Work (ECSCW 2003) (2003) (1)
- Digital Futures 2010 (2010) (1)
- Social Navigation of Information Space: a review (2001) (1)
- Proceedings of the 4th International Conference on Collaborative Virtual Environments (2002) (1)
- A Citywide Mixed Reality Performance : Initial Findings (2001) (1)
- Shareable Interfaces Workshop (2007) (0)
- Steerable projection: exploring alignment in interactive mobile displays (2011) (0)
- 8th European Conference on Computer-Supported Cooperative Work (ECSCW'03), Helsinki, 14-18 September (2003) (0)
- The University of Local Knowledge (2012) (0)
- Proceedings of the First International Workshop on Personal Projection (2010) (0)
- Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets (2022) (0)
- Grounding Mobile Force Feedback in the Real World (2008) (0)
- CHI 2011: Mobile and Personal Projection workshop (2011) (0)
- Research alerts (2001) (0)
- PhysiCAD - A Tangible Interface for CAD Using Lego (2016) (0)
- Systeme et procede, respectivement pour la mesure, le revetement et le controle (2006) (0)
- 39th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA 2011) (2011) (0)
- A W Colling 1917 - 2001 (2001) (0)
- Proc. ACM International Conference on Human-Robot Interaction (HRI 2010) (2010) (0)
- Using Real-Time Freeform Annotations as Qualitative e-Research Metadata (2006) (0)
- Agents Reporting from Collaborative Virtual Environments (2002) (0)
- More than it Seams: Garment Stitching in Wearable e-Textiles (2021) (0)
- Sonolithography: Sonolithography: In‐Air Ultrasonic Particulate and Droplet Manipulation for Multiscale Surface Patterning (Adv. Mater. Technol. 3/2021) (2021) (0)
- Shaping Next Generation CAQDAS Tools (2009) (0)
- 2 . 1 An overview of Avatar Farm (2002) (0)
- Designing mobile projectors to support interactivity (2011) (0)
- DriftShift : Tracking Shared Paper Use with Pens on Tabletop (2007) (0)
- Sharing Located Experiences through Physically Mobile Devices (2007) (0)
- Mobile Research in the Wild: Practical Experiences (2011) (0)
- Design Computing and Cognition DCC’16 (2016) (0)
- It usually takes three of us, a few beers and a lot of imagination: a qualitative exploration of what it means and takes to do research (2014) (0)
- Second International Conference on e-Social Science, Manchester, 28-30 June (2006) (0)
- Cscp (2002) (0)
- Making Time: Defining Rythms in Archaeological Research (2012) (0)
- Collaborative Identification of Haptic-Only Objects (2008) (0)
- Proc. Tangible and Embedded Interaction (TEI 2008) (2008) (0)
- CartRight: Maintaining Good Posture in the Presence of Adaptive Haptics (2019) (0)
- Selecting Physical Objects Behind a See-Through Interactive Surface (2008) (0)
- Situating Ubicomp in Everyday Life: Bridging the Social and Technical Divide (2005) (0)
- The Future of Hands-on Learning Technologies: Motivation and Learning in Context (2011) (0)
- Proc. Collaborating over Paper and Digital Documents (CoPADD 2007) (2007) (0)
- Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, Cambridge, UK, February 16-18, 2009 (2009) (0)
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