Mitchel Resnick
#6,203
Most Influential Person Now
American academic
Mitchel Resnick's AcademicInfluence.com Rankings
Mitchel Resnickeducation Degrees
Education
#70
World Rank
#124
Historical Rank
#42
USA Rank
Educational Technology
#17
World Rank
#17
Historical Rank
#4
USA Rank
Mitchel Resnickcomputer-science Degrees
Computer Science
#550
World Rank
#570
Historical Rank
#301
USA Rank
Database
#5932
World Rank
#6151
Historical Rank
#796
USA Rank
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Education Computer Science
Mitchel Resnick's Degrees
- Bachelors Physics Princeton University
Why Is Mitchel Resnick Influential?
(Suggest an Edit or Addition)According to Wikipedia, Mitchel Resnick is LEGO Papert Professor of Learning Research, Director of the Okawa Center, and Director of the Lifelong Kindergarten group at the Massachusetts Institute of Technology Media Lab. , Resnick serves as head of the Media Arts and Sciences academic program, which grants master's degrees and Ph.D.s at the MIT Media Lab.
Mitchel Resnick's Published Works
Published Works
- Scratch: programming for all (2009) (2661)
- Turtles, termites, and traffic jams - explorations in massively parallel microworlds (1994) (1144)
- The Scratch Programming Language and Environment (2010) (1123)
- Constructionism in Practice: Designing, Thinking, and Learning in A Digital World (1996) (967)
- Thinking in Levels: A Dynamic Systems Approach to Making Sense of the World (1999) (613)
- Affective Learning — A Manifesto (2004) (522)
- Digital manipulatives: new toys to think with (1998) (479)
- Programming by choice: urban youth learning programming with scratch (2008) (475)
- Extending tangible interfaces for education: digital montessori-inspired manipulatives (2005) (474)
- Scratch (2009) (440)
- Rethinking Learning in the Digital Age (2002) (405)
- Some reflections on designing construction kits for kids (2005) (405)
- “Thick” authenticity: new media and authentic learning (1999) (358)
- Programmable Bricks: Toys to Think With (1996) (340)
- Scratch: A Sneak Preview (2004) (332)
- Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation (2000) (330)
- New Pathways into Robotics: Strategies for Broadening Participation (2008) (323)
- Sowing the Seeds for a more Creative Society (2009) (301)
- All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten (2007) (287)
- Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop (2006) (258)
- Beyond the Centralized Mindset (1996) (254)
- Design Principles for Tools to Support Creative Thinking (2005) (252)
- Pianos not stereos: creating computational construction kits (1996) (248)
- Moose crossing: construction, community, and learning in a networked virtual world for kids (1997) (244)
- Diving into Complexity: Developing Probabilistic Decentralized Thinking through Role-Playing Activities. (1998) (231)
- Meme tags and community mirrors: moving from conferences to collaboration (1998) (220)
- Designing for Tinkerability (2013) (210)
- "Hey Google is it OK if I eat you?": Initial Explorations in Child-Agent Interaction (2017) (210)
- Technologies for lifelong kindergarten (1998) (209)
- Designing ScratchJr: support for early childhood learning through computer programming (2013) (209)
- Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play (2017) (207)
- Alice, Greenfoot, and Scratch -- A Discussion (2010) (190)
- Behavior construction kits (1993) (186)
- Computer as Paintbrush: Technology, Play, and the Creative Society (2006) (186)
- Empowering kids to create and share programmable media (2008) (163)
- Distributed Constructionism (1996) (156)
- The MediaMOO Project (1995) (147)
- Scratch: a sneak preview [education] (2004) (146)
- MultiLogo: A Study of Children and Concurrent Programming (1990) (131)
- To mindstorms and beyond: evolution of a construction kit for magical machines (2000) (120)
- The Computer Clubhouse: Preparing for Life in a Digital World (1996) (118)
- Things that Blink: Computationally Augmented Name Tags (1996) (113)
- LogoBlocks: A Graphical Programming Language for Interacting with the World (2000) (110)
- Participatory simulations: using computational objects to learn about dynamic systems (1998) (108)
- Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo (2001) (99)
- Real-time programming and the big ideas of computational literacy (2003) (95)
- StarLogo: an environment for decentralized modeling and decentralized thinking (1996) (94)
- LEGO, Logo, and design. (1988) (92)
- Log on education: science in the palms of their hands (1999) (87)
- Imagining, Creating, Playing, Sharing, Reflecting: How Online Community Supports Young People as Designers of Interactive Media (2013) (78)
- Making projects, making friends: online community as catalyst for interactive media creation. (2010) (71)
- New Paradigms for Computing, New Paradigms for Thinking (1995) (69)
- GroupWear: nametags that tell about relationships (1998) (63)
- Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices (2016) (58)
- Supporting Diverse and Creative Collaboration in the Scratch Online Community (2016) (47)
- Best of both worlds: issues of structure and agency in computational creation, in and out of school (2013) (44)
- System Blocks: A Physical Interface for System Dynamics Learning (2003) (44)
- Product versus process: representing and appropriating DIY projects online (2014) (43)
- A physical interface for system dynamics simulation (2003) (43)
- Beyond the centralized mindset-explorations in massively-parallel microworlds (1992) (40)
- Lego, Logo, and Life (1987) (40)
- LEGO/Logo and Electronic Bricks: Creating a Scienceland for Children (1993) (39)
- Thinking Like a Tree (and Other Forms of Ecological Thinking) (2003) (38)
- Decentralized Modeling and Decentralized Thinking (1999) (33)
- Closing the fluency gap (2001) (32)
- Growing up programming: democratizing the creation of dynamic, interactive media (2009) (31)
- Mother's Day, Warrior Cats, and Digital Fluency: Stories from the Scratch Online Community (2012) (30)
- Extending Manual Drawing Practices with Artist-Centric Programming Tools (2018) (29)
- Folk computing: revisiting oral tradition as a scaffold for co-present communities (2001) (27)
- Constructional design: creating new construction kits for kids (1998) (23)
- Animal simulations with Logo: Massive parallelism for the masses (1991) (22)
- Extending Scratch: New pathways into programming (2015) (22)
- Learning About Life (1993) (21)
- Point of view: Reviving Papert's dream (2012) (20)
- Coding at a crossroads (2020) (18)
- Five Commentaries: Looking to the Future. (2000) (18)
- Stories from the scratch community: connecting with ideas, interests, and people (2013) (17)
- Engaging novices in programming, experimenting, and learning with data (2014) (17)
- Collaboration in simulated worlds: learning through and about collaboration (1992) (15)
- New paths on a StarLogo adventure (2002) (14)
- The Computer Clubhouse: Helping Youth Develop Fluency with New (1996) (14)
- Understanding procedures as objects (1987) (14)
- Hands-on modeling and simulation of systems (2004) (14)
- Virtual Professional Community: Results from the MediaMOO Project1 (2007) (14)
- 1 DRESSCODE : SUPPORTING YOUTH IN COMPUTATIONAL DESIGN AND MAKING (2014) (13)
- Real meets virtual: blending real-world artifacts with computational media (1996) (13)
- Creativity challenges and opportunities in social computing (2009) (12)
- Technological initiatives for social empowerment: design experiments in technology-supported youth participation and local civic engagement (2007) (11)
- Folk computing: designing technology to support face-to-face community building (2002) (11)
- Unblocking the traffic jams in corporate thinking (1998) (11)
- System blocks: a physical interface for system dynamics simulation (2003) (10)
- The Children's Machines: Handheld and Wearable Computers Too (1999) (10)
- Tools for Creating Custom Physical Computer Interfaces (2005) (9)
- Things to think with (1996) (9)
- Computer as chalk: cultivating and sustaining communities of youth as designers of tangible user interfaces (2010) (7)
- Light it up: using paper circuitry to enhance low-fidelity paper prototypes for children (2018) (7)
- Scratch: creating and sharing interactive media (2009) (6)
- Learning through computational modeling (1997) (6)
- Clubs, Homes, and Online Communities as Contexts for Engaging Youth in Technological Fluency Building Activities (2006) (6)
- Programming Revisited - The Educational Value of Computer Programming (2004) (5)
- Media designs with scratch: what urban youth can learn about programming in a computer Clubhouse (2008) (5)
- Replay: a self-documenting construction kit (2012) (5)
- Cultivando las semillas para una sociedad más creativa / Sowing the seeds for a more creative society (2011) (4)
- Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation (2016) (4)
- Dynamic Brushes: Extending Manual Drawing Practices with Artist-Centric Programming Tools (2018) (4)
- Building examples: media and learning affordances (2012) (4)
- Fulfilling Papert's Dream: Computational Fluency for All (2017) (4)
- Nametags that Tell about Relationships (1998) (3)
- Behavior Constrction Kits. (1993) (3)
- Beyond Black Boxes (1999) (3)
- Papert ' s Conjecture about the Variability of Piagetian Stages in Computer-Rich Cultures (2013) (3)
- Dual-space drawing: designing an interface to support creative and reflective drawing experiences (2011) (3)
- Revealing common ground: augmentation on the edges of interpretive communities (1999) (3)
- "Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting. (2009) (3)
- Creative Learning @ Scale (2017) (3)
- Making–Writing–Coding (2016) (3)
- "They Have Their Own Thoughts": A Story of Constructionist Learning in an Alternative African- Centered Community School (2012) (2)
- Creativity Support Tools Nsf Workshop Report on Creativity Support Tools Participants List Nsf Workshop Report on Creativity Support Tools Table of Contents Introduction to Workshop Report…...………………………………………..………..4 Creativity Support Tool Evaluation Methods and Metrics……………………….…10 Design Principle (2005) (2)
- How can interaction with digital creative tools support child development?: (closing panel) (2014) (2)
- BEHAVIOR CONSTRUCTIONS KITS (1993) (2)
- LEGO/Logo and Electronic Creating a Scienceland for (1993) (1)
- Future of programming instruction (1994) (1)
- It's not just information (2000) (1)
- Cultivating Creativity and Critically in Schools and After-School Programs with Scratch (2010) (0)
- MAS.714J / STS.445J Technologies for Creative Learning, Fall 2004 (2004) (0)
- Art Created at Chlkids '96 (1998) (0)
- The future of programming instruction (abstract) (1994) (0)
- Session details: Closing panel (2014) (0)
- New Styles of Thinking for the Era of Organic Networks (2004) (0)
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What Schools Are Affiliated With Mitchel Resnick?
Mitchel Resnick is affiliated with the following schools: