Nadia Magnenat Thalmann
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Computer Science
Nadia Magnenat Thalmann's Degrees
- PhD Computer Science University of Geneva
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(Suggest an Edit or Addition)According to Wikipedia, Nadia Magnenat Thalmann is a computer graphics scientist and robotician and is the founder and head of MIRALab at the University of Geneva. She has chaired the Institute for Media Innovation at Nanyang Technological University , Singapore from 2009 to 2021.
Nadia Magnenat Thalmann's Published Works
Published Works
- Models and Techniques in Computer Animation (2014) (164)
- Eliza in the uncanny valley: anthropomorphizing consumer robots increases their perceived warmth but decreases liking (2019) (137)
- Collision and Self-Collision Detection :Efficient and Robust Solutions for Highly Deformable Surfaces (1995) (103)
- Efficient self‐collision detection on smoothly discretized surface animations using geometrical shape regularity (1994) (102)
- Developing simulation techniques for an interactive clothing system (1997) (100)
- Design and Development of a Virtual Dolphinarium for Children With Autism (2013) (99)
- A plastic-visco-elastic model for wrinkles in facial animation and skin aging (1994) (87)
- Virtual Human Representation and Communication in VLNET Networked Virtual Environment (1997) (86)
- MODEL BASED FACE RECONSTRUCTION FOR ANIMATION (1999) (72)
- An improved algorithm for collision detection in cloth animation with human body (1993) (58)
- A biomechanical musculoskeletal model of human upper limb for dynamic simulation (1996) (57)
- Sculpting with the `ball and mouse' metaphor (1991) (57)
- Realistic Avatars and Autonomous Virtual Humans in VLNET Networked Virtual Environments (1998) (53)
- State of art in hair simulation (2002) (52)
- Real-time facial interaction (1994) (47)
- Interactive computer animation (1996) (46)
- Playing Games Through the Virtual Life Network (1996) (40)
- Human skin deformation from cross-sections (1994) (39)
- Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films (1991) (37)
- A Stable Real-Time AR Framework for Training and Planning in Industrial Environments (2004) (33)
- Non-verbal speech cues as objective measures for negative symptoms in patients with schizophrenia (2019) (32)
- Towards Natural Communication in Networked Collaborative Virtual Environments (1996) (32)
- VLNET: A Networked Multimedia 3D Environment with Virtual Humans (1995) (31)
- A Unified 3D Human Motion Synthesis Model via Conditional Variational Auto-Encoder∗ (2021) (27)
- The Simulation of a Virtual TV Presentor (1998) (27)
- Virtual worlds and multimedia (1993) (26)
- Three-dimensional garment design and animation: a new design tool for the garment industry (1992) (26)
- Towards virtual humans in medicine: a prospective view. (1994) (23)
- Consistent Grasping Interactions with Virtual Actors Based on the Multi-sensor Hand Model (1995) (21)
- Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET (1995) (20)
- Interactive Cloth Simulation: Problems and Solutions (1998) (19)
- Creating and Animating the Virtual World (1992) (18)
- ISIS: intelligent scalability for interoperable services (2004) (18)
- Direct Face-to-Face Communication Between Real and Virtual Humans (1998) (18)
- The Evolution of a 3D System for Simulating Deformable Clothes on Virtual Actors (1998) (17)
- Creating Virtual Fur and Hair Styles for Synthetic Actors (1993) (17)
- Introduction: Creating Artificial Life in Virtual Reality (1994) (16)
- Nadine: A Social Robot that Can Localize Objects and Grasp Them in a Human Way (2017) (16)
- Sculpting With the “ Ball & Mouse ” Metaphor (1998) (16)
- 3D interactive free form deformations for facial expressions (1993) (16)
- Motor functions in the VLNET body-centered networked virtual environment (1996) (15)
- Multilevel deformation model applied to hand simulation for virtual actors (1997) (13)
- Human Modeling and Animation (1990) (13)
- Virtual hand interactions with 3D world (1997) (13)
- Creating Artificial Life in Virtual Reality (1994) (12)
- Entertainment applications of virtual environments (2002) (11)
- Finite elements in task-level animation (1995) (11)
- TooltY: An Approach for the Combination of Motion Capture and 3D Reconstruction to Present Tool Usage in 3D Environments (2021) (10)
- Interactive human motion control using a closed-form of direct and inverse dynamics (1995) (10)
- Modeling using the Visible Human Dataset (1996) (9)
- Comparison of two techniques for organ reconstruction using Visible Human Dataset (1998) (9)
- BEACon: a boundary embedded attentional convolution network for point cloud instance segmentation (2021) (9)
- 3 D GARMENT DESIGN AND ANIMATION – – A New Design Tool For The Garment Industry (1992) (8)
- The world of virtual actors (1993) (8)
- Mixed-Reality Demonstration and Training of Glassblowing (2022) (7)
- A Multimedia Testbed for Facial Animation Control (1993) (7)
- The Virtual Humans Story (1998) (7)
- A unified framework for the motion manipulation of articulated figures with the TRACK system (1993) (7)
- Towards Complex and Continuous Manipulation: A Gesture Based Anthropomorphic Robotic Hand Design (2020) (7)
- Combining Pose-Invariant Kinematic Features and Object Context Features for RGB-D Action Recognition (2019) (7)
- Design of a Single-Material Complex Structure Anthropomorphic Robotic Hand (2021) (7)
- Computer Animation: a Key Issue for Time Visualization (1994) (6)
- Parallel raytracing on the IBM SP2 and CRAY T3D (1998) (6)
- The problematics of cloth modeling and animation (1991) (5)
- Muscle based human body deformation (1993) (5)
- VLNET: A Virtual Life Network for TeleCooperative Applications (1996) (5)
- The use of PASCAL as a teaching tool in introductory, intermediate and advanced computer science courses (1978) (5)
- Learning Activity System Design for Autistic Children Using Virtual Pink Dolphins (2013) (4)
- Computer graphics and animation (1989) (4)
- Multistage Spatio-Temporal Networks for Robust Sketch Recognition (2022) (4)
- Deformable surfaces using physically based particle (1995) (4)
- Computer animation: a tool that gives life to visualization (1990) (4)
- Automatic Motion Control (1990) (4)
- Electronic structre of cyanomethanes calculated by the MS Xα method (1978) (4)
- Computer animation in future technologies (1996) (4)
- A Problem-Oriented Analysis of Database Models (1979) (4)
- Virtual humans on stage (1998) (3)
- 3-D Devices and Virtual Reality in Human Animation (1991) (3)
- Controlling the complexity of objects based on polygonal meshes (1992) (3)
- Soft Tissue Physiology (1998) (3)
- A Representation Protocol for Traditional Crafts (2022) (3)
- 3D Fashion Design and the Virtual Catwalk (2000) (3)
- Multimodal Narratives for the Presentation of Silk Heritage in the Museum (2022) (3)
- Communicating with virtual characters (1998) (3)
- Towards Automation in Architectural Photogrammetry: CAD-Based 3D-Feature Extraction Page 13 fer of the photogrammetrically generated Digital Surface Model to the CAAD system gives a flexible three-dimensional geometric object description. The CAAD system is suitable for documentation and visualizati (1994) (3)
- Simulation Of Static And Dynamic Wrinkles (1996) (3)
- Face Synthesis in the VIDAS project (3)
- Traditional Craft Training and Demonstration in Museums (2022) (3)
- Keyframe and Painting Systems (1985) (3)
- User Interactive MPEG-4 Compatible Facial Animation System (2)
- Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (2009) (2)
- Elect / An Interactive Graphical System For The Automatic Generation Of Electoral Maps (1981) (2)
- Virtual Human Representation and Communication in Networked Virtual Environments (1999) (2)
- Social Robots: Their History and What They Can Do for Us (2021) (1)
- Next Generation Computer Animation Techniques (2017) (1)
- The Making of the "Xian Soldiers" (1998) (1)
- Transparency, Texture, Shadows, and Anti-aliasing (1990) (1)
- Object-oriented and Actor Languages and Systems (1990) (1)
- Direct connection between Compiling Techniques and Databases courses (1978) (1)
- 3D clothes and fashion show (1996) (1)
- Exploring Potential and Acceptance of Socially Intelligent Robot (2021) (1)
- VIRTUAL REALITY-BASED LEARNING ENVIRONMENTS IN TEACHER TRAINING: NEW OPPORTUNITIES AND CHALLENGES (2017) (1)
- Sculpting, clothing and hairdressing our virtual humans (1996) (1)
- Human—Technology Interaction: The State-of-the-Art and the Lack of Naturalism (2021) (1)
- SARC: Subjectivity Alignment for Reputation Computation (Extended Abstract) (2012) (1)
- Frontiers in Electronic Technologies (2017) (1)
- A Tool for Interactive Control in Dynamics-Based Animation (1992) (0)
- Customization and fabrication of the appearance for humanoid robot (2016) (0)
- Face-to-Face Communication (2003) (0)
- Eliza in the uncanny valley: anthropomorphizing consumer robots increases their perceived warmth but decreases liking (2019) (0)
- Editorial (2016) (0)
- Computer Art Forum (1986) (0)
- Synthetic Actors in Real World Animating Virtual Actors in Real Environments (1998) (0)
- The Development of Computer Animation in Various Organizations (1990) (0)
- Dead-Reckoning Algorithms for Synthetic Objects in MPEG-4 SNHC (1997) (0)
- Editorial (2018) (0)
- (erb .3) Special issue “Physiological Human” (2009) (0)
- Fast 3D Modeling of Prosthetic Robotic Hands Based on a Multi-Layer Deformable Design (2021) (0)
- Cameras, Lights, and Shadows (1990) (0)
- Computer art form (1988) (0)
- A Subjectivity Alignment Approach for Effective Reputation Computation (2012) (0)
- Towards arm tremor diagnosis using Kinect (2013) (0)
- Case Studies of Computer-generated Films (1990) (0)
- Facial Animation of Synthetic Actors (1990) (0)
- Context-aware personality estimation and emotion recognition in social interaction (2023) (0)
- Survey of Speechless Interaction Techniques in Social Robotics (2021) (0)
- Real-Time Hand Pose Estimation Using Depth Camera (2019) (0)
- Facial Interaction for Human Machine Interface (1997) (0)
- Computer art forum (2005) (0)
- Editorial (2015) (0)
- Motion Control in 3D Animation (1990) (0)
- Aligning Subjective User Feedback for Reputation Computation in Virtual Reality (2011) (0)
- Muscle Contraction Modeling (1998) (0)
- IV.9 – INTERPHONG SHADING (1991) (0)
- Advances in Computer Graphics (2019) (0)
- The 5th Dimension Animation System (1992) (0)
- Hand Animation, Object Grasping, and Foot Animation (1990) (0)
- Object Detection: State of the Art and Beyond (2021) (0)
- Preface the visual computer (vol 37 issues 09–11) (2021) (0)
- Physical simulation of wet clothing for virtual humans (2012) (0)
- A Multimedia Approach for Simulating Virtual Humans in Virtual Worlds (1994) (0)
- Modeling human body for Virtual reality (1998) (0)
- Joint Feature Optimization and Fusion for Compressed Action Recognition (2021) (0)
- Time-scaled interactive object-driven multi-party VR (2018) (0)
- Proceedings of the 29th International Conference on Computer Animation and Social Agents, CASA 2016, Geneva, Switzerland, May 23-25, 2016 (2013) (0)
- MCAEM: mixed-correlation analysis-based episodic memory for companion–user interactions (2018) (0)
- IJCARS Special Issue of the Digital Multiscale Patient: Marie Curie European Research Project on Multiscale Human (2016) (0)
- Pink Dolphins: A Serious Simulation Game (2014) (0)
- Parallel raytracing on the IBM SP 2 and CRAY T 3 D (1999) (0)
- Computer art forum (1988) (0)
- Proceedings of the second Pacific conference on Fundamentals of computer graphics (1995) (0)
- Computer Animation and Social Agents: 33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings (2020) (0)
- Color, Reflectance, Transparency, and Texture (1990) (0)
- Collaborative work using our Virtual Reality Network System (VLNET) (1997) (0)
- Communicating with Virtual Humans. (1994) (0)
- A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations (2018) (0)
- Invited PaperVirtual Humans Acting In Virtual Reality (1970) (0)
- Interactive Free Form Deformations for Facial Expressions (1998) (0)
- Object Modeling in 3D Animation (1990) (0)
- A System for the Animation of Virtual Humans (1996) (0)
- Proceedings VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry,The Chinese University of Hong Kong, Hong Kong November 17–19, 2013 (2013) (0)
- Preface the visual computer (vol 38, issue 12) (2022) (0)
- Affective Interaction with an Expressive Robot (2009) (0)
- A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments (1997) (0)
- Three-Dimensional Construction of Synthetic Actors (1990) (0)
- Virtual humans acting in virtual reality (2004) (0)
- Appendix: The HUMAN FACTORY Software (1990) (0)
- Editorial Special Issue of Pacific Graphics '95 (1997) (0)
- A systematic review: Virtual-reality-based techniques for human exercises and health improvement (2023) (0)
- How to Make a Film with Synthetic Actors (1990) (0)
- Introduction (2021) (0)
- Special issue: Interactive computer animation (1994) (0)
- An Evolvin System for Simulating Clothes on Virtual (1996) (0)
- Virtual Humans for Representing Users in Virtual Environments (1998) (0)
- Computer art forum (2005) (0)
- Classification of methods (1998) (0)
- Body Animation of Synthetic Actors (1990) (0)
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