Nancy Pollard
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Engineering Computer Science
Nancy Pollard's Degrees
- PhD Computer Science Stanford University
- Masters Electrical Engineering University of California, Berkeley
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Why Is Nancy Pollard Influential?
(Suggest an Edit or Addition)According to Wikipedia, Nancy S. Pollard is an American computer scientist, roboticist, and computer graphics researcher. She is a professor in the Carnegie Mellon University Robotics Institute, where she heads the Foam Robotics Lab.
Nancy Pollard's Published Works
Published Works
- Interactive control of avatars animated with human motion data (2002) (1055)
- Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces (2004) (520)
- Segmenting Motion Capture Data into Distinct Behaviors (2004) (480)
- Adapting human motion for the control of a humanoid robot (2002) (360)
- Efficient synthesis of physically valid human motion (2003) (281)
- Adapting simulated behaviors for new characters (1997) (270)
- Data-Driven Grasp Synthesis Using Shape Matching and Task-Based Pruning (2007) (167)
- DynaMMo: mining and summarization of coevolving sequences with missing values (2009) (158)
- Physically based grasping control from example (2005) (155)
- Responsive characters from motion fragments (2007) (148)
- Perceptual metrics for character animation: sensitivity to errors in ballistic motion (2003) (146)
- Real-time gradient-domain painting (2008) (138)
- Closure and Quality Equivalence for Efficient Synthesis of Grasps from Examples (2004) (133)
- An integrated system for autonomous robotics manipulation (2012) (109)
- Fast simulation of skeleton-driven deformable body characters (2011) (93)
- Pre- and post-contact policy decomposition for planar contact manipulation under uncertainty (2014) (88)
- Evaluating motion graphs for character animation (2007) (82)
- Constrained least-squares optimization for robust estimation of center of rotation. (2007) (80)
- Pose estimation for contact manipulation with manifold particle filters (2013) (77)
- Synthesizing grasps from generalized prototypes (1996) (76)
- Parallel methods for synthesizing whole-hand grasps from generalized prototypes (1994) (72)
- Efficient touch based localization through submodularity (2012) (71)
- A shape matching algorithm for synthesizing humanlike enveloping grasps (2005) (71)
- Physically Based Grasp Quality Evaluation Under Pose Uncertainty (2013) (71)
- Optimizing Human Motion for the Control of a Humanoid Robot (2002) (70)
- Pose estimation for planar contact manipulation with manifold particle filters (2015) (69)
- Method for Determining Kinematic Parameters of the In Vivo Thumb Carpometacarpal Joint (2008) (67)
- Evaluating motion graphs for character navigation (2004) (66)
- Local layering (2009) (66)
- Feature selection for grasp recognition from optical markers (2007) (62)
- Tendon arrangement and muscle force requirements for human-like force capabilities in a robotic finger (2002) (59)
- Physics-based motion retiming (2006) (54)
- Planning pre-grasp manipulation for transport tasks (2010) (53)
- Robust Object Grasping using Force Compliant Motion Primitives (2012) (52)
- Grasp stability and feasibility for an arm with an articulated hand (1990) (51)
- BoLeRO: a principled technique for including bone length constraints in motion capture occlusion filling (2010) (50)
- A taxonomy of everyday grasps in action (2014) (44)
- Generalizing Demonstrated Manipulation Tasks (2002) (43)
- Legible Simplification of Textured Urban Models (2008) (42)
- Force-based motion editing for locomotion tasks (2000) (40)
- Animation of Humanlike Characters: Dynamic Motion Filtering with a Physically Plausible Contact Model (2001) (40)
- Robust estimation of dominant axis of rotation. (2007) (39)
- Pregrasp Manipulation as Trajectory Optimization (2013) (37)
- Human-inspired force compliant grasping primitives (2014) (37)
- Closed-loop Servoing using Real-time Markerless Arm Tracking (2013) (37)
- Robust trajectory selection for rearrangement planning as a multi-armed bandit problem (2015) (34)
- A Framework for Optimal Grasp Contact Planning (2017) (33)
- Representation of pre-grasp strategies for object manipulation (2010) (32)
- Control of Tendon-Driven Soft Foam Robot Hands (2018) (32)
- Physically-based grasp quality evaluation under uncertainty (2012) (31)
- Preparatory object rotation as a human-inspired grasping strategy (2008) (31)
- The manifold particle filter for state estimation on high-dimensional implicit manifolds (2016) (30)
- Parallel algorithms for synthesis of whole-hand grasps (1997) (29)
- Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion (2008) (26)
- Design. Fabrication, and Evaluation of Tendon-Driven Multi-Fingered Foam Hands (2018) (23)
- Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, San Antonio, TX, USA, July 21-22, 2002 (2002) (21)
- On the Importance of Asymmetries in Grasp Quality Metrics for Tendon Driven Hands (2006) (21)
- The complexities of grasping in the wild (2017) (20)
- Simple Machines for Scaling Human Motion (1999) (20)
- Templates for pre-grasp sliding interactions (2012) (19)
- Hierarchical simplification of city models to maintain urban legibility (2006) (19)
- Predictable behavior during contact simulation: a comparison of selected physics engines (2016) (19)
- Direct Control of Simulated Nonhuman Characters (2011) (19)
- Apples, oranges, and angles: Comparative kinematic analysis of disparate limbs. (2011) (19)
- Quadratic encoding of optimized humanoid walking (2013) (16)
- Measuring contact points from displacements with a compliant, articulated robot hand (2011) (16)
- Selection Criteria for Preparatory Object Rotation in Manual Lifting Actions (2009) (16)
- Laziness is a Virtue: Motion Stitching Using Effort Minimization (2008) (16)
- Dexterous telemanipulation with a multi-touch interface (2012) (15)
- Planning grasps for a robot hand in the presence of obstacles (1993) (15)
- Video survey of pre-grasp interactions in natural hand activities (2009) (14)
- Tendon Arrangement and Muscle Force Requirements Force Capabilities in a Robotic Finger (2002) (13)
- Grasp Synthesis from Example: Tuning the Example to a Task or Object (2005) (12)
- Smoke sheets for graph-structured vortex filaments (2012) (12)
- The Grasping Problem: Toward Task-Level Programming for an Articulated Hand (1990) (12)
- Configuration Lattices for Planar Contact Manipulation Under Uncertainty (2016) (12)
- Robotic Grasping and Manipulation Competition: Task Pool (2016) (12)
- Data-Driven Mapping Using Local Patterns (2013) (10)
- Mid-level smoke control for 2D animation (2011) (9)
- The Coach''s Playbook (1999) (9)
- Database techniques with motion capture (2007) (9)
- Spatial and Temporal Linearities in Posed and Spontaneous Smiles (2014) (9)
- Planar batting under shape, pose, and impact uncertainty (2007) (8)
- Automated Design of Manipulators for In-Hand Tasks (2018) (8)
- Manifold Representations for State Estimation in Contact Manipulation (2013) (8)
- Annotating Everyday Grasps in Action (2014) (8)
- 2008 IEEE International Conference on Robotics and Automation (2008) (7)
- Contact Transfer: A Direct, User-Driven Method for Human to Robot Transfer of Grasps and Manipulations (2021) (7)
- Design and Control of Foam Hands for Dexterous Manipulation (2020) (7)
- Soft Stacking (2012) (7)
- Automated Design of Robotic Hands for In-Hand Manipulation Tasks (2020) (5)
- Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input (2015) (4)
- On preparatory object rotation to adjust handle orientation for grasping (2008) (4)
- Automated Design of Simple and Robust Manipulators for Dexterous In-Hand Manipulation Tasks using Evolutionary Strategies (2019) (4)
- Posture optimization for pre-grasp interaction planning (2011) (3)
- Contact Tracing: A Low Cost Reconstruction Framework for Surface Contact Interpolation (2021) (3)
- Effect of Object and Task Properties on Bimanual Transport (2019) (2)
- Characterizing Continuous Manipulation Families for Dexterous Soft Robot Hands (2021) (2)
- On fast iterative mapping algorithms for stripe based coarse-grained reconfigurable architectures (2015) (2)
- The Elliott and Connolly Benchmark: A Test for Evaluating the In-Hand Dexterity of Robot Hands (2021) (2)
- Efficient Computation of Optimal, Physically Valid Motion (特集 ロボットの運動学習) (2004) (2)
- Pre-grasp Interaction for Object Acquisition in Difficult Tasks (2014) (2)
- Image editing and creation with perception-motivated local features (2010) (1)
- Towards Very Low-Cost Iterative Prototyping for Fully Printable Dexterous Soft Robotic Hands (2021) (1)
- Sticky-Finger Teleoperation with A Multi-Touch Interface (2011) (1)
- Evaluating data driven character animation (2006) (1)
- Symposium on computer animation in fast forward (2002) (1)
- Physically Realistic Morphing (1997) (1)
- Studies in knowledge-based diagnosis of failures in robotic assembly (1990) (1)
- Adapting Behaviors to New Environments , Characters , and Tasks (1998) (1)
- Data-Driven Model for Spontaneous Smiles (2015) (0)
- Session details: Motion capture data: interaction and selection (2005) (0)
- Metrics for Motion Editing (2001) (0)
- Learning to Navigate by Pushing (2022) (0)
- Smoke Sheets with Arbitrary Reconnection for Filament-based Simulation (2011) (0)
- Human-inspired force compliant grasping primitives (2014) (0)
- Session details: Data driven character animation (2004) (0)
- Session details: Controlling character (2014) (0)
- Extracting the orientation of a grasped object from contact information: an approach for overcoming prohibitive calibration requirements (1991) (0)
- Motion Editing: A Comparative Approach (0)
- Interactive Cloth Manipulation With Multi-Touch Control (2010) (0)
- Fully Printable Low-Cost Dexterous Soft Robotic Manipulators for Agriculture (2021) (0)
- Session details: Course 21: Database techniques with motion capture (2007) (0)
- Robust estimation of dominant axis of rotation 1 (2015) (0)
- Interactive Physically-Based Control of Skeleton-Driven Deformable Characters (2008) (0)
- Estimating subject-specific parameters for modeling hand joints (2010) (0)
- Model-free Sensorless Manipulation (2019) (0)
- Procedural Methods for Urban Modeling Legible Simplification of Textured Urban Models (2008) (0)
- 3A2A: A Character Animation Pipeline for 3D-Assisted 2D-Animation (2021) (0)
- Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions (2023) (0)
- SoftTouch: A Sensor-Placement Framework for Soft Robotic Hands (2022) (0)
- Session details: Data driven character animation (2004) (0)
- Harnessing Human Manipulation NSF / ARL Workshop on Cloud Robotics : Challenges and Opportunities February 27-28 , 2013 (2013) (0)
- Changing pre-grasp strategies with increasing object location uncertainty (2014) (0)
- Human-Inspired Force Compliant Grasping Primitives Moslem Kazemi · (2014) (0)
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What Schools Are Affiliated With Nancy Pollard?
Nancy Pollard is affiliated with the following schools: