Naoko Tosa
#161,071
Most Influential Person Now
Japanese teacher
Naoko Tosa's AcademicInfluence.com Rankings
Naoko Tosacommunications Degrees
Communications
#9387
World Rank
#12717
Historical Rank
Linguistics
#1808
World Rank
#2274
Historical Rank

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Communications
Naoko Tosa's Degrees
- Bachelors Japanese Language and Literature Kyoto University
- Masters Japanese Language Education Imperial University of Japan
- PhD Japanese Linguistics Osaka University
Why Is Naoko Tosa Influential?
(Suggest an Edit or Addition)According to Wikipedia, Naoko Tosa is a Japanese media artist based in Fukuoka, Japan. In recent years Tosa has been creating artwork expressing Japanese tradition and culture without utilizing digital technology but rather by taking photographic captures of water and flowers in motion at 2000 frames per second. Much of her focus is based on Japanese Zen, Shinto and Rinpa traditions. Rinpa, a school of painting which traces its origins to 17th century Kyoto emphasizes natural subjects, refinement and the use of gold leaf, and is a key influence in Tosa's most recent works.
Naoko Tosa's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Life-like communication agent-emotion sensing character "MIC" and feeling session character "MUSE" (1996) (86)
- Emotion recognition and its application to computer agents with spontaneous interactive capabilities (1999) (59)
- Emotion recognition and its application to computer agents with spontaneous interactive capabilities (1999) (58)
- Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem (2008) (49)
- New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System (2009) (49)
- Cultural Computing with Context-Aware Application: ZENetic Computer (2005) (39)
- ZENetic Computer: Exploring Japanese Culture (2006) (28)
- Pattern recognition of emotion with neural network (1995) (26)
- Interactive movies (1999) (22)
- Interactive movie system with multi-person participation and anytime interaction capabilities (1998) (19)
- Network Neuro-Baby with robotics hand (1995) (18)
- Active immersion: the goal of communications with interactive agents (2000) (17)
- Toward the realization of interactive movies - inter communication theater: concept and system (1997) (15)
- Computing inspiration: i.plot (2005) (13)
- Unconscious Flow (1999) (13)
- Inter-culture computing: ZENetic computer (2004) (13)
- Cultural Computing: ZENetic Computer (2004) (12)
- BlogWall: Social and Cultural Interaction for Children (2008) (12)
- Interactive comedy: laughter as the next intelligence system (2002) (11)
- “Interactive poem system” (1998) (11)
- Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software (2010) (11)
- Interactive storytelling system using behavior-based non-verbal information: ZENetic computer (2003) (10)
- Hitch haiku (2007) (10)
- Pursuit and Expression of Japanese Beauty Using Technology (2019) (9)
- Interactive poem (1998) (8)
- Interactive art for Zen: "Unconscious Flow" (2000) (8)
- Construction of interactive movie system for multi-person participation (1998) (8)
- Cross-Cultural Computing: An Artist's Journey (2016) (7)
- Inter communication theater-towards the realization of interactive movies (1997) (7)
- A Study on Variable Control of Sound Vibration Form (SVF) for Media Art Creation (2017) (7)
- Projection Mapping Celebrating RIMPA 400th Anniversary (2015) (6)
- Sound Based Scenery Painting (2013) (5)
- BlogWall: displaying artistic and poetic messages on public displays via SMS (2007) (5)
- Genesis: New Media Art Created as a Visualization of Fluid Dynamics (2017) (5)
- Recreating our selves: ZENetic computer (2003) (5)
- Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments (2020) (4)
- New Approach of Cultural Aesthetic Using Sound and Image (2015) (4)
- 3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time (2020) (3)
- KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay (2011) (3)
- Korea Expo 2012 and Its Digital Gallery Work Focusing Asian Four Gods (2013) (3)
- Intuitive Storytelling Interaction: ZENetic Computer (2003) (3)
- Entertainment , Culture , and Media Art (2015) (3)
- Vision of Art and Technology's Future (1995) (2)
- Hitch haiku: an interactive generation system of haiku (2007) (2)
- Developing Japanese Ikebana as a Digital Painting Tool via AI (2020) (2)
- Entertainment, culture, and media art (2016) (2)
- Learning the Cultural Consistent Facial Aesthetics by Convolutional Neural Network (2017) (2)
- Storytelling for recreating our selves - Zenetic computer (2003) (2)
- Hitch-Haiku (2007) (2)
- Creation of Media Art Utilizing Fluid Dynamics (2017) (2)
- Concept and construction of an interactive movie system (2000) (2)
- Concept and Construction Example of an Interactive Movie System (2001) (1)
- BlogWall: a new paradigm of artistic public mobile communication (2007) (1)
- Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades (1999) (1)
- Experiments in CG (2003) (1)
- Japanese Painting Study Tool: A System for Creating Nihonga Portraits (2011) (1)
- Gallery Artworks (2001) (1)
- Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector (2020) (1)
- Storytelling for Recreating Our Selves: ZENetic Computer (2003) (1)
- Emotion recognition-based Interactive Theater -Romeo & Juliet in Hades-Naoko (1999) (1)
- Personalized Cultural Information for Mobile Devices (2011) (1)
- IkebanaGAN: New GANs Technique for Digital Ikebana Art (2021) (1)
- Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication? (2010) (1)
- Interactive movie system with multi-person participation and anytime interaction capabilities (1998) (1)
- Iroha Pad: A Waka Composing and Playing Interface Using the Anagram of the Iroha Poem (2011) (1)
- Creation of Fluid Art Under Microgravity Using Free-Fall (2022) (1)
- Interactive Movie: A Virtual World with Narratives (1998) (1)
- Real-time spontaneous interaction system with narratives (1998) (1)
- Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications (2018) (0)
- Unusual Transformation: A Deep Learning Approach to Create Art (2022) (0)
- Toward the New Ere Image Information Media) (1997) (0)
- 2013 International Conference on Culture and Computing, Culture Computing 2013, Kyoto, Japan, September 16-18, 2013 (2013) (0)
- Improvement of Deep Learning Technology to Create 3D Model of Fluid Art (2022) (0)
- Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car (2021) (0)
- Creation of Fluid Art “Sound of Ikebana” under Weightlessness Using Parabolic Flight (2023) (0)
- Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation (2021) (0)
- Introduction – The Discovery of Cultural Computing (2016) (0)
- Theater, movie with A-life—Romeo & Juliet in Hades as A-life based cinema (1998) (0)
- iOCW:Navigation of OpenCourseWare (2011) (0)
- A New Type of Art Created by Sound Vibration – Study on the Production Method (2017) (0)
- Message from the Conference Chairs (2005) (0)
- Message from the technical program and art and demos chairs (2008) (0)
- IOCW: Navigation of Open Course Ware (2011) (0)
- ART & Technology : An Interactive Art Utilizing Fuzzy Technology : MIC & MUSE (1997) (0)
- Message from the Chairs (2021) (0)
- Sound of Ikebana: Creation of Media Art Based on Fluid Dynamics (2021) (0)
- Reflected Light vs. Transmitted Light: Do They Give Different Impressions to Users? (2022) (0)
- iOCW : Navigation of OpenCourseWare (2011 Asia Regional OpenCourseWare and Open Education Conference) (2011) (0)
- Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, ... in Information and Communication Technology) (2010) (0)
- BlogWall: personal and poetic expressions (2007) (0)
- HISTORIA: Filling the Gap of Time and Space (2011) (0)
- Evaluation of the Effect of Art Content on Mental States Using Mirror Display with AR Function (2021) (0)
- Effect of open education by Kyoto University of open courseware (2013) (0)
- Cultural Computing: The syncretic fusion ZENetic Computer (2009) (0)
- Computer character that expresses emotion by using the synchronization model (2000) (0)
- AIによるアートスタイルの学習と心理実験によるその評価 (2022) (0)
- Japanese Culture and Technology (2018) (0)
- Seigow Matsuoka and Naoko Tosa (2005) (0)
- Investigation of Art Abstraction Using AI and Psychological Experiment (2022) (0)
- Creation of Fluid Art "Sound of Ikebana" Under Microgravity Using Parabolic Flight (2022) (0)
- Projection and Large Area Displays of Artworks for Public Exhibits (2019) (0)
- The Dawn of Kansei Information Processing. Interactive Poem. A New Type of Poem Where Art and Technology meet. (1998) (0)
- Title HISTORIA: Filling the Gap of Time and Space (2020) (0)
- Interactive Rakuchu Rakugai-zu (Views in and Around Kyoto) (2020) (0)
- Development of Art Fashion by Integrating Digital Art and Digital Textile Printing (2022) (0)
- Private Visions : Japanese Video Art in the 1980s (1990) (0)
- ClimaXchange project: Creating moving clouds into diaphanous sculptures made of the space technology nanomaterial silica aerogel (2016) (0)
- Artistic communication for A-life and robotics (1999) (0)
- Abstract Consciousness and the Self Cultural Computing Cultural Computing: Zenetic Computer (0)
- Cultures, Subconscious and Creativity Software (2016) (0)
- Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings (2010) (0)
- Evaluation of Artistic Lighting Combining LED Light and Glass Art by Psychological Experiment (2021) (0)
- Computer Inspiration: i.plot (2008) (0)
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What Schools Are Affiliated With Naoko Tosa?
Naoko Tosa is affiliated with the following schools: