Nelson L. Max
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Nelson L. Maxcomputer-science Degrees
Computer Science
#9386
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#9859
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Computer Graphics
#178
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#183
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Computer Science
Nelson L. Max's Degrees
- PhD Computer Science University of Utah
- Masters Computer Science University of Utah
- Bachelors Mathematics University of Utah
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Why Is Nelson L. Max Influential?
(Suggest an Edit or Addition)Nelson L. Max's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Optical Models for Direct Volume Rendering (1995) (949)
- Bidirectional reflection functions from surface bump maps (1987) (286)
- Area and volume coherence for efficient visualization of 3D scalar functions (1990) (283)
- A contract based system for large data visualization (2005) (244)
- Weights for Computing Vertex Normals from Facet Normals (1999) (196)
- Texture splats for 3D scalar and vector field visualization (1993) (167)
- Atmospheric illumination and shadows (1986) (156)
- Efficient light propagation for multiple anisotropic volume scattering (1995) (145)
- A characterization of the scientific data analysis process (1992) (135)
- Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers (1996) (131)
- Vectorized procedural models for natural terrain: Waves and islands in the sunset (1981) (131)
- Horizon mapping: shadows for bump-mapped surfaces (1988) (130)
- Rendering Trees from Precomputed Z-Buffer Views (1995) (129)
- Smooth transitions between bump rendering algorithms (1993) (129)
- Flow volumes for interactive vector field visualization (1993) (123)
- Sorting and hardware assisted rendering for volume visualization (1994) (121)
- Flow visualization using moving textures (1995) (120)
- Structured Light-Based 3D Reconstruction System for Plants (2015) (120)
- A High Accuracy Volume Renderer for Unstructured Data (1998) (106)
- Visualizing 3D velocity fields near contour surfaces (1994) (100)
- Light diffusion through clouds and haze (1986) (97)
- Spherical harmonic molecular surfaces (1988) (91)
- A volume density optical model (1992) (90)
- Direct volume visualization of three-dimensional vector fields (1992) (81)
- Interactive multiple anisotropic scattering in clouds (2008) (79)
- Surface-based flow visualization (2012) (76)
- Visualizing wind velocities by advecting cloud textures (1992) (73)
- Computer representation of molecular surfaces (1983) (71)
- A two-and-a-half-D motion-blur algorithm (1985) (70)
- Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids (1998) (69)
- Texture splats for 3D vector and scalar field visualization (1993) (68)
- Unsteady flow volumes (1995) (61)
- Plane-Parallel Radiance Transport for Global Illumination in Vegetation (1997) (53)
- Radiosity algorithms using higher order finite element methods (1993) (48)
- Visualization for climate modeling (1993) (47)
- ATOMLLL: ATOMS with shading and highlights (1979) (44)
- Hierarchical Image-Based Rendering using Texture Mapping Hardware (1999) (42)
- An Illustrative Visualization Framework for 3D Vector Fields (2011) (40)
- Vector field visualization (1994) (39)
- Sorting for Polyhedron Compositing (1991) (38)
- Turning a sphere inside out (1979) (36)
- Image-space visibility ordering for cell projection volume rendering of unstructured data (2004) (35)
- Interactive protein manipulation (2003) (29)
- ProteinShop: A tool for interactive protein manipulation and steering (2004) (29)
- Tutorial: Computer Graphics, Image Synthesis (1989) (28)
- Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images (1999) (27)
- Cone-spheres (1990) (27)
- Advances in scientific visualization (1995) (26)
- Shadows for bump-mapped surfaces (1986) (25)
- Volume rendering for curvilinear and unstructured grids (2003) (24)
- Local and Global Illumination in the Volume Rendering Integral (2010) (24)
- Hierarchical rendering of complex environments (1995) (22)
- Linear Radiosity Approximation using Vertex-to-Vertex Form Factors (1992) (22)
- Bump shading for volume textures (1994) (20)
- Rendering Techniques ’98: Proceedings of the Eurographics Workshop in Vienna, Austria, June 29—July 1, 1998 (1998) (20)
- Advanced, Automatic Stream Surface Seeding and Filtering (2012) (19)
- Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds (2004) (19)
- Unified sun and sky illumination for shadows under trees (1991) (18)
- Volume rendering of 3D scalar and vector fields at LLNL (1993) (17)
- AN OPTIMAL FILTER FOR IMAGE RECONSTRUCTION (1991) (17)
- Consistent Subdivision of Convex Polyhedra into Tetrahedra (2001) (17)
- Multiresolution distance volumes for progressive surface compression (2002) (17)
- Antialiasing scan-line data (1990) (17)
- Visual Hull Rendering with Multi-view Stereo Refinement (2004) (16)
- Image-based rendering of range data with estimated depth uncertainty (2004) (16)
- SIGGRAPH '84 call for Omnimax Films (1983) (16)
- Hardware-accelerated simulated radiography (2005) (16)
- Visualizing Hilbert curves (1998) (15)
- Approximate volume rendering for curvilinear and unstructured grids by hardware‐assisted polyhedron projection (2000) (14)
- Cell projection of meshes with non-planar faces (2003) (14)
- Flow Visualization Techniques for CDF using Volume Rendering (2000) (14)
- The simulation of natural phenomena (Panel Session) (1983) (13)
- Ultra-Scale Visualization: Research and Education (2007) (12)
- Automatic registration of LiDAR and optical imagery using depth map stereo (2014) (12)
- Optical printing in computer animation (1980) (12)
- Texture Splats for 3D Scalar and Field Visualization (1993) (12)
- DNA Animation from atom to chromosome (1985) (11)
- BuildBeta—A system for automatically constructing beta sheets (2010) (11)
- Progress in scientific visualization (2005) (11)
- Best Quadratic Spline Approximation for Hierarchical Visualization (2002) (11)
- Computer animation of the sphere eversion (1975) (10)
- Automatic Stream Surface Seeding (2011) (10)
- Parallelizing a high accuracy hardware-assisted volume renderer for meshes with arbitrary polyhedra (2001) (10)
- Subdivision Analysis of the Trilinear Interpolant (2010) (9)
- Hierarchichal Perspective Volume Rendering using Triangle Fans (2001) (9)
- Piecewise Planar Scene Reconstruction and Optimization for Multi-view Stereo (2012) (8)
- Computer graphics and the generation of DNA confirmations for intercalation studies (1981) (8)
- New techniques in 3D scalar and vector field visualization (1993) (8)
- Undersampled Light Field Rendering by a Plane Sweep (2006) (8)
- Computer animation of photosynthesis (1992) (8)
- Atoms with shadows–an area-based algorithm for cast shadows on space-filling molecular models (1989) (8)
- Hierarchical molecular modelling with ellipsoids. (2004) (7)
- Physically based object withering simulation (2012) (7)
- Calculating Hierarchical Radiosity Form Factors using Programmable Graphics Hardware (2005) (7)
- Optimal Sampling for Hemicubes (1995) (7)
- Shapes and textures for rendering coral (1991) (7)
- Real-time rendering of bumpmap shadows taking account of surface curvature (2004) (7)
- Applications of texture mapping to volume and flow visualization (1995) (6)
- Visualization of Input Parameters for Stream and Pathline Seeding (2015) (6)
- Computer simulation and animation of muscle cross-bridge motion (1990) (6)
- A Particle-based model for water simulation (1998) (6)
- Another harmony of the spheres (1992) (5)
- Using quadratic simplicial elements for hierarchical approximation and visualization (2002) (5)
- Developing a broader basis for scientific data analysis interfaces (1991) (5)
- A selective rendering method for data visualization (1999) (5)
- Polygon-based post-process motion blur (1990) (5)
- An analysis framework addressing the scale and legibility of large scientific data sets (2006) (5)
- Real-time view synthesis from a sparse set of views (2007) (5)
- PermWeb: remote parallel and distributed-volume visualization (1997) (5)
- Homeomorphisms of $S^n \times S^1$ (1967) (4)
- Computer animation of clouds (1994) (4)
- Hierarchical Spline Approximations (2003) (4)
- Approximating molecular surfaces by spherical harmonics (1988) (4)
- Light-Field Rendering Using Colored Point CloudsA Dual-Space Approach (2004) (3)
- Approximations for the distribution of microflake normals (2018) (3)
- Atoms with transparency and shadows (1984) (3)
- A Selective Refinement Approach for Computing the Distance Functions of Curves (2001) (3)
- ATOMLLL: a three-D opaque molecule system (Lawrence Livermore Laboratory version) (1979) (3)
- Smooth appearance for polygonal surfaces (1989) (3)
- Critical Points of the Electric Field from a Collection of Point Charges (2009) (3)
- Hexahedron Projection for Curvilinear Grids (2006) (3)
- High resolution color raster computer animation of space filling molecular models (1981) (2)
- Real-time subsurface scattering on the GPU (2007) (2)
- Protein structure prediction using physical-based global optimization and knowledge-guided fragment packing (2005) (2)
- Interactive stream surface placement a hybrid clustering approach supported by tree maps (2014) (2)
- Proceedings 1996 Symposium on Volume Visualization (1996) (2)
- Hardware-Assisted Visibility Ordering for Point-Based and Volume Rendering (2005) (2)
- Light field duality: concept and applications (2002) (2)
- Computer-aided CT image analysis based on clustered hounsfield values (2007) (2)
- Image-based rendering of range data with depth uncertainty (2003) (2)
- St Journal of System Research -number 0 (2003) (2)
- GPU-friendly Multi-view Stereo for Outdoor Planar Scene Reconstruction (2012) (2)
- Computer rendering of lobster neurons (1976) (2)
- Polynomial molecular surfaces (1986) (1)
- Flow visualization in science and mathematics (2009) (1)
- Improved accuracy when building an orthonormal basis (2017) (1)
- Polygonal Surface Advection applied to Strange Attractors (2010) (1)
- Object‐Space Visibility Ordering for Point‐Based and Volume Rendering (2008) (1)
- First International Symposium on 3DPVT 2002 (2002) (1)
- A One-Pass Version of Two-Pass Image Resampling (1998) (1)
- The LLNL High Accuracy Volume Renderer for Unstructured Data: Capabilities, Current Limits, and Potential for ASCI/VIEWS Deployment (2001) (1)
- Visualizing 3D velocity fields near contour surfaces. Revision 1 (1994) (1)
- Fast Height-Field Rendering under Image-Based Lighting (2010) (1)
- Polygonal Surface Visualization of Strange Attractors (2009) (1)
- Data Driven Assembly of Procedurally Modeled Facilities (2014) (1)
- Computer assisted sphere packing in higher dimensions (1991) (1)
- PackHelix: A tool for helix‐sheet packing during protein structure prediction (2011) (1)
- Temporal and spatial anti-aliasing for rendering reflections on water waves (2021) (1)
- My Six Years to Evert a Sphere (1998) (1)
- Shadow penumbras by depth-dependent filtering (1999) (1)
- A Tool for Interactive Protein Manipulation (2005) (1)
- Rendering grass blowing in the wind with global illumination (2010) (0)
- Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers (2008) (0)
- Image-based shadow algorithms and noise reduction techniques for image synthesis (1999) (0)
- DockingShop: A Tool for Interactive Molecular Docking (2005) (0)
- Title Best Quadratic Spline Approximation for Hierarchical Visualization (2002) (0)
- Global illumination in sparse voxel octrees (2021) (0)
- ProteinShop and POSE: bringing robotics and intelligent systems into the field of molecular modeling (2005) (0)
- Framework for Augmented-Reality Multiplayer Quadcopter Gaming (2019) (0)
- Approximations for the Distribution of Microflake Normals (2018) (0)
- Proceedings of the 2002 Uc Davis Student Workshop on Computing Proceedings of the 2002 Uc Davis Student Workshop on Computing Program Committee: Faculty Advisor: Administrative Assistants: Mary Brown 2002 Uc Davis Student Workshop on Computing -visualization of Mulitdimensional, Multivariate Volume (2002) (0)
- Hexahedron Projection for Curvilinear Grids (revision 1) (2006) (0)
- Mathematical models for volume rendering and neutron transport (1994) (0)
- Scientific documentary animation: how much accuracy is enough? (1992) (0)
- An area-based algorithm for cast shadows on space-filling molecular models (1988) (0)
- Visualizing dynamic systems in three dimensions (1993) (0)
- Title Hierarchical Spline Approximation Permalink (2001) (0)
- Temporal and spatial anti-aliasing for rendering reflection on a water surface (2019) (0)
- Linear radiosity approximation using vertex radiosities (1990) (0)
- Anisotropic Ellipsoidal Smoothing of Volume Data (2005) (0)
- Hexahedron Projection for Curvilinear Grids (revision 1) (2005) (0)
- Hexahedron Projection by Triangle Fans and Strips (2007) (0)
- Therecent proliferation ofalgorithms that produce vector orraster drawings ofspace-filling modelshasadvanced ourunderstanding ofthe 3-Dstructure ofmolecules. ComputerRepresentation of Molecular Surfaces (1983) (0)
- Grand spectacles (1991) (0)
- Hierarchal Rendering of Trees from Precomputed Multi-Layer Z-Buffers (1997) (0)
- Session details: Lighting, shading & GPUs (2008) (0)
- Homage to Hilbert (1998) (0)
- Carla's Island revisited (1986) (0)
- Atmospheric illumination and shadows, revision 1 (1986) (0)
- Industrial Facility Modeling Using Procedural Methods (2015) (0)
- Light field rendering of under-sampled dynamic scenes by a plane sweep (2004) (0)
- Final Report. Institute for Ultralscale Visualization (2015) (0)
- Illumination Under Trees (2002) (0)
- Optimization of Plane Fits to Image Segments in Multi-view Stereo (2015) (0)
- Hierarchical Molecular Modelling with Ellipsoids (2004) (0)
- 1987 Bidirectional Reflection Functions from Surface Bump Maps (2000) (0)
- Creating supersecondary structures with BuildBeta. (2013) (0)
- Session details: CG modeling and rendering (2009) (0)
- L 1 COMPUTER REPRESENTATION OF MOLECULAR SURFACES (2009) (0)
- Surface visualization and compression with signed-distance functions (2002) (0)
- Rendering Techniques (Proceeding Eurographics Workshop on Rendering) (1998) (0)
- Computer Animation in Mathematics, Science, and Art (2020) (0)
- Approximations for the distribution of microflake normals (2017) (0)
- Hexahedron Projection for Curvilinear Grids (2008) (0)
- Adaptive signed distance transform for curves with guaranteed error bounds (2000) (0)
- The Use of Hyperlines in Light Fields (2003) (0)
- Global illumination in sparse voxel octrees (2021) (0)
- GPU-based Scalable Volumetric Reconstruction for Multi-view Stereo (2011) (0)
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