Nian‐shing Chen
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Nian‐shing Chencomputer-science Degrees
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Computer Science
Nian‐shing Chen's Degrees
- PhD Computer Science University of Southern California
- Masters Computer Science University of Southern California
- Bachelors Computer Science National Yang Ming Chiao Tung University
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(Suggest an Edit or Addition)Nian‐shing Chen's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Is FLIP enough? Or should we use the FLIPPED model instead? (2014) (516)
- Exploring blockchain technology and its potential applications for education (2018) (377)
- Examining the Factors Influencing Participants' Knowledge Sharing Behavior in Virtual Learning Communities (2009) (290)
- A model for social presence in online classrooms (2012) (223)
- Empowering personalized learning with an interactive e-book learning system for elementary school students (2012) (221)
- Multiple Representation Skills and Creativity Effects on Mathematical Problem Solving using a Multimedia Whiteboard System (2007) (211)
- Effects of teaching and learning styles on students' reflection levels for ubiquitous learning (2011) (205)
- A model for synchronous learning using the Internet (2005) (195)
- Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach (2014) (195)
- Effects of high level prompts and peer assessment on online learners' reflection levels (2009) (180)
- EFFECTS OF SHORT-TERM MEMORY AND CONTENT REPRESENTATION TYPE ON MOBILE LANGUAGE LEARNING (2008) (169)
- A Self-Stabilizing Algorithm for Constructing Spanning Trees (1991) (165)
- Evolution Is not enough: Revolutionizing Current Learning Environments to Smart Learning Environments (2016) (165)
- Research on e-learning in the workplace 2000–2012: A bibliometric analysis of the literature (2014) (156)
- The use of online synchronous discussion for web-based professional development for teachers (2009) (154)
- Mining e-Learning Domain Concept Map from Academic Articles (2006) (148)
- The effects of organizational learning environment factors on e-learning acceptance (2012) (137)
- Learning styles and cognitive traits - Their relationship and its benefits in web-based educational systems (2009) (134)
- A blended synchronous learning model for educational international collaboration (2010) (132)
- A Self-Stabilizing Algorithm for Constructing Breadth-First Trees (1992) (129)
- Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads (2014) (121)
- Effects of online college student’s Internet self-efficacy on learning motivation and performance (2014) (121)
- Understanding e-learning continuance intention: a negative critical incidents perspective (2011) (113)
- Augmenting paper-based reading activity with direct access to digital materials and scaffolded questioning (2011) (113)
- Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals (2012) (113)
- Effects of online presence on learning performance in a blog-based online course (2016) (104)
- The effectiveness of using procedural scaffoldings in a paper-plus-smartphone collaborative learning context (2012) (102)
- A joyful classroom learning system with robot learning companion for children to learn mathematics m (2011) (99)
- Learning while exercising for science education in augmented reality among adolescents (2012) (91)
- Embodied play to learn: Exploring Kinect-facilitated memory performance (2013) (90)
- Effects of teacher role on student engagement in WeChat-Based online discussion learning (2020) (89)
- Online Synchronous Language Learning: SLMS over the Internet (2007) (82)
- Analysing users’ satisfaction with e‐learning using a negative critical incidents approach (2008) (79)
- Effects of matching teaching strategy to thinking style on learner's quality of reflection in an online learning environment (2011) (78)
- The essential applications of educational robot: Requirement analysis from the perspectives of experts, researchers and instructors (2018) (77)
- Embodied interactive video lectures for improving learning comprehension and retention (2018) (77)
- Students’ perspectives of using cooperative learning in a flipped statistics classroom (2015) (75)
- Instructional Design for Best Practice in the Synchronous Cyber Classroom (2007) (75)
- The impact of persuasive SMS on students' self-regulated learning (2012) (74)
- Role of personality in computer based learning (2016) (74)
- Exploring the affordances of WeChat for facilitating teaching, social and cognitive presence in semi-synchronous language exchange (2016) (71)
- Teacher training in a synchronous cyber face-to-face classroom: characterizing and supporting the online teachers' learning process (2010) (70)
- Connecting problem-solving and knowledge-construction processes in a visualization-based learning environment (2013) (69)
- A context-aware video prompt approach to improving students' in-field reflection levels (2014) (66)
- Review of Speech-to-Text Recognition Technology for Enhancing Learning (2014) (65)
- A novel contextual topic model for multi-document summarization (2015) (63)
- Development and evaluation of multimedia whiteboard system for improving mathematical problem solving (2006) (62)
- Trends in Educational Technology through the Lens of the Highly Cited Articles Published in the Journal of Educational Technology and Society (2013) (61)
- Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan (2014) (59)
- Exploring students' learning experience in an international online research seminar in the Synchronous Cyber Classroom (2012) (59)
- Taking a signal: A review of gesture-based computing research in education (2014) (57)
- Testing Principles of Language Learning in a Cyber Face-to-Face Environment (2008) (54)
- Designing a Self-contained Group Area Network for Ubiquitous Learning (2008) (50)
- Effect of the flipped classroom on the mathematics performance of middle school students (2020) (50)
- Human-centered artificial intelligence in education: Seeing the invisible through the visible (2021) (48)
- The effectiveness of automatic text summarization in mobile learning contexts (2013) (48)
- Relationship between learning styles and genres of games (2016) (46)
- Enhancing the Quality of e-Learning in Virtual Learning Communities by Finding Quality Learning Content and Trustworthy Collaborators (2007) (45)
- Self-stabilizing depth-first token circulation on networks (1993) (45)
- Using blended synchronous classroom approach to promote learning performance in rural area (2019) (45)
- Knowledge hiding in higher education: role of interactional justice and professional commitment (2020) (45)
- Effects of Applying STR for Group Learning Activities on Learning Performance in a Synchronous Cyber Classroom (2011) (44)
- Effects of the Badge Mechanism on Self-Efficacy and Learning Performance in a Game-Based English Learning Environment (2016) (43)
- Synchronous learning model over the Internet (2004) (43)
- Analysis of Peer Interaction in Learning Activities with Personal Handhelds and Shared Displays (2009) (42)
- Designing a robot teaching assistant for enhancing and sustaining learning motivation (2013) (42)
- Developing and Validating a Media Literacy Self-Evaluation Scale (MLSS) for Elementary School Students. (2011) (41)
- A creative thinking approach to enhancing the web-based problem solving performance of university students (2014) (41)
- The impact of student engagement on learning outcomes in a cyber-flipped course (2019) (41)
- Instructional design using an in-house built teaching assistant robot to enhance elementary school English-as-a-foreign-language learning (2015) (40)
- On the design of online synchronous assessments in a synchronous cyber classroom (2012) (40)
- Transforming the classrooms: innovative digital game-based learning designs and applications (2014) (39)
- The design and implementation of a holistic training model for language teacher education in a cyber face-to-face learning environment (2010) (39)
- Smart e-course recommender based on learning styles (2014) (38)
- Real body versus 3D avatar: the effects of different embodied learning types on EFL listening comprehension (2018) (38)
- State-of-the-Art and Future Directions of Smart Learning (2016) (38)
- An innovative approach for promoting information exchanges and sharing in a Web 2.0-based learning environment (2009) (37)
- Assessing cultural awareness and linguistic competency of EFL learners in a CMC-based active learning context (2013) (37)
- Learning with the Body: An Embodiment-Based Learning Strategy Enhances Performance of Comprehending Fundamental Optics (2014) (37)
- The effects of Embodiment-based TPR approach on student English vocabulary learning achievement, retention and acceptance (2014) (36)
- Effects of reviewing annotations and homework solutions on math learning achievement (2011) (36)
- Developing the skills and techniques for online language teaching: a focus on the process (2009) (32)
- The effects of an augmented-reality ubiquitous writing application: a comparative pilot project for enhancing EFL writing instruction (2020) (32)
- Using Smartphone to Facilitate English Communication and Willingness to Communicate in a Communicative Language Teaching Classroom (2015) (28)
- Design and Evaluation of a Flipped Course Adopting the Holistic Flipped Classroom Approach (2014) (28)
- Embodied cognition and language learning in virtual environments (2015) (28)
- Effects of Speech-to-Text Recognition Application on Learning Performance in Synchronous Cyber Classrooms (2012) (28)
- The collaborative language learning attributes of cyber face-to-face interaction: the perspectives of the learner (2012) (27)
- Factors affecting e-learning for achievement (2004) (27)
- An in-depth analysis of the interaction transitions in a collaborative Augmented Reality-based mathematic game (2019) (27)
- Cyber Schooling framework: improving mobility and situated learning (2005) (26)
- Synchronous methods and applications in e-learning (2006) (26)
- Knowledge Management & E-Learning (2003) (26)
- Automatic modeling learner’s personality using learning analytics approach in an intelligent Moodle learning platform (2019) (25)
- The effects of interaction types on learning outcomes in a blog-based interactive learning environment (2019) (24)
- Augmenting Paper-Based Reading Activities with Mobile Technology to Enhance Reading Comprehension (2010) (23)
- Effects of reciprocal peer feedback on EFL learners’ communication strategy use and oral communication performance (2018) (23)
- The integration of print and digital content for providing learners with constructive feedback using smartphones (2013) (23)
- Integrating book, digital content and robot for enhancing elementary school students' learning of English (2011) (23)
- A Novel Approach of Learning English with Robot for Elementary School Students (2011) (22)
- Studying Research Collaboration Patterns via Co-authorship Analysis in the Field of TeL: The Case of Educational Technology & Society Journal (2014) (22)
- An Infrastructure for Developing Pervasive Learning Environments (2008) (22)
- Effects of gender and personality differences on students' perception of game design elements in educational gamification (2021) (22)
- Use of Dashboards and Visualization Techniques to Support Teacher Decision Making (2015) (21)
- Online-interpreting in synchronous cyber classrooms (2011) (21)
- Personalized Text Content Summarizer for Mobile Learning: An Automatic Text Summarization System with Relevance Based Language Model (2012) (21)
- Designing an authoring system of robots and IoT-based toys for EFL teaching and learning (2020) (21)
- Communicating through body: a situated embodiment-based strategy with flag semaphore for procedural knowledge construction (2015) (20)
- An Online Synchronous Test for Professional Interpreters (2010) (20)
- Effects of mobile-supported task-based language teaching on EFL students’ linguistic achievement and conversational interaction (2020) (20)
- Usability of affective interfaces for a digital arts tutoring system (2014) (20)
- The effects of presentation method and information density on visual search ability and working memory load (2012) (19)
- Educational big data: extracting meaning from data for smart education (2020) (17)
- The current status and future of e‐learning in Taiwan (2010) (16)
- The Open Educational Resources (OER) Movement: Free Learning for All Students (2012) (16)
- Informal learning in science museum: development and evaluation of a mobile exhibit label system with iBeacon technology (2017) (16)
- Exploring challenges faced by different stakeholders while implementing educational technology in classrooms through expert interviews (2018) (15)
- CoCAR: An online synchronous training model for empowering ICT capacity of teachers of Chinese as a foreign language (2012) (15)
- Gesture-Based Technologies for Enhancing Learning (2014) (15)
- An Investigation of the Effects of Measuring Authentic Contexts on Geometry Learning Achievement (2019) (15)
- Outcomes-based appropriation of context-aware ubiquitous technology across educational levels (2019) (14)
- The effects of reading and writing habits on blog adoption (2015) (14)
- Analyzing the educational goals, problems and techniques used in educational big data research from 2010 to 2018 (2020) (14)
- Enhancing STEM competence by making electronic musical pencil for non-engineering students (2020) (14)
- Students' Perceptions and Behaviour in Technology-Rich Classroom and Multi-Media Classroom. (2017) (14)
- Assessment of E-Learning Satisfaction from Critical Incidents Perspective (2004) (14)
- Using Ontology as Scaffolding for Authoring Teaching Materials (2005) (14)
- Yet Another Adaptive Learning Management System Based on Felder and Silverman's Learning Styles and Mashup. (2016) (14)
- Interactive Physical Games: Improving Balance in Older Adults (2015) (14)
- A novel approach to assess collaborative learning processes and group performance through the knowledge convergence (2014) (14)
- A Review of Intervention Studies On Technology-assisted Instruction From 2005-2010 (2013) (14)
- Development of a badminton teaching system with wearable technology for improving students’ badminton doubles skills (2021) (13)
- The New Development of Technology Enhanced Learning (2014) (13)
- Applying Evolutionary Prototyping Model in Developing Stream-based Lecturing Systems (2002) (13)
- Factors affecting usage of web-based teachers' training in elementary and high school (2002) (13)
- Pre-service teachers' views on using adventure video games for language learning (2012) (13)
- Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study (2019) (12)
- Exploring learning problems of cyber university (2001) (12)
- Gender Differences in College Students’ Behaviors in an Online Question-answer Discussion Activity (2012) (12)
- Effects of Reflective Thinking in the Process of Designing Software on Students' Learning Performances (2012) (11)
- A Systematic Review of Technology-Supported Peer Assessment Research (2019) (11)
- Stream-based lecturing system and its instructional design (2001) (11)
- The Effects of Reading and Writing Habits on Learning Performance in a Blog Learning Environment (2015) (11)
- Effects of Children’s Trait Emotional Intelligence on Digital Game-Based Learning (2018) (11)
- Knowledge Infrastructure of the Future (Guest Editorial) (2009) (10)
- Differences in the quality of learning outcomes in a F2F blended versus wholly online course (2004) (10)
- Teacher facilitation support in ubiquitous learning environments (2018) (10)
- AUPress: A Comparison of an Open Access University Press with Traditional Presses (2011) (10)
- Context-Aware Ubiquitous Learning in Science Museum with iBeacon Technology (2016) (10)
- Guest Editorial: Grand Challenges and Research Directions in e-Learning of the 21th Century (2013) (10)
- An Investigation of the Needs on Educational Robots (2017) (9)
- A study of speech to text recognition and its effect to synchronous learning (2010) (9)
- A Systematic Review on Oral Interactions in Robot-Assisted Language Learning (2022) (9)
- Enhancing English Reading Comprehension by Integrating Direct Access to Digital Materials and Scaffolded Questionings in Paper Prints (2011) (9)
- Multiple Participants, Multiple Locations, Multiple Time Zones and Multitasking in the Synchronous Cyber Classroom (2008) (9)
- Yet Another Perspectives About Designing and Implementing a MOOC (2017) (9)
- Unobtrusive monitoring of learners' interactions with educational games for measuring their working memory capacity (2017) (9)
- An Integrated Model of Synchronous Cyber Assessment and Blended Learning Environment for Foreign Language Learners (2010) (9)
- A Complete Validated Learning Analytics Framework: Designing Issues from Data Preparation Perspective (2018) (8)
- Facilitating learners’ web-based information problem-solving by query expansion-based concept mapping (2014) (8)
- The impact of a two-round, mobile peer assessment on learning achievements, critical thinking skills, and meta-cognitive awareness (2016) (8)
- Negotiating Content with Learners Using Technology Enhanced Teaching and Learning Solutions (2011) (8)
- Best Practice Instructional Design in the Synchronous Cyber Classroom for Early Childhood Students (2007) (8)
- User-Centered Design of Interactive Gesture-Based Fitness Video Game for Elderly (2014) (8)
- A Systematic Review on Robot-Assisted Special Education from the Activity Theory Perspective (2020) (8)
- The Effects of Using Audience Response Systems Incorporating Student-Generated Questions on EFL Students’ Reading Comprehension (2020) (8)
- Developing a Pedagogically Meaningful E-tutor Training Program for Cyber Face-to-Face Language Teaching (2008) (7)
- Building Virtual Collaborative Research Community Using Knowledge Management Approach (2010) (7)
- The secret thoughts of social network sites users: a scale for the measurement of online knowledge-hiding in a knowledge exchange (KE) context (2021) (7)
- The disruptive power of virtual reality (VR) and serious games for education (2013) (7)
- Bridging the Gap Between Face-to-Face and Cyber Interaction in Holistic Blended Learning Environments (2008) (7)
- Yet Another Objective Approach for Measuring Cognitive Load Using EEG-Based Workload (2016) (7)
- Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning (2016) (7)
- Guest Editorial: Learning Analytics in Technology Enhanced Language Learning (2017) (7)
- A Classification Framework for Context-aware Mobile Learning Systems (2017) (6)
- The role of the e-Learning manager in re-engineering educational paradigms (2011) (6)
- Applying ARCS Model for Enhancing and Sustaining Learning Motivation in Using Robot as Teaching Assistant (2011) (6)
- Effects of Embodiment-Based Learning on Perceived Cooperation Process and Social Flow☆ (2015) (6)
- Developing Ubiquitous Learning System with Robots for Children's Learning (2010) (6)
- Analyzing Critical Functions of Recording Tools for Synchronous Cyber Classroom Instruction (2012) (6)
- Learning Behavior Analysis of a Ubiquitous Situated Reflective Learning System with Application to Life Science and Technology Teaching (2018) (6)
- Guest Editorial: Current advances in digital learning technologies (2014) (6)
- Innovations in Smart Learning (2017) (5)
- Using Socratic Questioning Strategy to Enhance Critical Thinking Skill of Elementary School Students (2019) (5)
- Online Synchronous English Learning from Activity Theory Perspectives (2009) (5)
- A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching (2021) (5)
- Kaleidoscopic Course: The Concept, Design, and Implementation of the Flipped Classroom (2018) (5)
- Exploring Problem Solving Performance through Natural User Interfaces (2013) (5)
- An Efficient Routing Algorithm for Realizing Linear Permutations on p^t-Shuffle-Exchange Networks (1991) (5)
- The new potentials for Intelligent Tutoring with learning analytics approaches (2019) (4)
- The Factors and Impacts of Large-Scale Digital Content Accreditations (2015) (4)
- Effects of Gesture-Based Fitness Games on Functional Fitness of the Elders (2015) (4)
- Mission-based learning model and its instructional activity design (2002) (4)
- Learner Satisfaction toward using IRS in Synchronous Sessions of an Online Course (2018) (4)
- Classroom Climate and Learning Effectiveness Comparison for Physical and Cyber F2F Interaction in Holistic-Blended Learning Environment (2007) (4)
- The Roles of Electronic Books in the Transformation of Learning and Instruction (2013) (4)
- Enhancing Orbital Physics Learning Performance through a Hands-on Kinect Game (2015) (4)
- English Vocabulary Learning Performance and Brainwave Differences: The Comparison Between Gesture-Based and Conventional Word-card (2017) (4)
- Construction of Reading Guidance Mechanism on E-book Reader Applications for Improving Learners' English Comprehension Capabilities (2012) (4)
- The Effect of Learning English Idioms Using Scaffolding Strategy Through Situated Learning Supported by Augmented Reality (2018) (4)
- Mobile Technologies and NGOs: Future Challenges and Opportunities in Suburban and Rural Areas (2006) (4)
- The effects of a learning analytics dashboard on teachers’ diagnosis and intervention in computer-supported collaborative learning (2021) (4)
- Developing and validating an authentic contextual learning framework: promoting healthy learning through learning by applying (2021) (3)
- Gesture-Facilitated Learning of English Word Stress Patterns (2014) (3)
- Editorial: Shifting from Technology-Enhanced Learning to Technology-Transformed Learning - Best Papers Selected from the Conference APTEL 2010 (2011) (3)
- Mind and Body Learn Together: Embodied Cognition and Language Learning (2015) (3)
- Framework for designing context-aware learning systems (2017) (3)
- I-SLATE: designing a culturally relevant framework for authentic learning (2017) (3)
- A Framework for Social Presence in Synchronous Cyber Classrooms (2009) (3)
- A Study of Using Analytic Hierarchy Process to Explore Critical Success Factors of the K12 Digital School (2007) (3)
- Examining the Relationships between Foreign Language Anxiety and Attention during Conversation Tasks (2017) (3)
- Visualization and Interactivity in the Teacher Decision Support System (2013) (3)
- A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games (2021) (3)
- Evaluating Learner Satisfaction in a Multiplatform E-Learning System (2008) (3)
- Studying Research Collaboration via Co-authorship Analysis in the Field of TeL: The Case of Educational Technology & Society Journal (2014) (3)
- Editorial: Technology Enhanced Learning: Moving Theory into Practice - Best Papers Selected from the Conference TELearn 2009 (2010) (3)
- A Content Analysis of Journal Publication on Gesture-Based Computing in Education (2013) (3)
- The Development of the AR-Fitness System in Education (2011) (2)
- A framework for designing an immersive language learning environment integrated with educational robots and IoT-based toys (2019) (2)
- Investigation of the Generational Differences of Two Types of Blog Writers: The Generation Gap Influence (2019) (2)
- Digital game literacy: The difference between parents and their children (2011) (2)
- Effects of Reciprocal Feedback on EFL Learners ’ Communication Strategy Use and Oral Communicative Performance (2)
- The effect of a badminton teaching system using Kinect on badminton skill performance (2020) (2)
- The Evolution of Educational Game Designs From Computers to Mobile Devices: A Comprehensive Review (2020) (2)
- The theory, pedagogy, technology and design issue in Digital Language Learning (DLL) (2021) (2)
- A Complete Validated Learning Analytics Framework: Designing Issues from Data Use Perspective (2019) (2)
- Adaptive Language Learning Based on Learner’s STM Ability in M-learning Environment (2006) (2)
- The Effects of Perceived Innovation Game Attributes by Learners on Learning Performance in a Game-Based Achievement Learning System (2017) (1)
- Effects of Video-Based Reflection Prompts on Learners' Reflection Levels in a Context-Aware U-Learning Environment (2012) (1)
- Formal logic as a learning facilitation tool (2005) (1)
- The Effect of Children Learning English Vocabulary through a Gesture-Based System (2017) (1)
- Effects of Reflective Teaching Strategies on Online Learners' Reflection Levels (2008) (1)
- A novel approach to assess collaborative learning processes and group performance through the knowledge convergence (2014) (1)
- The Effects of Gesture-Based Technology on Memory Training in Adaptive Learning Environment (2015) (1)
- Exploring the impact of children's mathematics learning in the ubiquitous learning system with robot (2010) (1)
- Effects of Adaptive Reflection Teaching Strategies on Learners' Reflection Levels in a Web-Based Learning Environment (2010) (1)
- Creating a Scoring System with an Armband Wearable Device for Table Tennis Forehand Loop Training: Combined Use of the Principal Component Analysis and Artificial Neural Network (2021) (1)
- A Vocal Assessment Approach to Measure Elementary School Students’ Critical Thinking Skills (2017) (1)
- Introduction to Adaptive Technologies and Augmented Realities (2019) (1)
- A Preliminary Analysis of Learners' Social Behavioral Cues When Interacting with Language Learning Robots and IoT Based Toys (2019) (1)
- A comparison of an open access university press with traditional presses: Two years later (2011) (1)
- Exploring students’ learning experience in an international online research-published (2012) (1)
- The effectiveness of game-based learning on students' mnemonic techniques and perceptions (2011) (1)
- An Embodied Design with Collective Intelligence for Creating Interactive Video Lectures (2016) (1)
- Theoretical analysis of mission-based learning model (2003) (1)
- On the Design of Embodiment-based Gamification Activities for Learning Fundamental Projectile Motion (2015) (1)
- The Effect of 3D Electronic Board Game in Enhancing Elementary Students Learning Performance on Human Internal Organ (2018) (1)
- Guest Editorial: Advanced Learning Technologies (2012) (1)
- Application of Smart Watches for Information Gap Activity in English Communication (2018) (1)
- Impact of Process Goal and Outcome Goal on Learning Performance for Web-based Learners (2007) (1)
- Comparing the effects of robots and IoT objects on STEM learning outcomes and computational thinking skills between programming-experienced learners and programming-novice learners (2020) (1)
- The Influence of Reading Habit on Learning Effectiveness in a Learning Blog Environment (2013) (1)
- Questionnaire for Measuring Students' Perceptions of Using the Blended Synchronous Classroom Approach (2021) (0)
- A model for social presence in online classrooms (2012) (0)
- Evolution Is not enough: Revolutionizing Current Learning Environments to Smart Learning Environments (2016) (0)
- Educating the Reflective Online Teachers of Chinese as a Foreign Language (2012) (0)
- Empowering personalized learning with an interactive e-book learning system for elementary school students (2012) (0)
- Smart learning futures: a report from the 3rd US-China smart education conference (2018) (0)
- Embodied Cognition and Gesture-Based Learning: ICALT2014: Closing Ceremony Invited Speech (2014) (0)
- wey-Pyng Yu and Shing-Tsaan uang (2001) (0)
- This Issue Contains Special Section on "pedagogy and Implementation Issues in the Synchronous Communication Based Educational Systems", Guest Edited Learning Technology Publication of Ieee Computer Society Learning Technology Task Force (lttf) Contents Implementation of Distance Learning Based on Sy (2003) (0)
- Correlational Analysis of IRS Features and Learning Performance in Synchronous Sessions of an Online Course (2019) (0)
- Framework for designing context-aware learning systems (2017) (0)
- Trait Emotional Intelligence Questionnaire--Child Form (2020) (0)
- Synchronous Language Learning : SLMS over the Internet (2007) (0)
- Designing dynamic scaffolding strategy for improving video-based learning in a gesture & speech-base (2013) (0)
- Knowledge hiding in higher education: role of interactional justice and professional commitment (2019) (0)
- Keynote speakers: Embodied cognition and gesture-based learning (2015) (0)
- Using mathematical model and empirical study to compare the face-toface interaction between the physical and cyber environments (2009) (0)
- A path of deploying game-based learning into the classroom: an empirical study on multiple mice supported one-digit addition exercises Minigame (2011) (0)
- Effects of reciprocal peer feedback on EFL learners’ communication strategy use and oral communication performance (2018) (0)
- Analyzing learners’ English learning process involving educational robots and IoTbased toys through the lens of zone of proximal development (2020) (0)
- Designing Learning Activities Using Different Augmented Reality Applications for Different Learning Subjects for Elementary Students (2019) (0)
- Exploring challenges faced by different stakeholders while implementing educational technology in classrooms through expert interviews (2018) (0)
- Embodied cognition and language learning in virtual environments (2015) (0)
- Designing Dynamic Scaffolding Strategy for Improving Video-Based Learning in a Gesture and Speech-Based Learning Configuration (2013) (0)
- Message from CAUL 2006 Workshop Organizers (2006) (0)
- The Effects of Reading and Writing Habits on Learning Performance in a Blog Learning Environment (2014) (0)
- The Effects of Reading Habit on Blog Adoption (2011) (0)
- Using Procedural Scaffoldings to Enhance Group Discourse Levels in a Paper-plus-smartphone Learning Context (2012) (0)
- Online interpreting test in synchronous cyber classrooms (2009) (0)
- Preface : ICALT 2013 (2013) (0)
- Smart e-course recommender based on learning styles (2014) (0)
- Enabling digital natives to fully immerse in learning — Analyzing the effects of embodiment-based learning environments (2015) (0)
- Designing a 3D Board Game on Human Internal Organs for Elementary Students (2019) (0)
- Head in the Clouds: Some of the Possible Issues with Cloud Computing in Education (2018) (0)
- Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach (2013) (0)
- Holistic Flipped Classroom Questionnaire (2015) (0)
- I-SLATE: designing a culturally relevant framework for authentic learning (2017) (0)
- The effects of a dual adaptive strategy with gesture recognition and perceived exertion on training efficiency of elders’ functional fitness (2019) (0)
- A comparison of AU Press with traditional university presses: Two years later (2012) (0)
- Gesture-Based Learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts Vocabulary (2016) (0)
- Interaction Comparison between Traditional Classroom and Cyber Classroom Using Transactional Distance (2006) (0)
- Augmentation Strategies for Paper-Based Content Integrated with Digital Learning Supports Using Smartphones (2015) (0)
- The Effects of Using Audience Response Systems Incorporating Student-Generated Questions on EFL Students’ Reading Comprehension (2020) (0)
- Using STM ability for Adaptive Language Learning in Mobile Learning Environment (2006) (0)
- Video Game Preferences Measure (2017) (0)
- Designing token management mechanism for ubiquitous learning in the groupnet environment (2008) (0)
- An investigation of group, rater and ratee effects on peer-/self-assessments in a collaborative learning environment in higher education: a cross-classified multilevel analysis (2021) (0)
- Organizational Learning Environment Survey Instrument (2014) (0)
- Enhancing Critical Thinking Skills of Elementary School Students through Collaborative Learning (2020) (0)
- Developing a GroupNet System to Solve Groupthink Problem (2009) (0)
- Improving Creativity for Mathematical Problem Solving Using Web-based Multimedia Whiteboard System (2006) (0)
- A holistic review of school systems for accommodating changes incurred in the digital era: Is it a must? (2017) (0)
- A GroupNet System for Supporting Mobile Learning (2007) (0)
- The integration of Second Life into CFL teaching and learning (2012) (0)
- Interactive Learning Environments (2010) (0)
- Media Literacy Self-evaluation Scale--Revised (2017) (0)
- Communicating through body: a situated embodiment-based strategy with flag semaphore for procedural knowledge construction (2015) (0)
- Transforming the classrooms: innovative digital game-based learning designs and applications (2014) (0)
- Effect of the flipped classroom on the mathematics performance of middle school students (2020) (0)
- Informal learning in science museum: development and evaluation of a mobile exhibit label system with iBeacon technology (2017) (0)
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