Nick Montfort
#15,364
Most Influential Person Now
American digital media professor
Nick Montfort's AcademicInfluence.com Rankings
Nick Montfortcomputer-science Degrees
Computer Science
#1711
World Rank
#1772
Historical Rank
#818
USA Rank
Programming
#37
World Rank
#39
Historical Rank
#16
USA Rank
Database
#4997
World Rank
#5191
Historical Rank
#737
USA Rank
Nick Montfortliterature Degrees
Literature
#1325
World Rank
#2718
Historical Rank
#646
USA Rank
Writing
#507
World Rank
#772
Historical Rank
#329
USA Rank
Download Badge
Computer Science Literature
Nick Montfort's Degrees
- PhD Computer and Information Science University of Pennsylvania
Why Is Nick Montfort Influential?
(Suggest an Edit or Addition)According to Wikipedia, Nick Montfort is a poet and professor of digital media at MIT, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen where he leads a node on computational narrative systems at the Center for Digital Narrative. Among his publications are seven books of computer-generated literature and six books from the MIT Press, several of which are collaborations. His work also includes digital projects, many of them in the form of short programs. He lives in New York City.
Nick Montfort's Published Works
Published Works
- Racing the Beam: The Atari Video Computer System (2009) (341)
- An Experimental Study of the Coloring Problem on Human Subject Networks (2006) (301)
- Twisty Little Passages: An Approach to Interactive Fiction (2003) (268)
- The New Media Reader (2003) (174)
- Platform Studies: Frequently Questioned Answers (2009) (103)
- Generating narrative variation in interactive fiction (2007) (80)
- NEW MEDIA AS MATERIAL CONSTRAINT An Introduction to Platform Studies (2007) (36)
- Ordering Events in Interactive Fiction Narratives (2007) (35)
- Slant: A Blackboard System to Generate Plot, Figuration, and Narrative Discourse Aspects of Stories (2013) (35)
- A Box, Darkly: Obfuscation, Weird Languages, and Code Aesthetics (2005) (33)
- Curveship: An Interactive Fiction System for Interactive Narrating (2009) (23)
- Exploratory Programming for the Arts and Humanities (2016) (23)
- Curveship's automatic narrative style (2011) (21)
- Born-Again Bits: A Framework for Migrating Electronic Literature (2005) (19)
- nARratives of augmented worlds (2014) (17)
- Small-Scale Systems and Computational Creativity (2012) (15)
- Combat in Context (2006) (15)
- Narrative and digital media (2007) (14)
- 10 Print Chr$(205.5+rnd(1)); : Goto 10 (2012) (13)
- Textual tinkerability: encouraging storytelling behaviors to foster emergent literacy (2012) (12)
- Natural Language Generation and Narrative Variation in Interactive Fiction (2006) (11)
- The Dreamcast, Console of the Avant-Garde (2012) (9)
- Integrating a Plot Generator and an Automatic Narrator to Create and Tell Stories (2008) (9)
- Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadreʼs Varicella (2003) (8)
- Random and Raster: Display Technologies and the Development of Videogames (2009) (6)
- Star Wars: The Empire Strikes Back (2009) (5)
- Guest Editorial: Computational Narrative and Games (2014) (5)
- Renderings: Translating literary works in the digital age (2017) (5)
- Shuffle Literature and the Hand of Fate (2020) (4)
- Riddle Machines: The History and Nature of Interactive Fiction (2013) (4)
- XS, S, M, L: Creative Text Generators of Different Scales (2013) (4)
- The ppg256 Series of Minimal Poetry Generators (2009) (4)
- Electronic Literature Collection, Volume 1 (October 2006) (2010) (4)
- Conceptual Computing and Digital Writing (2015) (3)
- Exploratory Programming in Digital Humanities Pedagogy and Research (2015) (3)
- Discovering Communities through Information Structure and Dynamics: A Review of Recent Research (2004) (2)
- Portal of ivory, passage of horn (2009) (2)
- No Code: Null Programs (2014) (2)
- Cut to Fit the Tool-spun Course (2013) (2)
- ifMap : A Mapping System for Cooperatively Playing Interactive Fiction Online (2003) (2)
- An Interactive Narrative System for Narrative-Based Games for Health (2014) (2)
- Lessons Learned from Designing Children's Interactive Narratives (2010) (2)
- Videogame Editions for Play and Study (2014) (2)
- Hypermedia and multimedia (2002) (1)
- 256B on the C64 for 8K (2019) (1)
- A conversational computer character to help children write stories (1998) (1)
- New Novel Machines: Nanowatt and World Clock (2014) (1)
- Curveship: Adding Control of Narrative Style (2011) (1)
- Expressing the Narrator’s Expectations (2014) (1)
- Using Interactive Narrative in Health Interventions: A Drama Manager Approach (2013) (1)
- The Trivial Program "yes" (2012) (1)
- 256-Byte Creative Programs (2017) (1)
- In search of Webs past (2000) (1)
- Shaping Stories and Building Worlds on Interactive Fiction Platforms (2009) (1)
- Authorship and electronic documents from the standpoint of electronic literature and blogging Nick Montfort (2005) (0)
- A Distributed Social MUD to Enhance Reliability and Scalability (2003) (0)
- The Case for Concise Computational Creativity Systems (2015) (0)
- Further Reading (2018) (0)
- Conceptual Computing and Digital (2014) (0)
- Toppling the desktop (2000) (0)
- The Trope Tank: A Laboratory with Material Resources for Creative Computing (2014) (0)
- 7 THE COMPUTER BECOMES A BOOK (2017) (0)
- Variants Of 10 Print (2012) (0)
- Small-Scale Creative Systems (2012) (0)
- Literary Practice and the Digital Humanities, Redux: Data as/and Poetry (2011) (0)
- Self-monitoring and corporate interests (2016) (0)
- Metacommentary (2000) (0)
- REM One-Liners (2012) (0)
- REM Variations in Processing (2012) (0)
- After the Crash (2009) (0)
- Digital Culture & Education (dce) Digital Culture E Education (dce) Please Scroll down for Review (2009) (0)
- Computing Makes the “Man”: Programmer Creativity and the Platform Technology of the Atari Video Computer System (2008) (0)
- Using Referring Expression Generation to Model Literary Style (2021) (0)
- Theory, Design and Evaluation of Digital Media (2003) (0)
- REM Ports To Other Platforms (2012) (0)
- REM Variations in Basic (2012) (0)
- A reading of skeleton seas of mare incognitum: an interactive fiction expedition in curveship (2011) (0)
- The Commodore 64 (2012) (0)
- Carrying across Language and Code (2013) (0)
- Considering Span of Support Vector Bounds in the Context of Computational Learning Theory (2004) (0)
- from “Random By” (Process on Source), and: From “Una página de Babel” (Process on Source), and: from “Use of Dust” (Process on Source) (2016) (0)
- Katie and Jay, An Odious Essay (2000) (0)
- Afterword on Platform Studies (2009) (0)
- Upper Typewriter Row (2000) (0)
- The Trope Tank. The idea of a lab in humanities. Nick Montfort* in conversation with Piotr Marecki (2016) (0)
- REM A Port To The Atari VCS (2012) (0)
- Creative Material Computing in a Laboratory Context (2013) (0)
- Metacommentary: Computational Literary Practices and Processes and Imagination (2020) (0)
- Collaborations in E-lit (2012) (0)
- Behavioral Graph Coloring (0)
- A Minimal Computational Improviser Based on Oral Thought (2022) (0)
- REM Maze Walker in Basic (2012) (0)
- 10 passed technologies (2001) (0)
This paper list is powered by the following services:
Other Resources About Nick Montfort
What Schools Are Affiliated With Nick Montfort?
Nick Montfort is affiliated with the following schools: